Planets I(OOC)
Green Sun
24-12-2004, 20:01
Okay, I had an idea. This is kinda going to be like the Earth thing, only a bit different. Instead of being on Earth and claiming territory, you claim solar systems and planets. When you claim it, you name it. You can also fight over planets. But you'll need some reguirements.
1) You have to have a population over 20 million
2) You have to at least set up a satellite in space
3) You must have some sort of Pre-Future/Post-Modern tech (Like Laser Rifles or some new type of electric generator)
Okay, here's what I've planned:
In order to claim a planet, you must have 20 million. To colonize a moon, you'll need at least 25 mil to have a planet and a moon, or you can have your faction entirely of moons/asteroids. Every 20 mil you can have another planet, unless you have a moon (Or more) then you need...
Aw what the hell.
GRAPH!
20 million=1 planet
25 mil=1 planet+1 moon
40 mil=2 planets
45 mil=2 planets+1 moon
You have 1 planet+1 moon and have 40 mil=What you have
If you own a whole solar system you can name the system and claim all the planets for your personal use.
Anyone intersted?
The Fedral Union
24-12-2004, 20:03
I am
Present Day Comatica
24-12-2004, 20:09
I am intrigued, to an extent.
Green Sun
24-12-2004, 20:40
Anyone willing to help with maps and such?
Green Sun
24-12-2004, 21:19
Bump!
ONI Concordiat
24-12-2004, 21:22
I am very intrigued. I might be able to help with maps and such, although I lack any program better than MS Paint haha.
Green Sun
24-12-2004, 21:27
Doesn't matter, I've seen art done better on MS Paint than on canvas.
Okay, on average, how many planets in every system should be hospitable?
given that there is generally a small zone in each system where if planets exist they could support life, i'd recommend few planets, 1-3, maybe one or two moons as well... but i'd say keep it small... by the by, i might just be interested... i'll keep an eye on this
ONI Concordiat
24-12-2004, 21:30
I figure not more than three...depends on alot, but it probably is closer to one or two per medium-sized star.
The Space Union
24-12-2004, 21:45
OOC: I wish to start in the FT universe, and would like to participate if possible. I've only just begun as a nation (5 Million population at the moment), but perhaps as an Empire just gaining space flight (outer atmosphere aircraft for transport, Sleeper Ship type craft in development?)
Regards.
EDIT - Never mind; I didn't see the thing saying 20 million population. Please ignore this post; I apoligise for jumping in before double-checking the requirements. :(
Green Sun
24-12-2004, 21:46
Well, the smaller the star the brighter and hotter it is, so I'd say, yeah. 2 for a medium star, 3 for a small star, and only 1 for a big star.
Moons-
If your planet has moons, you can mine or in some cases even inhabit your moons. In some cases you actually make want to live only on the moons if there are no habitable planets. If you wish to do this please contact a moderator or myself about this. A moon the size of the Earth's could hold, how much? 5 million? It's about the size of Alaska.
Modern Atlantis
24-12-2004, 21:47
We would have to think of ways to organize it too, i mean are you gonna create every system and planet, or are people going to create their own?
Green Sun
24-12-2004, 21:48
When people claim a system, we'll let them organize it. If someone claims a planet, they'll just state which planet/moon it is from its Sun.
ONI Concordiat
24-12-2004, 21:52
So people are going to make up their own systems? Should there be...say, a designated place to put them? What stops them from making an unreachable system (or at least a really far one) in Andromeda?
Also, we'll need a claims thread.
Green Sun
24-12-2004, 21:54
We'll have section that need to be filled up, like Inner Galaxy, Middle Galaxy, and Outer Galaxy, and each needs to be filled up before we can go to the next. And yes, we'll need to have them fixed in-place.
Albinoism
24-12-2004, 21:58
I would like to join.
Green Sun
24-12-2004, 22:02
Okay, I guess I'll have to name mods.
Green Sun-Admin/Map Maker
ONI Concordiat-Mod/Map maker
Albinoism-Mod/Internal RPer
Who else wants to be a mod?
