Sigma Octanus-IV
10-11-2004, 21:47
In a news conference today, Vice Admiral Alfred Genoa announced that the small planet, based in the Sigma Octanus system, would begin the production of various vehicles and weapons to solidify its militiary. Here is the list of the weapons and how many will be produced a year.
EDIT: Production will not be posted for awhile, I got stuff to do
http://www.the-junkyard.net/images/halo/weapons/sniper_thumb.gif
S2 AM SNIPER RIFLE
This rifle is a gas-operated, magazine-fed weapon. It is issued with a smart-linked scope with two levels of magnification. It fires 14.5 armor piercing fin-stabilized discarding-sabot rounds.
WARNING: The 14.5x 114mm APFSDS round is an anti-materiel munition. It can easily over-penetrate several armored soldiers. Be sure of what is on the other side of your target before firing.
http://www.the-junkyard.net/images/halo/weapons/rlauncher_thumb.gif
M19 SSM ROCKET LAUNCHER
The M19 SSM is a man-portable and shoulder-fired rocket launcher. It has two major components, the launcher and the magazine. The magazine (the expendable part of the system) contains two 102mm shaped-charge, high-explosive rockets. It is designed for fast, easy detachment from the launcher. The launcher contains the sighting and fire control systems
http://www.gametainment.com/img/PC/Halo%20-%20Combat%20Evolved/thumbnails/halopc_flamethrower.jpg
Flamethrower
Speaks for itself.
http://www.3dactionplanet.com/halo/images/weapons/plasma_grenade.gif
Plasma Grenade
This weapon is similar to our own hand grenade in that it is a thrown anti-infantry and anti-vehicle weapon. It has some kind of internal mechanism that allows it to distinguish between targets and background. For example, it will stick to a soldier or vehicle, but not a tree or wall. It has a three-second fuse that is activated after it sticks to a target or otherwise comes to a rest.
http://www.ogresnet.com/halo/pics/w_fuelrodcannon.jpg
Fuel Rod Gun
This weapon is similar to our own hand grenade in that it is a thrown anti-infantry and anti-vehicle weapon. It has some kind of internal mechanism that allows it to distinguish between targets and background. For example, it will stick to a soldier or vehicle, but not a tree or wall. It has a three-second fuse that is activated after it sticks to a target or otherwise comes to a rest.
http://www.3dactionplanet.com/halo/images/weapons/needler.gif
Needler
Very little is known about this weapon other than it is a magazine fed weapon capable of automatic fire. Its projectiles penetrate soft targets no matter what the angle of impact. They ricochet off of hard surfaces at oblique angles. The composition and energy signature of its projectile is unknown. The manner in which the projectiles home in on their target is also unknown.
http://www.3dactionplanet.com/halo/images/weapons/plasma_rifle.gif
Plasma Rifle
This weapon is a semi-automatic directed energy weapon. If you pull the trigger and hold, the weapon may become over-charged: when the trigger is released the bolt is launched. After the over-charged bolt is launched the weapon temporarily stops functioning as it dumps waste heat. Use of the over-charge capability rapidly depletes the weapon's power core. We currently do not understand how to replace or re-charge a power core.
http://www.the-junkyard.net/images/halo/weapons/ppistol_thumb.gif
Plasma Pistol
This is a directed energy weapon. It is capable of either semiautomatic or automatic fire. Continuous rapid fire overheats the weapon--this in turn depletes the weapon's power core.
http://www.3dactionplanet.com/halo/images/vehicles/wraith.gif
Wraith
PLASMA TANK
MAX SPEED: 25.3
MAX PASSENGER CAPACITY: Single Occupancy Vehicle
HIT DAMAGE: 75-90 DU/shot (Plasma Cannon)
http://www.truthandreconciliation.com/pics/halo/thumbnails/tn_shade.jpg
Shade
Although the Shade appears to be a light anti-vehicle weapon, the Covenant uses it almost exclusively in an anti-infantry role. The operator sits directly behind the gun and an armored control suite, but relies entirely on infantry support for protection to the sides and rear.
