NationStates Jolt Archive


Classes of Civs ..

The Fedral Union
22-02-2005, 23:19
Class 1 civ : just coming out of the cave man days , these sort of civs have just discovered fire , and tool working for hunting

Class 2 civ : think Egyptian ns or classical Greeks , looking up to the stars and worshiping them like gods but still pretty primitive in the bronze age this extends from the bronze age to the imperil age (aka 18th -19th century earth)

Class 3 civ: Now getting in to the industrial age , this class of civ has modrate medicine electricity , basic flight , chemical weapons , but still not to savvy in the space field they are just emerging with theories and such concerning the universe , they have a basic under standing of life (think 1900 -1946 earth)

Class 4 civ : now getting in to the atomic age ,so you’re civ has just discovered nuclear weapons, and power and you have a moderate under standing of life and are just beginning to explore rocketry , you still rely on fossil fuels to run your civilization a typical type 4 will have nukes , basic computers , basic rocketry (think early space race 1945 -1960)

Class 5 : now your going at it , it seems to me you’ve reached class 5 status with some what basic to advanced rocketry , advanced understanding of life DNA research , the internet , satellites up in orbit and a pretty basic space program , you’re in the information age. You how ever still rely on fossil fuels to work your civ (1960’s earth -2020)

class 6 civ : you’ve just ventured out in to space, you arint FTL capable ,but you have colonize your solar system , you now run on fusion or other advanced technology to run your civ , you genetically engineer things regularly ,and have powerful computers .

Class 7 : a class 7 .. would have an interstellar empire .. have a formidable combat fleet , be very advanced in technology , and would have a lot of influence around the galaxy,
You’ve also just discovered how to travel large distances shortly , you have knowledge of advanced weapons systems , sensors , computers , and have AI sytems , and relations with other space empires or nations;
There are two types of class 7 :
One that has faster than light travel , and has advanced weapons systems and shield systems, these types of class 7’s are most conman they either are war like or were raised in a war like environment and need weapons to protect them selves

And the other with out Weapon systems , these types are rather peaceful and don’t want trouble, they don’t get involved in many wars and they weren’t even raised around a war like environment.

Class 8 civ : Congrats you’ve reached one of the most technologically advanced stages , at this stage you can convert energy in to matter , teleport people . you have a lot of influence and political , economic power , you weapons are really advanced your AI’s are sentient. You have the ability to reverse any disease , you also have the ability to move moons and tera form planets extremely quickly

Class 9 civ (ignored probably by all of ns) : Buy this stage you are a god literally , you can make things out of thin air control probably , and aren’t harmed buy any lower weapons , you literally have it all .. a neutron star in you’re way ohh well , just tow it ..
Green Sun
22-02-2005, 23:23
I thought you left?

BTW, I'm Class 7
SaCea
22-02-2005, 23:25
*Does a happy dance at being Class 7.5*
The Mindset
22-02-2005, 23:27
I probably hover somewhere between Class 7 and 8. We can teleport people, have sentient AIs etc., but we have no interests in terraforming et al.
Novikov
22-02-2005, 23:27
I'm 4.7 (or thereabouts). Woe, woe is me.

By the way, what was the purpose of posting these?
The Fedral Union
22-02-2005, 23:28
People conviced me to stay ) any who my nation would most likely be a borderline class 8 .5 i might type up a list of nations in each class .. if you guys wouldint mind that ?
Hobbeebia
22-02-2005, 23:33
I am a 8 almost ,but not quite a 9
Phalanix
22-02-2005, 23:33
Heh jsut about a class 8. Even though I have no intrest in terraforming through with controlled nano-bursts I can easily do that but transporters are almost within my grasp. Hell I've been doing spacefolds with only one person for transporting XD
Hobbeebia
22-02-2005, 23:34
People conviced me to stay ) any who my nation would most likely be a borderline class 8 . i might type up a list of nations in each class .. if you guys wouldint mind that ?


