NationStates Jolt Archive


DESC Corporations (Image warning)(FT/MT)

CorpSac
28-11-2004, 07:35
http://img.photobucket.com/albums/v378/corpsac/DESC.jpg
Image credited to Balrogga
Welcome to DESC corporations, we sell anything a Space fairing nation would need and a vary small selection of weapons to be used by Modarn Tech nations.

Corvettes

Lifeless Class Corvette:

http://www.tp2b.de/earth_alliance/earth_olympus_tech.jpg

type: Corvette
length: 444.25 meters
mass: 4.6 million metric tons
crew: 87
power: 4 Fusion Reactors
Engines:Ion/Particle thrust engines
duration: 8 months
weapon:
4 Plasma Pulse Cannons
2 Long Range Rail-Guns
defense:
1.8 meter armored hull
Hard Shields
Cost: 6.35 Billion Cr
Hyperspace Drive: Yes
Manufacturer: CorpSac Corporation

The Escort of the most of the Fleets tho not a explorer ship and only a small crew the speed and damage this ship can do is grate, the Plasma Pulse cannons that can hammer down armor and the Rail-guns able to shot Larger and slower ships hitting them hard.

She'klan Class Corvette:

http://www.tp2b.de/meshes/isa_whitestar.jpg

type: Corvette
length: 475.6 meters
mass: 6.8 million metric tons
crew: 38
power: 3 Fusion Reactors
Engines: 2 Ion/Particle thrust engines
duration: 3 years
weapon:
2 Pulsed Plasma Cannon
4 plasma Bolter Guns
torpedo [2 Launchers]
defense:
6-8 meter re-enforced Armored hull
Hard Shields
New Stelth armor (68% chance of avoiding being detected)
Cost: 7.6 Billion Cr
Hyperspace: Yes
Manufacturer: She'Klan House

This is a new ship its role is mainly a escort but it is being used as a Heavy Recon ship. Also used by the Intel services to do small spy jobs on Shipyards and such. tho not the most well armored and Defended ship its speed is it main weapon able to get in fire get out. or what ever you decide.

Frigates

Loki Class Frigate:

http://www.tp2b.de/earth_alliance/eas_hyperion_tech.jpg

type:Frigate
Length: 975.39 meters
mass: 7.4 million metric tons
crew: 356
troop: 2 Platoons
power: 3 Fusion Reactors
Engines: 2 Ion/Particle thrust engines
duration: 12 months
weapon:
2 plasma Cannons
1 Heavy Plasma Bolt Cannon
8 Medium plasma Pulse Cannons
Fusion missiles [2 launchers]
defense:
PDS
energy/ray shield
Hard Shields
6 to 8 meter armored hull
Cost: 10.9Billion Cr
Hyperspace Drive: Yes
Manufacturer: CorpSac Corporation

the first test of this ship was during the Orbital Mars colony Revolt with only 3 of them distroyed agnest a larger out dated frigate force.

Shin Zu Class Frigate

http://www.homeworld-das-spiel.de/images/frigate.jpg

type:Frigate
Length: 831.21 meters
mass: 6.9 million metric tons
crew: 530
troop: 0
power: 3 Fusion Reactors
Engines: 2 Ion/Particle thrust engines
duration: 12 months
weapon:
2 Heavy Ion cannons
3 Plasma Bolters
defense:
PDS
energy/ray shield
Hard Shields
6 to 8 meter armored hull
Cost: 9.9Billion Cr
Hyperspace Drive: Yes
Manufacturer: Dil'mor Corporation

the Frigate shin zu was designed to target capital ships with its Heavy Ion Cannons, designed to cut ships armor apart its deversation to Armor but not that effective agenst shields. as with all CorpSac Corporation Ships, it has a Endor Steel struture with Endor Armor plateing.

Hybird Class torpedo Frigate

http://us.games-workshop.com/games/bfg/hobby/galleries/space_marine/images/sm_cobra.gif

Type: Frigate
length: 874.3 meters
mass: 22.32 million metric tons
crew: 440
troop: 1 Company
fighter: 0
power: 1 Advanced Fusion Reactors
Engines: 2 Ion/Particle thrust engines
duration: 12 months
weapon:
anti Matter Torpedos [8 launchers]
Fussion Mk2 Torpedos [8 Launchers]
2 Light Pulse Plasma Cannons
defense:
PDS
6 to 8 meter armored hull
energy/ray shield
Hard Shields
Cost: 8.5 Billion Cr
Hyperspace Drive: Yes
Manufacturer: Sith Corporation

it was decided that a Torpedo figate was needed after watching the Veredian Missile ship, tho the Vereidan Missile ships were good, in the eyes of the Empire they lacked firepower unlike the torpedo. abile to defend as well as attack what elce would you want with a ship that can sneak up behind a ship and fire of 16 torpedos at once at it.

Light Curisers

Ranger Class Light Cruser
http://www.forgeworld.co.uk/acatalog/gkstrikecp2store.jpg

Type: Light Cruser
length: 1,184 meters
mass: 42.32 million metric tons
crew: 240
troop: 2 Company
fighter:7
power: 2 Advanced Fusion Reactors
Engines: 2 Ion/Particle thrust engines
duration: 12 months
weapon:
1 Heavy Twin Ion Cannon
2 Plasma Cannons
6 Medium Plasma Bolters
anti Matter Torpedos [2 launchers]
Fussion Mk2 Torpedos [1 Launchers]
defense:
PDS
8 to 10 meter armored hull
energy/ray shield
Hard Shields
Cost: 12.5 Billion Cr
Hyperspace Drive: Yes
Manufacturer: Sith Corporation

another new ship by sith corporation, its the First ever light Cruser within the DESC, not the most Heavyly armed ship it does pack a punch.

