Dumpsterdam war; OOC Thread (Operation: Brimstone)
The Silver Turtle
09-12-2004, 20:36
We could really do with an OOC thread. Especially since force numbers will clog it up.
Rules already agreed upon:
As close to modern tech as is possible.
No nukes.
No more than 5 nations Vs. Dumpsterdam.
Involved nations:
Defending Dumpsterdam:
Dumpsterdam
Attacking Dumpsterdam
The Silver Turtle
The Island of Rose
Scandinavian States
Crazed Marines
Automagfreek
Ineffable Deployments:
Naval (combat figures only shown. Supply craft and troop transport also deployed but not listed)
2nd Navy:
40 Domination Class Stealth submarines
10 Slag class nuclear submarines
2 Fury class BattleCarriers
3 Hell class carriers
2 Predator class battleships
5 Antarctica carriers
18 Shark class attack boats in three squadrons of six
7 Type 94 destroyers
10 Poseidon class frigates
5 Dominion class cruisers
3rd Navy:
40 Domination Class Stealth submarines
10 Slag class nuclear submarines
2 Fury class BattleCarriers
3 Hell class carriers
2 Predator class battleships
5 Antarctica carriers
18 Shark class attack boats in three squadrons of six
7 Type 94 destroyers
10 Poseidon class frigates
5 Dominion class cruisers
4th Navy:
40 Domination Class Stealth submarines
10 Slag class nuclear submarines
2 Fury class BattleCarriers
3 Hell class carriers
1 Predator class battleship
5 Antarctica carriers
18 Shark class attack boats in three squadrons of six
7 Type 94 destroyers
10 Poseidon class frigates
5 Dominion class cruisers
5th Navy:
40 Domination Class Stealth submarines
10 Slag class nuclear submarines
2 Fury class BattleCarriers
3 Hell class carriers
1 Predator class battleships
5 Antarctica carriers
18 Shark class attack boats in three squadrons of six
7 Type 94 destroyers
10 Poseidon class frigates
5 Dominion class cruisers
Plus an additional 60 Domination class stealthed attack submarines (20 from the 6th, 7th, and 8th navies)
Ground Forces:
Deployed From
Sea
2nd Army:
450,000 troops, armed with P-103s (blended metal+armour piercing ammo) and force lances
50,000 troops sporting heavy weaponary and force lances.
1,000 Ash class light tanks
2,500 Oak class Medium tanks
1,500 Sequoia class heavy tanks
2,000 Paladin 6 self-propelled howitzers
1,500 Paladin 5 self-propelled howitzers
3,000 Kevlar class MLRS
5,000 Samurai class attack helicopters
10,000 J.E.D.I. mechas
5,000 Hellfire mechas
3rd Army:
450,000 troops, armed with P-103s (blended metal+armour piercing ammo) and force lances
50,000 troops sporting heavy weaponary and force lances.
1,000 Ash class light tanks
2,500 Oak class Medium tanks
1,500 Sequoia class heavy tanks
2,000 Paladin 6 self-propelled howitzers
1,500 Paladin 5 self-propelled howitzers
3,000 Kevlar class MLRS
5,000 Samurai class attack helicopters
10,000 J.E.D.I. mechas
5,000 Hellfire mechas
Space
336000 elite combat troops, armed with dual force lances+1 of:
Scorpion class personal missile launcher
Penetrator class heavy gauss rifle
Heavy boser rifle
8400 Ung-Tae Dropships, double as grav tanks
2100 J.E.D.I. class mecha, orbit-surface drop style
320 Tweedle-Dum/Tweedle-Dee class planetary assault mechs.
Air
2nd Airforce:
300 Luminos class medium bombers
1,500 F-42A Wasps
1,000 FB Aurorae
300 HB-1 Hypersoar Heavy Bombers
200 HB-2 HyperSoar Light Bombers
200 Shadow class stealth bombers
3rd Airforce:
300 Luminos class medium bombers
1,500 F-42A Wasps
1,000 FB Aurorae
300 HB-1 Hypersoar Heavy Bombers
200 HB-2 HyperSoar Light Bombers
200 Shadow class stealth bombers
4th Airforce:
300 Luminos class medium bombers
1,500 F-42A Wasps
1,000 FB Aurorae
300 HB-1 Hypersoar Heavy Bombers
200 HB-2 HyperSoar Light Bombers
200 Shadow class stealth bombers
5th Airforce:
300 Luminos class medium bombers
1,500 F-42A Wasps
1,000 FB Aurorae
300 HB-1 Hypersoar Heavy Bombers
200 HB-2 HyperSoar Light Bombers
200 Shadow class stealth bombers
Dumpsterdam:
I can take out the planetary assault mechas, seeing as they're about 50 feet tall. The others are just over three metres, but can also go if they must. I'd prefer to keep the dropship troops, as well as the dropships (yes, they float rather than go on wheels, but if you shoot them they will still die. They're heavily armoured but they are effectively armoured personnel carriers anyway)
The fighters are not from the starships, these are just under mach five top speed, normally around mach 3. HyperSoars are 2012 tech.
I've mentioned no starships in the figures as I won't be using any. Ortillery makes for a boring RP anyway. But if you don't mind since they are there they'll be used for extensive "satellite" surveillance.
And, erm, that's it really. Apart from one question: No nukes is already mentioned, but I don't know if you saw the part in my telegram to you about ship-ship nukes? I can kill your fleet just as easily either way, but the Ineffable Empire likes to do things efficiently.
The Island of Rose
10-12-2004, 00:12
TAG.
If you want to know my deployments, go to my factbook, go check what a Rosian fleet usually has, multiply by 20, add a Command Ship.
For ground, 160,000 people. Check my factbook!
Scandavian States
10-12-2004, 00:25
For somplicity's sake, and for the fact that I have no desire to have my fleets nuked in retaliation, I ask that no nuclear anti-ship missiles be used.
