Intelligent Neighbors
26-12-2004, 14:45
Pz-4 Jäger-Mörder
http://www.army-technology.com/projects/k1/images/k1_6.jpg
The Pz-4 Jäger-Mörder on show.
http://www.army-technology.com/projects/k1/images/k1_4.jpg
The Pz-4 Jäger-Mörder posing for a picture
http://www.army-technology.com/projects/k1/images/k1_8.jpg
The Pz-4 Jäger-Mörder showing it's fording capabilities.
Note: All above tanks are NOT fitted with the final weapons and technology.
History:
After the failure of the IPHA Puma MBT to acheive decent export sucesses and it's unreliability in service, Venom defense, was contracted to produce a replacement MBT, that performed well as a partner to the admirable and unbeatable Revenant MkII. The tank needed to be as good as or better than the Revenant MkII.
Description:
-CACS/DEITY BATTLEFIELD MANAGEMENT SYSTEM
The Pz-4 Jäger-Mörder is fitted with the CACS (Computer Aided Control System) designed by Pheonixius. Generation IV – Basic computer navigation of the vehicle, utilising navigational aids, weapon system control, group co-ordination. This means that the system communicates with other CACS systems, generation III or higher, so that navigational data, such as that from radar systems, can be exchanged for better situational awareness. Data can also be sent to Deity systems so that an entire battlefield can be viewed in one location from all the various devices used. 512-bit encryption is used to allow secure transmission between systems. Friend or Foe targeting allows the computer to carry out the warfare almost on its own, identifying enemy units and aiding allied units This is done by communicating with object, and if a friendly signal is detected then it is passed over – if an enemy signal, or no signal is detected then the object will be identified as a target to be destroyed by the system. There is a manual override to allow fire-lock and to do the targeting manually.
The Deity system is a battlefield wide system that takes all the data sent by the CACS and sorts and merges it. It then makes this information available to all systems that can use this data such as CACS, Warrior headsets, PHBVS and other such systems. This means that the tank can display locations of freindly units, as well as enemy units spotted by allies.
-ARMAMENT
The primary weapon of the tank is a 145mm electro-thermal-chemical (ETC) gun, identical to the one that is due to be installed on the Revenant MkIIU.
The projectile is loaded into the barrel, behind which there is a "propellant", which is a dot of light metal (solid or liquid). A powerful electromagnetic force is applied to the metal, which causes its atoms to "switch" directions. This happens so violently that the metal turns to plasma, and this expanding gas then drives the projectile forward. The autoloader on this tank can fire at 15 rounds per minute (sustained) and 20 rounds per minute (theoretical max).
The cannon can rotate 360-degrees and has an elevation of +35 degrees and -10 degrees. The recommended range of the cannon is 4.8 miles with a maximimum of 5.8 miles (not very effective).
The rounds for this gun include: APFSDS, SCRAMjet, HEAT, HE, HESH, 'Balls of fire' rounds (ball bearing and napalm), and ATGM's.
The commander’s weapon on top of the turret is a remotely controlled small gatling gun wiith 8 12.7mm barrels putting out 2000 or 3000 RPM, making it an excellent anti-infantry and anti-helicopter weapon.
The coaxial weapon is a 12.7mm machinegun, specially suited for anti-infantry work.
On top of the turret, there is a small 'pop-up' box, holding two Awe King SAM missiles. Upon detection of enemy aircraft the CACS system pops the box up and fires at the target. When both missiles are used, the box dropps down into the turret and is reloaded. There are only 4 missiles for this feature stored within the tank usually.
In addition, there is an 80mm mortar in the tank, this saves valuable ammunition in a firefight and gives a tob attack capability allowing the tank to fire over obstacles. This is coupled to the CACS system for automatic targetting.
-ARMOUR
The Pz-4 Jäger-Mörder uses multiple armour types, including hardened steel, composite, Triada and ASH.
