NationStates Jolt Archive


OOC: Reality Check

Daistallia 2104
13-12-2004, 18:40
See Post #22

Checking on possible stats for the items listed
tank and the CES. The aim is realistic post-modern 2050-2100 tech.

Sock it to me, please!

(This design is not yet available, but may be soon, depending on reaction...)

T-2 Mahakala Medium Tank (http://www.angelfire.com/dragon/daistallia/DMI/tank2/copy_of_t2.html)

http://img.photobucket.com/albums/v493/Daistallia/t2a3.jpg

(Major changes from last the version are bolded.)
T-2 Mahakala Medium Tank

The purpose of this vehicle is to provide mobile firepower for armored formations of sufficient capability to successfully close with and destroy any opposing armored fighting vehicle in the world, while providing protection for it's crew in any conceivable combat environment. It is capable of engaging the enemy in any weather, day or night on the multi-dimensional, non-linear battlefield using its firepower, manuever, and shock effect.


http://img.photobucket.com/albums/v493/Daistallia/t2a3.jpg


Weight: 70,032 kg

Length: 9.5m

Width: 3.5m

Height: 2.8m

Gun Overhang: 1.5 m


Crew: 3 (Commander, driver, and gunner)


Engines: 12 proton exchange membrane fuel cells, generating 120 kWs each, for a total of 1440 kWs, lithium polymer batteries generating 3840 kWh

Power/Weight Ratio: 20.57 kW/tn

Fuel Carried: 12 alkali-modified fullerene nanotube lattice hydrogen canisters, containing 2kg of hydrogen each (100 kg) – 40 hours supply

Transmission: Hydro Kinetic Automatic 3/3


Mobility:

Max Road Speed: 70km/h

Max Road Speed: 55 km/h


Road Range: 2000 km

Off Road Range: 1500 km

Groundclearance: 0.50m

Tracklenght to ground: 2.85m

Track Width: 40cm

Track Ground Contact: 22,800 cm2

Ground Pressure: 2.85kg/cm2

Turn Radius: pivot

Fording: 1.2m

Gradient: 70%

Side Slope: 40

Obstacle performance ditch: 2.3m

Obstacle performance vertical: 0.8m


Main armanent: 140mm hypervelocity smoothbore cannon with auto loader.

Transverse: full

Elevation: -10 deg to +15 deg

Amunition: HE, HEAT, EFP, Smoke, Cannister, Fin Stabilised Armour Piercing Discarding Sabot (FSAPDS), Fin Stabilised Armour Piercing Discarding Sabot - Depleted Uranium (FSAPDS-DU), Fin Stabilised Armour Piercing Discarding Sabot - Tungsten (FSAPDS-T), and High Explosive Squash Head (HESH)


Secondary Armament:

2 x linked co-axial 7mm DMI MG-3s (http://www.angelfire.com/dragon/daistallia/DMI/mg/mg3.html), 2 x 7mm DMI MG-3s (http://www.angelfire.com/dragon/daistallia/DMI/mg/mg3.html) (commander and driver positions)

2x3 66 Smoke grenade launchers

2 prismatic anti laser aerosol dispensers

7mm ammunition: 6000 rounds

140mm ammunition: 50 rounds

Armor:

Hull:

Front: 400mm@60 deg (3600mm HRA equivilant)

Side: 200mm@0 deg (600mm HRA equivilant)

Rear: 150mm@0 deg (450mm RHA equivilant)

Top/Bottom: 100mm@0 deg (300mm RHA equivilant)

Contengency package:

Front: +100mm@60 deg (900mm HRA equivilant)

Side: +100mm@0 deg (300mm HRA equivilant)

Turret:

Front: 400mm@60 deg (3600mm RHA equivilant)

Sides/Rear: 250mm@0 deg (750mm RHA equivilant)

Top/Bottom: 100mm@0 deg (300mm RHA equivilant)


Cost: 15 million USD



Notes and Features:

Both the fuel and ammunition are compartmented to enhance survivability. The hull and turret are protected by advanced armor. When required, the T2 may be fitted with "reactive armor" to thwart armor-defeating munitions.

Armament

The main weapon of the T2 is a 140mm smoothbore hypervelocity cannon. The gun is made of ESR steel and is fitted with a thermal sleeve and fume extractor. It employs a thixotrope non-hypergolic binary hydrazine propellant, with a freezing point of -100 C and a boiling point of 102.3 C. It is injected by a computerized system in the precise proportions needed to generate the acceleration/final velocity/range deisred for the trajectory wanted. It has a muzzle velocity of 1500 m/sec. Engagement ranges are approximately 6000 meters. Several types of ammunition are available.

A 7mm DMI MG-3 (http://www.angelfire.com/dragon/daistallia/DMI/mg/mg3.html) is located in a powered mount at the Commander's station and is equipped with a x3 magnification sight. The Loader is provided with another 7mm DMI MG-3 (http://www.angelfire.com/dragon/daistallia/DMI/mg/mg3.html), and two 7mm DMI MG-3s (http://www.angelfire.com/dragon/daistallia/DMI/mg/mg3.html) are mounted coaxially in a fixed mount on either side of the main gun to suppress enemy ground troops.

The turret is fitted with two six-barreled 66mm smoke grenade launchers, one on each side of the main gun. The standard smoke grenade contains a phosphors compound that masks thermal signature of the vehicle to the enemy.


Layout

The layout of the T2 follows classic tank design and accommodates a crew of three: Commander, Gunner, and Driver.
The Commander is seated on the right side of the turret. The Gunner is seated on the left side of the turret, and the Driver is seated at the center front of the hull.

The Commander's station is equipped with six periscopes which provide all round 360 degree view. The Commandee's Integrated Multi-spectral Viewer (CIMV) provides the commander with independent, stabilized day and night vision with a 360 degree view, automatic sector scanning,
It also allows automatic targeting and a complete back-up fire control system - the Commander is capable of firing the main gun independent of the Gunner.

The Gunner's Integrated Multi-spectral Viewer (GIMV), creates an image based on the multi-specteral sights. The integrated image is displayed in the eyepiece of the Gunner's sight together with the range measurement, from a laser range finder, which is integrated into the fire control systems, as well as fire control solution data from the fire control computer, including the lead angle measurement, gun variances, ammunition type, cant, and local weather coditions (including wind velocity, temperature, and barometric pressure).

