NationStates Jolt Archive


Capital Ship Showdown[sign-up only]

Largent
20-12-2004, 22:30
Check in and I'll post the first round of fighting.
Future-Tech
Largent
Superpower07

Lapse
Tekania

Hakurabi
The Emperor Fenix

Modern Tech Category
Callisdrun

We have ourselves a Champion!

Pre-Modern Tech Category
Callisdran
DERDDR
Hakurabi
20-12-2004, 23:06
So I'm to check in here?

If so, ok, I'm checking in.
Largent
21-12-2004, 00:33
So I'm to check in here?

If so, ok, I'm checking in.

Yes, you check in here. 1 down, a lot to go.
Draconis Federation
21-12-2004, 00:58
Do we tell you about our capital ship?
Of course we do, how else are you to have a show down, no?

The Pride of the Draconis Fleet: Maulfius Draco (Named after our beloved martyred founder)

Name: Maulfius Draco
Class: Galactic Carrier
Compliment: 12 Drake Interplanetary fighters, 12 Wyvern Heavy Combat fighters, 6 Dragoon Anti-Capital ship fighters
Armaments: 32 Anti-Fighter turrets, 8 (4 missle tubes x port) missle ports,
Defenses: 8m thick Titanium alloy hull, Anti-Missle Defense System
Propulsion: 4 Hyperion engines (capable of sublight speed), Star Jump System
Largent
21-12-2004, 01:37
Do we tell you about our capital ship?
Of course we do, how else are you to have a show down, no?

The Pride of the Draconis Fleet: Maulfius Draco (Named after our beloved martyred founder)

Name: Maulfius Draco
Class: Galactic Carrier
Compliment: 12 Drake Interplanetary fighters, 12 Wyvern Heavy Combat fighters, 6 Dragoon Anti-Capital ship fighters
Armaments: 32 Anti-Fighter turrets, 8 (4 missle tubes x port) missle ports,
Defenses: 8m thick Titanium alloy hull, Anti-Missle Defense System
Propulsion: 4 Hyperion engines (capable of sublight speed), Star Jump System

Sign-ups are closed. This is the IC thread anyways.
The Emperor Fenix
23-12-2004, 14:04
Woh... er try putting a link in the other thread, II is a big place i'm apt to miss threads im supposed to see.

Check me in.

This is the rich a paradisical Okyton Empires only line of defense. I should hope it puts up a good fight.
The Emperor Fenix
24-12-2004, 14:23
Bump
Hakurabi
25-12-2004, 03:43
You know, we should probably telegram the other people involved, to get their attention...
Callisdrun
25-12-2004, 09:19
yeah, that might be a good idea. I have to find the disc that had my ship specs on it.
Anagonia
25-12-2004, 10:06
If only sign-ups were open, never got to see the Sign-Up thread, lol.
Lapse
25-12-2004, 10:43
*checks in*
Superpower07
25-12-2004, 17:50
*checks in*
Hakurabi
26-12-2004, 03:46
Well that worked amazingly well.
Superpower07
26-12-2004, 15:03
Well that worked amazingly well.
*whistles while twiddling thumbs idlly*
So when will this showdown begin?
The Emperor Fenix
27-12-2004, 02:30
Good question... goooooood question.
Lapse
27-12-2004, 02:31
is it going to be one on one or is it going to be teams?
The Emperor Fenix
27-12-2004, 04:35
I hope its not teams, my attacking force tends to be sort of, indiscriminate. Ally or no :S.
Lapse
29-12-2004, 10:26
... so Largent?
Thrashia
29-12-2004, 10:29
OOC: Any chance I can be allowed to join this little party?
Superpower07
31-12-2004, 18:57
Is this ever gonna start up?
Lapse
01-01-2005, 11:02
Is this ever gonna start up?
same question here....
Outer Heaven MK II
01-01-2005, 12:27
*Checks in*
Largent
04-01-2005, 02:31
Sorry for the delay, I was on vacation. Give me a minute and I'll have the first round match-ups posted.
The Emperor Fenix
04-01-2005, 02:34
So YAY ! :P
Largent
04-01-2005, 02:37
ATTN

1. Creat Seperat threads for the individual fights, for simplicity

2. All nations that missed these sign-ups, consider yourselves to have reserved spots in the next competition(current comptitors may reserve spots too)
Lapse
04-01-2005, 13:49
OKay, what is teh maximum we can use...

at the moment i am thinking of using 10 ISDs and a carrier and teh complement of tie defenders for simplicities sake...

too much/not enough?
The Emperor Fenix
04-01-2005, 14:34
well i was thinking of using 1 capital ship (and the smaller ships it constructs)

10 ISDs and all you need to do is suicide one into you enemy and you've won.
Huntaer
04-01-2005, 20:54
I would like to enter the H.S.S. Deathkiller (an Eclipse class star destroyer) if it isn't too late. Use this site to check up on the specs : http://insd.swcombine.com/insd/eclip.htm . If it is too powerfull, then I will use the H.S.S. Emperor's Pride ( a Dominator Class Star Destroyer) instead. Use this to see it's spec : http://insd.swcombine.com/insd.htm.

