NationStates Jolt Archive


Stars I

Stellar Nations
20-01-2005, 22:52
Similar to 'Planets I', in the respect that it is in outer space, but other than that, quite different.

A nation can claim a single star system. The nation 'creates' so to speak, the system, using the guidelines below. However, a starting system can have no more than 2 inhabitable planets/moons/whatever.

Once the nation reaches 20 million people, they can claime another planet (not system) every 10 million people. This can be part of another system already inhabited on another planet, or can be in a new system. At 50 milion people, the nation can claim a second system. Every 50 million gives a the nation another claim of the system.

I goes something like this:
1 million-19 million: Original star system
20 million-29 million: Original star system and 1 aditional planet/planetoid
30 million-39 million: Original star system and 2 aditional planets/planetoids
40 million-49 million: Original star system and 3 aditional planets/planetoids
50 million-59 million: Original star system, 1 aditional system, and 4 aditional planets/planetoids
60 million-69 million: Original star system, 1 aditional system, and 5 aditional planets/planetoids
70 million-79 million: Original star system, 1 aditional system, and 6 aditional planets/planetoids
80 million-89 million: Original star system, 1 aditional system, and 7 aditional planets/planetoids
90 million-99 million: Original star system, 1 aditional system, and 8 aditional planets/planetoids
100 million-109 million: Original star system, 2 aditional system, and 9
aditional planets/planetoids

and so on and so forth.

Creating a system: The system can have up to three stars and 15 planets. The planets cannot be more than the following:
4 habitable planets
4 gas giants, divided as ffollows:
No more than 1 larger than juiter sized
No more than 2 jupiter-sized
No more than 4 other sized
No limit (other than max number of planets) of uninhabitable planets
No limit of asteroids. Each asteroid 'belt' counts as a single planet.
Moons: A planet can have up to 5 moons. the more the moons, then the more the tides are. A gas giant can have no more than 20 moons. A gas giant can have up to 1 set of rings, which counts as 1 moon.

Materials on the planet: The more planets there are, the less concentrated the materials in that system are. Don't go overboard on the amount of materials on a planet, like there is innumerable amounts of urainium, ect.

Star travel: Each nation must have a means of traveling form star to star. Wether this be hyperdrive or stasis, it still has to work. (I wounldn't sugest slower than light travel, as if a war starts on one end of your empire it could be done and over with and everyone happy by the time the warships from the other side arive. It also leaves technology diferences, because even if one planet develops something new, it won't get to all the other ones for a long time.)

Here is a sample system. though you cna give better descriptions of the planets and a beter name, ect
Sample System:
System Arv-5
Star: Sol-like
Planets: 7
Planet 1: Uninhabitable
Planet 2: Habitable.
Planet 3: Gas Giant
Planet 4: Asteroid belt
Planet 5: Gas Giant
Planet 6: uninhabitable planet
Planet 7: Gas Giant, Jupiter-sized
Stellar Nations
20-01-2005, 22:55
The Federation of Stellar Nations wil claim a system.

Helion System
Bianry System (2 stars), 8 planets total
Star 1: Sol-like. 5 planets:
Helion Primary: A small chunck of rock orbiting within the atmosphere of the sun. Scientists still speculate on why it has not fallen into the sun yet.
Helion 2 ('Deuce') Habitable planet. Temperatures a bit hot, but habitable. Native life not dangerous.
Helion 3: The remains of a civilized world whose tech level was aproxamatly World War II earth. Cause of planetary destruction unknown. Now a thin asteroid belt.
Helion 4: Uninhabitable planet. Atmosphere is very thinck. Nothing has penetrated atmosphere. Every atempt, manned and unnmanned, has stoped reporting on all frequencys at a height of 12.452 kilometers above speculated surface.
Helion 5: Gas giant aproxamatly saturn-sized. 4 moons, 2 high in water content. Other two have very low density.
Star 2: Sol-like. 3 planets:
Secundus 1/2: A gas ginat pair quite distant from the sun, locked in an orbit around each other. Atmospheres are interchanged, and spectacular effects can be seen regulary. High tourist potenial.
Secundus 3: uninhabitable planet aproxamatly the size of Earth's moon. Planetary construction does not match anything else in the system

We decide not to claim another planet at this time.