ASH: The first layer (hardened steel) prevents small calibre rounds and fragments penetrating. Then a layer of Hard-Foam slows many shells and will stop HEAT. Then a layer of non-flammable, dense liquid, helps stop Anti-Tank SABOT rounds penetrating. Then some 'secret composites' are used, followed by a layer of steel. This armour is light and very strong.
The ASH is mainly around the front of the hull (Glacis plate and so on) and on the turret. A thin layer is present on the turret roof, providing extra protection against top attack ATGM's.
Triada: This armour is composed of the following layers: the first is a self-healing layer, similar to that in the Triad Armour; the second layer is a thin layer of a titanium-aluminium alloy; the third is a layer of Depleted Uranium, increasing the protection of the tank; the fourth layer is a titanium-aluminium alloy, threaded with carbon-whiskers; the fith layer is composed of a carbon-silicon nano-mesh that will seriously slow down any bullets that penetrate the first four layers.
Optional AERA: With the AERA-II 3rd Gen. ERA system, the primary layer ignites outwards with the second layer following behind after a certain time-delay nearly doubling the effectiveness of the system. The primary layer ignites when a proximity sensor/network detects an object with projectile-like movement coming towards the tank, then using an onboard supercomputer it quickly calculates the variables of tank speed, tank heading, projectile speed, projectile heading, wind, weather and projectile altitude to determine where the projectile is to hit... Upon finishing the calculations (with plenty of seconds to spare before the round hits), the computer activates a 3-5 ERA block area (made of primary layers) to ignite at a set time with the second layer following after. An auxilary system, although not as effective, works to ignite the ERA blocks upon contact with a high-speed projectile...
Optional Kaktus ERA: Kaktus ERA can also be installed. This system uses the idea of plates of metal sliding sideways upon impact, increasing the amount of metal the HEAT warhead has to burn through. In addition, this rapid action has been known to split APFS rounds in two.
-COUNTERMEASURES
The Pz-4 Jäger-Mörder has standard flare/chaff pods, in addition to 16 81mm grenade launchers on the turret.
There are several jamming systems to attempt to stop missiles, as well as linking the CACS system with the commanders gun to allow automatic firing on enemy infantry threats. The SAM pod and the 80mm mortar are also linked.
There is an extensive NBC protection system to help the crew and equipment to survive EMP pulses and radiation, as well as toxic chemicals.
-ENGINES
The Pz-4 Jäger-Mörder is equipped with an improved INCM V8I-2000 Powerbar diesel engine providing 1,900hp at 2,900rpm. The engine provides a road speed over 45mph and cross country speed up to 28mph.
The tank also has a Turbomeca TM-307B gas turbine auxiliary power unit to provide power when the engine is switched off.
-AUTOLOADER
The Pz-4 uses the perfected TL-M-50 auto-loader. This autoloader does not require the cannon to be brought down to a horizontal position but instead follows the cannon up and uses a variable drive assembly system to load the shell into the cannon's chamber at any elevation. This auto-loader only has a ready-rack of about six rounds which is then fed by a 'chain-link drive' to the ammunition storage compartment. Each time a shell is fired and one is loaded into the weapon, the armored partition (between the ammo storage compartment and interior of turret) opens, a hydraulic arm pushes the shell onto a 'plate' which then runs the shell to the auto-loader ready-rack. The auto-loader can also load a barrel-fired ATGM providing that a crew member put the weapon on the rack and designate its firing properties.
Statistics:
Crew: 3
Armament: 1- 145mm ETC Rifled Cannon, 1- 8 barrel gatling cannon, 1- 12.7mm MG, 1 80mm mortar, 1 SAM launcher and 16 grenade launchers.
Main Gun ROF: 16 per minute
Armour: ASH, Triada, Composite, AERA, Kaktus ERA (3000mm RHA protection against HEAT [inc. 800mm AERA/Kaktus ERA protection], 1200mm against APFS SABOT).
