Huntaer
07-02-2005, 02:39
Rules
Competing Factions/nations:
Star Trek:
Federation/Star Fleet:
The Fedral Union
Borg:
New Endenia
Romulans:
The Phoenix Milita
East Coast Federation
Species 8472:
Neo Cannen
40k:
Imperium of Man:
The Infinite Crucible: Imperial Guard
Falcania=Blood Angels
Gronde=Space Wolves
Venerable Artemus=Inquisiton
Dark Eldar:
McLeod03
Tau:
Rinceweed
Pantycellen??
Upper Xen
Chaos Hordes:
Chronosia= Chaos Marines
Christoniac= Chaos Marines
Tyranids:
The Infinite Crucible
Branada
Kingkrispy
Star Wars:
Old Republic/Jedi:
Free Eagles
Galactic Empire:
Stellar Nations
Soviet leaders
Sith Empire:
Huntaer
O.K.! Now that there are enough nations, I’ve finnaly gotten around to the rules.
how to determin your fleet/army (if you haven’t already, I’ve extended the deadline to wednesday):
EDIT:
Determining your army:
Your army is determined by the # your faction's cannon #. It should make an interesting plot.
Treaties:
here is an interesting part that will help determine the outcome of battles for this RP. If a faction wishes, he/she may choose to sign a treaty with a faction from the other universe to help for universal domination. These would be the most likely treaties signed by the other universes: Chaos Marines/Borg/Necrons. Tau/Feds./Republics(either the old, or new) G.E./S.E./IoM, and so on. Of course, these would be the most likely signed alliances. There could be unique and unusual treaties signed by the most unlikely factions.
Universal Alliances:
All of the Factions within the 40k, ST, or SW universes are allied with each other. Of course there are always acceptions.... A faction may decide to betray a faction within their own universe and set up their own little skirmish/war. Again they create their own battles/skirmishes.
Boarding an enemy ship:
Here is where there are a set amount of troops. For the troops defending the ship, you will have what the amount of troops your ship is entitled to hold. The offensive ship that has boarded the defensive ship will have whatever amount of ships the boarding ships holds. EX: Sovereign SD: ~130,000 troops, Tie boarding craft: 14 troops.
Trading/stealing Tech.:
O.K., here is a difficult area (I know U.X.. is looking at this part). You may trade or steal technologies for your advantage. If the Faction of interest has tech you would like, you may try to negotiate with the faction of interest if they wish, and trade tech. Or if you wish to declare “War” (skirmish) on the Faction, you may have it as a part of the rules that the victors of the battle could takeover the... well.... losers of battle’s tech (if somehow, you manage to overcome your enemies tech.), and reproduce it for your faction, and only for the faction in this thread. If you are a MT nation, and are using this RP, you WILL NOT USE TECH THAT YOU STOLE/TRADED FROM THIS RP! As a part of the story, the Q and Gods from 40k mutually agree to erase everyone’s minds in the end from all three universes.
Battles:
There will be several major battles, as well as skirmishes (the individual factions set up their own Skirmishes).
The First of the Universal battles will be within the ST universe. (Again, NO Q!!)
These areas will be the locations of the battles in the following order:
Battle for ST Earth: This will determine whether or not the Fed’s will participate in the upcoming battles.
ST Alliances: Feds, Borg, Romulons (I wouldn’t be surprised if they were already allied with the Feds, after the events in Nemesis), Dominion, and Species 8472.
On Defensive line: 8472, Romulons, Feds.
On Offense: Dominion, Feds, Borg
The 40k and SW universes are allied, unless someone wishes to do a skirmish against a SW or 40k universes, which the ST factions can’t participate, they are preparing for the battle ahead.
Defensive line: Galactic Empire (Stellar Nations), Sith empire, IoM(Blood Angels, Inquisiton), Dark Eldar, Chaos Marines (Chronosia), Tau (Upper Xen)
Offense: Galactic Empire (Soviet leaders), Old Republic/Jedi, Tyranids (Branada,Kingkrispy), Chaos Marines(Christoniac), Tau(Rinceweed), IoM(Space Wolfs, Imperial Guard).
Scourging of Remus and Romulous:
Here will determine whether or not the Romulons will continue to fight.
Depending on the results of the last game, the defensive and offensive lines stay the same, except the Romulons play as both the Defensive and Offensive. The Feds play as defensive.
Battle of the Dominion: Here will determine whether or not the Dominion continue to fight on, or disappear from the RP. The Set up is the same as before, except the romulons play as defense.
Borg Space: “We Are the Borg. Lower your shields and surrender your ships. We will add your biological and technological distinctiveness to our own. Your Culture Will Adapt to survice us. Resistance, is Futile.”
The Final Battle of ST Space, in the borg space of the Delta Quadrant. Here the set up is the same as before, except that the borg play as both offensive and defensive. Romulons play as offensive. Feds play as offensive (that is, if both survive the first two campaigns). If the ST Factions loose at this campaign, then ST will be out of the RP Perminatly. NO WHINING IF YOU LOOSE (C’MON MAN! THAT IS SO NOT F*CKING FAIR!). NO SORE WINNERS IF YOU WIN (Ex: Nyah, Nyah! I win, You Loose! HA, HAHA,HA HA, HAA HAA!)
