Divine Ascension unveiled (FT) (not for sale, EVER)
Shenyang
09-12-2004, 00:24
OOC: I've had this for a month or two, but I haven't used it since I unveiled it during a thread a while back, so the design is set in stone, though the weapons are subject to change from RP to RP.
IC:
Chairman Murdock: Today we are publicly unveiling the Shenyang Space Fleet's flagship. The Divine Ascension is the pinnacle of Shenyang technology.
A bright hole in space appears and the Divine Ascension appears, amid ooh & ahhs.
http://www.homeworld-center.de/pictures/ships/hw2/hiig_battlecrui1.jpg
Chairman Murdock: She is the most powerful warship we have ever created. Here is what anyone who chooses to attack us must face.
Stats appear on an enormous viewscreen behind Murdock:
Divine Ascension
Flagship
Dimensions:
Length:60km
Width:18km
Height:3km
Crew: 202000 (Skeleton: 10000) (ooc: explained later)
Armor: 6m of tritantalumium (titanium, tritium, and tantalum (look it up, its real))
Shielding: 2 layers of ultra-high output shielding (ooc: capable of surviving 16 consecutive turbolaser hits in the same area)
Powerplant: 24 modular warp cores
Maximum Recorded Speed: Warp 9.65 (safe) Warp 9.98 (6 hour max (core burns out))
Ship Bay Capacity: 1000 fighters, 24 battlecruisers, 30 frigates
Armament: (modular)
1 ultra-heavy phased particle cannon array
60 dual plasma bomb cannons (gimbal)
12 heavy spinal mount turbolasers (fore)
32 heavy strip phasers (15 star., 15 port, 2 stern)
12 quantum torpedo tubes (fore)
60 quantum torpedo tubes (star.)
60 quantum torpedo tubes (port)
6 heavy missle batteries (10 tubes per batteries) (aft)
500 point defense lasers
500 point defense railguns
Other:
Neural Command Interface (ooc: Homeworld players will understand)
Nanite Repair System
Murdock: This ship was designed to bring back the glory days of the sailing warships of olde. The ship combines the true esscense of the carrier, battlecruiser, and the galleon of olde into a cohesive package that can adapt to any situation.
Shenyang
09-12-2004, 03:10
Bump
Shenyang
09-12-2004, 20:29
Bump
Shenyang
09-12-2004, 21:07
bump
Kitesfear
09-12-2004, 21:08
A truly awsome ship, but tell me, how would it handal being hit by what, fir all intents and purpises, a solar flare?
Shenyang
09-12-2004, 21:25
Well, within reason it probably would lose shielding, however that is quickly recharged (approx. 2 minutes) and any attack during that time would more than likely be halted by:
a. the defensive weapons systems
b. the fact that as soon as that happens fleet command will initiate a blind hyperspace jump to a point outside the combat zone.
c. the fact that this ship is basicly a ship floating inside a ship (dual hull)
or
d. the fact that it is more manueverable than some frigate class ships in my fleet
Just a note, you cannot target the fleet command interface becuse it is quite literally at the core of the ship inside its own shielded and armored sphere
Shenyang
09-12-2004, 22:02
Bump :mp5:
Roman Republic
09-12-2004, 22:09
If the Space battleship is advanced why is their so many crew, Isn't computers suppose to eliminate the number of people.
Shenyang
09-12-2004, 22:52
Most of that crew was to shut up the guy who I checked the stats with *cough Ruthless Slaughter cough* I never have that many peolpe onboard, most of the crew though are pilots/crew for the ships in the ship bay. Basicly I only need 100-200 assorted crew members to keep the ship at full combat preparedness.
Here is a breakdown of what each component of the control crew does:
Fleet Command: Main Weapons, Targeting, Power Regulation, Shield Status, Hyperspace, Movement, Life Support, Tactical Analysis
Main Core AI (Morgana): Back Up Power, Sensor Data Processing (presenting it to FC), Damage Control, Ship Bay Operations
Humans: Point Defense Weapons, Internal Patrol, Power Distribution, Emergency Bulkhead Control, Emergency Lifepod System, Assorted Other Systems
Shenyang
09-12-2004, 23:11
Bump:sniper:
Xessmithia
10-12-2004, 01:05
25 point defense lasers
25 point defense railguns
Only 50 PDF guns for a 60km ship? Prepare to be missiled to death.
