Techlevels Listing
Samtonia
03-11-2004, 03:12
OOC- Just thought perhaps we might want to make a listing of technology that is considered future tech and modern tech, etc....
This might help to assuage many arguments over what is considered "modern" and "future" in various wars through NS. So, NSians, what do you consider FT?
Samtonia
03-11-2004, 03:13
Modern Tech:
Future Tech:
Samtonia
03-11-2004, 03:17
Let's start it off. Carbon Nanotubing. FT or MT? I say FT. Difficult to produce in high quantities, not prevalent over the world, I say unless it's used for computers, carbon nanotubing gets the FT stamp of approval.
Samtonia
03-11-2004, 04:15
Bump!
Nutropinia
03-11-2004, 04:16
Organic LED's are definetly Modern Tech.
Sileetris
03-11-2004, 04:19
I'd like to show my supermodern tech setting idea off here....
Supermodern: ~2004-2020 in the NS world. Technology and deployment are well in advance of real world timelines because of the amount of cooperative development. The amount of money and researchers available in NS is so staggering that technology can be researched and implemented in far shorter times.
The technology, however, must be based on realistic research results, meaning unless an article comes out tomorrow talking about how FTL travel is proven in experiments, FTL travel is unnacceptable.
Supermodern tech is characterized by advanced portable power sources, material science, and computing power(though not necessarily AIs), along with a healthy dose of super-scale engineering. For story purposes, space colonies on Mars and the Moon are acceptable, along with space elevators, are but they are heavily limited by realism(travel times, resources). Giant space cruisers are bad taste, unless they amount to basically large satellites with weapons.
Supermodern tech is for nations that want to play in the NS world(not the RL world, but they can mesh if wanted) at a time period of great scientific achievement that does not have the easy solutions provided by FT. It is essentially a heightened near future; conventional tactics(or new untested ones), more powerful and flexible weapons.
Caldaron
03-11-2004, 04:20
Thrust based propulsion of any kind (ie jet engines, rockets) are MT.
Reactionless thrust (gravity drives, warp, FTLs, anti-gravity, etc) are FT.
Caldaron
03-11-2004, 04:21
I'd like to show my supermodern tech setting idea off here....
Supermodern: ~2004-2020 in the NS world. Technology and deployment are well in advance of real world timelines because of the amount of cooperative development. The amount of money and researchers available in NS is so staggering that technology can be researched and implemented in far shorter times.
The technology, however, must be based on realistic research results, meaning unless an article comes out tomorrow talking about how FTL travel is proven in experiments, FTL travel is unnacceptable.
Supermodern tech is characterized by advanced portable power sources, material science, and computing power(though not necessarily AIs), along with a healthy dose of super-scale engineering. For story purposes, space colonies on Mars and the Moon are acceptable, along with space elevators, are but they are heavily limited by realism(travel times, resources). Giant space cruisers are bad taste, unless they amount to basically large satellites with weapons.
Supermodern tech is for nations that want to play in the NS world(not the RL world, but they can mesh if wanted) at a time period of great scientific achievement that does not have the easy solutions provided by FT. It is essentially a heightened near future; conventional tactics(or new untested ones), more powerful and flexible weapons.
CSU fits your classification :)
This is quite interesting....
I consider 2050 AD level of tech the upper limit on modern tech. This is because of a few reasons.
1. Some technologies like fusion power, hydrogen cells, ion engines (NASA is developing them), hovering gyroscopic cars (think large 4 wheel versions of Segways), etc. are pretty much feasible within the next 50'ish years. Theories and groundwork are already in place for these type of technologies right now.
2. Some nations are advanced in some areas while lacking in others. For instance, my nation specializes in construction, energy generation, computers and "Sliding" tech (more explained in a bit). Lasers are considered part of industrial tech and energy generation tech.
On the other hand, my nation is sorely lacking in automobile, medicine, water treatment, genetics, and music technologies.
So a nation could have +50 years in their specialized tech's than nations have in 2004 AD, while having -50 years in weak tech areas. Thus, Sharina would have 2054 AD level of tech in computers, construction, and energy generation while having 1954 AD level of tech in medicine, water treatment, automobiles, genetics, and music tech's.
3. Some television shows and movies introduce awesome technologies in modern times. The James Bond movies, the Sliders TV show, the X-Files, X-Men, etc. has some interesting technology ideas in a Modern setting.