The Driver's station is located at the center front of the hull. The Driver is in a semi-reclined position when his hatch is closed, as it must be whenever the vehicle is in operation. The drivers station is equipped with an array of multi-functional OLED monitors reflecting the condition of the vehicle fluid levels, batteries and electrical equipment. The Driver has a multispecteral array of periscopes providing a 120 degrees field of view, enabling the tank to maneuver equally in daytime as in darkness or poor visibility conditions such as in the dust and smoke encountered on the battlefield.


Stabilization

The turret and gun system are equiped with various weapon stabilization systems, including electric direct (gearless) turret azimuth drive, barrel actuator active damping control, fully integrated gearless turret/gun direct drives, and digital servo control, increasing probability of hit under moving conditions.

A dozer blade or an http://www.angelfire.com/dragon/daistallia/DMI/engineer/mcbs.html">MCBS[/url] mine plow can be fitted.

A deep water fording kit is also available.


Electronic systems:

Independent thermal imaging, forward looking infrared (FLIR), electronic and optical day sights, integrated electronic controls and multi-funtion OLED displays, , electronic fire control, laser sensor, BCN gear (including 2 SNPS navigation units, FVT unit, 4 MTRN communication units, and (http://www.angelfire.com/dragon/daistallia/tech/military/bcn.html), digital data bus and radio interface unit, laser range finder, digital ballistic computer, , and other classified systems. All electronics systems are tied into a digital appliqué command and control package on the Turret Network Box (TNB) and Hull Network Box (HNB) . This allows easy maintenance, as well as allowing future electronic growth by providing unpopulated card slots.


Protection

The stowage for the main armament ammunition is in armored ammunition boxes behind sliding armor doors. Armor bulkheads separate the crew compartment from the fuel tanks. The tank is equipped with an automatic fire extinguishing system. This system automatically activates within 2 milliseconds of either a flash or a fire within the various compartments of the vehicle. The top panels of the tank are designed to blow outwards in the event of penetration by a HEAT projectile.

Nuclear, Biological and Chemical (NBC) warfare protection is provided by an overpressure clean-air conditioning air system, a radiological warning system, and a chemical agent detector. The crew are individually equipped with protective suits and masks.

Passive Protection:

Basic passive armor consists of a layered composite. The outermost layer is a thin sprayed on layer of armor quality polyethylene. Next are several sandwiched layers of steel alloy, reinforced with embedded carbide whiskers, and a ceramic matrix, also reinforced with embedded carbide whiskers. This is backed with a layer of titanium alloy reinforced with embedded carbide whiskers. The innermost layer is a spalling shield made up of several sheets of 2-D weave boron filament, bioweave, and polyethylene fiber. The combined elements have a total Specific Strength* (MPa-cm3/g) of 450, or 3 times that of RHA steel armor.
The armor is installed in modular sections for quick and esy replacement and maintainance.

Lightweight contingency armor packages of polyethylene and foam titanium alloy reinforced with embedded carbide whiskers armor skirts can can be applied to the sides and front to provide additional protection. The full contengency package adds an extra 3000 kg to the vehicles weight.


Active Protection:

The primary active protection system is the Active Defense System (ADS), which incorporates various sensors, prsmatic anti-laser aerosol launchers and smoke projectors, non-explosive reactive armor systems, defensive lasers, defensive electronics systems, and kinetic defense systems.

The center of all the active defense systems is the All Aspect System (AAS). It uses 20 sets of detector arrays (16 in azimuth, and 4 in elevation) to cover the entire hemisphere. The detectors are multi-spectral sensitive: low light visual, lasers, radars, IR homers, proxemity, and other sensors. The warning system triggers various alarms, as well as defensive systems. It is controlled by a 700 THz main processor and an array of low-end subprocessors, with 64PB of onboard dataspace, which classifies the inbound threat and assigns the right countermeasure to defeat it. The countermeasures systems are automatically activated. After a threat is detecte, the appropriate countermeasure units are traversed at high slewing rate (over 600 degrees/sec.) aiming at the general directional of the threat. At this stage the target is handed over to the launcher mounted sensor, which performs the ballistic calculations for the final intercept.

The first system to be activated is the the Ranged Electronic/Laser/Kinetic Kill System (RELKKS). This is designed to be active in the 100 to 30 meter range. It provides self-protection against a broad range of incomming systems using soft kill electronic countermeasures (jammers and decoys) and hard kill active protection systems (physical interruption) to protect a vehicle from direct fire and top attack threats.
This system includes a High Energy Radio Frequency/Microwave System (HERFMS), a Laser Kill System (LKS), and a Kinetic Kill System (KKS) . The system activated depends on the threat. The HERFMS kills inbound guidance systems. The LKS kills optical systems. And the KKS launches a projectile in the direction of the incoming threat, to intercept and destroy it at a distance of 30 meters.

At closer ranges (30 to 1 meter), the second line is activated. This includes electro-optical IR jammers, as well as radar, UV, and IR decoy systems. The decoys provide false targets to multi-spectral IR/laser or millimeter-wave threats. The decoys provides survivable miss distance against missiles and SFM threats. Also included are 66mm smoke grenade dischargers, chaff rockets, flare rockets, anti-laser aerosol projectors. The ALA projectors release a thick metal oxide vapor which reflects incident high-frequency laser light, while absorbing particle beam energy. The gas cloud released by the ALA obscures LOS for any unaugmented unit. The ALA also has limited radar scattering effects. The smoke grenades are for visible and IR making. The chaff rockets provide radar masking, and the flares act as IR decoys.

The close range (1-0 meter) active defenses include airbag and electric armor. The airbag system deploys a "curtain" down the sides of the vehicle held in place with simple straps. On detection of incoming shells, rockets, or missiles, the airbag inflates, using a carbon dioxide gas cartridge. The warhead is enshrouded in the airbag and slowed enough so the nose-mounted fuse doesn't detonate the warhead. Instead, the incoming weapon collapses and ends up looking "like a stomped-on beer can". The cartridge has to be replaced after one use, but the reusable airbag can simply be rolled up and put back into place.

