NationStates Jolt Archive


Ranudon Homewaters Shipyard - Naval Storefront

Ranudon
06-11-2004, 01:18
Welcome to the Ranudon Homewaters Shipyard. Enjoy your visit, we have many ships not sold anywhere else. New ships are being added all the time!

Aircraft Carriers (http://forums2.jolt.co.uk/showpost.php?p=7415457&postcount=2)
Major Surface Combatants (http://forums2.jolt.co.uk/showpost.php?p=7415466&postcount=3)

Medium Surface Combatants (http://forums2.jolt.co.uk/showpost.php?p=7415472&postcount=4)
Minor Surface Combatants (http://forums2.jolt.co.uk/showpost.php?p=7415509&postcount=6)
Coastal Defense Vessels (http://forums2.jolt.co.uk/showpost.php?p=7415553&postcount=7) - every nation needs a coast guard for both rescue services and maritime law enforcement

Weapon Systems (http://forums2.jolt.co.uk/showpost.php?p=7434580&postcount=10)
Sensor Systems (http://forums2.jolt.co.uk/showpost.php?p=7434568&postcount=9)


Quick Combat Ship Price List
Oceanus (Submersible Light Carrier) - $4.5 Bn
Longbow (Battleship) - $2.5 Bn
Shield Bearer (Fleet Defense Cruiser) - $1.7 Bn
Impeccable II (Ocean Surveillance Frigate) - $500 Million

Quick Coastal Defense Vessel Price List
378' WHEC (High Endurance Cutter) - $400,000
210' WMEC (Medium Endurance Cutter) - $290,000
Polar (Open Water Ice Breaker) - $400,000
Keeper (Buoy Tender) - $275,000
47' MLB (Motor Life Boat) - $250,000
Protector (Port Security Craft) - $125,000
Guardian (Port Security Craft) - $75,000



Captain Frank Wheeler (RRN - Reserves)
Chief Executive Officer
Ranudon Homewaters Shipyard
Ranudon
06-11-2004, 01:19
soon to be posted:
DragonFly class escort carrier


Class: Oceanus
Role: Light Carrier - Submersible

Data: Can maintain a submerged depth of 400 ft
surface speed of 24 kts, maximum speed while submerged is 15 kts, 8 kts silenced.
Must surface to launch, if the seas are calm enough, only the deck has to be above water, if the seas are too rough, the ship must fully surface.

Stealth: Acoustic cladding, pumpjet propulsors, heat dissipation systems

Powerplant: 4 Nuclear Reactors - 212,000 Hp
Pumpjet Propulsors: 2
Shafts: 2
Rudders: 2

Displacement Dead Weight: 32,200 tons
Displacement Full Load: 43,800 tons
Length: 902 ft
Beam: 125 ft
Speed: 8 kts, 15 kts, 24 kts
Surface Draft: 37 ft
Depth: 400 ft
Crew: 275 crew + 525 air crew
Armor: 280-450mm - Layered: Steel/Nickel, Aluminum/Kevlar reinforced composites
Aircraft: 35
Catapults: 2
Elevators: 2

Multi-Function Radar: AN/SPY-4 MFR (Air Search Radar, Surface Search radar, Gun Fire Control Radar, Fire Control Radar) - submersible version
Navigational Radar: BPS-16
Passive Mounted Sonar: BQQ-6 (B)
A/P Mounted Sonar: AN/SQS-57 (also processes Towed Array Sonar)
Electronic Warfare Suite: AN/SLY-2 (V)
Decoy: AN/SLQ-25 Nixie - (Towed Decoy - Decoys Acoustic Homing Torpedoes - underwater acoustic projector)
Gun Fire Control: MK-88 GFCS
Torpedo Fire Control: MK-117 ACWSCS
Fleet Defense System: MK-200 mod 2 FDS - (links entire fleet defensive systems into one integrated system)


Weapon Systems

8 x MK 10C - Metal Storm CIWS - Cell Turret System - Retractable
Short Range Anti-Missile / Anti-Torpedo, gun systems

6 x Integrated Hull, Torpedo Launch Tubes (4 Bow, 2 Stern) - 60 torpedoes
MK 48 Torpedo - Heavyweight
MK 50 Torpedo - Lightweight


Cost: $4.5 Bn
Ranudon
06-11-2004, 01:20
Class: Longbow
Role: Guided Missile Battleship
Size: Battleship