Shenyang
10-12-2004, 20:28
Only 50 PDF guns for a 60km ship? Prepare to be missiled to death.
Another to shut RS up. That is about to be changed anyway.
Xessmithia
10-12-2004, 20:38
Another to shut RS up. That is about to be changed anyway.
I would have put more on than you did, but I put a lot more focus on PDF because my heavy weapons are missiles, so I guess it's all relative.
Ruthless Slaughter
10-12-2004, 20:44
Well, as for the crew, I just don't trust machines.(Well, I do, but to a short extent) And as for the anti-missile systems, I've modified my turbolasers to pick off the missiles. So I suppose you could change those stats, I was merely comparing them to mine. But hey, everyone's got their own preference! :D
Shenyang
10-12-2004, 20:46
I would have put more on than you did, but I put a lot more focus on PDF because my heavy weapons are missiles, so I guess it's all relative.
True. Still seems under protected to me too though. So I'll add 100 more of each.
Shenyang
10-12-2004, 21:39
bump
Shenyang
10-12-2004, 23:23
bump
Shenyang
11-12-2004, 14:57
Bump
The Merchant Guilds
11-12-2004, 15:05
Interesting Ship, however it's a bit erm... large...
The only thing I will have for example, which will be bigger than that would be a Death Cloud, which is a planet killer (it's as big as planet). My usual ships are 1-3km long... so thats going to be horrendous to kill but not impossible... which is good. My congratulations to you :D
ooc:Ummm...Ununquium is so unstable it lasts a very small fraction of a second...Making amour out of that is inadvisable.
Shenyang
11-12-2004, 15:56
ooc:Ummm...Ununquium is so unstable it lasts a very small fraction of a second...Making amour out of that is inadvisable.
Thanks, thats the kind of comment that I'm looking for here.
As for the size, you should take a look at the Ruthless Slaughter flagship, which is half the size of the Death Star 2, this thing is only half the length of the Death Star 1. I need the excessive amount of space to build up power in my weapons, and for storage of ammunition.
East Coast Federation
11-12-2004, 16:35
Nice ship.
But I reccoment more Point Defense weapons.
My Flagship the Clinton has 300 rapid fire phaser cannons. You might want to have at least that many.
Heh I wonder if it could handle the Clinton. Wonder how Quantum Pluse Beams would effect it?
Shenyang
11-12-2004, 17:22
Nice ship.
But I reccoment more Point Defense weapons.
My Flagship the Clinton has 300 rapid fire phaser cannons. You might want to have at least that many.
Heh I wonder if it could handle the Clinton. Wonder how Quantum Pluse Beams would effect it?
Haven't taken the time to work that out, however I imagine that it wouldn't do any more damage than a solar flare, though I'm not totally sure.
Once more I will add more PDWs.
Xessmithia
11-12-2004, 17:39
Haven't taken the time to work that out, however I imagine that it wouldn't do any more damage than a solar flare, though I'm not totally sure.
Once more I will add more PDWs.
A typical solar flare releases about 23 gigatons of energy. This is well within the capabilities of most FT heavy weapons. Keep that in mind.
Shenyang
11-12-2004, 18:12
Mind you that when I say the shields would be taken out that that would only happen if it was attacked for like, say 2 hours and you got the shields down around 5-6% I gave that info assuming it was after a prolonged battle.
Roach-Busters
11-12-2004, 18:26
Awesome!!
East Coast Federation
11-12-2004, 18:40
How strong is the hull? You forget that Quantum Weapons can defeat sheilding quite easliy.
But it's a greats ship, just add some more PDW and you'll be fine.
Solar Flares are very weak, most FT Ships offensive weapons put out alot more than that.
Xessmithia
11-12-2004, 21:07
How strong is the hull? You forget that Quantum Weapons can defeat sheilding quite easliy.
But it's a greats ship, just add some more PDW and you'll be fine.
Solar Flares are very weak, most FT Ships offensive weapons put out alot more than that.
ISD Heavy Turbolaser blasts are roughly 22 gigatons, a large solar flare can release 2 million gigatons, and that's from a midrange star like the Sun. Most heavy direct fire weapons are in the 10-30 gigaton range while missiles can range much higher. However solar flares are quite difuse so a ship wouldn't take that much damage from even a large one, that doesn't make them weak though.
