NationStates Jolt Archive


40k, ST, SW collision Sign Up

Huntaer
30-01-2005, 17:52
Star Trek:
Federation/Star Fleet:
The Fedral Union
Borg:
New Endenia
Romulans:
The Phoenix Milita
Dominion:
East Coast Federation
Species 8472:
Neo Cannen


40k:

Imperium of Man:
Falcania=Blood Angels
Gronde=Space Wolves
Venerable Artemus=Inquisiton
Dark Eldar:
McLeod03
Tau:
Rinceweed
Pantycellen??
Upper Xen
Chaos Hordes:
Chronosia= Chaos Marines
Christoniac= Chaos Marines
Tyranids:
The Infinite Crucible
Branada
Kingkrispy


Star Wars:
Old Republic/Jedi:
Free Eagles
Galactic Empire:
Industrial Experiment
Stellar Nations
Xessmithia
Soviet leaders
Imperal Rome
Sith Empire:
Huntaer


Those are the factions that will be available in the RP. I'm hoping more people will sign up through this. For the people who have signed up :Industrial Experiment, Xessmithia, Free Eagles, Chronosia, Christoniac, Rinceweed, Gronde, Falcania (and myself) have to list what we're using in the RP here. Include main characters (coppied, or origonal(made up)), Ships, space stations, land assault vehicals, and troop choice you will be using. I'll be posting up the rules.

EDIT: This list is staying as it is. There will be no more sign ups as of now. Again, you have till wednesday to post up your navy/army/characters.
The Phoenix Milita
30-01-2005, 17:58
Put me down for the Romulans
Huntaer
30-01-2005, 17:59
Put me down for the Romulans

Confirmed (Yea! Romulons are involved!) I need to know what you're using though, how many, and what characters.
New Endenia
30-01-2005, 18:12
Please put me down for Borg. I will list my stats later.
The Phoenix Milita
30-01-2005, 18:13
hmmm

A couple dozen Romulan D'Vorx and D'Deridex class (big warbirds) and few smaller ships, HQ at Romulus, bases at Remus i dunno ill have to think about it more
Huntaer
30-01-2005, 18:16
Please put me down for Borg. I will list my stats later.

Confirmed. Don't forget your characters, being borg generic, or made up.
Huntaer
30-01-2005, 18:19
Don't forget! You may include your own origonal technologies that could be ST, SW, or 40k related! I myself have my own list of technologies that I'll be posting up soon.
Venerable Artemus
30-01-2005, 18:27
Put me down for Imperial Inquisition, you will all come under the watchful eye of the Ordo Mallus. :eek:
Huntaer
30-01-2005, 18:28
Put me down for Imperial Inquisition, you will all come under the watchful eye of the Ordo Mallus. :eek:

Confirmed. Riiiight.... Remember to list your stuff and characters!
Falcania
30-01-2005, 18:37
Put me down for the Romulans

Oooh, I never knew my business partner was such a trekkie :p

You've already signed me up. I have a coupla cruisers, a helluva lot of thunderhawk gunships, and about 200 marines? 'bout 50 Tanks too.
Huntaer
30-01-2005, 18:40
Oooh, I never knew my business partner was such a trekkie :p

Actually falcania, I'm also kind of a trekie. That is one of the reasons why I included it in this thread. I know a lot of what happens/ed in the ST universe, as well as the SW, and 40k.

You've already signed me up. I have a coupla cruisers, a helluva lot of thunderhawk gunships, and about 200 marines? 'bout 50 Tanks too.

I need a beter list than that. I need to know the exact # and type of cruisers your're using, as well as the tanks too (Predator, Rihno, Vindicator Ect.) Same goes for the marines (flamers, bolters, seargents, ect).
I also need your main cast of RP characters you'll be using too (sorry if it seems picky, but I want this RP to be successfull).
Huntaer
30-01-2005, 20:45
Here is an example of what I want for a listing:

Characters (yes, I'm using these as Huntaer generic characters)

Emperor/Dark Lord Thralkin
Lord Deshoonde
Kirtir Master Aelikes
Kirtir Master Dominkive
Kirtir Master Shelintiave
(Kirtir's are the Sith Warriors of Huntaer)

Space Stations:
Star Forge (also an Uber-ship/vehical/weapons facility)

Command Ships:
(you only have to name your command ships)
3 SSD's (Armageddon, Emperor's Hand, Exterminator)
1 Sovereign SD's (Abolisher)
1 Eclipse SD's (Brigade)
30 ISDs Mark 3
30 ISDs Mark 2
50 ISDs Mark 1
30 VSDs Mark 2
20 Demolisher Class Cruisers
10 Interdictor Class Cruiserss
20 Modular Taskforce Cruisers
30 Dreadnaught Class Cruisers
20 Imperial Escort Carriers
30 Strike Class Cruisers
20 Carrack Class Cruisers
10 Imperial Assault Transports
20 Imperial Galleons
10 Star Galleon Class Frigates
10 Nebulon-B2 Frigates
10 Nebulon-B Frigates
20 Lancer Class Frigates
30 Imperial Customs Corvettes
30 IPV 1 System Patrol Crafts
10 Assassin Class Corvettes
20 Corellian CR90 Corvettes
30 Corellian Gunships


A list something like that.
I'll get around to my star fighters and Light Ships later.
Huntaer
30-01-2005, 21:16
Who else is signing up?
Xessmithia
30-01-2005, 21:19
Well All I can say for sure right now is this:

Commander of Fleet: Grand Admiral Thrawn
Commander of Death Star: Moff Jerjerod

1 fully complete Death Star 2
Huntaer
30-01-2005, 21:22
Well All I can say for sure right now is this:

Commander of Fleet: Grand Admiral Thrawn
Commander of Death Star: Moff Jerjerod

1 fully complete Death Star 2

If you don't know what else you should have in your Imperial fleet,
you can check out my store front in my signature. I list almost all of the Imperial Ships and star fighters. You can use it as a refferenc for your navy if you wish.
New Endenia
30-01-2005, 21:27
Character(s):
The Borg Queen
Locutus Clone
Seven Of Nine Clone

Space Station(s):
Unimatrix 01
Transwarp Hub
Transwarp Gates

Command Ship(s):
Queen Diamond
Fusion Cube Q18823
Tactical Fusion Cube F23412
Locutus Clone Cube C23321
Seven Of Nine Clone Diamond

Ship(s):
1000 Borg Cubes
500 Tactical Borg Cubes
3000 Borg Interceptors
200 Borg Harmonic Cannons
800 Borg Wedges
400 Borg Assimulators
700 Borg Spheres


I think thats about it, is it too excessive? Considering i send at the most only 3 ships per fleet.
Ryanania
30-01-2005, 21:30
Wow, this sounds pretty cool. I wish I could join, but it's been my experience that RP's on this site demand that you're online 24/7, and I don't have that kind of time on my hands.
Huntaer
30-01-2005, 21:32
Character(s):
The Borg Queen
Locutus Clone
Seven Of Nine Clone

Space Station(s):
Unimatrix 01
Transwarp Hub
Transwarp Gates

Command Ship(s):
Queen Diamond
Fusion Cube Q18823
Tactical Fusion Cube F23412
Locutus Clone Cube C23321
Seven Of Nine Clone Diamond

Ship(s):
200 Borg Cubes
160 Tactical Borg Cubes
200 Borg Interceptors
20 Borg Harmonic Cannons
80 Borg Wedges
40 Borg Assimulators
100 Borg Spheres


I think thats about it, is it too excessive? Considering i send at the most only 3 ships per fleet.

Not really. Considering the size of my fleet, and army. You and The Phoenix Milita are both going up against two chaos hordes factions, one tau faction (one unsure), three Galactic Empire Factions, one Sith faction (me), one Blood Angels Faction, one Space Wolfs Faction and one inquisiton faction. This RP will get very nasty.
Huntaer
30-01-2005, 21:34
Wow, this sounds pretty cool. I wish I could join, but it's been my experience that RP's on this site demand that you're online 24/7, and I don't have that kind of time on my hands.

I'm new to Rp's too. I just thought this would be a cool idea and I got a lot of responces. So, Ryanania you could just choose a faction if you wish. This could be your first, big RP. Who knows? Your universe may win (ultimatly, that means all participants of the universe win).
Ryanania
30-01-2005, 21:36
I'm new to Rp's too. I just thought this would be a cool idea and I got a lot of responces. So, Ryanania you could just choose a faction if you wish. This could be your first, big RP. Who knows? Your universe may win (ultimatly, that means all participants of the universe win).I not really new to RP's. I've been in several smaller ones. The problem is that I'm an intelligence specialist in the US Navy, and I hardly have any time to go online these days, and I don't want to take a faction only to end up neglecting it.

Good idea for an RP, though.
New Endenia
30-01-2005, 21:38
Then i better increase my numbers........lol......
Huntaer
30-01-2005, 21:44
I not really new to RP's. I've been in several smaller ones. The problem is that I'm an intelligence specialist in the US Navy, and I hardly have any time to go online these days, and I don't want to take a faction only to end up neglecting it.

Good idea for an RP, though.

Cool, good luck in the Navy.
Industrial Experiment
30-01-2005, 22:32
I'm very interested in playing Pre-Civil War era Empire. Just when they develop gravity well generators, just before the Battle of Yavin, etc. I'd prefer to be in command of the imperial navy, but I'll take whatever chunk of it I can get.

EDIT:

If you want me to list my groupings...

I'll be as accurate as possible.
8 Executor Class Star Dreadnoughts *
1 Mandator Class Star Dreadnought
4 Admiral Giel Class Star Battleships
15 Vengeance Class Star Battlecruiser ***
45 Procurator Class Star Battlecruiser **
40 Praetor Class Star Battlecruiser **
24 General Tagge Class Star Battlecruiser ***
1 General Tagge-B Class Star Battlecruiser ^*
150 Wessex Class Star Cruisers ^
230 Byss Class Star Cruisers ^
650 Terrace Class Star Cruisers **
100 Terrace-B Class Star Cruisers ***
1000 Conquerer Class Star Cruiser ^^*
5000 Allegiance Class Star Destroyer ^
3000 Leviathan Class Star Destroyer ^
1500 Chevron Class Star Destroyer ***
3000 Imperator-Assault Variant Class Star Destroyer ^
500 Dominator Class Star Destroyer and Interdictor Cruiser ***
12000 Hope's End Class Star Destroyer **
24000 Imperator Class Star Destroyer ^^*
15000 Imperator Mk II Class Star Destroyer
3000 Ranat Type-A Class Star Destroyer ^^^
3000 Ranat Type-B Class Star Destroyer ^^^
5000 Harrow Class Star Destroyer **^
2000 Battle Class Star Destroyer *^^
12000 Victory Class Star Destroyer **

Several tens of thousands of frigates and corvettes of a few dozen different classes, notables being the Lancer Class, the Dreadnought Class, amd the Carrack Class

An un-determinably large number of star fighters, mainly Tie/ln Space superiority fighters, TIE Interceptors, TIE Bombers, and a limited run of TIE Advanced/Avengers

* 9 including the Lusankya, but that's buried on Coruscant

** This is an old, very out-dated design, hence the large numbers

*** Presumably, one of the newer designs, hence the smaller numbers

^ Though produced in relativily small numbers for its ship type, usually seen in high concentrations during large fleet actions and related activities

^* As the personal command ship of Darth Vader prior to the completion of the Executor, this is merely an upgraded version of the rest of the class

^^* As the standard Imperial archetype of its ship-type, this class is the most common but also the most diffuse in terms of patrol assignments

^^^ The Ranat Class Destroyers are special case destroyers, originally meant to fill the role that the Imperator class ended up in, the two types of Ranat class destroyers were to be paired together, one type A and one type B, with the type A being mainly anti-capitalship and the type B being mainly a carrier, but the Imperator managed to accomplish both of these roles in one ship. Thus, the limited run of Ranat class ships were generally given to the command of minor officers at outposts along the rim of the Empire

**^ Meant to be a replacement for the aging Victory class, the Harrow class was yet another victim of the success of the Imperator class. They were generally given to small-time sector moffs or kept in reserve for minor fleet actions

*^^ A very early precursor to the Victory class, the Battle class ships are now most scrapped or disarmed and sold into the private sector. A small number, however, have been maintained by the Imperial Navy as back-up ships for patrolling Victory and Imperator class vessels

PLEASE NOTE

While these numbers may seem god-modishly large, please remember that all of these ships are spread thoughout an Empire of over a million inhabited and patrolled systems. Yes, this is more than 200,000 ships in total, but the number that could ever really be brought to bear for any one battle would be an insignificant fraction of an insignificant fraction of a percent of the total force.
Huntaer
30-01-2005, 22:41
I'm very interested in playing Pre-Civil War era Empire. Just when they develop gravity well generators, just before the Battle of Yavin, etc. I'd prefer to be in command of the imperial navy, but I'll take whatever chunk of it I can get.

