NationStates Jolt Archive


Introducing the Thunder Class Dreadnaught Killer, again

The Phoenix Milita
03-12-2004, 13:11
http://img.photobucket.com/albums/v293/grunt74/NS1/thunder22222.gif
Designed with to kill the latest dreadnaught and super dreadnaught designs, the Thunder Class offers a cheap alterative to building your own multi-billion dollar massive ship. Small fast and maneuvrable, the Thunder packs a wallop for its size. It's 36 hatchet (http://phoenixdynamix.proboards38.com/index.cgi?board=misc&action=display&num=1099927691) and 24 battle axe cruise missiles with thier armor piercing warheads, are alone enough to sink any known dreadnaught. But thats not the only thing the thunder has too call upon in it's arsenal. There are two, improved 20 inch coilguns (http://www.oz.net/~coilgun/home.htm)(mine is based on the concept but uses chemical explosives to start the firing process) simmilar to what is mounted on Phoenix Dynamix (http://forums2.jolt.co.uk/showthread.php?t=334378)'s Ultra Class BattleCarrier. (http://phoenixdynamix.proboards38.com/index.cgi?board=ships&action=display&num=1099412260) The coilguns can effectivly cause damage to enemy ships and land installations 34 miles away, doing less accurate area damage at 40 miles away. There are also 12 720mm torpedo tubes equipped for PD-1 Squall torpedos (Shkval based 250mph supercavitating torpedos) These 3 main weapns systems make the Thunder a deadly threat to all the navies of the world. Secondary and defensive armarments include (3) dual 30mm Golakeeper CIWS and (2) 25mm CIWS as well as two PD THEL-1 anti-missile laser systems. There are also (2) 105mm cannons for small ship defense. Additonal anti-aircraft armaments include (12) Chapparal IR SAM in rotating turret and (96) SA-101 ELRSLAM in as many Vertical Launch System cells.
Specifications
Max Speed: 40 knots
Power Plant: 3 Diesel Electric Generators, 4 submersible turbines, 1 Hydrogen Fuel Cell Backup Sys
Aircraft: Space for 1 helicopter on Helipad (rear storage area can be emptied of ammo/supplies and used as a hangar if req.)
Complement: 166 (16 officers, 150 enlisted)
Weapons
(2) 508mm 20inch Coil Guns in dual turret
(1) Double 105mm, 51 caliber Fast-Firing guns in turret
(3) Double 30mm vulcan CIWS turret
(2) 25mm vulcan CIWS Phalanx turrets
(12) 720mm torpedo tubes (equipped w/ Squalll)
(12) Chapparal IR SAM in rotating turret
(36) HLS cells for Hatchet cruise missiles(or ss-n-22/33 or tomahawks/harpoons if u want)
(HLS cells for Battle Axe Cruise Missiles
(96) SA-101 ELRSLAM in VLS
(2) PD-1 THEL Anti-Missiles Lasers
Price
$950million
Praetonia
03-12-2004, 13:15
WAY too cheap. The 20" COIL guns are a godmod due to power requirements and no, your cruise missiles cannot sink any known dreadnaught.
The Phoenix Milita
03-12-2004, 13:27
yes they can, what [ower requirements, read the damn literature
Praetonia
03-12-2004, 13:33
So you mean an ETC gun, rather than a COIL gun?

It's still too cheap and fast, and the cruise missiles certainly cant sink this: www.geocities.com/doujincorp/doujinbb.html
The Phoenix Milita
03-12-2004, 13:37
as i have said 102412432 times, i ignore that monstrosity and 36 of the hatchets plus 24 of the battle axes would definatly be able to sink it, if it exisited, which it doesn't and no, etc railguns are diffrent and expensive and diffent and blah and a coilgun is cheap ,magnets and cheap and die!!!!
Praetonia
03-12-2004, 13:55
You can't use a COIL gun in combination with a standard chemical charge. The chemical charge will damage or destoy the solenoid.

As for the Doujin, it isnt godmodded. There are bigger RL (non military) ships in construction.

And no, your missiles couldnt sink it. Do you know how much armour is on that thing?
The Phoenix Milita
03-12-2004, 14:00
it doesnt matter, 36 mach 6 missiles with a du penatrators and 1,000 pounds of explosives each could sink it, if not theres alwasy the 200kt nuke warhead that the hartchet and battle axe could use and then theres the squall torpedos and coilguns


and please pont out the real life 3600 foot long ship please
Praetonia
03-12-2004, 14:11
Tactical nukes would do it, but most people would use that as an excuse to nuke your entire navy.

