Lindim
17-12-2004, 23:00
ADDED ISOMER SECTION AGAIN, WITH EDITS
There has been much confusion over nuclear weapons, I've noticed, and though occurrences like the glassing of Feazanthia don't happen that much anymore, I decided I would write a guide to exactly what happens when, say, a nuclear missile/suitcase bomb detonates. I hope if people know exactly how these WMD work, the RPs involving them might become a bit more fun for both sides. Tomorrow a blow-by-blow description of a nuclear attack on a modern city will be posted.
How I Learned To Stop Worrying...
I am going to assume that everyone who is reading this knows how a nuclear explosion works, but I will still explain anyways. Radioactive atoms are either ripped apart (fission) or fused together (fusion.) When either of these events happen, energy is released. Which is where the “bomb” part comes in. Originally, like the two bombs dropped on Japan by America, the process of fission was used. However, that was inefficient with only about a 1.5% efficiency rate for the first atomic bomb dropped. That means only 1.5% of the uranium was converted to energy. In most modern thermonuclear bombs, the fission side of the warhead is detonated by the fusion bomb in which it is encased; this increases the efficiency ratio, which is why the bombs dropped by America in 1945 are so weak compared to modern warheads.
After the bomb blows up, a lot of energy comes out, to put it simply. About 50% of this energy will be the actual blast/shock wave, but another 35% will go as thermal radiation and the remaining 15% is nuclear radiation. Of the 15%, only 5% is the initial gamma rays and streams of neutrons. (This is the EMP that knocks out electronics.) The remain 10% is the residual radiation, or “fallout.”
When the bomb detonates, within a millisecond a fireball forms. In the seconds or so, the fireball will rise at 100 meters/second, and this rapid expansion creates such a compression of air that a shock wave ensues. As the fireball expands, it cools from its maximum temperature of 300 million degrees Celsius, and within approximately a minute, (depending on the warhead yield,) it will be so cool that particles inside condense back together and, with the presence of water in the air, form little white droplets. Hence, “nuclear winter.”
The snow, though, really only occurs after an airburst, where the warhead is detonated at a height beneath 30 km (sorry, I use metric) but sufficiently high enough so the fireball does not come in contact with the ground. Any higher than 30 km and it is called a high-altitude burst, and the EMP produced will damage any satellites in the surrounding area. The surface burst, which may occur at or just above the ground/sea, deals the radiation and blast into a smaller area than an airburst. The fallout, however, is more suspectible to spread downwind. The last kind, suggested for use in Afghanistan by the DoD, is the subsurface blast. Here, the only dangers to the surface is the shock wave, unless the radiation penetrates the surface, but even then the thermal and nuclear damage is lessened.
Samtonia is become Death, destroyer of worlds...
What kills the most people in a city that has been struck with a nuclear bomb is not the fireball nor the radiation. The actual blast, the collapse of structures such as skyscrapers, and the pieces of flying debris, are responsible for most of the millions of deaths that would occur in a densely populated city. Immediately after the blast and the fireball, the greatest threats to those who had survived in an urban environment are the fires that still rage, suffering a prolonged death due to being rapped under debris, and lack of adequate and available medical help for burns and such.
In fact, the Department of Defence has simulated, and you can too with a program I list below, that a circle of 20 kt yield bombs would be more dangerous in an urban center than a single 1 mt bomb because the resulting fires would form a ring, trapping those in from the outside. And slowly burning everything in its path as the circle shrinks. In Hiroshima, such a circle of fire was responsible for thousands of deaths that the original blast didn't kill.
Tactical Nuclear Strikes?
There has been much fuss made about “tactical” nuclear strikes, in both NS and in real life. As compared to “strategic” nuclear strikes, which target enemy cities, tactical strikes target enemy armies, navies, etc. in a combat situation. The idea is that because this type of attack would not target civilians and not render entire cities inhospitable for years, they are acceptable and would not provoke strategic strike from the enemy. Read “Red Storm Rising,” and near the end, hate to give away spoilers, but near the end the idea of a tactical nuclear strike is brought up. Luckily, one of the characters realizes the stupidity and semantical tricks of this idea, and it never happens.
