NationStates Jolt Archive


Spacecraft and armaments (Store)

Stellar Nations
16-01-2005, 05:45
OOC: Seeing as my location is a humongous spacecraft orbiting Earth, I should provide the ability to get there

IC:Ships are listed first, in order of largest to smallest. Armaments come after that, and others come after the armaments. Armaments come with rescources to make more amunition

All prices are in USD

Craft
Craft have 2 listings of speeds: Max Speed and Max Acelleration. Max speed is how fast they can go in atmosphere, and Max acceleration is how fast they can accelerate in space, as friction is negligible, so there is no max speed
Ground-to orbit shuttles
Cargo includes vehicles. Small shuttles are able to land nearly anywhere. Large shuttles must use Air/Spaceports
Small
Blizzard-class Shuttle
Very small, useful for small insertions.
Crew: 2 (Pilot and Navigator)
Weapon mounts: 1
Passenger capacity: 25 men or 10 Tons of cargo
Max Speed: Mach 4.5
Max Acceleration: 1 gee
Price: $30,000

Gemini-Class Shuttle
A medium-sized cargo carrying cpacity shuttle
Crew: 2 (Pilot and Navigator)
Weapon Mounts: 3
Passenger Capacity: 40 men or 20 tons of cargo
Max Speed: Mach 4
Max Acceleration: 1.25 Gees
Price: $45,000

Medium
Tornado-Class Shuttle
The fastest shuttle, capable of getting to the target area and out, very fast
Crew: 3 (Pilot, Co-Pilot, Navigator)
Weapon Mounts: 4
Passenger Capacity: 75 men or 45 tons of cargo
Max Speed: Mach 8
Max Accelaration: 5 Gees
Price: $60,000

Large
Boulder-class Shuttle
As implied by the name, it looks, and flies, like a boulder.
Crew: 6 (Pilot, Co-pilot, Navigator, Engineer, Gunner, Cargo officer)
WEapon Mounts: 6
Passenger Capacity: 250 men or 150 tons of cargo
Max Speed: Mach 1.25
Max Acceleration: .75 gees
Price: $150,000

Eagle-Class Shuttle
A rather large shuttle, about half of which is engines.
Crew: 5 (Pilot, Co-pilot, Navigator, Gunner, Cargo Officer)
Weapon Mounts: 4
Passenger Capacity: 200 men or 115 tons of cargo
Max Speed: Mach 4.5
Max Acceleration: 1.5 gees
Price: $250,000

Fighters
Space-Only fighters
Talon
A fighter renowned for it's durability, though some say it could be given more weapon mounts
Crew: 1
Weapon Mounts: 2
Max Speed: N/A
Max Acceleration: 7 Gees
Price: $500,000

Air/space Fighters
Hellhound
A fast and agile fighter capable of standing it's own against superior vehicles
Crew: 2 (Pilot, Navigator)
Weapon Mounts: 3
Max Speed: Mach 3
Max Acceleration: 4 gees
Price: $1,250,000

Demios
The best aer/space fighter made to date
Crew: 1
Weapon Mounts: 4
Max Speed: Mach 12
Max Acceleration: 10 Gees
Price: $3,500,000

Bombers
Bombers are not the bombers in the general sense. Because there is no gravity in space, they cary multiple missile launchers instead.
Space-only
Demolisher
A space only bomber capable of dealing with small threats
Crew: 5(Pilot, Co-pilot, Engineer, Navigator, Payload Manager)
Weapon Mounts: 5
Missile Capacity: 55
Max Speed: n/a
Max Acceleration: 2.5 Gees
Price: $2,500,000,000

Air/Space Bombers
Victor
The standard Air/space bomber, basicly a different version of the Demolisher-class Space Bomber.
Crew: 5(Pilot, Co-pilot, Engineer, Navigator, Payload Manager)
Weapon Mounts: 5
Missile Capacity: 55
Max Speed: Mach 2
Max Acceleration: 3 Gees
Price: $5,000,000,000

