Venom Defense- NS Exclusive Weapons
Intelligent Neighbors
22-02-2005, 13:54
Introduction
Welcome to Venom Defense, the home of ingenious technology and weapon systems. A full range of our products can be found at http://s7.invisionfree.com/Venom_Defense/index.php. Please do your own math, and direct any questions you have to me.
Permanent Deals
50% Discount
Zarbia
Witzgall
Phoenixius
25% Discount
RWC Members (not Junior)
LoD Members (Protectors)
Cornixpes
Gesellschaft
Dumpsterdam
TKotM Members
Nanakaland
Euroslavia
Independent Hitmen
Holy Panooly
The Horned Rat
10% Discount
RWC Members (Junior)
LoD Members (Protectorates)
Soviet Bloc
Clan Smoke Jaguar
Contents
Post: Subject
1: Introduction and Rules /and/ Firearms
2: Ground Weapon Systems
3: Sea Weapon Systems
4: Air Weapon Systems
5: Munitions
Latest News
13.01.05- Started Thread
15.02.05- Updates
Firearms
S-34 'Hail' Submachine gun
http://img.photobucket.com/albums/v636/sp00ked/s34_hail.jpg
Stats
Operation: Recoil operated, delayed roller-locked bolt system
Caliber: 9x19mm Parabellum
Weight (empty): 2.54 kg
Range: 200m
Overall Length: 680 mm
Barrel Length: 225mm
Rate of Fire: 880 rounds per minute
Muzzle Velocity: 400m/sec
Magazine Capacity: 30 rounds
Barrel Life: 65,000 shots
Price
Gun: $1050
Extra Equipment: $450
The S-34 has four firing modes, Safe, Semi, 3 round burst and Full auto. The high rate of fire make this an excellent close quarters weapon.
Sighting equipment, such as night, optical and red-dot are available, as well as a silencing system.
~~~~~~~~~~ ~~~~~~~~~~ ~~~~~~~~~~
~~~~~~~~~~ ~~~~~~~~~~ ~~~~~~~~~~
~~~~~~~~~~ ~~~~~~~~~~ ~~~~~~~~~~
~~~~~~~~~~ ~~~~~~~~~~ ~~~~~~~~~~
~~~~~~~~~~ ~~~~~~~~~~ ~~~~~~~~~~
S-79 'Kov' Assualt Rifle
http://img.photobucket.com/albums/v636/sp00ked/s79_kov.jpg
Stats
Operation: Gas operated, rotating bolt, balanced
Calibers: 7.62x39mm and 5.45x39mm
Weight (empty): 3.3 kg
Range:
5.56mm Maximum: 3,000m
7.62mm Maximum: 3,800m
Overall Length: 965mm
Rate of Fire: 710 rounds per minute
Muzzle Velocity: 944m/sec
Magazine Capacity: 30 rounds
Barrel Life: 115,000 shots
Price
5.56mm: $760
7.62mm: $820
The S-79 is gas driven, balanced action with rotating bolt barrel locking. This design is implemented to eliminate 3 of 4 total impulces of the movement that affect rifle during the full-auto fire. 1st impulse rifle received when bullet moves along the barrel - this is recoil itself. Second impulse rifle received when heavy bolt carrier/bolt group moves along the receiver back and forth. Third impulse is received when bolt carrier/bolt group stops in the rear position and fourth - when this group stops in forward position after new cartridge is chambered. Synchronous and opposite movement of the balancing weight eliminates all except the recoil impulse, so rifle becomes far more stable during full-auto fire.
The S-79 has folding metall buttsock with plastic coating (to protect shooter in extremely hot or cold conditions), plastic forearm and fire control grip, and uses standard AK-47 or AK-74 30rds magazines (depending on chamberings). It also features safety switch/fire mode selector. Fire selector allows 3 modes of fire - single shots, semi-auto and full auto.
~~~~~~~~~~ ~~~~~~~~~~ ~~~~~~~~~~
~~~~~~~~~~ ~~~~~~~~~~ ~~~~~~~~~~
~~~~~~~~~~ ~~~~~~~~~~ ~~~~~~~~~~
~~~~~~~~~~ ~~~~~~~~~~ ~~~~~~~~~~
~~~~~~~~~~ ~~~~~~~~~~ ~~~~~~~~~~
S-63 'Brute' Assualt Rifle
http://img.photobucket.com/albums/v636/sp00ked/s63.jpg
S-63
http://img.photobucket.com/albums/v636/sp00ked/s63k.jpg
S-63K
http://img.photobucket.com/albums/v636/sp00ked/s63s.jpg
S-63S
Stats (For rifle version)
Operation: Gas operated
Caliber: 5.56x45mm
Weight (empty): 3.6 kg
Range:
5.56mm Maximum: 4,200m
Overall Length: 998mm
Rate of Fire: 750 rounds per minute
Muzzle Velocity: 1088m/sec
Magazine Capacity: 30 rounds
Barrel Life: 92,000 shots
Price
Rifle: $1,250
Carbine (S-63K): $1,050
Special Forces Version (S-63S): $1,450
The S-63 is a fine rifle, accurate, reliable, simple in operations and maintenance, and available in a wide variety of versions - from the short-barreled Special Forces varient (S-63S) to the standard S-63 rifle.
Standard options are single shots, full automatic fire, 2 or 3 round bursts in any reasonable combinations. The default version is the single shots + 2 rounds burst + full auto. The ambidextrous fire selector lever also serves as a safety switch.
The side-folding, sturdy skeletonized buttstock is standard on all S-63 rifles. It folds to the right side and does not interfere with rifle operation when folded.
The standard sighting equipment of the S-63 consists of the TWO scopes - one 3.5X telescope sight below, with the second 1X red-dot sight above it. The sights are completely independent, with the former suitable for long range accurate shooting, and the latter suitable for the fast target acquisition at the short ranges. Both sights are built into the plastic carrying handle. The S-63S version is available with the integral Picatinny-type scope and accessory rail instead of the carrying handle and standard sights.
The standard S-63 rifles can be fitted with a 40mm underbarrel grenade launcher. It also can be fitted with the bayonets. The Intelligent Neighbors Imperial Army has adopted this as their standard rifle.
~~~~~~~~~~ ~~~~~~~~~~ ~~~~~~~~~~
~~~~~~~~~~ ~~~~~~~~~~ ~~~~~~~~~~
~~~~~~~~~~ ~~~~~~~~~~ ~~~~~~~~~~
~~~~~~~~~~ ~~~~~~~~~~ ~~~~~~~~~~
~~~~~~~~~~ ~~~~~~~~~~ ~~~~~~~~~~
SPG-7 Rocket Propelled Grenade
http://img.photobucket.com/albums/v636/sp00ked/spg7_rat.jpg
Stats
Calibers
Launcher: 40mm
Grenade: 85mm
Weight: 7.6kg empty
Length: 960mm
Rate of Fire: 6r/m
Grenade Components: Warhead, rocket motor, tail assembly
Range: 500m
Warheads Available: HEAT, HE
Price
Launcher: $680
Missile: $120
The SPG-7 anti-tank grenade launcher is one of the most common and most effective infantry weapons in contemporary conflicts. It is rugged, simple and carries a lethal punch.
The SPG-7 is a shoulder-fired, muzzle-loaded, antitank and antipersonnel grenade launcher which launches a variety of fin-stabilized, oversized grenades from a 40mm tube.
