Truitt
26-01-2005, 01:37
I have been working on these for some time, well, at least the technologies.
I am still fairly new to the idea of Future Tech, and am trying to start off from nothing to give me the experiance I am looking for: One of a kind.
Critisism, Comments, Pointers, anything is accepted.
Technologies
The technologies that the Subliks use are some-what complicated; but are all theories in RL.
Scalar Technologies
A brillant man named Tesla designned the consept for a totally new form of energy, weaponry, and health modifying needs. It was called the Scalar Wave Theory.
The first of the Scalar Wave Theorms came around durring the later years of the Cold War when a KGB Operative said that in Siberia, a weather modifying device called the Kutlockh was used to make an all-clear winter in the area; no blizzards or snow winds.
After that, weather modification has been seen in Alaska, Thartoa (Siberian city), and Winchester, Australia. That was just the beginning
Using Scalar Waves, a person could also create the other two powerful technologies the Subliks use, Free Energy and Free matter.
Also with Scalar Waves is the ability of changing one's health by modifying the cells and organs in a body. It can cure sickness, add muscle, give the ability to learn and remember faster and more efficantly, and so on.
This is seen by one baby Sublik, at birth, is modified to be as strong as a well-fit weight lifter human and have an IQ of 840 due to Scalar Waves.
Also with Scalar Waves is the Tesla Technology, used by the Soviets in that wonderful game, RedAlert, RedAlert2, and RedAlert2 Yuri's Revenge.
It uses plasma and lightening efficantly as a single-strike weapon that can disable most types of shields and are more consentraited, but lower ranged lasers. If it hit a 9ft thick tungsten hull (being that tungsten is popular due to its high melting point) than it would fly right through it, but of cource Tesla Technology is expencive and only larger ships and defence system can hold such a device.
Now, Scalar Waves are mainly waves of pure energy, purer than Free Energy. It is hard to explain, really, but imagen an orange. It is Free Energy. Nothing is purer, nothing is faster, nothing is more abundent.
Now, imagen a tangerine. It is somewhat larger and heavier, maybe not as fast, but it is more abundent than any other form of particles other than Free Energy.
The power of this tangerine is not that it is sweet or refreshing like an orange, but it has a taste nothing can match. It has its own quality.
Now, if you got any of that (which I barely did) than you would understand that the tangerine is almost as good, but has its draw backs. It, however, can do somethings that Free Energy can not.
One thing, is alter how matter is made up. It hits matter, or anything that has mass and takes up space, and, depending on how many of these particles hit a single cell (or in this case, atom) it can alter it into something different. This is how Open Intake Free Energy Generaters work. It takes space debris and particles and alters it into Free Energy, simpley becouse Inclosed Generaters are used mainly for ether high-power or high-stress roles where Free Energy will be abundent.
Now, how it alters health. A single stitch can close, even by a little, a wound. Now, imagen that the scab or bandage or even skin is hit with Scalar Waves, or those tangerines, can formmed into new skin. The same goes with formming new blood vessles or repairing ship hulls.
To the weather, it is simple. Hitting, say a solar wind with such tangerines enough could turn that small wave into a larger one, used to hit ships, mainly civilian or transport, off cource or back into orbit if it is right on the edge.
In lamen's terms, Scalar Waves are just waves that alter matter by using itself and the Free Energy particles inside to change the atom, molicule, or particle just slightly.
Free Energy Technologies
Free Energy. Takes all forms of particles in the universe, including light. More than likely the most useful, most changing, and probably most powerful technology around. It uses every particle in the universe and beyond to work, and becouse most Free Energy Generaters that propel ships and power many things have no moving parts, it can outlive two to three generations of Subliks.
Free Energy does not stop at Generaters, but goes onto weapons. The Free Energy Cannon is much like a Charged Particle Cannon. Becouse it requires a large amount of Free Energy (mainly light) it must charge for a few minutes, but its range can be interplanetary and could destroy a planet as a whole if was loaded onto a large enough ship, such as the Sublime Flag Ship, which is the one place to find the only Free Energy Cannon.
Free Energy is also used in Wing Suits (WSs) and Wing Guards (WGs) as power sources and increase their strength electrically.
Free Matter Technologies
Free Matter is the Free Energy Technologies put into a touchable form. It is used in WS's talons as a liner to increase power, and is used as a shield in most ships.
What it does is it can form any type of matter, be it as simple as water to as complex as an isotope rifle, within a few secounds of gainning Free Energy all around, and of which, most is made up of Dark Matter and Light.