Shenyang
12-12-2004, 00:35
The outer hull, being composed almost entirely of armor makes most attacks the equivalent of shooting a water gun at a brick wall.
Shenyang
12-12-2004, 02:16
BumP
Shenyang
12-12-2004, 02:35
BuMP
East Coast Federation
12-12-2004, 02:50
The outer hull, being composed almost entirely of armor makes most attacks the equivalent of shooting a water gun at a brick wall.
Actually any weapon with enough power can get through it, Or you could use an transphasic weapon to go right through it.
Xessmithia
12-12-2004, 09:50
Actually any weapon with enough power can get through it, Or you could use an transphasic weapon to go right through it.
Tranphasic means the weapon can alter it's phase so it can go through shields that operate with like a wave. It won't go through solid matter.
Shenyang
12-12-2004, 13:11
Actually any weapon with enough power can get through it, Or you could use an transphasic weapon to go right through it.
For that matter I've already stated there are 2 count them 2 hulls the inner one is shielded with a single layer of the same type as the exterior shields. This would mean that to hit fleet command for example your shooting through:
Shield
Shield
Extremely Thick Armor
Shield
Thick Armor
Super-Structure/Hull
Shield
Extremely Thick Armor
Command Module (armored)
and lastly the fleet command system and the person that works as its processor
Are you seeing the issue with disabling this ship yet, or should I make it clearer?
East Coast Federation
12-12-2004, 16:01
OOC:It'd be really really hard to disable it but it can be done. Or I could bypass the armour with a Quantum Singulatiy and crush it,
But you are right, It would be near impossible for almost ANY weapon to get through it!
Socialist Serbia
12-12-2004, 16:07
Out of interest, Is it not possible to:
a) Destroy it as it recharges, possibly via ambush as the behemoth believes its safe.
b) Quite simply pour enough small arms into the damn thing that the shield dissipates, and then bring out the big weapons
c) Board it with an equally large craft.
Shenyang
12-12-2004, 20:27
Out of interest, Is it not possible to:
a) Destroy it as it recharges, possibly via ambush as the behemoth believes its safe.
b) Quite simply pour enough small arms into the damn thing that the shield dissipates, and then bring out the big weapons
c) Board it with an equally large craft.
The way this thing was designed to fight the answers are:
No
Possibly, if you don't get obliterated before hand (which is very likely)
No way will that ever work because you would be torn to shreads before you could get close enough, and, if by some miracle you do board the DA you'll have to deal with some of the best trained marines in my entire military, and they make some nations' special forces look like the local militia.
Socialist Serbia
12-12-2004, 20:32
Sorry, Im no good at FT, but theres no real way to defend against an ambush... Is there? I mean, a jump to lightspeed or whatever would surely not be detected until too late...
And also, will the constuction of this ship be something like the first "Dreadnought"? Other nations will find out the design spec some way, sooner or later, and construct their own "Ascension"s. You may not have realised it, but by doing this you have rendered your and every other fleet obselete...
Xessmithia
12-12-2004, 21:32
Sorry, Im no good at FT, but theres no real way to defend against an ambush... Is there? I mean, a jump to lightspeed or whatever would surely not be detected until too late...
And also, will the constuction of this ship be something like the first "Dreadnought"? Other nations will find out the design spec some way, sooner or later, and construct their own "Ascension"s. You may not have realised it, but by doing this you have rendered your and every other fleet obselete...
Not really. Most FT nations don't build (approximately) 3 trillion metric ton or more ships. Speaking of which Shenyang, this ship should be ungodly slow and constitute between 60-90% of your fleet's tonnage.
Central Facehuggeria
12-12-2004, 21:39
How did you beat the sheer engineering and systems integration difficulties inherent in such a big ship?
For that matter, how did a nation of your size afford such a large ship?
Unless this ship is almost all of your space fleet, I don't see how you can afford to even maintain, let alone build it.
East Coast Federation
13-12-2004, 01:46
This ship would be quite easy to take down with the clinton at least.
Take down the sheilding with Quantum Beams, then "shotgun" it.
Shenyang
13-12-2004, 20:44
Not really. Most FT nations don't build (approximately) 3 trillion metric ton or more ships. Speaking of which Shenyang, this ship should be ungodly slow and constitute between 60-90% of your fleet's tonnage.