The SPG-7 can also be used to take out helicopters with either a frontal shot, or allowing the grenade to self destruct in the air nearby. This weapon is a cheap, effective companion to the 'Kov' assualt rifle.
Intelligent Neighbors
22-02-2005, 13:56
Ground Weapons
Iron Tiger IFV
http://www.army-technology.com/projects/puma_tracked/images/PumaGermany_1.jpg
http://www.army-technology.com/projects/puma_tracked/images/PumaGermany_2.jpg
Stats:
Crew 3 (commander, gunner, driver)
Troops 6 equipped troops
Dimensions
Combat weight 31.45t
Length 6340 mm
Height 2791 mm
Width 3034 mm
ground clearance 490 mm
Performance
maximum road speed 75 km/hour
Acceleration, 0 to 48 km/hour 16 seconds
maximum gradient fore and aft 60%
maximum gradient transverse 40%
trench crossing 2.5 km
vertical obstacle 0.75 m
Armour Protection
All round protection 14.5mm MG rounds and artillery fragments
Front and flank protection 30mm cannon rounds
Front armour Hollow charge rounds
Mine protection 10kg blast and EFP mines
Armament
1 30mm Cannon
2 12.7mm Machine Guns
2 TOW Launchers
Cost: $3.8million
~~~~~~~~~~ ~~~~~~~~~~ ~~~~~~~~~~
~~~~~~~~~~ ~~~~~~~~~~ ~~~~~~~~~~
~~~~~~~~~~ ~~~~~~~~~~ ~~~~~~~~~~
~~~~~~~~~~ ~~~~~~~~~~ ~~~~~~~~~~
~~~~~~~~~~ ~~~~~~~~~~ ~~~~~~~~~~
Pz-4 Jäger-Mörder
http://www.army-technology.com/projects/k1/images/k1_6.jpg
The Pz-4 Jäger-Mörder on show.
http://www.army-technology.com/projects/k1/images/k1_4.jpg
The Pz-4 Jäger-Mörder posing for a picture
http://www.army-technology.com/projects/k1/images/k1_8.jpg
The Pz-4 Jäger-Mörder showing it's fording capabilities.
Note: All above tanks are NOT fitted with the final weapons and technology.
History:
After the failure of the IPHA Puma MBT to acheive decent export sucesses and it's unreliability in service, Venom defense, was contracted to produce a replacement MBT, that performed well as a partner to the admirable and unbeatable Revenant MkII. The tank needed to be as good as or better than the Revenant MkII.
Description:
-CACS/DEITY BATTLEFIELD MANAGEMENT SYSTEM
The Pz-4 Jäger-Mörder is fitted with the CACS (Computer Aided Control System) designed by Pheonixius. Generation IV – Basic computer navigation of the vehicle, utilising navigational aids, weapon system control, group co-ordination. This means that the system communicates with other CACS systems, generation III or higher, so that navigational data, such as that from radar systems, can be exchanged for better situational awareness. Data can also be sent to Deity systems so that an entire battlefield can be viewed in one location from all the various devices used. 512-bit encryption is used to allow secure transmission between systems. Friend or Foe targeting allows the computer to carry out the warfare almost on its own, identifying enemy units and aiding allied units This is done by communicating with object, and if a friendly signal is detected then it is passed over – if an enemy signal, or no signal is detected then the object will be identified as a target to be destroyed by the system. There is a manual override to allow fire-lock and to do the targeting manually.
The Deity system is a battlefield wide system that takes all the data sent by the CACS and sorts and merges it. It then makes this information available to all systems that can use this data such as CACS, Warrior headsets, PHBVS and other such systems. This means that the tank can display locations of freindly units, as well as enemy units spotted by allies.
-ARMAMENT
The primary weapon of the tank is a 145mm electro-thermal-chemical (ETC) gun, identical to the one that is due to be installed on the Revenant MkIIU.
The projectile is loaded into the barrel, behind which there is a "propellant", which is a dot of light metal (solid or liquid). A powerful electromagnetic force is applied to the metal, which causes its atoms to "switch" directions. This happens so violently that the metal turns to plasma, and this expanding gas then drives the projectile forward. The autoloader on this tank can fire at 15 rounds per minute (sustained) and 20 rounds per minute (theoretical max).
The cannon can rotate 360-degrees and has an elevation of +35 degrees and -10 degrees. The recommended range of the cannon is 4.8 miles with a maximimum of 5.8 miles (not very effective).
The rounds for this gun include: APFSDS, SCRAMjet, HEAT, HE, HESH, 'Balls of fire' rounds (ball bearing and napalm), and ATGM's.
The commander’s weapon on top of the turret is a remotely controlled small gatling gun wiith 8 12.7mm barrels putting out 2000 or 3000 RPM, making it an excellent anti-infantry and anti-helicopter weapon.
The coaxial weapon is a 12.7mm machinegun, specially suited for anti-infantry work.
On top of the turret, there is a small 'pop-up' box, holding two Awe King SAM missiles. Upon detection of enemy aircraft the CACS system pops the box up and fires at the target. When both missiles are used, the box dropps down into the turret and is reloaded. There are only 4 missiles for this feature stored within the tank usually.
In addition, there is an 80mm mortar in the tank, this saves valuable ammunition in a firefight and gives a tob attack capability allowing the tank to fire over obstacles. This is coupled to the CACS system for automatic targetting.
-ARMOUR
The Pz-4 Jäger-Mörder uses multiple armour types, including hardened steel, composite, Triada and ASH.
ASH: The first layer (hardened steel) prevents small calibre rounds and fragments penetrating. Then a layer of Hard-Foam slows many shells and will stop HEAT. Then a layer of non-flammable, dense liquid, helps stop Anti-Tank SABOT rounds penetrating. Then some 'secret composites' are used, followed by a layer of steel. This armour is light and very strong.
The ASH is mainly around the front of the hull (Glacis plate and so on) and on the turret. A thin layer is present on the turret roof, providing extra protection against top attack ATGM's.
Triada: This armour is composed of the following layers: the first is a self-healing layer, similar to that in the Triad Armour; the second layer is a thin layer of a titanium-aluminium alloy; the third is a layer of Depleted Uranium, increasing the protection of the tank; the fourth layer is a titanium-aluminium alloy, threaded with carbon-whiskers; the fith layer is composed of a carbon-silicon nano-mesh that will seriously slow down any bullets that penetrate the first four layers.
Optional AERA: With the AERA-II 3rd Gen. ERA system, the primary layer ignites outwards with the second layer following behind after a certain time-delay nearly doubling the effectiveness of the system. The primary layer ignites when a proximity sensor/network detects an object with projectile-like movement coming towards the tank, then using an onboard supercomputer it quickly calculates the variables of tank speed, tank heading, projectile speed, projectile heading, wind, weather and projectile altitude to determine where the projectile is to hit... Upon finishing the calculations (with plenty of seconds to spare before the round hits), the computer activates a 3-5 ERA block area (made of primary layers) to ignite at a set time with the second layer following after. An auxilary system, although not as effective, works to ignite the ERA blocks upon contact with a high-speed projectile...
Optional Kaktus ERA: Kaktus ERA can also be installed. This system uses the idea of plates of metal sliding sideways upon impact, increasing the amount of metal the HEAT warhead has to burn through. In addition, this rapid action has been known to split APFS rounds in two.
-COUNTERMEASURES
The Pz-4 Jäger-Mörder has standard flare/chaff pods, in addition to 16 81mm grenade launchers on the turret.