dont care
The Fedral Union
22-02-2005, 23:34
a lot of nations are mutted so to speak , like mine i have a lot of adavced class 8 aspects but i also have a lot of class 7 aspects to ..
Hobbeebia
22-02-2005, 23:37
almost all of my tech is class 8 but some tech is level 9 so, i am to a mut. :)
The Fedral Union
22-02-2005, 23:39
If you wanted a raw comparison i would be a class 8 (witch is the UFP) but it depends on what you use , you would be a class 8.5 on this scale (since you have aspects of a class 9 )
NuMetal
22-02-2005, 23:40
In general, my nation would actually be something like a 5.5 but we communicate with higher tech nations regularly and the military has a /small/ space fleet that is somwhat of an official secret, though not a well kept one, made up of imported space craft. There are some experiments going on also, but in general its more of a 5.5 like I said.
Hobbeebia
22-02-2005, 23:41
ok i see
Lagrange Wei
22-02-2005, 23:47
i don't feel that civilisation should not be rated by just technology and power... :fluffle: :gundge:
The Fedral Union
22-02-2005, 23:51
bumpy
Truitt
22-02-2005, 23:52
Class 5 for my MT and 8 for my FT.
The Fedral Union
22-02-2005, 23:54
I think most of us like me and other space nations ar at least a class 8 ..
Hobbeebia
22-02-2005, 23:55
True civilization should also be rated by culture and architecture(sp) and the arts. and in that case i would still be a 8.5
Hobbeebia
22-02-2005, 23:57
well i know some FT nations that wold only score a 6.5 or a 7 so i would't go as far and say that most are class 8
The Ing
22-02-2005, 23:58
I believe that you should use the TL's from GURPS instead. They're much more exact and allow for a better idea of where a nation is:

Tech Levels - Name of Age - Inventions/Accomplishments

0 - Stonge Age - Fire, Level, Language
1 - Bronze Age - Wheel, Writing, Agriculture
2 - Iron Age - Keystone Arch
3 - Medieval - Steel Weapons, Mathematics with Zero
4 - Renaissance/Colonial - Gunpowder, Printing
5 - Industrial - Mass Production, Steam Power, Telegraph
6 - Atomic - Cars, Airplanes, Radio, Rockets
7 - Nuclear - Fission Power, Computer, Laser, Orbital Travel
8 - Cybernetic - Wearable Computers, Bionics, Cloning, Electromagnetic and Beam Weapons, Power Cells, Lunar and Space Colonies, Mobile Robots, Fission Rockets, Ion Drives, and Light Sails
9 - Interplanetary - Fusion Rockets and Reactors, Star Probes, Artificial Intelligence, Variant Humans, Braintaping, Automeds, Suspended Animation, Blasters, Crude Terraforming, Colonies on Other Planets, Possbily Force Growth Clones, Reactionless Drives, and Early FTL (Faster Than Light) Drives
10 - Interstellar - Antimatter Pion Drives, Sentient Androids, X-Ray Lasers, Possibly Artificial Gravity and Mature FTL Drives
11 - Force - Antimatter Reactors, possibly Force Screens (Shields), Tractor Beams, Fast Reactionless Drives, and Force Swords (Lightsabers)
12 - Gravitic - Pocket AI, Antiparticle Weapons, and Possbily Congravity and Flying Cities
13 - Worldbuilding - Advanced Nanotechnology (Chrysalis machines (think the sarcophogus in Stargate), Human Metamorphosis, Living Metal), Full Terraforming of Planets (including moving orbits) and Possibly Personal Force Screens and Grav Belts
14 - Dysonian - Construction of Worlds, Dyson Spheres, Total Conversion Power Plants
15 - Matter Transmission - Matter Transmission (Telliportation), Cosmic Power, Synthetic Black Holes, and Possibly Disintegrators
16 - Unknown - As you wish...probably that "God-like" level

Remember, Cultures may be described in more detail by indicating about where hey are within their tech level. For example, "Early Atomic" describes Earth during WWI, the atomic theory had been developed, but atomic power was still far away.

Additionally, different nations might have different TLs in different areas. For example, in a world like Ghost in the Shell the areas of Cybernetics and Computers are radically high, late TL 9 almost early TL 10, whereas society is stuck in late TL 6.

Remember, these are just guidelines. I use them a lot, but they aren't absolute.