As for deployments each of my six incoming fleets looks like this:
1st Expeditionary Fleet
FlagDiv (1 Gehenna class SDV)
CVNRon (6 Ocean class CVNs)
BatRon (1 Leviathan class SD and 5 Fenrir class DNs)
BatCruRon (6 Ryuho class BCGNs)
CruRon (12 Alexandria class CANs)
CruRon (12 Alexandria class CANs)
DevFlot (18 Gaea class DDGNs)
DevFlot (18 Gaea class DDGNs)
DevFlot (18 Revenge class DDENs)
SupFlot (18 Clan Grant AOENs)
SubRon (6 Upholder class SSNs)
And each of my marine divisions, of which there are 24 in route, look like this:
---------------------------------------------------------------------------
1st Regimental Combat Team
Armour Battalion
Headquarters Company (16 M11A1 Lineman CHVs)
Alpha Company (16 M28A1 Linebacker MHTs)
Bravo Company (16 M28A1 Linebacker MHTs)
Charlie Company (16 M28A1 Linebacker MHTs)
Delta Company (16 M28A1 Linebacker MHTs)
Infantry Battalion
Headquarters Company (16 M11A1 Lineman CHVs)
Alpha Company (16 M11A1 Lineman IHVs)
Bravo Company (16 M11A1 Lineman IHVs)
Charlie Company (16 M11A1 Lineman IHVs)
Delta Company (16 M11A1 Lineman IHVs)
Composite Aviation Battalion
Headquarters Company (6 UH-24 Neptune Helos)
Alpha Company (6 UH-24 Neptune Helos)
Bravo Company (6 UH-24 Neptune Helos)
Charlie Company (6 AH-32 Calypso Helos)
Delta Company (6 AH-32 Calypso Helos)
Echo Company (6 AH-32 Calypso Helos)
Field Artillery
Alpha Battery (16 M10A1 Galahad Howitzers)
Bravo Battery (16 M10A1 Galahad Howitzers)
Charlie Battery (16 M9A1 Morgan MLRS)
Command Battery (16 M9A1 Morgan MLRS)
Combat Engineer Battalion
Headquarters Company
Alpha Company
Bravo Company
Charlie Company
2nd Regimental Combat Team
Armour Battalion
Headquarters Company (16 M11A1 Lineman CHVs)
Alpha Company (16 M28A1 Linebacker MHTs)
Bravo Company (16 M28A1 Linebacker MHTs)
Charlie Company (16 M28A1 Linebacker MHTs)
Delta Company (16 M28A1 Linebacker MHTs)
Infantry Battalion
Headquarters Company (16 M11A1 Lineman CHVs)
Alpha Company (16 M11A1 Lineman IHVs)
Bravo Company (16 M11A1 Lineman IHVs)
Charlie Company (16 M11A1 Lineman IHVs)
Delta Company (16 M11A1 Lineman IHVs)
Composite Aviation Battalion
Headquarters Company (6 UH-24 Neptune Helos)
Alpha Company (6 UH-24 Neptune Helos)
Bravo Company (6 UH-24 Neptune Helos)
Charlie Company (6 AH-32 Calypso Helos)
Delta Company (6 AH-32 Calypso Helos)
Echo Company (6 AH-32 Calypso Helos)
Field Artillery
Alpha Battery (16 M10A1 Galahad Howitzers)
Bravo Battery (16 M10A1 Galahad Howitzers)
Charlie Battery (16 M9A1 Morgan MLRS)
Command Battery (16 M9A1 Morgan MLRS)
Combat Engineer Battalion
Headquarters Company
Alpha Company
Bravo Company
Charlie Company
3rd Regimental Combat Team
Armour Battalion
Headquarters Company (16 M11A1 Lineman CHVs)
Alpha Company (16 M28A1 Linebacker MHTs)
Bravo Company (16 M28A1 Linebacker MHTs)
Charlie Company (16 M28A1 Linebacker MHTs)
Delta Company (16 M28A1 Linebacker MHTs)
Infantry Battalion
Headquarters Company (16 M11A1 Lineman CHVs)
Alpha Company (16 M11A1 Lineman IHVs)
Bravo Company (16 M11A1 Lineman IHVs)
Charlie Company (16 M11A1 Lineman IHVs)
Delta Company (16 M11A1 Lineman IHVs)
Composite Aviation Battalion
Headquarters Company (6 UH-24 Neptune Helos)
Alpha Company (6 UH-24 Neptune Helos)
Bravo Company (6 UH-24 Neptune Helos)
Charlie Company (6 AH-32 Calypso Helos)
Delta Company (6 AH-32 Calypso Helos)
Echo Company (6 AH-32 Calypso Helos)
Field Artillery
Alpha Battery (16 M10A1 Galahad Howitzers)
Bravo Battery (16 M10A1 Galahad Howitzers)
Charlie Battery (16 M9A1 Morgan MLRS)
Command Battery (16 M9A1 Morgan MLRS)
Combat Engineer Battalion
Headquarters Company
Alpha Company
Bravo Company
Charlie Company
Regimental Support Team
Main Support Battalion
Headquarters Company
Alpha Company
Bravo Company
Charlie Company
Delta Company
Echo Company
Signal Battalion
Headquarters Company
Alpha Company
Bravo Company
Charlie Company
Air Defense Artillery
Headquarters Battery (16 M8A1 Air Defense Vehicles)
Alpha Battery (16 M8A1 Air Defense Vehicles)
Bravo Battery (16 M8A1 Air Defense Vehicles)
Charlie Battery (16 M8A1 Air Defense Vehicles)
Military Police Battalion
Headquarters Company
Alpha Company
Bravo Company
Charlie Company
Military Intelligence Battalion
Headquarters Company
Alpha Company
Bravo Company
Charlie Company
Dumpsterdam
11-12-2004, 00:14
Egh, lost my factbook when I had a new hard-drive installed 9 months ago and never had the time and energy to write up a new one.
But you can safely assume that I have around 24 million troops in ready combat order:
Local Militia and Reservists: 6 million.
Trained combat forces: 18 million.
I usualy maintain a force of around 5 million on active duty, with forces being rotated into active service every few years or so, I maintain a high standard of training and make most of my equipment myself.(the rest is bought from the RWC armoury, free of cost)
Its late so if you guys want to know something, just leme know.
The Silver Turtle
12-12-2004, 20:53
TIOR: It would depend on the type of mine, some probably would, some wouldn't.
Dumpsterdam, how shallowly are the mines placed? Right up to the surface/ more or less all the way down, or do they start at a specific depth? And how closely packed are they? And are the proximity or collision detonation?
I ask because I want to know whether or not my hydrofoil boats can go over (and perhaps subs go under/through)
Crazed Marines
12-12-2004, 21:09
TST, I'll help a GDA ally. Count me in with my entire Naval presence. My only problem is the blanket "no nuke" rule, but I can deal with that.
The Silver Turtle
12-12-2004, 21:16
Erm, okay. But this is a Metus(GDODAD)/NATO/...etc war, it has nothing to do with the GDA. I wasn't even attacked...(And I dislike that rule too...)
Also, while I'm posting, I'll say that if we decide to paradrop folk I'll be using the dropship troopers, while inventing a new class of plane to use instead of the dropships... :rolleyes:
Edit: And I should probably say that this (http://forums2.jolt.co.uk/showthread.php?t=379712) is the link to the thread.
Crazed Marines
12-12-2004, 21:29
Even though this doesn't involve the GDA, we consider you a friend and pretty much dislike Dumpsterdam for condemning us previously. Count us in.
The Silver Turtle
12-12-2004, 21:32
Okay then, good to have ya with us.
*edits combatant list*
Crazed Marines
12-12-2004, 21:50
My deployments:
Task Force One
TF1 contains 250 Bush Class Battleships (250*4450=1,112,500 men), 25 Nimitz class carriers (50*3200=160,000), 50 Aegis cruisers (500*323=161500), 1000 PT boats (1000*17=17000), and 15000 LCACs (15000*5=75000). Add this to my 1,000,000 or so non-shipboard Naval memnbers, my total Naval strength is currently around 2,526,000 as well as a few assorted submarines. The GW Bush BBs are both a weapon and a screening vessel. They have MANY AA guns on them including a good two dozen Phalanx systems on each ship.
1st MEU
The 1st MEU contains one corps (three divisions). That is roughly 78,732 MArines, including air, armor, and supply. The total infantry units will probably be only 35,000.