Battle Cruisers

Knight Class Battle Cruiser

http://us.games-workshop.com/games/bfg/hobby/galleries/imperial/images/imp_exorcist.gif

Type: Battle Cruiser
length: 1321.3 meters
mass: 32.32 million metric tons
crew: 440
troop: 2 Company
fighter: 14
power: 2 Advanced Fusion Reactors
Engines: 2 Ion/Particle thrust engines
duration: 12 months
weapon:
2 Heavy Twin Ion Cannon
2 Plasma Cannons
6 Medium Plasma Bolters
1 Heavy Plasma Cannon
anti Matter Torpedos [2 launchers]
Fussion Mk2 Torpedos [2 Launchers]
defense:
PDS
8 to 10 meter armored hull
energy/ray shield
Hard Shields
Cost: 14.5 Billion Cr
Hyperspace Drive: Yes
Manufacturer: Sith Corporation

A Fast attack ship, slower then the Light Cruiser but packs more of a punch then any other ship lower class then it.


Destroyers

Tigerclaw Class Destroyer:

http://www.tp2b.de/earth_alliance/eas_ocd_tech.jpg

Type: Destroyer
length: 1,517.3 meters
mass: 44.6 million metric tons
crew: 850
troop: 1 Regiment
fighter: 35
power: 4 Fusion Reactors
Engines: 4 Ion/Particle thrust engines
duration: 18 months
weapon:
6 Heavy Plasma Bolters
3 Heavy Plasma Cannons
5 Laser Cannons (180 degree turret)
4 Plasma Pulse Cannons
Fusion missiles [4 launchers]
Fusion Torpedos [3 launchers 2 forward 1 rear]
defense:
PDS
energy/ray shield
Hard Shields
8 to 10 meter armored hull
Cost: 16.2 Billion Cr
Hyperspace Drive: Yes
Manufacturer: CorpSac Corporation

After the Retrofit of this ship the Tigerclaw being the oldest in the fleet became a frontline attack ship. removeing the old exploring systems and equiped for combat. this ship is still something meny CorpSac Houses fear in combat.

Northen Class Destroyer

http://img24.photobucket.com/albums/v73/TheQ2005/50f40fc6.jpg
image taken form Northrop-Grumman Corporation who thankfully allowed me to use it

Type: Destroyer
length: 1,487.47 meters
mass: 49.6 million metric tons
crew: 900
troop: 600
fighter: 28 Valkyrie class
power: 2 Advanced Fusion Reactors
Engines: 4 Ion/Particle thrust engines
duration: 18 months
weapon:
4 Heavy Plasma Bolter Cannon
6 Plasma Pulse Cannons
2 Med Ion Cannons
4 Med Rail-Gun
Fusion/anti matter missiles [4 launchers]
Fusion Mk2/Phase/Blackhole/Nova Torpedos [6 launchers]
defense:
7 to 9 meter armored hull
PDS
energy/ray shield
Hard shields
Cost: 11.2 Billion Cr
Hyperspace Drive: Yes
Date introduced:2146 ACR
Manufacturer: Valkyrie Corporation

first of the Valkyrie Corp. Capital ships, working on a total new idea, grate speed and good fire power but lacks armor, grate Cap ship hunter.
CorpSac
28-11-2004, 07:36
Dreadnoughts

Manson Class Dreadnought:

http://www.tp2b.de/earth_alliance/eas_nova_tech.jpg

type: Dreadnought
length: 1,602.1 meters
mass: 32 million metric tons
crew: 250
troop: 1 Regiment
Fighter: 7
power:5 Fusion Reactors
Engines: 4 Ion/Particle thrust engines
duration: 18 months
weapon:
18 Twin Hvy Plasma Bolter Cannons (36 Heavy Plasma Bolter cannons)
6 Plasma Cannons
Fusion missiles [2 launchers]
Fusion Torpedos [4 Launchers]
defense:
PDS
energy/ray shield
Hard Shields
8 to 10 meter armored hull
Cost: 17.9 Billion Cr
Hyperspace Drive: Yes
Manufacturer: CorpSac Corporation

The design was made around the Tigerclaw class, removeing the rotation section and replace it with lots of guns. with the extra reactor giveing the power to fire all of the guns.


Battleships

Emperor Class Battleship

http://b5tech.com/earthalliance/earthallianceshipsandvessels/earthcapships/warlock/warlockglory.jpg

Type: Battleship
length: 1,897.3 meters
mass: 55.6 million metric tons
crew: 1,000
troop: 1 Divsion
fighter: 35
power: 5 Fusion Reactors
Engines: 6 Ion/Particle thrust engines
duration: 18 months
weapon:
9 Heavy Plasma Bolters
3 Heavy Twin Plasma Cannons
2 Heavy Ion Connons
6 Plasma Pulse Cannons
Fusion missiles [5 launchers]
Fusion Torpedos [4 launchers]
defense:
PDS
energy/ray shield
Hard Shields
9 to 11 meter armored hull
Cost: 20.2 Billion Cr
Hyperspace Drive: Yes
Manufacturer: CorpSac Corporation

the battleship is a new ship, only introduced after the Corporation was declared an empire. the ship was used in the Sol II rebalion by the Empiress son who was in command. its weapons can ripe apart any ships in there wake and fireing longer then the dreadnought. the plans for the ship were a well kept secret befor the Empire wanted to expained.