Space Union:
I'm sure I can fit something in for you. How about a moon or something? You buy a space ship from another nation, using most of your budget, and you find a habitable moon? I'm flexible, and since this is the start of Planets I, I'll make you the sole exception.
Albinoism
24-12-2004, 22:06
I'll take the moon. I have bought a costume made ship produced by the Empire of Yunatia.
Green Sun
24-12-2004, 22:11
Leave that for the Claims thread. Right now I need mods and I need a story.
GREEN SUN'S PROPOSED STORY:
An alien race (Ooo) who is dying and dying quickly comes to Earth, contacting all nations who have a Space program. They give them all HyperJump technology and then the aliens all just die. Yay.
Anyway, the nations go out into space and start life on habitable planets.
Agreed?
ONI Concordiat
24-12-2004, 22:12
sounds good...although put something in about the aliens giving locations of habitable planets. And medium-sized (like, solar sized) stars. Or something
Green Sun
24-12-2004, 22:14
Alright, so we got maps, too. Space Union didn't get one so he wound up on one of my moons.
ONI Concordiat
24-12-2004, 22:16
Ok, imma go now. I'll check back up on this later. TG me with any major changes.
Green Sun
24-12-2004, 22:20
Alright. Seeya.
The Space Union
24-12-2004, 22:30
Okay, I guess I'll have to name mods.
Green Sun-Admin/Map Maker
ONI Concordiat-Mod/Map maker
Who else wants to be a mod?
Space Union:
I'm sure I can fit something in for you. How about a moon or something? You buy a space ship from another nation, using most of your budget, and you find a habitable moon? I'm flexible, and since this is the start of Planets I, I'll make you the sole exception.
OOC: Wow, thanks - I'd be willing to go with that. :D Make some good NS history as well - private colony to empire. ;)
Green Sun
24-12-2004, 22:40
A NOTE ON WAR AND MAPS!
A member can submit galactic or solar maps and save the trouble of the Mods doing it.
Also, in Planets I, one faction CAN invade another for the sake of expansion, so
"I'm invading Planet X so I can set up a colony there."
Is acceptable, as long as it's possible and the Mods say you can.
wouldn't it be a little bit better to RP each nation developing its space travel programs... it would take a bit longer, but would be a lot more interesting of a story i think...
Green Sun
24-12-2004, 23:17
Do you know how hard it is to develop HyperJump tech? That's teh story on how it got started. Any nation who wishes to join after it's started will recieve the tech from other nation who have made the jump.
The Space Union
24-12-2004, 23:21
wouldn't it be a little bit better to RP each nation developing its space travel programs... it would take a bit longer, but would be a lot more interesting of a story i think...
That's the sort of thing I was moving towards myself; after landing on the moon, my little empire would have to build itself up to actually constructing any sort of spacegoing vessel. Obviously, we'd have a hand in that there would be tech salvaged from the colony ship, but that would be used completely for building the colony in the first place.
I was thinking of a little civil war at some point, anyway. :D
Ragnaroks
24-12-2004, 23:43
(It's always good to rp with you Green Sun)
Yeh ill join, i already signed up in the other thread.
Green Sun
25-12-2004, 00:01
Alright. Thanks for the compliment.^^
Green Sun
25-12-2004, 00:59
Here's how the Galaxy will be set up:
There will be 3 sections of the Galaxy of almsot equal size:
Inner Galaxy-Towards the center, it contains the oldest parts of the galaxy, so chances of encountering aliens with Future-tech is higher, but resources might be lower here. The aliens who gave us our tech come from here.
Middle Galaxy-This is where Earth is. You will start at Earth and choose if you want to live in the Outer Galaxy, Middle Galaxy, or the Inner Galaxy. Any encounters with alien kind will be more likely to be Modern-Future.
Outer Galaxy-Towards the end of the Galaxy, resources will be more abundant here, but chances of encountering aliens is low and if you do they will be more likely Past-Post Modern.
All 3 sections have the same amount of solar systems.