Scandavian States
12-12-2004, 22:21
CM, I think you need to revise those figures just a tad and tone down the number of capships as well. The minimum accepted ratio of capships-to-escorts is 1:5, with 1:6 or more the best possible way to go about it. If you want that many capships, you're going to need a thousan escort ships at the very least. No offense or anything, but my entire navy probably couldn't manage to pull that many ships and still leave my homeland protected.
EDIT: TST, I sent you a telegram about the mines, what do you think?
The Silver Turtle
12-12-2004, 22:27
I'm sure I could spare a couple of my 220 killer subs...
And finding them should be no problem.
CM: I must agree with SS the 50 carriers seems a tad excessive...
Scandavian States
12-12-2004, 22:38
It's not so much the carriers, I have 36 involved myself. It's the number of battleships and a lack of any real escorts.
Automagfreek
12-12-2004, 22:40
Naturally, count me in this one. I should have more time this coming week to type alot of posts, as I get most of the rest of the month off of work (paid vacation :) ).
Up until now my time has been limited, but it will open up starting this week.
Crazed Marines
12-12-2004, 22:42
oops. Copy-pasted from the IM. I meant to cut it down to 25 carriers before I did that. Will edit.
Scandavian States
12-12-2004, 22:55
There are still too many battleships and not enough cruisers or destroyers.
Crazed Marines
12-12-2004, 23:11
That's because this battle ship overshadow's a cruiser or destroyer. It can handle the same missions along with regular artillery. Plus, I don't use a lot of conventional screening vessels. I like to take my chances and use other types of craft.
The Island of Rose
12-12-2004, 23:11
1 Presidential Class Command Ship
20 Rose Class Carrier (Carries 125 Aircraft)
60 Roska Class Carriers (Carries 20 Aircraft)
40 Alexander Class Battleships
20 Enviromental Class Guided Missile Light Battleships
60 Rokstai Class Submarines
60 Red Class Destroyers (For Sea on Sea Battle)
20 Hammer Class Cruisers (For Anti Aircraft Operations)
40 Elten Class Ammunition Ships
20 Josef Class Oiler Ships
20 Rosa Class Hospital Ships
150 Garland Class (FFGN) Frigates
The Rosian Armada!
Scandavian States
12-12-2004, 23:14
Hey, my flagships are practically 1.8 million ton superdreadnaught/carrier hybrids and even though they provide a substantial part of my fleets' air defenses, I still have escorts for them. But, if you like to play fast and lose, then that's fine with me.
Crazed Marines
12-12-2004, 23:23
Plus, I figure you have more than enough screeners than needed, so I could use them:D
Dumpsterdam
12-12-2004, 23:27
Sorry for lack of response guys, its my birthday and I've been having loads of fun going out with my friends.
Dumpsterdam, how shallowly are the mines placed? Right up to the surface/ more or less all the way down, or do they start at a specific depth? And how closely packed are they? And are the proximity or collision detonation?
I ask because I want to know whether or not my hydrofoil boats can go over (and perhaps subs go under/through)
There basicly anchored at random depths ranging from bottom to shallow surface. Your hydrofoils would stand a decent chance skiming over them but there's always a chance to set off a mine drifting close to the surface.
Submarines would find it a tad more difficult, but still its not impossible. If you had like an attack sub, a decent commander, a tad of luck and patience you could get through the mines. Not saying its impossible but then again, a submarine is not your regular sports car.
And eh, CM, if this is about the Neoma thingie, I supported you in that.
Scandavian States
12-12-2004, 23:29
Dude, I'm sorry, I hadn't realized. Have fun, and happy B-Day.
EDIT: Most mines, even when they're anchored to the bottom, aren't deployed bellow 250m depth. Can we assume that here? If so, how far out to sea does that line go?
EDIT2: Just how modern are these mines? The reason I ask is because I had forgotten that naval mines have always had arming devices and how old they are determines how they can be disabled.
Crazed Marines
12-12-2004, 23:51
Dumpsterdam: Happy Birthday. My present will be 1,000,000 men invading. (j/k). This isn't about the Neoma thing either, rather that I'm supporting TST and you condemned my interrment of all Muslims a few RL months ago.
Dumpsterdam
13-12-2004, 08:21
Dumpsterdam: Happy Birthday. My present will be 1,000,000 men invading. (j/k). This isn't about the Neoma thing either, rather that I'm supporting TST and you condemned my interrment of all Muslims a few RL months ago.
I did?
*starts of Iuthia's speach on the right for nations to rule themselves*
Anyway, mines.
SS, Dumpsterdanian waters are very shallow towards the coast and for a good few miles out towards sea. The island is a long dead volcano chain but it consists of several "platforms" of different height and so the only thing your seeing above the surface are the first two platforms but the third stretches out for around eight miles from the northern shore and 5 from the southern.
The mines are advanced enough to keep themselves in position and detonate on anything solid, or detonate when their proximity sensor picks something up.(depends on which setting they are)
They are mainly a huge detterent force since mine sweeping will have to be done under the barrels and missile tubes of Gierling Station.
Scandavian States
13-12-2004, 15:37
Okay, so it's nothing terribly advanced, I was starting to sweat for a second. I assume the arming switches are electronic?
Also, I need some technical data on your Lance AS missile. Total size, warhead size, range, speed and anything that might be imporant.
The Merchant Guilds
13-12-2004, 16:18
Oh by the way guys just to let you know if Dump didn't tell you already, my troops, which were there as part of the RWC base exchange programme are still there just they had their armour taken away for the now defunct Chellis campaign in Africa. I took the choice not to withdraw them, when Dump. resigned from the RWC.
So there will be 45,000 Guild (part of my freelance MT army since I'm FT most of the time) troops in his country in several large installations across Dumpsterdam. They are neutral but will be accepting political asylum applications from both sides (i.e. if your soldiers get trapped behind enemy lines, they can always turn up and i'll give temp. asylum) as well giving medical aid to both sides equally.
Just a FYI post in case you decided to involve them in RP in anyway.
Dumpsterdam
13-12-2004, 17:56
Most aren't that advanced, only when you would actualy run into like say; the main shipping lains from Tallarn and Gierling you'd run into realy advanced mines that are actualy capable of keeping apart friend from foe and a are tamper proof.(most of the time their expensive as hell too)
All our equipment is IPS bought and we will happily link you to their storefront.
http://forums2.jolt.co.uk/showthread.php?t=332455&page=1
[Okay, I have a fairly major problem with one of your Principe missiles and a mild rebuke to go along as well.
1) I think perhaps you are taking liberaties in assuming that my anti-missile defenses encompass only close-in systems. I need to know the range at which these things were launched and I would have really preferred that you just have made your run without attacking, I'm not silly enough to rely just on my ships' sensors although it's probably my fault for not telling you that.
2) The Principes don't work. Full Stop. I explained the reasons for this to the system's progenator and even though he seemed to take my explaination with a grain of salt (understandable given that I'm most certainly not on his side in this war) he also agreed to not use them in the primary RP. In essence my argument boils down to this; have you ever what happens to most of the planes that end up trying a crash landing on water? The spin and break up almost immediately upon impact and this is only at a quarter of their top speed (the tops speed being around Mach 0.8.) A torpedo isn't going to be much better off when its hitting the water at Mach 2.