The electronic "charged" armor system is composed of an earthed outer armored plate, a spaced gap, and an inner charged plate a highly connected to a charged capacitor. Shaped charge warheads detonate, penetrate the outer armor plate and the insulation of the inner plate, it completes the circuit, which results in the discharge of the capacitor and the vaporisation and dissapation of most of the the metal jet. The charged plates can take multiple hits onto the same section of the hull without penetration. Power to charge the plates is provided from the powerplant. The electrical system can be switched on or off depending on the perceived threat level, using the tank's internal power supply. Despite the high charge generated by the system, the "electrical load on the battery is no more than that caused by starting the engine on a cold morning".
Dunbarrow
13-12-2004, 20:23
1] up the power/weight ratio. anything under 20 isn't that good.
2] HEAT less than useful... how about HESH to replace both HE and HEAT?
3] how about a divisionlevel-linkage-system like FINDERS or some future IVIS variant?
4] how much main gun ammo?
5] reactive armour... is hell on infantry, your own.
6] It employs a non-hypergolic binary hydrazine propellant, with a freezing point of -100 C and a boiling point of 60C
er.... worrisome... inside-tank temps WILL exceed 60°
Daistallia 2104
14-12-2004, 17:56
1] up the power/weight ratio. anything under 20 isn't that good.
2] HEAT less than useful... how about HESH to replace both HE and HEAT?
3] how about a divisionlevel-linkage-system like FINDERS or some future IVIS variant?
4] how much main gun ammo?
5] reactive armour... is hell on infantry, your own.
6] It employs a non-hypergolic binary hydrazine propellant, with a freezing point of -100 C and a boiling point of 60C
er.... worrisome... inside-tank temps WILL exceed 60°

Some of these were simply typos that crept in from having revamped the design several times. ;)

1 Typo. Being addressed, and urgraded
2 Under consideration
3 :) Already designed, just not writtrn into that set of stats
4 typo
5 As designed this should be safer. There shouldn't be a signifigant danger to friendly infantry under the design as written...
6 being corrected

(Corrections/modifications should be up soon.)
Strathdonia
14-12-2004, 18:50
If it is from the time line you envision then you priamry penetrator round is more likely to be some sort of SCARMjet assited round (with some rediculous speed like mach 8 or 9) rather than APFSDS (armor pericing fin stabilised discarding sabot) or FAPFSDS (Frangible APFSDS), HESH rounds would still remain useful for demo work but HEAT roudns would be useless as they gun's high velocity would make thier use problematical, behive AP roudns woudls till be an option as would the ability to use Thermo baric ammo.

Some would question why you aren't using a rail gun but a binary hyperglotic is a more versatile option.

(would this be at all inspired by the Ridgeway of the USCM?)
Daistallia 2104
14-12-2004, 19:10
If it is from the time line you envision then you priamry penetrator round is more likely to be some sort of SCARMjet assited round (with some rediculous speed like mach 8 or 9) rather than APFSDS (armor pericing fin stabilised discarding sabot) or FAPFSDS (Frangible APFSDS), HESH rounds would still remain useful for demo work but HEAT roudns would be useless as they gun's high velocity would make thier use problematical, behive AP roudns woudls till be an option as would the ability to use Thermo baric ammo.

Ooohhhh. A whole line I hadn't thought about... Thanks! :D

Some would question why you aren't using a rail gun but a binary hyperglotic is a more versatile option.

As well as being less fragile.

(would this be at all inspired by the Ridgeway of the USCM?)

Nope. A melange of lots of different sources. Actually most are either extrapolations of modern systems or near future systems.
Clan Smoke Jaguar
14-12-2004, 20:08
Well, I'm not sure what time frame this is in, but for starters:

MG-3: if this isn't just a version of the German MG-42 derivative currently in service with several RL nations, I would suggest giving a different name to avoid confusion.

Armament: Titanium penetrators are not the way to go. Density is much more important than hardness, and titanium is so light that it will have very poor penetrating power. If not using depleted uranium, tungsten is your next best bet.

Armor: When comparing the capabilities outlined in the gun, the armor is way too thick. The gun on your own tank wouldn't stand a chance against the front armor, and the side and rear are still iffy. Unless this is for well beyond the 2050 timeline, people will refuse the tank simply because of the nigh indestructable nature, yet if it is that far into the future, your main gun is underpowered.

The cost is also too low to account for the nature of this unit.

I'd also say that you've put too much into the tank for the size and weight given. All those systems, with so much excess main gun ammunition, will take up too much.
Daistallia 2104
15-12-2004, 02:11
Well, I'm not sure what time frame this is in,

Checking on possible stats for this tank - aiming at realistic post-modern 2050-2100 tech.


MG-3: if this isn't just a version of the German MG-42 derivative currently in service with several RL nations, I would suggest giving a different name to avoid confusion.

Yeah, I was worried about that.

Armament: Titanium penetrators are not the way to go. Density is much more important than hardness, and titanium is so light that it will have very poor penetrating power. If not using depleted uranium, tungsten is your next best bet.

:confused:
Huh?

Amunition: HE, HEAT, EFP, Smoke, Cannister, Fin Stabilised Armour Piercing Discarding Sabot (FSAPDS), Fin Stabilised Armour Piercing Discarding Sabot - Depleted Uranium (FSAPDS-DU), Fin Stabilised Armour Piercing Discarding Sabot -Tungsten (FSAPDS-T), and High Explosive Squash Head (HESH)

Armor: When comparing the capabilities outlined in the gun, the armor is way too thick. The gun on your own tank wouldn't stand a chance against the front armor, and the side and rear are still iffy. Unless this is for well beyond the 2050 timeline, people will refuse the tank simply because of the nigh indestructable nature, yet if it is that far into the future, your main gun is underpowered.

I was afraid of that. Out goes the DU. Down goes the rating.

The cost is also too low to account for the nature of this unit.

Reccomendations?

I'd also say that you've put too much into the tank for the size and weight given. All those systems, with so much excess main gun ammunition, will take up too much.

Down goes the ammo, up goes the weight.
Daistallia 2104
16-12-2004, 16:20
Bump

Is the current version in post #1 OK?
Daistallia 2104
16-12-2004, 18:17
Another couple of items to check:

The Combat Environment Suit

The Combat Environment Suit is a head to toe air-tight loose fitting suit. It is generally worn open at the neck and wrists. The suit has hard pads at the knees and elbows. It fits tightly around the feet, so standard combat boots can be worn. The hands are covered by gauntlets and a standard issue helmet also has an attachment that can completly seal the whole body.

The undergarment layer is a set of hollow artificial silk mesh long underwear. There are special pads under the arm pits and crotch to draw perspiration away from the wearer. The hollow mesh incorporates a capillary microclimate conditioning system designed to circulate the fresh cooled or heated air over the body.

