NationStates Jolt Archive


A New Race in the Race for Expansion [FT - Intro]

Truitt
26-01-2005, 01:37
I have been working on these for some time, well, at least the technologies.

I am still fairly new to the idea of Future Tech, and am trying to start off from nothing to give me the experiance I am looking for: One of a kind.

Critisism, Comments, Pointers, anything is accepted.

Technologies

The technologies that the Subliks use are some-what complicated; but are all theories in RL.

Scalar Technologies

A brillant man named Tesla designned the consept for a totally new form of energy, weaponry, and health modifying needs. It was called the Scalar Wave Theory.
The first of the Scalar Wave Theorms came around durring the later years of the Cold War when a KGB Operative said that in Siberia, a weather modifying device called the Kutlockh was used to make an all-clear winter in the area; no blizzards or snow winds.
After that, weather modification has been seen in Alaska, Thartoa (Siberian city), and Winchester, Australia. That was just the beginning
Using Scalar Waves, a person could also create the other two powerful technologies the Subliks use, Free Energy and Free matter.
Also with Scalar Waves is the ability of changing one's health by modifying the cells and organs in a body. It can cure sickness, add muscle, give the ability to learn and remember faster and more efficantly, and so on.
This is seen by one baby Sublik, at birth, is modified to be as strong as a well-fit weight lifter human and have an IQ of 840 due to Scalar Waves.
Also with Scalar Waves is the Tesla Technology, used by the Soviets in that wonderful game, RedAlert, RedAlert2, and RedAlert2 Yuri's Revenge.
It uses plasma and lightening efficantly as a single-strike weapon that can disable most types of shields and are more consentraited, but lower ranged lasers. If it hit a 9ft thick tungsten hull (being that tungsten is popular due to its high melting point) than it would fly right through it, but of cource Tesla Technology is expencive and only larger ships and defence system can hold such a device.

Now, Scalar Waves are mainly waves of pure energy, purer than Free Energy. It is hard to explain, really, but imagen an orange. It is Free Energy. Nothing is purer, nothing is faster, nothing is more abundent.
Now, imagen a tangerine. It is somewhat larger and heavier, maybe not as fast, but it is more abundent than any other form of particles other than Free Energy.
The power of this tangerine is not that it is sweet or refreshing like an orange, but it has a taste nothing can match. It has its own quality.

Now, if you got any of that (which I barely did) than you would understand that the tangerine is almost as good, but has its draw backs. It, however, can do somethings that Free Energy can not.

One thing, is alter how matter is made up. It hits matter, or anything that has mass and takes up space, and, depending on how many of these particles hit a single cell (or in this case, atom) it can alter it into something different. This is how Open Intake Free Energy Generaters work. It takes space debris and particles and alters it into Free Energy, simpley becouse Inclosed Generaters are used mainly for ether high-power or high-stress roles where Free Energy will be abundent.

Now, how it alters health. A single stitch can close, even by a little, a wound. Now, imagen that the scab or bandage or even skin is hit with Scalar Waves, or those tangerines, can formmed into new skin. The same goes with formming new blood vessles or repairing ship hulls.
To the weather, it is simple. Hitting, say a solar wind with such tangerines enough could turn that small wave into a larger one, used to hit ships, mainly civilian or transport, off cource or back into orbit if it is right on the edge.

In lamen's terms, Scalar Waves are just waves that alter matter by using itself and the Free Energy particles inside to change the atom, molicule, or particle just slightly.

Free Energy Technologies

Free Energy. Takes all forms of particles in the universe, including light. More than likely the most useful, most changing, and probably most powerful technology around. It uses every particle in the universe and beyond to work, and becouse most Free Energy Generaters that propel ships and power many things have no moving parts, it can outlive two to three generations of Subliks.
Free Energy does not stop at Generaters, but goes onto weapons. The Free Energy Cannon is much like a Charged Particle Cannon. Becouse it requires a large amount of Free Energy (mainly light) it must charge for a few minutes, but its range can be interplanetary and could destroy a planet as a whole if was loaded onto a large enough ship, such as the Sublime Flag Ship, which is the one place to find the only Free Energy Cannon.
Free Energy is also used in Wing Suits (WSs) and Wing Guards (WGs) as power sources and increase their strength electrically.