Doesn't matter to me if you choose to be a part of the imperial navy, army, or Juma Juice salesman (sarcasim by the way).
Huntaer
30-01-2005, 23:07
Bump.
Huntaer
30-01-2005, 23:40
bump.
The Infinite Crucible
30-01-2005, 23:43
I would like to claim the tyranids! I will post stats and what not later.
Huntaer
30-01-2005, 23:44
I'm very interested in playing Pre-Civil War era Empire. Just when they develop gravity well generators, just before the Battle of Yavin, etc. I'd prefer to be in command of the imperial navy, but I'll take whatever chunk of it I can get.

EDIT:

If you want me to list my groupings...

I'll be as accurate as possible.
8 Executor Class Star Dreadnoughts *
1 Mandator Class Star Dreadnought
4 Admiral Giel Class Star Battleships
15 Vengeance Class Star Battlecruiser ***
45 Procurator Class Star Battlecruiser **
40 Praetor Class Star Battlecruiser **
24 General Tagge Class Star Battlecruiser ***
1 General Tagge-B Class Star Battlecruiser ^*
150 Wessex Class Star Cruisers ^
230 Byss Class Star Cruisers ^
650 Terrace Class Star Cruisers **
100 Terrace-B Class Star Cruisers ***
1000 Conquerer Class Star Cruiser ^^*
5000 Allegiance Class Star Destroyer ^
3000 Leviathan Class Star Destroyer ^
1500 Chevron Class Star Destroyer ***
3000 Imperator-Assault Variant Class Star Destroyer ^
500 Dominator Class Star Destroyer and Interdictor Cruiser ***
12000 Hope's End Class Star Destroyer **
24000 Imperator Class Star Destroyer ^^*
15000 Imperator Mk II Class Star Destroyer
3000 Ranat Type-A Class Star Destroyer ^^^
3000 Ranat Type-B Class Star Destroyer ^^^
5000 Harrow Class Star Destroyer **^
2000 Battle Class Star Destroyer *^^
12000 Victory Class Star Destroyer **

Several tens of thousands of frigates and corvettes of a few dozen different classes, notables being the Lancer Class, the Dreadnought Class, amd the Carrack Class

An un-determinably large number of star fighters, mainly Tie/ln Space superiority fighters, TIE Interceptors, TIE Bombers, and a limited run of TIE Advanced/Avengers


Interesting fleet you got there I.E. Where did you find all of the other ships? I had no idea there were so many different types of star destroyers (is there a site for this?).
Huntaer
30-01-2005, 23:44
I would like to claim the tyranids! I will post stats and what not later.

Confirmed. List updated.
Chronosia
30-01-2005, 23:54
I've already claimed CSM; since its only 2 claiming them so far; can we split the legions down the middle?
Industrial Experiment
30-01-2005, 23:54
Interesting fleet you got there I.E. Where did you find all of the other ships? I had no idea there were so many different types of star destroyers (is there a site for this?).

http://www.theforce.net/swtc/dagger.html#giel

Most of the class names are based entire on things I thought up that fit their abilities. Several of the stories are there to explain how they got into their current positions in the Imperial Navy, with the Ranat class being the only one with an "official" (meaning published) story.
Verdant Archipelago
31-01-2005, 00:06
ooh ooh ooh can I PLEASE be the Culture? All I want is a general service vessel and a couple of rapid offencive units =)

Say...

GSV Ships Have Feelings Too
ROU Did I Mean To Do That?
ROU Life's Better When It's Artificial
ROU Unexpected Situation
ROU Move It Or Lose It
ROU Suffusion of Yellow
The Infinite Crucible
31-01-2005, 00:41
For some reason this didn't tag... so umm... TAG
Huntaer
31-01-2005, 02:21
ooh ooh ooh can I PLEASE be the Culture? All I want is a general service vessel and a couple of rapid offencive units =)

Say...

GSV Ships Have Feelings Too
ROU Did I Mean To Do That?
ROU Life's Better When It's Artificial
ROU Unexpected Situation
ROU Move It Or Lose It
ROU Suffusion of Yellow

Umm... Which universe is the Culture in? I've never heard of them.
Huntaer
31-01-2005, 02:22
http://www.theforce.net/swtc/dagger.html#giel

Most of the class names are based entire on things I thought up that fit their abilities. Several of the stories are there to explain how they got into their current positions in the Imperial Navy, with the Ranat class being the only one with an "official" (meaning published) story.

Funny. I've come across this sight several times. I should pay more attention. I'll probably up date my store front to include these ships....
Huntaer
31-01-2005, 02:25
I've already claimed CSM; since its only 2 claiming them so far; can we split the legions down the middle?

Well, you would have to negociate that with Christoniac. Otherwise I'd say yes. I'm more in charge of the SW universe though...
Huntaer
31-01-2005, 03:28
Bump.
Verdant Archipelago
31-01-2005, 04:31
Culture is the Culture universe... It wouldn't really be fair though. In one of the wars the Culture was involved with, only six starts were destroyed. Casualties on both sides (including sentient machines) were about half a trillion. Fifty six planets destroyed, and more orbital habitats burned. And the Culture's main issue with the war was that it was boring. And really, I can't see anything standing up to an escort drone's compliment of semi-sentient knife missiles short of... I can't actually think of anything.

The Culture is a utopian society of sentient AIs and humans. The humans (a generic term for bipedal interfertile carbon/water based lifeforms) can change gender at will, regrow major body parts, turn pain on and off, and have a large pharimcopia of drug producing glands that can generate virtually any drug. Other, more specialized adaptations usually done to mercenaries or Special Circomstances agents include poison resevoirs beneath fingernails and in teeth, and the ability to sweat a mild acid.

Computers are fully sentient (and very crazy) and they basically run the culture as they are smarter than humans ever will be and can actually arrange things so that no one in the Culture has any wants. It's a perfect communism, simply because there is enough of everything. Drones are AIs in levitating bodies that can project force fields, both defencively and offencively (if you don't see how a force field can be used offencively, you;ve never had a drone project one inside you). Escort drones also carry knife missiles which are smaller, dumber, but faster and deadlier drones. Drones also carry CREWs which are very very powerful frequency jumping lasers.

The ships are sentient, like the drones, and don't really need crews though they like the company. They carry large, military grade Effectors which can take over electrical equipment from a long way away, can travel at about 20 light years an hour, are able to transport things a la startreck (but much more useful and messy... they can ignore sheilds, and you never see startrek vessels transporting away bits of the enemy ship, conversly, if you move suddenly while being transported by a culture ship, you might leave a limb behind), carry heavy CREWS, and even the lightest armed GCU is capable of destroying a planet (with a little work, admitedly).


Can I play them please? They won't be invincible... they try not to get into wars. Unless they're interesting wars. Likely they'll just be in an interesting battle or two. And it's really just a chance to RP smartass ships and drones.
The Infinite Crucible
31-01-2005, 15:49
Alright here is the first of 3 hivefleets. It is hivefleet behemoth.

The Tyranids

Hive Fleet Behemoth
1 Great Devourer Hive Ship

10 Pyro Acid Hive Ships
Pyro Acid Batteries all around

30 Ferocious Hive Ships
Feeder Tentacles/ Enormous Claws, Bio Plasma Discharge, Pyro Acid Battery

30 Terror Hive Ships
Torpedoes, Launch Bay, Launch Bay

30 Consumer Hive Ships
Bio Plasma Spines, Pyro Acid Discharge, Bio Plasma Discharge


40 Pyro Acid Cruisers
Torpedoes, Pyro Acid Battery, Pyro Acid Battery

60 Rending Cruisers
Massive Claws, Pyro Acid Battery, Bio-Plasma Discharge

60 Consumer Cruisers
Feeder Tentacles, Pyro Acid Battery, Pyro Acid Battery

60 Invader Cruisers
Feeder Tentacles, Launch Bays, Launch Bays


100 Pyro Acid Drone Ships
Pyro Acid Battery

200 Consumer Drone Ships
Feeder Tentacles


75 Pyro Heavy Escorts
2 Pyro Acid Batteries

150 Consumer Heavy Escorts
Feeder Tentacles

125 Torpedo Heavy Escorts
Torpedoes
150 Invader Heavy Escorts
Launch Bays

200 Pyro Acid Medium Escorts
Pyro Acid Battery

200 Consumer Medium Escorts
Feeder Tentacles

200 Torpedo Medium Escorts
Torpedoes

Does that seem like too much? Remember they are weaker than the average ship, so they rely on huge numbers. Also the hive fleets will show up sporadically. If one is wiped out before another shows up, you should be able keep the numbers reasonable.

Other things:
The Shadow in the Warp
Tyranids cause a massive disturbance in the warp where ever they are in large numbers. This brings anything that uses the warp to a grinding halt. I dont know how this would affect star wars or star trek, but I asked some people and they thought it would:
Disable the force
Prevent Warp Speed in Star Trek
Make Life hell for scottie ;)

It is up to you to decide whether it would affect those things, but that is just what I heard.
Huntaer
31-01-2005, 16:25
Alright here is the first of 3 hivefleets. It is hivefleet behemoth.

The Tyranids

Hive Fleet Behemoth
1 Great Devourer Hive Ship

10 Pyro Acid Hive Ships
Pyro Acid Batteries all around

30 Ferocious Hive Ships
Feeder Tentacles/ Enormous Claws, Bio Plasma Discharge, Pyro Acid Battery

30 Terror Hive Ships
Torpedoes, Launch Bay, Launch Bay

30 Consumer Hive Ships
Bio Plasma Spines, Pyro Acid Discharge, Bio Plasma Discharge


40 Pyro Acid Cruisers
Torpedoes, Pyro Acid Battery, Pyro Acid Battery

60 Rending Cruisers
Massive Claws, Pyro Acid Battery, Bio-Plasma Discharge

60 Consumer Cruisers
Feeder Tentacles, Pyro Acid Battery, Pyro Acid Battery

60 Invader Cruisers
Feeder Tentacles, Launch Bays, Launch Bays


100 Pyro Acid Drone Ships
Pyro Acid Battery

200 Consumer Drone Ships
Feeder Tentacles


75 Pyro Heavy Escorts
2 Pyro Acid Batteries

150 Consumer Heavy Escorts
Feeder Tentacles

125 Torpedo Heavy Escorts
Torpedoes
150 Invader Heavy Escorts
Launch Bays

200 Pyro Acid Medium Escorts
Pyro Acid Battery

200 Consumer Medium Escorts
Feeder Tentacles

200 Torpedo Medium Escorts
Torpedoes

Does that seem like too much? Remember they are weaker than the average ship, so they rely on huge numbers. Also the hive fleets will show up sporadically. If one is wiped out before another shows up, you should be able keep the numbers reasonable.

Other things:
The Shadow in the Warp
Tyranids cause a massive disturbance in the warp where ever they are in large numbers. This brings anything that uses the warp to a grinding halt. I dont know how this would affect star wars or star trek, but I asked some people and they thought it would:
Disable the force
Prevent Warp Speed in Star Trek
Make Life hell for scottie ;)

It is up to you to decide whether it would affect those things, but that is just what I heard.

Actually, no it is hardly big enough. But since you are adding in two other fleets, then it probably would be. After all, you are going against my Star Forge, which has the ability to spit out 10,000 ships a year (really! Play KOTOR if there is any doubt. The sith ending gives you the example of how many ships the Star Forge can produce). For this RP, Navy is going to be the most important, for anyone could bombard a planet and decimate the troops down below... If they want to be cheap.
Huntaer
31-01-2005, 16:29
Other things:
The Shadow in the Warp
Tyranids cause a massive disturbance in the warp where ever they are in large numbers. This brings anything that uses the warp to a grinding halt. I dont know how this would affect star wars or star trek, but I asked some people and they thought it would:
Disable the force
Prevent Warp Speed in Star Trek
Make Life hell for scottie ;)


On the scientific scale, almost nothing can Disable the force, except for special force adapted creatures (read the Trawn series for more detail). So far as I know of, the only way you could disable the force would be if you are a SW nation. I beleive the Yuusong Vong had special abilities to somewhat disable the force...
The Infinite Crucible
31-01-2005, 17:48
Also, just so everyone knows. When they consume a planet, their numbers increase by almost double as every ship calves. This is of course only from the remaining ships. Dead ones can't double.

Also, for ground operations. The larger ships hold about 1 million nids each and the smaller ones hold around 250k.

Also look out for splinter fleets. They are small fleets, less then a hundred ships, but they can move about almost undetected.
Free Eagles
31-01-2005, 18:07
Sorry, I only just found this thread. I'll post my numbers for the Old Republic just as soon as I put them together.
Does anyone know if they had any big star cruisers, or do those huge transports count?
Xessmithia
31-01-2005, 20:26
Also, just so everyone knows. When they consume a planet, their numbers increase by almost double as every ship calves. This is of course only from the remaining ships. Dead ones can't double.