Raider
A very large bomber, capable of carrying many missiles
Crew: 5(Pilot, Co-pilot, Engineer, Navigator, Payload Manager)
Weapon Mounts: 4
Missile Capacity: 100
Max Speed: Mach 3
Max Acceleration: 5 Gees
Price: $10,000,000,000

Armaments
Understandably, all weapons for spacecraft are specialy designed. Recoil is eliminated, because it throws off the course of the craft. This makes them highly effective ground weapons also. Range is given for effective range. Range is unafected by atmosphere. Sustaiainability is how long the weapon can fire before it starts to overheat or whatever

Each weapon takes up one weapon mount. Missiles take up the number of missile capacity indicated
Balistic Weapons
Electromagnetic Cannon (EMC)
Electromagnets accelerate the shell to hypersonic velocities, causing massive damage on impact.
Firing Rate: 50 shells/second
Sustainability: Indefanate
Range:600 KM
Price: $5,000 Per weapon

Energy Weapons
Laser
A laser beam that burns though the target. Reflected by reflective surfaces.
Firing Rate: continuous
Sustaibability: 150 seconds
Range: 750 kilometers
Price: $1,000

Electomagnetic Pule Cannon
Uses electromagentic pulese to disable target and surrounding area
Firing Rate: 1 shot every other second
Sustaiability: indefanate
Range: 500 kilometers
Other: Causes ALL unsheilded electronic equipment within 2 kilometers of target to cease functioning for a length of time.
Price: $7,500

Missiles
Standard Missile
Uses high explosives to acive desired effect.
Effect Radius: 450 meters
Range: 3000 kilometers
Missile Capacity taken: 1 per missile
Price:(Per missile): $750

EMP Missile
Sends out an Electromagnetic Pulse to disable electronics
Effect Radius: 13.48 kilometers
Range:1000 kilometers
Other: Causes ALL unsheilded electronic equipment to cease functioning for a length of time.
Missile Capacity taken: 5 per missile
Price(Per missile): $1,500

Hellfire Missile
It spreads a volatile substance that heats itself to over 2,000 degrees (Centigrade) on contact with oxygen.
Effect Radius: 1.02 kilometers
Range: 1500 kilometers
Missile Capacity Taken: 10 per missile
Price(Per Missile): $2,000

Nuclear Missile
A highly devastating weapon which should be used when everything else hasfailed
Effect Radius: 25 kilometers
Range: 5000 kilometers
Missile Capacity Taken: 55 per missile
Other: Causes area affected to be uninhabitable for 103.8 years
Price(Per Missile): $15,500,000

Other Items
The other items that are helpful in sustaining and repairing the vehicles and weapons
Ground emplacements
Turret
A turret designed especialy to make the weapons most effective on the ground.. Is immobile and cannot be moved once placed.
Crew: 2 (Gunner, scannerman)
Weapon Mounts: 6
Price: $500,000

Missile Turret
Instead of the standard weapon turret, this turret uses missiles. It does have a single defense weapon mount. IUmmobile and cannot be moved once placed.
Crew: 4 (Targeter, Gunner, Engineer, Scannerman)
WEapon Mounts: 1
Missile Capacity: 50
Price: $750,000

Fuel Refinery
The fuel for the aircraft can be made out of almost anything, but it needs to be processed perfectly
Workers: 150
Production: 15,000 gallons of fuel per day
Price: $1,500,000

Air/Spacefeild
The airspacefeild is built especialy for the landings of the atmosphere-capable craft.
Workers: 250
Aircraft Housing: 10 aircraft
Price: $2,500,000

Sheldon-class Battle Tank
Crew: 3 (Drver, gunner, loader)
WEapon Mounts: 0
Weapons: 1 EMC (Main cannon), 2 Lasers
Max Speed: 100 kph
Weight: 25 tons

Space Emplacements
Missile Defense Satelite
Used to destroy incoming missiles before impact.
Crew: 0
Weapon Mounts: 0
Price: $2,000,000,000

