NationStates Jolt Archive


CAG Battlemech - Eternity

Gaian Ascendancy
25-02-2005, 07:47
Type: Eternity
Tech Base: CAG-Clan LegionMech
Tonnage: 175
Weight Class: Siege Assault (100 - 200 tonnes)

Chassis: Core-Endar CAG-15000
PowerPlant: CAG Advanced-V 780 XLS
Crusiing Speed: 42 kph
Maximum Speed: 58 kph
Jump Capacity: None
HeatSinks: Circe-Y/S.4 Quad-Sinks
Armor: Blaze Diamond ZFG--XXVII w/ CASE-3
Internal Structure: Nergal Endo Understrut Omega UPG-XXX
Anti-Gravitron Units: Nergal Grav-II.f Nullifiers
Armament: 60 tons of pod space available
Manufacturer: CAG Diamond Mechworks Factory
Communications System: Gamma X-2/S.DD w/ C4I Tourman-A Command Unit
Targeting and Tracking System: CAG-Mark X.2 TTS-III

Weapons:

3 - Clan-C6 XL ER-II Gauss Rifles
1 - ER-III PPC
2 - Heavy ER-II Pulse Lasers
3 - Medium ER-V Pulse Lasers
6 - Small ER-VI Pulse Lasers
2 - Ultra/15 Autocannons
2 - LRM-40 Artemis-VI Launchers
2 - LRM-20 / MRM-20 Launchers
2 - MRM-12 Launchers
2 - S-SRM-6 Launchers
2 - Chaff Screen-RM Launchers
1 - NARC-IV Launchers

Ammo:
Clan-C6 XL ER-II Gauss Ammo (26)
Ultra/15 Ammo (40)
LRM -20 / -40 Ammo (320)
MRM -20 / -12 Ammo (160)
S-SRM-6 Ammo (60)
Chaff Screen-RM Ammo (20)
NARC-IV Ammo (12)

Description:

The Ascendancy, after years of producing and deploying OmniMechs, saw that the 100 ton weight limit, was a factor that could be overcome. The issues of stress management on the leg joints, the biggest problem that occurs to a Mech. When inital tests were conducted with weight pressures exceeding 100 tons, the joints failed regularly. Despite advanced materials and constructions techniques, long term stress on the joints were too much. After about five trial runs, structure integrity could not be maintained. The Ascendancy was about to scrap the concept and continue on the proven model runs, when a breakthrough came from an unexpected source.
Nergal Heavy Industries, the makers of the High-Mobile WarShip series, were also the masters of gravity conductive generators and weapons systems. The Gravity Phase Transition Fusion Core was infact a makeup of the fusion cores used in all battlemechs and combat vehicles. They had gotten very good at the process of gravity driven systems, that they decided to tinker with gravity 'nullifier' systems. They had not practical purpose other than for possibly creating cargo carrying units with better weight capacity.
When the inital tests were heard by the Science Advisory, they quipped about it in a Council session. That garnered the attention of Tourman Commanders, and while it wouldn't have gone past the interest stage, that word reached the architects of the Eternity Mech Project. They contacted nergal, and the think tanks on both ends began considering using the undeveloped technology to a use to shore up the stress damage issue the test units were experiencing.

However a very farsighted Nergal technician saw that the capacity of the concieved Mechs could be pushed well past 100 tons, with the right amount of gravity nullfication. In fact, there was little limit to the concept, with enough amplified power and effect. Upon further experimentation and construction of a prototype, both sets of technicians came up with a system where a anti-gravity field unit could be placed upon both sets of Mech legs, and using the Power Plant's own energy inputs, along with induction amplifiers, the units could generate a field strong enough to not only remove the stress factor on the leg joints, but even make the unit 'act' as if it had lost half it's wieght class. The units could make a standard Assault Class OmniMech move and act like a Medium Class, allowing for great amounts of speed and maneuverability. Tactically on the battlefield, where such advantages are key, to make an Assault Class act like so, was a factor unlike any that was equatable.
The technology was encased in armored 'boxes' and could be affixed to the leg structure. The size of the unit was determined by the weight class. For the newly minted Siege Assault Class, the size of the units was on the first trial run, about half the tonnage of the Mech. However by the third practical run, the units were reduced in size by half and amplification doubled. This made practical construction of the new Mech possible. They even began to fit backup units for the main ones near the magnetic core, to give cushion in case of primary unit failiure, in battle or otherwise.
As for the reaminder of the Mech, the designers knew that space was at a premium, but with the new weight class, could add more Ammo and Weapon Pods. Also Armor and internal structure could be reinforced, allowing for both added firepower, ammo capacity, and protection. As these Mechs were to be designed for a hybrid of Command Control, Siege, Artillery Support, and Strategic capabilities, the cockpits were designed with extra space in mind for a commander to do more than just pilot a Mech. Communications, Holo-tac Globes, Broad Scan Sensors, and even WarShip Tactical Console sections were installed, giving the Commander unprecedented options on the battlefield.
However the Tactical vein wasn't ignored, as the Mech had 15 weapon types installed, but the space and heat constraints even with CASE and Quad-Heatsinks forced even this monster to par down the number to 10 types. However they added in two non-offensive systems, the Chaff Screen system, to help disrupt missil locks, and the NARC-IV missile beacon system, to give the forward minded commander the ability to lock a artillery strike with near impunity.
Inital trials of the first model of the Eternity OmniMech were mixed. The gravity nullifers worked, but the nimber of weapons tended to create magnetic disruption problems with the Power Core magnetic bottle, and therefore the electronic systems. However the targeting even at half effieceny leveled a three kilometer area of light target vehicle drones. Further testbeds managed to resolve the interference problems, but the heat was simply unassailable. Recommendations were for weapons fire to be staggered and for the Mech to be surrounded by more tactical capable Mechs.