Also, for ground operations. The larger ships hold about 1 million nids each and the smaller ones hold around 250k.

Also look out for splinter fleets. They are small fleets, less then a hundred ships, but they can move about almost undetected.

Considering that this is a WH40K/SW/ST Rp I doubt you can play the Culture.

Oh and IE can I use some of your fleet as a we're the GE?
Falcania
31-01-2005, 20:35
Actually falcania, I'm also kind of a trekie. That is one of the reasons why I included it in this thread. I know a lot of what happens/ed in the ST universe, as well as the SW, and 40k.



I need a beter list than that. I need to know the exact # and type of cruisers your're using, as well as the tanks too (Predator, Rihno, Vindicator Ect.) Same goes for the marines (flamers, bolters, seargents, ect).
I also need your main cast of RP characters you'll be using too (sorry if it seems picky, but I want this RP to be successfull).

Not much of a Battlefleet man, But I'll do my best. Watch

---> <--- that space for details.
The Fedral Union
31-01-2005, 21:22
Hehe put me on ST deffintly!!!!
Industrial Experiment
31-01-2005, 21:29
Considering that this is a WH40K/SW/ST Rp I doubt you can play the Culture.

Oh and IE can I use some of your fleet as a we're the GE?

Of course, that's the entire GE fleet as far as I've been able to gather. Considering the placement is pre-Yavin, Zarin was still in the Emperor's good graces and most likely not even considering going traitor yet, so I wouldn't mind playing as him. You could be a different admiral and we could turn this into a decidedly more character oriented RP. Or you could always be Vader =P

We do need someone to play as Clone Emperor Era GE, though, Galaxy Gun, Centerpoint Station, Sun Crusher, all that hat.
Stellar Nations
31-01-2005, 22:26
SW Galactic Empire for me

I'll be using mostly space forces:
800 Victory-class Star Destroyers
100 Interdictor-class Cruisers
300 Leviathan-clas sStar Destroyers
300 Conqueror-class star destroyers
2 Super-clas sStar Destroyers
Assuming that each star destroyer can carry 6 wings (3 squadrons of 12 in each wing) of TIEs, each Interdictor with 2 wing, and that an SSD Can carry 15 wings of TIES, i'll state the amount of ties i have:

8630 total TIE wings:
3236 (3/8) are TIE Fighter wings
2157 (1/4) are TIE Interceptor wings
2156 (1/4) are TIE bomber wings
1079 (1/8) are TIE Advanced wings

Each wing is 3 squadrons, so i have
25890 TIE squadrons:
9708 (3/8) are TIE Fighter wings
6471 (1/4) are TIE Interceptor wings
6468 (1/4) are TIE bomber wings
3237 (1/8) are TIE Advanced wings

And given that each squadron is 12 fighters (At least in the SW universe a full squadron is) I have:
310680 TIEs:
116496 (3/8) are TIE Fighter wings
77652 (1/4) are TIE Interceptor wings
77616 (1/4) are TIE bomber wings
38844 (1/8) are TIE Advanced wings

I would go into the amount of weaponry total, but that isn'tnesicary
Upper Xen
31-01-2005, 22:34
I'm joining as the Tau, posting my fleet later.

Definetly my Hunter Cadre is from one of the more militaristic Tau worlds.

I wanna see how Tau ships would compete versus the ships of Star Trek......
Falcania
31-01-2005, 22:36
Finalised fleet list:

3 Space Marine Battle Barge: Spirit of the Primarch (with Commander of the Fleet & Honour Guard), Wings of the Falcon, Wrath of Sanguinius

10 Space Marine Strike Cruisers: Endurance, Persistance, Diligence, Harmony, Resonance, Perseverance, Severity, Courage, Heroism, Retribution

10 squads of 5 Firestorm, 5 Sword and 5 Cobra rapid strike vessels each: Victory group, Destiny group, Serenity group,

Inhibitance group, Mortality group, Destructor group, Annihilator group, Radiance group, Vigilance group, Luminance Group

2 wings of 75 Nova and 75 Gladius frigates each: Equinox wing and Solstice wing

500 Hunter Class Destroyers

2000 Imperial Transports

Totals:
3 Battle Barges
10 Strike Cruisers
150 Rapid strike vessels
300 Frigates
500 Destroyers
2000 Transports

All painted in charming Blood Red...
Neo Cannen
31-01-2005, 22:38
Can I play spieces 8472?
Verdant Archipelago
31-01-2005, 22:43
Sigh. So no Culture I assume? Pity.
Falcania
31-01-2005, 22:46
Sigh. So no Culture I assume? Pity.

WTF doesn't quite cover that post.
Huntaer
31-01-2005, 23:02
Upper Xen-Tau, confirmed.
Neo Cannen-8472, confirmed.
Stellar Nations-Galactic Empire (definatly now)
The Fedral Union- I need to know what ST faction you're going to play as. I can't just have you sign up as "ST." Who are you?
Huntaer
31-01-2005, 23:05
Can I play spieces 8472?

Some reason, I'm actually pleased that someone chose 8472. This will add more intresting plots for ST. Cool.
Free Eagles
31-01-2005, 23:11
Stellar Nations, you are aware that ImpStars carry 6 squadrons of TIEs, not 6 wings, right. And VicStars carry less. The Interdictor class carries 2 squadrons, not 2 wings. I think these are right, but if they're not, I'm pretty damn sure the numbers aren't as high as you suggested. Therefore I assume the SSD only carries 15 squadrons, not wings. Anyone else?

And the SW Old Republic, did they have any proper capital warships at all, or do I steal some from RoTJ? I need this answer now so I can put forces together.
Huntaer
31-01-2005, 23:27
Stellar Nations, you are aware that ImpStars carry 6 squadrons of TIEs, not 6 wings, right. And VicStars carry less. The Interdictor class carries 2 squadrons, not 2 wings. I think these are right, but if they're not, I'm pretty damn sure the numbers aren't as high as you suggested. Therefore I assume the SSD only carries 15 squadrons, not wings. Anyone else?

And the SW Old Republic, did they have any proper capital warships at all, or do I steal some from RoTJ? I need this answer now so I can put forces together.

I think they did... But I'm honistly not positive. Try a "Google" search on it.
Something like "Pre-Republic Capital Ships." You could get some results that way.
The Fedral Union
31-01-2005, 23:43
My name should say it all The UFP
Huntaer
01-02-2005, 00:05
My name should say it all The UFP

Confirmed.
Upper Xen
01-02-2005, 02:03
UPDATED TAU FLEET:


OOC: This uses the Battlefleet Gothic Core Setup, tweaked somewhat, any questions or comments, go right ahead.

IC:

Hunter Fleet Kau'Kais "Skillful Hunter"

Command

Tau Commander Kor'el J'Karra Mont'yr
Tau Ethereal Caste Aun'el Shovah Kais
Command Ship: Explorer-class command ship "Baba O'Riley."

Capital Ships

500 Gal'leath Vash'ya Mk XXIII (Explorer) Class Starship
with 50 Orcas each
1,000 Il'Fannor Ke'lshan (Merchant) Class
with 60 Orcas (25 ea)
2,500 Il'Fannor Ke'lshan (Merchant) Class
with 60 Orcas (25 ea)
5,000 Il'Fannor Dal'yth (Merchant) Class
4,000 Lar'shi T'olku (Hero) Class
4,000 Lar'shi T'olku (Hero) Class
500 Lar'shi Vash'ya (Hero) Class

Escorts

8,000 -12,000 Kir'qath (Defender) Starships

Other Ships:

1,200 Kroot Warspheres

GROUND FORCES

Hunter Cadre Group "Kau'Kais"

Composed of 80 Hunter Cadres assembled of the following:

1 Commander's Battlesuit with 10 Gun Drones

400 Fire Warriors with 50-100 Gun Drones

350 Kroot Warriors

250 Crisis Battlesuits with 100 Gun Drones

250 Broadside Battlesuits with 100 Gun Drones

650-1,000 Hammerhead Gunships

500 Devilfish APC's with a squad of 5 Pathfinders with Pulse Carbines

500 Devilfish APC's with a squad of 5 Pathfinders with Rail Rifles
Xessmithia
01-02-2005, 03:18
Of course, that's the entire GE fleet as far as I've been able to gather. Considering the placement is pre-Yavin, Zarin was still in the Emperor's good graces and most likely not even considering going traitor yet, so I wouldn't mind playing as him. You could be a different admiral and we could turn this into a decidedly more character oriented RP. Or you could always be Vader =P

We do need someone to play as Clone Emperor Era GE, though, Galaxy Gun, Centerpoint Station, Sun Crusher, all that hat.


I'm sorta in the Thrawn campaign if the Emperor died but the DS2 never got destroyed and was instead finished. And thanks.
Free Eagles
01-02-2005, 15:54
Since I can no find no info on Old Republic vessels, I'm going to use the oldest Imperial ones (Victory Mk.Is, Dreadnoughts, others?).

I also request that the Old Republic have Corellia as its central world for this, as all Old Republic ships come from Corellian drive yards, whereas the GE has Kuat, Fondor, Star Forge, etc. Is this just going to be SW vs 40K vs ST, or are there going to be internal fights as well, eg. GE vs Rebels, CSM vs Tau?
Huntaer
01-02-2005, 20:45
Since I can no find no info on Old Republic vessels, I'm going to use the oldest Imperial ones (Victory Mk.Is, Dreadnoughts, others?).

I also request that the Old Republic have Corellia as its central world for this, as all Old Republic ships come from Corellian drive yards, whereas the GE has Kuat, Fondor, Star Forge, etc. Is this just going to be SW vs 40K vs ST, or are there going to be internal fights as well, eg. GE vs Rebels, CSM vs Tau?

That depends uppon the players will. There could be fights between the GE and Rebels, CSM vs Tau. Or it they wish, they could form alliances with the factions from their universe, or the other universes (likely examples: Tau with Federation ("for the greater good") G.E./S.E. (Sith Empire) with IoM.
CSM with Borg... Etc)

You could use Corellia if you wish. and you may use pre-imperial warships
(Republic Star Destroyer, VSD, ect.). If I end up finding any info about the Old Republic ships.
The Infinite Crucible
01-02-2005, 20:48
Well I dont think I am going to be allying with anyone. The nids aren't in the habbit of negotiating. Also if anyone wishes I can start a thread with the frist scouts of hive fleet behemoth entering the galaxy from the void. Wont be anything huge, but they always send in scouts ahead of their fleets to find tasty targets. Just give me telegram.
Upper Xen
01-02-2005, 20:54
That depends uppon the players will. There could be fights between the GE and Rebels, CSM vs Tau. Or it they wish, they could form alliances with the factions from their universe, or the other universes (likely examples: Tau with Federation ("for the greater good") G.E./S.E. (Sith Empire) with IoM.
CSM with Borg... Etc)

OOC: Chaos Marines with the Borg!? That would be a terrible thing indeed.....


Anyway, I updated my forces. And my Tau sept world is Tau'n, the explorers' world.
Huntaer
01-02-2005, 21:02
OOC: Chaos Marines with the Borg!? That would be a terrible thing indeed.....


Anyway, I updated my forces. And my Tau sept world is Tau'n, the explorers' world.

OOC: Nahh.... That wouldn't be terrible, that would be AWSOME!!! That would be the best thing that happened to the universe since god created Pizza(sarcasm, by the way...)!

ICC: About your ships... You can keep updating the list anytime you want.
Kyanges
01-02-2005, 21:09
OOC: Nahh.... That wouldn't be terrible, that would be AWSOME!!! That would be the best thing that happened to the universe since god created Pizza(sarcasm, by the way...)!

ICC: About your ships... You can keep updating the list anytime you want.


(OOC: At least until the RP starts. Then, the forces you bring are the forces you keep. Unless you count the obvious losses, the stolen ships, the new replacements...

I suggest that people periodically update their list of avaiable forces as the RP goes on. It should sort out some of the confusion that so often plauges so many promising RPs such as this one. )
Falcania
01-02-2005, 21:11
Well I dont think I am going to be allying with anyone. The nids aren't in the habbit of negotiating. Also if anyone wishes I can start a thread with the frist scouts of hive fleet behemoth entering the galaxy from the void. Wont be anything huge, but they always send in scouts ahead of their fleets to find tasty targets. Just give me telegram.

Is it OK if we kinda point your hive-fleets in the direction of the Empire and let you do the rest? Hehehe, if 40K get teh nids then the Empire is going to become short of a few trillion stormtroopers...
Chronosia
01-02-2005, 21:14
I think the Tech Priests of the Adeptus Mechanus would end up allied with the Necron'tyr and the Borg :p An Axis of Steel like no other; the raw power of the servants of the Machine Gods; with the true Spirits of the Machine
Huntaer
01-02-2005, 21:16
(OOC: At least until the RP starts. Then, the forces you bring are the forces you keep. Unless you count the obvious losses, the stolen ships, the new replacements...

