NationStates Jolt Archive


The TIN mans guide to good space-tech roleplay.

The Imperial Navy
02-11-2004, 16:47
For a long time, I have seen some terrible attempts to role play in space. Being a Veteran of NS, I felt it nessesary to lay down some good advice on how to do good role play.

FAQ:

I've just joined Nationstates. Can I have a space fleet?

Yes. It all depends on when you are roleplaying and where. For example, a popular form of arrival to Nationstates these days is to arrive with the last of you race on colony ships, perhaps with a few escorts. Despite that fact you can have ships, Keep it small. Young nations should wait a little while and let their economy get higher before they try to build more ships.

I'm a modern tech nation. Can I have space battleships?

Of course, but remember to spend ages researching and testing. you can't go straight from modern tech to all-powerful space empire in a few days. Over time, gradually improve your technology, and before you know it, you'll be exploring new star systems.

I'm Future tech! That means I can build Battlecruisers right away!

Not exactly. When you start to "Rebuild" or "Enlarge" your fleet, start small... perhaps a light frigate or new fighter. Then work your way up to Battlecruisers and destroyers. If you think too big, too fast, your economy will be the one that suffers.

How do I research?

Start by creating a new thread, explaining the name of your technology, display some pictures if possible, and explain in detail what the technology you are researching will do for you. If done well, you will recieve praise. If there are problems or somone needs to know more, Try and work through them, deciding what needs to be altered or added. A little detail can go a long way...

My ships have Uber shields and planet killer missiles and are invincible!

No, they're cardboard cutouts. Shields are perfectly acceptable, and so are WMD's on ships. But Shields CAN be penetrated, and Missiles CAN Be intercepted. Make your tech realistic (Well, not that realistic), at least enough so that the fight will be even-then it will be tactics and good role play that win the day.

I'm ready to role play! lets declare war on someone!

Ooh, thats a big no no. Sometimes, working with other nations in space is a better bet, perhaps against rebels or pirates. But before you start to roleplay, go down to your local library and borrow some science-fiction novels and technical manuals. Do some research. Spend a few days curled up in these books, studying how the author has made this sci-fi such a good read. Study the technical manual to learn realistic ship sizes(Well, Star destroyers are a bit extreme in my opinion.). If you don't want to go o the libarary, look for sci-fi fan fiction on the web. Not only can they give you tips of their own, you'll see how the modern man Role plays sci-fi. With this done, you should be armed with information suitible to Role play well.

My fleet of Borg cubes adapted to your shields!

No they didn't. Borg technology is frowned on in nationstates, and using it can get you ignored. Avoid Borg technology at all costs. If you need inspiration, look to Star Trek and Star Wars, these are two popular choices in nationstates. Using them can get you respect, but creating realistic, respectale ships of your own can earn you more respect.

How do I role Play a space battle?

This is very similar to ground war roleplay. Post and say if you are making evasive manuvers, if you are firing, and what and how much you are firing. when you are attacked (By someone with at least some RP skill), post reasonable damage, and your ships weapon fire may have intercepted a few missiles comming in, but not all of them.

Good example: "The Drednaught fired burst after burst at the incomming missiles, intercepting a few. But it was no good. The remaining missiles slammed into the Light figate next to it, ripping it apart in a bright shower of destruction."

Bad Example: "The dreadnaught intercepted all the missiles, then fired back 90090809809 non-interceptable super killa torpedoes."

If the enemy replies with somthing similar to the second example, either stress their mistake to them or withdraw from the RP.

Can I use orbital bombardment on my enemy?

Yes, but only if both of you have agreed, and s/he is happy to role play this scenario. It must be role played well on both sides, as It is most likely the land target will be fighting back. Remember to take reasonable losses, and ensure that you don't go over the top. don't fire too many warheads, you may turn the planet into a toxic dump!

i've passed down a pretty good pile of wisdom here, if anyone feels they should add somthing, go right ahead!