Free Matter Technologies

Free Matter is the Free Energy Technologies put into a touchable form. It is used in WS's talons as a liner to increase power, and is used as a shield in most ships.
What it does is it can form any type of matter, be it as simple as water to as complex as an isotope rifle, within a few secounds of gainning Free Energy all around, and of which, most is made up of Dark Matter and Light.
Free Matter does have a weakness, and that is it must have a Free Energy Generater connected or the entire Free Matter System will not function, or worst, create a Subliminal Reaction, when everything touching the system (including the Sublik and anything touching it) turns into Free Energy itself, never to be reconstructed and lost forever.

This had made the Subliks extremely dangerous, but also have shown that they are extremely loyal and have honor and pride. They would not their weapons, or any form of war, on anything unprovoked. They live on their five planets, mostly Arbiturr, their homeworld, and some satellites that orbit the two gasous planets in their homeworld Solar System and the three in their sister Solar System.

Weapons

Freelancer Wing Suit
A wing suit is like a moble suit or Gundam, but extremely different. It is about four times the size of a normal Sublik, which is about the size of a small moble suit. It has wings, at which is where the Sublik's wings do go and how the Free Energy Generater located in an unknown area in the suit gains Free Energy.
The Freelancer is the standerd WS for the Sublikean Army and Navy, being that large ships were never constructed and the largest is a WS Carrier, of which only two classes are in service.
The Freelancer has talons, powered by a Free Matter System that form plasmatic talons with four on each foot and five on each arm. The place for the Sublik's beak is just shown, and it is actually a small Tesla Gun that is extremely low-powered, but could be devistating to small ships and organic substances.
Height: 31ft
Width (w/o wings): 11ft
Width (w/ wings): 38ft
Powerplant: Free Energy Yk1A1 Generater
Weapons (besides on-board): Any type of Sublik or Interplanetary General Gun, Cannon, and select Rifles.
Onboard Weapons: Plasmatic Free Matter Shield, active or passive. Retracting Arbiturr Disk Tungsten and Iron Alloy Shield, arm depending on pilot. Wing Razors which let the wings harden by Free Matter into a strong and tough alloy which are used to slice enemies and can be used as a shield to "cacoon" or cover their rear. Also, the sleek design of the Freelancer shows that they are fast with additional Qou-Joackt boosters for escaping planetary gravity. Also added is the Osar Rifle, a rifle that is used to fire plasmatic or tungsten rounds, depending on Free Matter Setting, and has a range simular to that of most standerd rifles and is automatic or semi-automatic.
Operations: Planetary or Solar System (Not Designned for Inter-System Operation)
Cost Per Unit: ~520 million USD
Crew: 1
Maximum Speed: mach .89 (spacial)


Phoenix Wing Suit
The Phoenix WS is a larger WS made for heavier space combat. It has mainly the same systems as the Freelancer, and is used in the larger WS Carriers for larger assualts.
It is designned more for Inter-System Operations than the Freelancer and requires a crew of two, somthing never seen before.
Height: 35ft
Width (w/o wings): 12ft
Width (w/ wings): 43ft
Powerplant: Free Energy Yk1A2 Generater
Weapons (besides on-board): Any type of Sublik or Interplanetary General Gun, Cannon, and select Rifles.
Onboard Weapons: Plasmatic Free Matter Shield, active or passive. Retracting Arbiturr Disk Tungsten and Iron Alloy Shield, arm depending on pilot. Wing Razors which let the wings harden by Free Matter into a strong and tough alloy which are used to slice enemies and can be used as a shield to "cacoon" or cover their rear. Also, the sleek design of the Phoenix shows that they are fast with additional Qou-Joackt boosters for escaping planetary gravity. Also added is the Osar Rifle, a rifle that is used to fire plasmatic or tungsten rounds, depending on Free Matter Setting, and has a range simular to that of most standerd rifles and is automatic or semi-automatic. Rocket Barrage Melee System located right on shoulders.
Operations: Planetary or Solar System or Inter-Solar System
Cost Per Unit: ~590 million USD
Crew: 2 (Pilot and Navigator)
Maximum Speed: mach 1.19 (spacial)

Wing Guard
(Wing Guard with wings internally stored and deployed)
http://www.robotoys.com/HGHeavyarm.gif