The ship is running on more drive cores than most of the rest of the fleet that I'm developing. Also I built this so I could compete with Ruthless Slaughter's ship, which is marginally larger I believe. Also currently I have light/heavy fighters, and this thing.
Shenyang
13-12-2004, 20:48
Sorry, Im no good at FT, but theres no real way to defend against an ambush... Is there? I mean, a jump to lightspeed or whatever would surely not be detected until too late...
And also, will the constuction of this ship be something like the first "Dreadnought"? Other nations will find out the design spec some way, sooner or later, and construct their own "Ascension"s. You may not have realised it, but by doing this you have rendered your and every other fleet obselete...
If ou plan on some how disassembing the ship then yes they could build this. However the Fleet command system alone took my nation several decades to develop, throw in materials, ammo, crew, computers, modularization, etc. and this ship is a great way for me to empty my defense budget, if it wasn't already done and sitting in the hidden Shenyang base Section 38 now that trials are done.
Socialist Serbia
13-12-2004, 20:52
Also, in the confined corridors of a spacecraft, combat finnesse would be about as much use as an ice kettle. Theres no maneuvering. You can have all the training in the world, but in that terrain, a phycotic civvie with a heavy machinegun is far more dangerous than a fancy man with a laser.
Shenyang
13-12-2004, 20:54
How did you beat the sheer engineering and systems integration difficulties inherent in such a big ship?
For that matter, how did a nation of your size afford such a large ship?
Unless this ship is almost all of your space fleet, I don't see how you can afford to even maintain, let alone build it.
2 words Fleet Command
The fleet command system uses a human brain to process all the information that the ship needs. It allows 1 man/woman to run the entire ship, and as for the rest of the issues, the ship was under development for around 40 Years in my nation lastly look at my nation's stats on Thirdgeek. I haven't spent more than $50 billion in around 4 rl months so my defense budget is currently up in the 100-500 trillion dollar range because I roll my defense budget over into the next day if I don't use all of it.
Socialist Serbia
13-12-2004, 20:56
So the ship would be thrown into catastrophe if that person banged their head in a damaging attack, and fell dead or unconsious.
Shenyang
13-12-2004, 20:57
Also, in the confined corridors of a spacecraft, combat finnesse would be about as much use as an ice kettle. Theres no maneuvering. You can have all the training in the world, but in that terrain, a phycotic civvie with a heavy machinegun is far more dangerous than a fancy man with a laser.
My ship is extremely open inside. It really didn't need to be this big, I just need the size for force projection. For that matter I'd love to see a nut with a machine gun board this thing.
Socialist Serbia
13-12-2004, 21:00
Or four thousand nut with machineguns.
When you get right down to it, a laser may look funny and make nice noises, but one shot every second is nothing compared to 160 lead pellets flying at your head at speeds in excess of 200mph.
Shenyang
13-12-2004, 21:01
So the ship would be thrown into catastrophe if that person banged their head in a damaging attack, and fell dead or unconsious.
No the ship wouldn't seeing as fleet command never leaves thew command chamber (floating in a sort of wierd liquid that doesn't burn the eyes and is extremely clear, but also protects against shocks, in addition the person at the controls is wired into the system, so the really don't do a lot of moving. Don't think of saying it's creul to do that, they volunteered for it and knew full well what they were doing at the time.
Socialist Serbia
13-12-2004, 21:03
So, you're saying its suspended in liquid? It can still get enough of a jolt for that guy to get that fatal knock...
Also, for supplies it would need to be linked to the surrounding metal around, rendering the liquid useless...
Shenyang
13-12-2004, 21:04
The issue still is how are they getting on board and who said my marines are armed with lasers, I believe in projetile weapons for infantry use, with 1 man per squad with an energy based weapon. (sidearms are energy weapons but they aren't being counted here)
Shenyang
13-12-2004, 21:09
Find a way to jolt a free floating, padded sphere with shock absorbing pads on the inside and enough wiring/tubes to stop a charging elephant without bruising it. It ain't happening. for that matter the ship would have to get jolted about, say, a km or so to actually get Fleet Command anywhere near the sides of the command module.
Socialist Serbia
13-12-2004, 21:09
Well, FT don't use guns. You guys are restricted to lasers.
And quite simply, cram enough guys onto that thing and it will fall.