When a full production was ordered after satisfactory results were obtained. The model they decided to run with, was the Stone Rhino (Behemoth) Class Mech. For years, this was the Excellency's own chosen Mech class, and one that the Excellency had personally tinkered into an OmniMech Class. The Behemoth-IIC for years was a proven Command Mech, and was a proven model that 'any' Mech could be modified into an OmniMech. The Warhammer-IIIC, Marauder-IIIC, and Vanquisher-IIIC Mechs were a direct result of this tinkering. The Eternity creators used the Behemoth basic model, and stepped up about every category for the Mech. Rather than try and make it into another OmniMech model, they chose to make the model more static, fixing all weapon systems pods. Only the Ammo portions were afixed for pod switching. This made ammo reloads quicker, but loading accuracy critical. Weapon replacement was tougher, but with the Pods, still managable in a short timeframe. However Configurations were limited to the base model, though with all the firepower, wasn't seen as a limitation.
The first production model was ready in time for the Excellency's birthday about a year after tests were begun, a testamate to the technical capabilites of both the Eternity and Nergal technicians. The first Mech was presented to a well suprised Excellency, who then attached it to his Command Keshik, using it in a Trial against Kappa Galaxy Command Trinary, who was conducting a Trial of Possession against the Diamond Mech Factory. The Mech proved it's immediate worth, as the skillful ilCommander quickly took the Mech's new abilities into account, and removed almost a complete Star on his own, the firepower, even 'simulated', was overwhelming.
Then if that wasn't enough, the Excellency actively used the new Command/Control Systems to coordinate as he attacked, to push the 'enemy' Trinary all the way back to their DropShips, even chasing the remaining Star and a half back into space with their lasers.

As a result of this Trial of Possession, CAG Command has ordered so far, fifty copies, and at least three new classes to compliment the Eternity Mechs. They are slated to be commanded by proven warriors, but they also seem to have garnered a following by Mechwarrior cadets, as the Mech is less modular, allowing for an easier learning curve. However only three have been slated for cadet traning commands in the Galaxies.
The new Siege Assault class itself looks to be having a bright future. Adding a new facet to the Tourman's already lethal capabilities.
Evil Woody Thoughts
25-02-2005, 07:55
OOC: Are the ammo loadouts per weapon, or the total for the entire 'Mech? I would also think that your specified weapons loadout is heavier than your specified 60 tons. Though I don't know how much the third-generation weapons that you use weigh.
Gaian Ascendancy
25-02-2005, 08:24
Ammo load is for the entire Mech, spread out through the various systems. However the Combat Computer is programmed to regulate the fire of the weapons, so that two weapon systems down get the same ammo pull at the same time. Mainly this is directed at the missile systems.

The Pod space is mainly for the ammo, since the weapons themselves are, as noted above, fixed. The big part of the Pod bit, is the ease of switching in of new ammo pods, ones loaded away from combat and even brought up to the front.

Also, CAG weapons and equipment is even lighter than their Clan Battletech counterparts, even missiles are smaller, whacking a similar punch as normal types. Weapon ranges are about equal to Clan standard, but the catch is that the Pulse component and Extended Range component are melded together effectively. The missile ranges are kept equal to Clan standard to keep cluster targeting easier. Longer ranges than this are usually handled by the LRM Vehicle Carriers and Long Toms.

All this is standard throughout the Tourman, another of the Ascendant technology trickerroonies. However this Mech is designed especially in the combined arms and tactics mode, and single combat is a bit overkill, though faster mechs can simply get in behind it. Even with the Anti-Gravitron Units.
Redeported Cubans
25-02-2005, 17:38
you mech suchs i have seen better. ones with better weapons,aromr, and speed of motion.
Gaian Ascendancy
26-02-2005, 07:55
Oh? Then show me, oh young and impertinent nation..