We will leave 10 million people on the surface of the planet, for a stationary base.
Green Sun
20-01-2005, 23:07
Do I have to do a crossover and woop yo ass? I already made Planets I! Check before you make another Earth-Style program!
Stellar Nations
20-01-2005, 23:16
it's stars I. I'll fix it. but i like my system. I'm keeping with it. And spacefaring nations shouldn't have to be stuck in one 'stars' thing
Green Sun
20-01-2005, 23:28
Well, im Planets I it's very flexible. I'm going to put a restriction on System claims soon, but I'd like it if people would avoid making any more Earth-Style programs and just join exsisting ones. If Planets I gets too full then I'll just make the map bigger or add another galaxy.
New Cynthia
21-01-2005, 01:49
New Cynthia
New Cynthia was colonized by a non warp drive equipped hibernation ship from North America (along with sizeable numbers of British, Australian, and New Zealander colonists ) 102 years after it left Earth in 2074. The starship, Cynthia, had carried 200 crew and 25,000 passengers, plus thousands of tons of colonization equipment and a vast library of actual hardback volumes in addition to its huge data library. The colony ship was the last of a wave of 8 ships launched, the previous ships having carried out either survey missions or terraforming missions. In all 28,000 settlers including crewmen were landed in the colonization phase. Along with the colonists were thousands of frozen embryos that after genetic engineering, were gradually placed in the wombs of some of the female colonists over the next decade.

Now, some 300 years later, the population is approaching 1billion, and the planet is a unified republic, with a capitalist economy and has reached and passed the technical, scientific and industrial knowledge and capabilities of the society that founded it.

(ooc note: In other words, it has MHD hydrogen and fusion technology, advanced spaceflight included the capability for interstellar travel via warp technology, advanced medical and nanotech technologies. In addition, the population is no longer homo sapiens, having only a 99% match, as certain measures where taken in the initial colonization period to adapt homo sapiens to local conditions. Therefore, the population is technically Homo Cynthian and look essentially like Tolkien Elves because of the lighter gravity)

With a diameter of 10,172 kilometers and an average density of 0.9 standard, New Cynthia's mass is approximately 42 percent of that of Earth, and its surface gravity is a comfortable 0.746 G. Almost 60 percent of New Cynthia's surface is covered by water, including the two large polar caps which cover almost 15 percent of the surface. It is the only earth like world in a star system that has a G1 type sun (Victoria), 3 gas giants (Doris, Tanesha, Ashley), a Mars type world (Barbara) , and a Pluto type world (Linda) as well as two asteroid belts and an Oort cloud (which is also the location of the gas giant Doris, a failed star).

New Cynthia's land surface is composed of four major continents: three in the southern hemisphere and one in the northern. Much of the surface is covered in deciduous and coniferous forests, with some of the native plants bearing a striking resemblance to California Redwoods and Colorado Aspens. The remainder of the surface is mainly frozen tundra, and on the northern continent, ice pack.

New Cynthia is a temperate world, with a surface temperature averaging 15 degrees C; this can range up to 30 degrees C during the day and down to 0 degrees C at night. The New Cynthian day lasts 17 hours and five minutes, and each local year consists of 278.46 local days.

New Cynthia has two moons, Selene and Surina, located at 30 and 45 diameters out, respectively. Both are airless worlds. Surina has sizeable heavy mineral deposits which are located just beneath its surface and an extensive mining and fabrication industry has been developed.

One of New Cynthia’s notable aspects is its variety of animal life forms. The life form at the top of the food chain on New Cynthia is the Cynthian Red Wolf, a three-meter-tall, bipedal, mammalian creature which possesses a powerful bite. Red Wolves roam in packs, usually of 10 to 50 individuals.
Sharina
21-01-2005, 01:54
OOC:

This reminds me of Masters of Orion PC game.

I have a question myself. What about terraforming planets? For example, terraform Venus and Mars into Earth-like planets? Or in the future, terraform Saturn, Jupiter, etc into Earth's?

What about terraforming moons like Titan, Io, Europa, etc.?
Stellar Nations
21-01-2005, 03:52
Terraforming Mars is possible.

Venus would cost way too much, enough to settle several systems.

You cannot make a gas giant into a habitable planet, as they are mad of mostly gas.

You cannot terraform most of the moons because they are too small to hold an atmosphere.

But none of that is avalable, as you cannot claim the Solar System or any of the bodies withi, as they are govefrned by the UN (I forgot to state this before)

You can, however, terraform planets. But it takes a LONG time. Hundreds of years
Green Sun
21-01-2005, 03:54
You're too realist.
Stellar Nations
21-01-2005, 03:55
I like to go by scientific fact.

Yes, i am too realist.