Free Matter does have a weakness, and that is it must have a Free Energy Generater connected or the entire Free Matter System will not function, or worst, create a Subliminal Reaction, when everything touching the system (including the Sublik and anything touching it) turns into Free Energy itself, never to be reconstructed and lost forever.
This had made the Subliks extremely dangerous, but also have shown that they are extremely loyal and have honor and pride. They would not their weapons, or any form of war, on anything unprovoked. They live on their five planets, mostly Arbiturr, their homeworld, and some satellites that orbit the two gasous planets in their homeworld Solar System and the three in their sister Solar System.
Weapons
Freelancer Wing Suit
A wing suit is like a moble suit or Gundam, but extremely different. It is about four times the size of a normal Sublik, which is about the size of a small moble suit. It has wings, at which is where the Sublik's wings do go and how the Free Energy Generater located in an unknown area in the suit gains Free Energy.
The Freelancer is the standerd WS for the Sublikean Army and Navy, being that large ships were never constructed and the largest is a WS Carrier, of which only two classes are in service.
The Freelancer has talons, powered by a Free Matter System that form plasmatic talons with four on each foot and five on each arm. The place for the Sublik's beak is just shown, and it is actually a small Tesla Gun that is extremely low-powered, but could be devistating to small ships and organic substances.
Height: 31ft
Width (w/o wings): 11ft
Width (w/ wings): 38ft
Powerplant: Free Energy Yk1A1 Generater
Weapons (besides on-board): Any type of Sublik or Interplanetary General Gun, Cannon, and select Rifles.
Onboard Weapons: Plasmatic Free Matter Shield, active or passive. Retracting Arbiturr Disk Tungsten and Iron Alloy Shield, arm depending on pilot. Wing Razors which let the wings harden by Free Matter into a strong and tough alloy which are used to slice enemies and can be used as a shield to "cacoon" or cover their rear. Also, the sleek design of the Freelancer shows that they are fast with additional Qou-Joackt boosters for escaping planetary gravity. Also added is the Osar Rifle, a rifle that is used to fire plasmatic or tungsten rounds, depending on Free Matter Setting, and has a range simular to that of most standerd rifles and is automatic or semi-automatic.
Operations: Planetary or Solar System (Not Designned for Inter-System Operation)
Cost Per Unit: ~520 million USD
Crew: 1
Maximum Speed: mach .89 (spacial)
Phoenix Wing Suit
The Phoenix WS is a larger WS made for heavier space combat. It has mainly the same systems as the Freelancer, and is used in the larger WS Carriers for larger assualts.
It is designned more for Inter-System Operations than the Freelancer and requires a crew of two, somthing never seen before.
Height: 35ft
Width (w/o wings): 12ft
Width (w/ wings): 43ft
Powerplant: Free Energy Yk1A2 Generater
Weapons (besides on-board): Any type of Sublik or Interplanetary General Gun, Cannon, and select Rifles.
Onboard Weapons: Plasmatic Free Matter Shield, active or passive. Retracting Arbiturr Disk Tungsten and Iron Alloy Shield, arm depending on pilot. Wing Razors which let the wings harden by Free Matter into a strong and tough alloy which are used to slice enemies and can be used as a shield to "cacoon" or cover their rear. Also, the sleek design of the Phoenix shows that they are fast with additional Qou-Joackt boosters for escaping planetary gravity. Also added is the Osar Rifle, a rifle that is used to fire plasmatic or tungsten rounds, depending on Free Matter Setting, and has a range simular to that of most standerd rifles and is automatic or semi-automatic. Rocket Barrage Melee System located right on shoulders.
Operations: Planetary or Solar System or Inter-Solar System
Cost Per Unit: ~590 million USD
Crew: 2 (Pilot and Navigator)
Maximum Speed: mach 1.19 (spacial)
Wing Guard
(Wing Guard with wings internally stored and deployed)
http://www.robotoys.com/HGHeavyarm.gif
The Wing Guard is not even a WS, or an MS, nor a Gundam. It is a mixture of them all, and thus, gets a new name. It is designned to be fast, agile, powerful, and operate under any condition any suit could get in battle.
It is known for being extremely expencive, thus few are in service and most are for the Homeworld Protectorate, but a few have been licenced to the Navy.
Height: 66ft
Width (w/o wings): 32ft
Width (w/ wings): 79ft
Powerplant: 2 Free Energy Yk3A5 Generaters
Weapons (besides on-board): Any type of Sublik or Interplanetary General Gun, Cannon, and select Rifles.