EDIT: Another screw-up I made. With the exception of the ECM missiles, my missiles are guided by terminal LIDAR guidance and sattelite telemetry and the ECM missiles not at all.]
Thought this fit better in the OoC thread seeing as I'm using the Principe IV and not the III version.
1) Cock up on my side, there's a * behind the paragraf meaning I needed to add something to it at the bottom. It basicly means the pilots think their safe, flying low to the ground at high speeds while your fleet is busy with attacking and taking hits.
Attack range would be around the Lance's maximum distance of 268km, as I said, you can blow the hell out of them if you want.
2) I'm using the idea that Mac had and slightly addapted it, its not the 0B3R weapon that he had in mind but its still a cool idea.
The IV has its size and payload downsized with an increase of speed at the start and its larger wings at nose, mid and rear allowing it to actualy just glide into the water while the four medium sized torpedo's detach from the torso and take a small amount of impact power with them to accelerate.
So basicly its a smaller version which has been designed to take the enemy by surprise and which has been proven to be effective against submarines.
If you want to talk about this some more, please do I find it interesting.
Scandavian States
13-12-2004, 19:11
That's about what I figued and it also happens to be well inside my maximum air-to-air engagement range for two of my missiles. That's why I said I'd wished you had just made an attack run so I could respond, my radars aren't over the horizon but I can make launches using sat telemetry and let the missiles guide themselves in. Accuracy wouldn't be anything to write home about, but I think I could have possibly still smacked some of your fighters down. Anyway, I'll let it slide this time, just keep that in mind for the future.
As for the Principe, it's a matter of physics instead of one payload, although I do have a slight problem with that. You see, every anti-submarine rocket I can think of is both ballistic and subsonic and the reason for that is the water itself. IIRC, at about 150 fps an object hitting water wouldn't know the difference between it and solid steel. Obviously anything moving at Mach 2 is going to be in trouble and the only saving grace of a sea-skimming anti-sub missile is that it will probably allow the torps to skip across the surface for a few seconds before they disintegrate both from decelerating g-forces and friction with the waves. The point of the way ASROCs are launched now is that they have a relatively low maximum velociy to begin with, the early release allows the torp to bleed off some of that speed moving upwars, and the chute deployed at the tip of the ballistic arc bleeds off a lot of that speed. I can't remember the entry speed for the US ASROC, but I think it's only 15 MPH with double that built in as a fail-safe buffer, although there's a chance of the guidance system being screwed up a max safe entry velocity.
If you've found a way around that then let me know, we'll talk payload at that point.
Dumpsterdam
13-12-2004, 20:01
My idea was to let the missile boost itself up to mach 4 and then glide the rest of its trip out, it would just glide on its wings towards the water and speed would be minimal as to prevent any damage to payload.
I'm not a pyshics major, nor a naval junkie so I'm just doing what I think will work.
Scandavian States
13-12-2004, 21:10
The idea is theoretically sound, but the problem is the high speed and the lack of any kind of momentum arresting device. Missiles gliding down on ballistic will pick up speed due to gravity if they don't have something to arrest their fall. It's the reason my cruise missiles are so fast on their dives, they're already pushing hypersonic speed fairly close (relatively speaking) to the edge of the atmosphere, falling forty miles and picking up speed will perhaps give the targets about fifteen seconds to react before the missiles hit.
Speaking of which, how many ships did you lose? Hell, show many total are deployed to oppose our forces?
The Island of Rose
13-12-2004, 22:59
I have a problem with the results of my attack. No SAM site can survive a DIRECT bomb attack against 7 bombs okay? Unless you're willing to explain.
Dumpsterdam
13-12-2004, 23:03
I'd say that the onboard computer can regulate to some degree the decent rate and angle of the missile, the small wings could be changed slightly to decrease speed and allow for the maximised gliding angle.
As for my ships(I HATE to numberwank, but numbers are needed to give a clear picture to an enemy.) But I can give you a rough sketch.
Carrier Fleet:
1 Nimitz class carrier.
10 Karel Doorman class frigates.
6 Ticonderoga class cruisers.
12 Zeven Provincien class frigates.
Most carrier fleets have a supplement of supply vessels and/or transports, however, most of these have been dropped to Gierling Station for defence and transports have been put towards the evacuation effort.
Escort Group:
1 Dixie class escort carrier.
3 Karel Doorman class frigates.
1 Ticonderoga class cruiser.
5 Zeven Provincien class frigates.
These fleets are mainly used in low-threat areas where the Dumpsterdanian Royal Navy requires an aerial presence, the Dixie is a small carrier capable of holding ten fighter sized aircraft or eight transport/attack helicopters. They are in no shape or form true carriers since they can only operate for limited amount of time before needing refuelling and resupply.
Battle group:
1 Behemoth class super carrier.
18 Karel Doorman class frigates.
12 Ticonderoga class cruisers.
22 Zeven Provincien class frigates.
The Battlegroup is the main striking arm of the Royal Navy, dozens of smaller support ships are assigned to this group such as mine-sweepers, patrol boats, supply vessels, troop transports and LPD ships.
Currently the flagship is the DRN Seven Provinces; a IPS modified battleship, one of its kind. Admiral Quarren commanding.
Revenant Pack:
4 Dolphin class attack submarines.
4 Seawolf class attack submarines.
1 Toledo class balistic missile submarine.
These Revenant Packs form the backbone of the Royal Navy's underwater warfare divisions, creating chaos and confusion as they strike at the moment the enemy expects them the least. The Pack works together as one, pre made plans will be brought into action and only in an emergency will the Revenant commander aboard the Toledo class give new orders.
Current deployment:
6 Carrier Fleets.
4 Battle Groups.
2 Escort Groups.
14 Revenant Packs.
Reserves
1 Carrier Fleets.
5 Escort Groups.
2 Revenant Packs.
Scandavian States
13-12-2004, 23:56
Hmm, it seems I've overestimated the number of capships you have. So, let's figure this out. I launched 4,608 missiles, for the sake of argument let's automatically take away the 48 ECM missile and assume another five percent of the missiles just plain missed. That leaves 4,332 missiles and again for the sake of argument let's assume that you shot down 80% of them (about the going rate for anti-missile defenses against subsonic sea-skimmers, but I'm feeling generous because of my foolishness), that still leaves 866 missiles. That's roughly 72 missiles per carrier. I'll allow you to draw your own conclusions, but if I may be so bold I think that perhaps your carrier force is pretty well dead, I know mine would be if it suffered that kind of strike.
Crazed Marines
14-12-2004, 00:07
But you also have to knock out a few scrrening vessels to hit the carriers.
Anyways, TST, I registered on the invision board.
Scandavian States
14-12-2004, 00:20
Carriers are not self-sufficient vessels, my large 400kton carriers couldn't have dealt with that kind of attack. You'll notice that I assumed that his screening element took down 80% of the missiles, considering that they had about 2 1/2 minutes to react, that isn't terribly shabby. That kind of launch would have slaughtered any kind of USN carrier group, completely and utterly.
