NationStates Jolt Archive


M-3 Werewolf IFV

Scandavian States
28-12-2004, 07:30
M-83 Werewolf Infantry Fighting Vehicle
Production Cost: 4 Million USD
Purchase Cost: Not For Sale
Designed By: Arkangel’skie Voennye Sistemy
Produced By: Skypiea Defense Tech
Weight: 30 Tons (27,272 Kilograms)
Height: 9 Feet (2.74 Meters)
Width: 12.50 Feet (3.81 Meters)
Length: 23.60 Feet (7.19 Meters)
Crew: 3 (Driver, Gunner, and Commander) plus 8 Soldiers
Propulsion: Isomer Reactor Turbine
Speed: 60 Miles per Hour (96.56 Kilometers per Hour) Off-Road, 65 Miles per Hour (104.6 Kilometers per Hour) On-Road
Endurance: Limited only to crew comfort and supplies
Armour: Alloy A w/ ELERA package. Average rating of 200mm RHA against SABOT and 600mm against HEAT.
Armament:
80mm Electro-Thermal Chemical Main Gun – The 80mm ETC cannon is an oddity among IFVs and APCs. Really a small anti-tank gun, it is capable of penetrating up to 797mm RHA, very nearly the capabilities of the Abrams main gun. Thus, it has earned the reputation as a very small but incredibly effective tank that carries a lot of infantry to boot.

30mm Co-Axial PAC – A large Pulse Automatic Cannon that is mounted right of the main gun. While the smaller anti-infantry version is extremely fast firing, the 30mm PAC is more along the lines of normal IFV cannons so as to conserve ammunition. Theoretically speaking it is possible to make the cannon fire faster, but accelerated barrel wear and ammunitions shortages would make any such modification unwise.

7.5mm Pulse Automatic Cannon – The Pulse Automatic Cannon, or PAC, is an infantry pulse rifle writ large and mounted on the left side of the main gun. The caseless rounds and electronically fired bullets mean that the classic autocannon has turned into a turbo-charged monster that eats meat and metal for breakfast and comes back for more.

Automatic Grenade Launcher: A 20mm grenade launcher that uses an almost standard array of the new 20mm grenade type. The only downside is that this ammo is caseless and thus not very compatible with normal 20mm grenade launcher ammo.

Anti-Infantry Mines: Five mines are mounted on the sides of the infantry fighting vehicle, and three more on the front and the back. Normally computer controlled, they are a last-ditch weapon against enemy infantry. The crew can override the computer, and fire the mines (or not) when needed. A small but advanced computer interfaces with the other computers to interrogate potential hostiles by attempting to read uniform-imbedded RFID tags. For ambushes against known enemies or in urban areas where innocent civilians go about their daily business despite visible signs of military activity such as the Werewolf, it is highly recommended that the system be set to manual so that the commander can decide when to engage the system.


Electronic Systems:
Multi-Level Tactical Digital Information System – The MLTDIS (pronounced Mult-Dis) is in some ways much like IVIS in that it is meant to share and coordinate combat data among many units. On the Werewolf this can occur from the platoon level all the way up to the brigade level, although not at the same time. Plugging in a portable storage device with the proper decryption key and then providing a thumbprint on a touch-screen is used to determine the level of access granted. This means that an enemy would be incapable of disabling a tank and then viewing data that would then be relayed to battlefield intelligence.

Pulse LIDAR Targeting System - The PLIDARTS (pronounced Ply-Darts) is meant as a way of fooling active anti-laser counter-measures. Instead of a steady stream of ultra-violet light that most laser targeting systems provide, it uses pulses of light to track targets. The pulses come fast enough that targeting of the main gun does not suffer but at even the fastest setting allow for several clock cycles to pass on the processing chips inside enemy counter-measures. An added feature is the ability to program the laser to randomly pulse between the set acceptable highest and slowest time values; this adds even more confusion to enemy counter-measures.

MkII Multi-Spectrum Threat Warning Receiver – The MSTWR (pronounced Mist-War) is a simple detection system designed to warn tanks crews of potential enemy targeting systems being directed upon their Werewolf. It is also capable of giving the bearing, possible range, and type of targeting based upon known performance data of enemy systems. Obviously, if one does not know what one is facing then it is extremely hard to take advantage of this feature. The system is also tied into a jamming system that is capable of neutralizing most targeting systems.


Counter-Measures: Beyond the aforementioned electronic counter-measure system, there are a couple physical counter-measures afforded to the IFV. One is a fog generator that is capable of producing clouds of fog to fool laser-targeting systems and the other is eight grenade canisters, capable of firing either smoke or chemical grenades.

Survivability Systems: Full Nuclear-Biological-Chemical protection. Armoured crew “pod” to separate crew from engine and external weapons damage. Armoured ammo storage area to protect IFV from sympathetic detonations resulting from enemy fire.

Vehicle Systems: Computer-controlled hydraulic suspension. Hydrothermal exhaust system to reduce IR signature and protect infantry from turbine blast.
http://img.photobucket.com/albums/v172/NSFlags/British_Valiant_IFV.gif
Vrak
28-12-2004, 07:40
OOC:

I hope you don't mind me asking what may be a stupid question, but is it common practice to hang mines on the outside? That is, wouldn't that make that particular part of the armour a bit more vulnerable? I realize that defeating the IFV wouldn't mean "shoot at the mines!" and that mines explode upwards (in this case, "out") but I just question the wisdom. You say you can launch them which leads me to believe they are already in some kind of mine spreader type thingy.
Scandavian States
28-12-2004, 08:34
[They can be removed manually with a simple wrench beforehand, but the mines are of a Claymore type, not a Bouncing Betty. So even if you could spring them outwards, it wouldn't be all that great of an idea.

As for the mines defeating the armour, that isn't possbile. First, the mines don't have a shaped charge with enough force nor the metal in the right form for that to work against the side armour. Second, even if a heavy caliber bullet did somehow manage to set off a mine, unlikely given that they're electronically fired, the charge is shaped and thus the majority of the blast would be directed outwards.

The only real danger is a misfiring killing friendly dismounted infantry.]