One big ship and an army. Thats all it takes. You need to learn that big ships are vulnerable. You can't protect it totally, no matter how much armour you slap on.
5 nukes, a fleet of small ships and a big ship, maybe.
Socialist Serbia
13-12-2004, 21:11
And another thing!
Padded sides protect the OUTSIDE, not inside.
It needn't HIT anything to get a jolt.
To be connected, that'll hold it more, and magnify what jolt it gets!
Shenyang
13-12-2004, 21:13
This ship would be quite easy to take down with the clinton at least.
Take down the sheilding with Quantum Beams, then "shotgun" it.
Lastly yes, you could theoretically do that yes. I can't have the be all end all uber ship now can I? Of course this all really comes down to timing and planning, if you can hit the ship before it jumps away from the combat area the ship fights like a guerilla warrior, hit, run, repeat.
Socialist Serbia
13-12-2004, 21:14
At that size? I'd be surprised if it could get to a light jog, let alone run...
Shenyang
13-12-2004, 21:19
Well, FT don't use guns. You guys are restricted to lasers.
And quite simply, cram enough guys onto that thing and it will fall.
One big ship and an army. Thats all it takes. You need to learn that big ships are vulnerable. You can't protect it totally, no matter how much armour you slap on.
5 nukes, a fleet of small ships and a big ship, maybe.
Railguns my technologically restictive friend railguns (and if you say I can't becuase you can just look at my point defenses and cry to yourself)Never said it was. I have a fleet of other ships to unveil once this whole thing dies down. One last time how do you expect an army to board this ship without me knowing the shear idea is lunacy, I'd know they were coming the moment they board, are transported, enter within range of one of my sensor systems. So please drop the whole army invading my ship idea.
East Coast Federation
13-12-2004, 21:26
This ship is not inviceble, alot of peoples Flagships can take it down, I bet mine could.
And PS, Lasers? Lol, Use QUantum Beams, Phasers or LinAC.
Socialist Serbia
13-12-2004, 21:29
What? The cost of this damn thing'll drain youre fleet! You'll be lucky to be able to afford three other ships after this...
Xessmithia
13-12-2004, 21:33
The ship is running on more drive cores than most of the rest of the fleet that I'm developing. Also I built this so I could compete with Ruthless Slaughter's ship, which is marginally larger I believe. Also currently I have light/heavy fighters, and this thing.
The thing is with massive ships, you need extra engines and energy just to give it the same acceleration a less massive ship gets with less engines. That's why it needs to be slow. RS's ship also needs to be really slow for the same reason, slower if it is larger.
Well, FT don't use guns. You guys are restricted to lasers.
I've only ever seen statements more wrong than this coming from creationists. Just because a nation can make a direct-fire energy weapon for small-arms, it does not mean that they have to use them.
I'm FT and use projectile weapons. Sure I use magnetic coils to propel them rather than an explosive charge, but they're still a projectile weapon.
Also, what the hell kind of civilian can run through narrow corridors and around tight corners carrying a long barreled heavy machine gun firing at full auto. Real life is not a Schwarzanegger film.
And quite simply, cram enough guys onto that thing and it will fall.
That's true of everything. You have yet to explain how your hordes of rampaging action film stars are going to get past the fighter screen, point-defense guns, shields and armour.
Oh and Shenyang, 2000+ PDF guns would be on a good scale for a ship of your size.
5 nukes, a fleet of small ships and a big ship, maybe.
FT shields and armor frequently shrug of thermonuclear explosions in the high multi-megaton/gigaton range. Five nuclear weapons won't do much.
Against Shenyang's ship the big attacking ship would last all of 5 minutes while the invariable small ships would be picked apart by point-denfence and screening ships.
Of course it's not invincible. It's slow, so it's easy to attack and surround. The best strategy would be to use fighters with anti-shipping ordanance to break through the PDF and deliver the largest possible warheads at close range while your capital ships hold off at extreme range while firing they're main direct-fire weapons.
Xessmithia
13-12-2004, 21:35
This ship is not inviceble, alot of peoples Flagships can take it down, I bet mine could.
And PS, Lasers? Lol, Use QUantum Beams, Phasers or LinAC.
Hey thanks for the mention ECF. However, why don't you like Lasers? They're kick ass weapons, they travel at c, they can deliver huge amounts of energy very quickly and in a small area. They're good weapons, especially for PDF.