-From the man who bought you "The TIN Mans guide to flaming", this is the TIN man, signing off.
Exetonia Minor
02-11-2004, 16:54
s freeform roleplay. Bortg shielding and tyechnology7 should not be frowned on. What made Startrek shows with the borg in fun was the way the empires wroked together to design new ways of beating them such as the riker manouver etc etc. The way to beat the borg is to develop new technology to beat them. Even the borg found tech they cldnt adapt to such as abaltive armour and transpahsic shielding though saying that, a borg cube is about as powerful as a stardestroyer and a war cube is about equivalent to half a SSD
The Imperial Navy
02-11-2004, 16:55
Yes but over the last 2 years, I have seen people with borg ships laughed off the forums... people here don't like the borg.
Exetonia Minor
02-11-2004, 16:58
Im afraid if i see that i myself shall up and leave for it is contrary to the words Freeform Roleplay.

If they have legitimately rp'd the building of the tech, the money required to build it and accept that people will the work on a way to beat it, then all should be well, TBH, its being childish cause they cant be assed to rp the research and, its like ignoring SSD's or even a new deathstar, cause seriously, a newly built deathstar would be practically invioncible.. u'd need far to many ships to destroy her.
The Imperial Navy
02-11-2004, 17:00
Besides, this is just advice to get new players started... these are tips to earn respect.
Sweet Highland
02-11-2004, 17:01
Thanks for the FAQ.
Exetonia Minor
02-11-2004, 17:02
point noted, im just saying its contrary to free form roleplay to say no borg for it is in effect like saying no deathstars or no SSD's
Moleland
02-11-2004, 17:03
Adaption is good, as long a syou don't become invincible. Sure, you could develop armour and weapons that are more resistant to a weapon, but you can never become immune!
The Imperial Navy
02-11-2004, 17:04
Adaption is good, as long a syou don't become invincible. Sure, you could develop armour and weapons that are more resistant to a weapon, but you can never become immune!

exactly.
Exetonia Minor
02-11-2004, 17:05
as quoted in starwars, the only thing that made the original deathstar immune was the vent... so i guess everything has an immunity


but saying that... i can accept if a borg player id GM'ing then feel free to ignore.. as i guess that is what most do, would be fun to rp agaiunst a normal borg player tho, and watch as SSD's blew a cube outta the sky b4 she even adapted


i'll stop spamming ur FAQ now TIN
The Imperial Navy
02-11-2004, 17:08
as quoted in starwars, the only thing that made the original deathstar immune was the vent... so i guess everything has an immunity


but saying that... i can accept if a borg player id GM'ing then feel free to ignore.. as i guess that is what most do, would be fun to rp agaiunst a normal borg player tho, and watch as SSD's blew a cube outta the sky b4 she even adapted


i'll stop spamming ur FAQ now TIN

Free form RP is good, but most like to set rules and boundaries.
Moleland
02-11-2004, 17:08
If it ever happens, I may capture an enemies weaponry, experiment with it, develop better sheilds that can resist it better etc... Thanks for agreeing with me TIN
Exetonia Minor
02-11-2004, 17:10
Free form means Free Form, to write rules and boundaries is to defeat the objective of Free Form. Its liek telling someone to write a freeform story but telling them what to write about, what characters to use and how long to make it....
Sarzonia
02-11-2004, 17:24
[OOC: In a way, NationStates isn't totally free form. There are guidelines that newbs are asked to adhere to that are enforced even though they aren't rules per se. One prime example of this is the no nukes before 100 million population "rule." Someone cited the rule when Praetonia started RPing development of nuclear weapons when he had a 97 million population. Granted, the person who did that also mentioned that he was so close to 100 million that most people wouldn't scream, but Praetonia RP'd the development well (in my opinion). I waited until I had about 300 million or so before I did that.

I think a lot of folks here are skeptical of newbs and want to see them RP before they start "trusting" them to know how to RP. That seems to be one reason people frown on newbs putting storefronts out.