Crazed Marines
14-12-2004, 00:32
Yes. However, due to the style of missiles you are using, he'd have a few screening ships literally and physically blocking tha carriers, so you'd have to sink them before you could hit the carrier.
Scandavian States
14-12-2004, 00:38
Unless you're implying his frigates and cruisers are floating above his carriers, then there are no ships in the way.
Crazed Marines
14-12-2004, 00:39
The missiles are sea-level shooters, correct? Or am I just confusing your missile for someone else's?
Scandavian States
14-12-2004, 00:41
You're confusing mine with Dumpsterdam's. Mine are the really big missiles that climbed to an altitude of about 40 miles and then dove straight down.
Crazed Marines
14-12-2004, 00:45
40 miles?!?!?! That's 2/3's the way to space! Is that even possible for a war-shot?
Scandavian States
14-12-2004, 01:11
Sure it is, the toughest part is getting past the 30,000 mile mark. You have to remember that this missile, before the dive, is moving at escape velocity and the only way it doesn't go into orbit is by virtue of its thrust vectoring.
Dumpsterdam
14-12-2004, 11:17
Thats gona wreck havoc on my fleet, yes. :)
But then again, I expect this missile barrage one of its kind since you just blew(my guess) several billion dollars into my ships and I don't think your navy wants to blow its entire budget on this.
But lets not forget, the Behemoth class is a supercarrier capable of taking numerous direct hits, the Seven Provinces is even more so.
Reinforcements are coming down from Tallarn since you decided to leave that station alone so thats going to reinforce the fleet currently outside Gierling.
Scandavian States
14-12-2004, 15:36
16 billion, as a matter of fact, and it isn't like the missiles aren't already paid for otherwise I wouldn't have them. I am curious though, as to how many hits you think your supercarriers could take, these missiles do have rather large warheads (4,000 pounds) and one of them would at the very least mission kill any one of your escorts. Then again, having said that, your carriers probably could take several, it's just that these missiles are going through your carriers' decks so they're mission kills (incapable of flight ops) I would think.
mind if I join in? If you do, i'll go deet my post in the ic thread now.
Dumpsterdam
14-12-2004, 15:39
Super carriers have shown to be resistant to a constant barrage of 56 Boeing Harpoon's, loss of flight ops and fire belows decks where the results.
To counter that the deck has been slighlty reinforced and more advanced fire fighting systems have been installed.
I'd say that they could take five to ten direct hits before they'd be either sunk or severely damaged.
mind if I join in? If you do, i'll go deet my post in the ic thread now.
If you find a valid reason, its not like I can stop you...
However, I don't realy find CM's reason to declare war on me valid, I condemmed you once, god no, the worlds going to end now. *coughs*
Well watever, I'm not ignoring legal invasions.
Scandavian States
14-12-2004, 15:46
That sounds about right, I think. Were you launching that ship-based barrage at me? If so, when did you close? The reason I ask is because the last time I launched it was from 4,000 kilometers and I though the Lance only had a range of a few hundred.
How bout propoganda, where I captured a "Dumpsterdam" sub in my waters after it attacks a "refugee" convoy. Secret IC, it's a Celack sub and all the dead bodies are captured terrorists. i'm attacking my allies are attacking you and i'm part of operation brimstone.
Sorry for the bad typing, I'm rushed.
Dumpsterdam
14-12-2004, 15:52
I'm assuming my fleet is way outside of Gierling, you can't exactly stay 4000km away from Gierling because of the Mexican isle blocking it about 300 km out from the coast.
Would be kinda stupid to hide behind a country when launching your attacks. :P
Bit of information:
Dumpsterdam is the main island(described on page 1) with the second largest island being the Mexican Isle occupied by the Mexica Union to the north at about 300 km.
To the north-west is Ramerias, a independant Dumpsterdanian ex-colony which is currently serving as a huge naval reserve depot for the Royal Navy.
Hope this helps a bit.
How bout propoganda, where I captured a "Dumpsterdam" sub in my waters after it attacks a "refugee" convoy. Secret IC, it's a Celack sub and all the dead bodies are captured terrorists. i'm attacking my allies are attacking you and i'm part of operation brimstone.
Sorry for the bad typing, I'm rushed.
You'll need damned good proof, but I'm actually trying to limit the amount of players here since I'm already having a hard time keeping up with all the attacks and responding in kind to everyone.
Scandavian States
14-12-2004, 16:34
Dumpsterdam, I understand that, but didn't we just resolve my first strike and you launched your counter-stroke? Wouldn't it be kinda rediculous to close 3,000 kilometers in that time period? I mean, my fleets can only cover 600 nautical miles in a day at a cruising speed in a day and while I might be tempted to notch that up to thirty, it would be bad for my ships.
Dumpsterdam
14-12-2004, 16:39
I know but otherwise you'd be dealing with Mexican airdefence and countermeasures, and that woudn't be exactly fair.
Scandavian States
14-12-2004, 16:46
Ah, I see where the misunderstanding is. I was 4,000 kilometers away from your fleet when I launched, not 4,000 kilometers away from Gierling. Right now my objective is to destroy your fleet, I can deal with Gierling and the rest with time.
Dumpsterdam
14-12-2004, 17:03
Okay, fleet is around 100 km out from Gierling, so that should be fine.
Scandavian States
14-12-2004, 18:01
Okay, we really need to clarify some things.
1) What is the range on the Lance? The reason I ask is because my interceptor force, over a thousand fighters, are sitting back 500 kilometers in front of your closing fighters waiting for your strike fighters to come forward to launch their ASMs.
2) My missiles do not use IR homing, the air friction at the speed would rended them all pretty much useless if they did. Their primary homing method is to use NPI radar and pulse LIDAR as a backup if the former should be jammed. They missiles at that range will only be 50% accurate, but they're not going to be jinked by flares as well.
3) I just stuffed 13,000 missiles, from multiple angles no less, down the relatively small throat of your strike package. While I'll readily admit that accuracy won't be any great shakes at that range, isn't it hoping a little too much that 2/3 of your strike force would come through unscathed against that kind of weight of metal?
EDIT: Okay, there is absolutely no way your strike aircraft would be able to launch Exocets against my ships. I have more ships than you had strike aircraft in the first place and my navy would eat those aircraft for lunch and ask for seconds before they ever got to its maximum range of 70 kilometers.
EDIT2: Okay, it's becoming pretty obvious to me that we're both going to have to revise the air battle posts somewhat. What is the range on your primary AAMs? My "medium" range missiles have a range of 10-80 kilometers, so if it turns out that they outrange your missiles then I'm going to have to rewrite my post.
Scandavian States
14-12-2004, 19:34
Bumpy for Dumpy ;)
Dumpsterdam
14-12-2004, 19:58
Okay, we really need to clarify some things.
1) What is the range on the Lance? The reason I ask is because my interceptor force, over a thousand fighters, are sitting back 500 kilometers in front of your closing fighters waiting for your strike fighters to come forward to launch their ASMs.
Standard range is 268 km, if we can't close to that distance(already counted on that) we remove half of its pay-load and stuff it with extra fuel, doubling its range. So I trade off hitting-power for range.