I feel that these technologies should be allowed to makie nations more unique or create more interesting RP's.
4. Space tech should be allowed up to the colonization and exploration of the entire Solar System. A mission to Alpha Centauri or interstellar missions are another matter entirely. If you use engines that go 1/10 light-speed, it would be far more feasible than FTL drives. Missions would take 30 - 40 years to complete between Sol and Alpha Centauri though.
So if a nation faces certain death from uber nukkorz from 100 nations, they can escape to Alpha Centauri or Mars and start anew, I guess.
Least thats my 2 cents on this matter. Feedback? :)
This is quite interesting....
I consider 2050 AD level of tech the upper limit on modern tech. This is because of a few reasons.
1. Some technologies like fusion power, hydrogen cells, ion engines (NASA is developing them), hovering gyroscopic cars (think large 4 wheel versions of Segways), etc. are pretty much feasible within the next 50'ish years. Theories and groundwork are already in place for these type of technologies right now.
2. Some nations are advanced in some areas while lacking in others. For instance, my nation specializes in construction, energy generation, computers and "Sliding" tech (more explained in a bit). Lasers are considered part of industrial tech and energy generation tech.
On the other hand, my nation is sorely lacking in automobile, medicine, water treatment, genetics, and music technologies.
So a nation could have +50 years in their specialized tech's than nations have in 2004 AD, while having -50 years in weak tech areas. Thus, Sharina would have 2054 AD level of tech in computers, construction, and energy generation while having 1954 AD level of tech in medicine, water treatment, automobiles, genetics, and music tech's.
3. Some television shows and movies introduce awesome technologies in modern times. The James Bond movies, the Sliders TV show, the X-Files, X-Men, etc. has some interesting technology ideas in a Modern setting.
I feel that these technologies should be allowed to makie nations more unique or create more interesting RP's.
4. Space tech should be allowed up to the colonization and exploration of the entire Solar System. A mission to Alpha Centauri or interstellar missions are another matter entirely. If you use engines that go 1/10 light-speed, it would be far more feasible than FTL drives. Missions would take 30 - 40 years to complete between Sol and Alpha Centauri though.
So if a nation faces certain death from uber nukkorz from 100 nations, they can escape to Alpha Centauri or Mars and start anew, I guess.
Least thats my 2 cents on this matter. Feedback? :)
Ion Engines have been around since the 1950's actully.(And just to clear things up, you cannot use them to take off from a planet, they do not produce enough thrust but they are very fuel efficent). I've never seen alot of mention of NERVA or Orion type propulsion systems though.
Space Colonies can be created with modern technoloy. This link might help out in that area. http://www.l5news.org/
And thats all I have to say.
In any list you prepare, fantasy aspects should be listed too- magic and the real world don't always mix well.
Aliana is a modern nation with a few little fantasy twists, like a small witch department and the occasional werewolf or two. It has contact with some more advanced nations, though, so interplanetary travel isn't out of the question within the next fifty years.
Tanthan is a heavily modern tech nation with plans for large scale construction of space and earth based technology. When the time comes to split between future tech and modern tech (2050 is a good point) Modern Tech storyline will continue while future tech will have its own in which it will advance and be unable to interact with our modern tech world. (its going to be a storyline of Tanthan gaining the total power of space exploration and a horrible accident which will make the nation abandom space exploration on a human scale with the exception of the existing future tech.) I'll explain it when my nation GETS there and have reasons on why it will happen.
So right now, modern tech with future tech dreams in the next (7-12 RL months)
(edit lists)
Fusion power is late modern tech
Space colonies is late modern tech
Anything with humans + past Jupiter is Future tech (generally)
Anything with humans + past Jupiter is Future tech (generally)
Actually, I would consider sub-light engines late Modern (2040 - 2050)... ones that go like 1 / 10 or 1 / 20 lightspeed. This would provide a feasible 30 - 70 year journey to Alpha Centauri, and probably a 6 month journey to Pluto I think.
Just my thoughts on this. This is a "hot" issue for me because my nation is strong in few tech areas, while weak in others and I'm not sure how that would affect people willingness to RP with me.
I tend to think of a broad time span rather than strict "anything past 2004 or 2010 AD is future tech". Gives us far more flexibility in creating unique stuff of our own. :)
Perfect for you Civilization game fanatics out there (like myself. )