Onboard Weapons: Plasmatic Free Matter Shield, active or passive. Retracting Arbiturr Disk Tungsten and Iron Alloy Shield, arm depending on pilot. Wing Razors which let the wings harden by Free Matter into a strong and tough alloy which are used to slice enemies and can be used as a shield to "cacoon" or cover their rear. Also, the sleek design of the Wing Guard shows that they are fast with additional Qou-Joackt boosters for escaping planetary gravity. Also added is the Osar II Gatling Dual Rifles, a rifle system that is used to fire plasmatic or tungsten rounds, depending on Free Matter Setting, and has a range simular to that of most heavy assualt rifles and is automatic only. With the Osar II is the chest plates which hold internally nine Fur-1 Rockets that fly out and are Matter Guided, meanning it locks onto a sertain form and can not be tricked unless it is destroyed itself. Its warhead is a 300lb Shard Plasmatic Reaction Nuclear Core that gives off the explosion of a .5KT nuclear warhead. Also loaded are the larger Fur-2 Rockets on its shoulder plates that have a warhead that gives off a 1KT explosion of nuclear plasmatic-like form and is more leathal. Each shoulder plate has six launchers. Stores can hold enough for four firrings each.
Operations: Planetary or Solar System or Inter-System or Deep Universal Travel
Cost Per Unit: ~980 million USD
Crew: 2 (Pilot and Weapons Managment / Navigator)
Maximum Speed: Zero Space (mach 1.25 nonwarping spacial)
Wing Zero Specialist Wing Suit
(Wing Xero with MAG Charged Particle Cannon Activated)
http://www.mahq.net/mecha/gundam/dengekihobby/wg0c-hikaruspecial.jpg
The Wing Zero SWS is used for those generals and high-ranking militarymen. The Wing Zero is the ultimate Wing Suit becouse of its ability to change to the pilot's liking and roles on the battle field.
Height: 67ft
Width (w/o wings): 34ft
Width (w/ wings): 89ft
Powerplant: 2 Free Energy Yk1A8 Generater
Weapons: Plasmatic Shielding Generater (Core located on Chest Bubble), Able to hold and fire Tesla Coil Bubble System on Chest Bubble if placed, standerdly with Charged Particle Cannon that separtates into two small MAG Charged Particle Cannons and has Frontal Shield Complex on Right or Left Forearm. Talons sotred internally untill commanded to fly out, also able to carry with all Wing Suits a Laser-Plasmatic Sword.
Operations: Any Condition
Cost Per Unit: ~1.5 bilion USD
Crew: 1
Maximum Speed: Zero Space (mach 2.3 nonwarping spacial Craft Mode)
Also able to transform into Craft Mode where it is like a space plane or fighter jet. Extremely powerful and a lead example of the Sublikean technology at its best.
Xerocraft Fighter
http://img.photobucket.com/albums/v289/Truitt/x-36_2.jpg
The Xerocraft Fighter was designned as a project with the now under slavation Irks. It uses a new type of Free Energy Generation, taking in the particles other than attracting it, making the powerplant's life nearly triple. It was also made to be a faster Wing Zero, even if it is not as manuverable and adaptable. Mainly a Planetary or Solar System Operational craft, it is still very useful.
Height: 42ft
Width: 134ft
Length: 156ft
Load of Weapons: Standerd 58mm Gause Rifle and stores for 12 internal Fur-Standerd Size Missles and 4 externally.
Powerplant: 1 Free Energy Open Intake Yk5 Generater with single exhust; not particle prepellant
Maximum Speed: mach 1.23 (capable of Zero Space, however, with modified powerplant)
Crew: 2 (Pilot and Navigation-Weapons Management)
Operation: Planetary or Solar System
Hawk-class Wing Suit Carrier (490 Active)
Height: 106ft
Width: 234ft
Length: 450ft
Maximum Load of WS: 450 Freelancers or 415 Phoenixs or 350 Wing Guards or 310 Xerocraft Fighters
Weapons Systems: Plasmatic Free Matter Shield, [4] Plasmatic Charged Automatic Guns, [8] General Purpose Tungsten core automatic gause guns, [2] Shield Penitraiting High-Frequency Laser Cannons.
Powerplant: 5 Free Energy Yk88A2 Generaters
Operation: Solar System or Inter-System or Deep Universal Travel (Not Stable Under Planetary Conditions)
Maximum Speed: Zero Space (mach 4 unwarping spacial)
Sparrow-class Missle Assualt Ship (340 Active)
The Sparrow was in some eyes, the beginning of the Eagle-class. It is a smaller version, but a more general escort to carriers and supply ships. It is designned to mainly give a fair amount of suit support with a good supply of missles. It is not really designned to be in high-powered naval fights alone, but in pacts, it is one of the best. It is also the only Fleet Ship not capable of Zero Space Flight without being docked to a Zero Space capable ship.