The Wing Guard is not even a WS, or an MS, nor a Gundam. It is a mixture of them all, and thus, gets a new name. It is designned to be fast, agile, powerful, and operate under any condition any suit could get in battle.
It is known for being extremely expencive, thus few are in service and most are for the Homeworld Protectorate, but a few have been licenced to the Navy.
Height: 66ft
Width (w/o wings): 32ft
Width (w/ wings): 79ft
Powerplant: 2 Free Energy Yk3A5 Generaters
Weapons (besides on-board): Any type of Sublik or Interplanetary General Gun, Cannon, and select Rifles.
Onboard Weapons: Plasmatic Free Matter Shield, active or passive. Retracting Arbiturr Disk Tungsten and Iron Alloy Shield, arm depending on pilot. Wing Razors which let the wings harden by Free Matter into a strong and tough alloy which are used to slice enemies and can be used as a shield to "cacoon" or cover their rear. Also, the sleek design of the Wing Guard shows that they are fast with additional Qou-Joackt boosters for escaping planetary gravity. Also added is the Osar II Gatling Dual Rifles, a rifle system that is used to fire plasmatic or tungsten rounds, depending on Free Matter Setting, and has a range simular to that of most heavy assualt rifles and is automatic only. With the Osar II is the chest plates which hold internally nine Fur-1 Rockets that fly out and are Matter Guided, meanning it locks onto a sertain form and can not be tricked unless it is destroyed itself. Its warhead is a 300lb Shard Plasmatic Reaction Nuclear Core that gives off the explosion of a .5KT nuclear warhead. Also loaded are the larger Fur-2 Rockets on its shoulder plates that have a warhead that gives off a 1KT explosion of nuclear plasmatic-like form and is more leathal. Each shoulder plate has six launchers. Stores can hold enough for four firrings each.
Operations: Planetary or Solar System or Inter-System or Deep Universal Travel
Cost Per Unit: ~980 million USD
Crew: 2 (Pilot and Weapons Managment / Navigator)
Maximum Speed: Zero Space (mach 1.25 nonwarping spacial)

Wing Zero Specialist Wing Suit
(Wing Xero with MAG Charged Particle Cannon Activated)
http://www.mahq.net/mecha/gundam/dengekihobby/wg0c-hikaruspecial.jpg
The Wing Zero SWS is used for those generals and high-ranking militarymen. The Wing Zero is the ultimate Wing Suit becouse of its ability to change to the pilot's liking and roles on the battle field.
Height: 67ft
Width (w/o wings): 34ft
Width (w/ wings): 89ft
Powerplant: 2 Free Energy Yk1A8 Generater
Weapons: Plasmatic Shielding Generater (Core located on Chest Bubble), Able to hold and fire Tesla Coil Bubble System on Chest Bubble if placed, standerdly with Charged Particle Cannon that separtates into two small MAG Charged Particle Cannons and has Frontal Shield Complex on Right or Left Forearm. Talons sotred internally untill commanded to fly out, also able to carry with all Wing Suits a Laser-Plasmatic Sword.
Operations: Any Condition
Cost Per Unit: ~1.5 bilion USD
Crew: 1
Maximum Speed: Zero Space (mach 2.3 nonwarping spacial Craft Mode)
Also able to transform into Craft Mode where it is like a space plane or fighter jet. Extremely powerful and a lead example of the Sublikean technology at its best.

Xerocraft Fighter
http://img.photobucket.com/albums/v289/Truitt/x-36_2.jpg
The Xerocraft Fighter was designned as a project with the now under slavation Irks. It uses a new type of Free Energy Generation, taking in the particles other than attracting it, making the powerplant's life nearly triple. It was also made to be a faster Wing Zero, even if it is not as manuverable and adaptable. Mainly a Planetary or Solar System Operational craft, it is still very useful.
Height: 42ft
Width: 134ft
Length: 156ft
Load of Weapons: Standerd 58mm Gause Rifle and stores for 12 internal Fur-Standerd Size Missles and 4 externally.
Powerplant: 1 Free Energy Open Intake Yk5 Generater with single exhust; not particle prepellant
Maximum Speed: mach 1.23 (capable of Zero Space, however, with modified powerplant)
Crew: 2 (Pilot and Navigation-Weapons Management)
Operation: Planetary or Solar System

Hawk-class Wing Suit Carrier (490 Active)
Height: 106ft
Width: 234ft
Length: 450ft
Maximum Load of WS: 450 Freelancers or 415 Phoenixs or 350 Wing Guards or 310 Xerocraft Fighters
Weapons Systems: Plasmatic Free Matter Shield, [4] Plasmatic Charged Automatic Guns, [8] General Purpose Tungsten core automatic gause guns, [2] Shield Penitraiting High-Frequency Laser Cannons.
Powerplant: 5 Free Energy Yk88A2 Generaters
Operation: Solar System or Inter-System or Deep Universal Travel (Not Stable Under Planetary Conditions)
Maximum Speed: Zero Space (mach 4 unwarping spacial)

