Industrial Experiment
27-11-2004, 19:37
From the desk of Governer McLagherty
Hello and good day my fellow world leaders. For countless centuries now, the Principality of Industrial Experiment has stood as the sole bastion of Imperial power on the Earth. For years we have been limited to the level of technology that we currently retain, anything more advanced being forbidden. However, we have made do. From Mar Bristo, our Romanesque capitol, to Mar Anglo, our Phonecian port city, to Mar Saxi, our largest (and only) spaceport, technology has been a guiding hand in the paradise that is the Principality.
In fact, the only portion of our great colony that isn't an idealized nirvana is our military. We inherited the old armed forces of the Republic before it had moved off of Earth thousands of years ago, and the only reason they remain in any usable condition is because of accelerated stasis and poingnant attention by the crews of Mar Anglo. The navy, always the pride of Industrialites everywhere, is perhaps the best representative of the hieght of pre-space Imperial technology. It stands for everything the Industrialite military loved and cared for, matched only by the percision of the small but highly trained and organized army.
And it hasn't sat idle.
No, the world is a turbulent place, one where a man is only guarenteed happiness if he grabs it for himself. That has become the guiding principle in the Principality's foriegn policy, we do not interfere in the internal affairs of other nations and only go to war to defend another nation's sovereignty. Unfortunately, due to the current conditions of the modern world, we seem to be a fairly unique nation.
It seems many other nations find it their duece-given duty to interfere, to influence, to outright destroy other nations for completely internal affairs. As such, the navy, the army, and the AAS wings of the airforce have seen action on countless fronts, defending the freedom of self-determination in countries the globe over.
It is a tiring practice.
The greatest source of conflicts in the world today seems to be a leftover the Cold War, a feeling of tension between communists and capitalists. As a communo-meritocratic nation ourselves, we do not feel threatened, but given their behavior, we do not feel we owe anything to our comrades in red. We have assisted capitalists as much as we have aided communists.
Conflicts arising from true international sources are becoming increasingly rare, it would seem almost like something resembling world peace could be achieved if a non-interventionalist attitude could be bestowed across the world.
As such, after discussing it with my citizens, I propose a global alliance of nations who are dedicated to a non-interventionalist attitude on internal conflicts and intrigue and defensive wars against interventionalist nations in the favor of the attacked. Exact specifications of a charter can be drawn up by initial participating nations, but I will also propose a government structure for the organization myself. The details will be listed in the datafile at the end of this announcement.
I am sorry to say, but I will be unable to accept any nations smaller than a certain number into the organization, based upon my reluctance to put any such nations into danger. However, they may apply for the secondary function of this alliance.
Yes, there is a secondary function. In addition to taking an oath of non-intervention, defense of organization members, and an oath to not attack other members, the pledges of this organization will all become part of a war council. Non-member nations may sue for assistance in a defensive conflict that resulted from the intervention by another nation in that nation's internal affairs. The war council will judge these cases and, should they be passed, appoint several nations or accept volunteer nations to help end the conflict in favor of the defending nation.
Thank you for your time, and I beg you consider joining, if only for the betterment of every nation and Earth as a whole. If you are interested in joining, please send an envoy to the port city of Mar Anglo. Your representative will be met and escorted to the capitol city of Mar Brito in an Industrialite armored car, to prevent knowledge of which passes lead to where in the nation. I will meet with your envoy to discuss their entry into the alliance.
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OoC:
Yes, the datafile is OoC, it's easier for everyone this way.
First, as far as the structure of the organization goes, it is really quite simple. Each member nation becomes part of the War Council, where every nation has a single vote. One nation is elected chairman for twenty years (with 1 RL day == 1 NS year), and they are basically the spokesperson of the alliance and also the moderator of council meetings. They are not allowed the normal one vote, but instead a tie breaker vote. The chairman cannot vote in elections for the next chairman.
If a war is voted on, then the chairman opens the floor to volunteers. If there are none, then he appoints an appropriate number of nations to the conflict. The appointees are voted on by the War Council. If The group is passed, then they become involved in the conflict on the nation who made the initial suit's side.
In the case of joining the alliance, I am going to be rather strict as I don't want this to be a large alliance full of everyone and their mother but rather a streamlined alliance of capable RPers. Anyone under 100 million in population will be immediately rejected unless they show unusually large amounts of writing talent and can show IC military prowess for their size.