The undergarment also incorporates physiological sensors that monitor the soldier's monitors respiration, blood pressure, heart rate, internal and external body temperature, and caloric consumption rate. It has a sensor over the wearer’s medical chip. All of this data is transmitted to thesuit computer, and is available on the BCN. Commanders and medics can access the information through the BCN system. If a soldier is injured, the system reports damage, including locations, sizes of the entry and exit wounds, and vital functions and places a distress call to the nearest medical personnel. Medics can start making an assessment before they even get to the injured soldier.

The actual suit is made of multiple layers of material. The innermost layer is an artificial silk liner. This layer also incorporates a capillary microclimate conditioning system, like the undergarment. Following the liner is an insulating layer of a carbon filled aerogel, protecting against temperature extremes and electrical shock. This layer is also anti-microbial and helps to absorb odor. It alsoaids in thermal signature suppression. The next layer is fiber optic and electrical connections. This allows the undergarment to connect to the suit computer. The next layer is a mixteure of charcoal and other chemicals, providing protection against chemical and biological agents. The fifth layer is a 3 sheet thickness of Bioweave. The following layer is closely woven multi-polymer coated fabric, resistant to chemical and biological warfare agents. Next is a layer of fire retardant, infrared, thermal, and radar absorbant material. The outermost layer is simply a thick strong layer of artificial silk. This outer layer is designed to provide visible camouflage. It is designed to be exchanged or replaced in different patterns.

The suit is powered by a 20-watt PEM hydrogen fuel cell which is fueled with two 175 gram hydrogen fuel canisters and a 50 gram reserve canister. With a consumption rate 1 gram of hydrogen fuel per hour, all theee canisters provide the suit with just over two weeks of continuous operation (the main canisters last 7 days, 7 hours and the reserve canister lasts 2 days 2 hours). The 12kg mass includes a full fuel canister load of 3kg.

Suit computer: The stanadrd suit computer has a 16THz main processor, several low-end subprocessors, 16PB of onboard dataspace, two dataports, two datacard slots, and two datachip slot, and a 8x12cm OLED display/interface panel.
The suit responds to voice commands, a wrist-mounted datapad, and a shoulder mounted controller.

The helmet is a clamshell design with overhanging neck protection.
A single voice activated radio enables communication on the MTRN. A small (100 square mm) bone conduction sensor attached to an inner band inside the helmet replaces outdated microphone and earphone technology.
The helmet is also equipped with advanced video and vision technology. Several small cameras (Low light, IR, LI, and the the like) are mounted on the sides of the helmet allows the sending of real-time video via the MTRN radio. Video images can be recievered and viewed through the HUD overlay provided by a pair of tiny OLED over the wearer's eyes. The HUD displays friends, enemies, unknowns and other battlefield features highlighted, tracked and identified (via BCN systems). The HUD can also be adjusted to provide night and thermal imaging vision via the helmet's various cameras. With a BCN connection, soldiers can call up maps, documents or SNPS data on the. Also attached to the helmets are laser signature and rangefinding sensors. These are designed to distinguish enemies from friends when viewing the battlefield through theHUD. (It can also be programmed for a sophisticated version of laser tag for training.) The wearer can spot enemy positions, calculate coordinates, send the data to artillery targeting computers, and display targeting data. The retractable ballistic/laser protective visor protects the face from shrapnel (NIJ level IIA) and integrates a polarizing polycarbonate coating that protacets against laser and othe extreme glare.

The helmet can be sealed with the suit collar, creating a fully-sealed environment that provides protection against biological, chemical, and radiological weapons and dangers. Sensors located on the suit's chest and helmet can detect radiation, chemical and biological agents in the enviroment.

The base armor level of the suit is equivilant to NIJ Level IIIA. With the addition of a standard overvest with boro-carbon ceramic plate inserts plate inserts, vambraces, and greaves, this goes up to the equivalent of NIJ Level III protection. The boro-carbon ceramic plate inserts heavy rigid overvest provides NIJ level IVA protection.


The Camouflage Combat Smock:

The smock is a simple, lightweight, loose pullover camouflage overgarment made of cloth. It's primary function is camouflage, with secndary protective characteristics. It is designed to be worn over the uniform with the webbing and equipement over the smock. It fits something "like a potato sack", allowing for air circulation, items worn underneath, and breaking up the sillouette.

It is made of five layers of material. The first layer is a 1 sheet thickness of Bioweave. The second layer is closely woven multi-polymer coated fabric, resistant to chemical and biological warfare agents. Next is a layer of fire retardant, infrared, thermal, and radar absorbant material. The outermost layer is simply a thick strong layer of artificial silk.

The neck opening is secured with a lace strung through ten eyelets. It has an elasticated waist and adjustable wrists. It is hooded with
raglan sleeves. There are vertical slits in the sides to gain access to the uniform worn undeneath. Chest and pit vents help with air circulation. There are six pockets: 2 on the shoulders (with loops for pens and other items), 2 on the chest, and 2 large lower cargo pockets. The chest pockets have vertical zippers, for ease of access when web gear is are worn. The hood rolls up in the collar and is secured with velcro. There are epaulettes for rank insignia on the shoulders.

It is commonly worn with the waist and cuffs tucked in the elastic giving slightly more freedom of movement.
The smock can be rolled up into a small package. This allows a spare smock to be carried, especially one in an alternate camoflauge pattern.

The smock is reversible, with a different camoflauge pattern on each side: dark pattern on one side and a lighter pattern on the other.
The patterns are theater and season specific. In addition, there are loops of elastic sewn onto the shoulders and upper arms to hold foliage, pieces of netting, and frayed cloth, improveing the effectiveness of the smock's camouflage cover in the field.


Garrison: Field grey

Standard Summer pattern: A six colour digital "pea pattern" scheme, including yellow ochre, pink,
field grey, khaki, olive drab, and dark brown, with greens as the
predominant colour.

Standard Autumn pattern: A six colour digital "pea pattern" scheme, including yellow ochre, field grey, khaki,
dark, light, and pinkish brown.
Both provide good to excellent camouflage in most field conditions.

Desert: A 6 color day pattern on one side and a night pattern on reverse side. Commonly the "night pattern" smock is worn over a day smock to provide extra warmth as well as camouflage.

