NationStates Jolt Archive


The Dogs of the Military

CoreWorlds
18-02-2005, 05:54
Cookie if you know the TV show that my title is referenced from. 1st person to get it right wins. ;)

Anyway, it's my fleet setup so that everyone will know what the hell am I talking about in battle.

Fleet setup:
Task Force: 1-3 Star Destroyers, 2 Neb-B Frigates, 1 Wolfpack of 1 Corvette and 4 Gunships each. Any named Star Destroyer.

Squadron: 4-10 Star Destroyers, 2 Star Cruisers, 4 Neb-B Frigates, 2-3 Wolfpacks. May also constitute of up to five Task Forces. Megalodon commands a squadron.

Planetary Assault Fleet: 1 Star Cruiser, 2 Victory Star Destroyers, 3 Acclaimator Heavy Assault Cruisers, 2 Neb-B Frigates, 2 Lancer Cruisers, 2 Wolfpacks.

Sector Fleet/Battlefleet: 15-25 Star Destroyers + 1 Elite Star Destroyer as flagship, PLUS 3 Planetary Assault Fleets. May also consist of up to 3 Squadrons. Admiral Pellaeon's Chimaera Fleet is a sector fleet.

Super Battlefleet: 1 Super Star Destroyer, 2-3 Elite Star Destroyers, up to 50 and extending to 100 Star Destroyers, up to 20 Star Cruisers, PLUS up to 6 Planetary Assault Fleets. May also consist of 2-4 Sector Fleets. Admiral Rommel's 1st Fleet is such a fleet.

Grand Battlefleet of the Imperial Republic: 1 Sovereign II-class Star Battleship, 2 Super Star Destroyers, 10 Elite Star Destroyers, up to 150-200 Star Destroyers, up to 50 Star Cruisers, PLUS 12 Planetary Assault Fleets. May also include every single hyperspace-capable ship in Coreworlds with a weapon, upwards of 1000 ships and counting. Only the President or a member of the Masaki Royal Family (Patriarch Alex Masaki or *Prince* Daniel Masaki) may call a Grand Fleet.

** = Daniel hates being called a Prince.

Next time, I will detail each and every ship and fighter in my arsenal.
Wolf America
18-02-2005, 05:58
** = Daniel hates being called a Prince.

Lord JWolf learned that he does not like being called Prince.

I like your fleet. It is nice.

US must trust you, if you have one Sovereign II-class Star Battleship, two Super Star Destroyers, and ten Elite Star Destroyers in your fleet.
Kyanges
18-02-2005, 05:59
(OOC: Is it from an Anime? Full Metal Alchemist?)
CoreWorlds
18-02-2005, 06:06
(OOC: Is it from an Anime? Full Metal Alchemist?)
You got a cookie! It is indeed from Full Metal Alchemist! :D

Here you go. Enjoy!
http://www.cookiesfromhome.com/images/Cookies/ChocolateChipCookie_A.jpg
Corneliu
18-02-2005, 06:25
Impressive fleets. Wanna engage in wargames?
Kyanges
18-02-2005, 21:20
You got a cookie! It is indeed from Full Metal Alchemist! :D

Here you go. Enjoy!
http://www.cookiesfromhome.com/images/Cookies/ChocolateChipCookie_A.jpg

(OOC: *Eats cookie* Mmmm...chocolate chip..." lol.)
CoreWorlds
18-02-2005, 21:23
I actually use FMA as part of my Special Forces section of the military. Roy and Daniel constantly gets into lightning vs fire duels, usually ending up with Daniel fried to a crisp, :D . Oh yeah, and the twins Taylor and Jacob are Ed and Al as they were before the Accident. Taylor can manipulate fire and ice, and Jacob would be later known as the Jedi Alchemist.
Kyanges
18-02-2005, 21:35
I actually use FMA as part of my Special Forces section of the military. Roy and Daniel constantly gets into lightning vs fire duels, usually ending up with Daniel fried to a crisp, :D . Oh yeah, and the twins Taylor and Jacob are Ed and Al as they were before the Accident. Taylor can manipulate fire and ice, and Jacob would be later known as the Jedi Alchemist.