Anagonia
25-12-2004, 02:47
I am interested
Green Sun
25-12-2004, 03:02
Okay, here's what I've planned:
In order to claim a planet, you must have 20 million. To colonize a moon, you'll need at least 25 mil to have a planet and a moon, or you can have your faction entirely of moons/asteroids. Every 20 mil you can have another planet, unless you have a moon (Or more) then you need...
Aw what the hell.
GRAPH!
20 million=1 planet
25 mil=1 planet+1 moon
40 mil=2 planets
45 mil=2 planets+1 moon
You have 1 planet+1 moon and have 40 mil=What you have
So on, so forth.
Capish?
Okay then, i got 56 million so thats two planets and a moon. But do i have to spend money on spaceships? I mean how am i gonna get people transported to those planets? I only recently put my first satelite in orbit.
Green Sun
25-12-2004, 03:53
You will get your spaceships soon enough. For now, join the forums.
http://s6.invisionfree.com/Planets_I/index.php?
Green Sun
25-12-2004, 06:49
bump
The Servants of Purity
25-12-2004, 07:30
Well, depending on how this goes, I may join it.
I decided to quit for now, i wanna keep my nation MT (mostly)
Kriegorgrad
25-12-2004, 21:21
OOC: Before I begin, I'd like to say that this is ZAKIA posting, not Kriegorgrad, Zakia is my FT puppet and has NOTHING to do with Kriegorgrad apart from the fact that Zakia uses Kriegorgrad's population.
Anyway, I am ZAKIA, not Kriegorgrad (except for the population).
My population is 2.333 billion at the moment and I am very interested in this idea, it seems like a clever little universe that I'd like to be a part of.
Count me in but only under the name ZAKIA!
Green Sun
26-12-2004, 04:01
ZAKIA has to sign up in the SIGNUP THREAD.
ZAKIA will SIGNUP in the SIGNUP thread! =)
Green Sun
26-12-2004, 21:41
ZAKIA has SIGNEDUP in the SIGNUP thread.
TheUtopians
26-12-2004, 23:26
it sound really cool. i would like to join! i have a population of 159 million
Green Sun
26-12-2004, 23:32
ZAKIA has to sign up in the SIGNUP THREAD.
And so do you.
Green Sun
04-01-2005, 23:37
Bump
Green Sun
15-01-2005, 07:16
Uh-Huh
Collapsia
15-01-2005, 07:23
What does HyperJump do? Is it just "ok, you are now in a field where the lightspeed barrier doesn't apply," or is it a form of hyperspace, where you break into a slightly paralell universe, with either no maximum speed or a much higher one, or does it "fold" space?
Do you just vanish, and appear at your destination instantly? Same thing, but time passes? How much time? Does it pass inside the ship, with it hanging in a void, or just skip, from the point of view of inside? How far can you jump in a single jump? Does it alter time for the ship so that the lightspeed limit isn't actually broken? Do you have to jump from one specific point to another, or along calculated routes, or just anything and poof, you're there? Does gravity make jumping easier, harder, or do nothing at all? Has any of this been officially decided at all? If not, we should do a thread on the Planets I forum to figure out the rules.
Green Sun
15-01-2005, 07:28
It's very complex. UziCorp hardly knows how it works. In fact, they don't. They got it from the aliens that started the whole ordeal of sending nations to space. They just learned how to duplicate it.
Anyway, HyperJump is a form of teleportation. It takes an object apart by the molecules and turns it to pure energy and transfers it through every dimension possible of achieving but sending it from beam to beam of light on each one. It takes about 3 minutes to go from Earth to Green Sun.
Collapsia
15-01-2005, 07:40
Thanks for answering. I've got some more questions, though. About how much energy does it take? How long would a fusion drive ship have to recharge between jumps? What limits it at short ranges?
If you have no ideas for short range limits, the conventional ones are inaccuracy and/or large amounts of energy consumption, with only connecting specific points a close third (but already eliminated). Of course, it could also be useful at short range.
Gaian Ascendancy
15-01-2005, 07:43
This forum can set up some rules just fine..