There are several jamming systems to attempt to stop missiles, as well as linking the CACS system with the commanders gun to allow automatic firing on enemy infantry threats. The SAM pod and the 80mm mortar are also linked.
There is an extensive NBC protection system to help the crew and equipment to survive EMP pulses and radiation, as well as toxic chemicals.
-ENGINES
The Pz-4 Jäger-Mörder is equipped with an improved INCM V8I-2000 Powerbar diesel engine providing 1,900hp at 2,900rpm. The engine provides a road speed over 45mph and cross country speed up to 28mph.
The tank also has a Turbomeca TM-307B gas turbine auxiliary power unit to provide power when the engine is switched off.
-AUTOLOADER
The Pz-4 uses the perfected TL-M-50 auto-loader. This autoloader does not require the cannon to be brought down to a horizontal position but instead follows the cannon up and uses a variable drive assembly system to load the shell into the cannon's chamber at any elevation. This auto-loader only has a ready-rack of about six rounds which is then fed by a 'chain-link drive' to the ammunition storage compartment. Each time a shell is fired and one is loaded into the weapon, the armored partition (between the ammo storage compartment and interior of turret) opens, a hydraulic arm pushes the shell onto a 'plate' which then runs the shell to the auto-loader ready-rack. The auto-loader can also load a barrel-fired ATGM providing that a crew member put the weapon on the rack and designate its firing properties.
Statistics:
Crew: 3
Armament: 1- 145mm ETC Rifled Cannon, 1- 8 barrel gatling cannon, 1- 12.7mm MG, 1 80mm mortar, 1 SAM launcher and 16 grenade launchers.
Main Gun ROF: 16 per minute
Armour: ASH, Triada, Composite, AERA, Kaktus ERA (3000mm RHA protection against HEAT [inc. 800mm AERA/Kaktus ERA protection], 1200mm against APFS SABOT).
Dimensions:
length (gun forwards) 10.6 m
length (over hull) 7.8 m
width 3.6 m
height 3.2 m
ground clearance 500 mm
Ford Depth: 1.8m (2.6m with snorkel)
Weight: 68 tons
Speed: Max 42mph
Range: 380 miles
Cost
$16,000,000
~~~~~~~~~~ ~~~~~~~~~~ ~~~~~~~~~~
~~~~~~~~~~ ~~~~~~~~~~ ~~~~~~~~~~
~~~~~~~~~~ ~~~~~~~~~~ ~~~~~~~~~~
~~~~~~~~~~ ~~~~~~~~~~ ~~~~~~~~~~
~~~~~~~~~~ ~~~~~~~~~~ ~~~~~~~~~~
Revenant MkII
http://www.israeli-weapons.com/weapons/vehicles/tanks/merkava/merkava4_9.jpg
Image 2(Click) (http://chrisevans3d.com/temp/merkava.jpg)
Features
Protection and survivability
Priority in this tank has been given to protection and survivability, utilizing the tank's systems for protecting the crew (the engine is installed in the front of the tank), with storage of ammunition in protected containers, automatic fire suppression system, an overpressure NBC system, and more.
The Revenant MkII is one of the best protected tanks in the world. Its advanced protective systems provide increased protection against penetration of APFSDS shells and all known ATGM's, and its sensors are capable of detecting the launch of such missiles in advance, including laser-guided missiles. The tank is fitted with the Amcoram LWS-2 laser warning system, with threat warning display installed at the commander's station.
In the Revenant MkII, the ballistic protection is modular and provides effective protection against modern threats, involving both protection efficiency and coverage area. Above all, the ballistic protection includes roof protection, which provides a capability against overhead attacks. The electromagnetic threat identification warning system is an advanced generation. The turret and the hull are fitted with a modular armour system which can be changed in the field. The forward section of the turret is fitted with additional blocks of armour which provide extra protection against the latest generation of top attack anti-tank missiles. A skirt of chains with ball weights is installed on the lower half of the turret bustle. Incoming HEAT projectiles detonate on impact with the chains instead of penetrating the turret ring. Sprung armour side skirts protect the wheels and tracks.
The armour also has elements of ASH in the vital areas: ‘The first layer (hardened steel) prevents small calibre rounds and fragments penetrating. Then a layer of Hard-Foam slows many shells and will stop HEAT. Then a layer of non-flammable, dense liquid, helps stop Anti-Tank SABOT rounds penetrating. Then some 'secret composites' are used, followed by a layer of steel. This armour is light and very strong.’
Firepower
The tank is equipped with a 140mm gun that is an advanced generation of the type developed for the Russian Black Eagle tank. The 1405mm gun can sustain higher pressures, resulting in improved range and penetration performance. The gun provides for firing of high-power munitions with increased penetrating capabilities. The ready-to-fire ammunition is stored in a protected compartment. The system allows the loader to semi-automatically select the desired ammunition type.
The tank's fire control system includes modern components, whose capabilities are very high in detection range and target acquisition. The night vision system is based on the world's leading thermal technology. The automatic tracking ability is very capable. The systems provide for the implementation of an effective combat doctrine in target acquisition, allocation and destruction by commander and gunner. The system which supports the fire power is controlled by displays and advanced operating systems, helping the commander with effective data communication and battle management. The tank carries an ammunition store of 50 rounds of 120 mm ammunition. The tank is also equipped with one 7.62 mm and two 12.7mm machine guns, two roof mounted and one co-axial with the main gun. The tank carries a store of 10,000 rounds of ammunition.
The internal 65 millimetre mortar system, which is a large calibre gun with a low muzzle velocity, is capable of firing high explosive rounds and illumination bombs. The crew can load, aim and fire the mortar system from within the turret.
A series of live firing tests of the LAHAT - Laser Guided anti-tank missile included the firing of 140mm missiles, adapted for smooth-bore gun of the Revenant MkII. The missile is also designed for employment from launch tubes, where it could be deployed from fixed positions, light vehicles or APC's. The missile’s trajectory can be set to match either tank (top attack) or helicopter (direct attack) engagement. Finally, the missile uses a tandem warhead which can defeat modern armour and reactive panels. The main warhead has a high penetration capability, defeating all known armoured vehicles at high impact angles typical of top attack trajectories.
Mobility
The Revenant MkII tank is equipped with a modern engine. This is a 1,500 horse power American-built diesel engine, controlled by a computer connected both to the driver's panel and to the modern automatic transmission system. Some of the models have already covered more than 10,000 kilometres in field tests. The engine and transmission constitute a power pack that is considered a world leader.
The great power of the engine, in conjunction with the strong suspension provides the tank with high mobility and manoeuvrability. The hull designed in a way that improves frontal protection and the driver's field of view. For improving reverse driving, a camera has been developed which enables the driver to look behind the tank while driving backwards without requiring commander or ground direction.
The tank is equipped with full perimeter defence, both vertical and horizontal. This, combined with an advanced observation and control system, will enable the tank commander to function from the turret with full protection from external threats such as anti-tank missiles.
The tank is equipped with a central filtering system for protection against nuclear-biological-chemical threats, enabling the crew to function without face masks or cumbersome protective suits.
The Revenant MkII design features a front-mounted engine and battery, room inside for 6 full armed soldiers in addition to the crew and a rear access hatch allowing for the quick evacuation of crews and injured soldiers. Enemy fire directly striking the front of the tank, the most likely point of attack, is absorbed by the mass of the engine block, protecting the crew. The engine pack is easily replaced.
