NationStates Jolt Archive


International War Games (roleplaying enforced)

Starkadh
27-01-2005, 20:34
Scenario Briefing: International joint-naval/ air force exercise. Sea battle 100 kilometers off the isle of Wight. Sea conditions are slightly choppy with four-foot swells. Rain with low mostly-overcast cloud cover. The objective is to hunt out and destroy all naval assets. The scenario is realistic to a degree, lasers and such are allowed but no weapon can be supremely powerful. Keep weapon yields to realistic settings. No Nuclear Weapons allowed. Roleplaying is HIGHLY enforced.

Fleet Admiral Anjin Carradoc stood in the CAC (command and control) center of the modified Aegis cruiser "Interdictor", the main fleet contol ship of the 7th fleet of the Starkadh Sovereign Navy. The computer screens were barely flickering in passive sensor mode. The whole fleet was at red alert, but staying at passive mode. Helicopters dropped sonobuoys in a hunt for hunter/killer submarines. The 7th fleets four submarines were also on patrol underneath the Carrier Battle Group. F-64 A/E fighters were prepared for immediate launch. A blip appeared on on of the screens and stayed constant. Admiral Carradoc began barking out orders, "Inform all ships to go active, launch all fighters, target four advanced Seawolfe missiles on the contact on screen, prepare all systems for immediate combat!" Seamen jumped at the order and all the screens in the CAC came alive, the Aegis computer intergrating all the data from every ship. On the deck, Seawolfe missiles launched out of the tubes and skimmed the water towards their target as F-64's launched off the Carriers deck. All twenty ships in the Battle group came alive...