NationStates Jolt Archive


Anyone want to do a Capital Ship RP test (FT)?

Huntaer
14-02-2005, 20:59
due to huntaer's new star destroyer line production (Huntaer Class Star Destroyer). I'm currious if someone would be willing to do an RP with me to test it out. I have the specs. if anyone needs to know what they're going against (they are still in SW specs. I know what people use, just not the conversion factors).

http://www.btinternet.com/~jmdare/IMAGES/dintsmall.jpg

Specs:

Type: Huntaer Class Star Destroyer

Manufacturer: Huntaer Ship Yards

Designation: Interdictor/Capital Starship

Length: 1,600 meters

Crew: 24,724

Troops: 5,000

Cargo Capacity: 20,000 metric tons

Consumables: 6 years

Hyperdrive Multiplier: x2

Hyperdrive Backup: x9

Speed: 10 MGLT

Hull: 3,272 RU

Shields: 6,840 SBD

Special Features: Four Gravity Well Projectors, cloaking device

Weapons: 36 Double Turbolaser Cannons, 30 Turbolaser Batteries, 20 Heavy Turbolaser Cannons, 50 Ion Cannons ,10 Tractor Beam Projectors,
6 Concussion Missile Tubes and 4 Gravity Well Projectors.

Onboard Craft: 72 TIE Series Fighters, 12 A-9 Vigilance, 5 Alpha Class XG-1 Star Wings, 15 Delta Class Dx-9 or Dx-9s Transports , 8 Lambda Class T-4a Shuttles, 1 Gamma Class Assault Shuttle and 1 TIE Shuttle Craft.
Siesatia
14-02-2005, 23:23
A test ship could be arranged, please specify what class you would like to face...

Scout
Fighter
Bomber
Anti-Capital
Frigate
Anti-Fighter Cruiser
Anti Frigate Cruiser
Anti-Cap Ship Cruiser
Destroyer
Battleship
Battleship/Carrier Hybrid (100-200 Fighters/Bombers)
Pocket Carrier (200-400 fighters/Bombers)
Mid Size Carrier (500-700 Fighters/Bombers)
Large Carrier (800-1200 Fighters/Bombers)
Dreadnought Carrier (1500-2000 Fighters/Bombers)
Siesatia
14-02-2005, 23:27
Or... if you are insane, you can match up against the Freestar IV, an Arsenal Dreadnought Ultracarrier.
Azurbajan
14-02-2005, 23:41
an Xizorian Ormi class ship can tear anything you have apart
Xessmithia
15-02-2005, 00:00
I'm up for a test.

Which would be best to face:

Hera/B-class Frigate
Cyclone/B-class Destroyer
Endeavour-class Cruiser
Fermi-class Battlecruiser
Pelican-class Assault Carrier
Halo-class Fleet Carrier
Vision-class Battleship
Bradbury-class Battleship
Cygnus-class Dreadnaught
Medusa-class Dreadnaught
Cetus-class Battle Dreadnaught
Midgard-class Monitor
Central Facehuggeria
15-02-2005, 00:02
an Xizorian Ormi class ship can tear anything you have apart

Yes, and an Executioner class light destroyer can tear your Xizorian Ormi class ship apart easliy. Moral of the story: Don't spam others' threads. If you don't have something to contribute, don't contribute at all.

Now, I'd go with Siesatia's destroyer or anti-capship cruiser if you want decent and somewhat even combat, Huntaer.
Cyrian space
15-02-2005, 01:12
So what exactly do you have in mind? Will there be rules to minimize actual damage, or is the loser expected to just eat a capital ship? Maybe the ships can be programmed to react as if they had beem damaged, even though we're firing fake ammo.
I've got my Drill class destroyer, my Delver class cruiser, and my Mole class carrier. The destroyer is basically a giant gunship, the cruiser carries lots of guns and fighters, and the carrier carries tons of fighters. I'll put up the exact specs for them later.
Siesatia
15-02-2005, 01:51
I was thinking of setting up a Holoship, maybe input the specs of his ship into it, and have the battle commence that way.
Siesatia
15-02-2005, 04:19
bump
Siesatia
15-02-2005, 18:38
Still interested?
Snake Eaters
15-02-2005, 19:33
Following a military alliance with you nation, we would most certainley like to test with you. We intend to send our latest Dauntless-class Frigate to you, stats will follow in a short while
Huntaer
16-02-2005, 01:30
OK, wow. Last time I checked, no one was interested. Now that people are interested, then yes I am still interested.