Sparrow-class Missle Assualt Ship (340 Active)
The Sparrow was in some eyes, the beginning of the Eagle-class. It is a smaller version, but a more general escort to carriers and supply ships. It is designned to mainly give a fair amount of suit support with a good supply of missles. It is not really designned to be in high-powered naval fights alone, but in pacts, it is one of the best. It is also the only Fleet Ship not capable of Zero Space Flight without being docked to a Zero Space capable ship.
Height: 120ft
Width: 190ft
Length: 385ft
Weapons: 70 silos for 52MT Plasmatic-Nuclear Core Reaction Missles, [10] Medium Range Interception Purpose Tungsten Core Automatic Guns, [5] Nuclear Railguns capable of firring 20MT sized rounds for destroying shields and medium hulls. Capable of holding 50 Freelancer WSs or 43 Phoenix WSs or 35 Wing Zero WGs or 28 Xerocraft Fighters.
Powerplant: 3 Free Energy Yk4A7 Generaters
Operation: Planetary or Solar System or Inter-System
Maximum Speed: mach 7.92

Eagle-class Heavy Assualt Ship (230 Active)
The Eagle-class was designned when the need for an anti-fleet ship came from the Irk threat. Thus, the Sparrow was created, but was far too small. So, the Eagle came and was processed. It is now the "Secound Pride of the Sublikean Fleet" due to its massive changes and new Free Energy Gun without Subliminal Reaction.
Height: 240ft
Width: 120ft
Length: 420ft
Weapons: Plasmatic Free Matter Shield, [10] Plasmatic Charged Automatic Guns, [10] Long-Range Purpose Tungsten Core Automatic Gause Guns and [5] Shield Penitraiting Ultra High-Freguency Laser Cannons. Also able to hold and fire 50 large Yk900 Nuclear-Plasmatic Reaction Warheaded 52MT. Also a postfitted Free Energy Gun without Subliminal Reaction has been installed on 24 Eagles. Capable of carrying 20 escort Freelancer WSs or 12 Phoenix WSs or 5 Wing Zero WGs or 2 Xerocraft Fighters.
Powerplant: 4 Free Energy Yk66A1 Generaters
Operation: Solar System or Inter-System or Deep Universal Travel (Not Stable Under Planetary Conditions)
Maximum Speed: Zero Space (mach 4.7 unwarping spacial)

Deselator-class Anti-Planetary Ship (Two Active: SSS Deselator and SSS Sublime)
The Deselator-class was designned to destroy the Irk's homeworld and sister homeworld. Becouse the Free Energy Cannon was weak then, two ships were made with anti-satellite Free Energy Guns to also destroy the four satellites that housed defence systems. The Irks were all destroyed and currently those that remain are in slavery for the warmachines and civil work.
The Deselator had four ships made originally for a just-in-case measure if the Irks had other planets the Subliks did not know about. Upkeep costs made the class go down to only two, and now with the new Subliminal Reaction ability on the cannons, one could single-handedly take out an entire solar system in a few days.
Height: 560ft
Width: 340ft
Length: 1,240ft
Weapons: [2] Plasmatic Free Matter Shields, [15] Plasmatic Charged Automatic Guns, [30] Long-Range Purpose Tungsten Core Automatic Guase Guns, [25] Medium-Range Interception Purpose Tungsten Core Automatic Gause Guns, [160] Yk900 Nuclear-Plasmatic Reaction Warheaded 52MT; load and fire, [1] Free Energy Cannon With Subliminal Reaction, [5] Medium-Range High-Reaction Tesla Coils, [2] Free Energy Guns With Subliminal Reaction. Also able to carry 430 Freelancer WSs, 370 Phoenix WSs, 310 Wing Zero WGs, or 250 Xerocraft Fighters.
Powerplant: 15 Free Energy Yk76A9 Reactors and 5 Fission Core Reactors
Operation: Solar System or Inter-System or Deep Space (Not Operational in Planetary Operation)
Maximum Speed: Zero Space (mach 3.4 unwarping spacial)
Complement: Can carry 5 Pidgeon-class TLASs.