Winter: White, with a snowless pattern on the reverse.
Clan Smoke Jaguar
16-12-2004, 23:33
Armamaent

The main weapon of the T2 is a 140mm smoothbore hypervelocity cannon. The gun is made of ESR steel and is fitted with a thermal sleeve and fume extractor. It employs a thixotrope non-hypergolic binary hydrazine propellant, with a freezing point of -100 C and a boiling point of 102.3 C. It is injected by a computerized system in the precise proportions needed to generate the acceleration/final velocity/range deisred for the trajectory wanted. It has a muzzle velocity of 1500 m/sec. Engagement ranges are approximately 6000 meters. The primary armor-defeating ammunition of this weapon is the armor-piercing, fin-stabilized, discarding sabot round, which features a titanium penetrator. Several other types of ammunition are available as well.
That's where I got the titanium from.


The cost, with the downgrading, would probably be in the range of $15 million. You might get away with a million or two less if you dropped that range though (say, 500-750 km).
Daistallia 2104
17-12-2004, 02:53
That's where I got the titanium from.


The cost, with the downgrading, would probably be in the range of $15 million. You might get away with a million or two less if you dropped that range though (say, 500-750 km).

Got it. Thanks. :)
Daistallia 2104
17-12-2004, 03:11
Any comment on the CES?
Daistallia 2104
31-12-2004, 08:46
http://img.photobucket.com/albums/v493/Daistallia/agm2.jpg

AGM-2
Assault Gun-Mortar:
The purpose of this vehicle is to provide mobile direct and indirect firepower support for infantry formations, while providing protection for it's crew in any conceivable combat environment.


Crew: 4
Total Length: 6.8 m
Hull Length: 5.2 m
Gun Overhang: 1.6 m
Width: 2.83 m
Height: 2.01 m
Combat Weight: kg.

Armament:
Primary Armament: 1x120mm gun-mortar
Range, conventional (km): 10 km
Range, extended: 16 km
Range, direct fire: 4000 m
Ammunition type HE-Frag , HE-Frag-mtr, HE-Frag-RAP-Mtr, DPICM how, HE-Frag laser-guided how, HE-RAP how, HEAT-FS, HE-Frag how, Illumination mtr, Smoke (WP) mtr, Incendiary mtr, Chemical mtr, Flechette how, and High Explosive Squash Head (HESH)
Transverse: 15 deg R/L
Elevation: -10 deg to +80 deg
Rate of fire, maximum: 12 rpm
Rate of fire, sustained: 6 rpm
Emplace/displace time (indirect fire): 1 minute

Secondary Armament: 2x 7mm DMI MG-3s, 6 x 66mm Smoke Dischargers, 2 prismatic anti laser aerosol dispensers
Ammunition Carried: 85x120mm, 4000x7mm

Mobility:
Power: 8 proton exchange membrane fuel cells, generating 120 kWs each, for a total of 480 kWs, lithium polymer batteries generating 3000 kWh
Power/Weight Ratio: kW/tn
Max Road Speed: 95 km/h
Max Off Road Speed: 75 km/h
Fuel Carried: 8 alkali-modified fullerene nanotube lattice hydrogen canisters, containing 2kg of hydrogen each (100 kg) � 40 hours supply
Transmission: Hydro Kinetic Automatic 3/3
Road Range: 2000km
Off Road Range: 1500km
Track Width: 40cm
Track Ground Contact: 310cm
Ground Pressure: kg/cm3
Turn Radius: pivot
Fording: 1.2m
Gradient: 60%
Side Slope: 30%
Vertical Obstical: .75m
Trench Crossing: 1.25m

Armor:
Hull:
Front: 400mm@60 deg (3600mm HRA equivilant)
Side: 250mm@0 deg (750mm HRA equivilant)
Rear: 150mm@0 deg (450mm RHA equivilant)
Top/Bottom: 100mm@0 deg (300mm RHA equivilant)
Contengency package:
Front: +100mm@60 deg (900mm HRA equivilant)
Side: +100mm@0 deg (300mm HRA equivilant)

Cost: 10 million USD


Notes and Features:
Both the fuel and ammunition are compartmented to enhance survivability. The hull is protected by advanced armor. When required, the T2 may be fitted with "reactive armor" to thwart armor-defeating munitions.
Armamaent
The main weapon of the AGM-2 is a 120mm smoothboreGu/mortar, employing a thixotrope non-hypergolic binary hydrazine propellant, with a freezing point of -100 C and a boiling point of 102.3 C. It is injected by a computerized system in the precise proportions needed to generate the acceleration/final velocity/range deisred for the trajectory wanted. It has a muzzle velocity of 1000 m/sec. Direct engagement ranges are approximately 4000 meters and indirect ranges are 10 km for standard rounds and 16km for rocket assisted rounds. Several types of ammunition are available.

Layout
The layout of the AGM-2 follows classic assaultgun design and accommodates a crew of four: commander, gunner, driver, and loader. The Commander is seated on the left side of thecenter hull. The Gunner is seated on the left side front, the loader on the right side center, and the Driver is seated at the rightside front of the hull.
Stabilization
The turret and gun system are equiped with various weapon stabilization systems, including electric direct, barrel actuator active damping control, fully integrated gearless turret/gun direct drives, and digital servo control, increasing probability of hit under moving conditions.
A deep water fording kit is available.

Electronic systems:
Independent thermal imaging, forward looking infrared (FLIR), electronic and optical day sights, integrated electronic controls and multi-funtion OLED displays, , electronic fire control, laser sensor, BCN gear (including 2 SNPS navigation units, FVT unit, and 4 MTRN communication units), digital data bus and radio interface unit, laser range finder, digital ballistic computer, and other classified systems. All electronics systems are tied into a digital appliqu� command and control package on the Hull Network Box (HNB. This allows easy maintenance, as well as allowing future electronic growth by providing unpopulated card slots.

Protection
The stowage for the main armament ammunition is in armored ammunition boxes behind sliding armor doors. Armor bulkheads separate the crew compartment from the fuel tanks. The AGM-2 is equipped with an automatic fire extinguishing system. This system automatically activates within 2 milliseconds of either a flash or a fire within the various compartments of the vehicle. The top panels are designed to blow outwards in the event of penetration by a HEAT projectile.
Nuclear, Biological and Chemical (NBC) warfare protection is provided by an overpressure clean-air conditioning air system, a radiological warning system, and a chemical agent detector. The crew are individually equipped with protective suits and masks.
Passive Protection:
Basic passive armor consists of a layered composite. The outermost layer is a thin sprayed on layer of armor quality polyethylene. Next are several sandwiched layers of foam steel alloy, reinforced with embedded carbide whiskers, and a ceramic matrix, also reinforced with embedded carbide whiskers. This is backed with a layer of foam titanium alloy reinforced with embedded carbide whiskers. The innermost layer is a spalling shield made up of several sheets of 2-D weave boron filament, bioweave, and polyethylene fiber. The combined elements have a total Specific Strength* (MPa-cm3/g) of 450, or 3 times that of RHA steel armor. The armor is installed in modular sections for quick and esy replacement and maintainance.
Lightweight contingency armor packages of polyethylene and foam titanium alloy reinforced with embedded carbide whiskers armor skirts can can be applied to the sides and front to provide additional protection. The full contengency package adds an extra 3000 kg to the vehicles weight.