I suggest that people periodically update their list of avaiable forces as the RP goes on. It should sort out some of the confusion that so often plauges so many promising RPs such as this one. )

I think that would be reasonable.
Huntaer
01-02-2005, 21:19
Is it OK if we kinda point your hive-fleets in the direction of the Empire and let you do the rest? Hehehe, if 40K get teh nids then the Empire is going to become short of a few trillion stormtroopers...

Well, I have begun to clone ancient sith lords. So since my cloning facilities are up and running, I won't have that many problems with replaicing troops. Remember the amount of clones thrawn was able to produce? That was like, within a year(I beleive). So, the Old Republic has a small chance if they decide to use their cloneing options. The S.E. and G.E. can create clones in more than half the time it took the clones in AotC.
Huntaer
01-02-2005, 21:22
I think the Tech Priests of the Adeptus Mechanus would end up allied with the Necron'tyr and the Borg :p An Axis of Steel like no other; the raw power of the servants of the Machine Gods; with the true Spirits of the Machine

Well, considering that no one is playing as the Necrons(or Necron'tyr), this wouldn't happen. REMINDER: There will be no gods, as it is godmodish. That includes the Q, C'tan, Machine Gods, Chaos gods, ect. It just wouldn't add any competition.
Industrial Experiment
01-02-2005, 21:25
Since I can no find no info on Old Republic vessels, I'm going to use the oldest Imperial ones (Victory Mk.Is, Dreadnoughts, others?).


Carrack's are another older one, IIRC.
Huntaer
01-02-2005, 21:26
Carrack's are another older one, IIRC.

If I remember correctly, there are pre-empire Tie fighters that the Republic made before it's collapse. They're obviously not as good as the G.E. Tie's...
Free Eagles
01-02-2005, 22:06
Fighters I was fine with. Just use Delta-7 Aethersprites. Plus a slightly modified version with internal hyperdrive and a proton torpedo launcher for pilots who aren't Jedi. (dubbed Delta-8 Clonesprite). Plus I get Z-95 Headhunters (Whoop-de-doo [/Sarcasm]). Although TIEs are cool.

Thanks for the Carrack info, IE.

Oh, and Huntaer. I planned to use the cloning facilities from the very beginning. My entire military force is made up of clones. How long did it take to grow new ones? I can't remember.
Industrial Experiment
01-02-2005, 22:40
Oh, and Huntaer. I planned to use the cloning facilities from the very beginning. My entire military force is made up of clones. How long did it take to grow new ones? I can't remember.

Ten years for full maturity in the alien cloning facilities, Spaarti (sp) cloning cylinders (the ones in use at Mount Tantis) with force-cancellers nearby are significantly quicker.
The Infinite Crucible
01-02-2005, 22:47
Time to talk about tyranids some more... :p

They are opportunistic bastards... They will rarely attack a well defended position, rather feeding on undefended world until they are strong enough to hit a big target. They will often target areas that have just been through hell, another battle, and attack them.

First they discover a planet.
They then send down a scout force of genestealers.
These then just mess with the populous for a generation. (Thats why I want to do a small intro rp now)
Then they show up.
Kill the defenders.
Drain the oceans. Consume ALL bio-mass. And suck out the atmophere.
They then almost double in size (if it was about and earth sized planet) and move on.
Upper Xen
01-02-2005, 22:53
Time to talk about tyranids some more... :p

They are opportunistic bastards... They will rarely attack a well defended position, rather feeding on undefended world until they are strong enough to hit a big target. They will often target areas that have just been through hell, another battle, and attack them.

First they discover a planet.
They then send down a scout force of genestealers.
These then just mess with the populous for a generation. (Thats why I want to do a small intro rp now)
Then they show up.
Kill the defenders.
Drain the oceans. Consume ALL bio-mass. And suck out the atmophere.
They then almost double in size (if it was about and earth sized planet) and move on.

OOC: The Federation are so dead......
Kyanges
01-02-2005, 22:59
OOC: The Federation are so dead......

(OOC: What is it, with you and wailing on the Feddies?!?!)
Upper Xen
01-02-2005, 23:03
(OOC: What is it, with you and wailing on the Feddies?!?!)

OOC: Somehow, even with their superior caliber commanders and tech, they are not geared for war. And when compared versus the awesome might of the Imperium of Man and the Tyranids, they seem puny. I cannot, for one, see the Feddies getting into a standoff with hordes of bugs......
ISF Devastator
01-02-2005, 23:12
Stellar Nations, you are aware that ImpStars carry 6 squadrons of TIEs, not 6 wings, right. And VicStars carry less. The Interdictor class carries 2 squadrons, not 2 wings. I think these are right, but if they're not, I'm pretty damn sure the numbers aren't as high as you suggested. Therefore I assume the SSD only carries 15 squadrons, not wings. Anyone else?

And the SW Old Republic, did they have any proper capital warships at all, or do I steal some from RoTJ? I need this answer now so I can put forces together.

Oh, right.. so all of my numbers are 1/3 of what they were posted as
Stellar Nations
01-02-2005, 23:16
damnit... that was me
Xessmithia
02-02-2005, 00:10
Time to talk about tyranids some more... :p

They are opportunistic bastards... They will rarely attack a well defended position, rather feeding on undefended world until they are strong enough to hit a big target. They will often target areas that have just been through hell, another battle, and attack them.

First they discover a planet.
They then send down a scout force of genestealers.
These then just mess with the populous for a generation. (Thats why I want to do a small intro rp now)
Then they show up.
Kill the defenders.
Drain the oceans. Consume ALL bio-mass. And suck out the atmophere.
They then almost double in size (if it was about and earth sized planet) and move on.


The GE approach.
If inhabited:
-Find a new planet with a probe droid.
-Send an ISD to quell them and bring them into the empire.
-Bring up to galactic level of technology.
-Add one more world to the million you already have

If unihabited:
- Find with probe droid.
- Scout resources
- eat planet with World Devastot
- this can also be done with rebellions planets as punishemt

If rebellius:
- Perform BDZ turning the planet into molten slag
- Blow it up with the Death Star
- Blow it up with the Galaxy Gun
- Render it unhibatable with an Eclipse/Sovereign Superlaser
- Blow up star with Sun Crusher
- Blow up star with Centerpoint Station
- Invade with millions of War Droids.
McLeod03
02-02-2005, 00:15
OOC: Somehow, even with their superior caliber commanders and tech, they are not geared for war. And when compared versus the awesome might of the Imperium of Man and the Tyranids, they seem puny. I cannot, for one, see the Feddies getting into a standoff with hordes of bugs......


"Set phasers to kill"

*Thirty foot tall Carnivex and two Lictors appear right in front of them*

"Ah."


Anyhoo, I'll go for 40K, and if sign ups are still open, and I can find my Codexi, I'll take a Dark Eldar slot. Mandrakes anybody? Mandrakes? High in fat, low in fat? Mandrakes?
Kyanges
02-02-2005, 00:27
OOC: Somehow, even with their superior caliber commanders and tech, they are not geared for war. And when compared versus the awesome might of the Imperium of Man and the Tyranids, they seem puny. I cannot, for one, see the Feddies getting into a standoff with hordes of bugs......

(OOC: That's because you're too stuck with those words, "To seek out new life...", and "to bodly go where now man ( or "one", if your into political correctness) has gone before." You still think of the Federation, and Star Fleet as a bunch of explorer pussies, and that their ships are nothing more than heavily armed exploratory vessels. Believe me, the Feddie ships are no longer only geared for exploration, with some self defense weapons. Their more numerous ships, such as the Defiant, and Akira class are more than capable as dedicated warships. Come on, get over your sterotypes.


EDIT: I'm not saying that the Feddies are uber, invincible, or anything of that sort. I'm just saying that I'm a little sick of everbody thinking that the Feddies, or the rest of ST for that matter are a bunch of pansies...)
McLeod03
02-02-2005, 00:32
But then, all it would take would by one squad of Mandrakes or Incubi getting on board, and its bye-bye warship. In HTH combat, or even ground based combat, The Feddies don't stand a chance.
Chronosia
02-02-2005, 00:32
Well, considering that no one is playing as the Necrons(or Necron'tyr), this wouldn't happen. REMINDER: There will be no gods, as it is godmodish. That includes the Q, C'tan, Machine Gods, Chaos gods, ect. It just wouldn't add any competition.

The Machine God is a C'tan :P But I know theres no gods; My sorcerors will invoke in the name of Chaos though, and I get Daemons :P
We need Necrons!
Kyanges
02-02-2005, 00:37
But then, all it would take would by one squad of Mandrakes or Incubi getting on board, and its bye-bye warship. In HTH combat, or even ground based combat, The Feddies don't stand a chance.

I would try to dispute that, but then I'd just seem like a closed minded fool. Hope lies in trying to make sure they never board the ship. And site to site tranport might, and I say might allow them to simply transport them right off the ship, and far away in space. All I'm hoping for is that there is a way.
McLeod03
02-02-2005, 00:57
I would try to dispute that, but then I'd just seem like a closed minded fool. Hope lies in trying to make sure they never board the ship. And site to site tranport might, and I say might allow them to simply transport them right off the ship, and far away in space. All I'm hoping for is that there is a way.

Depends. A Mandrake or Haemonculus could drop a portal on the bridge or in the engineering room. Seconds later, you've got lots of pissed off Dark Eldar on board. Try site-to-sites when your crew are mixed up with them, and your warp core is failing.
Kyanges
02-02-2005, 01:11
Depends. A Mandrake or Haemonculus could drop a portal on the bridge or in the engineering room. Seconds later, you've got lots of pissed off Dark Eldar on board. Try site-to-sites when your crew are mixed up with them, and your warp core is failing.
Site to site will actually still work even if they're mixed together, (At least I think you mean as in a tight pack) but if they're in the warp core, and the warp core is allowed to remain on the ship (Most newer vessels can eject it.) then the ship is most definately screwed. Either way, you'll notice that it at least takes some effort, however little, to take them down, and with that, I feel that my point is made.


Before I go any further, this isn't just going to be some long winded dispute on who could beat who is it? Because, quite honestly, and I speak from experience, they never really end. Argh, I feel like I want to join this as the Feddies just to RP against you...
Upper Xen
02-02-2005, 03:25
(OOC: That's because you're too stuck with those words, "To seek out new life...", and "to bodly go where now man ( or "one", if your into political correctness) has gone before." You still think of the Federation, and Star Fleet as a bunch of explorer pussies, and that their ships are nothing more than heavily armed exploratory vessels. Believe me, the Feddie ships are no longer only geared for exploration, with some self defense weapons. Their more numerous ships, such as the Defiant, and Akira class are more than capable as dedicated warships. Come on, get over your sterotypes.


EDIT: I'm not saying that the Feddies are uber, invincible, or anything of that sort. I'm just saying that I'm a little sick of everbody thinking that the Feddies, or the rest of ST for that matter are a bunch of pansies...)

OOC: Well, I'll give you that....... :(

Still, I guess it depends on style and personal preference. I picked the Tau mainly because they have railguns and long-distance killing power. Thier Spine Gun Torpedoes, with their TOW-like manuverability, are a plus as well.

It would be intruguing to see different factions from different universes join up....A Tau Air Caste Kor'el Admiral in the hands of a Sovereign-class would be a HUGE threat. In an Eclipse Star Destroyer, same deal. ;)
McLeod03
02-02-2005, 03:27
OOC: Well, I'll give you that....... :(

Still, I guess it depends on style and personal preference. I picked the Tau mainly because they have railguns and long-distance killing power. Thier Spine Gun Torpedoes, with their TOW-like manuverability, are a plus as well.

It would be intruguing to see different factions from different universes join up....A Tau Air Caste Kor'el Admiral in the hands of a Sovereign-class would be a HUGE threat. In an Eclipse Star Destroyer, same deal. ;)

XV-88s and Rebel Snowspeeders vs AT-STs and AT-ATs? Damn, I should have chosen Tau. I love the little guys.
The Infinite Crucible
02-02-2005, 03:41
We should really get someone to play the necrons. I would play them... but I dont think they would be too fun. They are a god moders wet dream.

Guys: I killed half your army!
Necron: Half come back to life!
Guy:I kill all of them!
Necron: They all come back to life on some other planet!
Guy: I blow up the planet!
Necron: The phase out and your total kills comes to 0.

Not to mention they can show up anywhere in the galaxy in a second with their incredibly advanced tech.
Huntaer
02-02-2005, 03:41
"Set phasers to kill"

*Thirty foot tall Carnivex and two Lictors appear right in front of them*

"Ah."


Anyhoo, I'll go for 40K, and if sign ups are still open, and I can find my Codexi, I'll take a Dark Eldar slot. Mandrakes anybody? Mandrakes? High in fat, low in fat? Mandrakes?