Pidgeon-class Transport and Light Assualt Ship
The Pidgeon-class is the oldest ship in the Sublikean Fleet and is owned entirely by the Army, other than the Navy or Airforce. It was used durirng the first land assualt on the Irk's homeworld that failed, but it was becouse of overwhelming masses, not the power of the Pidgeon-class which is still very much useful. It also uses the Open-Intake System which allows for triple the generater's lifetime and a more manuvering ability.
Height: 120ft
Width: 210ft
Length: 320ft
Weapons: [1] Short-Range Interception Purpose Tungsten Core Gun
Complement: 20 Freelancer WSs or 15 Phoenix WSs or 8 Wing Zero WGs or 50 Sublik General Infantrymen
Powerplant: One Free Energy Open Intake Single Exhust Non-Particle Propellant Yk53A1 Generater
Operation: Planetary or Solar System
Maximum Speed: 560kts
Truitt
26-01-2005, 01:38
How the Subliks Are Subliks

The Subliks are about, at adult age, 5' 5" and have a wingpsan of 12' 3". Their talons on their feet get up to 4" 5cm long and they weigh around 285lbs, of which most is muscle in the legs, arms, and wings.
They were not always highly advanced, there was the 6,666 Year War, which strikes fear in both Sublikean and Christian history.

Once there were three solar systems, dangerusly close. An advanced race called the Irks were actually more primitive, but were allowed to travel through space with adaptive hides and lung-like organs. These Irks were controlled by the core of the planet, which was alive due to a freak accident by a further more advanced race that became extinct as the Irks gainned too much power.
The Irks lived in the now non-existant Irk Solar System. It was right inbetween the Sublik and Suhon Solar Systems, of which the Subliks were on all inhabitable planets in their own Solar System, alert of the Irks, but not caring, after a war that united the race as a whole and caused many to die.
The day called the 666th Day was the 666th day of the Sublik's homeworld's (Arbiturr) 720 day year. The Irks landed on a satellite on the gasous planet of Efrikaa, which was very-much inhabitable with the needed carbon monixide needed to support life. Most of the other satellites had deadly oxygen and hydrogen, which could sufficate a Sublik or Irk to death.
But, the invasion won on the Irk's side, and the satellite was transformmed into a Hive, or a planet that was also a base of operations.
The Subliks hearing this were outraged, and attempted to take back the satellite, but they failled due to the Irk's plasma shields that the advanced race had left behind.
A new race of weapons began, and before long, the Wing Suit Program was revived. Arming a single Sublik with the powerplant, armament, and strength of five Gundams allowed for the ultimate warrior, which showed when the satellite was reclaimmed.

After 130 years of fighting along the ice-covered satellite-like planet of Laminis, the Subliks finally pushed the Irks out of their solar system. For nearly 5,000 years the fighting raged on inbetween the solar systems on slow-moving asteroids, a depleded space dust system, and even on a comet travelling at mach 14 that was heading through the Irk solar system.
As the year 6,663 came around, a new concept came around. Why not fire at the Irk's homeworld and infected worlds with an anti-planetary cannon? The Free Energy technology could do it, and was proven in explosives used to mine, but the power would be massive. Thus, the Deselator-class was designned.

Four, four in all. All armed with a single Free Energy Cannon with Subliminal Reactions and two Free Energy Guns without Subliminal Reactions. The four, escorted by almost the entire of the Sublikean Fleet, fought a massive space battle that claimed half of the Fleet and over 6 trillion lives added together between the Subliks and Irks. Just double that and there is the total lives lost through the whole war.
Before the Sublik Fleet started to retreat, the expencive ships firred single rounds at every planet in the entire solar system. The smaller Free Energy Guns would be used later to pick off large enough chunks the Irks could live on.

The solar system was destroyed, all except for the star which was moved by Free Energy Waves over a period of 230 years into the nearest blackhole.

Only 340 Irks lived past that day, and most were tortured and slaughtered, but the few remainned were equipped with genetic engineering to give the Subliks total control of them. Now, the Irks work peacefully with no objection to hard labor works and planetary hard-condition mining. They are cheaper robots, which is why robotic lifeforms are not present except for injured Subliks whose remainning parts are intergrated into machinery.

The Irks have a reproductive incupaition time of 5 days, of which larva is dropped and hatches in 40 days. Becouse of this fast rebirthing that plauged the Subliks so long, free labor is becomming more oftenly found and more jobs in the better industries are open for the Subliks, of which cash and currency are of no value due to an almost a perfect utopian lifestyle.

Since the 6,666 Year War, the military still has its massive Wing Suit Fleet, and its small, but fast and powerful ships. The four Deselator-class ships were downgraded to only two once the Irk threat became under control, and the whole reason the population will not accept any more military downsizing is becouse the Irks were spred over a massive radius out of their solar system, meanning they may still exist today freely.

Also, the Subliks have claimed the Suhon Solar System, an other solar system the Irks held but were mainly held by the Hrimfaxi species, or peaceful workers that produced metals. They were the few sent under the Sublik's control.