2) My missiles do not use IR homing, the air friction at the speed would rended them all pretty much useless if they did. Their primary homing method is to use NPI radar and pulse LIDAR as a backup if the former should be jammed. They missiles at that range will only be 50% accurate, but they're not going to be jinked by flares as well.
Why do you think I said the escorts efforts where pointless in the first place?
3) I just stuffed 13,000 missiles, from multiple angles no less, down the relatively small throat of your strike package. While I'll readily admit that accuracy won't be any great shakes at that range, isn't it hoping a little too much that 2/3 of your strike force would come through unscathed against that kind of weight of metal?
I took reasonable losses, I want this to be a good RP, not "one strike and die" so if this is not your way of playing, sorry, mine is.
PS: You said you where aiming for carriers and battleships, don't have many of those actualy at Gierling.
EDIT: Okay, there is absolutely no way your strike aircraft would be able to launch Exocets against my ships. I have more ships than you had strike aircraft in the first place and my navy would eat those aircraft for lunch and ask for seconds before they ever got to its maximum range of 70 kilometers.
Again, trade-of of hitting-power for range.
EDIT2: Okay, it's becoming pretty obvious to me that we're both going to have to revise the air battle posts somewhat. What is the range on your primary AAMs? My "medium" range missiles have a range of 10-80 kilometers, so if it turns out that they outrange your missiles then I'm going to have to rewrite my post.
The currently used AAM has a range of 230 km.
Scandavian States
14-12-2004, 21:36
Ah, most of that's cleared up. As for the missiles, I threw 13,000 SAMs and AAMs at your fighters, the losses you took against your ships were fine and I'm already past that.
Scandavian States
14-12-2004, 22:39
Well, I think I'm tired of finesse, I guess it's just not my style. If your pilots could deal with that kind of incoming fire, they'll be superhuman indeed. Also, the ASCMs headed toward Geiring will primarily be concerned with saturation bombardment, although air bases and ports will be targets of opertunity.
Crazed Marines
14-12-2004, 23:37
Ok, Dump, my main reason for war is supporting TST. That and impearialism. Anyways, just quote and edit in here my attacks with your counters and I'll edit it in the ic thread to match that. If you have a roblem with my tech, tell me now. Thank you.
The Silver Turtle
14-12-2004, 23:47
Tomahawk-4s:
DU armour-pentrating tip.
Flight pattern: Will climb to 20km before dropping down to about 100m above the ground 5km from the target, then closes the distance during the last 500m of the journey.
Guided: By satellite, GPS
Payload: 1500kg warhead.
Normal speed: mach 3.4
Shark Class Attack Boat
Builder: W.M.D. Arms Manufacturing
Length: 10m
Crew: 2 (1 pilot 1 gunner)
Weapons Systems
1 Turtle Class Gun System
3 Forward Torpedo lauchers
2 Rear-Facing Web Class Launchers
This is a small, fast, heavily armed atack boat, designed to get up close and personal with heavier ships before they have a chance to blow it out of the water. The strange winglike projections beneath the boat are in fact a hydrofoil, which is what allows the boat to travel so fast.
The Web Class launchers are what make the Shark class so deadly. Each launcher comprises of a block of nine smaller launchers, and both of the major ones are capable of swivelling and independantly tracking and attacking targets. The Web launchers fire small, adhesive mines. They are primarily used when the vessel is within a twenty metre radius due to their very short range. The mines latch themselves onto the ships hull and have a two second fuse, just enough time for the Shark to retreat before the mine blows a hole in the side of the enemy ship. On a good day, a barrage of these could lift the hull of a ship off it's keel.
Dumpsterdam
16-12-2004, 17:51
Sorry about the slow response, I don't know if I'll be able to spend alot of time on NS seeing as how my school wants me dead, my class wants me dead and I need to find an new school.
At SS.
Ah ok, I'll screw up the losses a bit soon as I get the chance.
At CM
Realy, if you have no valid reason to attack me, please stay out of this.
And about your tech, yes I have a problem with that, post thread where you developed the bombs, airplanes and the tech please.
At TST
Thanks for the details, just wanting to know, how would the armour on those hydrofoils stand up to 20mm machine gun fire?
The Silver Turtle
16-12-2004, 18:57
At TST
Thanks for the details, just wanting to know, how would the armour on those hydrofoils stand up to 20mm machine gun fire?
Hmm. It sacrifices armour for speed, but its shape is streamlined and would have the same effect as slanted armour. It would really be luck, if it penetrated the cabin it could kill the crew, which would be easier than taking out the engines/guns/etc. I think I said at one point the armour was something like 1.5, 2cm
You'd probably get a 30, 40% kill rate.
Crazed Marines
16-12-2004, 23:25
At CM
Realy, if you have no valid reason to attack me, please stay out of this.
And about your tech, yes I have a problem with that, post thread where you developed the bombs, airplanes and the tech please.
Ok, let's see. The tech is in my storefront. And since I have posted the weapons and storefront on NS, it's all legit. Also, I used this in the Neoman war, so you should remember that thread, and I've got to go soon, so I can't really did thru the forums, but I'll edit it later. The planes have been used before, most of the bombs have been as well, but I do have a few experimental bombs.
http://s6.invisionfree.com/International_Mall/index.php?showforum=43
Also, all of this IS in use today, whether you believe it or not. I know a few people who are working on these for the Army, so it makes it a LOT easier to get information.
My reason for attacking you was an alliance. That's pretty much what this whole war is for with everybody.
Dumpsterdam
17-12-2004, 18:21
Ok, let's see. The tech is in my storefront. And since I have posted the weapons and storefront on NS, it's all legit. Also, I used this in the Neoman war, so you should remember that thread, and I've got to go soon, so I can't really did thru the forums, but I'll edit it later. The planes have been used before, most of the bombs have been as well, but I do have a few experimental bombs.
http://s6.invisionfree.com/International_Mall/index.php?showforum=43
Also, all of this IS in use today, whether you believe it or not. I know a few people who are working on these for the Army, so it makes it a LOT easier to get information.
My reason for attacking you was an alliance. That's pretty much what this whole war is for with everybody.
I can't seem to find the planes, bombs or the tech you speak off in your storefront, could you provide a direct link?
Uhhh, no, I don't think any nation has an aircraft that can take off to 100.000 foot dive down to 3000, drop a bomb payload, pull up and have plasma coming out of its ass to deflect radar. ;)
So your supporting an ally of an ally, great...
Crazed Marines
18-12-2004, 05:47
I'll link the B217 directly soon. It's under vehicles, and I can;t remember what post. The Plasma comes out the nose and it CAN do that dive. However, it can't pull up so fast because the strain would be too much on the airframe. They dive about 25000 feet before the target at a 4 down one across slope. They then have to go to fifty thousand at a one upwards to five across slope. After a few minutes, they can return to normal cruising altitude.
Dumpsterdam
18-12-2004, 22:28
Okay, accepted CM, but you clearly stated that they dove from 100.000 to 3000 in less then a minute so thats about 1616 foot per second, so thats why I questioned you.