Socialist Serbia
13-12-2004, 21:53
"action film stars?"
Soldiers, buddy, just soldiers. I mean, all youd need to do is place a few BIG bombs in this thing and blow it apart. Hell, robots could be used! And, wuit frankly, if this ship is as "invulnerable" as he says, a similar one could easily get close before destruction.
A screw it. My nations 1942, not 4000...
Xessmithia
13-12-2004, 22:57
"action film stars?"
Soldiers, buddy, just soldiers. I mean, all youd need to do is place a few BIG bombs in this thing and blow it apart. Hell, robots could be used! And, wuit frankly, if this ship is as "invulnerable" as he says, a similar one could easily get close before destruction.
A screw it. My nations 1942, not 4000...
First thing first, I'm not your buddy. And you have yet to explain how you get the bombs, soldiers or robots into the ship in the first place? We're talking about a battle here, not sabotage.
Most people don't build collosal ships like this because the disadvangtages outweigh the advantages. Shenyang can have his ship and no one will ignore it so long as it rarely gets used, is extrememly slow and unmaneuvarable, costs a fortune to maintain, only has one and it makes up most of his fleet.
And I wonder why you were so adamant about this in the first place since it appears you don't care what goes on outside your tech level.
Central Facehuggeria
13-12-2004, 23:13
2 words Fleet Command
The fleet command system uses a human brain to process all the information that the ship needs. It allows 1 man/woman to run the entire ship, and as for the rest of the issues, the ship was under development for around 40 Years in my nation lastly look at my nation's stats on Thirdgeek. I haven't spent more than $50 billion in around 4 rl months so my defense budget is currently up in the 100-500 trillion dollar range because I roll my defense budget over into the next day if I don't use all of it.
I'm talking about the actual engineering problems of making a ship that big. Wait a second...you're saying you can have one person running the ship!? And what happens when something breaks down? Or when this thing gets into combat? You're asking a human brain to multitask to a remarkable extent. It would drive a person insane, most likely.
But I digress. There are still engineering difficulties inherent in making a ship that big. You need a good design, incredibly strong materials (otherwise the ship will collapse into itself when it tries to move), power generation, air circulation systems, computer feeds (fiber-optics, wireless, etc), plumbing, and power to all those myriad functions. Making a big ship is not the easiest thing in the world to do. A ship that big is going to have a few trillion moving parts. And we all know how easily moving parts tend to break... A ship that big is a maintence nightmare.
Here's a tip, in real militaries, most of the military budget goes into keeping them working properly. Providing them with food, ammunition, fuel, etc. That's why your 100-500 trillion defense budget is ludricous. Unless you're saying that you don't have a properly maintained military outside of this ship. If that's the case, Several of my depleted slaver fleets may have to pay you a visit...
Shenyang
14-12-2004, 00:07
I'm talking about the actual engineering problems of making a ship that big. Wait a second...you're saying you can have one person running the ship!? And what happens when something breaks down? Or when this thing gets into combat? You're asking a human brain to multitask to a remarkable extent. It would drive a person insane, most likely.
But I digress. There are still engineering difficulties inherent in making a ship that big. You need a good design, incredibly strong materials (otherwise the ship will collapse into itself when it tries to move), power generation, air circulation systems, computer feeds (fiber-optics, wireless, etc), plumbing, and power to all those myriad functions. Making a big ship is not the easiest thing in the world to do. A ship that big is going to have a few trillion moving parts. And we all know how easily moving parts tend to break... A ship that big is a maintence nightmare.
Here's a tip, in real militaries, most of the military budget goes into keeping them working properly. Providing them with food, ammunition, fuel, etc. That's why your 100-500 trillion defense budget is ludricous. Unless you're saying that you don't have a properly maintained military outside of this ship. If that's the case, Several of my depleted slaver fleets may have to pay you a visit...