So far the following people have requested to participate:

Siesatia
Xessmithia
Central Facehuggeria
Snake Eaters

I'm interested in fighting a ship that is slightly stronger, and powerful than mine. Afterall, it does have a cloaking device, which should add to the "Surprise and Attack" senario. I don't want anything too powerful to go against the Huntaer Class Star Destroyer as it is just a "proto"-type. Huntaer ship manufacturers already beleive in Huntaer's new SD series. I'm already selling it on my store front if any are interested in buying it if the Test is rather successful.
Central Facehuggeria
16-02-2005, 01:52
I do not want to participate. I just thought it proper to put that other guy in his place. I was suggesting a few of Siesatia's ships to fight against.
Theao
16-02-2005, 02:00
I'd be intrested in having a ship compete in the test if that's ok. It's called an AlphaSynth and is the size of a corvete with the fire power of heavy capital ship.
Huntaer
16-02-2005, 02:12
I do not want to participate. I just thought it proper to put that other guy in his place. I was suggesting a few of Siesatia's ships to fight against.

Thanks for the suggestion. (That guy does need to know his place. If he thought of waging war against a G.E. member, he'd be massacured by the G.E.).

Theao: Ahh. I suppose it would be ok. I still need a responce from the others.
Siesatia
16-02-2005, 02:18
What kinda ship do ya wanna fight? Im curious....

EDIT: Oh, and my ships have cloaking devices too...
Siesatia
16-02-2005, 02:20
I do not want to participate. I just thought it proper to put that other guy in his place. I was suggesting a few of Siesatia's ships to fight against.

GASP!!! CF, are you reccomending a Xeno Nation>?!?!?! Now I know the world is going to end... =P j/k
Huntaer
16-02-2005, 02:26
What kinda ship do ya wanna fight? Im curious....

EDIT: Oh, and my ships have cloaking devices too...

I'm definatly interested in doing a RP test with you. As you suggested earlyer, we could do this as a kind of "Holo" test. Same goes for everyother nation who wishes to test against me.

EDIT:
I definitly know that:
Siesatia
Snake Eaters
Cyrian space
Xessmithia
Theao

Listed ships to go against my new "Proto" type.
Snake Eaters
16-02-2005, 12:31
Heres my ships stats:

Name: Mighty Leviathan
Class: Dauntless
Classification: Frigate
Length: 3km
Width: 2.5km
Depth: 2.5km
Hull Construction: Adamantium, Titanium
Gross Mass (tonnes): 800,000
Crew Complement: 10000 regular
Support: 2 Companies of Colonial Marines(600), Division of Rangers (30,000), x20 LightningSword Drophips (30 men in each), x200 Cobra-class Interceptors
Weapons: Quantum Torepedoes, x 40 Phaser Banks, Orbital Cannons, x50 Lascannon emplacements
Defence: Void Shields, Cloaking Device, Ablative Armour
Description: The most common form of large ship seen in the Snake Eaters fleet, it is most commonly used by Vice-Admirals directing their fleets. This latest production model, Mighty Leviathan represents the pinnacle of space-faring technology. With the latest in computer technology, the binary system abolished, replaced with self-replicating nanites (liberated from Borg battles and modified) to transport vast amounts of data at speeds vastly superior to the old binary. Capable of fighting Emperor battleships and winning, this ship is among the pride and joy of the Snake Eater Navy

OOC: Just wondering, I have heard plenty about graphic rendering programs, could someone give me some pointers as to where I can get one online, it would be great help to me
Xenonier
16-02-2005, 13:02
OOC: Admittedly I can't do this. Don't get me wrong, it's not that I want to, but my ships of equivalent size would nuke your Destroyer in a second or two. It's be a lot fairer if my ships were tested against Super Star Destroyers. They are that powerful for their size.