-The Ing
The Fedral Union
23-02-2005, 00:00
This is more basic and easier to use , my 1 - 9 scale i think would be better for rping if you dont want to get confused
Hobbeebia
23-02-2005, 00:00
in that case i would be a 15.5
Kyanges
23-02-2005, 00:01
(OOC: What's "Level" ? (Next to fire on the Zero Level.))
The Emperor Fenix
23-02-2005, 00:16
As a nation we are of choice around class 8 in many ways, though our health care is lakadaisical and matter transportation among the living is deadly (OOC: this is because it is, you teleport you die, theres no way around it).

However The Okyton Empire has been firmly in level 9 at one piont and has the potential to easily revert back to this higher level, it simply does not as Crassuss feels that in doing so he actually harms the progression of the Empire and that having reached such a pinnacle of developement the nation stagnated and was brought lower by chioce.

I will admit that in the future level 9 will be achieved once more by less desirbale factions of society, or at least they will attempt it, trouble, no doubt, will ensue :D.
Schultaria Prime
23-02-2005, 01:27
OOC: Now you've inspired me to make a class level thread which my RP'ed nation should follow, this one centers on the interactions of government, general culture, and basic religion (among other things). The majority of this class level system is based on the European (Western) model, mainly because that's the type of history I have the most experience with.

Right now I only have seven periods (simply because I've run out of creative steam for the time being). I'll edit this post and add more when RL circumstances permit.

Period 1: Generic Human Prehistory (Origin of Species - 5000 BCE)
Government organization is based on the immediate extended family, rarely beyond groups of 40 people.
Simplistic forms of barter based trade are developed.
Limited manufacturing capability of non-organic items (highly limited metal manipulation capabilities).
Cultural heritage and transmission of history is centered on multi-generational oral tradition with the addition of basic stone ornaments (early jewelry) and dwelling adornments (cave paintings).
Religious practices are often based in natural phenomena and usually expand no larger than the general tribe or individual.

Period 2: The Early Agricultural Period (5000 BCE - 2500 BCE)
Dry agriculture begins to grow and thrive in more fertile areas where little manipulation of the land is required. Irrigated agriculture follows no more than three generations afterwards.
Government organization on the local level grows beyond the scope of family into small towns and early city-states.
The development of artisan and elite classes independent of agriculture begin to grow.
Religion expands to accommodate a growing number of people; towns now become cultic centers for people in a specific geographical area. Early religious elites and basic priesthoods begin to develop along side the artisan and elite classes.
Manufacturing of basic metals (Copper / Iron) and early alloys (Bronze / Brass) begins in earnest and is seen in increasingly widespread use, albeit expensive to manufacture for individual artisans.
Cultural heritage expands with the growth of non-agricultural classes; early forms of writing are developed to help transmit oral culture. Stone and animal based jewelry slowly replaced with refined precious metals and gem quality stones.

Period 3: The First Age of Empire (2500 BCE - 500 BCE)
Small collections of city-states with dissimilar cultures are now under the sovereign auspices of individual, defined rulers (akin to Sargon of Akkad) with basic court culture.
Government organization develops early bureaucratic structures in three primary areas:
1. Law: First codified, universal, legal codes are implemented across a geographical area wider than a general city-state.
2. Defense: Pastoral mercenaries are slowly replaced with small imperial bodyguard detachments or large civilian militias.
3. Revenue: Basic tax codes are implemented and enforced by early imperial governments.
Growth of urban centers prompts a new evolution in religion among the masses. Development of early and early-modern ethical religions and doctrines (i.e. Buddhism, Zoroastrianism, and Judaism) flourishes in larger empires where the population becomes increasingly anonymous.
Growth of urban centers also prompts increasing sophistication in the development of architecture. Leaders, seeking to glorify their image, begin to build massive structures of empire (Pyramids, Hanging Gardens, etc).
Early currency developed to help facilitate both imperial tax collection and foster increasing amounts of sophisticated trade.
Distinct classes of manufacturers are now increasingly employed to provide expansion for urban areas. The first specialized stone masons and metal workers begin to set businesses close to imperial centers to serve the empire.