As the new age of expansion begins, the Sublikean Population has grown too far out for the habitable planets under their Osean Rule (Form of government), and their expansion lays in now conquering other planets and if they put up too much of a fight, will be inslaved to pay for the costs of war.
Orbit Bay
26-01-2005, 01:51
You mention these scalar waves quite a bit, but what are they exactly? You mention that they can both change the weather and human biology, but HOW do they do this?

Also, the Tesla Coils in C&C:RA were impossible, unless you fit your units with something to repel the lightening fired, like a vest containing massive ammounts of similarly-charged electrons (probably negative charged, unless you want to make it even more complicated) to keep the lightening from striking them. Also, they'd be just a bit hard to control, as lightening likes to strike the closest and most positivly charged point. In theory you could charge all your opponents with positive electrons, but that's probably more trouble than it's worth just to see them fry in a bolt of lightening.
New Stamford
26-01-2005, 01:56
I tell my friends that the NS forums are packed with nerds, and this is just more proof. Sadly, I am a nerd, too.
East Coast Federation
26-01-2005, 02:03
Hmmm, Interesting.

If you would be interested in allying with a Old Time FT nation.

AIM East Federation

MSN noonelikeshippos@hotmail.com
Truitt
26-01-2005, 02:09
Yes, I know about you East Federation, you are one of the few FT nations that I read sometimes when I get bored (that is a comment comming from me).

Also, the Scalar Technologies I guess I did not get into detail with becouse I got destracted with my weapons.

In the Scalar Technologies in a combonation of metals that make it efficant that I also did not mention (my own faults) that repel the lightening projected, which is actually a magnetized consentraited light beam.

And, many do not call me a nerd, although I probably sound like one and type like one on here.

I will go into more detail on the Scalar Technologies now, modifying the original post.


EDIT: There, finished the explaination of the Scalar Waves.
Truitt
26-01-2005, 02:52
BUMP for comments or suggestions before tommarow.
Truitt
29-01-2005, 02:54
Here are some new designs that I would lke heavy critisism and suggestions for.

AS-1
The AS-1 Winger Fast-Attack Inter-Mission Areospike is the first of the secound generation support craft.
The idea of a support craft was first brought up when the need for drone manuverability and speeds became apparent, and any type of suits would not be able to meet such goals.

The Winger is also the first successfully tested Areospike, which is more like a blade than a pipe and wings as most fighters had back in the planetary years.

Spikespan (Width), feet: 142
Spike Length (Length), feet: 36
Coverage Deminsions (Height), feet: 36
Docking Ability(s): Docks, rear openning, to allow for maintance beyond the A.I.'s control. Graspers (Shown deployed) deploy and retract.
Powerplant: [1] Free Energy Yk1A8 Generater as on the Wing Zero Specialist Wing Suit
Maximum Speed: mach 6.43 (not capable of Zero Space)
Operation: Planetary or Solar System
Crew: A single XACDC1 Artifical Intelligance System with Crew Link-up
Weapons: A single Gigass-Yk1 High Frequency Consentraited Laser System (Mounted on nose-end)
Manuverability: With all Areospikes, the Winger has a flexialloy called Titte. It can expand outwards to give more manuverability or retract inwards for better high-speed manuvers in both planetary and orbital roles.
http://img.photobucket.com/albums/v289/Truitt/WingerAS.png
The AS-1 design, although designned primarily for A.I. crews, can be equipped in both the AS-1A (A.I.) and AS-1C (Sublik crew) formats. The Humanoid variant, AS-1H, is expected to be released soon.

Rocker-class Assault Ship
The Rocker was developed as a good Heavy Assualt Ship that could take out anything if it was out numbered, or even worst, in packs.
Although made primarily as the testbed and now most active unit of the Melee Assualt System, which massive amounts of missles are aimed at a sertain target in a "Hell Fire" of launches. Used mainly agenst Flagships, Stations, and larger ships.
The Rocker makes a good assualt ship, and if needed, a good escort ship for those missions on running in the middle of sure death.