Powerplant: 5 Nuclear Reactors, 212,000 shaft horsepower
Shafts: 4
Rudders: 2
Displacement Dead Weight: 30,830 tons
Displacement Full Load: 55,210 tons
Length: 950 ft
Beam: 106 ft
Speed: 34 kts
Draft: 37 ft
Crew: 876
Armor: 550 - 925mm - Layered: Steel/Nickel, Aluminum/Kevlar reinforced composites
Aircraft: 4 Helicopters - SH-60R Sea Hawk Lamps III (3 hangered, 1 unhangered)

Multi-Function Radar: AN/SPY-3B MFR (Air Search Radar, Surface Search radar, Gun Fire Control Radar, Fire Control Radar)
Navigational Radar: AN/SPS-64(V)10
Hull Mounted Sonar: AN/SQS-56 (K) (also processes Towed Array Sonar)
Electronic Warfare Suite: AN/SLY-2 (V)
Decoy: AN/SLQ-49 - (Chaff Buoy Decoy System - Decoys Radar-Guided Missiles (lasts 3 hours))
Decoy: AN/SLQ-25 Nixie - (Towed Decoy - Decoys Acoustic Homing Torpedoes - underwater acoustic projector)
Decoy: MK-53 Nulka DLS - (broad-band radio frequency repeater mounted atop a hovering rocket platform - guided missile decoy)
Missile Fire Control: MK-99 FCS
Gun Fire Control: MK-88 GFCS
Torpedo Fire Control: MK-116 mod 7 ACWSCS
Fleet Defense System: MK-200 mod 2 FDS - (links entire fleet defensive systems into one integrated system)

Weapon Systems
2 x MK 7 3-Gun Turrets (16" / 50 Caliber Guns)

4 x MK 45 VLS (48 Cells per)
optional rounds
SM-3 [1 per cell] anti-ballistic missile
ESSM (evolved sea sparrow missiles) [4 per cell] - anti-air

MK 31 mod(2b) Guided Missile Launch System (http://forums2.jolt.co.uk/showpost.php?p=7434580&postcount=10) - 4,060 Missiles
6 Twin-rail launch points
Missile Compatability: check weapon systems description area for complete details.

6 x MK 42 VLS (32 cells per)
Yellow Jacket - Medium Range Anti-Air Missiles

36 x MK 10B - Metal Storm CIWS - Cell Turret System - Short Range Anti-Missile / Anti-Torpedo

4 x Integrated Hull, Torpedo Launch Tubes (2 Bow, 2 Stern) - 40 total torpedoes
Optional Rounds:
MK 48 Torpedo - Heavyweight - Anti-Ship
MK 50 Torpedo - Lightweight - Anti-Sub

Cost: $2.5 Bn
Ranudon
06-11-2004, 01:20
Class: Shield Bearer
Role: Fleet Defense Cruiser
Size: Light Cruiser

Powerplant: 5 Gas Turbine Engines - 100,000 Horsepower
Shafts: 2
Rudders: 2
Displacement Dead Weight: 3,130 tons
Displacement Full Load: 11,550 tons
Length: 575 ft
Beam: 55 ft
Speed: 34 kts
Draft: 34 ft
Range: 6,000 nm
Crew: 352
Armor: 300 - 525mm - Layered: Steel/Nickel, Aluminum/Kevlar reinforced composites
Aircraft: 2 Helicopters - SH-60R Sea Hawk Lamps III

Multi-Function Radar: AN/SPY-3B MFR (Air Search Radar, Surface Search radar, Gun Fire Control Radar, Fire Control Radar)
Navigational Radar: AN/SPS-64(V)10
Hull Mounted Sonar: AN/SQS-56 (K) (also processes Towed Array Sonar)
Electronic Warfare Suite: AN/SLY-2 (V)
Decoy: AN/SLQ-49 - (Chaff Buoy Decoy System - Decoys Radar-Guided Missiles (lasts 3 hours))
Decoy: AN/SLQ-25 Nixie - (Towed Decoy - Decoys Acoustic Homing Torpedoes - underwater acoustic projector)
Decoy: MK-53 Nulka DLS - (broad-band radio frequency repeater mounted atop a hovering rocket platform - guided missile decoy)
Missile Fire Control: MK-99 FCS
Gun Fire Control: MK-86 GFCS
Torpedo Fire Control: MK-116 mod 7 ACWSCS
Fleet Defense System: MK-200 mod 2 FDS - (links entire fleet defensive systems into one integrated system)
Fleet Defense Control: MK-201 FDC - (Controls all fleet elements linked into the FDS - multiple Shield Bearer class ships can link together to provide a defensive umbrella to protect a fleet from incoming aircraft, missiles and torpedoes, they can also engage theater ballistic missiles up to 300 km away)

Weapon Systems
2 x MK 41 VLS (8 Cells per)
optional rounds
SM-3 [1 per cell] anti-ballistic missile
ESSM (evolved sea sparrow missiles) [4 per cell] - anti-air