Height: 120ft
Width: 190ft
Length: 385ft
Weapons: 70 silos for 52MT Plasmatic-Nuclear Core Reaction Missles, [10] Medium Range Interception Purpose Tungsten Core Automatic Guns, [5] Nuclear Railguns capable of firring 20MT sized rounds for destroying shields and medium hulls. Capable of holding 50 Freelancer WSs or 43 Phoenix WSs or 35 Wing Zero WGs or 28 Xerocraft Fighters.
Powerplant: 3 Free Energy Yk4A7 Generaters
Operation: Planetary or Solar System or Inter-System
Maximum Speed: mach 7.92
Eagle-class Heavy Assualt Ship (230 Active)
The Eagle-class was designned when the need for an anti-fleet ship came from the Irk threat. Thus, the Sparrow was created, but was far too small. So, the Eagle came and was processed. It is now the "Secound Pride of the Sublikean Fleet" due to its massive changes and new Free Energy Gun without Subliminal Reaction.
Height: 240ft
Width: 120ft
Length: 420ft
Weapons: Plasmatic Free Matter Shield, [10] Plasmatic Charged Automatic Guns, [10] Long-Range Purpose Tungsten Core Automatic Gause Guns and [5] Shield Penitraiting Ultra High-Freguency Laser Cannons. Also able to hold and fire 50 large Yk900 Nuclear-Plasmatic Reaction Warheaded 52MT. Also a postfitted Free Energy Gun without Subliminal Reaction has been installed on 24 Eagles. Capable of carrying 20 escort Freelancer WSs or 12 Phoenix WSs or 5 Wing Zero WGs or 2 Xerocraft Fighters.
Powerplant: 4 Free Energy Yk66A1 Generaters
Operation: Solar System or Inter-System or Deep Universal Travel (Not Stable Under Planetary Conditions)
Maximum Speed: Zero Space (mach 4.7 unwarping spacial)
Deselator-class Anti-Planetary Ship (Two Active: SSS Deselator and SSS Sublime)
The Deselator-class was designned to destroy the Irk's homeworld and sister homeworld. Becouse the Free Energy Cannon was weak then, two ships were made with anti-satellite Free Energy Guns to also destroy the four satellites that housed defence systems. The Irks were all destroyed and currently those that remain are in slavery for the warmachines and civil work.
The Deselator had four ships made originally for a just-in-case measure if the Irks had other planets the Subliks did not know about. Upkeep costs made the class go down to only two, and now with the new Subliminal Reaction ability on the cannons, one could single-handedly take out an entire solar system in a few days.
Height: 560ft
Width: 340ft
Length: 1,240ft
Weapons: [2] Plasmatic Free Matter Shields, [15] Plasmatic Charged Automatic Guns, [30] Long-Range Purpose Tungsten Core Automatic Guase Guns, [25] Medium-Range Interception Purpose Tungsten Core Automatic Gause Guns, [160] Yk900 Nuclear-Plasmatic Reaction Warheaded 52MT; load and fire, [1] Free Energy Cannon With Subliminal Reaction, [5] Medium-Range High-Reaction Tesla Coils, [2] Free Energy Guns With Subliminal Reaction. Also able to carry 430 Freelancer WSs, 370 Phoenix WSs, 310 Wing Zero WGs, or 250 Xerocraft Fighters.
Powerplant: 15 Free Energy Yk76A9 Reactors and 5 Fission Core Reactors
Operation: Solar System or Inter-System or Deep Space (Not Operational in Planetary Operation)
Maximum Speed: Zero Space (mach 3.4 unwarping spacial)
Complement: Can carry 5 Pidgeon-class TLASs.
Pidgeon-class Transport and Light Assualt Ship
The Pidgeon-class is the oldest ship in the Sublikean Fleet and is owned entirely by the Army, other than the Navy or Airforce. It was used durirng the first land assualt on the Irk's homeworld that failed, but it was becouse of overwhelming masses, not the power of the Pidgeon-class which is still very much useful. It also uses the Open-Intake System which allows for triple the generater's lifetime and a more manuvering ability.
Height: 120ft
Width: 210ft
Length: 320ft
Weapons: [1] Short-Range Interception Purpose Tungsten Core Gun
Complement: 20 Freelancer WSs or 15 Phoenix WSs or 8 Wing Zero WGs or 50 Sublik General Infantrymen
Powerplant: One Free Energy Open Intake Single Exhust Non-Particle Propellant Yk53A1 Generater
Operation: Planetary or Solar System
Maximum Speed: 560kts
I am still fairly new to the idea of Future Tech, and am trying to start off from nothing to give me the experiance I am looking for: One of a kind.