Now explain the plasma bit, I'm not sure how that works and I would like some explanation.(basicly, if somebody can't convince me in a single short post its usualy a tech-wank)
As for the rest, I'd like to hear from SS, TST and TIOR if they accept to delay this RP and start it again on the 23th or after that, I can get on NS but I neither have the inspiration nor the time to write up decent war posts.
Scandavian States
18-12-2004, 22:37
I have no problem with that.
The Silver Turtle
19-12-2004, 15:00
Agreed.
By start it "again", do you mean restart or just pick up from where it is at the moment?
Dumpsterdam
19-12-2004, 17:41
Agreed.
By start it "again", do you mean restart or just pick up from where it is at the moment?
Just from where we left off.
The Silver Turtle
19-12-2004, 19:56
Sounds good.
Crazed Marines
20-12-2004, 01:34
Okay, accepted CM, but you clearly stated that they dove from 100.000 to 3000 in less then a minute so thats about 1616 foot per second, so thats why I questioned you.
Now explain the plasma bit, I'm not sure how that works and I would like some explanation.(basicly, if somebody can't convince me in a single short post its usualy a tech-wank)
1) Sorry, I was in a rush and forgot.
2) Back in about 1987, the Soviets found out that plasma emitted from the nosecone of a plane could absorb energy (including radio waves) as it is unstable matter that is losing energy. This system emits hydrogen plasma from the nosecone to absorb the RADAR. What this does not absorb, the RAM and the shape of the plane takes the rest.
3) Stats of the B217. It doesn't have many performance stats as of yet. I've been swamped with projects or just been too lazy to update it.
B-217: $25 million
Stats:
Carrier/VTOL/STOL takeoff able
Eight Pegasus 2 SCRAMjet VTOL engines
fourteen .75 cal vulcan cannons in overlapping defensive positions
50,000 lb. bomb load
has a rear-load/unload rack similar to a C-130
can reach a target 7,500 miles away fully loaded
drop-tank/ mid-air refuelable
max speed of 1500 mph
1/2 inch Kevlar/carbon fiber composite armor between every deck and wall
Stealth capabilities unlike any other plane
crew of 16
The Silver Turtle
22-12-2004, 00:44
Okay, additional forces in light of the Macabees' movements:
6th Navy:
20 Domination Class Stealth submarines
10 Slag class nuclear submarines
2 Fury class BattleCarriers
2 Predator class uberbattleships
5 Obliteration class uberbattleships
12 Hellfire class missile battleships
7 Oberon class supermissilebattleships
3 Hell class supercarriers
1 Cerberus ubercarrier
5 Antarctica pocket stealth carriers
7 Raider class pocket carriers
18 Shark class attack boats in three squadrons of six
7 Type 94 destroyers
10 Poseidon class frigates
5 Dominion class cruisers
7th Navy:
20 Domination Class Stealth submarines
10 Slag class nuclear submarines
2 Fury class BattleCarriers
2 Predator class uberbattleships
5 Obliteration class uberbattleships
12 Hellfire class missile battleships
7 Oberon class supermissilebattleships
3 Hell class supercarriers
1 Cerberus ubercarrier
5 Antarctica pocket stealth carriers
7 Raider class pocket carriers
18 Shark class attack boats in three squadrons of six
7 Type 94 destroyers
10 Poseidon class frigates
5 Dominion class cruisers
8th Navy:
20 Domination Class Stealth submarines
10 Slag class nuclear submarines
2 Fury class BattleCarriers
2 Predator class uberbattleships
5 Obliteration class uberbattleships
12 Hellfire class missile battleships
7 Oberon class supermissilebattleships
3 Hell class supercarriers
1 Cerberus ubercarrier
5 Antarctica pocket stealth carriers
7 Raider class pocket carriers
18 Shark class attack boats in three squadrons of six
7 Type 94 destroyers
10 Poseidon class frigates
5 Dominion class cruisers
9th Navy:
40 Domination Class Stealth submarines
10 Slag class nuclear submarines
2 Fury class BattleCarriers
2 Predator class uberbattleships
5 Obliteration class uberbattleships
12 Hellfire class missile battleships
7 Oberon class supermissilebattleships
3 Hell class supercarriers
1 Cerberus ubercarrier
5 Antarctica pocket stealth carriers
7 Raider class pocket carriers
18 Shark class attack boats in three squadrons of six
7 Type 94 destroyers
10 Poseidon class frigates
5 Dominion class cruisers
Plus an additional:
20 Obliteration class uberbattleships
48 Hellfire class missile battleships
28 Oberon class supermissilebattleships
4 Cerberus ubercarriers
28 Raider class pocket carriers
Previosuly undeployed, from the 2nd/3rd/4th/5th navies
And I know this leaves me with two standing navies. I know. But just try invading me. There's a reason the last time I was invaded was during February of 2003.
The debate between me and Crazed Marines regarding biological weapons is about to turn into a giant ignorefest. Thus I propose a vote regarding whether we allow WMD attacks in the form of biological attacks. I will abide by the vote; I hope CM will make the same assurance.
Obviously I vote that all WMD should be banned in the thread.
Reasons: i) The intention of the nuclear rule was to stop nations beginning wiped out; thus it should apply to other WMD. It is the principle that matters, not the rule.
ii) If we allow WMD everyone will use them and then there will be nothing left. End of RP without a good battle.
iii) Because I'll be first one wiped out.
Dumpsterdam
26-12-2004, 13:48
There would be no nukes or other WMD in this thread, case closed.
Crazed Marines
27-12-2004, 04:36
oh, sorry. I thought it was just no nukes. i'll post the missiles failing horribly over the ocean.
Dumpsterdam
27-12-2004, 09:18
oh, sorry. I thought it was just no nukes. i'll post the missiles failing horribly over the ocean.
*grins* *points at 40.000 unused ICBM's*
I'm horribly busy by the way, my boss has me working during every day now except christmas and new year, my little brother probably has blood cancer so I have to take him to the hospital every two days for blood tests and the like and I just heard that my grandma fell, broke her hip and is on the other side of the country in hospital. In short, life sucks.
Crazed Marines
28-12-2004, 04:14
Sorry. Hope your brother doesn't have cancer. I know what's its like with a close family member (or two) with cancer and it's a bear to deal with.
Dumpsterdam
28-12-2004, 10:28
Well atleast my boss is not a freaking slave-driver when it comes to work, I can take regular brakes and write up some stuff.(like now)
alright im joining in this war against The Macabees
Click here to see my declaration of war (http://forums2.jolt.co.uk/showthread.php?t=385554)
CM, I hate to be picky, but 200 missiles ain't going to turn my entire agriculture into salt lands, not even close. To be honest 600 missiles wouldn't have.
Crazed Marines
31-12-2004, 06:02
ok, then it will target just the number one agricultural region then work my way down.
Crazed Marines
31-12-2004, 06:42
Official report on "Red Death" (XMC-05)
XMC-05 has been in development for the past fifteen years. Some scientists have said it makes such things as Agent Orange and Round Up look like vinegar. This makes it borderline chemical weaponry, depending on what it is used as. The Ordinace Board has officially labelled it, however, a defoliant. Lab tests have proven one ounce to sterilize up to two feet square of fertile soil. Field tests are expected soon.