Request to play as dark eldar confirmed.
McLeod03
02-02-2005, 03:42
We should really get someone to play the necrons. I would play them... but I dont think they would be too fun. They are a god moders wet dream.

Guys: I killed half your army!
Necron: Half come back to life!
Guy:I kill all of them!
Necron: They all come back to life on some other planet!
Guy: I blow up the planet!
Necron: The phase out and your total kills comes to 0.

Not to mention they can show up anywhere in the galaxy in a second with their incredibly advanced tech.

Sounds like a few future tech nations I know...
Huntaer
02-02-2005, 03:44
Site to site will actually still work even if they're mixed together, (At least I think you mean as in a tight pack) but if they're in the warp core, and the warp core is allowed to remain on the ship (Most newer vessels can eject it.) then the ship is most definately screwed. Either way, you'll notice that it at least takes some effort, however little, to take them down, and with that, I feel that my point is made.


Before I go any further, this isn't just going to be some long winded dispute on who could beat who is it? Because, quite honestly, and I speak from experience, they never really end. Argh, I feel like I want to join this as the Feddies just to RP against you...

Should I confirm you as playing as a part of the Feddies?

OCC: By the way, I sometimes have to laugh at some of the conversations that're going on here (Especially between Kyanges and U.X.). Not that I'm making fun of them or anything(seriously) I just like to read other conversations....
Kyanges
02-02-2005, 04:00
*Sigh*, sure, why not. But I will want acess to all the ships, and technologies available to the Federation and Starfleet. It is an alliance of many races after all. There really are many techs available only to the Feddies that truely aren't available anywhere else.

From planet killers that romp through quantum slipstreams, to stolen Borg tech, and cloaking systems on deadly Defiant class ships that strike like ghosts. Let the phrase on Picard's first command, the Stargazer, "Bring Light to the Darkness" forever shed its peaceful rhetoric, and bring nightmares of the light of a galactic inferno instead.

*Insert ridiculously long winded evil laugh here.*
Huntaer
02-02-2005, 04:03
*Sigh*, sure, why not. But I will want acess to all the ships, and technologies available to the Federation and Starfleet. It is an alliance of many races after all. There really are many techs available only to the Feddies that truely aren't available anywhere else.

From planet killers that romp through quantum slipstreams, to stolen Borg tech, and cloaking systems on deadly Defiant class ships that strike like ghosts. Let the phrase on Picard's first command, the Stargazer, "Bring Light to the Darkness" forever shed its peaceful rhetoric, and bring nightmares of the light of a galactic inferno instead.

*Insert ridiculously long winded evil laugh here.*

Confirmed. I still need a list of what ships you'll be using, and how much.
Kyanges
02-02-2005, 04:06
Confirmed. I still need a list of what ships you'll be using, and how much.

Patience, Kolinar (Note that butchered spelling.) take patience.
Huntaer
02-02-2005, 04:13
Kyanges,

I have telegramed you your fleet if you haven't already noticed.
AGREANISH
02-02-2005, 04:38
id wouldnt mind joinin, but i have no idea what you do for this thing, so if anyone could gimmie a hand an explain, ill take chaos for sure
Soviet leaders
02-02-2005, 04:40
Put me down fo the Galactic Empire
Kyanges
02-02-2005, 04:50
Wait, if the Federation is also partially controled by "The Fedral Union", then forget it. I rescind my claims. Thank you.
Christoniac
02-02-2005, 07:46
I would like to have in a fleet:
1Daemon prince to lead it
1blackstone fortress
2planet killers(with fighters/bombers)
20assorted chaos ships(with fighters/bombers)
1000 Chaos space marines(all types)
20 psykers(with the ability to summon daemons)
50 land raiders
150 other tanks(including super heavy)
10 dreadnaughts

if that's ok.
Falcania
02-02-2005, 08:06
OOC: Well, I'll give you that....... :(

Still, I guess it depends on style and personal preference. I picked the Tau mainly because they have railguns and long-distance killing power. Thier Spine Gun Torpedoes, with their TOW-like manuverability, are a plus as well.

It would be intruguing to see different factions from different universes join up....A Tau Air Caste Kor'el Admiral in the hands of a Sovereign-class would be a HUGE threat. In an Eclipse Star Destroyer, same deal. ;)

Just a quick warning: Some Tau players I *beat* used the old ploy of trying to convince me that infantry railguns were the same as battlesuit railguns, which is like saying that a foot-soldier can carry a tank cannon. Needless to say this is not the case. I assume you won't be godmoding your railguns?
Falcania
02-02-2005, 08:11
The GE approach.
If inhabited:
-Find a new planet with a probe droid.
-Send an ISD to quell them and bring them into the empire.
-Bring up to galactic level of technology.
-Add one more world to the million you already have

If unihabited:
- Find with probe droid.
- Scout resources
- eat planet with World Devastot
- this can also be done with rebellions planets as punishemt

If rebellius:
- Perform BDZ turning the planet into molten slag
- Blow it up with the Death Star
- Blow it up with the Galaxy Gun
- Render it unhibatable with an Eclipse/Sovereign Superlaser
- Blow up star with Sun Crusher
- Blow up star with Centerpoint Station
- Invade with millions of War Droids.

The Imperium Approach:
- File for Exterminatus
- Send a few Battle Barges to destroy the planet using their virus bombs and cyclonic warheads.
Chronosia
02-02-2005, 14:05
I would like to have in a fleet:
1Daemon prince to lead it
1blackstone fortress
2planet killers(with fighters/bombers)
20assorted chaos ships(with fighters/bombers)
1000 Chaos space marines(all types)
20 psykers(with the ability to summon daemons)
50 land raiders
150 other tanks(including super heavy)
10 dreadnaughts

if that's ok.

A Blackstone is a major godmod; so I think thats probably a no-no; given it needs a god to activate it. Also you're terms are a little off; you're being very vague. I plan on RPing as the World Eaters, Thousand Sons, Emperors Children, Word Bearers and Alpha Legion; which leaves you with the Black Legion, Iron Warriors, Nightlords and whoever else is left. Now; my inital breakdown of forces will come soon. Also; can we go more than one side, cause if no ones taking the Necron'tyr; I'd love to have a crack at 'em
Huntaer
02-02-2005, 16:34
Put me down fo the Galactic Empire

Wow, another G.E. faction. This is sweet! five nations that use G.E. Technology (yes, sith empire is going to use G.E. tech.).
Huntaer
02-02-2005, 16:35
A Blackstone is a major godmod; so I think thats probably a no-no; given it needs a god to activate it. Also you're terms are a little off; you're being very vague. I plan on RPing as the World Eaters, Thousand Sons, Emperors Children, Word Bearers and Alpha Legion; which leaves you with the Black Legion, Iron Warriors, Nightlords and whoever else is left. Now; my inital breakdown of forces will come soon. Also; can we go more than one side, cause if no ones taking the Necron'tyr; I'd love to have a crack at 'em

A black stone fortress is definatly a godmod, considering the fact, as you mentioned, it's required to be activated by a god. So, no go there. Someone has to change their fleet.
The Infinite Crucible
02-02-2005, 18:53
Now I hope with each person coming in as the galactic empire they dont get a whole new force. With every person that joins the GE the forces would be split. If 5 people are playing each person commands 20% of the total armed forces assets. Otherwise both chaos players could have every legion twice.

Also I am waiting for anyone who would want to RP the early tyranid scouts.
McLeod03
02-02-2005, 19:42
OOC: Are we going to have a rule abord boarding in space-combat? Since the Dark Eldar have got, as far as I can find, two official ship classes, one a cruiser, the other an escort, I could do with boarding and capturing some vessels

*Dreams of a Dark Eldar controlled SSD*
The Infinite Crucible
02-02-2005, 19:50
We better have boarding actions. All the fire power in the world doesn't matter if you have thousands of bio killing machines running around in your ship. The death star will be in trouble if it get boarded.

Also, if a blackstone fortress is god moding why wouldn't the start forge and seath star be god moding. They are both just as powerful.
Falcania
02-02-2005, 20:50
Star forge, as I have already said, is stupidly pathetic compared to a forge world, as I have stated before.

Boarding would be fun too, seeing as the space marines have specifically designed boarding torpedoes. These are like ordinary torpedoes, only when they strike, instead of exploding, they clamp to the hull and let in the Space Marines inside, who promptly kill anything that moves. Especially if there were terminators boarding.
Upper Xen
02-02-2005, 21:12
Just a quick warning: Some Tau players I *beat* used the old ploy of trying to convince me that infantry railguns were the same as battlesuit railguns, which is like saying that a foot-soldier can carry a tank cannon. Needless to say this is not the case. I assume you won't be godmoding your railguns?

OOC: No! :mad:

Sir, I do not godmod, that is a very serious assumption.......what makes you think I would get those two mixed up?

I know very well the Infantry Pulse Rifle is less powerful than the Broadside Railgun, so please, do not assume otherwise.
Upper Xen
02-02-2005, 21:13
*Dreams of a Dark Eldar controlled SSD*

OOC: A terrifying thought indeed.......
Huntaer
02-02-2005, 21:33
OOC:*Dreams of a Dark Eldar controlled SSD*

OOC:SSD? What are SSD's? I've got ESD's! I've got Sovereign SD's! Sure, I have SSD's, but man, Dark Eldar should dream about owning a ESD! ESD will wipe out a SSD in no time! For the ESD has a Planet Ahnialating Laser onboard!
Chronosia
02-02-2005, 21:37
so; can I also RP as Necrons?
Falcania
02-02-2005, 21:42
OOC: No! :mad:

Sir, I do not godmod, that is a very serious assumption.......what makes you think I would get those two mixed up?

I know very well the Infantry Pulse Rifle is less powerful than the Broadside Railgun, so please, do not assume otherwise.

Just checking ;)
Huntaer
02-02-2005, 21:51
so; can I also RP as Necrons?

You'd have to be knowledgable of the necrons (I would've chosen them if I wasn't tempted to play as sith). So, you kindof have to also be flexible when swiching from the Chaos, to the Necrons. So, I guess you could...

I'm kind of both Sith and the G.E. at the same time.
Chronosia
02-02-2005, 21:53
I have Codex Necrons; so I know about the troop types and their operation :)
I should be fine ;)
Falcania
02-02-2005, 21:54
Meh... Necrons are for poofters. Regeneration, teleportation, C'tans... I prefer good old fashioned genetically engineered Space Marines.
Chronosia
02-02-2005, 21:58
and I prefer Chaos; pure evil seeking to subjugate humanity and plunge into reality; using the corrupted Space Marines, Daemons and other servants to pursue their ends; badass

And the Necrons, pure, soulless evil; bent on destroying life that their masters can feed, killing all before them, without moral or hesitance....Perfection
Huntaer
02-02-2005, 22:00
And the Necrons, pure, soulless evil; bent on destroying life that their masters can feed, killing all before them, without moral or hesitance....Perfection

OCC: That is why I chose to collect them for my 40k army! I mean, they are just as bad as terminators (btw, I painted my Necrons a "Skynet" color style).
The Infinite Crucible
02-02-2005, 22:11
Also dont forget to find the necron ships on the web. You can get them from their website for free with a little searching. That is how I got my nid ships.
Xessmithia
02-02-2005, 22:37
Boarding would be fun too, seeing as the space marines have specifically designed boarding torpedoes. These are like ordinary torpedoes, only when they strike, instead of exploding, they clamp to the hull and let in the Space Marines inside, who promptly kill anything that moves. Especially if there were terminators boarding.

"Sir the enemy launched boarding torpedoes."

"We're doomed. Our hugely powerful particle shielding, thick dense Dura-Armor and legions of Storm Troopers will be useless." Pause. "Hey, wait a minute..."
The Infinite Crucible
02-02-2005, 22:44
Hmm... I am curious...

Do any types of shields affect biological matter? I know some stop lazers and others stop missiles and what not, but do any stop biological organisms?
McLeod03
02-02-2005, 22:45
Let's see:

Storm Trooper - White plastic armour, liable to run into bulkheads. Carries blaster rifle, possibly blaster pistol. Unlikely to use thermal detonators on own ship. Concussion grenades, maybe.

Incubi - Dark armour, poncy helmet, huge two handed pole-axe that will cleave through armour with ease, couldn't give a toss about blowing up ship, using grenades, causing fear just by looking at people, webway portal with thousands of Dark Eldar warriors, Haemonculi, grotesques, Wyches, and those weird scouty dudes whose names I can't remember, just waiting to pour through(Can't remember the name of the DE equivalent, but just for fun).

I wonder who'd win in a boarding action? BUt that's not the point of this thread. That's what an RP's for.
McLeod03
02-02-2005, 22:46
Hmm... I am curious...

Do any types of shields affect biological matter? I know some stop lazers and others stop missiles and what not, but do any stop biological organisms?