Period 4: The Classic Period and Second Age of Empire (500 BCE - 600 CE)
Empires, once collections of small cities, grow and expand both territorially and bureaucratically similar to the Roman and Sassanid models. A distinct class of elites begins to form, physically independent from agriculturalist labor and increasingly growing in physical wealth.
The culture of philosophy begins to grow and thrive; the first serious written arguments about justice, logic, and humanity's place in society begin to develop across a wider international sphere. Early multi-purpose educational institutions develop along the same time, fostering further debate.
Driven partly by the need to manage an ever growing bureaucracy, the language of empire becomes increasingly universalized. While local tongues and dialects are still present in the furthest reaches of empire, the overarching government and its elites are generally united under one established written and spoken language.
Artistry begins to develop into styles unique and universal to individual empires, but is also increasingly integrated thanks to improvements in transportation.
Trade, fostered by imperial financial necessity and protected by remote military garrisons, can now be conducted over longer distances with more reliability. Exchanges of ideas from opposing empires also begin to flourish with the protection of ever longer seaborne and overland routes.
Architecture develops into the distinct field of urban planning; large areas developed along regular geometric patterns begin to develop in imperial capital cities.

Period 5: The Early Modern (Secular / Quasi-Theocratic) Period (600 CE - 1450 CE)
Ethical Religion, primarily a tool of earlier empires as a method of state control, gains significant autonomy from the political state at large. In replacement of the structures of state, religions develop political and judicial systems reflective of their temporal imperial counterparts.
Religious thought adopts the cultures of philosophy from the fourth period to argue about the nature of the universe in theological terms. Classical rhetoric and logic are codified by religious authority into more perceptible literary terms and are seen widely in the literature of the period. However, the views of religion in terms of a larger global sphere are either limited or squelched in the culture due to larger overarching political struggles.
Educational practices and institutions, once moderately arranged organizations of individuals discussing matters of natural and moral philosophy, are now built to help serve larger theological debates as well. During this period, the first identifiable primary schools and Universities are constructed to serve the education needs of the larger populace.
The general arts reflect religious support during this period; a majority of all visual and literary arts reflect a certain glorification of religions practice and either its separation from (or sovereignty over) the power of the political state.
Industry and related artisans develop general trade guilds to associate people with similar specialties and empower their financial situation by enforcing their craft as essential to trade and the state. At the same time the quality of materials takes another leap forward; common elemental metals (i.e. Iron and Copper) along with alloys developed in earlier periods become more affordable to the general population, developing a marked increase in overall quality of life.
In religions that are evangelically based, the desire of conversion causes the basis for the first large-scale class of international religious war. Through protracted conflict, trade between nations with a disparity of religion recedes and is allocated to the pursuance of newer, safer overland and seaborne roots.
States, now with a more limited control of the religious community, have to contend with the knowledge that the majority of religious decisions are now in the hands of religious scholars and not the state. These more secularized governments now develop regionally specific codes of law and localized structures of taxation to supplant the absence of state controlled religious law. The beginnings of modern statute and precedence law are forged in the latter three centuries.

Period 6: The Foundations of Modernity (1450 CE - 1700 CE)
Scientific thought gains considerable growth during this period as religious and secular scholars look to answer the theology through patterns in the natural universe. Logic and rhetoric finally comes full circle and enters the scientific realm, adopting argument tactics and standards for evidence outlines by earlier religious debates.
The growth of logical debate also creates a corresponding demand for faster and cheaper means to disseminate information. Early forms of mass media gain favor among a growing section of the population; essays, research papers, and pamphlets begin to adopt sophisticated technology to spread information.
General literary culture is also affected by this growth in the development of literary technology. Early works of political theory and fiction are written and published for larger and better educated audiences in individual states.
Governments, concerned about the growth and spread of ideas contrary to the state's power base, develop the earliest structures of media censorship and the precursors to modern surveillance; however, this varies depending on the structure of the government in power.
Trade, both affected through religious tensions and threats of military force, expands in various avenues to insure merchants their capital is well protected. During this period, the structures of modern banking systems, economic theory, and the concept of stock-based corporate holdings give merchants more capital to invest ambitiously; the globe's first non-agricultural monopolies begin to develop in areas with a large urban population.
Fueled by scientific investigation and prosperity forged through the development of advanced monetary systems, agricultural and industrial goods begin to develop the basics of standardized business planning and structured growth. Dramatic improvements are seen in the quality of life for most average citizens as real wages improve due to better productivity and more sophisticated market design.