The problem with tactical nuclear strikes is that no matter how you are phrasing it, it is still detonating a nuclear missile over a countries land/sea, and killing their people. The long-term effects will still occur, and most likely the nation launching them will receive just as much international hatred as a strategic strike. And the enemy will retaliate with a strike against your cities, and you lose anyways. Of course, you might choose to use a high-altitude burst, thus not necessarily killing any human, but completely disabling an enemies satellite system. Or saving the world from an asteroid.
Red Tide and Thermonuclear War
If you decide to wage thermonuclear war, there are two types of targets to consider. This is a better way to define types of strikes than my tactical/strategic classification. All targets can be considered counterforce targets or countervalue targets.
Counterforce targets are typically military targets with retaliatory capabilities. These may include missile submarines, missile silos, submarine pens, command and communication centers. Attacking these will maybe cripple your enemies ability to respond, though if they even have an somewhat passable ABM system, they might be able to counterattack before you destroy the missile launching sites.
Countervalue targets are generally civilian targets that, if struck, will bring down a nation. Cities, power plants, industrial areas, transportation hubs, all of these are countervalue targets. The downside of attacking these targets is that your enemy will definitely know, and thus strike back, bringing you both down.
Which bring me to the ultimate reason nuclear war doesn't happen. There's a scary little policy America and Russia had back in the cold war, called MAD. That stands for Mutually Assured Destruction. Which is the reason there was the arms race. The idea behind MAD was that world peace and a lack of nuclear war could be assured if two opposing countries both had the same amount of nuclear weapons, and both would launch them if the other nation struck first. As long as both nations waited for the first strike, there would be peace. And it worked. Which is why nuclear will never happen, as long as all nuclear powers are aware of the consequences of launching a nuclear strike.
Bringing the end of the world that much closer...
Okay, now that I've told you how to wage thermonuclear war, I'm going to give you some design tips if you want to make your own. Did I mention Lindim has no nuclear weapons as a policy?
First let's talk about yields. A nuclear weapon's yield is the is its explosiveness as measured in amount of trinitrotoluene, or TNT. Thus, we would say that the atomic bomb dropped on Hiroshima was equivalent to detonating 12-15 kilotons of TNT, since its yield was 12-15 kt. Most of the warheads on a United States ICBM is about 300-500 kt, but the US military has developed much smaller warheads with a yield of only 1 kt. This warhead is probably designed for subsurface bursts or tactical strikes. The largest warhead tested, not developed mind you, but tested, was a 50 mt (that's MEGAtons) warhead. If you use a warhead with a yield under 100 kt mt, the amount of energy dispersed in the shock increases to about 60%, while in yields greater than 1 mt, the thermal radiation increases to 45% of the energy.
The warhead's yield is not the only part of the nuclear weapon you will have to consider in building your doomsday device. You also must decide how you are going to implement the equation E = mc2. You will have to choose a trigger device. The simplest, and original way, to set off an atomic bomb is the gun-triggered method. In this method, a projectile is fired at the appropriate moment into the sphere of radioactive material and a generator. This generator would send neutrons into the radioactive material, and the sudden increase in instability would cause the material to break apart, thus rendering fission! But that was an inefficient and crude style.
There is also the implosion-triggered detonation. In a bomb, surrounding the sphere of radioactive material there would be conventional explosives, packed into a tight space. Again, at the right moment, the explosives would be detonated and the resulting explosion would compress the sphere so tightly and suddenly that fission would ensue. Again, rather cheap and simple, yet crude. A more modern, refined version was later developed. The explosives would again go off, but this time they would send many cones of plutonium into a sphere of beryllium, setting off a fission reaction.
Fusion is the way to go for maximum efficiency and yield, but it also has it problems. In fusion weapons, often deuterium or tritium, is used, but they are both gases, which are hard to store, and have short half-lives. Also, both have to be highly compressed and stored at high temperatures in initiate the difficult process of fusion. However, these problems were overcome with the idea of placing a fusion bomb within a fission bomb. The neutrons from a fission bomb would not only produce X-rays that could provide the high temperatures needed, but also the neutrons released in fission could derive tritium from a lithium compound. That is how many nuclear warheads are designed nowadays. You can base your own design off of this, using different, more unstable elements, but you need to have a firm understanding of the periodic elements for that and I don't have the time to teach it right now.