Critisism, Comments, Pointers, anything is accepted.
Technologies
The technologies that the Subliks use are some-what complicated; but are all theories in RL.
Scalar Technologies
A brillant man named Tesla designned the consept for a totally new form of energy, weaponry, and health modifying needs. It was called the Scalar Wave Theory.
The first of the Scalar Wave Theorms came around durring the later years of the Cold War when a KGB Operative said that in Siberia, a weather modifying device called the Kutlockh was used to make an all-clear winter in the area; no blizzards or snow winds.
After that, weather modification has been seen in Alaska, Thartoa (Siberian city), and Winchester, Australia. That was just the beginning
Using Scalar Waves, a person could also create the other two powerful technologies the Subliks use, Free Energy and Free matter.
Also with Scalar Waves is the ability of changing one's health by modifying the cells and organs in a body. It can cure sickness, add muscle, give the ability to learn and remember faster and more efficantly, and so on.
This is seen by one baby Sublik, at birth, is modified to be as strong as a well-fit weight lifter human and have an IQ of 840 due to Scalar Waves.
Also with Scalar Waves is the Tesla Technology, used by the Soviets in that wonderful game, RedAlert, RedAlert2, and RedAlert2 Yuri's Revenge.
It uses plasma and lightening efficantly as a single-strike weapon that can disable most types of shields and are more consentraited, but lower ranged lasers. If it hit a 9ft thick tungsten hull (being that tungsten is popular due to its high melting point) than it would fly right through it, but of cource Tesla Technology is expencive and only larger ships and defence system can hold such a device.
Now, Scalar Waves are mainly waves of pure energy, purer than Free Energy. It is hard to explain, really, but imagen an orange. It is Free Energy. Nothing is purer, nothing is faster, nothing is more abundent.
Now, imagen a tangerine. It is somewhat larger and heavier, maybe not as fast, but it is more abundent than any other form of particles other than Free Energy.
The power of this tangerine is not that it is sweet or refreshing like an orange, but it has a taste nothing can match. It has its own quality.
Now, if you got any of that (which I barely did) than you would understand that the tangerine is almost as good, but has its draw backs. It, however, can do somethings that Free Energy can not.
One thing, is alter how matter is made up. It hits matter, or anything that has mass and takes up space, and, depending on how many of these particles hit a single cell (or in this case, atom) it can alter it into something different. This is how Open Intake Free Energy Generaters work. It takes space debris and particles and alters it into Free Energy, simpley becouse Inclosed Generaters are used mainly for ether high-power or high-stress roles where Free Energy will be abundent.
Now, how it alters health. A single stitch can close, even by a little, a wound. Now, imagen that the scab or bandage or even skin is hit with Scalar Waves, or those tangerines, can formmed into new skin. The same goes with formming new blood vessles or repairing ship hulls.
To the weather, it is simple. Hitting, say a solar wind with such tangerines enough could turn that small wave into a larger one, used to hit ships, mainly civilian or transport, off cource or back into orbit if it is right on the edge.
In lamen's terms, Scalar Waves are just waves that alter matter by using itself and the Free Energy particles inside to change the atom, molicule, or particle just slightly.
Free Energy Technologies
Free Energy. Takes all forms of particles in the universe, including light. More than likely the most useful, most changing, and probably most powerful technology around. It uses every particle in the universe and beyond to work, and becouse most Free Energy Generaters that propel ships and power many things have no moving parts, it can outlive two to three generations of Subliks.
Free Energy does not stop at Generaters, but goes onto weapons. The Free Energy Cannon is much like a Charged Particle Cannon. Becouse it requires a large amount of Free Energy (mainly light) it must charge for a few minutes, but its range can be interplanetary and could destroy a planet as a whole if was loaded onto a large enough ship, such as the Sublime Flag Ship, which is the one place to find the only Free Energy Cannon.
Free Energy is also used in Wing Suits (WSs) and Wing Guards (WGs) as power sources and increase their strength electrically.
Free Matter Technologies
Free Matter is the Free Energy Technologies put into a touchable form. It is used in WS's talons as a liner to increase power, and is used as a shield in most ships.
What it does is it can form any type of matter, be it as simple as water to as complex as an isotope rifle, within a few secounds of gainning Free Energy all around, and of which, most is made up of Dark Matter and Light.
