NationStates Jolt Archive


Report Leaked!

East Coast Federation
26-02-2005, 00:11
OOC: As you may have noticed, My Fleet is based of Smaller Numbers of Larger Ships, rather than a large Number of smaller ships.

Secret To Allies and Internal Government Agency's only:

Dear, Whomever it might concern. These are the formal numbers for Starfleet and other space borne agencies.

Starfleet:
1 Clinton Class Super Battleship, Specs are Classified, but it is known that it exceeds 9km in Length. And is over 200 Years Old, Being upgraded as we speak.

Pyric Divinity-Class Imperium Evicerator (Purchased from Kanuckistan)
Length:
-12.8 km
Crew:
-2850
Marine Compliment:
-12'500
Power plant:
-86x High-End Military-Grade Hawking Matter-Annilation Plant w/ Nuetronium super fluid fuel system (can effectively use any matter for fuel)
Endurance:
-26 years (food)
-25 years (significant maintained)
-500 years (fuel; max non-combat output)
-240 Hours (max combat output)
Drive:
-High-End Civilian-grade Reactionless Inertial Direct-Drive
-Internal Rotary-Control Gyros
-Basic Gravitic Hyperspace Induction Field Drive (holds ship in near-hyperspace while powered); modular and easily replaced.
Acceleration:
-503 gees sustained
-15deg/sec rotation
-22.5 light-years/hour(FTL)
Armament:
-2x 1750 Teraton CryoAtomic Lased Particle Beam Pulse Cannon(fixed, forward); 1 hour cycle rate - Note: only 1 can be recharged at a time
-4x 25 Teraton CryoAtomic Lased Particle Beam Pulse Cannon(turreted); 180 second cycle rate
-125x 80 Gigaton CryoAtomic Lased Particle Beam Pulse Cannon(turreted); 20 second cycle rate
-750x 25 kiloton Pulse Lasers(Fast-Tracking Turrets, Point-Defense); .5 sec cycle rate
Carriage:
-4x 250x150x30m modular Internal Strike craft Bays(can be configured for launch/maintained duties)
Armour:
-400m Nuclear-force Enhanced Silver(NES), type 12; Approximately 20000m RHA-equivilent protection value.
Stealth/ECM:
-RADAR/LiDAR absorbant/refractant coating
-Zero-Emission Drive & Reactor
-Zero Thermal-Emissions
-Basic RADAR/LiDAR jamming package
-Basic EM Comms jamming package
-Basic EM 'Chaff-Field' Spoof Effectors
-ECM/Chaff Flare Launchers
Sensors:
-Broad-band EM Active/Passive(RADAR/LiDAR/Optical/etc)
-mass detector
-Gravitic resonance imaging array
Comms:
-Standard Multi-Band EM transceiver package(broadcast, tightbeam, laser)
-Can accept C&C QE Nodes
-Subspace Transceiver
-Hyper wave Transceiver
-Gravitic Wave-Pulse Transceiver


6 Nova Class Battle Cruisers

Length: 2000 Meters
Width: 900 Meters
Mass: 55,205,000 metric tons
Height: 260 Meters
Decks: 100
Standard Crew: 2500
Maximum Capacity: 38000

Accommodations and Rec Departments
Officer Quarters
Crew Quarters
Guest Quarters

21 Lounges


34 PowerStation Decks

40 Full Sized Holo Decks

98 1 Person HoloDecks

2 Full Sized Video Arcades

Crew Endurance:
This ship would have no problems staying in operation for over 1,000 years. As long as it is taken care of. And if the crew could live that long.
As long as you can supply the replicates with any type of matter, Food is not a problem.
The QB Never runs out of energy.



Armory:
Comes Stocked with 1200 Compression Rifles.
And Class II hands Phasers numbering 3000.

Stocked. with 30 Warthog Light Assault Vehicles

Stocked. with 5 Sopranos Super Heavy Tanks.

Portable Ablative Amour for up to 1000 Marines

Power Plant:

QB Reactor. 400 Year Warranty
( This is Property of the Federation, Any attempt to dissemble or reverse engineer this part will result in destruction of the ship by auto destruct. And will be considered an act of war )

Back Up Anti Matter Reactor

Propulsion:

Warp Drive: Top Speed 9.9999

Fold Drive: Range 3000 Light Years, 10-Minute Recharge

Impulse Drive: Maximum Speed .70 (My ships are known for speed, so even the larger ones are pretty quick)

Ship Rotation: Being a Battleship it can only Turn 15 Degrees per second. If you use a HET you can rotate the entire ship in 3 Seconds. WARNING: Using a HET puts a huge strain on the warp engines and framework; this is not recommended unless needed very badly.