The test for entry will be to RP your representative's arrival in Mar Anglo with me, then RP their travel through the mountains and their arrival in Mar Brito. Be aware that both Mar Anglo and Mar Brito are rather ancient looking cities, with Mar Anglo resembling Tyre, the main city of ancient Phonecia, and Mar Brito being a close replica of ancient Rome. Do not worry, though, they both have all the modern amenities of an advanced first world nation. If you RP this well, you will be accepting. If you fail, you will have to try again later.
In the future, when the alliance has grown slightly, I will appoint others to judge positions to judge RPers.
Here is a short datafile on Mar Anglo:
Mar Anglo, sole port city of the Principality
Mar Anglo is located on the Western Coast of the small island-continent that the Principality is located on, and is one of only three actual Industrialite cities in the colony. The rest of the continent is covered in mountainious terrian.
Mar Anglo itself occupies a coastal flood plain that, it is believed, was spared from mountainy occupation due to its being a salt-marsh in the distant past. Now it closely resembles the ancient Phonecian city of Tyre, the coastal plain it is on even has the same basic shape as the island on which that ancient city was set. Though it has all the amenities of a modern nation (OoC: Modern refering to a 2030-ish time period. The colony itself is post-modern, but the military is modern), it has a definitive classical air about it.
The massive dock facilities, the most impressive feature of the city, are rated at able to handle all buy the largest classes of ships. One mayor in the past boasted that the docks would only require a small modification to handle a Doujin Class Dreadnought. Though they appear to be mere wood and rope constructions, this is a facade put in place to maintain the rustic demonaire of the city. Massive amounts of trade pass through these docks and the attached bazaar facilities.
The main government buildings are located only a couple blocks away in what looks to be a reconstruction of the Pharos from ancient Alexandria. However, instead of having a bonfire on the top, it is instead crowned by the world's largest diamond, or so it would appear. Though the diamond is synthetic, it maintains all the qualities of its natural companions, and many of the world's greatest jewelers would have many troubles trying to distinguish it from a real diamond. This structure serves to fulfill all the municipal functions needed in Mar Anglo.
Hello and good day my fellow world leaders. For countless centuries now, the Principality of Industrial Experiment has stood as the sole bastion of Imperial power on the Earth. For years we have been limited to the level of technology that we currently retain, anything more advanced being forbidden. However, we have made do. From Mar Bristo, our Romanesque capitol, to Mar Anglo, our Phonecian port city, to Mar Saxi, our largest (and only) spaceport, technology has been a guiding hand in the paradise that is the Principality.
In fact, the only portion of our great colony that isn't an idealized nirvana is our military. We inherited the old armed forces of the Republic before it had moved off of Earth thousands of years ago, and the only reason they remain in any usable condition is because of accelerated stasis and poingnant attention by the crews of Mar Anglo. The navy, always the pride of Industrialites everywhere, is perhaps the best representative of the hieght of pre-space Imperial technology. It stands for everything the Industrialite military loved and cared for, matched only by the percision of the small but highly trained and organized army.
And it hasn't sat idle.
No, the world is a turbulent place, one where a man is only guarenteed happiness if he grabs it for himself. That has become the guiding principle in the Principality's foriegn policy, we do not interfere in the internal affairs of other nations and only go to war to defend another nation's sovereignty. Unfortunately, due to the current conditions of the modern world, we seem to be a fairly unique nation.
It seems many other nations find it their duece-given duty to interfere, to influence, to outright destroy other nations for completely internal affairs. As such, the navy, the army, and the AAS wings of the airforce have seen action on countless fronts, defending the freedom of self-determination in countries the globe over.
It is a tiring practice.
The greatest source of conflicts in the world today seems to be a leftover the Cold War, a feeling of tension between communists and capitalists. As a communo-meritocratic nation ourselves, we do not feel threatened, but given their behavior, we do not feel we owe anything to our comrades in red. We have assisted capitalists as much as we have aided communists.
Conflicts arising from true international sources are becoming increasingly rare, it would seem almost like something resembling world peace could be achieved if a non-interventionalist attitude could be bestowed across the world.