Anyone who manages to beat me will receive a free $300,000,000,000 shopping spree (meaning you can get free stuff up to that amount of $) at the G.E.H. Naval Store Front.

(Am I even up to anybodies technology level to compete?)
Largent
04-01-2005, 22:09
I would like to enter the H.S.S. Deathkiller (an Eclipse class star destroyer) if it isn't too late. Use this site to check up on the specs : http://insd.swcombine.com/insd/eclip.htm . If it is too powerfull, then I will use the H.S.S. Emperor's Pride ( a Dominator Class Star Destroyer) instead. Use this to see it's spec : http://insd.swcombine.com/insd.htm.

Anyone who manages to beat me will receive a free $300,000,000,000 shopping spree (meaning you can get free stuff up to that amount of $) at the G.E.H. Naval Store Front.

(Am I even up to anybodies technology level to compete?)

sorry sign-ups are closed.

As for Lapse and Fenix, just use what you normally have travel with your capital ship. Ex: we have a designated (small) fleet to travel with it. However, if your forces are tenfold of that of your opponents try and make it fair. Its really just based on who you are fighting.
Largent
04-01-2005, 22:15
superpower07:

http://forums2.jolt.co.uk/showthread.php?p=7861207#post7861207

Our thread.
Hakurabi
04-01-2005, 23:56
Ah. Well in that case I probably oughta bring the two Point-Defense Frigates it usually brings. My ship is small enough to allow me to bring these, right?

"Faith" class Point Defense Frigates "Crusader" and "Paladin"
400m Length
40m Height
2kt
50 man Crew
10cm armour (It kinda depends on intercepting and avoiding)
Clamps on to sides of Broadside for hyperspace jumps
20kw ECM
1w - 2000kw shield (1w normally, 2000kw when blocking lasers)
500Mw battery
Reactor capable of generating 500kwps
25 Escape pods (see broadside description)

Defence

12x "Vindicator" Gatling Mass Drivers
50t - 5t per burst (moving from fighters and missiles all the way to super-dreadnoughts)
Can cause steady damage to all craft.
500rps
Unknown damage resistance (frigate tends to blow up too early)
No cooldown
500,000 rounds at each post initially and can manufacture more at 100rps
Turret

12x Wave-Refractor point defences
Advanced computers allow the ship to detect concentrated energy and apply heavy shields in order to refract the energy harmlessly. Engineers are attempting to find a way to deflect the beams, but results so far have been total failures.

Note that, like all defences, these (while highly effective and specialised) can track only one or two targets each at a time, and CAN be overwhelmed.
Lapse
05-01-2005, 04:24
okay, well, if its going to be smaller fleets... ill downgrade from the ISDs and go with:
1 carrier
1 modified Nebulon B frigate
2 COrvettes
4 System Patrol craft (small, gunships)
as many tie defenders as i can jam in
Hakurabi
05-01-2005, 06:46
-.-;

Gee... I sure hope that's not a full-fledged carrier... If I end up against you I might have to bring more frigates...
The Emperor Fenix
05-01-2005, 17:17
Well Hakurabi this is what i bring before you (sorry i dont have any good stats for it, im not a stat producing man :P)

The World Eater: Crassuss

Most powerful of the world eaters produced by Crassuss, Okyto no longer possess the resources to build World Eaters.

Length = Maximum length of 100 km
Functioning Length (the bit thas actually ship and not just solid metal :P) = 15km * 5km

(you saw the (very) rough sketch of a generic world eater a while back :P)