Armaments: This Federation knows the importance of having a verity of different weapons. And this ship is not an expectation.

2 heavy Phasers Cannons. Mounted on the Bow. 155 Teraton Each. 30 Minute Cycle. Only one can be charged at a time.

25 50.23 Gigaton Quantum Beams: 20 Second Cycle- Strip based

8 Strip based Quantum Beams- Strip based

10 Integrated LinAC Strips: Beamed, 2 Second Cycle Rate

40 Mini Laser Turrets: Rapid-Fire .5 second Cycle Rate For use as PDF.

15 Torpedo Turrets placed on points thought the ship. Each turret has a 5 Torpedo Burst. Ammo Type- Quantum and Gravimetric.

4 Grav Cannons: Single Pool (pretty primitive Grav weapons, but they are effective against ships with SS shielding)

2 Medium Particle Cannons.

Defenses:

Shielding System with a Max Output of 300,000 GPR

Transporter Inhibitor System.

Rapid Fire AMD



Fighter Complement:
20 Pseudo Class Fighters Come Standard. Any type of fighter can be mounted in the docking bays.

Transporter System: Maximum Range 50,000km.

Tractor beam System: 8 Emitters.

: Ablative Amour.

Missile Rack (40 missiles ) with a 40 Second Reload Time. Up to 4 Racks can be mounted on the ship.

70 Greenway Class Cruisers: http://forums.jolt.co.uk/showthread.php?t=395560
Build Number: NIX-3190

Mass: 2 Million Metric Tons, This is a pretty heavy ship.

Length: 350 Meters

Beam: 120 Meters

Height: 80 Meters

Decks: 15

Construction: Duranium/Tritanium Plating. High Power Flex Fielding. This allows the ship to Flex Slightly during Battle.
FLEXI HULL RATING: 5 Inches.

Crew: 300
Maximum Cap: Life Support Systems can sustain a Maximum of 2,500 Beings, if the need be.

Weapons:

8 Strip Array Mark II LinAC Emitters. Rated at 22 Gigaton (I use tons, because it's easier for me)
1 Light Quantum Cannon Rated at 5 Gigaton
For and Aft Torpedo Turrets- Firing Tri Cobalt Torpedoes

Defense:

Class II Shielding Grid. 6000 GRV Output

Dual AMD Systems. Can take out 30 Missiles in 20 Seconds.

Tractor Emitters:
1 aft, 1 Bow, 1 Port, 1 Starboard.

Power Generation:

Mark IV Matter-Antimatter Animation Plant.

Note: Due to the nature of these vessels, it was deemed that Quantum Converters would not need to be used.

Propulsion:
Sub Light: .50 C Maximum Speeds.
FTL: Fold Drive, Used only During Combat. Normal FTL Drive: Warp Drive, Top Speed Warp 9.9899. (30 Hours) Normal Speed: Warp 9.5
it is Interesting to Note that in the Universe that the federation exists in, the ships are actually much faster. Due to the lack of Subspace Damage caused by Borg and Old UFP Drives. Though we do give the UFP Credit for Improving there propulsion systems, Causing less damage to subspace. We hope they keep improving.

Omni Vector al Thrusters. Coupled with Warp Engine Power, Allows for stunning maneuvers.

TORNADO CLASS SUPER BATTLESHIP:
CLASSIFIED- Most Powerful “ Main “ Battleship in Fleet.
Number: 5
East Coast Federation
01-03-2005, 20:20
Several Stats have been edited, Notice how I have no ground army.
Draconic Order
01-03-2005, 20:54
((There are stats on those ships that should be edited more, although good job on them thus far. An example would be to slow the turn speed on a 12km ship to ~5 deg/sec and cut the amount of entertainment rooms on your ships down a bit, they're warships I assume.))
East Coast Federation
01-03-2005, 20:56
The Nova is built for very long missions, it needs that extra Rec room. The Clinton 1 will have specs declassified soon.
Draconic Order
01-03-2005, 21:01
The Nova is built for very long missions, it needs that extra Rec room. The Clinton 1 will have specs declassified soon.


((oh, and it takes around 30,000 crew for just a 6km long ship))