2 x MK 26 mod 2 - GMLS - Rail Launchers (64 missiles per)
optional rounds
SM-2 Block IVA - Long Range Anti-Air Missiles
RUR-5 ASROC - Anti-Submarine (MK 50 Torpedo - Lightweight)

5 x Yellow Jacket 16 cell emplacements - Medium Range Anti-Air Missiles
16 x MK 10B - Metal Storm CIWS - Cell Turret System - Short Range Anti-Missile / Anti-Torpedo
2 x MK 35 SVTT - torpedo tubes (3 torpedoes per) MK 48 Torpedo - Heavyweight - Anti-Ship

Cost: $1.7 Bn
Zanziik
06-11-2004, 01:22
Ok.....

I would like to donate my entire military budget for today to the cause of this front.
Ranudon
06-11-2004, 01:27
also reserved for ship specs.

coming soon:
Impeccable II class Ocean Surveillance Frigate
Gossip class Intelligence Gathering Frigate
Tornado class coastal patrol cutter
Hamilton class high endurance cutter



Class: Impeccable II
Role: Ocean Surveillance - Anti-Submarine Warfare - AGOS
Size: Frigate

Powerplant: 1 small Gas Turbine Engine - 10,000 Horsepower, 2 omni-thruster hydrojets; 1,800 horsepower
Shafts: 1 - twin screw
Rudders: 1
Hull: small water plane area twin hull design for greater stability at slow speeds in high latitudes under adverse weather conditions
Displacement Dead Weight: 2,571 tons
Displacement Full Load: 5,380 tons
Length: 281 ft
Beam: 94 ft
Speed: 13 kts - 3 kts (towing)
Draft: 26 ft
Range: 4,500 nm
Crew: 45
Armor: 100-250mm - Layered: Steel/Nickel, Aluminum/Kevlar reinforced composites
Aircraft: 1 Helicopter - SH-60R Sea Hawk Lamps III - unhangered

Multi-Function Radar: AN/SPY-3B (mod 1) MFR (Air Search Radar, Surface Search radar, Gun Fire Control Radar, Fire Control Radar)
Navigational Radar: AN/SPS-64(V)10
Hull Mounted Sonar: AN/SQS-56 (K)
Towed Array Sonar: SURTASS LFS mk 2
Electronic Warfare Suite: AN/SLY-2 (V)
Decoy: AN/SLQ-49 - (Chaff Buoy Decoy System - Decoys Radar-Guided Missiles (lasts 3 hours))
Decoy: AN/SLQ-25 Nixie - (Towed Decoy - Decoys Acoustic Homing Torpedoes - underwater acoustic projector)
Missile Fire Control: MK-99 FCS
Gun Fire Control: MK-86 GFCS
Fleet Defense System: MK-200 mod 2 FDS - (links entire fleet defensive systems into one integrated system)
Processing & Analysis: SAS-3000

Weapon Systems
1 x Yellow Jacket 16 cell emplacement - Medium Range Anti-Air Missiles
4 x MK 10B - Metal Storm CIWS - Cell Turret System - Short Range Anti-Missile / Anti-Torpedo

Cost: $500 Million

This ship is designed to spend months patrolling a specific area. Using an expansive towed array sonar and moving very slowly, the sensors can spot any submarines operating in that area.
Ranudon
06-11-2004, 01:34
These types of ships are where Ranudon Homewaters Shipyard first started. Guarding Ranudon's territorial waters, these vessels are the workhorses of water rescue and naval law enforcement.


Class: 378' WHEC
Role: High Endurance Cutter - Patrol
Size: Large Cutter
Powerplant: 2 Diesel Engines, 2 Gas Turbine Engines
Displacement: 3,250 tons
Length: 378 ft
Beam: 43 ft
Speed: 29 kts
Range: 14,000 nm
Draft: 15 ft
Crew: 167
Aircraft: 1 Helicopter
Weapon Systems
1 x MK 75 76mm gun (AA trainable)
2 x 25mm machine gun
1 x 20mm Phalanx CWIS

Cost: $400,000


Class: 210' WMEC
Role: Medium Endurance Cutter - Patrol
Size: Cutter
Powerplant: 2 Diesel Engines
Displacement: 1,000 tons
Length: 210 ft
Beam: 34 ft
Speed: 18 kts
Range: 6,100 nm
Draft: 11 ft
Crew: 75
Aircraft: 1 Helicopter
Weapon Systems
1 x 25mm machine gun
2 x 50 caliber heavy machine gun

Cost: $290,000


Class: Polar
Role: Open Water Ice Breaker
Size: Large Cutter
Powerplant: 4 Diesel Engines, 4 Gas Turbine Engines
Displacement: 13,400 tons
Hull: Reinforced hull, special ice-breaking bow
Length: 399 ft
Beam: 84 ft
Speed: 20 kts
Range: 28,000 nm
Draft: 32 ft
Crew: 139
Aircraft: 2 Helicopters
Weapon Systems
1 x MK 75 76mm gun (AA trainable)
2 x 25mm machine gun
1 x 20mm Phalanx CWIS

Cost: $400,000

They include a system that shifts ballast around to assist in ice breaking.