Period 7: The Age of Industrial Invention and Mercantile Empire (1700 CE - 1800 CE)
States, now empowered with a grasp of basic economic theory, take a more active role in fostering international and local trade as a means of revenue collection. In order to maintain economic solvency, many nations develop extensive territorial contracts or colonies well beyond the borders of the nation proper to insure market share in trade and a steady supply of raw materials to a steadily growing industrial sector.
Ignited by the twin engines of profit and competition, industry begins to adopt the basics of industrialization during this period in an effort to reduce overhead and increase overall product production. Basic industrial machinery and early factories are created to meet growing material demands.
The specialist guilds developed in Period 5 begin to decline in the face of growing de-personalization and simplification of basic industrial processes. As a result the general composition of society changes, replacing industrial specialist with a growing sector of investors and small entrepreneurs while the working and working-poor classes now retain these former specialist artisans.
With a growing middle class, school systems take minor steps to improve education better suited to growing industry. While theology remains a staple point of most educational institutions, a growing number of graduates begin to earn degrees in natural sciences and law.
Corresponding to this growth in education of the natural sciences and increasing numbers of graduates more invested in middle class business ventures, the modern rigid scientific theory of hypothesis / experiment / conclusion is codified and implemented as standard accepted practice.
Religion during this period remains fairly unchanged, although freer from the state's control as colonial expansion becomes a primary national focus. However with this freedom from state control, modern religion faces declining popularity in the face of growing attitudes towards financial prosperity and business.
Literary culture comes into its own during this period; as more people from the middle classes are acquiring literacy and additional leisure time, the profession of writer grows into a more secure and staple position. The common fictional novel, once a peculiarity in previous periods, slowly replaces the poem as the primary form of literary entertainment for the masses.
The Fedral Union
23-02-2005, 01:29
verry nice! acualy . it seems pretty good to me
The Fedral Union
23-02-2005, 02:20
Bump!
The Fedral Union
23-02-2005, 04:33
le bump
The Ing
23-02-2005, 07:00
This is more basic and easier to use , my 1 - 9 scale i think would be better for rping if you dont want to get confused

The problem is its too simplistic. A "late" 8 can be different from an "early" 8. Someone whose devolped radically advanced technology in one field but is lagging in others might not be able to classify themselves.

Also, upon more careful examination, I realized that a number of advancements you listed are, well, frankely not part of the same time period. The GURPS TL levels have come from all over popular Sci-Fi and predicted Science. No offense to your class system, but it has rediculous jumps in technology, genetics, and society. For example, grouping "the Egyptians and the Greeks and stuff" with the Imperialist Empires of the 19th century. Society, technology, and thought have changed over the period of over two-thousand years!

If you're going to use your class system, then refine it a bit.

EDIT: Oh, and "Level" should read "lever"...my bad...
Tocrowkia
23-02-2005, 07:03
How do you tell what class you are? >_>
Romandeos
23-02-2005, 07:31
6 - Atomic - Cars, Airplanes, Radio, Rockets

That's me, right there.
Neo Zeta
23-02-2005, 07:36
I am 7.1
Kvetch Nar
23-02-2005, 07:42
I'm class 2, but with imported science, the general public doesn't understand
Schultaria Prime
23-02-2005, 09:10
BUMP: Added two additional levels to my cultural periods chart.
Sephrioth
23-02-2005, 09:23
class 7 first type
Wetland
23-02-2005, 09:24
These classes seem arbritary. My AI's are sentient but I can't create matter out of energy nor do I have teleporters. FTL communications is only now becoming small enough to install it into ships that aren't almost a kilometer long.

So what does that make me?
Macisikan
23-02-2005, 09:25
According to TFU's system, I'm a level 6.1-.3
On the GURPS scale I rate an 8.5 (probably far more accurate)
On Shultaria's scale I don't appear yet because (s)he hasn't gotten that far yet.

(this is also is a tag)
Macisikan
23-02-2005, 09:30
So what does that make me?

I'd say a smooth 9 on the GURPS scale, and a 6-7 on the TFU scale.