Competing Factions/nations:
Star Trek:
Federation/Star Fleet:
The Fedral Union
Borg:
New Endenia
Romulans:
The Phoenix Milita
East Coast Federation
Species 8472:
Neo Cannen
40k:
Imperium of Man:
The Infinite Crucible: Imperial Guard
Falcania=Blood Angels
Gronde=Space Wolves
Venerable Artemus=Inquisiton
Dark Eldar:
McLeod03
Tau:
Rinceweed
Pantycellen??
Upper Xen
Chaos Hordes:
Chronosia= Chaos Marines
Christoniac= Chaos Marines
Tyranids:
The Infinite Crucible
Branada
Kingkrispy
Star Wars:
Old Republic/Jedi:
Free Eagles
Galactic Empire:
Stellar Nations
Soviet leaders
Sith Empire:
Huntaer
O.K.! Now that there are enough nations, I’ve finnaly gotten around to the rules.
how to determin your fleet/army (if you haven’t already, I’ve extended the deadline to wednesday):
EDIT:
Determining your army:
Your army is determined by the # your faction's cannon #. It should make an interesting plot.
Treaties:
here is an interesting part that will help determine the outcome of battles for this RP. If a faction wishes, he/she may choose to sign a treaty with a faction from the other universe to help for universal domination. These would be the most likely treaties signed by the other universes: Chaos Marines/Borg/Necrons. Tau/Feds./Republics(either the old, or new) G.E./S.E./IoM, and so on. Of course, these would be the most likely signed alliances. There could be unique and unusual treaties signed by the most unlikely factions.
Universal Alliances:
All of the Factions within the 40k, ST, or SW universes are allied with each other. Of course there are always acceptions.... A faction may decide to betray a faction within their own universe and set up their own little skirmish/war. Again they create their own battles/skirmishes.
Boarding an enemy ship:
Here is where there are a set amount of troops. For the troops defending the ship, you will have what the amount of troops your ship is entitled to hold. The offensive ship that has boarded the defensive ship will have whatever amount of ships the boarding ships holds. EX: Sovereign SD: ~130,000 troops, Tie boarding craft: 14 troops.
Trading/stealing Tech.:
O.K., here is a difficult area (I know U.X.. is looking at this part). You may trade or steal technologies for your advantage. If the Faction of interest has tech you would like, you may try to negotiate with the faction of interest if they wish, and trade tech. Or if you wish to declare “War” (skirmish) on the Faction, you may have it as a part of the rules that the victors of the battle could takeover the... well.... losers of battle’s tech (if somehow, you manage to overcome your enemies tech.), and reproduce it for your faction, and only for the faction in this thread. If you are a MT nation, and are using this RP, you WILL NOT USE TECH THAT YOU STOLE/TRADED FROM THIS RP! As a part of the story, the Q and Gods from 40k mutually agree to erase everyone’s minds in the end from all three universes.
Battles:
There will be several major battles, as well as skirmishes (the individual factions set up their own Skirmishes).
The First of the Universal battles will be within the ST universe. (Again, NO Q!!)
These areas will be the locations of the battles in the following order:
Battle for ST Earth: This will determine whether or not the Fed’s will participate in the upcoming battles.
ST Alliances: Feds, Borg, Romulons (I wouldn’t be surprised if they were already allied with the Feds, after the events in Nemesis), Dominion, and Species 8472.
On Defensive line: 8472, Romulons, Feds.
On Offense: Dominion, Feds, Borg
The 40k and SW universes are allied, unless someone wishes to do a skirmish against a SW or 40k universes, which the ST factions can’t participate, they are preparing for the battle ahead.
Defensive line: Galactic Empire (Stellar Nations), Sith empire, IoM(Blood Angels, Inquisiton), Dark Eldar, Chaos Marines (Chronosia), Tau (Upper Xen)
Offense: Galactic Empire (Soviet leaders), Old Republic/Jedi, Tyranids (Branada,Kingkrispy), Chaos Marines(Christoniac), Tau(Rinceweed), IoM(Space Wolfs, Imperial Guard).
Scourging of Remus and Romulous:
Here will determine whether or not the Romulons will continue to fight.
Depending on the results of the last game, the defensive and offensive lines stay the same, except the Romulons play as both the Defensive and Offensive. The Feds play as defensive.
Battle of the Dominion: Here will determine whether or not the Dominion continue to fight on, or disappear from the RP. The Set up is the same as before, except the romulons play as defense.
Borg Space: “We Are the Borg. Lower your shields and surrender your ships. We will add your biological and technological distinctiveness to our own. Your Culture Will Adapt to survice us. Resistance, is Futile.”
The Final Battle of ST Space, in the borg space of the Delta Quadrant. Here the set up is the same as before, except that the borg play as both offensive and defensive. Romulons play as offensive. Feds play as offensive (that is, if both survive the first two campaigns). If the ST Factions loose at this campaign, then ST will be out of the RP Perminatly. NO WHINING IF YOU LOOSE (C’MON MAN! THAT IS SO NOT F*CKING FAIR!). NO SORE WINNERS IF YOU WIN (Ex: Nyah, Nyah! I win, You Loose! HA, HAHA,HA HA, HAA HAA!)