Those silly Scandavians and their isomers...
Imagine a single gram of material that contains more energy than a quarter of a ton of TNT. Imagine this material requiring no fission of fusion to release this energy. Imagine this material being used in weapons a few decades from now.
That is the idea behind an isomer bomb, a gamma-ray bomb that can be used in any amount, from a suitcase with one tenth of a gram, to a ICBM with a warhead containing kilograms. Isomers are the high energy state of atoms, that will decay to lower energy states and release gamma radiation. Often, this process takes 31 to 546 years, but scientists learned how to trigger an artificial decay by bombarding a certain isomer, hafnium-178m2, with X-rays from a dentist X-ray machine. Remember what other process utilizes X-rays for detonation?
That's right, the fusion-within-a-fission bomb setup could be applied here. The price for the hafnium would be approximately the same as enriched uranium, but you can utilize any amount in a bomb, instead of the critical mass required for uranium to reach fission. In addition, though the gamma radiation would completely kill any living creature within range, their would be little direct fallout aside from the remaining, dispersed hafnium.
Sounds to perfect to be true? It may be. Many respected scientists, including ones in the employ of the Pentagon, have challenged the results of the Texas-based research team that produced the study proposing the above. The results have apparently not been reproduced in other laboratories; even using particle accelerators much stronger than a dental X-ray machine, this extra gamma radiation has not been produced outside of the University of Texas lab.
So the gamma-ray bomb is post-modern tech, if not far-future, for now.
For more information, press one or wait for the tone...
This wasn't as good as, say, a Clan Smoke Jaguar Guide, and perhaps I will add up more later. Specifically, exacts results for various yields of warheads, and what would happen to a city under a nuclear detonation. Anyways, if you really want the details, there is no better resource than:
http://www.fas.org/nuke/intro/nuke/7906/790604.pdf
And one day I will summarize:
http://www.fas.org/nuke/intro/nuke/7906/790606.pdf
Also, the math is at:
http://nuclearweaponarchive.org/Nwfaq/Nfaq5.html
And you can simulate a nuclear situations with this great program:
http://www.nukefix.org/weapon.html
Thanks for reading!
There has been much confusion over nuclear weapons, I've noticed, and though occurrences like the glassing of Feazanthia don't happen that much anymore, I decided I would write a guide to exactly what happens when, say, a nuclear missile/suitcase bomb detonates. I hope if people know exactly how these WMD work, the RPs involving them might become a bit more fun for both sides. Tomorrow a blow-by-blow description of a nuclear attack on a modern city will be posted.
How I Learned To Stop Worrying...
I am going to assume that everyone who is reading this knows how a nuclear explosion works, but I will still explain anyways. Radioactive atoms are either ripped apart (fission) or fused together (fusion.) When either of these events happen, energy is released. Which is where the “bomb” part comes in. Originally, like the two bombs dropped on Japan by America, the process of fission was used. However, that was inefficient with only about a 1.5% efficiency rate for the first atomic bomb dropped. That means only 1.5% of the uranium was converted to energy. In most modern thermonuclear bombs, the fission side of the warhead is detonated by the fusion bomb in which it is encased; this increases the efficiency ratio, which is why the bombs dropped by America in 1945 are so weak compared to modern warheads.
After the bomb blows up, a lot of energy comes out, to put it simply. About 50% of this energy will be the actual blast/shock wave, but another 35% will go as thermal radiation and the remaining 15% is nuclear radiation. Of the 15%, only 5% is the initial gamma rays and streams of neutrons. (This is the EMP that knocks out electronics.) The remain 10% is the residual radiation, or “fallout.”
When the bomb detonates, within a millisecond a fireball forms. In the seconds or so, the fireball will rise at 100 meters/second, and this rapid expansion creates such a compression of air that a shock wave ensues. As the fireball expands, it cools from its maximum temperature of 300 million degrees Celsius, and within approximately a minute, (depending on the warhead yield,) it will be so cool that particles inside condense back together and, with the presence of water in the air, form little white droplets. Hence, “nuclear winter.”