(OOC: That's pretty creative. "Jedi"-alchemist?. So like, an alchemist with force powers? O_O )
CoreWorlds
18-02-2005, 21:44
(OOC: That's pretty creative. "Jedi"-alchemist?. So like, an alchemist with force powers? O_O )
Yeah. See. There are Jedi who can manipulate things at the molecular level. Jaina made wind and heat when she was a little girl. Master Cilghal (Mon Calamari Healer) could heal. Jacen did it at the end of The Unifying Force, turning deadly poisons into harmless potions. Vergere could manipulate her tears into powerful healing medicines or poisons. And I can't discount ancient Sith alchemy too.

So basically, young Jacob is just taking the molecular-manipulation one step further into actual alchemy. and with the power boost afforded by the Force, he won't need to use transmutation circles. I'm still going to keep Equivalent exchange by exhausting him after a lot of alchemy use.
Kyanges
18-02-2005, 21:57
(OOC: Very interesting idea. I'm liking the sound of it so far. Good idea to keep the Equivilent Exchange Law as well, keeps things fair enough.)
CoreWorlds
18-02-2005, 22:03
Yeah. Thanks for the compliment.
CoreWorlds
23-02-2005, 08:11
All right, time for the Mega Fleet Stats!

Imperial Star Destroyer Mk I:
Once the mainstay of the fleet, it's being increasingly put into planetary defense, pirate duty and acting as training ships in favor of the Mk II version. But make no mistake, it's still a powerful warship capable of fighting off small fleets in a pinch.

Length: 1600 meters

Builder: Kuat Drive Yards

Crew: 35,000 (one of the reasons so few are in service today)

Weapons:
60 Turbolaser Batteries
60 Ion Cannons
10 Tractor Beam Projectors
Laser Cannons
3 Warhead Launchers (Gravmissiles)

Starfighter/lightship Squadrons (standard):
2 X-wing Squadrons
2 A-wing Squadrons
2 B-wing Squadrons
1 Assault Squadron (6 Skipray Blastboats, 6 Preybird Torpedo Boats)
Assorted other craft.

Support/Troops:
Marine Corps Division (7,500 Troops)
10 AT-ATs
25 AT-STs
25 Heavy Tanks (repulserlifts and treaded)
25 Light/Medium Tanks ("")
1 Pre-fabricated Garrison Base
250 Probe Droids

Imperial Star Destroyer Mk II:
The ship-of-the-line in the Navy, the Mk II is a formidable warship, boasting more turbolaser emplacements than it's predecesser for dedicated ship-killer capability. It is the Star Destroyer most likely to be seen on the frontlines, blasting their way through enemy fleets.

Length: 1600 meters

Builder: Kuat Drive Yards

Crew: 15,000 (much is automated nowadays, droids or utilizing powerful firewalls)

Weapons:
50 Heavy Turbolaser Batteries
50 Heavy Turbolaser Cannons
20 Ion Cannons
10 Tractor Beam Projectors
Laser Cannons
3 Warhead Launchers (Gravmissiles)

Starfighter/lightship Squadrons (standard):
2 X-wing Squadrons
2 A-wing Squadrons
1 B-wing Squadron
1 E-wing Squadron
1 Assault Squadron (6 Skipray Blastboats, 6 Preybird Torpedo Boats)
Assorted other craft.

Support/Troops:
Marine Corps Division (7,500 Troops)
10 AT-ATs
25 AT-STs
25 Heavy Tanks (repulserlifts and treaded)
25 Light/Medium Tanks ("")
1 Pre-fabricated Garrison Base
250 Probe Droids

Imperial Star Destroyer Mk III:
The newest class of Star Destroyer to have come out of Kuat, it boasts a long-range missile capability and larger weapon capability not seen in earlier models. It proved itself at the Battle of Klington, and many orders have been placed for the ship. It will be seen more commonly in battle as the Navy shifts to a more missile-minded fleet.