Stats
Crew: 4
Weight: 55 tons
Max speed: 45mph
Armour: Lightweight yet very tough composites, layered with other materials (ASH)
Armament: 140mm main gun, 65mm internal mortar, 1 7.62mm MG, 2 12.7mm MG's
Cost:
10 million
Revenant MkIIU Upgrade
This upgrade is to extend the life of this tank, allowing it to compete with the most recent MBT's.
The changes include a new 145mm ETC cannon, as found on the Pz-4 MBT, and the autoloader for this weapon also has been added, reducing the crew by one. Also, the new AERA can be installed, adding to the armour value. A CACS and Derty system has been installed, allowing the tank to select targets for the gunner and enabling it to merge with the rest of the armed forces (land and air). The internal mortar has been swapped for a larger model.
Stats
Crew: 3
Weight: 59 tons
Max speed: 42mph
Armour: Composite, ASH and AERA/Kaktus ERA.
Armament: 145mm ETC main gun, 80mm internal mortar, 1 7.62mm MG, 2 12.7mm MG's.
Cost:
12 million
Intelligent Neighbors
22-02-2005, 13:56
Air Weapons
VA-1 'Merlin' Fighter-Bomber
http://www.fas.org/man/dod-101/sys/ac/boepic5.jpg
This plane has been designed to grant complete air superiority to our forces. It extensively uses Phoenixian technology to acheive this. The plane has sytems that can automatate the missile avoidance tactics, leaving the pilot to concentrate on flying and shooting. The plane is highly stealthed and in conjunction with the holographic technology from Phoenix the plane is virtually undetectable to radar. The plane has STOL capability, so can be used to conduct operations from carriers. In addition the plane flies very fast, minimising the risk to the pilot.
Stats:
Crew: 1
Dimensions
Length: 20.4m
Height: 5.75m
Wingspan: 14.9 m
Weight
Maximum take-off weight 36,200 kg
Normal take-off weight 21,200 kg
Power Plant
Engines: 2 Turbofan Twin Shaft
Maximum Thrust: 2 x 135,000 kg
Flight data
Max Speed (high altitude): Mach 4.1
Cruise Speed: Mach 1.12
Service Ceiling: 19,000m
Maximum operating range at cruise height: 4,000km
Armament
8 Missiles in two internal bays (or 4 missiles and two bombs).
1 20mm cannon.
Cost
$75,000,000 ($65,000,000 for allies)
Technologies
PDCM G-II
Phoenixius Defensive Countermeasures Suite
Generation I – This is a system that deploys small decoys out of the rear of an aircraft. These give out heat, and are highly reflective to radar.
Generation II – This is an improvement on the first generation where each decoy generates the same IR signature to that of the host aircraft, while at the same time using a small scale jammer to disrupt radar using missiles.
PMAS G-II
Phoenixius Missile Avoidance System
Generation I – This system detects incoming missiles, and once they are 3 seconds away from impact it rolls the aircraft to either the right or the left. This leaves the pilot free to do other things, rather than worry on avoiding the missile.
Generation II – This is the same as the first generation except that it also deploys counter-measures when the missile is 10 seconds away from impact. It also has a thought detection process, and upon detection of the required electrical impulses in the brain, the system will roll the aircraft in the required direction – this part of the system requires extensive calibration and training for each individual pilot.
PHBVS G-III
Phoenixius Holographic Battlefield Visualisation System
Generation I – This generates a holographic image in front of the user, created from images gathered from all over the battlefield. Onboard radar systems scan the skies and the ground using various forms of radar, to create a picture of the terrain being fought over and any vehicles in the area. The radar cycles its frequency 200 times a second, so that jamming and basic stealth doesn’t have that much effect on the image gained. IR cameras scan the surrounding areas and plot any heat signatures on the holographic map.
Generation II – Basically the same as the first generation, if there is a CACS onboard then the holographic map includes details gathered from other units using CACS. This also adds a zoom capability to the map, allowing details that are beyond the range on the onboard radar to be shown.
Generation III - Utilising several waves sent out for the radar, most of the waves will self cancel, allowing only 2 waves to return, signalling empty air. With active stealth systems, the computer will return all the waves, indicating to the transmitting PHBVS the presence of an aircraft.
Archangel G-III
Archangel Stealth System
Generation I – In this system, incoming radar beams are detected by various sensors around the vehicle. This information in sent to a computer that works out the location of the radar site, and sends back a counter signal that negates the reflected radar beam. The effectiveness of the system decreases as the number of radar sites increases.
Generation II – In addition to the system in the first generation, jamming capabilities have been added. This has three settings: Destruction, this is where the system overloads enemy radar systems and causes them to be destroyed; Swarm, this is where the system generates hundreds and thousands of images on the enemy radar, causing them to loose accuracy in foretelling enemy numbers, and attempting to single targets out for missile lock; Misdirection, this is where the system co-ordinates with the onboard Wraith system (if detected) so that each vehicle generated by the Wraith system, also has a radar signature generated by the Archangel system.
Generation III - In the wake of new radar systems that use self cancelling radar waves to detect the presence of newer generation active stealth systems, the Archangel system was redesigned to incorporate wave projection into it, allowing it to compare the incoming signals against atmospheric conditions to decide the right waves to return.
Gnereation IV - More of an update than a true evolution, the G-IV incorporates a sound deading system that sends out sound waves that are in anti-phase to the sound created by the vehicle. Though the system is unlikely to totally eliminate te sound created, it will reduce it by a significant amount, allowing audio confirmation by the enemy to be ignored.
CACS G-IV
Computer Aided Control System
Generation I – Basic computer navigation of the vehicle, utilising navigational aids.
Generation II – More advanced navigation of the vehicle, plus basic weapon system control.
Generation III – Better weapons control than the second generation, plus group co-ordination. This means that the system communicates with other CACS systems, generation III or higher, so that navigational data, such as that from radar systems, can be exchanged for better situational awareness. Data can also be sent to Deity systems so that an entire battlefield can be viewed in one location from all the various devices used.
Generation IV – 512-bit encryption is used to allow secure transmission between systems. Friend or Foe targeting allows the computer to carry out the warfare almost on its own, destroying enemy units and leaving allied units alone. This is done by communicating with targets, and if a friendly signal is detected then it is passed over – if an enemy signal, or no signal is detected then the target will be destroyed by the system. There is a manual override to allow fire-lock and to do the targeting manually.
Deity System
This is a battlefield wide system that takes all the data sent by the CACS and sorts and merges it. It then makes this information available to all systems that can use this data such as CACS, Warrior headsets, PHBVS and other such systems.
ElectroMagnetic Pulse Prevention System
This system incorporates various EMP defeating systems. The first is an auto-detect system, that detects an EMP weapon activating, and then switches off all electronic systems. This also disconects the power sources as well. In addition to this, the EMPPS activates various electro-magnets on the surface of the vehicle and inside. These create a magnetic field opposite to the one created by the EMP. This is done by cycling through hundreds of field types in milli-seconds. Since each electro-magnet cycles through at the same time, but with different starting frequencies, there is no gap for the EMP to pass through
Triad Armour
This armour is composed of three layers. The first is a self-healing layer, composed of a glue-like substance between two thin layers. When the substance comes into contact with air it begins to congeal and harden, forming a cover over the hole. This only works on smaller holes - missile damage is impossible to heal. The second layer is a titanium-aluminium alloy to provide torsional stfifness and some protection from bullets. The third layer is a carbon-silicon nano-mesh that will seriously slow down any bullets that penetrate the first two layers, preventing them from doing damage to internal mechanics. The armour is roughly 10kg per Metre square.