Dimensions:
length (gun forwards) 10.6 m
length (over hull) 7.8 m
width 3.6 m
height 3.2 m
ground clearance 500 mm
Ford Depth: 1.8m (2.6m with snorkel)
Weight: 68 tons
Speed: Max 42mph
Range: 380 miles
Cost
$16,000,000
http://www.army-technology.com/projects/k1/images/k1_6.jpg
The Pz-4 Jäger-Mörder on show.
http://www.army-technology.com/projects/k1/images/k1_4.jpg
The Pz-4 Jäger-Mörder posing for a picture
http://www.army-technology.com/projects/k1/images/k1_8.jpg
The Pz-4 Jäger-Mörder showing it's fording capabilities.
Note: All above tanks are NOT fitted with the final weapons and technology.
History:
After the failure of the IPHA Puma MBT to acheive decent export sucesses and it's unreliability in service, Venom defense, was contracted to produce a replacement MBT, that performed well as a partner to the admirable and unbeatable Revenant MkII. The tank needed to be as good as or better than the Revenant MkII.
Description:
-CACS/DEITY BATTLEFIELD MANAGEMENT SYSTEM
The Pz-4 Jäger-Mörder is fitted with the CACS (Computer Aided Control System) designed by Pheonixius. Generation IV – Basic computer navigation of the vehicle, utilising navigational aids, weapon system control, group co-ordination. This means that the system communicates with other CACS systems, generation III or higher, so that navigational data, such as that from radar systems, can be exchanged for better situational awareness. Data can also be sent to Deity systems so that an entire battlefield can be viewed in one location from all the various devices used. 512-bit encryption is used to allow secure transmission between systems. Friend or Foe targeting allows the computer to carry out the warfare almost on its own, identifying enemy units and aiding allied units This is done by communicating with object, and if a friendly signal is detected then it is passed over – if an enemy signal, or no signal is detected then the object will be identified as a target to be destroyed by the system. There is a manual override to allow fire-lock and to do the targeting manually.
The Deity system is a battlefield wide system that takes all the data sent by the CACS and sorts and merges it. It then makes this information available to all systems that can use this data such as CACS, Warrior headsets, PHBVS and other such systems. This means that the tank can display locations of freindly units, as well as enemy units spotted by allies.
-ARMAMENT
The primary weapon of the tank is a 145mm electro-thermal-chemical (ETC) gun, identical to the one that is due to be installed on the Revenant MkIIU.
The projectile is loaded into the barrel, behind which there is a "propellant", which is a dot of light metal (solid or liquid). A powerful electromagnetic force is applied to the metal, which causes its atoms to "switch" directions. This happens so violently that the metal turns to plasma, and this expanding gas then drives the projectile forward. The autoloader on this tank can fire at 15 rounds per minute (sustained) and 20 rounds per minute (theoretical max).
The cannon can rotate 360-degrees and has an elevation of +35 degrees and -10 degrees. The recommended range of the cannon is 4.8 miles with a maximimum of 5.8 miles (not very effective).
The rounds for this gun include: APFSDS, SCRAMjet, HEAT, HE, HESH, 'Balls of fire' rounds (ball bearing and napalm), and ATGM's.
The commander’s weapon on top of the turret is a remotely controlled small gatling gun wiith 8 12.7mm barrels putting out 2000 or 3000 RPM, making it an excellent anti-infantry and anti-helicopter weapon.
The coaxial weapon is a 12.7mm machinegun, specially suited for anti-infantry work.
On top of the turret, there is a small 'pop-up' box, holding two Awe King SAM missiles. Upon detection of enemy aircraft the CACS system pops the box up and fires at the target. When both missiles are used, the box dropps down into the turret and is reloaded. There are only 4 missiles for this feature stored within the tank usually.
In addition, there is an 80mm mortar in the tank, this saves valuable ammunition in a firefight and gives a tob attack capability allowing the tank to fire over obstacles. This is coupled to the CACS system for automatic targetting.
-ARMOUR
The Pz-4 Jäger-Mörder uses multiple armour types, including hardened steel, composite, Triada and ASH.
ASH: The first layer (hardened steel) prevents small calibre rounds and fragments penetrating. Then a layer of Hard-Foam slows many shells and will stop HEAT. Then a layer of non-flammable, dense liquid, helps stop Anti-Tank SABOT rounds penetrating. Then some 'secret composites' are used, followed by a layer of steel. This armour is light and very strong.
