Stellar Nations
16-01-2005, 05:45
OOC: Seeing as my location is a humongous spacecraft orbiting Earth, I should provide the ability to get there
IC:Ships are listed first, in order of largest to smallest. Armaments come after that, and others come after the armaments. Armaments come with rescources to make more amunition
All prices are in USD
Craft
Craft have 2 listings of speeds: Max Speed and Max Acelleration. Max speed is how fast they can go in atmosphere, and Max acceleration is how fast they can accelerate in space, as friction is negligible, so there is no max speed
Ground-to orbit shuttles
Cargo includes vehicles. Small shuttles are able to land nearly anywhere. Large shuttles must use Air/Spaceports
Small
Blizzard-class Shuttle
Very small, useful for small insertions.
Crew: 2 (Pilot and Navigator)
Weapon mounts: 1
Passenger capacity: 25 men or 10 Tons of cargo
Max Speed: Mach 4.5
Max Acceleration: 1 gee
Price: $30,000
Gemini-Class Shuttle
A medium-sized cargo carrying cpacity shuttle
Crew: 2 (Pilot and Navigator)
Weapon Mounts: 3
Passenger Capacity: 40 men or 20 tons of cargo
Max Speed: Mach 4
Max Acceleration: 1.25 Gees
Price: $45,000
Medium
Tornado-Class Shuttle
The fastest shuttle, capable of getting to the target area and out, very fast
Crew: 3 (Pilot, Co-Pilot, Navigator)
Weapon Mounts: 4
Passenger Capacity: 75 men or 45 tons of cargo
Max Speed: Mach 8
Max Accelaration: 5 Gees
Price: $60,000
Large
Boulder-class Shuttle
As implied by the name, it looks, and flies, like a boulder.
Crew: 6 (Pilot, Co-pilot, Navigator, Engineer, Gunner, Cargo officer)
WEapon Mounts: 6
Passenger Capacity: 250 men or 150 tons of cargo
Max Speed: Mach 1.25
Max Acceleration: .75 gees
Price: $150,000
Eagle-Class Shuttle
A rather large shuttle, about half of which is engines.
Crew: 5 (Pilot, Co-pilot, Navigator, Gunner, Cargo Officer)
Weapon Mounts: 4
Passenger Capacity: 200 men or 115 tons of cargo
Max Speed: Mach 4.5
Max Acceleration: 1.5 gees
Price: $250,000
Fighters
Space-Only fighters
Talon
A fighter renowned for it's durability, though some say it could be given more weapon mounts
Crew: 1
Weapon Mounts: 2
Max Speed: N/A
Max Acceleration: 7 Gees
Price: $500,000
Air/space Fighters
Hellhound
A fast and agile fighter capable of standing it's own against superior vehicles
Crew: 2 (Pilot, Navigator)
Weapon Mounts: 3
Max Speed: Mach 3
Max Acceleration: 4 gees
Price: $1,250,000
Demios
The best aer/space fighter made to date
Crew: 1
Weapon Mounts: 4
Max Speed: Mach 12
Max Acceleration: 10 Gees
Price: $3,500,000
Bombers
Bombers are not the bombers in the general sense. Because there is no gravity in space, they cary multiple missile launchers instead.
Space-only
Demolisher
A space only bomber capable of dealing with small threats
Crew: 5(Pilot, Co-pilot, Engineer, Navigator, Payload Manager)
Weapon Mounts: 5
Missile Capacity: 55
Max Speed: n/a
Max Acceleration: 2.5 Gees
Price: $2,500,000,000
Air/Space Bombers
Victor
The standard Air/space bomber, basicly a different version of the Demolisher-class Space Bomber.
Crew: 5(Pilot, Co-pilot, Engineer, Navigator, Payload Manager)
Weapon Mounts: 5
Missile Capacity: 55
Max Speed: Mach 2
Max Acceleration: 3 Gees
Price: $5,000,000,000
Raider
A very large bomber, capable of carrying many missiles
Crew: 5(Pilot, Co-pilot, Engineer, Navigator, Payload Manager)
Weapon Mounts: 4
Missile Capacity: 100
Max Speed: Mach 3
Max Acceleration: 5 Gees
Price: $10,000,000,000
Armaments
Understandably, all weapons for spacecraft are specialy designed. Recoil is eliminated, because it throws off the course of the craft. This makes them highly effective ground weapons also. Range is given for effective range. Range is unafected by atmosphere. Sustaiainability is how long the weapon can fire before it starts to overheat or whatever
Each weapon takes up one weapon mount. Missiles take up the number of missile capacity indicated
Balistic Weapons
Electromagnetic Cannon (EMC)
Electromagnets accelerate the shell to hypersonic velocities, causing massive damage on impact.