Spoken like a true 'nid player.
Huntaer
02-02-2005, 23:11
Hmm... I know some of you have asked me exactly what the rules are. I'll probably post them sometime this weekend.
Industrial Experiment
02-02-2005, 23:26
Let's see:

Storm Trooper - White plastic armour, liable to run into bulkheads. Carries blaster rifle, possibly blaster pistol. Unlikely to use thermal detonators on own ship. Concussion grenades, maybe.

Incubi - Dark armour, poncy helmet, huge two handed pole-axe that will cleave through armour with ease, couldn't give a toss about blowing up ship, using grenades, causing fear just by looking at people, webway portal with thousands of Dark Eldar warriors, Haemonculi, grotesques, Wyches, and those weird scouty dudes whose names I can't remember, just waiting to pour through(Can't remember the name of the DE equivalent, but just for fun).

I wonder who'd win in a boarding action? BUt that's not the point of this thread. That's what an RP's for.

Great underestimation of Storm Troopers.
Huntaer
02-02-2005, 23:50
Let's see:

Storm Trooper - White plastic armour, liable to run into bulkheads. Carries blaster rifle, possibly blaster pistol. Unlikely to use thermal detonators on own ship. Concussion grenades, maybe.

Incubi - Dark armour, poncy helmet, huge two handed pole-axe that will cleave through armour with ease, couldn't give a toss about blowing up ship, using grenades, causing fear just by looking at people, webway portal with thousands of Dark Eldar warriors, Haemonculi, grotesques, Wyches, and those weird scouty dudes whose names I can't remember, just waiting to pour through(Can't remember the name of the DE equivalent, but just for fun).

I wonder who'd win in a boarding action? BUt that's not the point of this thread. That's what an RP's for.

OCC: Umm... A dark eldar is far more likely to fall in battle first than a stormtrooper is. Their armor saves suck when it comes to 40k tabletop battles. Stormtroopers are more than capable of winning a boarding action. Remember the Rebel Blockade Runner seen in ANH? It took only... twenty four. A stormtrooper doesn't use plastic for armor. And my twenty four Dark Eldar were playing against my brother's space marines and I lost...
The Infinite Crucible
03-02-2005, 00:48
Just another worthless plug... for myself

I think out of every force nids will be the best at boarding actions. I dont know how well a ship could hold up to 100k nids boarding it. Remember ships are almost all close quarters combat and a nid can move twice as fast as a sprinting human. Sure your volleys of fire may kill the first 30 or so in a passage but then theres the many thousands behind them.

Anyway, I was seriously wondering, are there any shields that can stop biological material.

Also think of the moral damage that would be caused when you see a SD be torn to shreds in close combat by a nid ship.
Chronosia
03-02-2005, 00:54
Yeah; The Empire and others would balk at the concept of a super-organism wanting to make them part of its genetic makeup....They'd lose the nerve and retreat. What would happen if the Borg met the Nids? :D
Stellar Nations
03-02-2005, 01:03
Two words:

Oh my.

techno-nids.

They are basicly the same thing, exept borg can speak, and they use technology. They'd get along great, once they got over the communications thing... though I belive the Borg could get over that.
McLeod03
03-02-2005, 01:34
OCC: Umm... A dark eldar is far more likely to fall in battle first than a stormtrooper is. Their armor saves suck when it comes to 40k tabletop battles. Stormtroopers are more than capable of winning a boarding action. Remember the Rebel Blockade Runner seen in ANH? It took only... twenty four. A stormtrooper doesn't use plastic for armor. And my twenty four Dark Eldar were playing against my brother's space marines and I lost...

Used properly, you should have owned him. An Incubi squad is more than a match for most units on the table, used correctly. Stormtroopers are very rarely seen in close quarters action, and with those rifles, I can't imagine they are much use up close and personal. Which is wear units like Incubi, Haemonculi, Wyches, and Archons excel, especially with terrorfexes and properly used grenades.
Xessmithia
03-02-2005, 06:24
Storm Troopers rareley seen in close quarter action? Have you even seen the Star Wars movies?

Let's see, there's them boarding the blockade runner in ANH. There's the Storm Troopers winning in the jail break scene in ANH. There's the Storm Trooper's chasing the Rebels in the Death Star in ANH.

They invade Echo base in TESB. They are trying to capture, and so are intentionnaly missing, the rebels in Cloud City in TESB.

Then there's them fighting in a jungle in ROTJ. Which is iffy, but it is a jungle so I include it.

Storm Troopers have always been seen carrying Blaster Carbines, only Scout Troopers, techs and officers had pistols. Blaster Carbine's are a mix between a SMG and a carbine looking at them. This makes them ideal for close quarter combat in starships.

Storm Troopers would not hesitate to use TD's while repelling boarders.
McLeod03
03-02-2005, 06:31
Storm Troopers rareley seen in close quarter action? Have you even seen the Star Wars movies?


Sorry, i'll specify exactly what I mean. When their enemy is two feet away, swinging a six foot long pole axe with a blade than can cleave through the thickest armour with ease, a Stormtrooper is screwed. At that range, a carbine is gonna be too dangerous to fire, and probably too difficult to even wield.

THAT is what I mean by close quarters. Which is where boarding actions I take part in will take place.
Falcania
03-02-2005, 08:20
Lets face it, stormies have rubbish aim...
Chronosia
03-02-2005, 12:09
I still think the most obvious aliance would be Adeptus Mechanus (Is anyone RPing as them?), Borg and Necrons. The Adeptus serve the C'tan, mostly unknowingly, and venerate the Necrons as living Machine spirits. The Borg would probably recieve the same glorys, and end up beign assimilated; thus giving the Borg Imperial technology. :P

The Necron'tyr....God knows if they can be assimilated; the Borg are probably more used to assimilating organic species, as opposed to robots. But it would be an alliance of convenience, not that the Necrons have a preference, but if their gods willed it...I doubt the Borg would oppose the power of a C'tan if it was demonstrated.

I can't wait for this. The void will run red with blood, and be filled with flesh, bone and necrodermis :P
The Infinite Crucible
03-02-2005, 18:45
I think we are getting close to everyone we will get for the rp, we may want to start soon. Once again, does anyone want to rp the initial nids showing up?
Huntaer
03-02-2005, 21:24
I think we will start soon. I'll post up the rules this weakend, and we'll start somethime next week (I'm looking at either monday, or tuesday afternoon, as it is my schedual is busy at night). Some factions haven't listed all of what they are using. You have till this weekend to do so. Otherwise, when you say you're going to send out "498384755736347 soldiers," (which case, that number is godmoding) you won't beable to participate. I need the facts, in this case.
Falcania
03-02-2005, 21:28
I think we are getting close to everyone we will get for the rp, we may want to start soon. Once again, does anyone want to rp the initial nids showing up?

meh, wtf not? Gimme a link...

My entire battle force will be:

Codicier Veneraus (librarian) with honour guard (techmarine, sanguinary priest, standard bearer and six veteran marines)

4 tactical squads of 10 each, each one with 1 missile launcher, 1 flamer and 1 plasma gun, 6 bolters and 1 sergeant with bolt pistol and close combat weapon. Two squads will be mounted in Rhino APCs (10 marines) with a storm bolter each.

1 tactical squad of 4, all with bolters, led by Fce Cmmr Sangre (force commander) and mounted in a Razorback APC (capacity of 6 marines as opposed to ten but with twin-linked plasma cannons and a lascannon in a turret)

2 devastator squads of 5 each, each with 1 missile launcher, 1 lascannon, 1 heavy bolter, 1 plasma cannon and 1 sergeant with bolt pistol and close combat weapon.

2 assault squads of ten each with jump packs, bolt pistols and close combat weapons, and melta bombs (anti-vehicle bombs)

1 veteran assault squads (as above, but the troops are better trained.)

1 terminator squad of 5, 4 with storm bolter and power fist (cumbersome but powerful), sergeant with storm bolter and power sword (sword with armour-breaching disruptive energy field) mounted in 1 of the land raiders.

Father Corrosius and Father Chanus (Chaplains) leading the Death Company (blood angels that have succumbed to the black rage prior to battle) with bolters mounted in Rhino APC.

Brother Pexius and Brother Visius (Furioso Dreadnought) with two dreadnought close combat weapons (can tear tanks apart :D ), one stormbolter and one multi-melta each.

2 Blood Angels Scouts squads (lightly armed and armoured but covert and good at moving through cover) of 5 each, armed with bolt pistols and close combat weapons.

1 scout squad (as blood angel scouts but not as aggressive) of 5, armed with sniper rifles.

3 Predator Annihilators (tanks with turret-mounted lascannons and lascannons in the side-sponsons)

3 Baal Predators (Tanks with turret-mounted assault cannons [like gatling guns only better] and heavy bolters in the side sponsons)

2 vindicators (tanks with hull-mounted heavy cannons for blowing big stuff up at close range)

2 whirlwinds (tanks with turret-mounted missiles, like artillery rockets. Long range and deadly :D )

2 Land Raider (massive tanks with heavy bolters in a mini-turret and two lascannons in each side sponson. And the toughest armour known to the universe!!!)

2 bike squads of 5 bikes and one attack bike each. Bike has stormbolter, attack bike has stormbolter and turret mounted weapon in sidecar (1 with multi-melta, 1 with heavy bolter.)

Landspeeder squadron of 3 speeders, 2 with heavy bolters, 1 with multi-melta. Landspeeders are skimmers hovering a few metres off the ground, but fast!

Phew, that's it. So to summarise:

4 HQ (Fce Cmmr Sangre, Venelaus & honour guard, 2 chaplains)

5 elites (2 furioso dreadnoughts, 1 terminator sqd, 1 death company, 1 vet. assault sqd)

7 troops (4 tactical sqd, 2 BA scout sqd, 1 scout sqd)

5 fast attack (2 assault sqd, 2 bike sqd, 1 landspeeder sqd)

14 heavy support (2 devastator sqd, 2 pred annihilators, 2 baal preds, 2 vindicator, 2 whirlwind, 2 land raider)

Of course, I won't necessarily use it all at the same time.
McLeod03
03-02-2005, 21:33
I think we will start soon. I'll post up the rules this weakend, and we'll start somethime next week (I'm looking at either monday, or tuesday afternoon, as it is my schedual is busy at night). Some factions haven't listed all of what they are using. You have till this weekend to do so. Otherwise, when you say you're going to send out "498384755736347 soldiers," (which case, that number is godmoding) you won't beable to participate. I need the facts, in this case.

I'll get some numbers up tomorrow, if I can find my codex. If not, I'll have to try and remember the character names.
Huntaer
03-02-2005, 21:43
cool.
Falcania
03-02-2005, 22:05
And that's just my starting forces, I am free to deploy more troops from Baal Secundus should I wish, assuming there is not a blockade...
Upper Xen
03-02-2005, 22:08
meh, wtf not? Gimme a link...

My entire battle force will be:

Codicier Veneraus (librarian) with honour guard (techmarine, sanguinary priest, standard bearer and six veteran marines)

4 tactical squads of 10 each, each one with 1 missile launcher, 1 flamer and 1 plasma gun, 6 bolters and 1 sergeant with bolt pistol and close combat weapon. Two squads will be mounted in Rhino APCs (10 marines) with a storm bolter each.

1 tactical squad of 4, all with bolters, led by Fce Cmmr Sangre (force commander) and mounted in a Razorback APC (capacity of 6 marines as opposed to ten but with twin-linked plasma cannons and a lascannon in a turret)

2 devastator squads of 5 each, each with 1 missile launcher, 1 lascannon, 1 heavy bolter, 1 plasma cannon and 1 sergeant with bolt pistol and close combat weapon.

2 assault squads of ten each with jump packs, bolt pistols and close combat weapons, and melta bombs (anti-vehicle bombs)

1 veteran assault squads (as above, but the troops are better trained.)

1 terminator squad of 5, 4 with storm bolter and power fist (cumbersome but powerful), sergeant with storm bolter and power sword (sword with armour-breaching disruptive energy field) mounted in 1 of the land raiders.

Father Corrosius and Father Chanus (Chaplains) leading the Death Company (blood angels that have succumbed to the black rage prior to battle) with bolters mounted in Rhino APC.

Brother Pexius and Brother Visius (Furioso Dreadnought) with two dreadnought close combat weapons (can tear tanks apart :D ), one stormbolter and one multi-melta each.

2 Blood Angels Scouts squads (lightly armed and armoured but covert and good at moving through cover) of 5 each, armed with bolt pistols and close combat weapons.

1 scout squad (as blood angel scouts but not as aggressive) of 5, armed with sniper rifles.

3 Predator Annihilators (tanks with turret-mounted lascannons and lascannons in the side-sponsons)

3 Baal Predators (Tanks with turret-mounted assault cannons [like gatling guns only better] and heavy bolters in the side sponsons)

2 vindicators (tanks with hull-mounted heavy cannons for blowing big stuff up at close range)

2 whirlwinds (tanks with turret-mounted missiles, like artillery rockets. Long range and deadly :D )

2 Land Raider (massive tanks with heavy bolters in a mini-turret and two lascannons in each side sponson. And the toughest armour known to the universe!!!)

