NationStates Jolt Archive


ElectronX Releases Missile Boat to the Public(Sorry FT only)

ElectronX
03-02-2005, 20:55
After many years of service Electrons X004-X Missile Boat series has been retired from official military service and is now being released for public purchase.

http://img3.imagevenue.com/loc137/a4c_Missile_Boat.PNG

Name: Missile Boat
Series: X004-X Series
Specifications:
Top Speed With Missile Attachment: 140 MPS (Meters Not Miles)
Top Speed Without Missile Attachment: 320 MPS
General Cruise Speed: 80 MPS
Maneuverability With Missile Attachment: Turning Rate of 10 MPS
Maneuverability Without Missile Attachment: Turning Rate of 40 MPS
Weight With Missile Attachment: 15-20 Metric Tons
Weight Without Missile Attachment: 2-3 Metric Tons
Armour: 2mm Thick Type D
Shielding: None, But Type E shielding of any kind may be added at the expense of Speed.
Weaponry: Capable of carrying 4 of any type of small to medium warhead. Only one type of warhead is being released, the Thunder-Head, other missiles may be added in its place if so desired.

History:About 100 years ago when tensions were high with a powerful pirate cartel, the former leader of ElectronX decided the military needed a weapon capable of delivering devastating damage to enemy capital ships outside of bombers, which were slow, had high heat signatures, were easy to spot from a parsec away, and their limited armaments .

So development started on a new ship capable of out performing a standard bomber in assaults on capital ships; Which a bomber was not designed for.
However problems began to arise, creating a brand new ship design from scratch is hard enough, but starting from scratch and having absolutely no idea where to start, or what design would even begin to work in tests makes it almost impossible. But then there was a breakthrough made by Junior Weapons Analyst Darion List, who later became Chief Weapons Designer of the Empire because of breakthroughs made such as this.

Darion began looking into the project about a year into its development, the extremely slow pace and lack of any results peaked Darions curiosity to the point where he began to independently design the ship, without anyones knowledge however. Darion had as much trouble as the scientists and designers were with all of their high tech equipment and near unlimited funds; All seemed impossible until one day Darion began to stare at the ships in the Dry dock at Tempus Pi-13...

Darion sat staring, hunched over with his head resting on the palms of his hands, wondering, "How can we even begin to develop this thing if we cant even find something close to a suitable design to start out with!?" When something caught his eye, it was nothing spectacular mind you, atleast its not if your just looking at it as a normal ship; not the platform for a new military ship design.

What Darion saw was a typical freight boat, a cockpit module with a powerful engine and great maneuverability that's designed to attach to small freight platforms and carry the freight were ever it needs to be, after that it can detach and move on to the next platform. With their great agility and speed they were highly efficient in carrying small freight then large lumbering freighters.

Darion then based the design of the new ship on two things, One: The detachable cockpit module, and Two: the detachable platform. With these two things in mind he went to the halo works and had the basic design for the ship after two weeks of trail and error. The ship could attach and detach to a platform carrying up to four of any kind of small to lower-medium warheads faster then most bombers of its size, it was more maneuverable, could carry more warheads, and had a smaller heat signature at the expense of shielding and Armour.

When field tested the ship was all but a disaster, the engines were either to small or to large, if to small the ship couldn't move fast enough, if to large the ship would be ripped apart. However the empires leader was willing to give Darion one final shot. With this last chance Darion choose a large but newly developed engine that had shifts similar to the old planetary vehicles that were made about 500 years ago at that time, The ability to shift meant the pilot could gradually move up or down speed settings without the ships stalling or being ripped apart.

The ship performed above and beyond all expectations, once the ship got at its top speed and within range of the target ship, the engines on the missiles were fired while still attached to the platform. This gave the ship even more speed at the cost of agility, This sudden boost of speed is enough to throw off most targeting computers and enemy interceptor missiles.

Once within sufficient range the ship would detach the missiles from the platform, and then once they were clear, the pilot would detach from the platform. With this speed boost and maneuverability gained from detaching from the platform and missiles, the ship would be able to return safely while the missiles were hitting its target.

The only problem now was finding a suitable missile for the ship to carry. After a week of debate one was finally chosen; The Thunder-Head. The Thunder-Head was not new, but because no ship designed could make good use of the missile, it was still treated as a prototype. Bombers were only able to carry 2 at most and that wasn't enough to do enough damage. Even in massive bomber squads the amount of bombers shot down trying to carry these massive missiles did not compensate for the damage done with those missiles that were fired off.

Darion convinced the leader of the empire and the weapons designers that the Thunder-Head would be the perfect standard missile for this new ship, It was capable of carrying four of them and their speed and maneuverability kept many of them from being shot down like the typical bomber.

finally a real test, the Pirate Cartel that had been threatening the empire was heading to the capital for an invasion with a strong force, they had more fighters and ships available at the time because of the amount the empire had lost after a decade of war with a neighboring empire. two-hundred of the new ships were deployed on that day, fully loaded down with Thunder-Heads, before the launch, however, a name was needed.

About 15 minutes before preparation for launch one of the senior designers said the ships reminded him of the old police boats that occupied the seas on the capitals planet about 300 years ago. And so it was named "Missile Boat." Just before launch all the ships had this designation printed on the sides of there cockpits.