It does have a crew and a central computer core to help relieve some of the load. The ship was built over roughly 20 years launching parts into space. You obviously haven't seen my military (course I never have posted it in its entirty so that is my fault) and I never said it was perfect, it has its inhrent flaws, as does everything, I pretty much tried to eliminate as many moving parts as possible, though there still are a fair amount, an example of parts I removed are doors (done with opaque force fields) also the ship is a really big empty shell. It isn't solid like many types of ships out there, so it has a much smaller mass than a ship of the same size that is more solid. A big part of my military budget went into this ship, however I have stated that I have fighters, corvettes, frigates, cap. ships, etc. I just have to unveil many of them and this thread is sucking up around 98% of my free time right now so I haven't gotten around to it yet. Lastly I don't plan to RP with this monster for a while (until I finish unveiling the rest of the fleet that goes with it). So any attempt to attack me will probably be ignored (it not you)).
Shenyang
14-12-2004, 00:09
By the way Xessmithia, thank you for helping me rid this thread of Socialist Serbia's complaining. I really appreciate it.
East Coast Federation
14-12-2004, 00:25
Hey thanks for the mention ECF. However, why don't you like Lasers? They're kick ass weapons, they travel at c, they can deliver huge amounts of energy very quickly and in a small area. They're good weapons, especially for PDF.
I know they are good for PDF, but I do prefer phasers and heres why.
Lasers can have anywhere from 3 to 6 energy stages depending on how it's built.
During these energy stages, somtimes up to 10% of power fed in can be lost.
A Phaser on the other hand has 0 energy stages, which means it can maintain all the energy fed in, which means you save power, because non of it is lost. They are just as powerful as lasers. And they don't move as fast, but thats never been an issue. And You can modulate lasers, but phaser energy is phased and alot easier to moudlate, which means they can be more effective aganist enemy sheilds.
Anyway,
This is a huge ship, you could have robots to maintain it.
But as pointed out before.
The Clinton is 12.5km Long and it has 7 Trillion Different parts, they ALL Need to be maintted and kept in shape, EVERY DAY. The Clinton does have nanites to keep the whole ship in shape, but it also has a crew of over 50,000 people, and then it has 10,000 Marines on board. To keep the ship defended and maintain it, one brain can't handle all of it.
For computing power the Clinton has over 300 TRILLION Teraflops to handle the entire ship, Weapons, power, targetting envioment, the list could go on for hundards of pages of what the computer has to worry about.
Xessmithia
14-12-2004, 12:40
By the way Xessmithia, thank you for helping me rid this thread of Socialist Serbia's complaining. I really appreciate it.
No problem. He was quite annoying.
I know they are good for PDF, but I do prefer phasers and heres why.
Lasers can have anywhere from 3 to 6 energy stages depending on how it's built.
During these energy stages, somtimes up to 10% of power fed in can be lost.
A Phaser on the other hand has 0 energy stages, which means it can maintain all the energy fed in, which means you save power, because non of it is lost. They are just as powerful as lasers. And they don't move as fast, but thats never been an issue. And You can modulate lasers, but phaser energy is phased and alot easier to moudlate, which means they can be more effective aganist enemy sheilds.
If you're claiming that phasers are 100% efficient you need do read up on some very basic physics. Nothing can take 100% of the input energy and output it all, it's impossible. Your phasers need to take the input energy, change it into the phaser beam, it would appear store it for a second what witht the whole strip thing, and then transmit it. That will generate waste heat, which means you'd lose energy.
You do realize that lasers have a phase right? They're EM radiation, which travels as a wave, which means they have a frequency, a wavelength and a phase. All of which can be adjusted with the right equipment. And they can me more effective against shields which also operate on a frequency basis, something which a lot of shields, including mine, don't do.
Socialist Serbia
14-12-2004, 18:21
Well, quite frankly, FT doesn't interest me, no...
Usually its star wars or star trek, and the battles seem lifeless and swift as ships go near each other and fire until something goes "bang" Theres no maneuvering, and people get In arguements as everyone has a differant idea of what a rail gun or laser should do, and how shields should act.
Then you get these ridiculous SW stroies about eight pages long, that, quite frankly, have no real point other than to say
"Oop, we've found lump of metal floating in space! It could be new and hostile!"
7 pages later
"No..no, its just a piece of scrap iron..."
Its easy not to be interested, as its a rather narrow possibility tech. The one way I'd find it interesting is on land, but when that happens theres always some idiot who says:
"The HMS "Deathbot3000" fires its armaggeddon laser through the planet, killing all who remain on it. Then it blasts into lightspeed and is gone."
Shenyang
14-12-2004, 20:54
Well, quite frankly, FT doesn't interest me, no...