I'd be willing to test it's effectiveness against squadrons of fighters, frigates or gunships (Corvettes) however.
Wetland
16-02-2005, 14:32
OOC:
I would be interested in testing out my own battleship on yours as well. The Jupiter B battleship is rather old and not as advanced as some of my other ships but I would like to see how she would fair these days against the battleship of another nation.
Huntaer
16-02-2005, 22:41
OOC: Admittedly I can't do this. Don't get me wrong, it's not that I want to, but my ships of equivalent size would nuke your Destroyer in a second or two. It's be a lot fairer if my ships were tested against Super Star Destroyers. They are that powerful for their size.

I'd be willing to test it's effectiveness against squadrons of fighters, frigates or gunships (Corvettes) however.

If ships that size can take on a Super Star Destroyer, then that would be considerable godmod (no offence), unlesss they were 40k related ships, which is another story. Your economy and military budget couldn't stand holding alot of those ships even if you made them.

I'd be intrested in having a ship compete in the test if that's ok. It's called an AlphaSynth and is the size of a corvete with the fire power of heavy capital ship.

Theao, if a ship that size has the firepower of a capital ship, it would be impossible. Any idea how much energy that would take up? A lot. That is why most capital ships are 800 meters plus. In otherwords, a godmod.
Not to mention you are just starting out, your budget can't support it, and your economy sucks (no offence, but an imploding economy can't even produce it's own ships well. Why do you think the russians lost the Cold War?).

Anyhoo, I'm gong to conduct several test series. If I pass with 70% or higher, then the Huntaer Class Star Destroyer will be declared successful.
I want to go against more realistic nations that don't use godmoding to help their armies. I have done that, but I've reduced my fleet and army to a more realistic size.

I will be conducting the tests with the following people in the order they requested:

Siesatia
Xessmithia
Cyran Space(?)
Snake Eaters
Wetland

I don't mind what ships you use for the test, just so long as it isn't going to be like a Super Star Destroyer vs. a tie type senario.
Theao
16-02-2005, 22:50
ooc: A: I have a strong economy
B: It only has a crew of 1
C: Having the fire power of a cap ship doesnt necissarily mean that it has as many weapons just that it can engage it on aproximately equal terms. It is far faster then any other ship in our database and more manuverable than any but the absolute elite fighters. It can combat far hevier ships because of it's speed, manuverablility and computer systems.
D: Lastly we only have 1 and its fairly new (basically its been in service for less than 6 months)
Snake Eaters
16-02-2005, 22:50
If ships that size can take on a Super Star Destroyer, then that would be considerable godmod (no offence), unlesss they were 40k related ships, which is another story. Your economy and military budget couldn't stand holding alot of those ships even if you made them.



Theao, if a ship that size has the firepower of a capital ship, it would be impossible. Any idea how much energy that would take up? A lot. That is why most capital ships are 800 meters plus. In otherwords, a godmod.
Not to mention you are just starting out, your budget can't support it, and your economy sucks (no offence, but an imploding economy can't even produce it's own ships well. Why do you think the russians lost the Cold War?).

Anyhoo, I'm gong to conduct several test series. If I pass with 70% or higher, then the Huntaer Class Star Destroyer will be declared successful.
I want to go against more realistic nations that don't use godmoding to help their armies. I have done that, but I've reduced my fleet and army to a more realistic size.

I will be conducting the tests with the following people in the order they requested:

Siesatia
Xessmithia
Cyran Space(?)
Snake Eaters
Wetland

I don't mind what ships you use for the test, just so long as it isn't going to be like a Super Star Destroyer vs. a tie type senario.

My economy can easily support the Mighty Leviathan. And, having fought alongside me, you know I don't godmod
Huntaer
16-02-2005, 22:53
My economy can easily support the Mighty Leviathan. And, having fought alongside me, you know I don't godmod

I know you don't. you have a larger budget than I do, so you can support it.
Snake Eaters
16-02-2005, 22:57
I know you don't. you have a larger budget than I do, so you can support it.
Gdgd, just clearing up some points. lol. Looking forward to the tests
Huntaer
16-02-2005, 22:57
ooc: A: I have a strong economy
B: It only has a crew of 1
C: Having the fire power of a cap ship doesnt necissarily mean that it has as many weapons just that it can engage it on aproximately equal terms. It is far faster then any other ship in our database and more manuverable than any but the absolute elite fighters. It can combat far hevier ships because of it's speed, manuverablility and computer systems.
D: Lastly we only have 1 and its fairly new (basically its been in service for less than 6 months)

Your Economy is Imploded. Your civil rights are "Exelent" and Political Freedoms are " Very Good." Not economy.