As such, after discussing it with my citizens, I propose a global alliance of nations who are dedicated to a non-interventionalist attitude on internal conflicts and intrigue and defensive wars against interventionalist nations in the favor of the attacked. Exact specifications of a charter can be drawn up by initial participating nations, but I will also propose a government structure for the organization myself. The details will be listed in the datafile at the end of this announcement.
I am sorry to say, but I will be unable to accept any nations smaller than a certain number into the organization, based upon my reluctance to put any such nations into danger. However, they may apply for the secondary function of this alliance.
Yes, there is a secondary function. In addition to taking an oath of non-intervention, defense of organization members, and an oath to not attack other members, the pledges of this organization will all become part of a war council. Non-member nations may sue for assistance in a defensive conflict that resulted from the intervention by another nation in that nation's internal affairs. The war council will judge these cases and, should they be passed, appoint several nations or accept volunteer nations to help end the conflict in favor of the defending nation.
Thank you for your time, and I beg you consider joining, if only for the betterment of every nation and Earth as a whole. If you are interested in joining, please send an envoy to the port city of Mar Anglo. Your representative will be met and escorted to the capitol city of Mar Brito in an Industrialite armored car, to prevent knowledge of which passes lead to where in the nation. I will meet with your envoy to discuss their entry into the alliance.
--------------------------------------------------------------------------
OoC:
Yes, the datafile is OoC, it's easier for everyone this way.
First, as far as the structure of the organization goes, it is really quite simple. Each member nation becomes part of the War Council, where every nation has a single vote. One nation is elected chairman for twenty years (with 1 RL day == 1 NS year), and they are basically the spokesperson of the alliance and also the moderator of council meetings. They are not allowed the normal one vote, but instead a tie breaker vote. The chairman cannot vote in elections for the next chairman.
If a war is voted on, then the chairman opens the floor to volunteers. If there are none, then he appoints an appropriate number of nations to the conflict. The appointees are voted on by the War Council. If The group is passed, then they become involved in the conflict on the nation who made the initial suit's side.
In the case of joining the alliance, I am going to be rather strict as I don't want this to be a large alliance full of everyone and their mother but rather a streamlined alliance of capable RPers. Anyone under 100 million in population will be immediately rejected unless they show unusually large amounts of writing talent and can show IC military prowess for their size.
The test for entry will be to RP your representative's arrival in Mar Anglo with me, then RP their travel through the mountains and their arrival in Mar Brito. Be aware that both Mar Anglo and Mar Brito are rather ancient looking cities, with Mar Anglo resembling Tyre, the main city of ancient Phonecia, and Mar Brito being a close replica of ancient Rome. Do not worry, though, they both have all the modern amenities of an advanced first world nation. If you RP this well, you will be accepting. If you fail, you will have to try again later.
In the future, when the alliance has grown slightly, I will appoint others to judge positions to judge RPers.
Here is a short datafile on Mar Anglo:
Mar Anglo, sole port city of the Principality
Mar Anglo is located on the Western Coast of the small island-continent that the Principality is located on, and is one of only three actual Industrialite cities in the colony. The rest of the continent is covered in mountainious terrian.
Mar Anglo itself occupies a coastal flood plain that, it is believed, was spared from mountainy occupation due to its being a salt-marsh in the distant past. Now it closely resembles the ancient Phonecian city of Tyre, the coastal plain it is on even has the same basic shape as the island on which that ancient city was set. Though it has all the amenities of a modern nation (OoC: Modern refering to a 2030-ish time period. The colony itself is post-modern, but the military is modern), it has a definitive classical air about it.
The massive dock facilities, the most impressive feature of the city, are rated at able to handle all buy the largest classes of ships. One mayor in the past boasted that the docks would only require a small modification to handle a Doujin Class Dreadnought. Though they appear to be mere wood and rope constructions, this is a facade put in place to maintain the rustic demonaire of the city. Massive amounts of trade pass through these docks and the attached bazaar facilities.
The main government buildings are located only a couple blocks away in what looks to be a reconstruction of the Pharos from ancient Alexandria. However, instead of having a bonfire on the top, it is instead crowned by the world's largest diamond, or so it would appear. Though the diamond is synthetic, it maintains all the qualities of its natural companions, and many of the world's greatest jewelers would have many troubles trying to distinguish it from a real diamond. This structure serves to fulfill all the municipal functions needed in Mar Anglo.