Length: 2200 meters

Builder: Kuat Drive Yards

Crew: 21,000

Weapons:
60 Heavy Turbolaser Batteries
60 Heavy Turbolaser Cannons
25 Ion Cannons
30 Missile/Torpedo launchers (can be set to singular or swarm mode)
15 Tractor Beam Projectors
Laser Cannons
3 Warhead Launchers (Gravmissiles)

Starfighter/lightship Squadrons (standard):
2 X-wing Squadrons
2 A-wing Squadrons
1 B-wing Squadron
1 K-wing Squadron
2 E-wing Squadrons
2 Assault Squadrons (6 Skipray Blastboats, 6 Preybird Torpedo Boats each)
Assorted other craft

Support:
No ground troops, as this is meant to be a dedicated missile battlecruiser
300 Probe Droids

Executor-class Super Star Destroyer:
The command ship of the Navy, the Super Star Destroyer boasts thousands of weapons emplacements, and shielding powerful enough to withstand an entire fleet bombardment. The Warship of the Admiral, it is the center of every Super Battlefleet, carving it's way through any enemy foolish enough to engage it.

Length: 17500 meters

Builder: Kuat Drive Yards

Crew: 100,000+

Weapons:
500 Heavy Turbolaser Batteries
500 Heavy Turbolaser Cannons
500 Ion Cannons
500 Missile/Torpedo launchers
250 Tractor Beam Projectors
Thousands of Laser Cannons
10 Warhead Launchers (Gravmissiles)

Starfighter/lightship Squadrons (standard):
4 X-wing Squadrons
4 A-wing Squadrons
3 B-wing Squadrons
3 K-wing Squadrons
3 E-wing Squadrons
3 Assault Squadrons (6 Skipray Blastboats, 6 Preybird Torpedo Boats each)
Assorted other craft
2 Wolfpacks (1 Corvette, 5 Gunships each)
May carry larger ships as well

Support/Troops:
3 Marine Corps Divisions (7,500 Troops each), making up 1 Marine Corps
30 AT-ATs
50 AT-STs
50 Heavy Tanks (repulserlifts and treaded)
50 Light/Medium Tanks ("")
3 Pre-fabricated Garrison Bases
Thousands of Probe Droids
1 Supernatural Company, 100 troops (Jedi, Alchemists, Ninjas, Wizards[Aurors; they're rather new in Coreworlds, but dead useful, too])

Sovereign-class Star Battleship:
This is the most powerful ship in the Coreworlds Navy, boasting a superlaser capable of cracking a planet's crust at full power. One is active duty and one is under construction.

Length: 20,000 meters

Builder: Kuat Drive Yards

Crew: 100,000+

Weapons:
500 Heavy Turbolaser Batteries
500 Heavy Turbolaser Cannons
500 Ion Cannons
500 Missile/Torpedo launchers
250 Tractor Beam Projectors
Thousands of Laser Cannons
5 Warhead Launchers (Gravmissiles)
1 Superlaser

Starfighter/lightship Squadrons (standard):
4 X-wing Squadrons
4 A-wing Squadrons
3 B-wing Squadrons
3 K-wing Squadrons
3 E-wing Squadrons
3 Assault Squadrons (6 Skipray Blastboats, 6 Preybird Torpedo Boats each)
Assorted other craft
2 Wolfpacks (1 Corvette, 5 Gunships each)
May carry larger ships as well

Support/Troops:
3 Marine Corps Divisions (7,500 Troops each), making up 1 Marine Corps
30 AT-ATs
50 AT-STs
50 Heavy Tanks (repulserlifts and treaded)
50 Light/Medium Tanks ("")
3 Pre-fabricated Garrison Bases
Thousands of Probe Droids
1 Supernatural Company, 100 troops (Jedi, Alchemists, Ninjas, Wizards)

Next time, I detail the other ships in my arsenal, including planetary assault!