(although all scales raise a problem; for example, technically matter transmission is a current, modern technology. Granted, the clever people at Australia's National University can only transmit a single photon, but it's still matter transmission)
CoreWorlds
23-02-2005, 09:37
11.5 on second scale, no doubt!
The Merchant Guilds
23-02-2005, 09:49
5.5 me thinks.
Chronosia
23-02-2005, 10:20
Class 1 civ : just coming out of the cave man days , these sort of civs have just discovered fire , and tool working for hunting

Class 2 civ : think Egyptian ns or classical Greeks , looking up to the stars and worshiping them like gods but still pretty primitive in the bronze age this extends from the bronze age to the imperil age (aka 18th -19th century earth)

Class 3 civ: Now getting in to the industrial age , this class of civ has modrate medicine electricity , basic flight , chemical weapons , but still not to savvy in the space field they are just emerging with theories and such concerning the universe , they have a basic under standing of life (think 1900 -1946 earth)

Class 4 civ : now getting in to the atomic age ,so you’re civ has just discovered nuclear weapons, and power and you have a moderate under standing of life and are just beginning to explore rocketry , you still rely on fossil fuels to run your civilization a typical type 4 will have nukes , basic computers , basic rocketry (think early space race 1945 -1960)

Class 5 : now your going at it , it seems to me you’ve reached class 5 status with some what basic to advanced rocketry , advanced understanding of life DNA research , the internet , satellites up in orbit and a pretty basic space program , you’re in the information age. You how ever still rely on fossil fuels to work your civ (1960’s earth -2020)

class 6 civ : you’ve just ventured out in to space, you arint FTL capable ,but you have colonize your solar system , you now run on fusion or other advanced technology to run your civ , you genetically engineer things regularly ,and have powerful computers .

Class 7 : a class 7 .. would have an interstellar empire .. have a formidable combat fleet , be very advanced in technology , and would have a lot of influence around the galaxy,
You’ve also just discovered how to travel large distances shortly , you have knowledge of advanced weapons systems , sensors , computers , and have AI sytems , and relations with other space empires or nations;
There are two types of class 7 :
One that has faster than light travel , and has advanced weapons systems and shield systems, these types of class 7’s are most conman they either are war like or were raised in a war like environment and need weapons to protect them selves

And the other with out Weapon systems , these types are rather peaceful and don’t want trouble, they don’t get involved in many wars and they weren’t even raised around a war like environment.

Class 8 civ : Congrats you’ve reached one of the most technologically advanced stages , at this stage you can convert energy in to matter , teleport people . you have a lot of influence and political , economic power , you weapons are really advanced your AI’s are sentient. You have the ability to reverse any disease , you also have the ability to move moons and tera form planets extremely quickly

Class 9 civ (ignored probably by all of ns) : Buy this stage you are a god literally , you can make things out of thin air control probably , and aren’t harmed buy any lower weapons , you literally have it all .. a neutron star in you’re way ohh well , just tow it ..

Civ Class 9 sounds like the Old Ones and the C'tan led Necron#'tyr from the 'War in Heaven' of WH40K fluff. Both races were gifted with godlike technology, the very powers of creation; which proved to be the undoing of the Old Ones...
Xenonier
23-02-2005, 10:25
Class 9 Technology, Class 8 applications of that technology. I'll readily admit I have "OMGWTFTEHUBER" tech, but severe restrictions are imposed. Very severe, and in no way am I invincible.

So, 8.5
On Gurps - a definite 15.

Cronosia - Actually, Old ones were around 9, Ctan/Necrons 8.5 The Enslavers were made by the Old Ones, and they created every race - including Orks and nids, the most numerous species in Warhammer. Plus there is the String disruptor fluff they were working on, but never really made offical. That would have made the Old ones Class 10.
Chronosia
23-02-2005, 10:27
Also; I'm an Aggressive Type 7
Xenonier
23-02-2005, 10:29
Also; I'm an Aggressive Type 7

I can vouch for that!
Chronosia
23-02-2005, 10:29
Dude...I already said they were 9.
Also, where does it say that the old ones made the nids..? They made the races that would become the Eldar, Huamnity and the Orks; and the C'tan had varying influences on these races down through the years...I.e bringing the fear of Death. As far as I understood it...