The Akiran Class Battleship

http://us.games-workshop.com/games/bfg/hobby/galleries/imperial/images/imp_lunar.gif

Type: Battleship
length: 1,687 meters
mass: 58.32 million metric tons
crew: 840
troop: 2,500
fighter: 28
power: 3 Advanced Fusion Reactors
Engines: 4 Ion/Particle thrust engines
duration: 18 months
weapon:
(top one)
2 Heavy Twin Plasma Bolters Cannons
1 Heavy Twin Ion Cannon
2 Heavy Ion Connons
3 Heavy Plasma Pulse Cannons
1 Heavy Plasma Caster
6 Medium Plasma Bolters (light/right side Archs (3 on each side))
anti Matter Torpedos [3 launchers]
Fussion Mk2 Torpedos [2 Launchers]
(Bottom one)
2 Heavy Twin Plasma Bolters Cannons
1 Heavy Twin Ion Cannon
2 Heavy Ion Connons
3 Heavy Plasma Pulse Cannons
1 Heavy Plasma Caster
2 Medium Plasma Bolter Turrets
6 Medium Plasma Bolters (light/right side Archs (3 on each side))
defense:
PDS
9 to 11 meter armored hull
energy/ray shield
Hard Shields
Cost: 19.5 Billion Cr
Hyperspace Drive: Yes
Manufacturer: Sith Corporation

This ship was made after the new Emperor during the Dark Age decided to build more "Scary" ships giveing it the best technolagy the empire had.
it is equiped with the new Anti matter Torpedos and Mk2 Fussion torpedos it a real Ship hunter. useing a new idea of haveing weapons along the side so that more room was allowed on the ship and allowing a good attack point when passing ships.
(2 types)

Heavy Cruisers

Ravanos Class Heavy Cruser:

http://homepages.ihug.co.nz/~ssingh/B5-stuff/narn.jpg

Type: Heavy Cruser
length: 1,900 meters
mass: 60.3 million metric tons
crew: 1,200
troop: 1 Regiment
fighter: 0
power: 3 Advanced Fusion Reactors
Engines: 6 Ion/Particle thrust engines
duration: 18 months
weapon:
2 Heavy Twin Plasma Bolters Cannons
4 Heavy Twin Ion Cannons
2 Heavy Ion Connons
3 Heavy Plasma Pulse Cannons
2 Heavy Plasma Caster
2 Hravy Rail Guns
Fusion Multi missiles [2 launchers]
Fusion Multi Torpedos [3 launchers]
Nova Mk2 Torpedos [2 Launchers]
defense:
PDS
10 to 12 meter armored hull
Hard shields
energy/ray shield
Cost: 22.5 Billion Cr
Hyperspace Drive: Yes
Manufacturer: Sith Corporation

the first ship made with the shield tech that was traded with from Coreworlds for the plans for the Nova carrier and the manson Dreadnought, each genrator is portected by tampering and any such thing would corse the genrators to explode.
it was rushed into production after the shinzu war that had destroyed the Dark empires fleet. this ship also has the Rail Gun a grate weapon to destroy armor.
this is a powerful ship with Nova Mk2 Torpedos for system destroying abillitys and muti torpedos make this ship a best to come agenst.

Ravan Class Heavy Cruser

http://b5tech.com/earthalliance/earthallianceshipsandvessels/earthcapships/warlock/warlockglory.jpg

Type: Heavy Cruser
length: 2,000 meters
mass: 62.6 million metric tons
crew: 1,500
troop: 1 Regiment
fighter: 14
power: 5 Fusion Reactors
Engines: 6 Ion/Particle thrust engines
duration: 18 months
weapon:
6 Heavy Plasma Bolters
5 Heavy Twin Plasma Cannons
4 Heavy Ion Connons
3 Heavy Plasma Pulse Cannons
6 Heavy Twin Plasma Bolter Cannons
1 Heavy Plasma Caster
Fusion Multi missiles [2 launchers]
Fusion Torpedos [3 launchers]
Nova Torpedos [2 Launchers]
defense:
PDS
10 to 13 meter armored hull
Hard shields
energy/ray shield
Cost: 21.2 Billion Cr
Hyperspace Drive: Yes
Manufacturer: Wraith Corporation

Made round the Empirer Class Battleship, the Ravan Heavy Cruser was made during the Civil war by the Narn/Mayne/Sha'Klan houses. a new ship was needed to combat the Sha'Tal and Sha'La forces being the same as the rest of the fleet no big advantages were on eaither side. till the battle Cruser came along that is. only 2 were made during the civil war and its fate is still unclear. useing the New Plasma Caster weapon that fires Masive amounts of Plasma in a shotgun way. with the power of about 6 Heavy Plasma Cannons the Caster spreads out deversation what ever it hits. Light Sheilds have been known to fall after 2 direct hits with this weapon. the cut back on fighters was to fit on the added weapons out wighing the Manson Dreadnought in fire power and overpowering the Empirer Class Battleship. down side was speed not the fastest ship but the armor made up for that. Also useing the new Fussion Multi missile system that fires one missile that then splits into 12 seperate warheads with the same fire power as a normal Fussion missile. each missile can target seperate targets or just target one depending on how the missile was set. this is a deadly weapon.


Carrier

Nova Class Carrier:

http://homepage2.nifty.com/CRYSTALGLOBE/gallry/utyuugun/carrier.jpg

Type: Carrier
length: 1,814.3 meters
mass: 54.6 million metric tons
crew: 1500
troop: 1 Regiment
fighter: 105
power: 4 Fusion Reactors
Engines: 4 Ion/Particle thrust engines
duration: 18 months
weapon:
3 Plasma Bolter
2 Laser cannons
Fusion Torpedos [2 launchers]
defense:
9 to 11 meter armored hull
PDS
Hard shields
energy/ray shield
Hyperspace Drive: Yes
Cost:24.6 Billion Cr
Manufacturer: Sith Corporation

The heart of the CorpSac fleet carrying the most fighters bombers torpedo boats and so forth. this ship is large no doupting that and a large mass. slow moveing it is able to defend it self just tho, if it was attack by larger Capital ships it would be taken down. for this CorpSac reinforced it armor from 7 to 9 meter armored hull to 9 to 10 meter armored hull letting it take more of a beating. this was the first ship built with a Hyperspace Drive after this all ships were made with such thing to reason.