~~~~~~~~~~ ~~~~~~~~~~ ~~~~~~~~~~
~~~~~~~~~~ ~~~~~~~~~~ ~~~~~~~~~~
~~~~~~~~~~ ~~~~~~~~~~ ~~~~~~~~~~
~~~~~~~~~~ ~~~~~~~~~~ ~~~~~~~~~~
~~~~~~~~~~ ~~~~~~~~~~ ~~~~~~~~~~
VA-2 'Demon' Interceptor Plane
http://img.photobucket.com/albums/v636/sp00ked/demonline.gif
http://img.photobucket.com/albums/v636/sp00ked/demon1.jpg
Following the introduction of the 'Merlin' plane, it was decided that another plane need to be designed, with the role of an interceptor. This plane would need to be fast, manoeverable and deadly. Several important technologies used in the 'Merlin' plane have been imported to this one, as their effectiveness in battle has been proven. The new plane was to be the VA-2 'Demon'.
The plane has sytems that can automatate the missile avoidance tactics, leaving the pilot to concentrate on flying and shooting. The plane is highly stealthed to other planes.
The VA-2 also features forward swept wings, allowing superb maneuverability and operation at angles of attack up to 45° or more. The advantages of forward sweep have long been known as such wings offer lower wave drag, reduced bending moments, and delayed stall when compared to more traditional wing shapes. Unfortunately, forward sweep also induces significant wing twist that would shear most wings off the aircraft. To solve this problem, the 'Demon' makes use of composite materials carefully tailored to resist twisting while still allowing the wing to bend for improved aerodynamic behavior.
Stats:
Crew: 1
Dimensions
Length: 22.1m
Height: 6.42m
Wingspan: 14.2m
Weight
Maximum take-off weight: 30,000 kg
Normal take-off weight: 26,000 kg
Power Plant
Engines: 2x pulse-detonation/turbo-fan hybrid
Maximum Thrust: 120,000 lbs (Double Pulse: 230,000 lbs)
Flight data
Max Speed (high altitude): Mach 5.05
Cruise Speed: Mach 1.12
Service Ceiling: 19,000m
Maximum operating range at cruise height: 4,200km
Armament
12 Hardpoints (two in internal weapons bay, four hardpoints beneath each wing, 2 hardpoints on fuselage).
2 30mm cannon.
Armament examples: Shocker A2A (http://s7.invisionfree.com/Venom_Defense/index.php?showtopic=78), Thumbtack A2G (http://s7.invisionfree.com/Venom_Defense/index.php?showtopic=74), Wave Skua Missile AS (http://s7.invisionfree.com/Venom_Defense/index.php?showtopic=76) and Hex III AS (http://s7.invisionfree.com/Venom_Defense/index.php?showtopic=82).
Cost
$89,000,000
Technologies
PDCM G-II
Phoenixius Defensive Countermeasures Suite
Generation I – This is a system that deploys small decoys out of the rear of an aircraft. These give out heat, and are highly reflective to radar.
Generation II – This is an improvement on the first generation where each decoy generates the same IR signature to that of the host aircraft, while at the same time using a small scale jammer to disrupt radar using missiles.
PMAS G-II
Phoenixius Missile Avoidance System
Generation I – This system detects incoming missiles, and once they are 3 seconds away from impact it rolls the aircraft to either the right or the left. This leaves the pilot free to do other things, rather than worry on avoiding the missile.
Generation II – This is the same as the first generation except that it also deploys counter-measures when the missile is 10 seconds away from impact. It also has a thought detection process, and upon detection of the required electrical impulses in the brain, the system will roll the aircraft in the required direction – this part of the system requires extensive calibration and training for each individual pilot.
Archangel G-I
Archangel Stealth System
Generation I – In this system, incoming radar beams are detected by various sensors around the vehicle. This information in sent to a computer that works out the location of the radar site, and sends back a counter signal that negates the reflected radar beam. The effectiveness of the system decreases as the number of radar sites increases.
CACS G-IV
Computer Aided Control System
Generation I – Basic computer navigation of the vehicle, utilising navigational aids.
Generation II – More advanced navigation of the vehicle, plus basic weapon system control.
Generation III – Better weapons control than the second generation, plus group co-ordination. This means that the system communicates with other CACS systems, generation III or higher, so that navigational data, such as that from radar systems, can be exchanged for better situational awareness. Data can also be sent to Deity systems so that an entire battlefield can be viewed in one location from all the various devices used.
Generation IV – 512-bit encryption is used to allow secure transmission between systems. Friend or Foe targeting allows the computer to carry out the warfare almost on its own, destroying enemy units and leaving allied units alone. This is done by communicating with targets, and if a friendly signal is detected then it is passed over – if an enemy signal, or no signal is detected then the target will be destroyed by the system. There is a manual override to allow fire-lock and to do the targeting manually.
Deity System
This is a battlefield wide system that takes all the data sent by the CACS and sorts and merges it. It then makes this information available to all systems that can use this data such as CACS, Warrior headsets, PHBVS and other such systems.
ElectroMagnetic Pulse Prevention System
This system incorporates various EMP defeating systems. The first is an auto-detect system, that detects an EMP weapon activating, and then switches off all electronic systems. This also disconects the power sources as well. In addition to this, the EMPPS activates various electro-magnets on the surface of the vehicle and inside. These create a magnetic field opposite to the one created by the EMP. This is done by cycling through hundreds of field types in milli-seconds. Since each electro-magnet cycles through at the same time, but with different starting frequencies, there is no gap for the EMP to pass through
Triad Armour
This armour is composed of three layers. The first is a self-healing layer, composed of a glue-like substance between two thin layers. When the substance comes into contact with air it begins to congeal and harden, forming a cover over the hole. This only works on smaller holes - missile damage is impossible to heal. The second layer is a titanium-aluminium alloy to provide torsional stfifness and some protection from bullets. The third layer is a carbon-silicon nano-mesh that will seriously slow down any bullets that penetrate the first two layers, preventing them from doing damage to internal mechanics. The armour is roughly 10kg per Metre square.
~~~~~~~~~~ ~~~~~~~~~~ ~~~~~~~~~~
~~~~~~~~~~ ~~~~~~~~~~ ~~~~~~~~~~
~~~~~~~~~~ ~~~~~~~~~~ ~~~~~~~~~~
~~~~~~~~~~ ~~~~~~~~~~ ~~~~~~~~~~
~~~~~~~~~~ ~~~~~~~~~~ ~~~~~~~~~~
The Nemesis F-201 ZFighter Jet
http://img46.exs.cx/img46/9628/inone3ic.jpg
http://img46.exs.cx/img46/6689/intwo0hh.jpg
Dimensions
Wing span 8 m
Wing area 25.25 sq m
Length 12.8 m
Height 4.3 m
Weights
Empty weight 5,800 kg
Weapon payload 8,500 kg
Maximum take-off weight 18,700 kg
Engines
Type Kimmel T-8221 (102kN)
Fuel weight 3,240 kg
Performance
Maximum speed Mach 1.82
Maximum altitude 58,000ft
Ferry range 3,230 km
G load limits +10g to -4g
Prices
Unit Price: $31,000,000.00
Ally Price: $28,500,000.00
The Nemesis F-201 is new to the ZFighter family, and is an interesting design. It is so small because of the specifications needed for its role: A submarine launched fighter jet. The idea was posed by Intelligent Neighbors, and I immediately hopped on the idea and project.