Active Protection:
The primary active protection system is the Active Defense System (ADS), which incorporates various sensors, prsmatic anti-laser aerosol launchers and smoke projectors, non-explosive reactive armor systems, defensive lasers, defensive electronics systems, and kinetic defense systems.
The center of all the active defense systems is the All Aspect System (AAS). It uses 20 sets of detector arrays (16 in azimuth, and 4 in elevation) to cover the entire hemisphere. The detectors are multi-spectral sensitive: low light visual, lasers, radars, IR homers, proxemity, and other sensors. The warning system triggers various alarms, as well as defensive systems. It is controlled by a 700 THz main processor and an array of low-end subprocessors, with 64PB of onboard dataspace, which classifies the inbound threat and assigns the right countermeasure to defeat it. The countermeasures systems are automatically activated. After a threat is detecte, the appropriate countermeasure units are traversed at high slewing rate (over 600 degrees/sec.) aiming at the general directional of the threat. At this stage the target is handed over to the launcher mounted sensor, which performs the ballistic calculations for the final intercept.
The first system to be activated is the the Ranged Electronic/Laser/Kinetic Kill System (RELKKS). This is designed to be active in the 100 to 30 meter range. It provides self-protection against a broad range of incomming systems using soft kill electronic countermeasures (jammers and decoys) and hard kill active protection systems (physical interruption) to protect a vehicle from direct fire and top attack threats. This system includes a High Energy Radio Frequency/Microwave System (HERFMS), a Laser Kill System (LKS), and a Kinetic Kill System (KKS) . The system activated depends on the threat. The HERFMS kills inbound guidance systems. The LKS kills optical systems. And the KKS launches a projectile in the direction of the incoming threat, to intercept and destroy it at a distance of 30 meters.
At closer ranges (30 to 1 meter), the second line is activated. This includes electro-optical IR jammers, as well as radar, UV, and IR decoy systems. The decoys provide false targets to multi-spectral IR/laser or millimeter-wave threats. The decoys provides survivable miss distance against missiles and SFM threats. Also included are 66mm smoke grenade dischargers, chaff rockets, flare rockets, anti-laser aerosol projectors. The ALA projectors release a thick metal oxide vapor which reflects incident high-frequency laser light, while absorbing particle beam energy. The gas cloud released by the ALA obscures LOS for any unaugmented unit. The ALA also has limited radar scattering effects. The smoke grenades are for visible and IR making. The chaff rockets provide radar masking, and the flares act as IR decoys.
The close range (1-0 meter) active defenses include airbag and electric armor. The airbag system deploys a "curtain" down the sides of the vehicle held in place with simple straps. On detection of incoming shells, rockets, or missiles, the airbag inflates, using a carbon dioxide gas cartridge. The warhead is enshrouded in the airbag and slowed enough so the nose-mounted fuse doesn't detonate the warhead. Instead, the incoming weapon collapses and ends up looking "like a stomped-on beer can". The cartridge has to be replaced after one use, but the reusable airbag can simply be rolled up and put back into place.
The electronic "charged" armor system is composed of an earthed outer armored plate, a spaced gap, and an inner charged plate a highly connected to a charged capacitor. Shaped charge warheads detonate, penetrate the outer armor plate and the insulation of the inner plate, it completes the circuit, which results in the discharge of the capacitor and the vaporisation and dissapation of most of the the metal jet. The charged plates can take multiple hits onto the same section of the hull without penetration. Power to charge the plates is provided from the powerplant. The electrical system can be switched on or off depending on the perceived threat level, using the tank's internal power supply. Despite the high charge generated by the system, the "electrical load on the battery is no more than that caused by starting the engine on a cold morning".
Western Asia
31-12-2004, 09:18
"6] It employs a non-hypergolic binary hydrazine propellant, with a freezing point of -100 C and a boiling point of 60C"

er.... worrisome... inside-tank temps WILL exceed 60°

Dunbarrow is quite wrong, although not intentionally so. 60°C will never be reached, or at least your tank crew hopes so, for if an internal temperature of that level were reached then your crew would be quite dead...and would smell pretty bad to boot. D was thinking of °F, a smaller scale (60°C=140°F). This material is not inherently dangerous under normal operating conditions.

Now, if the tank is stricken by a top-attack missile, bomb, or if a molotov cocktail is thrown on or near some engine exhaust pipe (if there is one) then your crew should begin to worry...or at least they might if they survived the initial bomb/missile blast and/or the infantry ambush (the missile and bomb are unlikely to be survivable anyways)...and then the explosively expanding fuel blows them out of the tank...or splatters them against the interior wall. In any case, nobody will like to be around this tank when the secondary explosion goes off.

The compound itself is, of course, complete BS and the name makes no sense (but that's RPing, eh?).

Now, secondly, he tank given moves WAY too fast and weighs (as CSJ mentioned) way too little for the capabilities and systems included (and armoring, which is another reason why it moves too fast).
Daistallia 2104
31-12-2004, 09:42
Dunbarrow is quite wrong, although not intentionally so. 60°C will never be reached, or at least your tank crew hopes so, for if an internal temperature of that level were reached then your crew would be quite dead...and would smell pretty bad to boot. D was thinking of °F, a smaller scale (60°C=140°F). This material is not inherently dangerous under normal operating conditions.

Now, if the tank is stricken by a top-attack missile, bomb, or if a molotov cocktail is thrown on or near some engine exhaust pipe (if there is one) then your crew should begin to worry...or at least they might if they survived the initial bomb/missile blast and/or the infantry ambush (the missile and bomb are unlikely to be survivable anyways)...and then the explosively expanding fuel blows them out of the tank...or splatters them against the interior wall. In any case, nobody will like to be around this tank when the secondary explosion goes off.

The compound itself is, of course, complete BS and the name makes no sense (but that's RPing, eh?).

Got the propellant off this:
http://www.strategypage.com/messageboards/messages/1-4701.asp

And it does make a nice weakpoint, doesn't it.