EDIT: Production will not be posted for awhile, I got stuff to do
http://www.the-junkyard.net/images/halo/weapons/sniper_thumb.gif
S2 AM SNIPER RIFLE
This rifle is a gas-operated, magazine-fed weapon. It is issued with a smart-linked scope with two levels of magnification. It fires 14.5 armor piercing fin-stabilized discarding-sabot rounds.
WARNING: The 14.5x 114mm APFSDS round is an anti-materiel munition. It can easily over-penetrate several armored soldiers. Be sure of what is on the other side of your target before firing.
http://www.the-junkyard.net/images/halo/weapons/rlauncher_thumb.gif
M19 SSM ROCKET LAUNCHER
The M19 SSM is a man-portable and shoulder-fired rocket launcher. It has two major components, the launcher and the magazine. The magazine (the expendable part of the system) contains two 102mm shaped-charge, high-explosive rockets. It is designed for fast, easy detachment from the launcher. The launcher contains the sighting and fire control systems
http://www.gametainment.com/img/PC/Halo%20-%20Combat%20Evolved/thumbnails/halopc_flamethrower.jpg
Flamethrower
Speaks for itself.
http://www.3dactionplanet.com/halo/images/weapons/plasma_grenade.gif
Plasma Grenade
This weapon is similar to our own hand grenade in that it is a thrown anti-infantry and anti-vehicle weapon. It has some kind of internal mechanism that allows it to distinguish between targets and background. For example, it will stick to a soldier or vehicle, but not a tree or wall. It has a three-second fuse that is activated after it sticks to a target or otherwise comes to a rest.
http://www.ogresnet.com/halo/pics/w_fuelrodcannon.jpg
Fuel Rod Gun
This weapon is similar to our own hand grenade in that it is a thrown anti-infantry and anti-vehicle weapon. It has some kind of internal mechanism that allows it to distinguish between targets and background. For example, it will stick to a soldier or vehicle, but not a tree or wall. It has a three-second fuse that is activated after it sticks to a target or otherwise comes to a rest.
http://www.3dactionplanet.com/halo/images/weapons/needler.gif
Needler
Very little is known about this weapon other than it is a magazine fed weapon capable of automatic fire. Its projectiles penetrate soft targets no matter what the angle of impact. They ricochet off of hard surfaces at oblique angles. The composition and energy signature of its projectile is unknown. The manner in which the projectiles home in on their target is also unknown.
http://www.3dactionplanet.com/halo/images/weapons/plasma_rifle.gif
Plasma Rifle
This weapon is a semi-automatic directed energy weapon. If you pull the trigger and hold, the weapon may become over-charged: when the trigger is released the bolt is launched. After the over-charged bolt is launched the weapon temporarily stops functioning as it dumps waste heat. Use of the over-charge capability rapidly depletes the weapon's power core. We currently do not understand how to replace or re-charge a power core.
http://www.the-junkyard.net/images/halo/weapons/ppistol_thumb.gif
Plasma Pistol
This is a directed energy weapon. It is capable of either semiautomatic or automatic fire. Continuous rapid fire overheats the weapon--this in turn depletes the weapon's power core.
http://www.3dactionplanet.com/halo/images/vehicles/wraith.gif
Wraith
PLASMA TANK
MAX SPEED: 25.3
MAX PASSENGER CAPACITY: Single Occupancy Vehicle
HIT DAMAGE: 75-90 DU/shot (Plasma Cannon)
http://www.truthandreconciliation.com/pics/halo/thumbnails/tn_shade.jpg
Shade
Although the Shade appears to be a light anti-vehicle weapon, the Covenant uses it almost exclusively in an anti-infantry role. The operator sits directly behind the gun and an armored control suite, but relies entirely on infantry support for protection to the sides and rear.