Free Matter does have a weakness, and that is it must have a Free Energy Generater connected or the entire Free Matter System will not function, or worst, create a Subliminal Reaction, when everything touching the system (including the Sublik and anything touching it) turns into Free Energy itself, never to be reconstructed and lost forever.
This had made the Subliks extremely dangerous, but also have shown that they are extremely loyal and have honor and pride. They would not their weapons, or any form of war, on anything unprovoked. They live on their five planets, mostly Arbiturr, their homeworld, and some satellites that orbit the two gasous planets in their homeworld Solar System and the three in their sister Solar System.
Weapons
Freelancer Wing Suit
A wing suit is like a moble suit or Gundam, but extremely different. It is about four times the size of a normal Sublik, which is about the size of a small moble suit. It has wings, at which is where the Sublik's wings do go and how the Free Energy Generater located in an unknown area in the suit gains Free Energy.
The Freelancer is the standerd WS for the Sublikean Army and Navy, being that large ships were never constructed and the largest is a WS Carrier, of which only two classes are in service.
The Freelancer has talons, powered by a Free Matter System that form plasmatic talons with four on each foot and five on each arm. The place for the Sublik's beak is just shown, and it is actually a small Tesla Gun that is extremely low-powered, but could be devistating to small ships and organic substances.
Height: 31ft
Width (w/o wings): 11ft
Width (w/ wings): 38ft
Powerplant: Free Energy Yk1A1 Generater
Weapons (besides on-board): Any type of Sublik or Interplanetary General Gun, Cannon, and select Rifles.
Onboard Weapons: Plasmatic Free Matter Shield, active or passive. Retracting Arbiturr Disk Tungsten and Iron Alloy Shield, arm depending on pilot. Wing Razors which let the wings harden by Free Matter into a strong and tough alloy which are used to slice enemies and can be used as a shield to "cacoon" or cover their rear. Also, the sleek design of the Freelancer shows that they are fast with additional Qou-Joackt boosters for escaping planetary gravity. Also added is the Osar Rifle, a rifle that is used to fire plasmatic or tungsten rounds, depending on Free Matter Setting, and has a range simular to that of most standerd rifles and is automatic or semi-automatic.
Operations: Planetary or Solar System (Not Designned for Inter-System Operation)
Cost Per Unit: ~520 million USD
Crew: 1
Maximum Speed: mach .89 (spacial)
Phoenix Wing Suit
The Phoenix WS is a larger WS made for heavier space combat. It has mainly the same systems as the Freelancer, and is used in the larger WS Carriers for larger assualts.
It is designned more for Inter-System Operations than the Freelancer and requires a crew of two, somthing never seen before.
Height: 35ft
Width (w/o wings): 12ft
Width (w/ wings): 43ft
Powerplant: Free Energy Yk1A2 Generater
Weapons (besides on-board): Any type of Sublik or Interplanetary General Gun, Cannon, and select Rifles.
Onboard Weapons: Plasmatic Free Matter Shield, active or passive. Retracting Arbiturr Disk Tungsten and Iron Alloy Shield, arm depending on pilot. Wing Razors which let the wings harden by Free Matter into a strong and tough alloy which are used to slice enemies and can be used as a shield to "cacoon" or cover their rear. Also, the sleek design of the Phoenix shows that they are fast with additional Qou-Joackt boosters for escaping planetary gravity. Also added is the Osar Rifle, a rifle that is used to fire plasmatic or tungsten rounds, depending on Free Matter Setting, and has a range simular to that of most standerd rifles and is automatic or semi-automatic. Rocket Barrage Melee System located right on shoulders.
Operations: Planetary or Solar System or Inter-Solar System
Cost Per Unit: ~590 million USD
Crew: 2 (Pilot and Navigator)
Maximum Speed: mach 1.19 (spacial)
Wing Guard
(Wing Guard with wings internally stored and deployed)
http://www.robotoys.com/HGHeavyarm.gif
The Wing Guard is not even a WS, or an MS, nor a Gundam. It is a mixture of them all, and thus, gets a new name. It is designned to be fast, agile, powerful, and operate under any condition any suit could get in battle.
It is known for being extremely expencive, thus few are in service and most are for the Homeworld Protectorate, but a few have been licenced to the Navy.
Height: 66ft
Width (w/o wings): 32ft
Width (w/ wings): 79ft
Powerplant: 2 Free Energy Yk3A5 Generaters
Weapons (besides on-board): Any type of Sublik or Interplanetary General Gun, Cannon, and select Rifles.