Length, feet: 670
Width, feet: 275
Height, feet: 98
Operation: Planetary or Solar System or Inter-System
Performance: Zero Space (mach 7.3)
Machinery: [4] Yk 85 Free Energy Generaters (1 Dedicated to Weapons and 1 Multichanging)
Crew: ~135
Close Gunnery Armament:
-Front: 0
-Sides: 0
-Rear: 0
Medium Range Gunnery Armament:
-Front: 0
-Sides: [2] Diplomat Assualt Systems
-Rear: 0
Long Range Gunnery Armament:
-Front: 0
-Sides: [2] Yakir Automated Guns; [4] Yk336 Automated Guns
-Rear: 0
Laser Armament:
-Front: [4] Gigass Yk1 Laser Platforms
-Sides: [2] Gigass Yk1 Laser Platforms; [6] Gigass Yk2 Laser Platforms; [2] Gigass Yk3 Laser Platforms
-Rear: [4] Gigass Yk1 Laser Platforms
Missle Armament:
-Front: 3 Rows of Eight (24 in all)
-Sides: 2 Rows of Six (12 in all)
-Rear: 0
Support Craft: Capable of Holding and Launching 2 Freelancer Wing Suits On Bottom Nose
http://img.photobucket.com/albums/v289/Truitt/Rocker-class.png
Notes About Illustration:
Is not to scale.
Unaccurate deminsion-wise.
Just a rough visualization of weapon placement and shape.

Heatseeker-class Flag Ship
http://img.photobucket.com/albums/v289/Truitt/HeatSeeker-class.png

The Heatseeker was developed when the Sublime, a Deselator-class, would be decommisioned. Becouse anti-planetary missions are now no longer part of the Sublik's strategy to destroying their enemies, the Heatseeker was not developed with said weapons, but a replaced Charged Particle Cannon with slight modifications to allow it to give a somewhat-fair Subliminal Effect, which allows its destruction to spread out of the beam's path.
With the Heatseeker was the close watch of other navies and their flagships, and seeing that shields are the most important thing. Thus, a new shield, armor, and anti-shield system was developed just for the Heatseeker. Also with this wonderful ship is the added Melee Assault System, which allows for a "Hell Fire" of missles to be launched at a large target like an other flagship or large station.
Length, feet (Rear Support Modules): 2,640
Width, feet (Gun Points at 90 degree angle): 1,230
Height, feet (Bays Closed): 980
Machinery: [12] Yk747700G Free Matter-Energy Converters (8 of which are used souly for weapons)
Operation: Solar System or Inter-System or Deep Space Travel (Not Operationable in Planetary Operation)
Performance: Zero Space (mach 6.72)
Crew: ~950 In Computerized Role (Durring Peace-Time); ~1,080 In Manual Role (Durring War Operation)
Missle Armament: Total of [232] 'Missle Pods' Missle Launchers.
-86 Top-Front
-40 Rear-Bottom
-46 Front-Bottom 172
-30 Per Support Craft Module's Blade-Front
Close Gunnery Armament: [24] Yk7D 25" Guns
Medium Range Gunnery Armament: [2] 8-barrel 32" Guns; [2] Yk51 Guns; [2] Yk51T Cannons
Long Range Gunnery Armament: [1] 4-barrel 34" Gun; [1] 8-barrel 40" Gun
Laser Armament: [42] Gigass Yk2 Laser Guns; [6] Gigass Yk3 Laser Guns
Support Craft Armament: [2] Bays Holding 230 Freelancer Wing Suit Units (Ten Escape Launchers Each)
W.T.D. Armament: [1] Charged Particle Cannon
Shields: [2] Systems in all. The Plasmatic Free Energy Coverage System, standerd on all but a few ships, and the Cronomatching Carvier Shield System that takes lasers and bends them at odd angles into other Cronomatching Carvier Panels to weaken their effect or "shoot" them away. Takes a heavy amount of resources to power the Cronomatching Carvier Shield for just a few minutes.
Armor: Tungsten-Arlite Alloy as base with Material Panels on covering to protect agenst lasers.
Bay Capacity: Can hold An entire Rocker-class or twenty AS-1A Winger Areospikes.

Key Notes About Visual:
Not to scale and extremely unaccurate length/width/area wise.
Just illustraited to show weapon placement and general shape.
Sertain weapons are not shown.
Some that are internally stored (such as bays and missle tubes) are illustraited also.
Rear Support Modules vary extremely in size and are not exactly to shape.



NOTE THAT I DESIGNNED THESE FOR PRESENTING INFORMATION, AND POSSABLY A STOREFRONT I MAYBE INTERESTED IN STARTING IN THE FUTURE. PRICE SUGGESTIONS ARE ALSO ACCEPTED.

Also, how does the idea of mainly lasers and missles sound for FT combat?
Huntaer
29-01-2005, 03:03
I kinda like your technologies. Check out some of mine. What do you think?