I do have one question though about the research and development of new space technologies. I did much of my RPing of space tech development on the ESUS boards (and I think a lot of THAT got wiped out of existence). Do I need to replicate it here to send out some spaceships with FTL drives and shields or does the fact that I have a thread where I began to develop space weapons count for the research? It would be a shame for me to have to wait until I've RP'd on the Jolt forums (since I believe a lot of that RP happened before the change in servers).]
Exetonia Minor
02-11-2004, 17:29
i think most people would still recognise it.... i know i would due to teh fact yours says march 2004. most recognise me cause im actually Exetonia.... a sep 03 nation that went away for a while.
The Imperial Navy
03-11-2004, 10:26
Exetonia you are being a little hypocrytic.

If Free-form role play was in effect, then you'd have to allow Sephrioth to have his 1 Million Black fortresses and 2 million Planet killers.

Yet you critisise him for godmodding, which in free-form role play doesn't happen-after all, it's free form. he can do what he likes... :D
Crystal Palais
03-11-2004, 10:58
Exetonia you are being a little hypocrytic.

If Free-form role play was in effect, then you'd have to allow Sephrioth to have his 1 Million Black fortresses and 2 million Planet killers.

Yet you critisise him for godmodding, which in free-form role play doesn't happen-after all, it's free form. he can do what he likes... :D

Yep. And we can all ignore him if we like for having an obscene number of ships and not taking damage.
The Imperial Navy
03-11-2004, 11:02
Yep. And we can all ignore him if we like for having an obscene number of ships and not taking damage.

exactly... sometimes, Free-form role play can go over the top... thats why there has to be rules.
New Fubaria
03-11-2004, 11:09
I have to go O/T for a moment: the shortcut in the nation pages abbreviates this thread to The TIN mans guide to goo (17) :p
The Imperial Navy
03-11-2004, 11:11
I have to go O/T for a moment: the shortcut in the nation pages abbreviates this thread to "The TIN mans guide to goo (17)" :p

It depends on your system resolution. The entire scentence is visible on my screen.
New Fubaria
03-11-2004, 11:13
Ah...well, I feel a little silly now. Still, I got a laugh out of it. I'll but out now and let the serious discussion continue.
Iuthia
03-11-2004, 12:59
Exetonia you are being a little hypocrytic.

If Free-form role play was in effect, then you'd have to allow Sephrioth to have his 1 Million Black fortresses and 2 million Planet killers.

Yet you critisise him for godmodding, which in free-form role play doesn't happen-after all, it's free form. he can do what he likes... :D

You guys have no understanding of how freeform works in Nationstates...

Firstly, people can RP whatever they want. Period.

Secondly, people can ignore whatever RP they want. Period.

Thirdly, should you RP something stupid, knowing you can RP whatever you want, people will ignore you knowing they can ignore whatever they want.

Fourthly, should you ignore something reasonable, people may frown upon it and ignore on principle, as they are allowed to do.


The whole point is that we can RP whatever we like but probably shouldn't. I've seen people ignore the 100 million guideline and so long as they exaplain it well enough I'm not going to ignore them... afterall, I have defences.

Should some n00b whine at me about having a million nukes fired at me then they will be ignored. There is no rule stopping them, in theory if two nations agree they can do whatever they like and there isn't much other then bitching which others can do about it so long as they only RP with one another.

The problem with International Incidents is this n00b-bashing attitude which quite frankly turns people off... I've got a new nation who has watched the forums for a while only contact me because my nation is similar to his, but he's intimidated by these forums because people tend to get into personal insults if they think you're doing something wrong.

But meh, so long as I like explaination of something I don't mind someone starting out with nuclear weapons, high-end space tech (which doesn't need research unless the people you are playing with are so pedantic to ask for the research of very vessel in your fleet) or whatever.

At the end of the day this is free-form RP and it's about the story, so long as a player understands its about the story and not the winning; I don't care. Those who godmode to win will be ignored, those who are reasonable and interesting will be ok.

So meh, this isn't a bad guide, so long as people don't try and enforce it as rules.

My own OOC Guide made some time ago for TFU, who are ignored the majority of it... go figure. (http://forums2.jolt.co.uk/showthread.php?t=355350)