Onboard Weapons: Plasmatic Free Matter Shield, active or passive. Retracting Arbiturr Disk Tungsten and Iron Alloy Shield, arm depending on pilot. Wing Razors which let the wings harden by Free Matter into a strong and tough alloy which are used to slice enemies and can be used as a shield to "cacoon" or cover their rear. Also, the sleek design of the Wing Guard shows that they are fast with additional Qou-Joackt boosters for escaping planetary gravity. Also added is the Osar II Gatling Dual Rifles, a rifle system that is used to fire plasmatic or tungsten rounds, depending on Free Matter Setting, and has a range simular to that of most heavy assualt rifles and is automatic only. With the Osar II is the chest plates which hold internally nine Fur-1 Rockets that fly out and are Matter Guided, meanning it locks onto a sertain form and can not be tricked unless it is destroyed itself. Its warhead is a 300lb Shard Plasmatic Reaction Nuclear Core that gives off the explosion of a .5KT nuclear warhead. Also loaded are the larger Fur-2 Rockets on its shoulder plates that have a warhead that gives off a 1KT explosion of nuclear plasmatic-like form and is more leathal. Each shoulder plate has six launchers. Stores can hold enough for four firrings each.
Operations: Planetary or Solar System or Inter-System or Deep Universal Travel
Cost Per Unit: ~980 million USD
Crew: 2 (Pilot and Weapons Managment / Navigator)
Maximum Speed: Zero Space (mach 1.25 nonwarping spacial)
Wing Zero Specialist Wing Suit
(Wing Xero with MAG Charged Particle Cannon Activated)
http://www.mahq.net/mecha/gundam/dengekihobby/wg0c-hikaruspecial.jpg
The Wing Zero SWS is used for those generals and high-ranking militarymen. The Wing Zero is the ultimate Wing Suit becouse of its ability to change to the pilot's liking and roles on the battle field.
Height: 67ft
Width (w/o wings): 34ft
Width (w/ wings): 89ft
Powerplant: 2 Free Energy Yk1A8 Generater
Weapons: Plasmatic Shielding Generater (Core located on Chest Bubble), Able to hold and fire Tesla Coil Bubble System on Chest Bubble if placed, standerdly with Charged Particle Cannon that separtates into two small MAG Charged Particle Cannons and has Frontal Shield Complex on Right or Left Forearm. Talons sotred internally untill commanded to fly out, also able to carry with all Wing Suits a Laser-Plasmatic Sword.
Operations: Any Condition
Cost Per Unit: ~1.5 bilion USD
Crew: 1
Maximum Speed: Zero Space (mach 2.3 nonwarping spacial Craft Mode)
Also able to transform into Craft Mode where it is like a space plane or fighter jet. Extremely powerful and a lead example of the Sublikean technology at its best.
Xerocraft Fighter
http://img.photobucket.com/albums/v289/Truitt/x-36_2.jpg
The Xerocraft Fighter was designned as a project with the now under slavation Irks. It uses a new type of Free Energy Generation, taking in the particles other than attracting it, making the powerplant's life nearly triple. It was also made to be a faster Wing Zero, even if it is not as manuverable and adaptable. Mainly a Planetary or Solar System Operational craft, it is still very useful.
Height: 42ft
Width: 134ft
Length: 156ft
Load of Weapons: Standerd 58mm Gause Rifle and stores for 12 internal Fur-Standerd Size Missles and 4 externally.
Powerplant: 1 Free Energy Open Intake Yk5 Generater with single exhust; not particle prepellant
Maximum Speed: mach 1.23 (capable of Zero Space, however, with modified powerplant)
Crew: 2 (Pilot and Navigation-Weapons Management)
Operation: Planetary or Solar System
Hawk-class Wing Suit Carrier (490 Active)
Height: 106ft
Width: 234ft
Length: 450ft
Maximum Load of WS: 450 Freelancers or 415 Phoenixs or 350 Wing Guards or 310 Xerocraft Fighters
Weapons Systems: Plasmatic Free Matter Shield, [4] Plasmatic Charged Automatic Guns, [8] General Purpose Tungsten core automatic gause guns, [2] Shield Penitraiting High-Frequency Laser Cannons.
Powerplant: 5 Free Energy Yk88A2 Generaters
Operation: Solar System or Inter-System or Deep Universal Travel (Not Stable Under Planetary Conditions)
Maximum Speed: Zero Space (mach 4 unwarping spacial)
Sparrow-class Missle Assualt Ship (340 Active)
The Sparrow was in some eyes, the beginning of the Eagle-class. It is a smaller version, but a more general escort to carriers and supply ships. It is designned to mainly give a fair amount of suit support with a good supply of missles. It is not really designned to be in high-powered naval fights alone, but in pacts, it is one of the best. It is also the only Fleet Ship not capable of Zero Space Flight without being docked to a Zero Space capable ship.