Skull Class Light Carrier:

http://www.tp2b.de/meshes/ea_polaris.jpg

Type:Escort Carrier
length: 1,714.3 meters
mass: 50.6 million metric tons
crew: 1200
troop: 1000
fighter: 85
power: 4 Fusion Reactors
Engines: 4 Ion/Particle thrust engines
duration: 18 months
weapon:
2 Plasma Bolter
1 Plasma Cannon
3 Ion Pulse Cannons
defense:
7 to 9 meter armored hull
PDS
Hard Shields
energy/ray shield
Hyperspace Drive: Yes
Cost:21.6 Billion Cr
Manufacturer: Sith Corporation

This is a surport carrier, designed to be able to defend it slef and have fighters. its more of an inderpendant carrier good office with its Ion Pulse cannons. it has been in small fleets over the sectors needed.

The Crow Class Supercarrier/C&C

http://www.bateshome.com/jordan/yastupidship.jpg

Type: Supercarrier
length: 2,784 meters
mass: 79.6 million metric tons
crew: 3500 (pilots replacement pilots etc)
troop: 50,000
fighter: 315
DropShips: 15
She'Klan Corvettes: 5 in five bays
power: 5 Fusion Reactors
Engines: 6 Ion/Particle thrust engines
duration: 24 months
weapon:
1 Plasma Caster
2 Hvy Ion Cannon turrets (360*)
4 Hvy Ion Pulse Cannon turrets (180*)
2 Muti Fussion Torpedo
2 Plasma Cannons
defense:
9 to 12 meter armored hull (dubble coated)
PDS
Comm Jammers Mk IIV
Hard Shields
energy/ray shield
Hyperspace Drive: Yes
Cost: 32 billion Crs
Manufacturer: Sith Corporation

The Crow was rushed to completion at the start of the Veredia-CorpSac war its high number of fighters and Dropships made it a fearce planetary assult ship. with a small number of powerful weapons it can hold its own for a short amount of time, with a dubble layer of Endor Armor it can take more damage then any other ship in the fleet. takeing about 8-12 months to build (with out testing) its not the quickest ship to build but its worth it. as the hangers can be converted to Cargo holds it would make an Grate cargo ship (5,000,000 Metric Tons not confirmed) its a good muti role ship. as it is the only ship able to carry She'Klan corvette in the 5 larger bays near the back, making it a grate repair base for she'Klan corvettes.
CorpSac
28-11-2004, 07:37
Fighters

Firewing: MK VIII

http://www.tp2b.de/earth_alliance/eas_starfury_tech.jpg

type: Heavy Fighter
length: 9.56 Meters
mass: 48 metric tons
power: 3 Fusion Batteries
duration: 2 hours [standard]
accel.: 1.2 km/s
crew: 1 Pilot
weapon:
2 40mm Plasma Bolters
2 33mm pulse plasma beam Cannons
4 mini Fussion missles
defense: 4.2 Centimeter re-enforced armor
Cost: 150 Million Cr
Date introduced:2130 ACR
Manufacture: CorpSac Corporation

The best Fighter made by CorpSac Corporation made in 2130 the first Firewing was the best fighter the only problem was that the early models acceleration was to fast 68% of pilots blacked out. the MK VIII now the standard ship used in all CorpSac fleet ships now.


Lancer:

http://b5tech.com/earthalliance/earthallianceshipsandvessels/earthfighters/badger.jpg

type: Heavy Fighter
length: 10.21 Meters
mass: 52 metric tons
power: 3 Fusion Batteries
duration: 2 hours [standard]
accel.: 1.0 km/s
crew: 2 Pilot
weapon:
1 32mm Gatling Gun
6 20mm Pulse Cannons
4 40mm Plasma Bolter
4 mini Fusion missiles
defense: 5.0 Centimeter re-enforced armor
Cost:200 Million Cr
Date introduced:2132 ACR
Manufacture: CorpSac Corporation

A 2 pilot fighter one is at the rear that controls most of the weapons mainly by eye sight.
Endor:

http://www.tp2b.de/narn_regime/narn_fighter_tech.jpg

type:Bomber/torpedo boat
length: 15.8 meters
mass: 22 metric tons
power: 2 Fusion Batteries
duration: 1.5 Hours [standard]
accel.: 0.5 km/s/s
crew: 1 Pilot
weapon:
2 52mm Pulse Cannons
2 40mm Plasma Bolter
4 Missiles or 2 Fussion Torpedo or 4 Fussion bombs
defense: 4.1 centimeter re-enforced armor
145 Million Cr
Date introduced:2110 ACR Retrofited 2132
Manufacture: CorpSac Corporation

the oldest ship in the fleet, it was once the interceptor of the core but now is the retrofitted bomber. used to take down captial ships and planetary bombings.