The single turbofan engine is the T-8221, which has four rotatable cascade-type exhaust nozzles. For take-off, the nozzles are initially in the fully aft position and then are rotated partially downwards for lift-off and acceleration. Vectoring in forward flight is achieved by vectoring the nozzles at high speed for sudden deceleration and very tight turns.
List of Technologies
Phoenixius Defensive Countermeasures Suite, Generation II
Phoenixius Holographic Battlefield Visualisation System, Generation II
Archangel Stealth System, Generation III
Computer Aided Control System, Generation IV
Deity System
Wraith Holographic System G-II
Triad Armor
Small Note: This plane was designed by Witzgall for use in my 'Scope' Class Submarine. We share the selling rights to both products.
~~~~~~~~~~ ~~~~~~~~~~ ~~~~~~~~~~
~~~~~~~~~~ ~~~~~~~~~~ ~~~~~~~~~~
~~~~~~~~~~ ~~~~~~~~~~ ~~~~~~~~~~
~~~~~~~~~~ ~~~~~~~~~~ ~~~~~~~~~~
~~~~~~~~~~ ~~~~~~~~~~ ~~~~~~~~~~
VAR-1 Zephyr Attack Helicopter
http://www.globalsecurity.org/military/world/china/images/wz10_pic3.jpg
Final version, without full weapon systems. Note that the nose cannon is hidden under the nose.
Image 2 (Click) (http://www.globalsecurity.org/military/world/china/images/wz10_pic5.jpg)
Image 3 (Click) (http://www.globalsecurity.org/military/world/china/images/WZ-10_CG.jpg)
Image 4 (Click) (http://www.globalsecurity.org/military/world/china/images/wz-10_pic2.jpg)
Prototypes.
Features:
The cockpits are in stepped tandem configuration. The Weapon Systems Officer (WSO) is seated in the front cockpit and the pilot is seated in the cockpit above and behind the WSO. The cockpits are fitted with crashworthy seats and are armour-protected (up to 12.7mm).
The 4-bladed rotor can withstand hits from 30mm cannon fire.
The 'Zephyr' is equipped with an advanced navigation suite including Doppler Radar Velocity Sensor, Thales Avionics eight-channel Global Positioning System, Heading Sensor Unit and an Air Data Unit.
Target detection, acquisition and tracking are carried out using the nose mounted stabilised sight, TDATS. The TDATS sight is equipped with a low level television sensor, Forward Looking Infrared sensor (FLIR), autotracker, laser rangefinder and laser designator.
The 'Zephyr' has the Helicopter Electronic Warfare Self-protection Suite (HEWSPS), incorporating radar warning, laser warning and countermeasures dispensing system (Chaff, Flare, and others).
The 'Zephyr' carries a large range of weaponry, ranging from anti-armour missions to urban warfare. There is also a Naval Varient. This helicopter can engage multiple targets at short and long range, utilising the nose-mounted cannon and a range of underwing-mounted munitions.
Stats:
Armament:
Standard:1: 30 millimetre F2 cannon high velocity ammunition (900 rounds), 2: 500kg bombs, 2: 20mm gun pods (1600 rounds).
Package 1 (Multi-Role): 6: Phosphorous Anti-tank Missiles, 2: Awe King Air-to-air missiles, 80: 70mm IR or laser guided rockets (2 pods of 40).
Package 2 (Urban Combat): 2: Hydrogen Anti-Tank Missiles, 6: 'Balls of Fire' Anti-Personel Missiles, 80: 70mm IR or laser guided rockets (2 pods of 40).
Package 3 (Naval): 4: Hex Anti-Ship Missiles, 4: Awe King Air-to-Air Missiles, 2: Napalm+ Anti-Personel Missiles.
Avionics: Fully integrated, dual redundant MIL-std 1553B-based avionics and weapons system, providing the following management features:
-target acquisition
-flight control
-health and usage monitoring
-Communications
-threat detection and control
-flight and fuel
Crew: 2 (Pilot, weapon systems Officer)
Dimensions:
Main rotor to tail rotor 18,732 mm
Main rotor diameter 15,580 mm
Overall height 5,187 mm
Performance:
Maximum level flight speed 350 km/h
Diving speed 420 km/h
Cruise speed 300 km/h
Hovering ceiling 4,250 meters
Service ceiling 6,500 meters
Vertical rate of climb at 2,500m- 20 m/s;
Range of flight with normal take-off weight 500 km
Ferry range 1,400 km
Weights:
Maximum take-off weight 8,750 kg
Minimum operating weight 5,730 kg
Maximum internal fuel 1,469 kg
Cost:
With weapons package 1: $25,000,000
With weapons package 2: $25,000,000
With weapons package 3: $30,000,000
With no weapons package (with space for 8 missiles, 2 rocket pods/extra missiles, 2 500kg bombs, 2 20mm gun pods and a nose mounted 30mm cannon): $20,000,000
~~~~~~~~~~ ~~~~~~~~~~ ~~~~~~~~~~
~~~~~~~~~~ ~~~~~~~~~~ ~~~~~~~~~~
~~~~~~~~~~ ~~~~~~~~~~ ~~~~~~~~~~
~~~~~~~~~~ ~~~~~~~~~~ ~~~~~~~~~~
~~~~~~~~~~ ~~~~~~~~~~ ~~~~~~~~~~
The VNR-2 Tsunami Naval Helicopter
http://www.airforce-technology.com/projects/sea_sprite/images/sprite7.jpg
Image 2 (Click) (http://www.airforce-technology.com/projects/sea_sprite/images/sprite110.jpg)
Image 3 (Click) (http://www.airforce-technology.com/projects/sea_sprite/images/sprite6.jpg)
Image 4 (Click) (http://www.airforce-technology.com/projects/sea_sprite/images/sprite9.jpg)
Features:
The Tsunami can be equipped for anti-submarine warfare (ASW), anti-surface warfare (ASuW), over-the-horizon targeting, Airborne Mine Countermeasures (AMCM), surveillance, search and rescue (SAR), and covert operations. The Tsunami features folding rotors for easy stowage on ships.
The Tsunami has a crew of three: two pilots and a Sensor Operator (SENSO). However, it can also be flown by a single pilot and SENSO, due to the flexibility of the CACS G-IV (Computer Aided Control System) developed by Pheonixius. Inside the cockpit, the Deity system converges information from the CACS systems of nearby units and displays the locations of friendly and enemy units nearby.
The VNR-2 can be armed with Thumbtack air to surface missiles, Wave Skua anti ship missile, torpedo's and Awe King air to air missiles.
The VNR-2 is cleared for Mk 44, Mk 46 and Mk 50 torpedoes, and is compatible with a wide range of RL ASW weapons.
The Tsunami is equipped with an advanced navigation suite including Doppler Radar Velocity Sensor, Thales Avionics eight-channel Global Positioning System, Heading Sensor Unit and an Air Data Unit.
The Tsunami has the Phoenixius Defensive Countermeasures Suite (PDCM G-II) and the Phoenixius Missile Avoidance System (PMAS GII), incorporating radar warning, laser warning and countermeasures dispensing system (Chaff, Flare, and others).