...the Gaian versions is called Fold Jumping. It's about the same with the Dune version of intersystem travel. The only difference is that there's a distinct movement shift between subspace layers that govern physical law for such travel, and that there's no 'spice' involved.. (or icky massively deformed 'controllers' either... ick.. =><=;;; )
The Gaian Fold Drive has two options, Standard Fold, and Dimensional Fold..
..it's the same as above, except the scale of the jump intended. Standard is for movement within a dimensional-multiverse. The Gaian equations allow to use the Gaian named Foundation layer to move between two calculated points simultaneously. Obviously the starcharts need to be accurate in the first place to complete such a maneuver. The power required is contained in the Zero-Point Fusion Core of a Gaian vessel. This uses the power of a dimension itself as 'fuel', where normally, a dimension is 'chock-full' of such energy.
For the Dimensional Fold, the Drive uses the same principle, between dimensional boundries. Think of a Dimension in the same way as a chain of immense molecules. That's how the Gaian Comptrolers see such for calculations. ((It's Rp kay, don't flame the brain...))
The power needed however for a Dimensional Jump is too much to create in a short time. In a peaceful situation, a standard week is used with the fleet still on the move. Standard Jumps can still be done while charging, but takes charging energy. Also, Dimensional Jumps are usually the domain of an Ascendancy Class Warship. The Jump field needed can only be generated by such a size vessel, which usually means a Jump is done with a Fleet compliment.
This is where the Gaian's enemies alomst did them in. The Zero-Point Energy type, though matter in a sense, was still 'physical' matter to the Dark Enemy. Their consuming genocide was aimed even at the foundation of all matter.
Evil needs no other form except it's own.
It was only sheer luck that the Gaian Fleet remaining vessels were able to escape, despite the hunt unto them. A sheer moment later than recorded, and there would 'not' be a Gaian Fleet...
At present at least, the Gaian drives are kaput. They still can move with a normal standard jump drive, common to most starfaring races, with about a 5 parsec range per charged Jump.
But then, the vessels are so ravaged at the moment, well... ok, enough about that.. that's the Gaian drive version... =^^=;;;
Green Sun
15-01-2005, 07:44
Thanks for answering. More questions! How much energy does it take, about? How long would a fusion drive ship have to recharge between jumps? What limits it at short ranges?
If you have no ideas for short range limits, the conventional ones are inaccuracy and/or large amounts of energy consumption, with only connecting specific points a close third (but already eliminated). Of course, it could also be useful at short range.
If you mean short ranges as in system to system, about .0000001 seconds.
It takes about 2 minutes to charge the engines for the first jump and 2 minutes for the second^^
There are no short-range limits except for under Mach 10 or under 500,000 km
Energy consumption=About the same as GS's medium Laser Cannons, which is about 3 skyscrapers with full electrical wiring on every inch of wall.
Collapsia
15-01-2005, 07:49
So the HyperJump drive is useable in combat? A jump-capable ship could evade an orbital defense network by jumping to behind it? A ship carrying double jump capacitors, allowing it to jump twice quickly, could jump into range of an enemy, fire whatever weapons it had the power to fire, and then jump out of range? Unlimited short-range jumping greatly changes the tactical field.
Green Sun
15-01-2005, 07:51
HyperJump will not work in strong gravitaional pulls. You can't get that close to a planet without being caught between dimensions, which could cause an interdimensional wipeout of exsistance.
Gaian Ascendancy
15-01-2005, 08:01
Affects Gaian vessels as well.. the 'enterance' they made was emergency in nature, and some of the gashes upon the vessel's hulls.
..normally, 'ours' would use powerful shunt-dimensional 'shock-absorber' or Integrity Shunt to channel small, acceptable ammounts of momentum energy (gravity and such) into thousands of 'null' dimensional layers at once, enough to prevent Jump shock, as well as dimensional layer damage. (Our version of 'nature friendly' engineering..)
Collapsia
15-01-2005, 08:12
Ok, but you can use Hyperjump to dodge fleets outside of planetary systems, but inside solar systems?