Black ops Firewing
The Omega:

http://babylon5.isnnews.net/gallery/sf/fury_omega1.jpg

type: Stelth Heavy Fighter
length: 9.56 Meters
mass: 48 metric tons
power: 2 Advanced Stelth Fusion Batteries
duration: 4 hours [standard]
accel.: 1.9 km/s
crew: 1 Pilot
weapon:
2 40mm Plasma Bolters
2 33mm plasma beam Cannons
4 mini Fussion missles
defense: 4.2 Centimeter re-enforced armor
78% chance of avoiding detection
Cost: Not for Sale on open Market
Date introduced:2137 ACR
Manufacture: CorpSac Corporation

Used by the Black ops teams of many Corporations to attack each other with out "offical" wars. also rummered to have been sold to main raiders. this Firewing design can not enter the atmosphere. its Battaeries have a 68% less power edmersions to lower teh chance of being deteacted and the armor has a light waight absubing armor, this is a fighter best for Sneacking up on the Target(s) blowing them away the running off. its a grate hit and run. its onbord AI monator the Pilot if he/she blacks out on pulling High-G moves the Computer kicks in to stop it from flying into things or getting shot at. it will carry on till the Pilot wakes up what normaly happen with in a few minutes due to the fact the computer give the person a small shock.

Sith:

http://www.tp2b.de/centauri_republic/centauri_fighter.jpg

type: Interceptor
length: 8.2 Meters
mass: 20 metric tons
power: 2 Advanced Fusion Batteries
duration: 3 hours [standard]
accel.: 1.5 km/s
crew: 1 Pilot
weapon:
1 50mm Plasma Bolters
2 33mm Pulse Plasma Cannons
2 mini Fussion missles
defense: 2.2 Centimeter re-enforced armour
Cost: 175 Million Cr
Date introduced:2141 ACR
Manufacture: Sith Corporation

Made by Sith corporation to stop CorpSac Corporation cornering the fighter market, this fighter is faster then the Firewing VIII but at a cost of armour and weapons. to acount for this Sith Designers added pulse plasma cannons on it they also added new Advanced Fussion Batteries to allow longer flight time. primary role for this fighter is plantary defence but is prodicted to be added to the DESC fleets soon. its also a complety different design then most Corporations have ever used adding to the unquieness the Sith corporation likes.
slightly lighter then the Endor fighter/bomber for the speed but not able to take the damage a Firewing VIII can take. grater manuvering then any of the CorpSac corporation fighters ever had Sith have made a worthy fighter to add to the ranks of the DESC.

Firewing Mk IX

http://www.tp2b.de/earth_alliance/eas_starfury_tech.jpg

type: Heavy Fighter/bomber
length: 9.56 Meters
mass: 50 metric tons
power: 2 Advanced Fusion Batteries
duration: 3.5 hours [standard]
accel.: 1.1 km/s
crew: 1 Pilot
weapon:
2 40mm Plasma Bolters
2 20mm Tiwn Plasma Bolter Guns
4 mini Fussion missles or 2 Plasma Bombs
defense: 4.7 Centimeter re-enforced armor
Cost: 165 Million Cr
Date introduced:2141 ACR
Manufacture: CorpSac Corporation

CorpSac Corp. answer to the Sith knowing that the DESC needed a new bomber they decided to redesign the Firewing Mk VIII there answer the Firewing Mk IX. slower then the VIII but has more armour and can stay in the Air longer then the sith. the endor useing fussion bombs was a bit OTT for city bombing so they decided to use plasma bombs instaed. striping away the 33mm pulse plasma beam Cannons and replaceing them with 2 20mm twin plasma bolter guns for a higher fire rate in turn adding to the damage this fighter could to. at the moment the DESC has given a contract to CorpSac corporation for 2 wings for the IX but its rummered to grow sooner then people think.

Firewing Mk X

http://koti.mbnet.fi/samis/hi/models/ea/images/ea-heavy-fury_large_cc.jpg

ype: Heavy Fighter/intercepter
length: 10.56 Meters
mass: 45 metric tons
power: 2 Advanced Fusion Batteries
duration: 3 hours [standard]
accel.: 1.5 km/s
crew: 1 Pilot
weapon:
4 40mm Twin Ion Pulse Cannons
2 20mm Tiwn Plasma Bolter
4 mini anti matter missles
2 Plasma bombs (optional)
defense: 5.7 Centimeter re-enforced armor (ESW/ECM)
Cost: 170 Million Cr
Date introduced:2142 ACR
Manufacture: CorpSac Corporation

this is a new Design from the CorpSac Corporation, inverting the Firewing design and giveing it a light body makes it faster and better Manuver then any fighter within the Dark Empire.
The Armor is Endor Silk Web makeing light but also weak but that was reinforced with ECM layers but not to thick.

Dagger "pirate Hunter":

http://mitglied.lycos.de/Crusade/images/Thunderbolt.jpg

type: intercepter
length: 11.56 Meters
mass: 65 metric tons
power: 1 anti Matter Batteries (prototype)
duration: 4 hours [standard]
accel.: 1.3 km/s
crew: 1 Pilot
weapon:
2 40mm Plasma Bolters
1 10mm Rail Gun
2 32mm Pluse Plasma cannons
4 high Yeld Plasma Bombs (optional)
defense: 4.7 Centimeter re-enforced armor (ESW/ESCM)
Cost: 210 Million Cr
Date introduced:2142 ACR
Manufacture: CorpSac Corporation/Ravan Corporation

A completey new Design by CorpSac Corporation with the help of the Ravan Corpoation, this intercepter is the first to have ESCM (Endor Silk Crystal Mesh) armor makeing it light but fast. Designed to hunt pirates and intercept faster fighters, it does not pack the biggest punch but it can hold its own. its the only fighter with a ani matter Batterie still in prototype phase and known to go critical but the chances of that are 200:1.
its the first fighter in a long time to be base on old Earth fighters but its effective and move so then any other fighter (apart from the sith) in Plantary combat. the new High yeld plasma bombs can be attached but at the cost of speed and the Rail gun making it able to be a good and effetive bomber.