And ok, your mach 6+ penetrator would get through the armour... and come out the other side of the ship... and even if it did explode inside the ship it would only affect a very small area.

And here it is: http://www.escapeartist.com/efam17/Freedom_Ship.html
Comdidia
03-12-2004, 14:14
We likes the freedom ship....
Neo sephrioth
03-12-2004, 14:15
ill take 12
The Phoenix Milita
03-12-2004, 14:15
somehow i knew you were going to point out that ship which was concieved of in th 80's and is never ging to be built... thats hardly on the scale of the doujin, even if it is bigger
Praetonia
03-12-2004, 14:16
Well you're right it's on a bigger scale.
The Phoenix Milita
03-12-2004, 14:26
its also doesnt have 500 miles of armor, isn't 733 feet high and doesnt have 30 inch cannons in turrets which are each close to the size of an entire iowa class battle ship
GMC Military Arms
03-12-2004, 14:27
And ok, your mach 6+ penetrator would get through the armour... and come out the other side of the ship... and even if it did explode inside the ship it would only affect a very small area.

No, that's what Doujin says would happen because he doesn't understand there are somewhat larger forces involved in a collision between a multi-ton hypervelocity shell and a huge sheet of armour plate than in, say, a rifle bullet going through a piece of steel. Suffice to say the damage would be far less localised than you think, especially if the shell transfers all it's energy to the target rather than going right through.
Neo sephrioth
03-12-2004, 14:29
oi tpm i want 12 of these monstrosties
The Phoenix Milita
03-12-2004, 14:34
Ill give you one every 18 (NS) months, that should keep you from going over your budget. order confirmed
Neo sephrioth
03-12-2004, 14:35
gotcha
The Merchant Guilds
03-12-2004, 14:35
OOC: Prae, a point you may want to consider is that any thing can take out anything.

Enough cruise missles will take out that ship...
Praetonia
03-12-2004, 14:36
OOC: Prae, a point you may want to consider is that any thing can take out anything.

Enough cruise missles will take out that ship...
Yes that's obviously true.

*fires 5.56mm rounds at a tank*

EXPLODE DAMN YOU!
The Merchant Guilds
03-12-2004, 14:39
Lol...

*sighs*

The point is figurative... you can kill a tank with 5.62 round, if you hit the exact right spot... it's just damn near impossible but it DOES happen, their's a few cases of amusing things happening on the Russian Front and in the Polish Campaign in WWII. Even as recent as Vietnam...
Praetonia
03-12-2004, 14:41
No... no you cant. Maybe if you were inside a really crap tank... but not really, no.
GMC Military Arms
03-12-2004, 14:53
Between the slots in the engine grille and jam something / damage something rotatey or delicate with a lucky shot / knock out something sensory and get a mission kill / impossible shot down the barrel and hit the loaded shell?

Now, a .22 single-shot air pistol versus an Iowa class battleship, then you're getting impossible. But that's not valid for this exchange.
The Freethinkers
03-12-2004, 20:15
its also doesnt have 500 miles of armor, isn't 733 feet high and doesnt have 30 inch cannons in turrets which are each close to the size of an entire iowa class battle ship

Well

a) The Doujin doesn't have 500 miles of armour, indeed, the Doujin would require itself to be about three thousand times wider to do so.
b) The Freedom Ship (is going to be built, btw, or at least an incarnation on that scale. Hell, even THAT is a fraction of what Oil Companies would build if they could...but anyway) is on average considerably taller than the Doujin.
c) Yeah, big turrets, and?

Anyway, GMC, I think Doujin has a better idea than you give him credit for, even if he overestimated the ffects a little bit. Damage is going to be localised on a weapon designed for penetration rather than overall damage. The forces may be greater, but, the way in which they work is similar and the net effects isn't all that different.

But anyway, I digress, the point is you automatically assume that ina gunbattle this thing is going to be able to strike with impunity whilst the opposing ship does nothing to counter you. Playing battleships at the game they're designed to do is a very risky strategy and Ill let you discover that for yourself.

Goodday.