The snow, though, really only occurs after an airburst, where the warhead is detonated at a height beneath 30 km (sorry, I use metric) but sufficiently high enough so the fireball does not come in contact with the ground. Any higher than 30 km and it is called a high-altitude burst, and the EMP produced will damage any satellites in the surrounding area. The surface burst, which may occur at or just above the ground/sea, deals the radiation and blast into a smaller area than an airburst. The fallout, however, is more suspectible to spread downwind. The last kind, suggested for use in Afghanistan by the DoD, is the subsurface blast. Here, the only dangers to the surface is the shock wave, unless the radiation penetrates the surface, but even then the thermal and nuclear damage is lessened.
Samtonia is become Death, destroyer of worlds...
What kills the most people in a city that has been struck with a nuclear bomb is not the fireball nor the radiation. The actual blast, the collapse of structures such as skyscrapers, and the pieces of flying debris, are responsible for most of the millions of deaths that would occur in a densely populated city. Immediately after the blast and the fireball, the greatest threats to those who had survived in an urban environment are the fires that still rage, suffering a prolonged death due to being rapped under debris, and lack of adequate and available medical help for burns and such.
In fact, the Department of Defence has simulated, and you can too with a program I list below, that a circle of 20 kt yield bombs would be more dangerous in an urban center than a single 1 mt bomb because the resulting fires would form a ring, trapping those in from the outside. And slowly burning everything in its path as the circle shrinks. In Hiroshima, such a circle of fire was responsible for thousands of deaths that the original blast didn't kill.
Tactical Nuclear Strikes?
There has been much fuss made about “tactical” nuclear strikes, in both NS and in real life. As compared to “strategic” nuclear strikes, which target enemy cities, tactical strikes target enemy armies, navies, etc. in a combat situation. The idea is that because this type of attack would not target civilians and not render entire cities inhospitable for years, they are acceptable and would not provoke strategic strike from the enemy. Read “Red Storm Rising,” and near the end, hate to give away spoilers, but near the end the idea of a tactical nuclear strike is brought up. Luckily, one of the characters realizes the stupidity and semantical tricks of this idea, and it never happens.
The problem with tactical nuclear strikes is that no matter how you are phrasing it, it is still detonating a nuclear missile over a countries land/sea, and killing their people. The long-term effects will still occur, and most likely the nation launching them will receive just as much international hatred as a strategic strike. And the enemy will retaliate with a strike against your cities, and you lose anyways. Of course, you might choose to use a high-altitude burst, thus not necessarily killing any human, but completely disabling an enemies satellite system. Or saving the world from an asteroid.
Red Tide and Thermonuclear War
If you decide to wage thermonuclear war, there are two types of targets to consider. This is a better way to define types of strikes than my tactical/strategic classification. All targets can be considered counterforce targets or countervalue targets.
Counterforce targets are typically military targets with retaliatory capabilities. These may include missile submarines, missile silos, submarine pens, command and communication centers. Attacking these will maybe cripple your enemies ability to respond, though if they even have an somewhat passable ABM system, they might be able to counterattack before you destroy the missile launching sites.
Countervalue targets are generally civilian targets that, if struck, will bring down a nation. Cities, power plants, industrial areas, transportation hubs, all of these are countervalue targets. The downside of attacking these targets is that your enemy will definitely know, and thus strike back, bringing you both down.
Which bring me to the ultimate reason nuclear war doesn't happen. There's a scary little policy America and Russia had back in the cold war, called MAD. That stands for Mutually Assured Destruction. Which is the reason there was the arms race. The idea behind MAD was that world peace and a lack of nuclear war could be assured if two opposing countries both had the same amount of nuclear weapons, and both would launch them if the other nation struck first. As long as both nations waited for the first strike, there would be peace. And it worked. Which is why nuclear will never happen, as long as all nuclear powers are aware of the consequences of launching a nuclear strike.
Bringing the end of the world that much closer...
Okay, now that I've told you how to wage thermonuclear war, I'm going to give you some design tips if you want to make your own. Did I mention Lindim has no nuclear weapons as a policy?