I can vouch for that!

Whats that supposed to mean!? :P
Xenonier
23-02-2005, 10:37
I could swear there was a reference to old one text, it had references to a great consciousness that would consume all. Although that could have also been a reference to the Orks and their WAAAAGH powers.

However, on the same thought line, nobody else in the Warhammer universe had the skills the Old Ones did with creating and manipulating life, and the Tyranids are essentially the perfect evolving swarm of rapid consuming predators.

Hm, maybe we should make a list of each and every nation's tech to give newbies a tech level they can relate too. The lists of rating could use work, but it could be a pretty useful thing for newbies, because they'd know whey they stand. I'll start.

Nids - 9. Can't kill them all without Mortein, which wasn't covered in the Latest STC find.

You, agressive? Never! The Chaos gods made me do it!
Chronosia
23-02-2005, 11:20
Exactly. Its really snowing bad here; and its inspired me. Walking through the snow, well...trudging, in my new jacket which puts me in mind of a Flak Jacket; I was put in mind of the Imperial Guard :D And am now gonna write up an invasion scenario on a snowy world with my lost & the damned :P
Anyone up for becoming part of the Imperium?:P
Schultaria Prime
23-02-2005, 18:30
BUMP: Added an additional level to my cultural periods chart.
The Fedral Union
23-02-2005, 19:22
Wow this took off ! well any who as i see it most nations well Future tech nations are a class 6 and above , and Wetland i would think Macisikan is right you would be a 7.4 at most .
The Fedral Union
23-02-2005, 20:38
*pokes n bumps*
The Fedral Union
23-02-2005, 20:46
I could swear there was a reference to old one text, it had references to a great consciousness that would consume all. Although that could have also been a reference to the Orks and their WAAAAGH powers.

However, on the same thought line, nobody else in the Warhammer universe had the skills the Old Ones did with creating and manipulating life, and the Tyranids are essentially the perfect evolving swarm of rapid consuming predators.

Hm, maybe we should make a list of each and every nation's tech to give newbies a tech level they can relate too. The lists of rating could use work, but it could be a pretty useful thing for newbies, because they'd know whey they stand. I'll start.

Nids - 9. Can't kill them all without Mortein, which wasn't covered in the Latest STC find.

You, agressive? Never! The Chaos gods made me do it!

Sounds like a pretty good idea .. i ment this list to be simple so people can under stand easly not omg ub3r complex like other ones ..
The Fedral Union
24-02-2005, 17:43
bumpedy
Jangle Jangle Ridge
24-02-2005, 18:37
Not sure what I am. The new JJR is semi-limited in FTL and doesn't care about terraforming, but most other things are quite strong, some bordering the Class 9 area, like my Monolith Cannons and the Gorgers...
The Fedral Union
24-02-2005, 19:02
id say at most your a class 8.5
Sskiss
24-02-2005, 19:55
As for my people, the Sskiss, it's hard to say. Our Terraformming abilities are very advanced. We could probably terraform a world (provided it is the right distance from it's primary and other factors) within a matter of decades. So Probably the 8 range.

Weaponary and armour within the 8 range for sure. Shields, within the 7 range. STL propulation, the 8 range. FTL, the 7 range. Bio-technology the 8 range and so on.
The Ing
24-02-2005, 20:48
Class 9 Technology, Class 8 applications of that technology. I'll readily admit I have "OMGWTFTEHUBER" tech, but severe restrictions are imposed. Very severe, and in no way am I invincible.

So, 8.5
On Gurps - a definite 15.

Cronosia - Actually, Old ones were around 9, Ctan/Necrons 8.5 The Enslavers were made by the Old Ones, and they created every race - including Orks and nids, the most numerous species in Warhammer. Plus there is the String disruptor fluff they were working on, but never really made offical. That would have made the Old ones Class 10.

Uh...I suggest you read the codexs a little more in-depth.