As with all world eaters the bulk of its length is made up of solid metal, and indeed it is this metal that porvides it with its only armour, as it has no energy shielding capabilities. The construction pit found beneath the larger shileds at the front of the ship actively porduce vessels throughout the world eaters life, in the case of the world eater:crassuss its cargo would be so important that it produces far more warlike ships than the mining vessels all other world eaters build. However thias does not mean these ships are a force to be reckoned with. They are still induvigially pathetic and expendable, and indeed the crew compliment of the World Eater: Crassuss is 0 and so craft are very readily "expended" the world eaters rely firmly on strength in numbers, though for the first time in the WE: Crassuss the ships produced carry laser weapondry. All other world eater ships are not even equipped with projectiles. The World Eater itself is still unarmed, and though its probably impossible to completely destroy it, it is more than possible to destroy the contruction pit should forces be capable enough to withstand the shere number of enemy vessels. The main objective no any normal World Eater would be to reach the throne room right at the back of the pit, and destroy it, killing the captain and prompting the world eater to return to Okyto, but in this case you best bet is to clean out the construction pit, or to pose a real and serious threat of capturing the world eater, as then it will self destruct everything of value to stop the technology falling into enemy hands.
Huntaer
05-01-2005, 22:36
hey largent, when will the next sign-ups be?
Hakurabi
05-01-2005, 23:54
Geez, My ship could fit INSIDE the Construction pit! Actually... I could take your ship out in a SC2-esque way - Fly in, and hit self destruct. Or even fly in my frigates and chew up the interior with the guns! More importantly, they have functional laser defenses.

Actually, it seems vulnerable to anything under 12 or so km in length, and with enough weapons to destroy the mass-produced ships. You COULD destroy it if you employed some sort of "all consuming blob" weapon (nanobots that disassemble things to replicate), but that's REALLY dangerous.
The Emperor Fenix
06-01-2005, 00:22
Funny you should say all consuming blob :P, i recently destroyed one with just that. An all consuming space blob name the Dzillish God of Silence. It can be found in an RP called "The Hatching"

Oh and yes, of course any ship under a certain size could get in there and try and destroy everything, but you do have to get there, and the WE: Crassuss can produce some few thousands of ships and will continue to try and sustain those numbers throughout the battle. They're are weak, but there are a lot of them.
Hakurabi
06-01-2005, 01:26
How quickly, though? It is a bit improbable that you could produce them too fast for specialist ships to destroy. Unless you are essentially supergluing guns, thrusters, and remote - Dammit I should have brought EMP missiles. Maybe I will...

By the way, you DID remember to put a self destruct system on those nanobots, right? Wait... Forget it. I just checked the RP. It was a bio-blob.
Lapse
06-01-2005, 13:56
breach the armor around the bridge of the big uber ship, and you sudddenly have a large floating hulk of metal that cant move. If you want teh bridge to actually function as a bridge, you couldnt have a large layer of metal


and taht thing would use so much fuel, just to get it moving slowly...

if it lost partial engine power, it would be screwed by teh law of inertia..
Moleland
06-01-2005, 14:01
OOC: D'oh! missed this...
Lapse
06-01-2005, 14:37
http://forums2.jolt.co.uk/showthread.php?t=387244


Is me versus Tekania
Largent
06-01-2005, 14:40
hey largent, when will the next sign-ups be?

Depends. I'd expect maybe a little over a RL month if things keep moving at a good pace.

PS, if I miss your fight thread you could always TG me the results. I'll try and find them myself though.
Lapse
06-01-2005, 14:41
Depends. I'd expect maybe a little over a RL month if things keep moving at a good pace.
how many rounds will there be?
Largent
06-01-2005, 14:44
Well, it will probably single elimination but we could have a consolation round since I don't want to be kicking people out after their first loss
Lapse
06-01-2005, 14:48
GARK!

and i went and made myself have a small fleet :(

Future Tech....

Tekanian, Kali Class Sector Control Vessel (Left)...

Mass: 35,200,000 Metric Tons
Length: 3,060 Meters
Height: 650 Meters
Beam: 1,200 Meters

Full Compliment: 8,500
Naval: 3,600
Flight:1,500
Marines:3,400

1000 Starfighters
800 Assault Shuttles
200 Heavy Transport Shuttles
http://www.geocities.com/tekcomputers/KTO_S.jpg
Huntaer
06-01-2005, 14:57
Depends. I'd expect maybe a little over a RL month if things keep moving at a good pace.

PS, if I miss your fight thread you could always TG me the results. I'll try and find them myself though.


Thanks. Could you announce when there is open spots?
The Emperor Fenix
06-01-2005, 17:44
The AI Core that controls the ship is deep within the tail, but the throne room would in most cases containt a post-human commander, in this case it of course does not.

Before i have at you, as it were i must mention that i do not accept the following things

Black hole weapons
nova(ing) cannons

Sorry if you use them but frankly i think they're ridiculous.

ok ill deal with this in a sec.
Huntaer
06-01-2005, 19:16
I have similar weapons, but I don't always use them except in extreme circumstances.
Largent
06-01-2005, 22:09
The AI Core that controls the ship is deep within the tail, but the throne room would in most cases containt a post-human commander, in this case it of course does not.