First let's talk about yields. A nuclear weapon's yield is the is its explosiveness as measured in amount of trinitrotoluene, or TNT. Thus, we would say that the atomic bomb dropped on Hiroshima was equivalent to detonating 12-15 kilotons of TNT, since its yield was 12-15 kt. Most of the warheads on a United States ICBM is about 300-500 kt, but the US military has developed much smaller warheads with a yield of only 1 kt. This warhead is probably designed for subsurface bursts or tactical strikes. The largest warhead tested, not developed mind you, but tested, was a 50 mt (that's MEGAtons) warhead. If you use a warhead with a yield under 100 kt mt, the amount of energy dispersed in the shock increases to about 60%, while in yields greater than 1 mt, the thermal radiation increases to 45% of the energy.
The warhead's yield is not the only part of the nuclear weapon you will have to consider in building your doomsday device. You also must decide how you are going to implement the equation E = mc2. You will have to choose a trigger device. The simplest, and original way, to set off an atomic bomb is the gun-triggered method. In this method, a projectile is fired at the appropriate moment into the sphere of radioactive material and a generator. This generator would send neutrons into the radioactive material, and the sudden increase in instability would cause the material to break apart, thus rendering fission! But that was an inefficient and crude style.
There is also the implosion-triggered detonation. In a bomb, surrounding the sphere of radioactive material there would be conventional explosives, packed into a tight space. Again, at the right moment, the explosives would be detonated and the resulting explosion would compress the sphere so tightly and suddenly that fission would ensue. Again, rather cheap and simple, yet crude. A more modern, refined version was later developed. The explosives would again go off, but this time they would send many cones of plutonium into a sphere of beryllium, setting off a fission reaction.
Fusion is the way to go for maximum efficiency and yield, but it also has it problems. In fusion weapons, often deuterium or tritium, is used, but they are both gases, which are hard to store, and have short half-lives. Also, both have to be highly compressed and stored at high temperatures in initiate the difficult process of fusion. However, these problems were overcome with the idea of placing a fusion bomb within a fission bomb. The neutrons from a fission bomb would not only produce X-rays that could provide the high temperatures needed, but also the neutrons released in fission could derive tritium from a lithium compound. That is how many nuclear warheads are designed nowadays. You can base your own design off of this, using different, more unstable elements, but you need to have a firm understanding of the periodic elements for that and I don't have the time to teach it right now.
Those silly Scandavians and their isomers...
Imagine a single gram of material that contains more energy than a quarter of a ton of TNT. Imagine this material requiring no fission of fusion to release this energy. Imagine this material being used in weapons a few decades from now.
That is the idea behind an isomer bomb, a gamma-ray bomb that can be used in any amount, from a suitcase with one tenth of a gram, to a ICBM with a warhead containing kilograms. Isomers are the high energy state of atoms, that will decay to lower energy states and release gamma radiation. Often, this process takes 31 to 546 years, but scientists learned how to trigger an artificial decay by bombarding a certain isomer, hafnium-178m2, with X-rays from a dentist X-ray machine. Remember what other process utilizes X-rays for detonation?
That's right, the fusion-within-a-fission bomb setup could be applied here. The price for the hafnium would be approximately the same as enriched uranium, but you can utilize any amount in a bomb, instead of the critical mass required for uranium to reach fission. In addition, though the gamma radiation would completely kill any living creature within range, their would be little direct fallout aside from the remaining, dispersed hafnium.
Sounds to perfect to be true? It may be. Many respected scientists, including ones in the employ of the Pentagon, have challenged the results of the Texas-based research team that produced the study proposing the above. The results have apparently not been reproduced in other laboratories; even using particle accelerators much stronger than a dental X-ray machine, this extra gamma radiation has not been produced outside of the University of Texas lab.
So the gamma-ray bomb is post-modern tech, if not far-future, for now.
For more information, press one or wait for the tone...
This wasn't as good as, say, a Clan Smoke Jaguar Guide, and perhaps I will add up more later. Specifically, exacts results for various yields of warheads, and what would happen to a city under a nuclear detonation. Anyways, if you really want the details, there is no better resource than:
http://www.fas.org/nuke/intro/nuke/7906/790604.pdf
And one day I will summarize:
http://www.fas.org/nuke/intro/nuke/7906/790606.pdf
Also, the math is at:
http://nuclearweaponarchive.org/Nwfaq/Nfaq5.html
And you can simulate a nuclear situations with this great program:
http://www.nukefix.org/weapon.html
Thanks for reading!