An ElectroMagnetic Pulse Prevention System is carried on the Tsunami, allowing it to have a degree of protection from EMP waves. Triad armour covers the vital parts of the helicopter, protecting it from harm.
Stats:
Armament:
-Mark 11 Depth Charges
-Up to 4 Torpedos
or... 4 Wave Skua Antiship Missiles
-2 Awe King Air to Air Missiles
or... 2 Thumbtack Air to Surface Missiles
-Up to 2 7.62 Machine Guns
Dimensions:
Overall Length: 16.01 metres
Height: 4.60 metres
Width: 3.70 metres
Diameter main rotor: 13.41 metres
Empty Weight: 3,500 kg (7,600 lb)
Maximum take-off weight: 6,115 kg (13,500 lb)
Performance:
Cruise speed: 120 knots
VNE, never exceed speed:141 knots
Maximum rate of climb: 2,070 feet per minute
Service ceiling: 20,400 feet
Range of flight with normal take-off weight: 540 nautical miles
Cost:
$18,000,000 (with weapons)
Intelligent Neighbors
22-02-2005, 13:57
Naval Weapons
'Scope' class Submarine
http://www.fas.org/man/dod-101/sys/ship/seawolf2.jpg
This submarine is an innovative design, and thanks to the aid of Witzgall, designers at Venom Defense have developed a submarine capable of carrying aircraft.
The submarine is very similar in shape and size to the 'Seawolf' class, used by the US Navy. Differences include less space for missles, and a lower speed. This is offset however by the ability to store up to two Nemesis F-201 ZFighter Jet's, deigned precisely for this task by Witzgall's Solarstar Corporation.
The planes are stored inside the submarine, in two a watertight holds. When the submarine surfaces, the pod roof slides open and the floor lifts the plane up. This allows the plane to take off using it's VTOL engines.
When the planes need to land, they land one at a time, being guided in by IR and radio signals. The pilots need to be trained to use this system.
Stats
Power Plant
One S6W reactor. One shaft at with 52,000 shp with pumpjet propulsor. Improved Performance Machinery Program Phase II one secondary propulsion submerged motor
Length 353 feet (107.6 meters)
Draft 35 feet (10.67 meters)
Beam 40 feet (12.2 meters)
Displacement 7,460 ton surface displacement
9,137 tons submerged displacement
Speed Official: 25+ knots (28+ miles per hour, 46.3+ kph)
Actual: 32 knots maximum submerged speed
Actual: 18 knots tactical "silent" speed
Operating Depth Official: "greater than 800 feet"
Actual: About 1600 feet
Armament
8 660-mm torpedo tubes
30 Pinpoint MRBM (http://s7.invisionfree.com/Venom_Defense/index.php?showtopic=10) or
30 Tomahawk Cruise missiles or
30 Hex I (http://s7.invisionfree.com/Venom_Defense/index.php?showtopic=13) antiship missiles or
30 Harpoon antiship missiles or
30 Hex II (http://s7.invisionfree.com/Venom_Defense/index.php?showtopic=14) antiship missiles or
40 Mark 48 ADCAP torpedoes or
up to 100 mines
Crew 12 Officers; 121 Enlisted
Cost
$1,500,000,000 (with two Nemesis F-201 ZFighter planes).
Ally Price: $1,200,000,000 (with two Nemesis F-201 ZFighter planes).
Intelligent Neighbors
22-02-2005, 13:58
Munitions
Anti-Air
Shocker Missile
-Air to Air
The Shocker is an evolution of the Awe King Missile, using a more powerful version of the splinter warhead:
"Several large shards of metal with a glass canister contained within containing very strong fluoro-antimonic acid make up the core of the warhead. When the missile hits the aircraft (plane or helicopter) the shards are thrown into the aircraft by the explosion. The force of this will break the inner glass canisters, releasing the acid into the inner workings of the target (the shard penetrates a little before breaking). If the explosion doesn't kill the craft, the acid will."
The missile is multi-target as it is fully autonomous after launch. This capability enables the pilot to engage several targets simultaneously, either in close up dogfight or in self-defence from all directions, while maintaining maximum efficiency within an electronic warfare environment and with saturation jamming.
The missile can be guided by either by an active radar electromagnetic homing head or by an infrared imaging homing head. The IR homing head is rare for a missile with this range and its many features include excellent angular resolution (dual band imagery) and total stealth. The passive homing head enables completely "silent" interceptions when it is used with an OSF (Front Sector Optronics).
When the target has been designated by the launching aircraft's radar, it makes the first phase of its fight in inertial guidance mode, and then latches onto the target in flight using its homing head. It therefore has a "Fire and Forget" capability, enabling the pilot to fire several missiles simultaneously onto different targets. The two different homing head versions (RF and IR), enable the pilot to deal with all eventualities. Both of the two types of homing head has its own counter-countermeasures system.
The Shocker is powered by a ramjet and solid fuel booster rocket. The missile is effective at a range of over 80km. The solid fuel booster engine accelerates the missile to a speed of Mach 2 before it leaves the launcher arm, and the ramjet takes over when Mach 2.4 is reached.
Stats:
Mass 112 kg
Length 3.10 m
Diameter 0.16 m
Range: From < 500 m to > 80 km
Speed: Cruise: Mach 2.4, Boost: Mach 3.4
Cost:
$150,000
~~~~~~~~~~ ~~~~~~~~~~ ~~~~~~~~~~
~~~~~~~~~~ ~~~~~~~~~~ ~~~~~~~~~~
~~~~~~~~~~ ~~~~~~~~~~ ~~~~~~~~~~
~~~~~~~~~~ ~~~~~~~~~~ ~~~~~~~~~~
~~~~~~~~~~ ~~~~~~~~~~ ~~~~~~~~~~
Anti-Building
Pinpoint MRBM
-Surface to Surface
This is a missile that is meant to be fired from either a submarine/ship or land based launch system. It can carry a 100kT Nuclear warhead, or a smaller conventional or chemical one. It is highly accurate (within 10m) up to 2,000km. It flies very low and uses state-of-the-art mapping technology to guide it to it's location. It is propelled by a SCRAmjet engine that allows it to accelerate up to Mach 5.5.
Cost:
$5,000,000
~~~~~~~~~~ ~~~~~~~~~~ ~~~~~~~~~~
~~~~~~~~~~ ~~~~~~~~~~ ~~~~~~~~~~
~~~~~~~~~~ ~~~~~~~~~~ ~~~~~~~~~~
~~~~~~~~~~ ~~~~~~~~~~ ~~~~~~~~~~
~~~~~~~~~~ ~~~~~~~~~~ ~~~~~~~~~~
Thumbtack Missile
-Air to Surface
Description: The Thumbtack is an air-to-surface tactical missile designed for close air support, and defense suppression. It is effective against a wide range of targets, including armour, air defenses, ships, ground transportation, and fuel storage facilities.
Features: The Thumbtack has a 150kg penetrating warhead and an infrared guidance system optimized for ship tracking. The Thumbtack has two types of warheads, one with a contact fuse in the nose, the other a heavyweight warhead with a delayed fuse, which penetrates the target with its kinetic energy before firing. The latter is very effective against large, hard targets. The propulsion system for both types is a solid-rocket motor behind the warhead.