Class: Keeper
Role: Buoy Tender
Size: Cutter
Powerplant: 2 Caterpillar 3508 TA
Propulsion: Z-Drive Propulsion Units, Bow Thruster
Displacement: 845 tons
Length: 175 ft
Beam: 36 ft
Buoy Deck Area: 1,335 sq ft
Speed: 12 kts
Range: 2,000 nm
Draft: 8 ft
Crew: 28
Weapon Systems
1 x 50 caliber heavy machine gun
2 x M60 light machine gun

Cost: $275,000



Class: 47' MLB
Role: Rescue Boat
Size: Motor Life Boat
Powerplant: 2 450 Hp Detroit Twin Diesels
Displacement: 20 tons
Length: 47' 11"
Beam: 14 ft
Speed: 25 kts
Range: 200 nm
Draft: 4' 6"
Crew: 4
Weapon Systems
1 x M60 light machine gun

Cost: $250,000

The 47' motor lifeboat is designed as a first response rescue resource in high seas, surf & heavy weather environments. They are built to withstand the most severe conditions at sea and are capable of effecting a rescue at sea even under the most difficult circumstances.
They are self-bailing, self-righting (if overturned, the vessel will return to an upright position in 8 seconds or less), almost unsinkable, and have a long cruising radius for their size.



Class: Protector
Role: Port Security
Size: small craft
Powerplant: Six outboard motors
Length: 39 ft
Beam: 10 ft
Speed: 45 kts
Draft: 41"
Crew: 5
Armor: bullet resistant
Weapon Systems
1 x 50 caliber heavy machine gun
2 x M60 light machine gun

Cost: $125,000



Class: Guardian
Role: Port Security
Size: small craft
Powerplant: Twin outboard motors
Length: 24.7 ft
Beam: 8 ft
Speed: 25 kts
Draft: 39"
Crew: 4
Armor: bullet resistant
Weapon Systems
1 x 50 caliber heavy machine gun
1 x M60 light machine gun

Cost: $75,000
Ranudon
08-11-2004, 20:08
first ship class listed, more to come.
Ranudon
08-11-2004, 20:08
Radar, Sensors, Computer Systems



MFR (Multi-Function Radar) - Air Search Radar, Surface Search Radar, Gun Fire Control Radar, Fire Control Radar
AN/SPY-3B MFR - Dual Band Radar Suite: X-band MFR, S-band Volume Search Radar (VSR), Triple-Kill Capability, does not need to wait for target destruction confirmation
AN/SPY-3B (mod 1) MFR - (compact design, to fit in frigates & destroyers)
AN/SPY-4 MFR - (Designed for Submersible Vehicles)

Navigational Radar
AN/SPS-64(V)10 - high transmitter power, high pulse repetition rate, narrow antenna beam width, a sensitive receiver, and a digitally enhanced display, range scales out to 64 nautical miles, linear array antenna can rotate at speeds up to 63 RPM - target update every second

Hull Mounted Sonar
AN/SQS-56 (K) - active/passive, preformed beam, digital sonar providing panoramic echo ranging and panoramic (DIMUS) passive surveillance

Towed Array Sonar
SURTASS LFS mk 2 - Surveillance Towed Array Sensor System - Low Frequency Active, linear array of 8,575 ft deployed on a 6,000 ft tow cable and neutrally buoyant. The array can operate at depths between 500 and 1500 ft.

Electronic Warfare Suite
AN/SLY-2 (V) - Advanced Integrated Electronic Warfare System (AIEWS)

Decoys
AN/SLQ-49 - Chaff Buoy Decoy System - Decoys Radar-Guided Missiles (lasts 3 hours)
AN/SLQ-25 Nixie - Towed Decoy - Decoys Acoustic Homing Torpedoes - underwater acoustic projector

Gun Fire Control
MK-86 GFCS - System calculates ballistic gun orders, The GFCS conducts direct firing attacks against surface radar and optically tracked targets

Fleet Defense System
MK-200 mod 3 FDS - Data Links Fire Control Systems to other ships in the FDS network.