Second, you never mentioned you only had one. You just said it can take out capital ships. Theo: I'd be intrested in having a ship compete in the test if that's ok. It's called an AlphaSynth and is the size of a corvete with the fire power of heavy capital ship.
Now that you told me reasons C, and D, it's more acceptable. So, I'll edit my list and add you in. Make sure you get your thoughts all down so others can understand you (God only knows how many times I've done that myself). If you stated C and D before, I wouldn't of had a problem.
Siesatia
16-02-2005, 23:02
Hmmm..... I need to know what kind of ship you want to fight... Since my ships range from the Anti-Cap Cruiser, to the Arsenal Dreadnaught Freestar IV Ultracarrier Class...
Theao
16-02-2005, 23:03
ooc:where are you getting your info for my nation because I have
Civil Rights: Some
Economy: Strong
Political Freedoms: Below Average
not:
Your Economy is Imploded. Your civil rights are "Exelent" and Political Freedoms are " Very Good." Not economy.

My info comes from the Jennifer Goverment site.
Huntaer
16-02-2005, 23:12
Hmm. That is weird. I'm useing http://www.sunsetrpg.com/nsxmlparser.php
EDIT: Problem solved. I guess it's just the one I'm useing. I checked your economy from NS. Sometimes I wonder if some of the other economy calculators have bugs, and tell you different thing.
Theao
16-02-2005, 23:16
ooc:http://www.nseconomy.thirdgeek.com/nseconomy.php?nation=theao
for my nation
http://www.nseconomy.thirdgeek.com/nseconomy.php?about=1
general
and my Law & Order budget is also defence
Industrial Experiment
16-02-2005, 23:20
Well, I'm just finishing up designs for a new battlecruiser class to replace the centuries old Hammer class. No Leviathan's (as they are known in the R&D department) have been constructed yet. In fact, none have been ordered, as almost all our material resources are concentrating on either Beta Project, The Republic Project, or the modernization of the Goliath dreadnoughts.

Still, the ship design itself is finished and I would not mind feeding it through a holo-projector...providing you immediately deleted all records of it and made sure none of your techs ever got a glance at the design.

ULTRA UBER SECRET "YOU AIN'T SEEN NOTHIN'!" IC

Leviathan Class Battlecruiser (Designation: SBC-15A)


Length: 2800 Meters

Beam: 800 Meters (Horizontal)
500 Meters (Vertical)

Armament:
2 Heavy Tubule Anti-Matter/Matter Reactionary Cannon
6 Heavy Anti-Matter/Matt Reactionary Cannon
1 Extra Long Light Tubule Anti-Matter/Matter Reactionary Cannon
60 Focused-Beam Plasma Cannon
90 Heavy LASER Cannon
200 Variable Missile Launcher
350 Variable Geometry Over-sized HCE Cannon

Fighter Wing:
2 SGB-22/B Claw Assault Gunboat

Engine:
2 Mammoth Fusial Bank
2 Medium Fusial Bank
1 Titan Fusial Bank
1 Spurt Jump Engine

Power:
2 Anti-Matter/Matter Reactor

Average Fleet:
4-6

http://a.1asphost.com/Plushie/Leviathan.PNG
Huntaer
16-02-2005, 23:30
Theo: Actually, the Law & Order doesn't really do anything. It just tells you how strong your police force is. Your "Defence" is what matters. Beleive me, I have friends who have been playing NS longer than both of us have.

I.E. : Nice Ship design.

I'll add both of you to the List.

New list:
Siesatia
Xessmithia
Cyran Space(?)
Snake Eaters
Theo
Wetland
Industrial Experiment
Huntaer
16-02-2005, 23:43
I think I have enough testers to start the RP, with or without Cyran Space.