Before i have at you, as it were i must mention that i do not accept the following things

Black hole weapons
nova(ing) cannons

Sorry if you use them but frankly i think they're ridiculous.

ok ill deal with this in a sec.

What are nova(ing) cannons?
The Emperor Fenix
06-01-2005, 22:15
nova cannons, cannons (usually lasers oddly) that cause a star to supernova, or have power equivilant to the power needed to perform such a feat, obviously thisis stupidly stupid and therefore does not exist in my world.
Hakurabi
06-01-2005, 23:35
Actually, I was referring to flying my battlecruiser INTO the construction bay and self destructing. That, I stated, had the approximate raw explosion power of a regular nuke on Earth.

Anyway, even if the AI is in the tail, if the reactor blew, most of the ship would go with it, seeing as how it provides the enormous amounts of power required to move the thing. The AI itself could be targeted, and destroyed, or simply shut down. It's obviously going to be EMP shielded, being the ruler of an empire (wouldn't want someone killing your leader THAT easily). Come to think of it, sonic pulse weapons come to mind. Sure, you'd have to fly the fighter and ram the ship, but it would be able to cause a fair bit of structural damage, not to mention internal damage. High-heat weapons come to mind, too.

It would also take a very long time for the ships to get from one end to the other (it does move at just-faster-than-a-station speed, right?), and could be bombarded before they got into range.

Lapse: You DID bring Point-Defense, right? As in ones accurate enough to swat missiles?
The Emperor Fenix
06-01-2005, 23:52
Err im sorry but my reactors as you term them :P dont blow like that they're engines more than reacotrs theyre powerful but cant be pushed, once up to max they are up to max, and bear in mind that much of the Crassuss is just solid metal :P.

As soon as i can ill get this whole thing started, and youll see what i mean, you may want try and find another tactic, there's a good one, but its a secret :D.
Hakurabi
07-01-2005, 07:09
One way or another, the AI needs power, even if its from a huge bank of AA batteries. Sure, the ship won't be destroyed (just way too big) but knocking out the power supplies and batteries will effectively disable your ship. Even a perpetual motion machine can be knocked out. If there's solar panels, they can be shot, If there's a perpetual motion machine, it can be stopped. If there's a fusion reactor, it can be destabilised. I didn't mean to go in and overload it, I meant just to blast it. Sure, normally it wouldn't be able to overload, but when deliberately sabotaged and/or damaged, it still goes boom Sure, it's a bit harder than turning a knob, but it still goes boom.

By the way, whereabouts on the ship is the primary AI? How fast does it pop out ships?
Lapse
07-01-2005, 09:20
Lapse: You DID bring Point-Defense, right? As in ones accurate enough to swat missiles?
errr.... good question...

i think i am going to need a stronger force... :confused:
Kanuckistan
07-01-2005, 09:53
Interestink; I'm tempted to sign up the next time it opens, but a Battleplate would probally be overkill, and probally a Superfortress too, and they're the only two real warships I have.

'supoe there're the pocket dreadnaughts, but they're just really uber frigates.
The Emperor Fenix
07-01-2005, 18:28
By the way, whereabouts on the ship is the primary AI? How fast does it pop out ships?

The AI is spread throughout the tail and well generally the ship :D, the throne room has been replaced by a giant statue of Crassuss. Power sources are dispesered throughout the contstruction pit, with the drive power source burried deep within the tail.

Ship production is, well fast enough, bear in mind that the ships means of attack is to literally take the enemy vessel apart and take it back to the Crassuss to be melted down refined and re-cast. You do realise i know next to nothing about your ships :P.

im gonna do a little research of my own.
Hakurabi
07-01-2005, 23:42
Gee, I'm sure glad I brought Point-defense then.

Well, General details - The reactor core is located in the center of the ship, so as to give the escape pods the best possible chance to escape, and the Point defense (all types) is accurate enough to swat missiles. Judging by the speed you claim to produce them, they are probably more-or-less armed with small mining lasers, and are about the size of a missile or fighter. Am I right? The engines are located on either side of the stern, as seen in the picture.

With the Frigates, there are two engines that are located on beams extending from the main body (docking clamps - dual purpose!), that are retractable, but give greater manuverability when extended, and the reactor is located in the center, again. The beams can be walked through, as they are quite thick, and the beams have small vents that collect and refine space dust (even expended rounds!) for production of more ammunition. It has stores for up to 100t raw materials.

The rest of the information on the Broadside is in the old thread, page 1, and the info for the frigates is on page 3 of this thread.

Wait a minute... How much metal does your ship have to begin with, or does it cannibalise its armour? Because there is a finite amount you can make, and this is only delayed by picking apart enemy vessels.