2 bike squads of 5 bikes and one attack bike each. Bike has stormbolter, attack bike has stormbolter and turret mounted weapon in sidecar (1 with multi-melta, 1 with heavy bolter.)

Landspeeder squadron of 3 speeders, 2 with heavy bolters, 1 with multi-melta. Landspeeders are skimmers hovering a few metres off the ground, but fast!

Phew, that's it. So to summarise:

4 HQ (Fce Cmmr Sangre, Venelaus & honour guard, 2 chaplains)

5 elites (2 furioso dreadnoughts, 1 terminator sqd, 1 death company, 1 vet. assault sqd)

7 troops (4 tactical sqd, 2 BA scout sqd, 1 scout sqd)

5 fast attack (2 assault sqd, 2 bike sqd, 1 landspeeder sqd)

14 heavy support (2 devastator sqd, 2 pred annihilators, 2 baal preds, 2 vindicator, 2 whirlwind, 2 land raider)

Of course, I won't necessarily use it all at the same time.

OOC: :eek: Good thing I have Hammerheads....
Falcania
03-02-2005, 22:13
Basically, even with less than 200 troops, I am still a Tau-slaughtering megaman, seeing as the average Space Marine is ten times as good as as a trooper.
Upper Xen
03-02-2005, 22:24
Basically, even with less than 200 troops, I am still a Tau-slaughtering megaman, seeing as the average Space Marine is ten times as good as as a trooper.

OOC: Guess I'll have to beg, borrow or steal Star Trek tech, then. Phasers and Quantum Torpedoes might even the odds.....and in the hands of the Fire Caste, who are good soldiers, these guns will be really useful.
Falcania
03-02-2005, 22:27
Run away, bitch! *runs after xen streaming lascannon fire*
Branada
03-02-2005, 22:33
I'll sign up for this, as the Tyranids if I can, for those scout drones, though I'd like something bigger eventually, Hive fleet Kraken or Leviathan would be nice. and as a 40k fanatic I can answer many questions between Rper's for anything 40k.

1. Shield can repulse tyranid ammunition but they don't stop bio-plasma or any creatures divig at the ship, one because they move too slowly and two, they are either too big or in a assualt boat creature

2. No, the borg could not control Nids, even techno ones, at least not any that are in synapse range, the great devourer is considered a god, the borg merely are a collection of concienses.

3. The force is unaffected by the shadow in the warp, it isn't as far as I can tell a psychic ability, nor would it Affect warp drive or Hyperdrive as neither involve entering the warp, merely going really really fast.

I learned about 40k from the second edition books and the old white dwarfs seven years ago, so I can simply find what I need to know if anyone wants to know any other comparisons. I.E. Star Trek Lasers are different in both scale and power to SW or 40K lasers. Though phasers may be comparable to lances.

But should I make my own scout force or does IC want to make one for me?
Falcania
03-02-2005, 22:37
2. No, the borg could not control Nids, even techno ones, at least not any that are in synapse range, the great devourer is considered a god, the borg merely are a collection of concienses.


Considered Gods, maybe, but not actually gods. They are real flesh and bone, and terrificational claws and spikes etc etc. Still lascannon fodder though.
Huntaer
03-02-2005, 22:43
I'll sign up for this, as the Tyranids if I can, for those scout drones, though I'd like something bigger eventually, Hive fleet Kraken or Leviathan would be nice. and as a 40k fanatic I can answer many questions between Rper's for anything 40k.

1. Shield can repulse tyranid ammunition but they don't stop bio-plasma or any creatures divig at the ship, one because they move too slowly and two, they are either too big or in a assualt boat creature

2. No, the borg could not control Nids, even techno ones, at least not any that are in synapse range, the great devourer is considered a god, the borg merely are a collection of concienses.

3. The force is unaffected by the shadow in the warp, it isn't as far as I can tell a psychic ability, nor would it Affect warp drive or Hyperdrive as neither involve entering the warp, merely going really really fast.

I learned about 40k from the second edition books and the old white dwarfs seven years ago, so I can simply find what I need to know if anyone wants to know any other comparisons. I.E. Star Trek Lasers are different in both scale and power to SW or 40K lasers. Though phasers may be comparable to lances.

But should I make my own scout force or does IC want to make one for me?

I'd suggest to make your own. Request to play as the Tyranids, confirmed.
Upper Xen
03-02-2005, 22:46
Run away, bitch! *runs after xen streaming lascannon fire*

Get some! *Fires Broadside Slugs and Hammerhead Submunition Shot at Falcania*
Huntaer
03-02-2005, 22:47
OOC: Ladies, ladies! The Rp hasn't started yet! You can start bichn' at eachother all you want when the Rp starts (LOL!!!!)
Chronosia
04-02-2005, 00:01
'Nids don't consider the Hive Mind a God. They aren't aware of anything outside of it. They are parts of it; aspects of a singular conciousness, not concerned with worship or evangelising; its not the Emperor....its an all consuming force; one that will not stop until yet another galaxy is part of it.
Kingkrispy
04-02-2005, 02:05
Sighn me up as the tyranids for 40k.
Xessmithia
04-02-2005, 03:18
I'll take 20% of the fleet and forces that IE posted. I believe there are 5 GE nations so that's 20%.

I also want a fully complete DS2 and 2 World Devastators.
Free Eagles
04-02-2005, 11:43
Don't start without me. I promise I'll post the forces by Sunday. The Clone Army will be here.
Falcania
04-02-2005, 17:16
Gronde TGed me to say he was dropping out of teh RP.
Branada
04-02-2005, 18:53
Considered Gods, maybe, but not actually gods. They are real flesh and bone, and terrificational claws and spikes etc etc. Still lascannon fodder though.

no no no, the hive mind, the hive mind, the great devourer is the name of the tyranid hive mind,

and I know the tyranid don't consider the GD a god, they are bugs and lack that intelligence, the other races consider it a god, psykers of other races have felt its powerful conscience, psykers are driven mad by its mere shadow. All except the Grand Librarian of the Ultramarines Tigurius.

*Cackles evily in the corner as the silly prey blow each other up*
Branada
04-02-2005, 19:19
Alrighty, fear the awsome might of hive fleet Collussus!


150 Leviathan Hive Ships
"I'm Bigger than you, I'm higher in the food chain" -Austin Powers, the spy who shagged me

300 Razorfiend Cruisers
"Do you want to live forever?!" -Starship Troopers/Gaunts Ghosts

500 Escort Drone Ships
"The goggles, they do nothing!" -The Simpsons

300 Kracken
"Hi floor! Make me a sandwich" -Invader Zim

I really have no idea why these quotes are here,*Shrugs* Oh well! *Hums the doom song*
Branada
04-02-2005, 19:33
I'm very interested in playing Pre-Civil War era Empire. Just when they develop gravity well generators, just before the Battle of Yavin, etc. I'd prefer to be in command of the imperial navy, but I'll take whatever chunk of it I can get.

EDIT:

If you want me to list my groupings...

I'll be as accurate as possible.
8 Executor Class Star Dreadnoughts *
1 Mandator Class Star Dreadnought
4 Admiral Giel Class Star Battleships
15 Vengeance Class Star Battlecruiser ***
45 Procurator Class Star Battlecruiser **
40 Praetor Class Star Battlecruiser **
24 General Tagge Class Star Battlecruiser ***
1 General Tagge-B Class Star Battlecruiser ^*
150 Wessex Class Star Cruisers ^
230 Byss Class Star Cruisers ^
650 Terrace Class Star Cruisers **
100 Terrace-B Class Star Cruisers ***
1000 Conquerer Class Star Cruiser ^^*
5000 Allegiance Class Star Destroyer ^
3000 Leviathan Class Star Destroyer ^
1500 Chevron Class Star Destroyer ***
3000 Imperator-Assault Variant Class Star Destroyer ^
500 Dominator Class Star Destroyer and Interdictor Cruiser ***
12000 Hope's End Class Star Destroyer **
24000 Imperator Class Star Destroyer ^^*
15000 Imperator Mk II Class Star Destroyer
3000 Ranat Type-A Class Star Destroyer ^^^
3000 Ranat Type-B Class Star Destroyer ^^^
5000 Harrow Class Star Destroyer **^
2000 Battle Class Star Destroyer *^^
12000 Victory Class Star Destroyer **

Several tens of thousands of frigates and corvettes of a few dozen different classes, notables being the Lancer Class, the Dreadnought Class, amd the Carrack Class

An un-determinably large number of star fighters, mainly Tie/ln Space superiority fighters, TIE Interceptors, TIE Bombers, and a limited run of TIE Advanced/Avengers

* 9 including the Lusankya, but that's buried on Coruscant

** This is an old, very out-dated design, hence the large numbers

*** Presumably, one of the newer designs, hence the smaller numbers

^ Though produced in relativily small numbers for its ship type, usually seen in high concentrations during large fleet actions and related activities

^* As the personal command ship of Darth Vader prior to the completion of the Executor, this is merely an upgraded version of the rest of the class

^^* As the standard Imperial archetype of its ship-type, this class is the most common but also the most diffuse in terms of patrol assignments

^^^ The Ranat Class Destroyers are special case destroyers, originally meant to fill the role that the Imperator class ended up in, the two types of Ranat class destroyers were to be paired together, one type A and one type B, with the type A being mainly anti-capitalship and the type B being mainly a carrier, but the Imperator managed to accomplish both of these roles in one ship. Thus, the limited run of Ranat class ships were generally given to the command of minor officers at outposts along the rim of the Empire

**^ Meant to be a replacement for the aging Victory class, the Harrow class was yet another victim of the success of the Imperator class. They were generally given to small-time sector moffs or kept in reserve for minor fleet actions

*^^ A very early precursor to the Victory class, the Battle class ships are now most scrapped or disarmed and sold into the private sector. A small number, however, have been maintained by the Imperial Navy as back-up ships for patrolling Victory and Imperator class vessels

PLEASE NOTE

While these numbers may seem god-modishly large, please remember that all of these ships are spread thoughout an Empire of over a million inhabited and patrolled systems. Yes, this is more than 200,000 ships in total, but the number that could ever really be brought to bear for any one battle would be an insignificant fraction of an insignificant fraction of a percent of the total force.

Sorry about the three in a row posts here but the Executor, or Super Class didn't exist until after Yavin, Vader got the first one and in A New Hope Vaders ship was the SD MKI Devestator, or the ship that chased Leia
Falcania
04-02-2005, 19:49
no no no, the hive mind, the hive mind, the great devourer is the name of the tyranid hive mind,

and I know the tyranid don't consider the GD a god, they are bugs and lack that intelligence, the other races consider it a god, psykers of other races have felt its powerful conscience, psykers are driven mad by its mere shadow. All except the Grand Librarian of the Ultramarines Tigurius.

*Cackles evily in the corner as the silly prey blow each other up*

And Mephiston, lord of death, bitch. YOU WILL NOT FORGET CHIEF LIBRARIAN MEPHISTON!
McLeod03
04-02-2005, 20:02
*gazes in wonder at the number of 'play-things' he can acquire off of the GE alone*

Blood Angels > any other chapter
Industrial Experiment
04-02-2005, 21:10
Sorry about the three in a row posts here but the Executor, or Super Class didn't exist until after Yavin, Vader got the first one and in A New Hope Vaders ship was the SD MKI Devestator, or the ship that chased Leia

Sorry if I didn't make it clear, I meant several different eras in there, basically all the Pre-Endor eras when they didn't have any super-weapons.

EDIT: BTW, it isn't the Super class, it's the Executor class.
Falcania
04-02-2005, 21:43
Blood Angels > any other chapter

Too damn true. BLOOD ANGELS R TEH 733T!!!
Kingkrispy
05-02-2005, 00:15
Here's the list for Hive Fleet Marax:
1x Hive Ship Jormungand
1x Hive Ship Darrak
1x Hive Ship Dargon
200x Brood Ships
500x scout ships
1000x Serpent Cruisers
10000x Space-Adapted Gargoyles
Independent Characters:
Hive Tyrant Jormangund (main commander)
Hive Tyrant Darrak ("second in command")
Hive Tyrant Dargon ("third in command")
The White Terror (basicly red terror)
Skullcrusher (basicly Old One Eye)
Huntaer
05-02-2005, 00:20
Sighn me up as the tyranids for 40k.

Request to play as the tyranids confirmed.
Christoniac
05-02-2005, 04:25
A black stone fortress is definatly a godmod, considering the fact, as you mentioned, it's required to be activated by a god. So, no go there. Someone has to change their fleet.