It still gives jump-capable ships large mobility advantages in combat. Not nessecarily a bad thing, but just something to be aware of. Jump-capable ships wouldn't line up and trade shots at eachother, like in Halo. In fact, you'd need jump-capable, or lightspeed weapons to do any damage to jump-capable ships. Lightspeed weapons can't be seen until they hit you, unless you have jump-capable probes watching the enemy aiming their weapons, and jump capable missiles are just fired, then wink out of existance and pop back in against your ship. There's no defense against those, other than the costs of building the HyperJump engines for the missile, and powering them, and the size of the missile.
Gaian Ascendancy
15-01-2005, 08:42
In which case systems would be constructed to combat such a tactic. Unless a wepaon was aimed at a specific planet, an attack against a star would be useless unless it could destabilize the star enough. (..trilithium from Star Trek: Generations is such a compound to do 'just' that..
..which is severely difficult to make I understand. The Gaians abhore such tactics anyway.. )
..also, a system wide 'attack' would be heavily affected by both stellar wind, and planetary magnetic fields.. at best, it'd be diluted in effect, if powerful enough in the first place.
Obviously, a weapon that could do a system wide attack is prohibitive economicly and technologically.
Sounds like we're setting the rules for Inter-system nuclear effects here. =^^=
Collapsia
15-01-2005, 09:04
Let's take two ships, fighting. One has a hyperjump missile, carrying a pair of 50-megaton nuclear bombs (why not go all-out? The engine's expensive enough, the payload should at least guarantee victory). It launches the missile at the other ship. The other ship has no ability to dodge the missile, because one moment the missile is fired, and less than a millionth of a second later, the missile is five meters away, and detonating.
A bit less costly, though, is a ship dodging an attack by hyperjumping, or, as I mentioned earlier, the jump in, fire, jump out technique. Or even the fire and jump out, moving in conventionally. These techniques rely soley on the close-range usefulness of HyperJump.
A trio of HyperJump Missiles can serve as planet-busters. You just launch one at any point in orbit above the planet, and detonate it. You then jump another to the same point, with MIRVed warheads, and have it spread its MIRVs around the planet before detonation (at far beyond orbital velocities, as orbiting would take too long), to completely annihilate the planet's defenses. A third should also be MIRVed, and its warheads should be equipped for re-entry. Its missiles scatter around the planet, fall to it, detonate, and wipe out any civilization on the planet. Aimed at someone's capital planet, or most populous, this could be an instantly lethal blow.
At orbital velocities, it would take slightly more than three hours to knock the hole in their defenses, and drop the bombs. The only limitation here is how quickly your missiles can circle the planet, although how far from the planet the missile's entry point must be also slows it down, although not as much.
Another possibility involves only a single HyperJump engine, and a powerful fusion drive (or a few good bombs). You just jump it, carrying a suitably large asteroid, to right outside a planet's anti-HyperJump radius, then drive the asteroid straight at it. It hits the planet, and causes huge amounts of damage to any resources on said planet. Once it hits atmosphere it should take about a second to drop, at maximum speed (can't really go much faster in air). I'd say that after the jump in, it should take a minute tops, more of a few seconds, before a planet's been busted.
Edited: This, of course, only applies if the maximum gravity to survive a HyperJump is low enough that you can jump into solar systems.
The Kusanagi Blade
16-05-2005, 03:55
^Kilaak Colony 01675 is an asteroid-based territory currently home to 26 million people and a group of daikaju, a quickly done map is here:
http://www.freewebs.com/zearatul/KilakColony01675.jpg (Copy and Paste)
The dome in the upper left (labeled "Hessmania") is the "Dictatorship of Hessmania".
To the direct right of that (labeled "Eider Brothia") is the "Republic of Eider Brothia".
Directly below that (Labeled "Kusanagi") is the "Holy Empire of The Kusanagi Blade".
Directly to the left of that is The Daikaiju bio-zone (not an official country) which holds giant monsters. These don't belong to anyone.
I would be grateful if you were to add us to your map.