NationStates Jolt Archive


Sigma Octanus IV Begins Production of Vehicles, Weapons

Sigma Octanus-IV
10-11-2004, 21:47
In a news conference today, Vice Admiral Alfred Genoa announced that the small planet, based in the Sigma Octanus system, would begin the production of various vehicles and weapons to solidify its militiary. Here is the list of the weapons and how many will be produced a year.

EDIT: Production will not be posted for awhile, I got stuff to do
http://www.the-junkyard.net/images/halo/weapons/sniper_thumb.gif
S2 AM SNIPER RIFLE

This rifle is a gas-operated, magazine-fed weapon. It is issued with a smart-linked scope with two levels of magnification. It fires 14.5 armor piercing fin-stabilized discarding-sabot rounds.

WARNING: The 14.5x 114mm APFSDS round is an anti-materiel munition. It can easily over-penetrate several armored soldiers. Be sure of what is on the other side of your target before firing.



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M19 SSM ROCKET LAUNCHER

The M19 SSM is a man-portable and shoulder-fired rocket launcher. It has two major components, the launcher and the magazine. The magazine (the expendable part of the system) contains two 102mm shaped-charge, high-explosive rockets. It is designed for fast, easy detachment from the launcher. The launcher contains the sighting and fire control systems


http://www.gametainment.com/img/PC/Halo%20-%20Combat%20Evolved/thumbnails/halopc_flamethrower.jpg
Flamethrower

Speaks for itself.

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Plasma Grenade
This weapon is similar to our own hand grenade in that it is a thrown anti-infantry and anti-vehicle weapon. It has some kind of internal mechanism that allows it to distinguish between targets and background. For example, it will stick to a soldier or vehicle, but not a tree or wall. It has a three-second fuse that is activated after it sticks to a target or otherwise comes to a rest.


http://www.ogresnet.com/halo/pics/w_fuelrodcannon.jpg
Fuel Rod Gun

This weapon is similar to our own hand grenade in that it is a thrown anti-infantry and anti-vehicle weapon. It has some kind of internal mechanism that allows it to distinguish between targets and background. For example, it will stick to a soldier or vehicle, but not a tree or wall. It has a three-second fuse that is activated after it sticks to a target or otherwise comes to a rest.

http://www.3dactionplanet.com/halo/images/weapons/needler.gif
Needler

Very little is known about this weapon other than it is a magazine fed weapon capable of automatic fire. Its projectiles penetrate soft targets no matter what the angle of impact. They ricochet off of hard surfaces at oblique angles. The composition and energy signature of its projectile is unknown. The manner in which the projectiles home in on their target is also unknown.


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Plasma Rifle

This weapon is a semi-automatic directed energy weapon. If you pull the trigger and hold, the weapon may become over-charged: when the trigger is released the bolt is launched. After the over-charged bolt is launched the weapon temporarily stops functioning as it dumps waste heat. Use of the over-charge capability rapidly depletes the weapon's power core. We currently do not understand how to replace or re-charge a power core.

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Plasma Pistol

This is a directed energy weapon. It is capable of either semiautomatic or automatic fire. Continuous rapid fire overheats the weapon--this in turn depletes the weapon's power core.


http://www.3dactionplanet.com/halo/images/vehicles/wraith.gif
Wraith
PLASMA TANK

MAX SPEED: 25.3
MAX PASSENGER CAPACITY: Single Occupancy Vehicle
HIT DAMAGE: 75-90 DU/shot (Plasma Cannon)


http://www.truthandreconciliation.com/pics/halo/thumbnails/tn_shade.jpg
Shade
Although the Shade appears to be a light anti-vehicle weapon, the Covenant uses it almost exclusively in an anti-infantry role. The operator sits directly behind the gun and an armored control suite, but relies entirely on infantry support for protection to the sides and rear.
Sigma Octanus-IV
10-11-2004, 21:49
http://www.macsoftgames.com/products/halo/images/halo_warthog.jpg

Warthog
The M12 light reconnaissance vehicle, or Warthog, is the standard vehicle of the UEG armed forces. It is fast and maneuverable, but prone to rollovers during hard cornering. A three-barreled machine-gun is mounted in the rear of the vehicle. Armed passengers significantly increase the unit's anti-infantry capacity

http://www.ogresnet.com/halo/pics/v_scorpion.jpg

Scorpian
The Scorpion Main Battle Tank is primarily an anti-vehicle weapons platform, but it also has very high anti-infantry capabilities. Its ceramic-titanium armor makes it nearly invulnerable to small arms fire, but its deep dead-zone, or the area within which fire from the tank's guns cannot hit targets, puts it at risk from enemy anti-tank infantry. Up to four soldiers may ride on (and fire from) the Scorpion's track pods. Riding on a tank is always hazardous and should be done only when the advantages outweigh the risks.

http://www.ogresnet.com/halo/pics/v_banshee.jpg
Banshee
The Banshee is the Covenant's standard ground assault aircraft. It is very fast, extremely maneuverable, and capable of hovering. It has two weapon pods mounted to either side of the fusealge. Both of these pods contain a light plasma cannon and a fuel rod cannon. Though small arms fire may disrupt or disable the pilot, only heavy weapons are capable of inflicting damage or destroying the vehicle.

http://www.microsoft.com/games/halo/IMG/vehicles_ghost.jpg
Ghost
The Ghost is the Covenant's standard reconnaissance and rapid attack vehicle. It is equipped with two of what are now accepted as the standard light vehicle mounted weapons: a directed energy weapon capable of projecting a bolt of super-heated plasma in the 100-250kW range. While the vehicle is fast and maneuverable, the driver is virtually unprotected.

http://www.xeye.it/haloeye/halo/armi/img/m41_laag.jpg

LAAG
The Warthog's M41 light anti-aircraft gun is a three-barreled, electric-powered, linkless, drum-fed weapon. It fires 450 to 550 12.7x99mm armor penetrating rounds per minute. Turret traverse rate is 100 degrees per second and weapon elevation rate is 60 degrees per second. Recoil from sustained fire is prodigious and negatively impacts accuracy at long range.

http://www.3dactionplanet.com/halo/images/weapons/pistol.gif
Pistol
This pistol is a recoil-operated, magazine-fed handgun. It is issued with a smart linked scope capable of 2x magnification. It fires 12.7mm semi-armor piercing, high-explosive rounds. It can shoot either semi-automatic or automatic fire.

http://www.ogresnet.com/halo/pics/w_assultrifle.jpg
Assault Rifle
This rifle is gas-operated and magazine-fed. It fires 7.62mm armor-piercing rounds. Rate of fire is limited by a soldier's ability to aim, fire and change magazines. Short, controlled bursts are more accurate than fully automatic fire.

The MA5B's integrated computer displays round left in the magazine and the relative direction of the gas giant, Threshold, for point of reference. This feature is particularly useful for orienting you in areas where it's easy to get turned around and lose your sense of direction

http://www.microsoft.com/games/Halo/IMG/weapons_shotgun.jpg
Shotgun
The shotgun is a pump-action magazine-fed (dual tubular non-detachable type) weapon. It fires 8 gauge magnum (3.5") rounds. This weapon is very effective against targets at close range and may be used to engage several targets simultaneously at medium and long range


http://www.ogresnet.com/halo/pics/w_grenade.jpg
Grenade
The M9 high-explosive, dual-purpose grenade is a thrown fragmentation device. Use it to suppress or disable vehicles, except tanks. It can be thrown, rolled, bounced or ricocheted into places direct fire weapons can't reach. Increase the angle of the throw to toss it farther, or to get it over obstacles. Be careful not to throw it too close to your own location.