Processing & Analysis
SAS-3000 - Processes and analyzes information provided by the sonar systems - can identify quiet submarines up to 75 nm away.
Ranudon
08-11-2004, 20:10
reserved for weapon system descriptions

capacities, reload times, round/missile types, ranges, capabilities, weight, ready rounds, ceilings, speeds, guidance systems, options





MK 31 mod(2b) Guided Missile Launch System
Battleship Rail System - replaces side mounted 5" gun turrets
Primary Missile Magazine (PMM): 1
PMM Missile Capacity: 4000 Missiles, varying types
Launch Points: 6
Rails Per Launcher: 2

Twin rail launchers - MK 27
3 x Midships (Starboard): A1, A2, A3
3 x Midships (Port): B1, B2, B3

Ready Missile Magazines (RMM): 6
Missile Per RMM: 10

MK 27 Split Twin Rail Launchers
Each rail arm can lower to reload while the other arm is aiming/firing/reloading. Each arm can rotate seperately on center column to drop down for reload, they lock at top before firing.

Time to load from RM to Launch Rails: 9 seconds per missile (both rails can be loaded at the same time, or seperately)
Time to transfer from PMM to RM: 12 seconds per missile, per transfer tube - 2 tubes per launcher (primary, secondary)

Missile Compatability
Harpoon
ASROC
SM-3
Tomahawk
SM-2 (all versions)
Yellow Jacket

Missile Transfer tubes from PMM to RMM's
1 primary tube per launch point.
cross-tube connections every 10 meters in case of damage.
(A1 - A2, A2 - A3, B1 - B2, B2 - B3)
1 secondary tube per launch point.
cross-tube connections every 15 meters in case of damage.
(A1 - A2, A2 - A3, B1 - B2, B2 - B3)


Emergency Point-to-Point Transfer Tubes - If missile transfer tubes from the PMM are lost to a launch point, missiles can be transferred from other launch points to the isolated one.
1 tube from A1 RM to B1 RM
1 tube from A2 RM to B2 RM
1 tube from A3 RM to B3 RM
1 tube from A1 RM to A2 RM
1 tube from A2 RM to A3 RM
1 tube from B1 RM to B2 RM
1 tube from B2 RM to B3 RM


Rapid-Fire Combat: 1 Missile, every 0.75 seconds
Salvo-Fire Combat: 12 Missiles, every 9 seconds
Missiles per minute: 80
Continuous Combat Capability: 50.75 minutes


Primary Missile Magazine (PMM)
Size: 20 Rows, 200 Missiles per row
Magazine Width (ft): 51.6
Magazine Length (ft): 426
Magazine Height (ft): 22
Largest Compatable Missile Diameter: 25"
Smallest Compatable Missile Diameter: 5"
Largest Compatable Missile Height: 21'
PMM Weight (empty): 620 tons
PMM Weight (full - avg): 4680 tons
Average Missile Weight: 1 ton

Battleship Magazine Positioning
The Primary Missile Magazine is placed in the center of the battleship. It takes up 2 levels and extends for nearly half the length of the ship. It's centralized location places it deep inside the armor, providing it with excellent protection.

Launch Failure Procedures
If a missile fails to launch, that rail arm is immediately lowered below deck.
The missile is detatched and isolated within 10 seconds inside a flooded compartment. If detachment of the missile fails, the entire arm is seperated from the central column and a backup rail arm locks into position. This should take no longer than 30 seconds, to determine the missile is jammed, to replace the rail arm and isolate it.
Ranudon
08-11-2004, 21:53
[OOC: You may wish to rethink using standard missile launchers in favour of VLS as the latter offers improved reaction time and the possibility of salvo-launches, both of which allow your multi-function radar(s) to operate at their fullest capacity. Apologies for the interruption.]

I have thought long and hard about that already. The way I see it, there are advantages and disadvantages to both systems.

VLS
Pros: large salvos of missiles can be launched at the same time or ripple fired
Cons: the cells cannot be reloaded easily, once the ready missiles have been fired, that's all she wrote.
Deck space is needed for each launcher.

Rail launchers
Pros: Much less deck space is needed for this system, only enough room for the launcher system itself.
Reloading only takes 9 seconds and the magazine capacity can be much larger than the available room for VLS would allow, in this case each launcher has 64 missiles it can fire. 128 VLS cells would take up alot of deck.
Cons: Only 2 missiles per launcher can be fired at one time.

I decided to use VLS cells for the short range anti-air missiles and the SM-3 / ESSM's, but the main punch of these cruisers is the sustained fire coming from the rail launchers. If I had tried to put in enough VLS cells to duplicate the rail launcher capacity, I would have had to sacrifice most of the hanger and several of the metalstorm turrets.