So sue me
New Cynthia
21-01-2005, 03:59
my suggestion is that we are all far away from Earth (say 50 - 200 light years) and the UN is the Earths problem (and Sol System) not ours

excellent points by the way Steller Nations...although terraforming gets easier if you can (for example) cause a gas gaint to become a minor star, that kind of thing (way about likely tech for god knows how long)

but why would it be needed, I am sure we find / allow habitable planets to exist around G and K type (stable) stars without a lot of difficulty
Green Sun
21-01-2005, 03:59
That takes too much time. I know some people who could terraform Venus in no time flat. If it all goes so slow, you won't stay on NationStates long.
Stellar Nations
21-01-2005, 04:06
my suggestion is that we are all far away from Earth (say 50 - 200 light years) and the UN is the Earths problem (and Sol System) not ours

excellent points by the way Steller Nations...although terraforming gets easier if you can (for example) cause a gas gaint to become a minor star, that kind of thing (way about likely tech for god knows how long)

but why would it be needed, I am sure we find / allow habitable planets to exist around G and K type (stable) stars without a lot of difficulty

Turning a gas giant into a star is theoreticly possible, but it would need something that our current technology dos not have.

And the 50 light years from Sol is a good idea. But there's no reason you can't be closer.

The problem with terraforming is getting the proper atmosphere. If you can get it to stick, it goes rather rapidly after that.

And there's no reason that you can't have ahd your habitable planet terraformed
Brothel of Berlengas
21-01-2005, 04:09
Lunatics
Sharina
21-01-2005, 04:09
The thing with FT is that it does become possible to terraform any kind of planet / atmosphere. With FT, any technology is theoretically possible.

For example, someone could build artifical planets. Just build a Death Star superstructure, then generate atmosphere, spin the Death Star to generate gravity, add soil, water, and then finally plants, animals, etc. to create an artifical planet or moon.


In space, it's a luck-shot to find Earth planets. For all we know, Earth could be the only Earth-like planet for 500 light years in real life. This would be enough incentive to develop terraforming technology for Venus, Mercury, the Moon, and other kinds of planetary / moon bodies.

Also, there ARE some moons with atmosphere, like the one all over the news lately. I think the name was Europa or Titan.
New Cynthia
21-01-2005, 04:13
You're too realist.

I have to go along with Steller Suns on this one by the way
New Cynthia
21-01-2005, 05:48
New Cynthian space travel technology

Jump drive --this drive system works by allowing the drive to essentially move through space by means of dimensional travel. In other words, it folds space so that it the drive equipped space ship intersects two points at the same time. Jump drives only work if far enough away from a solar body so that its gravity no longer prevents a space fold. Generally, for a G class star, this requires transit to a point 10 AU from that sun before an interstellar jump can be made.

Jump points --Positions far enough from a sun so that a interstellar jump can be conducted. This works out to be 10 AU for a type G sun, 5 AU for a type K, 1 AU for a type M, and 20 AU from a type B or A sun. This means that for jump to be made from Earth, you must first travel beyond the orbit of Saturn (12 billion kilometers from the sun, 11.75 billion kilometers from Earth)

Warp Drive --Also called stutter warp. This drive system allows ships equipped with it to make short, micro jumps into interdimensional space. Essentially the ship is hopping across space. Solar gravity affects warp drive, and it does not function within 1 AU for a type G sun, .5 AU for a type K, .1 AU for a type M, and 2 AU from a type B or A sun. Military and civilian ships can move at 3 Light minutes an hour in warp drive (which means a trip to 10 AU, jump distance from Earth, takes about 47 hours). In interstellar space, it becomes more efficient (less gravity to affect it) so if a ship is greater than 100 AU from a sun (which puts outside of the solar gravity well), speed is increased by a factor of 10 (30 light minutes every hour). Still too slow though, as it takes nearly 19 days to get to the edge of the star system, then another 11 years to travel a parsec (and most star systems are two or more parsecs apart). But it makes insystem travel reasonable.

Gravitics --Systems and equipment that control the artificial gravity aboard space craft, space stations, and bases on low or high gravity worlds and bodies. This discovery made practical long duration space missions, routine insystem travel, colonization of low and high gravity worlds etc.

Gravitic Drive --Replaced rockets and similar propulsion systems, and also became the principal means of locomotion for aircraft, watercraft and ground craft within a few years of its invention (which predated a few years gravitics). As Warp and Jump drive do not work within certain distances of a sun, or within short range of a planet, other drive systems are needed to move in space near such.

In other words, most Cynthian star ships have three types of drives, while in system ships will have 2 drives and interface craft will generally have only grav drive but some will also have warp drive.

Power systems for most Cynthian ships are MHD hydrogen or Fission reactors, with backup solar and battery systems. Fusion reactors are still to bulky for installation aboard spacecraft and vehicles at this time.
Stellar Nations
24-01-2005, 01:28
bump