Firing Rate: 50 shells/second
Sustainability: Indefanate
Range:600 KM
Price: $5,000 Per weapon
Energy Weapons
Laser
A laser beam that burns though the target. Reflected by reflective surfaces.
Firing Rate: continuous
Sustaibability: 150 seconds
Range: 750 kilometers
Price: $1,000
Electomagnetic Pule Cannon
Uses electromagentic pulese to disable target and surrounding area
Firing Rate: 1 shot every other second
Sustaiability: indefanate
Range: 500 kilometers
Other: Causes ALL unsheilded electronic equipment within 2 kilometers of target to cease functioning for a length of time.
Price: $7,500
Missiles
Standard Missile
Uses high explosives to acive desired effect.
Effect Radius: 450 meters
Range: 3000 kilometers
Missile Capacity taken: 1 per missile
Price:(Per missile): $750
EMP Missile
Sends out an Electromagnetic Pulse to disable electronics
Effect Radius: 13.48 kilometers
Range:1000 kilometers
Other: Causes ALL unsheilded electronic equipment to cease functioning for a length of time.
Missile Capacity taken: 5 per missile
Price(Per missile): $1,500
Hellfire Missile
It spreads a volatile substance that heats itself to over 2,000 degrees (Centigrade) on contact with oxygen.
Effect Radius: 1.02 kilometers
Range: 1500 kilometers
Missile Capacity Taken: 10 per missile
Price(Per Missile): $2,000
Nuclear Missile
A highly devastating weapon which should be used when everything else hasfailed
Effect Radius: 25 kilometers
Range: 5000 kilometers
Missile Capacity Taken: 55 per missile
Other: Causes area affected to be uninhabitable for 103.8 years
Price(Per Missile): $15,500,000
Other Items
The other items that are helpful in sustaining and repairing the vehicles and weapons
Ground emplacements
Turret
A turret designed especialy to make the weapons most effective on the ground.. Is immobile and cannot be moved once placed.
Crew: 2 (Gunner, scannerman)
Weapon Mounts: 6
Price: $500,000
Missile Turret
Instead of the standard weapon turret, this turret uses missiles. It does have a single defense weapon mount. IUmmobile and cannot be moved once placed.
Crew: 4 (Targeter, Gunner, Engineer, Scannerman)
WEapon Mounts: 1
Missile Capacity: 50
Price: $750,000
Fuel Refinery
The fuel for the aircraft can be made out of almost anything, but it needs to be processed perfectly
Workers: 150
Production: 15,000 gallons of fuel per day
Price: $1,500,000
Air/Spacefeild
The airspacefeild is built especialy for the landings of the atmosphere-capable craft.
Workers: 250
Aircraft Housing: 10 aircraft
Price: $2,500,000
Sheldon-class Battle Tank
Crew: 3 (Drver, gunner, loader)
WEapon Mounts: 0
Weapons: 1 EMC (Main cannon), 2 Lasers
Max Speed: 100 kph
Weight: 25 tons
Space Emplacements
Missile Defense Satelite
Used to destroy incoming missiles before impact.
Crew: 0
Weapon Mounts: 0
Price: $2,000,000,000
Defense Satelite
Used to defend Missile Defense Satelites, Space Stations, or other space-borne objects
Crew: 0
WEapon Mounts: 4
Price: $1,750,000,000
Spy Satelite
Used to spy on the enemy
Crew: 0
Weapon Mounts: 0
Price: $5,000,000,000
Space Station
For sercicing the space-only craft, and for maintaining satelites.