For this ship I primarily used current USN weapon systems, or ones in development. The exceptions are the yellow jacket missiles I bought from the Portland Iron Works, the metalstorm turrets that I devised myself and the torpedo launchers that could handle heavy torpedoes.

** edit ** please remember also, this ship is designed to shoot down incoming missiles, aircraft and torpedoes. It does not have to swamp the defenses of enemy ships. In addition, the use of several Shield Bearers together is designed to provide a fleet with sufficient launchers to deal with large volleys of missiles.
Ranudon
08-11-2004, 22:40
bump for new ship design. - Oceanus class - Light Submersible Carrier
Ranudon
09-11-2004, 07:52
bump :)
Ranudon
10-11-2004, 19:45
bump - added Impeccable II class ocean surveillance frigate
also added some sensor system descriptions.
Ranudon
10-11-2004, 23:59
Bump

I added the Longbow class battleship, not priced yet.
I'd really like to hear some feedback on my designs. :)
Isselmere
11-11-2004, 02:05
MK 31 mod(2b) Guided Missile Launch System
Battleship Rail System - replaces side mounted 5" gun turrets
Primary Missile Magazine (PMM): 1
PMM Missile Capacity: 4000 Missiles, varying types
Launch Points: 6
Rails Per Launcher: 2
...
MK 27 Split Twin Rail Launchers
Each rail arm can lower to reload while the other arm is aiming/firing/reloading. Each arm can rotate seperately on center column to drop down for reload, they lock at top before firing.
...
Battleship Magazine Positioning
The Primary Missile Magazine is placed in the center of the battleship. It takes up 2 levels and extends for nearly half the length of the ship. It's centralized location places it deep inside the armor, providing it with excellent protection.

Launch Failure Procedures
If a missile fails to launch, that rail arm is immediately lowered below deck.
The missile is detatched and isolated within 10 seconds inside a flooded compartment. If detachment of the missile fails, the entire arm is seperated from the central column and a backup rail arm locks into position. This should take no longer than 30 seconds, to determine the missile is jammed, to replace the rail arm and isolate it.
[OOC: These systems seem unnecessarily complex.]
Ranudon
11-11-2004, 08:00
[OOC: These systems seem unnecessarily complex.]

Maybe, but without a little complexity, how else could a ship this size manage to handle this many missiles? If the system was simplified, it wouldn't have the secondary and tertiary backups and might be prone to failure.
I like designing systems to see if people can poke holes in them, if they can't then I know I did a decent job. Do you have any specific complaints about them other than the complexity? I'd like to know.
I didn't want to just say "ok, my ship has 4,300+ missiles and 16" guns and torpedo launchers, yada, yada yada..." I felt that explaining how my systems work would be the best policy.

thanks :)
Isselmere
11-11-2004, 12:29
[OOC: OK, the concerns would be concerns regarding allocation of internal space consumed by the central magazine system and its connecting shafts that might be better used for crews (berths, galleys, stores, armouries, toilets, etc.), shell magazines, vehicles, engines and exhaust (if any), as well as the need to maintain and repair the connections.

Second, the more moving parts something has, the more likely something will go wrong. So, if a double-railed launcher may have both rails move independently, you need two motors rather than one in order to operate the rails as well as the main motor to train along the horizontal axis. With this system, you also have it lower into the ship (I think) which adds another motor to the system. That's four (or three) motors instead of two, so four things that can mess up instead of two. With VLS, you only have one moving part: the cell top. Fewer things to go wrong. With a rail system, you have to have a system to move the missile from the magazine to the loading rail, an exit hatch for the missile and a guide onto the launch rail, then the launch rail itself.

With earlier missiles, and with earlier threats, this level of complexity wasn't a problem, like typewriters and the arrangement of keys. (Keys were placed to lower typing speed to a level the machines could cope with.) With newer threats, more missiles in the air (salvo firing) means better and more immediate threat suppression. Modern missile guidance systems (both on the missile and the ship) are able to cope with that situation, so VLS is the best method.

With VLS, the magazine is the system. Sure, a lot of deck space is used, but a similar number of missiles in magazines would take up greater internal space (with the missile firing mechanisms, etc.), so the result is a positive trade-off in favour of the VLS.

As Kelly Johnson, the first lead engineer for Lockheed's Skunk Works, noted, "Keep it Simple."]
Ranudon
12-11-2004, 19:27
/ooc
Yes, keeping things simple is always a good course of action. Unfortunately this is a fairly small battleship and in order to give it a weight-of-fire far greater than it should have, I had to make some things a little more complex. There are plenty of VLS missiles on board it to provide defensive capabilities. Squeezing them in caused me to only place 2 main gun turrets instead of 3.