Now, secondly, he tank given moves WAY too fast and weighs (as CSJ mentioned) way too little for the capabilities and systems included (and armoring, which is another reason why it moves too fast).

And here I thought the design was good to go. :(

The tank or the AGM? As far as I could tell, CSJ had no objections to the final version of the tank. I could be completely wrong though. :)

DOH! Jhust looked at it again. You're right, 95 is a tad fast. I hate missing errors like that! Thanks. :D
Daistallia 2104
31-12-2004, 11:15
http://img.photobucket.com/albums/v493/Daistallia/icv.jpg

ICV-2
Infantry Combat Vehicle 2
The purpose of this vehicle is to provide mobility and light direct firepower support for small infantry formations in most conceivable combat environments.


Crew: 3 + 9
Total Length: 6.8 m
Hull Length: 5.2 m
Gun Overhang: 1.6 m
Width: 2.83 m
Height: 2.33 m
Combat Weight: 40,170 kg.

Armament:
Primary Armament:
1x35mm Autocannon
Range: 3,000 m
Rate of fire: 2500 rpm

Secondary Armament: 2x 7mm AR-3-HBs, 6 x 66mm Smoke Dischargers, 2 prismatic anti laser aerosol dispensers
Ammunition Carried: 3,000x35mm, 4000x7mm

Mobility:

Power: 8 proton exchange membrane fuel cells, generating 120 kWs each, for a total of 960 kWs, lithium polymer batteries generating 3000 kWh
Fuel Carried: 8 alkali-modified fullerene nanotube lattice hydrogen canisters, containing 2kg of hydrogen each (100 kg) � 40 hours supply
Max Road Speed: 80 km/h
Max Off Road Speed: 60 km/h
Power/Weight Ratio: 22.29 kWt/tn
Transmission: Hydro Kinetic Automatic 3/3
Road Range: 2000km
Off Road Range: 1500km
Track Width: 40cm
Track Ground Contact:18,000 cm
Ground Pressure: 2.23kg/cm3
Turn Radius: pivot
Fording: 1.2m
Gradient: 60%
Side Slope: 30%
Vertical Obstical: .75m
Trench Crossing: 1.25m

Hull:
Front: 250mm@60 deg (750mm HRA equivilant)
Side: 150mm@0 deg (450mm HRA equivilant)
Rear: 100mm@0 deg (300mm HRA equivilant)
Top/Bottom: 100mm@0 deg (300mm HRA equivilant)
Turret: 100mm@0 deg (300mm HRA equivilant)

Cost: 12 million USD

Layout Layout The layout of the ICV-2 follows classic design and accommodates a crew of three: commander, gunner, and driver. The Commander is seated on the left side of the center hull. The Gunner is seated on the right side center, under the turret, and the Driver is seated at the right side front of the hull. The rear compartment has room for 9 men.

Stabilization
The turret and gun system are equiped with various weapon stabilization systems, including electric direct (gearless) turret azimuth drive, barrel actuator active damping control, fully integrated gearless turret/gun direct drives, and digital servo control, increasing probability of hit under moving conditions.
A deep water fording kit is available.

Electronic systems:
Independent thermal imaging, forward looking infrared (FLIR), electronic and optical day sights, integrated electronic controls and multi-funtion OLED displays, , electronic fire control, laser sensor, BCN gear (including 2 SNPS navigation units, FVT unit, and 4 MTRN communication units), digital data bus and radio interface unit, laser range finder, digital ballistic computer, and other classified systems. All electronics systems are tied into a digital appliqu� command and control package on the Turret Network Box (TNB) and Hull Network Box (HNB) . This allows easy maintenance, as well as allowing future electronic growth by providing unpopulated card slots.

Protection
The stowage for the main armament ammunition is in armored ammunition boxes behind sliding armor doors. Armor bulkheads separate the crew compartment from the fuel tanks. The ICV is equipped with an automatic fire extinguishing system. This system automatically activates within 2 milliseconds of either a flash or a fire within the various compartments of the vehicle.

Nuclear, Biological and Chemical (NBC) warfare protection is provided by an overpressure clean-air conditioning air system, a radiological warning system, and a chemical agent detector. The crew are individually equipped with protective suits and masks.

Passive Protection:
Basic passive armor consists of a layered composite. The outermost layer is a thin sprayed on layer of armor quality polyethylene. Next are several sandwiched layers of foam steel alloy, reinforced with embedded carbide whiskers, and a ceramic matrix, also reinforced with embedded carbide whiskers. This is backed with a layer of foam titanium alloy reinforced with embedded carbide whiskers. The innermost layer is a spalling shield made up of several sheets of 2-D weave boron filament, bioweave, and polyethylene fiber. The combined elements have a total Specific Strength* (MPa-cm3/g) of 450, or 3 times that of RHA steel armor.
The armor is installed in modular sections for quick and easy replacement and maintainance.
Lightweight contingency armor packages of polyethylene and foam titanium alloy reinforced with embedded carbide whiskers armor skirts can can be applied to the sides and front to provide additional protection. The full contengency package adds an extra 3000 kg to the vehicles weight.