The ASH is mainly around the front of the hull (Glacis plate and so on) and on the turret. A thin layer is present on the turret roof, providing extra protection against top attack ATGM's.
Triada: This armour is composed of the following layers: the first is a self-healing layer, similar to that in the Triad Armour; the second layer is a thin layer of a titanium-aluminium alloy; the third is a layer of Depleted Uranium, increasing the protection of the tank; the fourth layer is a titanium-aluminium alloy, threaded with carbon-whiskers; the fith layer is composed of a carbon-silicon nano-mesh that will seriously slow down any bullets that penetrate the first four layers.
Optional AERA: With the AERA-II 3rd Gen. ERA system, the primary layer ignites outwards with the second layer following behind after a certain time-delay nearly doubling the effectiveness of the system. The primary layer ignites when a proximity sensor/network detects an object with projectile-like movement coming towards the tank, then using an onboard supercomputer it quickly calculates the variables of tank speed, tank heading, projectile speed, projectile heading, wind, weather and projectile altitude to determine where the projectile is to hit... Upon finishing the calculations (with plenty of seconds to spare before the round hits), the computer activates a 3-5 ERA block area (made of primary layers) to ignite at a set time with the second layer following after. An auxilary system, although not as effective, works to ignite the ERA blocks upon contact with a high-speed projectile...
Optional Kaktus ERA: Kaktus ERA can also be installed. This system uses the idea of plates of metal sliding sideways upon impact, increasing the amount of metal the HEAT warhead has to burn through. In addition, this rapid action has been known to split APFS rounds in two.
-COUNTERMEASURES
The Pz-4 Jäger-Mörder has standard flare/chaff pods, in addition to 16 81mm grenade launchers on the turret.
There are several jamming systems to attempt to stop missiles, as well as linking the CACS system with the commanders gun to allow automatic firing on enemy infantry threats. The SAM pod and the 80mm mortar are also linked.
There is an extensive NBC protection system to help the crew and equipment to survive EMP pulses and radiation, as well as toxic chemicals.
-ENGINES
The Pz-4 Jäger-Mörder is equipped with an improved INCM V8I-2000 Powerbar diesel engine providing 1,900hp at 2,900rpm. The engine provides a road speed over 45mph and cross country speed up to 28mph.
The tank also has a Turbomeca TM-307B gas turbine auxiliary power unit to provide power when the engine is switched off.
-AUTOLOADER
The Pz-4 uses the perfected TL-M-50 auto-loader. This autoloader does not require the cannon to be brought down to a horizontal position but instead follows the cannon up and uses a variable drive assembly system to load the shell into the cannon's chamber at any elevation. This auto-loader only has a ready-rack of about six rounds which is then fed by a 'chain-link drive' to the ammunition storage compartment. Each time a shell is fired and one is loaded into the weapon, the armored partition (between the ammo storage compartment and interior of turret) opens, a hydraulic arm pushes the shell onto a 'plate' which then runs the shell to the auto-loader ready-rack. The auto-loader can also load a barrel-fired ATGM providing that a crew member put the weapon on the rack and designate its firing properties.
Statistics:
Crew: 3
Armament: 1- 145mm ETC Rifled Cannon, 1- 8 barrel gatling cannon, 1- 12.7mm MG, 1 80mm mortar, 1 SAM launcher and 16 grenade launchers.
Main Gun ROF: 16 per minute
Armour: ASH, Triada, Composite, AERA, Kaktus ERA (3000mm RHA protection against HEAT [inc. 800mm AERA/Kaktus ERA protection], 1200mm against APFS SABOT).
Dimensions:
length (gun forwards) 10.6 m
length (over hull) 7.8 m
width 3.6 m
height 3.2 m
ground clearance 500 mm
Ford Depth: 1.8m (2.6m with snorkel)
Weight: 68 tons
Speed: Max 42mph
Range: 380 miles
Cost
$16,000,000