I never meant an activated one just one as a "fort" if that's not ok i'll change it.
Chronosia
05-02-2005, 12:40
well, that'd just be pointless, as it'd be stationary. The Imperium used them as shipyards...So unless you want an entirely stationary unarmed weapon....go ahead
Falcania
05-02-2005, 16:04
Finalised fleet list:

3 Space Marine Battle Barge: Spirit of the Primarch (with Commander of the Fleet & Honour Guard), Wings of the Falcon, Wrath of Sanguinius

10 Space Marine Strike Cruisers: Endurance, Persistance, Diligence, Harmony, Resonance, Perseverance, Severity, Courage, Heroism, Retribution

10 squads of 5 Firestorm, 5 Sword and 5 Cobra rapid strike vessels each: Victory group, Destiny group, Serenity group,

Inhibitance group, Mortality group, Destructor group, Annihilator group, Radiance group, Vigilance group, Luminance Group

2 wings of 75 Nova and 75 Gladius frigates each: Equinox wing and Solstice wing

500 Hunter Class Destroyers

2000 Imperial Transports

Totals:
3 Battle Barges
10 Strike Cruisers
150 Rapid strike vessels
300 Frigates
500 Destroyers
2000 Transports

All painted in charming Blood Red...

Just to let you know I finalised my fleet list.
Huntaer
05-02-2005, 23:27
Hey, that's cool. If I was to do BFG, I probably would choose space marines (which chapter, I don't know. Probably Space Wolfs, or Blood Angels just to piss my brother off(he's Dark Angels)), even though I play Necrons in 40k.
Huntaer
06-02-2005, 00:51
Bump!!
Huntaer
06-02-2005, 02:43
Bump!
Branada
06-02-2005, 02:45
Here's the list for Hive Fleet Marax:
1x Hive Ship Jormungand
1x Hive Ship Darrak
1x Hive Ship Dargon
200x Brood Ships
500x scout ships
1000x Serpent Cruisers
10000x Space-Adapted Gargoyles
Independent Characters:
Hive Tyrant Jormangund (main commander)
Hive Tyrant Darrak ("second in command")
Hive Tyrant Dargon ("third in command")
The White Terror (basicly red terror)
Skullcrusher (basicly Old One Eye)


Tyranids have commanders? *scratchs head with rending claws* I think its just the Hive Mind, and you may want to reconsider your fleet, three hive ships can't control that many ships and if all your hive ships die your fleet is toast, think one Hive ship per twenty other ships and thats the bear minimum
Huntaer
06-02-2005, 04:02
I'm bringing in almost all of my fleet (that means all command ships, space stations, heavy, medium, light star ships. Here is what I'm definatly going to have for a fleet and I will not change it. Will Industrial Experiment, Stellar Nations, Xessmithia, or Soviet leaders useing any ground forces? I will be, but I mainly invested in my navy.

Ship Yards:
40

Ship Production Planet (a whole planet based solely on ship production)
30

Space Stations:
Star Forge (produces 60% of the fleet), Death Star 2

Super-Command ships:

6 Super/Executor Class Star Destroyers
Malevolent, Atrocious, Fraudulent, Plague, Intimidation, Vexation
4 Sovereign Class Star Destroyers
Enfant Terrible, Anguish, Provocation, Confrontation
4 Eclipse Class Star Destroyers:
Affliction, Guillotine, Manifest Destiny, Petulant


Command Ships:
10 ISD's Mark 3
Vigilance, Emperor's Gift, Perril, Terminator, Charlatan, Sovereign, Potentate, Saber, Battalion, Satan
5 DSD's
Adversary, Resilience, Diligence, Terror, Regnant



Fleet

Heavy ships:

1,000 DSD's
2,000 ISD Mark 1s
1,500 ISD Mark 2s
1,000 ISD Mark 3s
4,000 VSD Mark 1s
3,000 VSD Mark 2s
5,000 Acclamator Class Transports
3,000 Interdictors Class Cruisers
4,000 Enforcer Class Cruisers
6,000 Demolisher Class Cruisers
6,000 Modular Taskforce Cruisers
5,000 Dreadnaught Class Cruisers
6,000 Imperial Escort Carriers

Medium Ships:

3,000 Strike Class Cruisers
5,000 Carrack Class Cruisers
8,000 Imperial Assault Transports
6,000 Imperial Galleons
6,000 Star Galleon Class Frigates
7,000 Nebulon B/B2 Frigates
6,000 Lancer Class Frigates
3,000 Imperial Customs Corvettes
1,000 IPV 1 System Patrol Crafts
3,000 Assassin Class Corvettes

Light Ships:

10,000 Vibre Class Assault Cruisers
9,000 Imperial Scout Crafts
7,000 Law Class Patrol Crafts
12,000 Guardian Class Cruisers
14,000 SFS Light Patrol Ships
15,000 Imperial Customs Frigates
16,000 Delta Class Dx-9/9s Transports
14,000 Gamma Class ATR-6 Assault Transports
14,000 Beta Class ETR-3 Escort Transports
15,000 Gamma Class Assault Shuttles
16,000 Beta Class Assault Shuttles
18,000 AT Barges
19,000 Y-4 Transports
20,000 Troop Drop-Ships
18,000 Sentinel Class Landing Crafts
25,000 Builder Shuttles
23,000 Delta Class JV-7 Escorts
19,000 lambda Class T-4a imperial Shuttles
18,000 Svelte Class Imperial Shuttles
15,000 Gat-12h Skipray Blastboats


Star Fighters:

500,000 Tie Fighters
400,000 Tie Line Fighters
300,000 Tie Ground Superiorities
400,000 Tie Interceptors
100,000 Tie X3's
100,000 Tie X2's
100,000 Tie X1's
200,000 Tie Agressors
190,000 Tie Oppressors
190,000 Tie Advanceds
170,000 Tie V38's
150,000 Tie Phantoms
160,000 Tie Defenders
130,000 Tie Hunters
120,000 Tie Raptors
112,000 Tie Droids
200,000 Tie Bombers
150,000 Tie Heavy Bombers
140,000 Tie Interdictors
120,000 Tie Star Cruisers
110,000 Tie Scimitars
100,000 Death Star Defenders
130,000 Toscan Fighters
120,000 Imperial Shuttle Pods
110,000 Alpha Class XG-1 Star Wing
100,000 Gamma Class XM-1 Missile Boat
120,000 A-9 Vigilances
130,000 Preybird Class Starfighters
100,000 SHD-66 Shadow Droids

*Whew* Large fleet for me (though, I don't think it's as large as Industrial Experiments). As I said, I invested heavily in my fleet.

Again, like Industrial Experiments Fleet, this fleet is spread through out the galaxy. I also have access to this amount of ships due to the star forge.
The Infinite Crucible
06-02-2005, 07:39
I dont think you guys should be able to claim the imperial fleet multiple times over. If Huntaer's and the other guys fleet are different forces then it is ok, but it seems like you guys are using overlapping forces. With that same logic each of us could play all 3 major hive fleets and numerous smaller hive fleets. I am starting to feel like I am going to have to up my numbers to be able to compete.
East Coast Federation
06-02-2005, 07:44
OOC: It's Late at Night, so sorry for this, but I want in.

**************

Write Me Down For the Klingons!
Falcania
06-02-2005, 10:16
Tyranids have commanders? *scratchs head with rending claws* I think its just the Hive Mind, and you may want to reconsider your fleet, three hive ships can't control that many ships and if all your hive ships die your fleet is toast, think one Hive ship per twenty other ships and thats the bear minimum

They're called synapse creatures. Hive mind affects all tyranids, so three synapse creatures should be fine.
Free Eagles
06-02-2005, 13:14
The Clone Army: (These numbers seem very small, but the Old Republic didn't seem to have much in the way of armed forces. If anyone knows any different, please tell me)

1000 Acclamator-class Transports
2000 Dreadnaughts
2000 Victory Mk1 Star Destroyers
500 Leviathan-class Cruisers
4000 Carrack-class Cruisers
16000 CR-90 Corvettes
24000 CR-20 Attack Shuttles

1000 Independant Fighter Squadrons

(plus however many Jedi there were, I couldn't find that out)

Put simply, I need to find some allies. I'm good on the ground, but the numbers are still small.
East Coast Federation
06-02-2005, 15:06
OH OH OH OH OH !

I'm soooooooo sorry.

But the dominion is still open, Can i have them instead of the klingons, I LOVE the Dominion!
Chronosia
07-02-2005, 00:20
I'm still working on it; but I wanna know...whats my limit? How much can I have? You never did post rules like you said you would!!!
Chronosia
07-02-2005, 00:29
Also; we're lacking several 40K main players; Orks, Necrons...Eldar? I mean, come on! dudes!
Huntaer
07-02-2005, 00:34
East Coast Federation: you may switch.

Chronosia: I know, I know. I was so damn busy during this weekend (and week). It came as unsuspected. I'll try to quickly type up the rules and hopefully have them posted up later on during the Super Bowl. I'm Going to get right on it (or at least, very soon. Damn :headbang: )
East Coast Federation
07-02-2005, 01:46
Are we using Our Nations population for size?

Or Actual Cannon Numbers.

If it was Cannon, Dominion Ship numbers would be at least 1 million.
The Fedral Union
07-02-2005, 02:04
Are we using Our Nations population for size?

Or Actual Cannon Numbers.

If it was Cannon, Dominion Ship numbers would be at least 1 million.



not 1 million.. more like 65 thousand
Huntaer
07-02-2005, 02:45
not 1 million.. more like 65 thousand

I think TFU is correct in this. If you have a pop. of say, 56 mill, then I beleive that you take 20% of that and that will be your army, excluding any droids or clones that you may have. Those are seperate from your population, that I do know.

BTW, I've posted up the rules for those who haven't noticed.

Here is the thread:

40k, ST, SW Collision Rules (http://forums.jolt.co.uk/showthread.php?t=395559)
East Coast Federation
07-02-2005, 02:50
I've read estimates anywhere from 70,000 to a Million. But 70,000 sounds about right for the Dominion.
Branada
07-02-2005, 18:39
So, when can my gribbly little hordes get dinner? I.E. When and what post are we starting in?
Huntaer
07-02-2005, 20:50
I'll anounce thursday. Then, we'll start the champains. There are other nations who still haven't posted, or Telegramed me their army/navy.
The Infinite Crucible
08-02-2005, 01:39
Hey can the nid players use all the nids in existance? How many were there... oh yea, a billion times a billion! Yes that is what 40k fluff says about how many nids there are, each one of those is a killing machine. So amazing...

I wont use that many though.
Industrial Experiment
08-02-2005, 01:43
Wow, those rules are...constricting...

I might drop out.
Imperal Rome
08-02-2005, 03:35
OK i read half of this whole thing and iv had time to think, ok here goes.

sign me up for SW Imperal
Leaders: General Collanas
Commander Natron

Space Stations:
IF SA1
IF SA2
IF SA3
IF SA4
IF SA5

Crusers:
IF CA1
IF CA2
IF CA3
IF CA4
IF CA5
IF CA6
IF CA7

and so on if i could build more that would be cool.

and IF stands for Imperal Fleet.
Xessmithia
08-02-2005, 08:21
Wow, those rules are...constricting...

I might drop out.

No kidding. And I'm so close to dropping out, I'm going to go right on ahead and do it. I am no longer participating in this RP.

Although on a final note, I must say that SW would wipe the floor with both ST and WH40K.
Free Eagles
08-02-2005, 20:39
They ARE very restricting. I'm prepared to stay in, but I think it would be better if we could use the proper forces available, like the list I.E. found for the Galactic Empire.
Huntaer
08-02-2005, 21:01
OK i read half of this whole thing and iv had time to think, ok here goes.

sign me up for SW Imperal
Leaders: General Collanas
Commander Natron

Space Stations:
IF SA1
IF SA2
IF SA3
IF SA4
IF SA5

Crusers:
IF CA1
IF CA2
IF CA3
IF CA4
IF CA5
IF CA6
IF CA7

and so on if i could build more that would be cool.

and IF stands for Imperal Fleet.

Ok...
Huntaer
08-02-2005, 21:02
No More Sign Ups!
SORRY.
Christoniac
21-02-2005, 10:51
if the things still gonna be on can i also rp a small sith fleet allied with chaos?
Branada
21-02-2005, 19:41
But then, all it would take would by one squad of Mandrakes or Incubi getting on board, and its bye-bye warship. In HTH combat, or even ground based combat, The Feddies don't stand a chance.

Actually, All the feddies have to do is put up shields in the corridors and other areas and you are in serious trouble, and site to site teleportation is very dangerous in such a closed environment people tend to end up in walls with just a touch of inacurracy in the teleport, a single squad would not take a fed capital ship any more than it would take one full of Imperial Guard, phasers would slaugter the dark eldar with its abiltity to simply beam out shots continuously, trust me I have read up on every Universe we are playing in, One squad may do lots of damage, but they wouldn't kill it anymore than one brood of Hormogaunts could, Genestealers maybe, since they are specialized at ship taking but little else
Falcania
08-04-2005, 09:25
When's this gonna happen, eh? I've been waiting 3 months!