During the battle the enemy was dumbfounded by the site of this ship, They could not tell if it was a new type of bomber or a Kamikaze ship, needless to say they underestimated the speed of the new ships and the tactics used to fire the missiles. Of the two-hundred missile boats launched only nineteen were shot down, all though were able to launch their missiles and of that number seventy-fine percent of them hit the enemy ships, Totalling their fleet.

And so for the next hundred years this ship was used as an attack craft, used to launch devastating volleys of missiles at enemy fleets and star bases their power was never to be underestimated.


Cost Per Missile: Each Thunder-Head Missile has a price of 250,000 Credits. A Credit is the standard Currency of ElectronX, One Credit is worth $1.44 in comparison to the Galactic Standard Currency.
Cost Per Ship: 1,250,000 Credits. The Ship comes standard with 4 Thunder-Head missiles that may be replaced with any warhead the buyer wished to outfit the ship with. The ship may be reproduced in the buyers own factories if a fee of 10,000,000 in Credits is paid.
Number in Stock: 3,500
Fuel Used: Can use Anti-Matter reactors, Plasma based fuels, Nuclear reactors, and Superfluids if so desired.
Dimensions: 12 x 45 x 10 in Meters.
Missile Dimensions:12 x 5 x 3 in Meters
Crew Capacity: 2, one pilot, one weapons control officer.
Upkeep: 1,000 Per Month
Flight capabilities: Space only.
Acceleration: 20 MPS
ElectronX
03-02-2005, 21:17
((bump!))
ElectronX
03-02-2005, 22:00
(Bump)
Sskiss
03-02-2005, 22:31
OOC: Great history! My ships are well discribed from a tactical point of view, but that's about it.
ElectronX
03-02-2005, 22:46
OOC: Great history! My ships are well discribed from a tactical point of view, but that's about it.
Thanks, would you like to buy a few of them?
ElectronX
03-02-2005, 23:22
(bump!)
ElectronX
04-02-2005, 00:22
((({[bump!]})))
ElectronX
04-02-2005, 01:42
(Bump)
ElectronX
04-02-2005, 02:12
(Argh bump again)
Weyr
04-02-2005, 02:23
Right. A few things.

(1)There's no such thing as a top speed in space. In fact, you can keep on accelerating until you hit the speed of light if you want, since there's nothing really stopping you. In an atmosphere, there's air drag, but for starships you're going to be using a completely different model for performance. if you're talking about speed, use acceleration, and then there's the question of whether or not you have a forward drive/screw/thruster so your ship doesn't have to turn 180 degrees to brake.

(2) Mass. This does matter, since inertia will have your missiles fly right off their mounts if they're not strong enough, but ultimately I think you should go with maximum mass per hardpoint, and give the maximum dimensions, if any that your ship can accomodate. In theory you can strap a house to a parasite (fighter) and watch it slowly accelerate over a few months.

(3) What is this thing's endurance? What is 300 points of damage? What is its crew size? Are there countermeasures? What are its dimensions? How much does upkeep cost? What fuel does it use? IS it capable of atmospheric flight?
ElectronX
04-02-2005, 03:18
((Bump:Edited))
ElectronX
04-02-2005, 04:34
(Bump)
ElectronX
04-02-2005, 15:38
(Sigh)(Bump)
ElectronX
04-02-2005, 17:48
(Bump)
ElectronX
04-02-2005, 18:21
(Bump)
ElectronX
04-02-2005, 19:45
(bump)
ElectronX
04-02-2005, 21:35
Bump
The Fedral Union
04-02-2005, 21:47
Hmm nice ship .. verry nice good work on it
ElectronX
04-02-2005, 22:05
Hmm nice ship .. verry nice good work on it
Thanks, want too buy a few?
ElectronX
04-02-2005, 22:46
(Bump)
ElectronX
04-02-2005, 23:41
(bump)
ElectronX
05-02-2005, 02:06
(Bump)
Lekkerheid
05-02-2005, 02:44
Dude... weak. :headbang:
Ermor
05-02-2005, 03:07
(OOC: Huh, I think that was actually pretty nice an idea. That's quite some text for a *bomber*, really, too, which is a nice change of pace. Can't see myself making stories for the ships my nation(s) use. The detachable cockpit is a good idea, although I guess having all sorts of platforms would make the thing more versatile. Need a small freighter instead of a bomber? Change the platform. Need an interceptor? Change the platform. Need a shuttle? Drop the platform. And so on and so on. That way you'd drop the costs of having to build a cockpit and those engines to every specialized machine by a lot.

Sadly, I don't have an IC reason to actually buy any... Would if I did. It's a pretty good idea, though you could work a little more on it!)
ElectronX
05-02-2005, 18:22
(bump!)
ElectronX
05-02-2005, 20:21
(Bump)
ElectronX
05-02-2005, 21:10
(bump!!!!!)
ElectronX
05-02-2005, 22:05
(bump)
Xessmithia
05-02-2005, 22:25
Acceleration is measured in meters per second squared, donated as m/s^2. Velocity in meters per second is denoted as m/s.

And as previously mentioned there is no top speed in space. "Top" speed could only be the velocity your engines could accelerate your ship to until they no longer had the power to accelerate the mass anymore. And mass is important, not weight.