Siesatia, will you be willing to do your test now? I want to test mine against your equivilent. Just give me the Specs. and a pic(optional, though it adds to the fun of knowing what your're up against).

This Rp will be with me and Siesatia alone. Same will be for everyone else.
Siesatia
17-02-2005, 00:30
http://img.photobucket.com/albums/v347/UthRptr2/devast.jpg

Devastator Class Anti-Cap Ship Cruiser

756 Metres long
137 Metres Wide
76 Metres High

Power: Temporal Impellor

Armor: Tritanium/Trinium/Viranium Alloy: 12 feet thick

Shields: Multi-Layer Multiphase Temporal Shields

Weapons:

1 Main Cannon: Level 15 Temporal Disruptor (On Top)
1 Skipper Missile Launcher (Top):Temporal Infused Anti-Matter/(CLASSIFIED)
Anti Capital Ship Torpedo launchers (Wings): Many
Point Defence Cannons: Many
10 Level 15 Temporal Disruptors: Rear, Front, Bottom, Port, Starboard.
Cyrian space
17-02-2005, 01:10
good thing I saw this before you counted me out!
I'll enter in the recently designed Channeler class Battleship.
http://www.iuploads.com/uploads/caae19b335.png (http://www.iuploads.com)
1 Xenon cannon
4 massive plasma cannons
10 large plasma cannons
80 medium plasma guns
200 plasma turrets
hanger space for three hundred fighters
Carbonic alloy armor (gives metal the hardness of diamonds)
Force shields
length: 4000 meters

Wormhole drive capable of a space/travel ratio of 1/20, allowing for 20X lightspeed. (note, if this speed is a godmod tell me, I'm not sure what multiple of lightspeed is considered "Fast")

If there are any other specifications you guys need, please tell me!
Huntaer
17-02-2005, 04:11
Yes good thing. I was ready for the beginning of the tests. I'm actually glad you responded.
Huntaer
17-02-2005, 04:14
Siesatia, are you able to start to post if I created an RP thread just for the two of us? OOC: BTW, cool ship.
Siesatia
17-02-2005, 04:28
I am ready...
Xenonier
17-02-2005, 10:20
OOC: In my humble opinion, I think i've made enough sacrifices to accmodate for it. My nation relies on Frigates (250m) to do most grunt-work, and the numbers of capital ships is relatively small. I'm still working out exact numbers, and am happy for suggestions on what it should be.

Now, when one takes into account Xenonier is a Protectorate and therefore controls, but does not govern many planets, it means my forces are spread terribly thin. It also means I can't commit massive forces to a battlezone, and must always keep a higher proportion of my forces back to assist those planets I guard that can't help themselves.

Godmodding isn't just determined by numbers and ship power. I've deliberately left a gaping hole in my nation, a deliberate weakness that others can exploit to compensate for the fact my destroyers can waste capital ships of almost any size. There aren't many of them, and in the 360 Degrees world of space, that's a very useful advantage. True, my Destroyers could take on a Super Star Destroyer (By Super Star Destroyer, I mean the 2.6 km long ones, not the 11 km long ones, that would be a difficult battle but in your favour) but you could have an entire fleet of around 30 ships move in, pound the destroyer and it's escorts to scrap, suffer one or two losses and move out while backup arrived. Plus, as I am communist, Ship construction is slow but I can support a large military - I just have to build it. I'm working on some Rp's in which I find financial backers so I can justify a large shipbuilding programme.

As for firepower wise, I use technology based around Quantum and Singularity weapons. My factbook, when completed, should give significant details on weapons.
Snake Eaters
17-02-2005, 11:05
Do u reckon it would be better to have a seperate, IC thread for the testing, and use this as sign-up?
Huntaer
17-02-2005, 14:49
Snake eaters, that is basically what I'm doing.
Huntaer
17-02-2005, 14:56
OOC: In my humble opinion, I think i've made enough sacrifices to accmodate for it. My nation relies on Frigates (250m) to do most grunt-work, and the numbers of capital ships is relatively small. I'm still working out exact numbers, and am happy for suggestions on what it should be.