All fighters are atmospheric and can fly in space and on planets

Dropships

Rav Class Dropship
http://b5tech.com/earthalliance/earthallianceshipsandvessels/earthotherships/icarus.jpg
Type:Hravy Dropship
Length: 41m
Height: 9.2m
Crew: 1 Pilot, 1 Co-Pilot, and 1 optional gunner.
Cargo: 160 Troops (or Lance of Armor/Mecha or Battire of Artillary/MAOG)
Weapons: 2 Plasma Cannon, 2 Fussion Missiles
Cost: 1.2 Billion
Manufacture: Sith Corporation
a Beast of a Dropship used for Major Assults and landing of troops, taken an Entire Company with it (or) this is the most used Dropship in the Empire (next to the Assult boat)


Sin'gal Class Dropship
http://well-of-souls.com/homeworld/hws/hw2/images/concept_Hiigaran_Bomber.jpg

Type: Light Dropship
Legnth 31m
Hight:7.7m
Crew:2 Pilots, 1 Co-Pilot, 2 gunners
Cargo: 40 troops
Weapons: 2 Plasma Cannon, 2 Fussion Missiles
Manufacture:Sith Corporation
Cost: 950 Million
a Light dropship, useing Front Door bays and Drop hach for Armor. this is mainly a support dropship used for sending down Armor behind the lines but also a rather nice Stelth Unit can be placed in it for Black op Mission.
CorpSac
28-11-2004, 07:49
Plasma Bolter:
Fires a Solid Slug at a object...normal right no the Slug is Covered in Superheated Plasma. when it hits a targets armor the plasma heats the armor as the slug slams into it. the Plasma covers a small area and slowly melts it (tho it does cool off rather fast due to the fact that space is cold). the Plasma Bolter comes in different sizes.

Light: 5,000 per weapon
Medium 7,500 per weapon
Heavy 10,000 per weapon

Plasma Caster:
the shotgun mainy Commanders have nicked named it, fireing 12 High Energy Plasma Bolts designed to take down shields and do damage to Armor. problem with this gun is that it can only fire once befor it need to cool down for a minute.

Light 15,000 per weapon
Heavy 22,000 per weapon

Ion Cannon:
Designed to cut up armor nothing new useing Ion partials and such we all know how an Ion cannon works.

Medium: 2,500 per weapon
Heavy: 5,000 per weapon
Vary Heavy: 10,000 per weapon

Ion Pulse Cannon:
think of it as a machine gun, firers about 60 rounds a second but does less damage per round but grate for sheilds. same idea as the ion cannon

Light 5,000 per weapon
Medium 7,500 per weapon
Heavy 10,000 per weapon

Rail Cannon:
Fires a Solid Slug at near Light speeds deadly to Armor and planetary Targets. Useing Magnatic Rails to speed the Slug up what is made out of Endor.

Vary Heavy (to big to fit on our ships) 300,000 per weapon

Pluse Plasma bolter:
think of it as a machine gun, firers about 20 rounds a second but does less damage per round. same idea as plasma bolter.

Light 7,500 per weapon
Medium 10,000 per weapon
Heavy 12,500 per weapon

Plasma Bolter Cannon:
same as a Plasma bolter but bigger and more powerful hence why its called a cannon.

Medium 15,000 per weapon
Heavy 20,000 per weapon

Twin Plasma Bolter Cannon:
strap 2 plasma bolter cannons to gether and you get..thats right the Twin Plasma Bolter Cannon.

Medium 30,000 per weapon
Heavy 35,000 per weapon

Muti Fusion Torpedo:
fires one missile that then splits into 12 seperate warheads with the same fire power as a Haf a Fussion Torpedo. each Torpedo can target seperate targets or just target one depending on how the Torpedo was set.

300,000,000 per 10 Torpedos

Muti Fusion Missile:
same as the torpedo but uses missile instead of torpedos better a takeing out fighters.

250,000,000 per 20 Muti fussion missiles

Plasma Cannon:
fires a super heated ball of Plasma at a taget good for armor and not bad on shields.

Light 12,000 per weapon
Medium 15,000 per weapon
Heavy 20,000 per weapon

Twin Plasma Cannon:
strap 2 plasma cannons to gether and you get..thats right the Twin Plasma Cannon.

Heavy 45,000 per weapon

Plasma Pulse Cannon:
think of it as a machine gun, firers about 60 rounds a second but does less damage per round but grate for armor and better for sheilds. same idea as the Plasma cannon.

Light 15,000 per weapon
Medium 18,500 per weapon
Heavy 22,000 per weapon

Rail-Gun:
Useing Magnetic Strips fires a Soild metal slug at the Target not as fast as the cannon but uses the same consept. lighter version and not as much damage but still grate weapon for armor (sometimes its like putting a fist though wet paper)

Light 10,000 per weapon
Medium 15,000 per weapon
Heavy 20,000 per weapon

Fusion missiles:
a standard missile with a fussion warhead grate anti-fighter, larger missile used for Captial ships.

1,000,000 per 20 missiles

Fussion Torpedo:
a standard Torpedo with a Fussion warhead anti Captail ship slow and esayly shot down but if it hits it does a lot of damage.

1,500,000 per 10 Torpedo

plasma Bolter Gun:
used on fighters mainly light weapon and uses the Plasma Bolter idea jsut smaller.

Light 2,500 per weapon
Medium 5,000 per weapon

plasma beam Cannon:
instead of fireing a ball of Plasma it fires it in a Beam short range-medium and the beam is short in Length.

Light 12,500 per weapon
Medium 15,000 per weapon

Gatling Rail Gun:
fires more slugs at slower speed but still does the damage needed, fires about 30 slugs a minute depending on the Mount.