Internal VLS launchers have their own disadvantages, but I don't really want to go into them since they can be dealt with (acids, gasses, missiles burning through cells and of course deck space).

There is no way for a ship this size to fire as many missiles as I put on it unless they are fired from reusable launch points. There are just too many, it would take up literally 3/4 of the deck to house that many VLS cells. Where would the guns, radar, helicopters, superstructure, ect go?

Yes the possibility of equipment failure is present, when is it not. It is a calculated risk though.

Magazine storage: yes, the missile magazine takes up a great deal of internal space. However, since there are only 6 guns on this ship (2 x 3-gun 16") the shell magazine space requirements were significantly reduced. There are no vehicles stored inside the hull. The helicopter hanger is above deck and the onboard small craft are kept stored above deck as well. Crew is berthed fore of the magazine and the engines, armory are aft.

I do agree that VLS systems are simpler and faster to fire, that is why I have them present as well. I just feel that rail launchers provide greater depth of fire.
Isselmere
12-11-2004, 20:10
[OOC: I'm not absolutely certain of what you mean by "depth of fire", because with the VLS you have the option of firing whatever missiles you currently have loaded -- anti-air, anti-submarine, anti-surface -- whereas trainable launchers can only fire what's on the launcher. An internal magazine takes up more space than a comparably equipped VLS as one needs to consider all the motors and other devices needed to move the missiles from one location to the other, as well as the mechanisms required for both trainable launchers and VLS (temperature and condition control, fire suppression, etc.). The problems that plague VLS are similar to those suffered by trainable launchers, with the sole exception that VLS are comparatively exposed to enemy fire whereas the magazines of trainable launchers can be protected to some measure. The other bad this is that most trainable launchers leave the missiles exposed to the corrosive effects of the maritime environment, which demands further maintenance work on the missiles to ensure their systems haven't deteriorated in the salt air. The trade offs thus tend to favour the use of VLS, even for many small vessels.]
Ranudon
12-11-2004, 20:41
by depth of fire I meant the capability to continue firing even after most other vessels would have exhausted their VLS missiles. This is the main reason I like the internal magazine storage. Yes it is more mainenance intensive, but I feel it is still a viable concept.

**edit** btw, I've added a few more vessels. Look in the Coastal Defense section! :)
Ranudon
12-11-2004, 21:38
Bump... I added several more coastal defense/rescue vessels!
Ranudon
12-11-2004, 23:51
15% off to the first three people who place orders!
:D
Ranudon
13-11-2004, 18:16
bump
Tanthan
13-11-2004, 18:27
OOC: Tag for tomorrows purchase of 1,000,000 of your vessels. We want to just say we have a 1,000,000 + boats in are arsenal so no idiot wants to try and invade me.

Unless you want to take a check? :P
Sarzonia
13-11-2004, 18:51
OOC: Tag for tomorrows purchase of 1,000,000 of your vessels. We want to just say we have a 1,000,000 + boats in are arsenal so no idiot wants to try and invade me.

Unless you want to take a check? :P[OOC: Dude, there's no way in Hell you'd be able to afford 1 million ships. You would barely be able to afford more than 10 small ships.

Such a purchase would likely be ignored or called a Godmode.]
Sarzonia
13-11-2004, 19:03
The Incorporated Sarzonian Navy, in an effort to start a Coastal Defense Force [OOC: like the American Coast Guard], has noticed the establishment of the Ranudon Homewaters Shipyard with great satisfaction and would like to place an order for 500 of each of the smaller boats, 250 of the medium endurance cutters, and 100 of the high endurance cutters.

The total for this order comes to $515 million. Money will be wired upon confirmation.

We thank you for your consideration of this order.

Kathy Bunhall
Navy Chief
Incorporated States of Sarzonia
Tanthan
13-11-2004, 19:34
OOC: Really now? The ships don't have to be large, my purchase will be off the small boats....which comes to a mere 75 billion, when my military gets 110 billion a year currently, if I was to push it some more I cuold probably get the next up ones, I am not going to do those large carriers, I would need a billion+ pop to even try and get logistic support for them. Besides most will be civilian use anyways.
Ranudon
14-11-2004, 01:07
Kathy Bunhall
Navy Chief
Incorporated States of Sarzonia

We are most pleased to receive your order, but we would like some clarification on part of it. When you requested "500 of each of the smaller boats" which ones are you referring to? The Polar and Keeper class vessels are both cutter size.