Now, when one takes into account Xenonier is a Protectorate and therefore controls, but does not govern many planets, it means my forces are spread terribly thin. It also means I can't commit massive forces to a battlezone, and must always keep a higher proportion of my forces back to assist those planets I guard that can't help themselves.

Godmodding isn't just determined by numbers and ship power. I've deliberately left a gaping hole in my nation, a deliberate weakness that others can exploit to compensate for the fact my destroyers can waste capital ships of almost any size. There aren't many of them, and in the 360 Degrees world of space, that's a very useful advantage. True, my Destroyers could take on a Super Star Destroyer (By Super Star Destroyer, I mean the 2.6 km long ones, not the 11 km long ones, that would be a difficult battle but in your favour) but you could have an entire fleet of around 30 ships move in, pound the destroyer and it's escorts to scrap, suffer one or two losses and move out while backup arrived. Plus, as I am communist, Ship construction is slow but I can support a large military - I just have to build it. I'm working on some Rp's in which I find financial backers so I can justify a large shipbuilding programme.

As for firepower wise, I use technology based around Quantum and Singularity weapons. My factbook, when completed, should give significant details on weapons.


Again, if people just state small sencences that aren't clear, assumptions are made. To your question on what your number should be, I would suggest that you have ships in the high thousands (roughly around 8-10 thousand. I'd limit capital ships to maby 700-1,300) considering you've been on alomst as long as I have (yes, you also joined Nov '04, like me, we just don't know the exact date). I won't call godmods if people explain their justifications for their ship sizes or tech well.
Snake Eaters
17-02-2005, 15:06
Snake eaters, that is basically what I'm doing.

OK,OK, dont bite my head off, lol. In reference to your point about numbers on board ships, I can take more because I am a larger nation, but quite some way. Although my ship is larger, I am thinking of downsizig it by some way, down to about 2.5 km, Its a bit large for a friagte, looking at it

Just wondering, I have heard plenty about graphic rendering programs, could someone give me some pointers as to where I can get one online, it would be great help to me
Siesatia
17-02-2005, 18:43
Huntaer, I posted sometime last night, and bumped it up for ya...
Xessmithia
18-02-2005, 09:56
Here's my vessel.


Medusa-class Dreadnaught

http://img.photobucket.com/albums/v422/Xessmithia/Monitor1a.jpg

Dimensions:
Length - 1600 m
Beam - 629 m
Height - 229 m
Mass - 184.4 million metric tons

Armaments:
- 200 Heterodyne PDF Laser turrents
-- 200 terajoules/ 2000 terawatts

- 30 internal missile/torpedo tubes
-- magazine of 800 Mk.II Type V Preserver Missiles
-- magazine of 800 Class D Ragnorok Missiles
-- Magazine of 1200 Class C Ragnarok Missiles
-- Magazine of 200 Type V Nemesis torpedoes
-- Magazine of 200 Class A Induction missiles, 100 teraton yield

- 10 external missile racks
-- magazine of 200 Class E Ragnorok Missiles
-- magazine of 150 Class F Ragnorok Missiles
-- magazine of 75 Class G Ragnorok Missiles
-- magazine of 50 Class B Induction missiles, 250 teraton yield

- 4 super heavy missile racks
-- magazine of 30 Class H Ragnorok Missiles
-- magazine of 10 Class C Induction warheads, 500 teraton yield

Armor:
- 1000 mm WUC
-- 12,000 mm RHA equivalent

Energy Shields:
- 3 Class 8 NPA shield generators
-- 500 exajoule/1500 exawatt overload rating per generator

Powerplant:
- 5 standard Icefire-1000 reactors

Performance:
- standard accel, 375 gravities
- max for 30 seconds, 500 gravities
- rotation rate, 70 degrees/second
- endurance
-- 3 year non-combat operations w/o refueling
-- 128 hours combat operations w/o refueling
-- 10 year supply of life-support and rations w/o replenishment


Drives:
-Sublight
-- 18 Daybreak NPA thrusters
-- 75 Nightfall emergency fusion rockets

-FTL
-- Gen 5 TCG drive, 150 ly/hour

Sensors:
- full spectrum active/passive scanner
- tachyon active/passive early warning scanner
- tachyon mass detector, range 6.9 AU

Stealth:
- complete SCFC
- Gen 3 ECM/ECCM

Crew:
- 1800
-- 400 officers, 1400 enlisted
Xenonier
18-02-2005, 10:37
OOC:Huntaer, my fleet works out at being around 40 Destroyer class and up ships, 900 frigates and around 1500 Corvettes, and 4000 fighters.