Cost:
$120,000
~~~~~~~~~~ ~~~~~~~~~~ ~~~~~~~~~~
~~~~~~~~~~ ~~~~~~~~~~ ~~~~~~~~~~
~~~~~~~~~~ ~~~~~~~~~~ ~~~~~~~~~~
~~~~~~~~~~ ~~~~~~~~~~ ~~~~~~~~~~
~~~~~~~~~~ ~~~~~~~~~~ ~~~~~~~~~~
Anti-Ship
Hex I Missile
-Air/Surface to Surface
http://www.mbda.net/site/img_imp/pcd1_exocet_mm40_02.jpg
Can be surface or air launched. This is a sea skimming missile that communicates with other Hex missiles fired to make sure that there are no multiple hits on one ship. The missiles track the larger ships first and weave in a random pattern to reach their target. The explosion generated is capable of at least crippling a carrier, if not sinking it. When these were tested in a war against an enemy navy, 10 missiles managed to knock out 7 ships, 4 of them carriers. The missile can be fired from out of firing range of the fleet and is fire and forget.
Cost:
$200,000
~~~~~~~~~~ ~~~~~~~~~~ ~~~~~~~~~~
~~~~~~~~~~ ~~~~~~~~~~ ~~~~~~~~~~
~~~~~~~~~~ ~~~~~~~~~~ ~~~~~~~~~~
~~~~~~~~~~ ~~~~~~~~~~ ~~~~~~~~~~
~~~~~~~~~~ ~~~~~~~~~~ ~~~~~~~~~~
Hex II Missile
-Air/Surface to Surface
An improvement of the Hex I missile, comes with a 50kT nuclear warhead, sure to destroy even a carrier!
Cost:
$1,200,000
~~~~~~~~~~ ~~~~~~~~~~ ~~~~~~~~~~
~~~~~~~~~~ ~~~~~~~~~~ ~~~~~~~~~~
~~~~~~~~~~ ~~~~~~~~~~ ~~~~~~~~~~
~~~~~~~~~~ ~~~~~~~~~~ ~~~~~~~~~~
~~~~~~~~~~ ~~~~~~~~~~ ~~~~~~~~~~
Hex III Missile
-Air/Surface to Surface
http://www.mbda.net/site/img_imp/pcd1_exocet_mm40_04.jpg
MAIN FEATURES and ADVANTAGES
A new propulsion system which more than doubles the missile’s effective operational range out to 180km
An optimised airframe
An enhanced navigation
A new insensitive warhead.
Airframe
optimised for greater lateral acceleration and implementation of evasive manoeuvres; reduced RCS in the forward aspect and a minimum IR signature.
Propulsion
a single jettisoned rocket booster at launch and a new turbojet engine, giving operational flexibility to cope with a wide spectrum of target range and location.
Navigation
based upon an INS/GPS electronic package and a FMCW radar altimeter, controlled by a high-speed digital computer; navigation through 3D way-points.
Terminal guidance
advanced J-band active seeker with adaptive search patterns, excellent discrimination and resistance to ECM even in complex scenarios; GPS targeting on land targets and ships.
Warhead
Insensitive and protected warhead
Optimised HE blast and pre-fragmented effects
Residual fuel explosion
Impact fuse and proximity function.
Stats:
Mass 870 kg
Length 5.80 m
Diameter O.35 m
Propulsion: 2 solid-propellant rockets (booster and sustainer)
Steering: Aerodynamics control surfaces
Guidance: "fire and forget": inertial navigation during cruise phase active homing during terminal phase.
Range: 200km
Speed: Mach 0.93 (sustained), Mach 1.6 (Boost)
Flight: Sea-skimming
Cost:
$250,000
~~~~~~~~~~ ~~~~~~~~~~ ~~~~~~~~~~
~~~~~~~~~~ ~~~~~~~~~~ ~~~~~~~~~~
~~~~~~~~~~ ~~~~~~~~~~ ~~~~~~~~~~
~~~~~~~~~~ ~~~~~~~~~~ ~~~~~~~~~~
~~~~~~~~~~ ~~~~~~~~~~ ~~~~~~~~~~
Wave Skua Missile
-Air/Surface to Surface
http://www.mbda.net/site/img_imp/pcd1_sea_skua_02.jpg
The Wave Skua is an all weather, day/night sea skimming anti-ship missile. It is equipped with a semi-active radar homing head and has demonstrated its high hit capability, reliability many times. There are two types, air launched and ship launched.
Air launched Wave Skua:
The aircraft uses its on-board radar to detect and then illuminate the chosen target. The missile automatically locks on to the correct target and the aircrew only needs to select the terminal sea-skim altitude prior to release, from which point the missile will home on the target radar reflections.
Ship-launched Wave Skua:
This is an evolution of the air launched system. It is a lightweight canister launched system ideal for installation in patrol craft down to 20 metres in length. The system consists of four missiles or more mounted in pairs, a radar for target detection, tracking and illumination and a below deck control console.
Features:
Wave Skua can saturate the most sophisticated target defences by ripple firing missiles, each at different sea skimming heights.
Wave Skua provides minimal vulnerability with a stand-off range in excess of 20km.
Wave Skua provides target selectivity in crowded waterways due to its target lock before launch.
Wave Skua provides effective target discrimination with its semi-active radar guidance.
Wave Skua offers operational flexibility because it is an all weather, day/night system.
Wave Skua's rapid role change enables launch aircraft to be reconfigured for alternative operations.
Wave Skua provides small and medium sized aircraft and patrol craft with substantial fire power as its light weight enables up to four missile to be carried.
Stats:
Weight: 147 kg
Diameter: 0.25 m
Length: 2.5 m
Wing span: 0.72 m
Warhead: High lethality, blast fragmentation warhead with delayed action fuse
Guidance: Semi-active radar
Propulsion: Solid propellant sustainer motor, solid propellant boost motor.
Speed: Mach 0.8 (Sustained), Mach 1.2 (Boost)
Range: 25 km
Cost:
$140,000
The Island of Rose
22-02-2005, 14:08
((OOC: Good weapons, but why use real life guns as pictures? Most of my guns have custom pics :x))
Intelligent Neighbors
22-02-2005, 19:12
Well, in my opinion, most gun pictures made by sticking bits of other pictures together look mismatched, out of place somehow. This way they have a uniform look. That, and the fact that I am a lazy good-for-nothing that can't be bothered to open photoshop.
Thanks for the tip though, I might try it in future. It is nice to see a NATO member that does not mind giving advice to a RWC/I member. Have a free chocolate.
*Sends Rose a free chocolate*.
Intelligent Neighbors
22-02-2005, 19:41
bUmp
Dumpsterdam
22-02-2005, 19:49
bUmp
OoC: IN report to the RWC forums this instant, your violating the god-damned rules.
That and I'll take a few of your attack helicopters ;)
The Island of Rose
22-02-2005, 20:24
((OOC: No problem IN. You don't need photoshop, I use MS Paint. Though it takes more time due to bad graphics. Besides, if you hate somebody on NationStates you must be really lonely. It's just a game ya know.))
Intelligent Neighbors
23-02-2005, 11:10
OOC: IC hatred is valid. I don't know all that many people on NS OOC.
IC: Dump: What rules have I broken? How many 'copters would you like?
Intelligent Neighbors
23-02-2005, 19:48
bUmp
Intelligent Neighbors
24-02-2005, 14:52
BumP
Dumpsterdam
24-02-2005, 14:57
I'll take around 250, just spray in em our regular colours.
Intelligent Neighbors
24-02-2005, 20:45
-Deal confirmed over MSN-
Intelligent Neighbors
28-02-2005, 10:10
Bumpa