Crew: 75
Living Quarters: 500
Weapon Mounts: 25
Spacecraft: 15
Price: $15,000,000,000
OOC: Yes I know the spaceborne things are expensive, but hey, they have to be made and put there. If you have any ideas, PM them to me
IC:Ships are listed first, in order of largest to smallest. Armaments come after that, and others come after the armaments. Armaments come with rescources to make more amunition
All prices are in USD
Craft
Craft have 2 listings of speeds: Max Speed and Max Acelleration. Max speed is how fast they can go in atmosphere, and Max acceleration is how fast they can accelerate in space, as friction is negligible, so there is no max speed
Ground-to orbit shuttles
Cargo includes vehicles. Small shuttles are able to land nearly anywhere. Large shuttles must use Air/Spaceports
Small
Blizzard-class Shuttle
Very small, useful for small insertions.
Crew: 2 (Pilot and Navigator)
Weapon mounts: 1
Passenger capacity: 25 men or 10 Tons of cargo
Max Speed: Mach 4.5
Max Acceleration: 1 gee
Price: $30,000
Gemini-Class Shuttle
A medium-sized cargo carrying cpacity shuttle
Crew: 2 (Pilot and Navigator)
Weapon Mounts: 3
Passenger Capacity: 40 men or 20 tons of cargo
Max Speed: Mach 4
Max Acceleration: 1.25 Gees
Price: $45,000
Medium
Tornado-Class Shuttle
The fastest shuttle, capable of getting to the target area and out, very fast
Crew: 3 (Pilot, Co-Pilot, Navigator)
Weapon Mounts: 4
Passenger Capacity: 75 men or 45 tons of cargo
Max Speed: Mach 8
Max Accelaration: 5 Gees
Price: $60,000
Large
Boulder-class Shuttle
As implied by the name, it looks, and flies, like a boulder.
Crew: 6 (Pilot, Co-pilot, Navigator, Engineer, Gunner, Cargo officer)
WEapon Mounts: 6
Passenger Capacity: 250 men or 150 tons of cargo
Max Speed: Mach 1.25
Max Acceleration: .75 gees
Price: $150,000
Eagle-Class Shuttle
A rather large shuttle, about half of which is engines.
Crew: 5 (Pilot, Co-pilot, Navigator, Gunner, Cargo Officer)
Weapon Mounts: 4
Passenger Capacity: 200 men or 115 tons of cargo
Max Speed: Mach 4.5
Max Acceleration: 1.5 gees
Price: $250,000
Fighters
Space-Only fighters
Talon
A fighter renowned for it's durability, though some say it could be given more weapon mounts
Crew: 1
Weapon Mounts: 2
Max Speed: N/A
Max Acceleration: 7 Gees
Price: $500,000
Air/space Fighters
Hellhound
A fast and agile fighter capable of standing it's own against superior vehicles
Crew: 2 (Pilot, Navigator)
Weapon Mounts: 3
Max Speed: Mach 3
Max Acceleration: 4 gees
Price: $1,250,000
Demios
The best aer/space fighter made to date
Crew: 1
Weapon Mounts: 4
Max Speed: Mach 12
Max Acceleration: 10 Gees
Price: $3,500,000
Bombers
Bombers are not the bombers in the general sense. Because there is no gravity in space, they cary multiple missile launchers instead.
Space-only
Demolisher
A space only bomber capable of dealing with small threats
Crew: 5(Pilot, Co-pilot, Engineer, Navigator, Payload Manager)
Weapon Mounts: 5
Missile Capacity: 55
Max Speed: n/a
Max Acceleration: 2.5 Gees
Price: $2,500,000,000
Air/Space Bombers
Victor
The standard Air/space bomber, basicly a different version of the Demolisher-class Space Bomber.
Crew: 5(Pilot, Co-pilot, Engineer, Navigator, Payload Manager)
Weapon Mounts: 5
Missile Capacity: 55
Max Speed: Mach 2
Max Acceleration: 3 Gees
Price: $5,000,000,000
Raider
A very large bomber, capable of carrying many missiles
Crew: 5(Pilot, Co-pilot, Engineer, Navigator, Payload Manager)
Weapon Mounts: 4
Missile Capacity: 100
Max Speed: Mach 3
Max Acceleration: 5 Gees
Price: $10,000,000,000
Armaments
Understandably, all weapons for spacecraft are specialy designed. Recoil is eliminated, because it throws off the course of the craft. This makes them highly effective ground weapons also. Range is given for effective range. Range is unafected by atmosphere. Sustaiainability is how long the weapon can fire before it starts to overheat or whatever
Each weapon takes up one weapon mount. Missiles take up the number of missile capacity indicated
Balistic Weapons
Electromagnetic Cannon (EMC)
Electromagnets accelerate the shell to hypersonic velocities, causing massive damage on impact.