Link:

Huntaer Technologies (http://forums.jolt.co.uk/showthread.php?t=392811)
Huntaer
29-01-2005, 03:06
As to your idea of using lasers and missles... You may want to include futuristic versions of swords. I have my own specially made Krutonium Sabers which Kirtir warriors use (my version of sith warriors) for close combat. Some form of close combat weapon always adds an interesting part of your army.
Truitt
29-01-2005, 03:08
Nice techs, and yes, I do have them, Free Energy Sabres, Rapiers, and Axes. Specialist Units (Like the Wing Zero SWS) can choose any, or even spears or daggers. Standerdly there is a Free Energy Sabre which is actually more like a long rapier.

I am a fan of all the MS and Gundam series', so I kinda worked my entire race and techs around that.

As to the whole idea of lasers and missles over guns, is that good for combat? I would think it would since guns have fairly slow reactions and effective ranges.
Kyanges
29-01-2005, 03:12
It all looks pretty good, Truitt. Much better than I have time to make. Contrary to some beliefs, I actually do something else other than NS, lol.

I hate to hijack your thread, but, Huntaer, your tech format looks an aweful lot like mine. Please, consider some changes. Please.
Huntaer
29-01-2005, 03:13
Nice techs, and yes, I do have them, Free Energy Sabres, Rapiers, and Axes. Specialist Units (Like the Wing Zero SWS) can choose any, or even spears or daggers. Standerdly there is a Free Energy Sabre which is actually more like a long rapier.

I am a fan of all the MS and Gundam series', so I kinda worked my entire race and techs around that.

As to the whole idea of lasers and missles over guns, is that good for combat? I would think it would since guns have fairly slow reactions and effective ranges.

Depends on the type of missles and lasers. Some lasers from other FT stories are much more powerfull than others. A star trek hand held laser is considered by most scientists to be more realistic than the star wars one.
On the other hand, a straight beam has more defects in fighting close combat than the single burst beam that SW uses.
Truitt
29-01-2005, 03:16
Well, the Gigass Yk1, Yk2, and Yk3 all are different variations. Mainly used for different roles, which I am still a little rusty around lasers.

Yk1 is designned to take on light things, mainly agenst light armor.

Yk2 is more for medium-sized things, mainly for destroying shields and heavy armor.

Yk3 is for agenst large things that need their shields and heavy armor destroyed, but it is shown that it takes a lot of power (some generaters are totally dedicated to running just a few lasers).

I did not go into detail on how these are made becouse I am unsure on each type of laser. And my swords do not use Lasers like most others do, so that is of no worry.
Xessmithia
29-01-2005, 15:50
You should know that Free Energy is impossible. It violates the First law of Thermodynamics. And you should go metric in all your measurments.

The amount of energy required to vaporize a 1 foot wide hole through a 9 foot thick Tungsten plate is 2.01x10^10 J. Or 4.78 tons of TNT detonating. If you want to vaporize a 9x9x9 foot cube of tungsten you need 2.1x10^12 J, or .49 kilotons of TNT.
Arenumberg
29-01-2005, 16:00
Oh Xess, Please, half of the things FT nations do are "impossible", or violating some thing or another.

And Truitt, please dont hurt me *cower*, lol.
Crystal Palais
29-01-2005, 18:43
It is hard to explain, really, but imagen an orange. It is Free Energy. Nothing is purer, nothing is faster, nothing is more abundent.
Now, imagen a tangerine. It is somewhat larger and heavier, maybe not as fast, but it is more abundent than any other form of particles other than Free Energy.
The power of this tangerine is not that it is sweet or refreshing like an orange, but it has a taste nothing can match. It has its own quality.

What it sounds like you're looking for here is a tangelo.
Xessmithia
29-01-2005, 20:57
Oh Xess, Please, half of the things FT nations do are "impossible", or violating some thing or another.

Indeed, however most of those things are sci-fi conventions and I can dismiss. Free energy is not one of those things. Things like FTL, and teraton range weaponry bend the rules, free energy breaks them. I have nothing against fuel sources with absurdly high energy densities, they don't break the First Law of Thermodynamics. It really isn't less fun to say you have a fuel that's as dense as a neutron star and contains 8000 terarons per kilogram.
Hakurabi
29-01-2005, 22:27
I mostly use Fusion/plasma tech, with but one ship utilising antimatter.

Since I use "free" (unowned fuel) energy, my AI-controlled ships could go on indefinitely, so long as they stopped at a sun to gather hydrogen every once in a while. It still burns fuel, It still isn't 100% energy conversion, but it's nearly free. Truly "free" energy would be impossible, violating the laws of Thermodynamics, as Xess said.