The Enslavers were created by the Old Ones, but then they began to slaughter all other life. The Eldar were around before hand, and somehow the Young Races defeated them (after all, if the Enslavers had won then the Eldar would have been toastedmified). As it says in the Necron Codex, and I quote:

"Raw, elemental evolution took hold, turning these noisy but harmless beasts (Humans) into the life form that now infested a million worlds. The Eldar had let them be, perhaps they were reluctant to harm what little life remained..." (Pg 9)

In other words, the universe had been virtually stripped of life after the battles with the Enslavers. As you know, it was so bad that the Necrons and the Ctan fled into status tombs in order to avoid starvation. Somehow, the Young Races defeated the Enslavers and allowed "raw, elemental evolution" to take hold.

I've thought about this a lot, because I play the Ing (who I say are the Enslavers).

-The Ing
Chronosia
24-02-2005, 21:00
Actually the Enslavers were Warp entities brought forth from Warp space, which was transformed by the psychic races the Old Ones created, as said in Codex Necrons. The Old Ones were overwhelmed by what their own creations brought forth, the Enslavers, who were not creations themselves. I have Codex Necrons with me right now...
Xenonier
25-02-2005, 10:49
The old ones were aware of what they were creating in the warp. Therefore, it stands to reason enslavers were a deliberate creation by the Old Ones, as is suggested by Old ones text's in Rouge trader.

Remember, Daemons are made from emotions - and the Old ones were aware of this, as such was their mastery of the Warp. The Empy is about the only one to equal it.

Anyway, Old One string disruptor > Ctan. Mind you, that was material when the Ctan weren't fully fleshed out, just described as "beings of great and terrible power who's age is beyond measure" (Deathwatch summary in some White Dwarf, also included the necrontyr).
Chronosia
25-02-2005, 11:51
No...The Old Ones made creatures with a greater connection to the warp, a power which was anathema to the C'tan and their servants; however; in the end, this went out of contrl, mutating the natural inhabitants of the warp into hideous monsters, among them the enslavers. If they were created, it was unknowingly; why create something to wipe out all life, even you?
Xenonier
25-02-2005, 12:55
No...The Old Ones made creatures with a greater connection to the warp, a power which was anathema to the C'tan and their servants; however; in the end, this went out of contrl, mutating the natural inhabitants of the warp into hideous monsters, among them the enslavers. If they were created, it was unknowingly; why create something to wipe out all life, even you?

The Eldar did with slannesh, and they were warned in advance. Exodites warned them many times. Yet they couldn't stop it with the leather, whips and god knows what else, and now we have the eye of terror, which we really need to get around closing. We also need to show abaddon he should wear a helmet by firing a mega lascannon at his uncovered heard, but that's another story for another day.

Anyway, I was under the impression the destructive urges of the Necrons created Khorne, and the Old ones formed Tzeentch, and they did so willingly, and were aware of doing so. I was under the impression the Chaos wents like this in terms of age, and that means that the two oldest race had to have had a hand in their creation. Malak, despite being a discontinued line, was first, I think.

Malak > Khorne (Insert Equal to or greater sign that doesn't appear on my keyboard here) Tzeentch > Nurgle > Slannesh.

That would indicate the Old Ones were manipulating life to that extent, or were capable of doing so. It makes no sense at all they wouldn't use their most powerful attributes to face the Ctan. of course, it could be for the same reasons they never actually finished some of their uberweapons that could vanquish the Ctan, so ... yeah. Maybe, as some material gives the impression they didn't even use the height of their own powers. Rouge trader was always very vague, but the Old ones had the same beliefs Eldrad did - I'm screwed, but there is no other way, so we may as well try. Plus
The Fedral Union
12-03-2005, 20:42
Bump


IM BACK!!!!!!)
The Transylvania
12-03-2005, 21:09
The DTT rates at a Class 5 on the TFU's system. (My nation has small space program.)
On the GURPS scale, the DTT rates at Level 7.
On the Shultaria's scale, the DTT will be in Period 8 or 9.
But my main person, Count JWolf, has been through Period 1 to Period 8 or 9.
No endorse
12-03-2005, 21:42
in TFU: ~7 and ~5.
in ING: ~11, ~10, and ~7
in Schultaria: Not Yet Listed

I am kinda strange, as I play both FT and MT, and for FT I'll RP both Halo style and Star Wars style... depends on the situation.