Firing Rate: 50 shells/second
Sustainability: Indefanate
Range:600 KM
Price: $5,000 Per weapon
Energy Weapons
Laser
A laser beam that burns though the target. Reflected by reflective surfaces.
Firing Rate: continuous
Sustaibability: 150 seconds
Range: 750 kilometers
Price: $1,000
Electomagnetic Pule Cannon
Uses electromagentic pulese to disable target and surrounding area
Firing Rate: 1 shot every other second
Sustaiability: indefanate
Range: 500 kilometers
Other: Causes ALL unsheilded electronic equipment within 2 kilometers of target to cease functioning for a length of time.
Price: $7,500
Missiles
Standard Missile
Uses high explosives to acive desired effect.
Effect Radius: 450 meters
Range: 3000 kilometers
Missile Capacity taken: 1 per missile
Price:(Per missile): $750
EMP Missile
Sends out an Electromagnetic Pulse to disable electronics
Effect Radius: 13.48 kilometers
Range:1000 kilometers
Other: Causes ALL unsheilded electronic equipment to cease functioning for a length of time.
Missile Capacity taken: 5 per missile
Price(Per missile): $1,500
Hellfire Missile
It spreads a volatile substance that heats itself to over 2,000 degrees (Centigrade) on contact with oxygen.
Effect Radius: 1.02 kilometers
Range: 1500 kilometers
Missile Capacity Taken: 10 per missile
Price(Per Missile): $2,000
Nuclear Missile
A highly devastating weapon which should be used when everything else hasfailed
Effect Radius: 25 kilometers
Range: 5000 kilometers
Missile Capacity Taken: 55 per missile
Other: Causes area affected to be uninhabitable for 103.8 years
Price(Per Missile): $15,500,000
Other Items
The other items that are helpful in sustaining and repairing the vehicles and weapons
Ground emplacements
Turret
A turret designed especialy to make the weapons most effective on the ground.. Is immobile and cannot be moved once placed.
Crew: 2 (Gunner, scannerman)
Weapon Mounts: 6
Price: $500,000
Missile Turret
Instead of the standard weapon turret, this turret uses missiles. It does have a single defense weapon mount. IUmmobile and cannot be moved once placed.
Crew: 4 (Targeter, Gunner, Engineer, Scannerman)
WEapon Mounts: 1
Missile Capacity: 50
Price: $750,000
Fuel Refinery
The fuel for the aircraft can be made out of almost anything, but it needs to be processed perfectly
Workers: 150
Production: 15,000 gallons of fuel per day
Price: $1,500,000
Air/Spacefeild
The airspacefeild is built especialy for the landings of the atmosphere-capable craft.
Workers: 250
Aircraft Housing: 10 aircraft
Price: $2,500,000
Sheldon-class Battle Tank
Crew: 3 (Drver, gunner, loader)
WEapon Mounts: 0
Weapons: 1 EMC (Main cannon), 2 Lasers
Max Speed: 100 kph
Weight: 25 tons
Space Emplacements
Missile Defense Satelite
Used to destroy incoming missiles before impact.
Crew: 0
Weapon Mounts: 0
Price: $2,000,000,000
Defense Satelite
Used to defend Missile Defense Satelites, Space Stations, or other space-borne objects
Crew: 0
WEapon Mounts: 4
Price: $1,750,000,000
Spy Satelite
Used to spy on the enemy
Crew: 0
Weapon Mounts: 0
Price: $5,000,000,000
Space Station
For sercicing the space-only craft, and for maintaining satelites.
Crew: 75
Living Quarters: 500
Weapon Mounts: 25
Spacecraft: 15
Price: $15,000,000,000
OOC: Yes I know the spaceborne things are expensive, but hey, they have to be made and put there. If you have any ideas, PM them to me