Defense Satelite
Used to defend Missile Defense Satelites, Space Stations, or other space-borne objects
Crew: 0
WEapon Mounts: 4
Price: $1,750,000,000

Spy Satelite
Used to spy on the enemy
Crew: 0
Weapon Mounts: 0
Price: $5,000,000,000

Space Station
For sercicing the space-only craft, and for maintaining satelites.
Crew: 75
Living Quarters: 500
Weapon Mounts: 25
Spacecraft: 15
Price: $15,000,000,000

OOC: Yes I know the spaceborne things are expensive, but hey, they have to be made and put there. If you have any ideas, PM them to me
Stellar Nations
16-01-2005, 21:13
Bump
Roman Republic
16-01-2005, 21:44
I'll like to buy 3 Space Stations @ $15 billion
Total: 45 billion
Stellar Nations
16-01-2005, 21:47
I'll like to buy 3 Space Stations @ $15 billion
Total: 45 billion

Confirmed. They will be completed in 15 NS days (3 hours)
Roman Republic
16-01-2005, 21:48
Confirmed. They will be completed in 15 NS days (3 hours)

Thank you.
FutureEngland
16-01-2005, 21:58
i'd like to purchase 2 space stations @ 30 billion in total
and four victor bombers comeing to 20 billion
and two demios comeing to 7 billion
Stellar Nations
16-01-2005, 22:44
i'd like to purchase 2 space stations @ 30 billion in total
and four victor bombers comeing to 20 billion
and two demios comeing to 7 billion

confirmed. Total Cost is 57 billion. The Space Stations will take 15 NS days (3 hours) to be ready. The Demios and Victors will take 5 NS days (1 Hour)
Stellar Nations
16-01-2005, 23:51
Bump
Siap
17-01-2005, 00:12
OOC: You ought to work on your spelling
Stellar Nations
17-01-2005, 04:16
Yes, i know. I try

Bump
Siap
17-01-2005, 04:31
You can open your store at the Gammorah mall here (http://forums2.jolt.co.uk/showthread.php?t=389900)
Stellar Nations
17-01-2005, 06:46
Bump
Stellar Nations
18-01-2005, 22:17
bumpity bump
Stellar Nations
18-01-2005, 23:53
if there's something i can do to make it better, please state it
Roman Republic
19-01-2005, 22:28
To: Stellar NAtions Arms
From: NRSA(National Roman Space Adminstration) & Strategic Defense
We would like to buy 5 Space Emplacements and 3 Spy Satelites

Total: $25 billion RRD
Gaian Ascendancy
20-01-2005, 00:33
The Ascendancy wishes to purchase the following units..

100 - Blizzard Class Shuttles ($3 Million)
40 - Gemini Class Shuttles ($1.8 Million)
20 - Tornado Class Shuttles ($1.2 Million)
10 - Boulder Class Shuttles ($1.5 Million)
12 - Eagle Class Shuttles ($3 Million)

1 - Missile Defense Satellite ($2 Billion)
1 - SpaceSation ($15 Billion)

Grand Total: 34,021,000,000 Billion USD (To be wired upon confirmation.)

Our Regards,

Lord Azusa Masaki
Gaian Strategic Advisor
Stellar Nations
20-01-2005, 02:08
34,021,000,000 Billion USD

wow... that's a bit too much. I think you added an extra word-Billion

Confirmed. Production and delivery will take 6 NS months (1 day)
Gaian Ascendancy
20-01-2005, 21:51
Blame the exchange rates between the Gaia and the Dollar (a few days ago, it was about even, but it back to about 2:1 against the Gaia.

..all I ask is for one strong economic issue I 'can' support without killing my Civil and Political freedom ratings. Blasted issues.. =><= )

The Ascendancy thanks you for attention in this matter. This all will aid in the Infinity Tower Project immensely. Probably will speed up things by a few NS 'years'...