Light: 30: 20,000 per weapon
Medium: 45: 40,000 per weapon
Heavy: 55: 60,000 per weapon

Anti Matter Torpedo:
a Torpedo of grate power, within the warhead is a small Compact ball of anti-matter. it ways a few ponds and is the size of your fist. contained within an Grav field apon impact the Grav Field is released adn the anti-mater expands and reacts with matter makeing a big bang.

800,000 Cr per 4 torpedos

Nova Torpedo
a deadly torpedo, the warhead has a large amount anti matter compressed in a strong Grav field . the torpedo is fired into a sun, useing a high powered shield the torpedo goes to the core of the sun befor the torpedo melts and the anti matter reacts with the Core of the sun. it can do anything from making the sun die out to making it go nova or just a pritty solar flare.

4,000,000,000 per torpedo

Nova Mk2 Torpedo
its and updated version of the Nova torpedo, with more anti matter it has a deadly effect.

8,000,000,000 per torpedo

Hyperspace Tear (HST) Torpedo (HSTT):
this torpedo is remarkable and is extremly dangerus, the power of this is of a tiny black hole. the torpedo tears a small rift into dark hyperspace were in such a small area of hyperspace there is a large area of real space (around 50 LY if ya lucky), this weapons power is incressed with the more Graverty in the area (suns, black holes, planets etc). sucks in anything within 15Km radios, destroying most things within a 0-7Km radios of the center and pulling in the rest while still doing damage to the vessels. not recomended for use in allied systems or infact to close to your fleet.

12,000,000 per Torpedo

Phase Torpedo:
Phase's in and out with hyperspace, it phase's in to get a lock on the target and to change its course then phases out, its phase's in and out at random times.
the warhead is and Anti matter warhead, the phase torpedo phases back in its target 8/10 times and has a 9/10 chance of destroying it, tho it depends.

12,000,000 Per Torpedo

Hand Held Weapons:

Shoulder Mounted Plasma Cannon
http://cybereb.free.fr/heavy/rhiemg85.jpg

Clip: 4 Shells
ROF: 1 Shell Per Min
Range: 1400 meters
Cost: 24,000 Cr
Side note: anti Armor Weapon but still effective Vs Troops

Railgun (shoulder Mounted)
http://cybereb.free.fr/heavy/metpho.jpg

Clip: 1 Solid Slug (1 Kg Endor round (4 Cm long))
ROF: 1 RPM
Range: 1200-2400 meters (can be longer on Clear path, Smashes though Concrate walls as if its paper)
Cost: 26,000 Cr
Side note: Must Wear power armor or Recoil would take off the Firers arm

Solid Slug SMG (the A-Gor)
http://cybereb.free.fr/pms/calmul.jpg
Clip: 90 9.7 mm rounds
ROF: 750 RPM
Range: 400 meters
Cost: 10,000 Cr

M22 Pulse Assult rifle
http://www.encom.demon.co.uk/graphics/prleft.jpg
Clip: 100 10mm caseless rounds
ROF: RPM
Range:450 - 600 meters
Side note:
30mm Pump action Grenade launcher (4 rounds)
High Explosive Armour Piercing (HEAP)
Frag rounds
Incendiary Round
Starshell Round-(illumination round which is fired 150m into the air deploys a parachute,burns for 60 seconds, power is 50,000 candelas.)
Cost:
150,000 Cr per case (10 Rifles)
High Explosive Armour Piercing (HEAP) 20,000 Cr per Case (200 Rounds)
Frag rounds 15,000 Cr per Case (200 Rounds)
Incendiary Round 25,000 Cr per Case (200 Rounds)
Starshell Round 10,000 Cr per Case (200 Rounds)
CorpSac
28-11-2004, 08:09
Tanks

M34A2 Lockhart Light Tank

http://www.fas.org/man/dod-101/sys/land/row/leopard1.jpg

Max Speed: 100Km/h
Acceleration Rate: 2m/s
Length: 6.2 m
Height: 2.9m
Weight: 19 tons
Crew: 2
Armour: 60mm Light Endor
Armament: 110mm smoothbore , 12.2mm Heavy MG x2, light Mortor
Ammunition: 60 110mm rounds, 6000 12.2mm x2, 10 Light Mortor rounds
Cost: 800,000 Cr

M22A3 ricket Medium Tank

http://www.fas.org/man/dod-101/sys/land/row/leopard-2a5-kl19.jpg

Max Speed: 90Km/h
Acceleration Rate: 1.5m/s
Length: 8.2m
Width: 3.4m
Height: 3.2m
Weight: 28 tons
Crew: 3
Armour: 70 mm ESCM
Armament: 120mm smoothbore,12.2mm HMG x2, 7.62mm AAMG
Ammunition: 65 120mm rounds, 3500 12.2mm x2, 7000 7.62mm
Cost: 890,000 Cr

M40 Ranger Heavy Tank

http://www.fas.org/man/dod-101/sys/land/row/leclerc_cat4g.jpg

Max Speed: 70Km/h
Acceleration Rate: 1m/s
Length: 10.2m
Width: 5.4m
Height: 3.8m
Weight: 35 tons
Crew: 3
Armour: 90mm ESCM
Armament: 150mm smoothbore, 7.62mm AAMG, medium mortors x2, 7.8mm HMG x2
Ammunition: 80 150mm rounds, 4500 7.62mm, 30 medium mortor rounds, 2400 7.8mm
Cost: 1,000,000 Cr