Active Protection:
The primary active protection system is the Active Defense System (ADS), which incorporates various sensors, prsmatic anti-laser aerosol launchers and smoke projectors, non-explosive reactive armor systems, defensive lasers, defensive electronics systems, and kinetic defense systems.
The center of all the active defense systems is the All Aspect System (AAS). It uses 20 sets of detector arrays (16 in azimuth, and 4 in elevation) to cover the entire hemisphere. The detectors are multi-spectral sensitive: low light visual, lasers, radars, IR homers, proxemity, and other sensors. The warning system triggers various alarms, as well as defensive systems. It is controlled by a 700 THz main processor and an array of low-end subprocessors, with 64PB of onboard dataspace, which classifies the inbound threat and assigns the right countermeasure to defeat it. The countermeasures systems are automatically activated. After a threat is detecte, the appropriate countermeasure units are traversed at high slewing rate (over 600 degrees/sec.) aiming at the general directional of the threat. At this stage the target is handed over to the launcher mounted sensor, which performs the ballistic calculations for the final intercept.
The first system to be activated is the the Ranged Electronic/Laser/Kinetic Kill System (RELKKS). This is designed to be active in the 100 to 30 meter range. It provides self-protection against a broad range of incomming systems using soft kill electronic countermeasures (jammers and decoys) and hard kill active protection systems (physical interruption) to protect a vehicle from direct fire and top attack threats. This system includes a High Energy Radio Frequency/Microwave System (HERFMS), a Laser Kill System (LKS), and a Kinetic Kill System (KKS) . The system activated depends on the threat. The HERFMS kills inbound guidance systems. The LKS kills optical systems. And the KKS launches a projectile in the direction of the incoming threat, to intercept and destroy it at a distance of 30 meters.
At closer ranges (30 to 1 meter), the second line is activated. This includes electro-optical IR jammers, as well as radar, UV, and IR decoy systems. The decoys provide false targets to multi-spectral IR/laser or millimeter-wave threats. The decoys provides survivable miss distance against missiles and SFM threats. Also included are 66mm smoke grenade dischargers, chaff rockets, flare rockets, anti-laser aerosol projectors. The ALA projectors release a thick metal oxide vapor which reflects incident high-frequency laser light, while absorbing particle beam energy. The gas cloud released by the ALA obscures LOS for any unaugmented unit. The ALA also has limited radar scattering effects. The smoke grenades are for visible and IR making. The chaff rockets provide radar masking, and the flares act as IR decoys.
The close range (1-0 meter) active defenses include airbag and electric armor. The airbag system deploys a "curtain" down the sides of the vehicle held in place with simple straps. On detection of incoming shells, rockets, or missiles, the airbag inflates, using a carbon dioxide gas cartridge. The warhead is enshrouded in the airbag and slowed enough so the nose-mounted fuse doesn't detonate the warhead. Instead, the incoming weapon collapses and ends up looking "like a stomped-on beer can". The cartridge has to be replaced after one use, but the reusable airbag can simply be rolled up and put back into place.
The electronic "charged" armor system is composed of an earthed outer armored plate, a spaced gap, and an inner charged plate a highly connected to a charged capacitor. Shaped charge warheads detonate, penetrate the outer armor plate and the insulation of the inner plate, it completes the circuit, which results in the discharge of the capacitor and the vaporisation and dissapation of most of the the metal jet. The charged plates can take multiple hits onto the same section of the hull without penetration. Power to charge the plates is provided from the powerplant. The electrical system can be switched on or off depending on the perceived threat level, using the tank's internal power supply. Despite the high charge generated by the system, the "electrical load on the battery is no more than that caused by starting the engine on a cold morning".

Varients: ICV-2-NBC NBC Scout, ICV-2-ASV Artillery Support Vehicle, ICV-2-CAR Cargo Carrier, ICV-2-EW Electronic Warfare vehicle, ICV-2-FCV Fire Control Vehicle, ICV-2-FDC Fire Direction Center, ICV-2-FOV Forward Observation Vehicle, ICV-2-MEV Medical Evacuation Vehicle, ICV-2-RSTA Reconnaissance, Surveillance, and Target Acquisition vehicle, ICV-2-AA Anti-Aircraft, ICV-2-MTR Mortar Carrier, and ICV-2-ATMC All Threat Missile Carrier
New Libya
31-12-2004, 11:45
The first tank looks almost just like an M1 Abram.
New Libya
31-12-2004, 11:56
A little, maybe


Yea pretty close, check TG
Western Asia
31-12-2004, 20:50
Got the propellant off this:
http://www.strategypage.com/messageboards/messages/1-4701.asp

Non-Hypergolic though? The fuel I agree is possible, but it's Hypergolic normally.
Clan Smoke Jaguar
01-01-2005, 05:02
The AGM-2 seems a little heavy on the armor protection, particularly in the front. Outside of that, it looks fine.

The ICV-2 has some inconsistencies. Particularly, you mention a crew of 4 in the text, and give the impression of it being an assault gun. Might want to change that.
Outside of that, there's only a possible issue is the 35mm rotary cannon with 5000 rounds taking of quite a bit of space. Though the weight would suggest there might be enough space, the dimensions certainly do not (it's smaller than an M2, which only carries 900 rounds of ammunition for a single-barrel 25mm)
Daistallia 2104
02-01-2005, 13:03
The AGM-2 seems a little heavy on the armor protection, particularly in the front. Outside of that, it looks fine.

The ICV-2 has some inconsistencies. Particularly, you mention a crew of 4 in the text, and give the impression of it being an assault gun. Might want to change that.
Outside of that, there's only a possible issue is the 35mm rotary cannon with 5000 rounds taking of quite a bit of space. Though the weight would suggest there might be enough space, the dimensions certainly do not (it's smaller than an M2, which only carries 900 rounds of ammunition for a single-barrel 25mm)

Thank you kindly. Should be all fixed up now.
Daistallia 2104
12-01-2005, 15:49
HVT-1

http://img.photobucket.com/albums/v493/Daistallia/vtdp.jpg

This utility helicopter is designed to function as troop carrier, MedEvac, and armed tank killer. It can be armed with various gun pods, rocket launchers, and/or missiles. The tank killer varient includes a mast-mounted sight capable of firing anti-tank missile system. Survivability designed into includes crew protective armor, redundant systems, and crash-worthy fuel tanks. It is designed to be ballistically tolerant to 30 mm gunfire. Is powered by two engines. The radar cross section has been minimised by several means.
Its advanced rotor design and high engine power offer pilots outstanding maneuverability in confined areas. Additionally, it can move sideways at 60 kph, hold a hover in strong crosswinds. This manuverability is thanks to low-vibration engineering, an elastomeric rotor system and titanium-spar rotor blades.
The most important inovation is the tail-mounted ducted propeller ring, which provides auxiliary thrust and control in forward flight. This aids the main rotor in propulsion responsibilities. The HVT-1 also has fixed wing stubs work in concert with the tail to unload the rotor during lift. The wing stubs also delay the onset of retreating blade stall, increaseing speed. The wing stubs can be removed for stowage.

Length: 20.26 m
Height: 5.21 m
Width: 2.71 m

Cabin Length: 7.98 m
Cabin Height: 2.1 m
Cabin Width: 2.18 m

Rotor Diameter: 18 m
Engines: 2 turboshafts 1,530 kw
Weight empty: 5,324 kg
Mission gross weight: 8,210 kg
Maximum gross weight: 10,101 kg
Maximum gross weight (ferry): 12,250 kg
Maximum Speed: 365 kph
Maximum Cruise Speed: 325 kph
Vertical rate of climb: 10.32 mps
Service ceiling: 6,000 m
Hover ceiling (standard day): 3,750 m
Armament: Various
Crew: 3-4
Seating Capacity: 14

Unit Cost ($US): 8.1 million