I'm keeping the size down as much as I can to avoid my fleet rolling over anything it encounters without a care in the world.

IC: Anyway, onto ships you could fight. Carriers my my fleet are normally fitted with cloaking generators and fly directly under the enemies nose, disgorging swarms of fighters and corvettes the moment their back is turned. For the most Part, XEnonian ships don't require refuelling, but Carriers perform major repairs (Ie, unstable reactors, Repairing massive fueselage damage) that would take far long under the guise of rescource collectors. Replacements of destroyed ships are built here, or are built through orbital and Undeground Shipyards on Xenon. It also has extremly heavy firepower, shielding, but moves rather slowly. It is also rather small for ships in my fleet, but that is the point.

"Rennaisance" Battle Carrier.

1.2 Km long
125 Km wide.
60 Km

Speeds -
75 Degrees per second,
500 km/hour.

Armour - Compressed Neutronium Nanarmour, 10 Metres thick.

Shielding - Anti Missile Systems, Quantum Shields, PDS batteries.

Firepower.

85 PDS batteries (4X4 Gun, rapid fire)

4 Quantum Torpedo Tubes.

4 Double Barrelled Quantum Cannons.

40 Heavy Quantum Laser Batteries (Turreted)

Ship Capacity.

150 Raptr Inteceptors, 30 Viper Gunships.

Crew. Loaded, with options for boarding parties and full detachement of securuty personell and pilots.

1000

Without.

600
Huntaer
18-02-2005, 23:45
OOC: I wouldn't make my fleet that small, you should have larger numbers, or is it because your ships are powerfull so you don't need a lot of them?.

I'm going to add you onto the list.
Xenonier
19-02-2005, 10:04
OOC: I wouldn't make my fleet that small, you should have larger numbers, or is it because your ships are powerfull so you don't need a lot of them?.

I'm going to add you onto the list.


OOC The reason being the Latter, and that my nations background is to focus on the construction of massive orbital defence grids around their galaxy before they actually build ships. Secure their perimeters and then buidling inwards, so-to-speak.
Hakurabi
19-02-2005, 12:53
When you make the thread, could you post a link here?

Anyway...

I'm going to try out some new speciality ships.

"Saboteur" class Specialist Frigate

A small frigate sized ship that fires armour piecing shells. Has strong hyperwave transmission capabilities.

The shell itself is, in fact, a delivery system. It contains, in its core, a large number of nanobots equipped with fullerene saws. What happens, is that when the shell penetrates the interior, and breaks open, several trained crewmembers on the ship use the nanobots to seek out and destroy reactor exhaust and intake pipelines and bore holes in life support systems, along with any other important devices, such as control systems and AI power supplies.

"Lightbringer" class Mirror Frigate

This frigate uses highly specialised weaponry, though very destructive in pods.

It has a colossal diamond mirror, 1km square in size, and reflects raw sunlight onto the ship in question. The sunlight, undiluted by planets, actually is capable of producing enormous amounts of heat if concentrated.

"Anttoaster" class Lens Frigate

Often seen with Lightbringers, these giant lenses (with cover for travel, like the Lightbringers) concentrate reflected sunlight onto a given spot on the enemy armour.

"Cracker" class Anti-Shield Frigate

Uses directed energy dissipators to cause shields to waver, and subsequently weaken, but is totally useless against anything else, save maybe high-charge energy weapons (*cou-deathstar-gh*).
Huntaer
19-02-2005, 18:52
OOC The reason being the Latter, and that my nations background is to focus on the construction of massive orbital defence grids around their galaxy before they actually build ships. Secure their perimeters and then buidling inwards, so-to-speak.

Interesting.