-------------------------
Artillary

M292A2

http://www.fas.org/man/dod-101/sys/land/row/pzh2000-Bild_Eleviert.jpg

Max Speed: 70Km/h
Acceleration Rate: 0.8m/s
Length: 10.1 m
Width: 3.2m
Height: 4.8m
Weight: 28 tons
Crew: 3
Armor: 40mm ESCM
Armarment: 158mm Howitzer
Ammunition: 80 158mm rounds
Cost: 1,200,000 Cr
side notes:
The M292 is the standard artillery piece of DESMC. It is a 28 000 kg armored tracked vehicle with a single 41 caliber 158 mm tube. It carries 80 rounds, which are autoloaded into the gun chamber and fired by hypergolic liquid binary propellants. The most notable characteristic of the M292 is its rapid fire capability – the system can launch six rounds in under ten seconds, putting the last round into flight before the first has impacted the target – a useful facility when under the threat of counter battery fire. Standard ERFB (Extended Range Full-Bore) ammunition offers the M292 excellent accuracy up to its maximum range of 39 000 m, while the addition of a base-bleed unit extends this to 48 000 m. A ramjet powered athodyd shell is available, with a maximum range of 62 000 m, though with a less capable warhead. A variety of warheads are available, including HE, self-guided sub-munitions and aerial denial mines. The M418 smart shell is designed to home in on vehicles and structure, and uses a fluidic jet reaction system to steer onto the target.

105mm Light Gun

http://www.exercito.gov.br/NE/1998/NE/ne9406/figuras/406foto6.jpg

Weight: 1,858 kg
Length: 8.8m
Width: 1.78m
Height: 2.13m
Crew: 6
Armarment: 105mm Howitzer
Maximum Range: 17.2 kms
Cost: 795,000 Cr

Wolf howitzer

http://www.fas.org/man/dod-101/sys/land/m114.jpg

Weight 5,800 kg
Length 7.3m
Width 2.4m
Height 1.8m
Rate of fire: 6 rounds a minute
Armarment: 155mm Howitzer
Maximum Range: 14.6 km
Cost: 980,000 Cr

G210 150mm Ultralightweight Field Howitzer

http://www.fas.org/man/dod-101/sys/land/row/trf1_cat1g.jpg

Length, firing mode: 10,120 mm
Width, firing mode: 3,450 mm
Trunnion height, firing: 640 mm
Wheeled track width: 2,100 mm
Weight: 3,380 kilograms
Maximum towed speed: 94 km an hour, 60 km cross-country
Armament: 150mm caliber GA-3 gun, able to fire all rounds and canisters
Barrel Length: 40 calibers
Rate of fire, intense: 7 rounds per minute
Rate of fire, sustained: 3 rounds per minute
Maximum firing range: 27 km unassisted, 35 km assisted
Fire control: A-5 Electro-optical sighting system, Digital tracking and control
Crew: 6-7 personnel
Cost: 1,000,000 Cr
(created by Hybalt Defense Industries, Granzi. Sold Production rights and selling rights to me infact designed it for me)

-------------------------
APC


M55 Combat APC
http://www.planetavp.com/al/Aliens/Vehicles/apcp1.jpg

Crew: 2 plus 12
-Dimensions-
Height (turret stowed): 2.17 m
Height (turret raised): 2.81 m
Length (turret stowed): 9.22 m
Length (turret raised): 8.58 m
Width: 3.38 m
Wheel Diameter: 158.75 cm
Clearance (at rest): 21.59 cm
Armor:
2 mm ESW
4 mm ESCM
2 mm Endor
30 mm Light Endor
Combat Weight: 14,500 kg
Road Speed: 150 km/h
Acceleration: 42 km/h in 6 seconds
Vertical Obstacle: 0.5 m
Gradient: 60%
Weapon:
(Rear Turret)
1x 20 mm Quad gatling cannon (the Daisycutter ment for AA but grate for turning infantry into mush)
-------Or------
1x Twin Plasma Cannon
-------Or------
1x 40 mm Twin gatling Cannon
-------Or------
1x 24 shot LRM (72 rounds of ammo)

(front Turret)
1x 20 mm Twin Gatling Cannon

Cost: 1,200,000 Cr
CorpSac
28-11-2004, 18:09
For a limited time only (well till i change my mind) theres a 10% off all items (15% for allies and members of the UFP, Galatic Empire and ESUS oh and 12% for all FT International mall store owners)
CorpSac
29-11-2004, 16:46
bump
CorpSac
03-12-2004, 02:20
buy something god dam it :(
English Druggies
30-01-2005, 13:09
20 Ravanos Class Heavy Crusers
that comes to about 450billion
CorpSac
30-01-2005, 13:18
em.....well sorry to say this but im sorry i cant even sell you one you just cant afford it acording to this (http://www.nseconomy.thirdgeek.com/nseconomy.php?nation=English+Druggies).

we could tho Design and build (and mass produce) for you if you like they would be smaller but a hell of alot cheaper then the Capital ships (we would design and sell you a sub capital ship eg smaller then 400 meters).
English Druggies
30-01-2005, 14:28
since you know how much i have to spend and i didnt i will not have anything yet. also i will probably need to buy one ship at a time when it comes to it
English Druggies
30-01-2005, 14:34
actually i will buy 2 Dagger "pirate Hunter":
that will be 420million which i can afford.
CorpSac
12-02-2005, 19:37
well if you wish we could supply your Space navy with the fighters, TG me and we can work something out.
Taldaan
12-02-2005, 20:12
ooc: *Jaw drops*. When I play future-tech in RPs, your light cruisers are roughly the size of my battleships!
CorpSac
15-02-2005, 01:33
OOC: my ships are big for a reason see im not all that advanced (my techs hardly changed since i started some time ago) and hence my weapons, engines etc are rather large but since we have been useing the same stuff for 100s of years its pritty much a thing we dont bother changeing.