Usually its star wars or star trek, and the battles seem lifeless and swift as ships go near each other and fire until something goes "bang" Theres no maneuvering, and people get In arguements as everyone has a differant idea of what a rail gun or laser should do, and how shields should act.
Then you get these ridiculous SW stroies about eight pages long, that, quite frankly, have no real point other than to say
"Oop, we've found lump of metal floating in space! It could be new and hostile!"
7 pages later
"No..no, its just a piece of scrap iron..."
Its easy not to be interested, as its a rather narrow possibility tech. The one way I'd find it interesting is on land, but when that happens theres always some idiot who says:
"The HMS "Deathbot3000" fires its armaggeddon laser through the planet, killing all who remain on it. Then it blasts into lightspeed and is gone."
Then there are the really good FT rpers who can actually make a space battle quite interesting. You just have to know where to look. The Deathbot3000 is a bit of an overstatement really. Generally there are more than 1 post in the destruction of a planet. Though there are always the exceptions to that rule. I admit it. Also to everyone I admit that this ship will be slow in combat. Hence the ungodly number of weapons and the enormous ship bay. However the Hyperspace Window Generator allows for near instant travel with minimum time expenditure. Though it does require a huge amount of energy and is an extremely large unit so it can only be carried by my cap. ships and up.
One more thing. Please stop trying to find a way to destroy it right now. This thread was only meant to prove I had it and to work out any major problems with the systems. I'll make the final changes to the design/crew and then I ask that unless you have some thing that is extremely important to say please let this thread die. Thank you for your help in sorting out major issues for this ship.
Ruthless Slaughter
15-12-2004, 20:40
The ship is running on more drive cores than most of the rest of the fleet that I'm developing. Also I built this so I could compete with Ruthless Slaughter's ship, which is marginally larger I believe. Also currently I have light/heavy fighters, and this thing.
I figured that was why you built it... Oh well, the Saving Grace is in a league of its own. Here's some basic stats:
Length: 10 km
Width: 20 km
Height: 40 km
Armor: 5 feet of triple-layer Permacite armor built in a solid shell, so no weak points; dual Dominion advanced metaphasic shielding
Armament: 700 Heavy Automatic turbolaser turrets, 50 Advanced Gunship Fighters (AGF); one subspace-ionic pulse cannon (really bis-ass forward gun)
Power: 5 Trilithium Energy Cores
The whole thing took an RL month to plan, develope, and get the stats perfect, so no one had better dare accusing me of godmodding! Here's a pic:
www.galacticbattles.com/. ../Air_Cruiser.jpg
If the pic doesn't work, just go to Google and type Republic Air Cruiser for an image search. It'll be the first one.
Albinoism
15-12-2004, 21:09
There is a really simple way to defeat this ship. First you launch an EMP blast to disable the shields and weapons. Then launch a couple of boarding craft. Since you don't have many soldiers on board eventually you would be over run. Cold hearted truth. I suggest you put more security on the ship and find something that shields against EMP.
Xessmithia
15-12-2004, 22:41
There is a really simple way to defeat this ship. First you launch an EMP blast to disable the shields and weapons. Then launch a couple of boarding craft. Since you don't have many soldiers on board eventually you would be over run. Cold hearted truth. I suggest you put more security on the ship and find something that shields against EMP.
Umm, military vessels are shielded against EMP normally, especially in FT. Which is besides the point that EMP is omni-directional and any blast large enough to disable Shenyang's ship will disable the attackers as well.
East Coast Federation
16-12-2004, 00:42
Indeed, Even Nav sheilds protect aganist it,
ALL ships in FT have some kind of nav sheilding, to push microdebie out of the way, it can become quite deadly at FTL.
Shenyang
16-12-2004, 00:57
There is a really simple way to defeat this ship. First you launch an EMP blast to disable the shields and weapons. Then launch a couple of boarding craft. Since you don't have many soldiers on board eventually you would be over run. Cold hearted truth. I suggest you put more security on the ship and find something that shields against EMP.
You think I didn't have both those covered? You really think I'm an idiot don't you? HA!!! I have approximately 60,000 Elite Marines patrolling the ship and the whole thing is conpletely EMP shielded.
Albinoism
18-12-2004, 12:45
Ha ha ha. No, no, just makeing sure. You would be surpirsed as to how many people forget small things like that. I just wanted to make sure you had all angles covered.