Do people mind not piling onto me, since I'm the only one fighting on the defender's side at the moment?
I was informed that our forces were outnumbered.
Crazed Marines
05-01-2005, 20:38
Do people mind not piling onto me, since I'm the only one fighting on the defender's side at the moment?
That's exactly why we're piling on you. lol
FYI, the ceiling of the B217 is 120,000 feet and the bombing altitude can be as high as 105,000 feet. No known fighter today can fly that high, not even my fighter escort.
Dumpsterdam only agreed to this thread if there were no pile ons. I can't remember which one it was. But you can't assume the main threat, Dumpsterdam magically disappeared.
My jets are the equivelent of F-16s (that sounds right).
I have several thousand left over as they were built on mass before the wars with Nowhere Place and Rotovia, but never deployed in full force.
Crazed Marines
06-01-2005, 03:10
Actually, you are on a different timeline with me. I'm attacking you at the same time as Dump, but your timeline has action on its side while Dumpy is dealing with his brother's illness.
The f-16 can not climb above 70,000 feet and its guns are only good to about 2500 yards in front of the plane. The reason I know its ceiling is my ROTC commander worked on designing RADAR stations and knows this kind of thing.
Inkana, Dumpsterdam reserves the right to allow people to join the attack, this thread states a max of 5 attackers, and I count 4 so I guess you will be safe.
Furthermore, not much has actually happened on the Dumpsterdam front. TST, CM, TIOR and SS have the Dumpy fleet pretty much beat, but there has been no ground invasion.
The rest is me and CM taking to each other, well him trying to commit genocide against me.
Thank you, I'm pretty sure TIOR's quit the game.
Well, I'm not sure when Dumpy and the others are coming back (if they are), but I guess you can join mine and CM's side show. Try not to go too hard, CM is enough of a problem as he is.
Or you could change sides. :)
I don't think we'll be doing that now... :cool:
Inkana is mainly a naval presence, so expect constant bombardary and air strikes.
Crazed Marines
07-01-2005, 03:04
hey, just because I'm starving you out doesn't mean I'm a bad guy...
just what I've done before does....lol
Tell me everything about HALO Island, Crazed Marine culture and laws.
Well everything you think relevant to my lprotecting the remaining 11.
Dumpsterdam
07-01-2005, 17:23
Farmina, just use some of my LRSAM missiles, with a range of 230 miles I think you can blow the snot out of CM's bombers. ;)
As for the rest, I'm not sure what everyone is doing, sent a TG to TST about three weeks ago about my possible surrender but haven't heard anything so I'll just mutter along while the doctors work on my little bro and I work my ass off.
The Silver Turtle
07-01-2005, 18:27
You could've prodded me on MSN...I personally have been busy with exam revision, so my actual time online has been less than normal.
But yes, I meant to tell you it's in the works. Would you prefer to discuss terms here or IC?
Crazed Marines
08-01-2005, 05:41
Farmina, just use some of my LRSAM missiles, with a range of 230 miles I think you can blow the snot out of CM's bombers. ;)
As for the rest, I'm not sure what everyone is doing, sent a TG to TST about three weeks ago about my possible surrender but haven't heard anything so I'll just mutter along while the doctors work on my little bro and I work my ass off.
Well, you have toremember the on-board RADAR and guns added to the fact that we really don't have to bomb anymore, but still are
HALO island is isolated and about 90 miles off the Coast of the main island and 150 miles from Parris Island, the Capital. The Port is on the northern-most part of HALO, which is like a large ring with a volcano in the middle. the Main island is shaped like a horse shoe and HALO is inside the bend. CM culture and political systems are on the NS Wiki.
I would like to discuss terms on the IC thread.
*Hisses at CM, yells "Murderer"*
Dumpsterdam
08-01-2005, 12:38
Sounds good, I'm praying to god that my brother gets his results on monday so I can get back to a normal life and hopefully keep visiting nationstates, so gimme those demands.
CM, I guess you would be wondering what the deal with fishing is. My sabetours are plotting to "persuade" several fishes to give us some help.
And all of the remaining 11 are fully trained in brainwashing and mindbreaking (we learnt from the best in Sinear).
Crazed Marines
09-01-2005, 05:40
uh, posted. Dump, I'll only accept the terms as long as I can keep fighting Farmina. I have to end this one. He's the only player to actually make steps to attack me and the only one to kill more than 500 people in a single war.
Crazed Marines
09-01-2005, 05:42
Oh yeah. And dumpsterdam. I hope your brother's tests turn out neg. for cancer. And if it's positive, I hope it's a benign and small tumor.
What’s the deal with the Vulcan?
I don't intend to attack CM straight away if we got to peace, but CM and I will go back to war, eventually, I'm sure we will both want to.
And you've never lost more than 500 people!
Well I have never lost a war (maybe had a draw), and I have never RPed against someone smaller than me. NEVER UNDERESTIMATE THE NEWBIE.
Dumpsterdam
09-01-2005, 09:55
Just give up CM, not like you can win against me, Farmina and Bahbland.
PS: Your not part of the coalition, your just a tag-along.
Crazed Marines
10-01-2005, 20:00
seeing as I'm gonna be grounded soon, I'll end the war ASAP. The Vulcans are my planes anti-missile/fighter defense.
Farmina, WTF was the last part of your post?
The last bit of my post was just checking everything was in order for the attack on the blockade.
Crazed Marines
11-01-2005, 03:53
Just give up CM, not like you can win against me, Farmina and Bahbland.
PS: Your not part of the coalition, your just a tag-along.
If I'm not part of the coalition, then why have they allowed me access on the brimstone pages and make some major decisions?
Dumpsterdam
11-01-2005, 09:32
You got lucky?
The Silver Turtle
11-01-2005, 20:21
:rolleyes:
I told you already on MSN he was...
And since when is the "deliberate execution of a national leader" a warcrime? Every nation tries to do it all the time, even in RL.
Dumpsterdam
11-01-2005, 20:26
:rolleyes:
I told you already on MSN he was...
And since when is the "deliberate execution of a national leader" a warcrime? Every nation tries to do it all the time, even in RL.
*takes a potshot at TST's leader*
See?
Crazed Marines
11-01-2005, 23:08
Would killing Hitler in WWII be a war crime?
Hell no!
Would killing your leader be a war crime?
Only in your eyes, but not mine.
Am I comparing you to the Nazis?
No, but it's a good idea...lol
If one wants to be very technical there are no such thing as warcrimes; they are all derived from withdrawable treaties or unwritten codes. That is to say laws of this kind can be very easily ignored.
However I'm sure there was something about murder of leaders during war. I remember a case in ?1996?. It was pretty low key news, but I remember thinking it ironic that America was pushing the for the charge, when so often it tries to kill international leaders.
With regards to the bombs I'm posting, they aren't going to be huge blasts. If one detonated in a room there would be high shrapnel damage, unsurvival for the people near the blast. Structural damage would be limited unless the explosions were near a vital foundation. I couldn't be bothered thinking about how many bombs to send, so I just choose a number based on production time, (which I have since calculated is too long). I have I missed anything else out?