Height: 120ft
Width: 190ft
Length: 385ft
Weapons: 70 silos for 52MT Plasmatic-Nuclear Core Reaction Missles, [10] Medium Range Interception Purpose Tungsten Core Automatic Guns, [5] Nuclear Railguns capable of firring 20MT sized rounds for destroying shields and medium hulls. Capable of holding 50 Freelancer WSs or 43 Phoenix WSs or 35 Wing Zero WGs or 28 Xerocraft Fighters.
Powerplant: 3 Free Energy Yk4A7 Generaters
Operation: Planetary or Solar System or Inter-System
Maximum Speed: mach 7.92
Eagle-class Heavy Assualt Ship (230 Active)
The Eagle-class was designned when the need for an anti-fleet ship came from the Irk threat. Thus, the Sparrow was created, but was far too small. So, the Eagle came and was processed. It is now the "Secound Pride of the Sublikean Fleet" due to its massive changes and new Free Energy Gun without Subliminal Reaction.
Height: 240ft
Width: 120ft
Length: 420ft
Weapons: Plasmatic Free Matter Shield, [10] Plasmatic Charged Automatic Guns, [10] Long-Range Purpose Tungsten Core Automatic Gause Guns and [5] Shield Penitraiting Ultra High-Freguency Laser Cannons. Also able to hold and fire 50 large Yk900 Nuclear-Plasmatic Reaction Warheaded 52MT. Also a postfitted Free Energy Gun without Subliminal Reaction has been installed on 24 Eagles. Capable of carrying 20 escort Freelancer WSs or 12 Phoenix WSs or 5 Wing Zero WGs or 2 Xerocraft Fighters.
Powerplant: 4 Free Energy Yk66A1 Generaters
Operation: Solar System or Inter-System or Deep Universal Travel (Not Stable Under Planetary Conditions)
Maximum Speed: Zero Space (mach 4.7 unwarping spacial)
Deselator-class Anti-Planetary Ship (Two Active: SSS Deselator and SSS Sublime)
The Deselator-class was designned to destroy the Irk's homeworld and sister homeworld. Becouse the Free Energy Cannon was weak then, two ships were made with anti-satellite Free Energy Guns to also destroy the four satellites that housed defence systems. The Irks were all destroyed and currently those that remain are in slavery for the warmachines and civil work.
The Deselator had four ships made originally for a just-in-case measure if the Irks had other planets the Subliks did not know about. Upkeep costs made the class go down to only two, and now with the new Subliminal Reaction ability on the cannons, one could single-handedly take out an entire solar system in a few days.
Height: 560ft
Width: 340ft
Length: 1,240ft
Weapons: [2] Plasmatic Free Matter Shields, [15] Plasmatic Charged Automatic Guns, [30] Long-Range Purpose Tungsten Core Automatic Guase Guns, [25] Medium-Range Interception Purpose Tungsten Core Automatic Gause Guns, [160] Yk900 Nuclear-Plasmatic Reaction Warheaded 52MT; load and fire, [1] Free Energy Cannon With Subliminal Reaction, [5] Medium-Range High-Reaction Tesla Coils, [2] Free Energy Guns With Subliminal Reaction. Also able to carry 430 Freelancer WSs, 370 Phoenix WSs, 310 Wing Zero WGs, or 250 Xerocraft Fighters.
Powerplant: 15 Free Energy Yk76A9 Reactors and 5 Fission Core Reactors
Operation: Solar System or Inter-System or Deep Space (Not Operational in Planetary Operation)
Maximum Speed: Zero Space (mach 3.4 unwarping spacial)
Complement: Can carry 5 Pidgeon-class TLASs.
Pidgeon-class Transport and Light Assualt Ship
The Pidgeon-class is the oldest ship in the Sublikean Fleet and is owned entirely by the Army, other than the Navy or Airforce. It was used durirng the first land assualt on the Irk's homeworld that failed, but it was becouse of overwhelming masses, not the power of the Pidgeon-class which is still very much useful. It also uses the Open-Intake System which allows for triple the generater's lifetime and a more manuvering ability.
Height: 120ft
Width: 210ft
Length: 320ft
Weapons: [1] Short-Range Interception Purpose Tungsten Core Gun
Complement: 20 Freelancer WSs or 15 Phoenix WSs or 8 Wing Zero WGs or 50 Sublik General Infantrymen
Powerplant: One Free Energy Open Intake Single Exhust Non-Particle Propellant Yk53A1 Generater
Operation: Planetary or Solar System
Maximum Speed: 560kts