..your gammar needs work too.
Evil Woody Thoughts
26-02-2005, 08:50
...your gammar needs work too.

You spelled 'grammar' incorrectly.

[/end spelling Nazi :D ]
Gaian Ascendancy
26-02-2005, 21:02
Oopsie..

..in any case, my Tourman uses every Clan OmniMech in the Tech Readouts, and this is a 'command' mech in the first place.
Neo Zeta
26-02-2005, 21:30
OOC: Nice ship you got there.
Gaian Ascendancy
10-04-2005, 08:35
((OC- It's an older thread, but could use an update.))
---

CAG ilCommand Report: ~ The Mech is doing very well as a command-control platfom, as almost every Command unit in Clans Angel Galaxy, Snow Eagle and White Tiger now possess one. Trials where they were used show attacking units that faced them were beaten back by the mechs' ability to bring massive firepower on a mech, all the while coordinating starmates into brutal strikes. The only problems encountered is when the mech is alone, which should 'not' be the case in Tourman Tactical Doctrine, and obviously the mech's speed still is outmatched by faster units.

We also have begun sending schema-data to the Inner Sphere Powers in the Talos Galaxy FACAF forces. They seem rather impressed that the original Behemoth design would be used in this way.

Nonetheless, when they begin melding into native mech forces there, the capability of the new FACAF will be a nightmare for enemy forces.
The Resi Corporation
10-04-2005, 08:38
((OOC: I see you went for the MechWarrior archetype... a great choice!

You did an excellent job on this mech, I like your attention to detal. A pic would be nice, though.))
Hobbeebia
10-04-2005, 08:38
got a picture?
New Exodus
10-04-2005, 08:42
OOC: Is the existence of this new design open information, or would I have to get wind of it through "other" means? If it is open, I'd like to challenge you to a Trial of Possession, assuming you agree. In the meantime, I'm going to go read through my sourcebooks again ;)
Hobbeebia
10-04-2005, 08:45
That is a good question, but judging by the specs it would be a fair match up between yours and my Biomech.
Evil Woody Thoughts
10-04-2005, 08:52
OOC: We need to have a "free trade conference," whereby I end up buying a bunch of Clan tech (not necessarily this, stuff that already exists in the MechWarrior games mostly) and end up flooding your treasury with a couple of trillion dollars. ;) But we'll have to wrap up the current RP first, then do the trade conference and a "ten years later" sort of thing.
Gaian Ascendancy
11-04-2005, 04:59
((OC- For a Pic, look at the Behemoth cover of the 3057 book, that's the chassis. I then added all the weaponry around the chassis, with two big blocks on each outer leg for the anti-grav unts.

The idea is what it's intended for, massive command and control on the battlefield. It's my version, but if Patton or Rommel wanted something to command at the front with, this puppy would do it for em.

As for Trials and such, wait for a few more years while these mechs to permeate the Inner Sphere powers. During the Trade Conference stuff like this can be discussed. Course our tech far surpasses only military grade tech, and this is only one facet of our combined forces anyway.
Gaian Ascendancy
11-04-2005, 05:02
((OC- Besides, BattleTech was my core military choice from the start. Adding Mobile Suits was mainly to suppliment the Mechs in the field, making up the speed component the Mechs lack..

..though Mobile Suits are hard pressed to match the firepower of a Mech of equal weight and proper design. =^^= ))
New Exodus
11-04-2005, 09:32
((OC- Besides, BattleTech was my core military choice from the start. Adding Mobile Suits was mainly to suppliment the Mechs in the field, making up the speed component the Mechs lack..

..though Mobile Suits are hard pressed to match the firepower of a Mech of equal weight and proper design. =^^= ))

OOC: My thoughts exactly! Just let me know when I can make my challenge. I only want to capture a star or so, assuming you wouldn't mind my reverse-engineering. ;)
Gaian Ascendancy
22-04-2005, 07:29
((OC- Actually, Only Points of Eternitys are being made, since an entire Star of Eternitys is asking for trouble.

However a Command Star or Command Lance would be like the following

Command Star:
Eternity
Dire Wolf
Warhawk
Behemoth IIC (My own design)
Timber Wolf/Summoner/Any good Heavy Mech for speed.

A Command Lance subtracts a Mech, a ComStar Level I adds a Mech. The Ascendancy uses all three organizational doctrines in the FACAF Forces.

Oh, and we're about to reveal the mother of Battlemechs.

Essentially the Mech version of the A-SSD ([i]Eternal Desinty danke..)