In light of your construction rate, can I bring in a missile destroyer? (ship size, not purpose)
Huntaer
08-01-2005, 03:56
Interestink; I'm tempted to sign up the next time it opens, but a Battleplate would probally be overkill, and probally a Superfortress too, and they're the only two real warships I have.

'supoe there're the pocket dreadnaughts, but they're just really uber frigates.

I wouldn't mind going against you when spaces are available. I got some very powerfull Star Destroyers as well as comand ships, you could see my store front on other information about my ships.


And by the way, imperial turbo cannons, ion cannons (the works) good for when it comes to point blank range, because they can be modified in an instant when needed.
Hakurabi
08-01-2005, 06:42
The trouble with Star Wars Tech is that its optimal range is either REALLY short (ie. Turbo Lasers) or REALLY long (ie. That #@%#^&! laser from the death star), and when it is really long range, it is never turreted. So any Medium-long range, reasonably mobile, non spinally mounted weaponed ship could outmaneuver and blast the star destroyer to smithereens. If it can fire a broadside at any reasonable range, or even a rear mounted weapon (!) it will easily outfight a star destroyer. If it has has decent Point-defense (not that crap the death star had) it will swat the fighters.
Hakurabi
08-01-2005, 09:58
Well enough banter. I started the "Hakurabi vs The Emperor Fenix" thread.

http://forums2.jolt.co.uk/showthread.php?p=7890912#post7890912
The Emperor Fenix
08-01-2005, 18:42
You may bring what you want the main tactic of a world eater ios just to swamp its enemy, and yes it does canabalise its armour as there is more than enough of it.
The Silver Turtle
08-01-2005, 21:09
I'd be interested in doing this next time its on. A HCBG should give anything a run for its money.
Huntaer
08-01-2005, 22:27
The trouble with Star Wars Tech is that its optimal range is either REALLY short (ie. Turbo Lasers) or REALLY long (ie. That #@%#^&! laser from the death star), and when it is really long range, it is never turreted. So any Medium-long range, reasonably mobile, non spinally mounted weaponed ship could outmaneuver and blast the star destroyer to smithereens. If it can fire a broadside at any reasonable range, or even a rear mounted weapon (!) it will easily outfight a star destroyer. If it has has decent Point-defense (not that crap the death star had) it will swat the fighters.

Good point there, but the Death Star does have a limited range for it's targeting cannon. It can't just fire at an orbit at the distance of pluto. It has to fire at a distance that is equal to the distance from Mars to Earth(it is a supper weapon after all). And the reason why the Empire didn't use that many back-fireing weapons is because the Star Destroyers/cruisers are equiped with three shields (Two mounted above the star destroyers/cruisers and one on the bottom).
Hakurabi
09-01-2005, 01:23
It's still ineffective if you're trying to hit a ship, and because of the range requirements, it is rendered nearly useless against a captain with any reasonable level of skill. When the PDCs shred the fighters, your only option is to try the "turbolasers". That's where you run into problems - Just how practical is it to move it? Not to mention that with a decent border patrol you can stop anyone from trying to build a Death Star within effective firing range of anything important. Actually, it would be quite humourous if the empire shot at a planet and the beam entirely dissipated before it hit the planet. ^.^



And yes, I absolutely refuse to use smileys.
Huntaer
09-01-2005, 03:55
In that case, I suppose thats why the Star Destroyers, can carry a massive Tie Fighter series, to protect the Star Destroyers (or whatever ship the TIE's are on).
Lapse
10-01-2005, 13:03
Ok, I am assuming that Tekania is not turnig up, I tged him, but no show in the thread :(
Largent
19-01-2005, 20:41
Ok, I am assuming that Tekania is not turnig up, I tged him, but no show in the thread :(

then he is disqualified.
Lapse
20-01-2005, 09:00
then he is disqualified.
I win by default :)
Largent
22-01-2005, 03:55
I'd be interested in doing this next time its on. A HCBG should give anything a run for its money.

I'll remember you.

Lapse- Yes, you qualify for the next round.

Superpower07-RESPOND!
Verdant Archipelago
22-01-2005, 07:56
I'm not exactly sure what the status of this is, but I'd love to pit an Admiral Lafitte class DNGN with or without escorts against anything anyone has. Er... of similar displacement, that is =)
Largent
27-01-2005, 03:27
I'm not exactly sure what the status of this is, but I'd love to pit an Admiral Lafitte class DNGN with or without escorts against anything anyone has. Er... of similar displacement, that is =)

You'll have to wait till next time..sorry.

Also, Superpower07, I'll give you till next wednesday until I DQ you.