For 100 WHEC, 250 WMEC, 500 Polar, 500 Keeper, 500 MLB, 500 Protectors and 500 Guardians, the total will be $573,750,000 after the 15% discount.
Without the 500 Polar's and 500 Keeper's, the price will be $286,875,000.

Please help us clear up this small misunderstanding and your order will be comfirmed.

Captain Frank Wheeler (RRN - Reserves)
Chief Executive Officer
Ranudon Homewaters Shipyard



****
Tanthan, according to thirdgeek, your entire government spending is $208 Bn. Your military budget is set at 18%, coming to $37.5 Bn. Divided in thirds between your army, navy and airforce, that leaves you with $12.5 Bn total in your naval budget.
You also should not spend all your money on purchases, you have to pay for personnel salaries, equipment maintenance and all the other expenditures a military force has to make.
It's up to you of course. Once you figure out your budget concerns, we'll be more than happy to sell you some boats.
Tanthan
14-11-2004, 15:53
--------------------------------------------------------------------------------

--------------------------------------------------------------------------------

Vital Statistics


--------------------------------------------------------------------------------
Population: 56,000,000
Civil Rights: Below Average
Economy: Very Strong
Political Freedoms: Outlawed
Tax Rate: 37%
Government Budget: $383,386,966,923
Administration: $0
Welfare Spending: $55,207,723,237
Healthcare: $18,402,574,412
Education: $21,469,670,148
Spirituality: $24,536,765,883
Defence: $55,207,723,237
Law and Order: $67,476,106,178
Commerce: $42,939,340,295
Public Transport: $12,268,382,942
Envirnment: $0
Social Equality: $9,201,287,206
Government Waste: $76,677,393,385

--------------------------------------------------------------------------------

Economy Statistics


--------------------------------------------------------------------------------
GDP Per Capita: $15,954
Total Output: $893,431,328,587
Private Consumption: $591,105,392,640
Black Market Economy (Estimated): 0.74%
Black Market Product (Estimated): $6,675,189,941
Black Market Breakdown:
Basic Necessities: 0%
Healthcare: 0%
Education: 0%
Transportation: 0.29%
Luxuries: 0.45%
Recovered: $1,174,833,430
Worker Enthusiasm: 68%
Government Efficiency: 80%
Consumer Confidence: 68%
Unemployment: 18.56%
Exchange Rate: 1 gil = $0.9



OOC: That NSEconomy one is a day old.....it doesn't update as often as sunset does, sunset will update after an issue goes into effect, and since it doesn't have a delay its a little better then the slow one you use, but whatever, it doesn't matter too much as still the amount is still over the total price. Though I have 5 divisons of military and I don't give them equal funding, but I do assure you I pay $20 billion a year for maintaince on my military stuff, with this puchase it would be another $2 billion added on to maintaince costs.

(I am buying these largely as law and order and then defense ones.)

IC: The Empire of Tanthan really needs to protect its borders from smugglers and guard areas around military bases. We feel that purchasing 1,000,000 Guardian (Port Security Craft) - $75,000 which comes to a total of $75,000,000,000. This amount will be paid by the entire surplus and the combined amount of defense and law and order budgets. Money will be wired upon confirmation.
Tanthan
16-11-2004, 11:49
Because of the time it took for a response has been quite long we retract our offer and wish to make a purchase when you are currently open again.
Sarzonia
18-11-2004, 21:50
For 100 WHEC, 250 WMEC, 500 Polar, 500 Keeper, 500 MLB, 500 Protectors and 500 Guardians, the total will be $573,750,000 after the 15% discount.[OOC: This is what I meant. I'm sorry... I thought I wrote it more clearly than that.]
Nieder Ostland
18-11-2004, 22:17
The Nieder Ostlandish navy wishes to place the following order.

2 Shield Bearer cruisers - 3.4 Bn
4 Impeccable II - 2 Bn
10 378' WHEC - 0.4 Bn
1 Polar - 0.04 Bn
4 Protector - 0.05 Bn

Sum: 5.89 Bn

The money will be transfered as each ship are finished for delivery.

==============
Manfred Kaltenbach
Minister of Defence
Talzeckia
23-11-2004, 04:46
To: Captain Frank Wheeler (RRN - Reserves)
Chief Executive Officer, Ranudon Homewaters Shipyard
From: Commodore Brian Longley
Commanding Officer, Talzeckian Navy
Subject: Starting our Navy

We are beginning to assemble a defense force for our eventual emergence as an independent country and have chosen the Ranudon Homewaters Shipyard for this important project. We would like to place an order for one Shield Bearer-class cruiser to begin the construction of our naval forces.

We hope to work with you in the future.