NationStates Jolt Archive


Post your Future/Space Tech Army

-Bretonia-
01-11-2004, 20:48
Meh, I stole the idea. From Cam III I think. Ha! In your FACE! :p. I sure hope nobody beats me to it though.

OK, enough with the insanity. There are enough 'post your army' threads around to build up a small library, so if FT nations want to do the same, here's a spot to do so. Until it drops into obscurity and someone creates a new one, of course.

My army (rough stats, may be modified when I add more detail to it). I don't think many people could accuse me of number/tech 'wanking', because I readily claim to be more primitive than most spacers round here. Only just left the confines of the Great Barrier, in fact. Didn't know there were aliens out there till recently.

Bretonian Royal Armed Forces -- General

One organisation maintains all areas of the military; the Bretonia Royal Armed Forces. They operate a space fleet (including fighters capable of navigating in a planetary atmosphere, albeit at lower-than-max speeds) and a moderate ground force. Ground forces typically find themselves joining forces with the local police on planets where pirates and terrorists make their homes, whereas space vessels are usually put on patrol or stationed near particularly dangerous areas.

2,050,000 active personnel serving in the BRAF currently.

900,000 of these are administrative and logistical personnel involved in vessel and equipment maintenance, communications, strategy, keeping records and suchlike. Mundane tasks such as communication forwarding and signing off cargo are typically handled by robots if personnel are scarce. These people are typically stationed on planetary bases, or assigned to capital ships in addition to the existing crew. Some choose to sit back from the action in converted troop carriers or gunboats.

40,000 elite infantry. Given 3 years training in addition to basic training, usually selected from experienced soldiers. 1,000 of these are assigned to guarding the royal estate, while another 1,500 are assigned to guarding parliament and various high-ranking politicians. A further 900 men make up the Bretonia Precision Strike Force, our version of special operations. These are under the control of the Intelligence Agency, a department with BRAF.

150,000 naval personnel, serving on space-based fighters, capital ships and patrol ships.

680,000 standard infantry soldiers (of which 12,500 Navy Marines).

20,000 ground vehicle controllers.

260,000 personnel stationed on military bases and other facilities such as Jump Gate control facilities.



Infantry Equipment

- Plasteel Thermal Armour -- Made from a complex mix of superalloys, ceramics and flexible plastics, the PTA is standard issue to all foot soldiers, and navy personnel if they leave the confines of their ships. PTA is suited to resisting laser, plasma and tachyon based light arms, and is also capable of resisting most low-level projectile weapons. Joints of the PTA are especially vulnerable, as plastic is the only protection. In addition, PTA helmets are not complete, meaning the face and neck are vulnerable. Elite infantry have modified versions with ECMs, which emit jamming signals to resist most portable sensor systems.

- RFPR Mk3 -- The Rapid Fire Particle Rifle Mk3 fires low-yield plasma bolts at high velocity, at a rate of approx. three rounds per second. Using a standard energy cell, the RFPR can fire approximately 250 rounds before requiring a new cell. Elites use a modified version of this rifle, the RFPR Mk3-A. This version includes a small holo-display which allows for zooming in, accurate locking and threat assessment. With an accurate single-shot mode also included, plus this accurate holo-display, the RFPR is also effective over mid-range.

- BM5 -- The BM5 has been the staple side arm of the BRAF for almost 15 years now. A reliable semi-automatic particle pistol, the BM5 is water resistant (provided it is not fired while underwater), requires minimal maintenance and can carry a plasma cell with potential for over 30 shots. An overcharge mode allows for the entire energy cell to be discharged in a single shot, useful for penetrating heavier targets. However, the pistol requires reload and cool-down time after such a shot before it can be used again. Standard issue sidearm to all personnel, including infantry, navy and station personnel.

- RFPR Mk6 -- The larger, plasma-based cousin of the Mk 3, the RFPR Mk6 can hold a larger power cell with potential for over 900 rounds, and can fire at approx. 6 rounds per second. These rounds are also slightly larger and more powerful. However, the large size and weight of the RFPR Mk6 makes it more useful as a squad support weapon than a mainstay rifle. The Mk6 typically makes up only 2% of a battleship's armoury contents.

- BM181 -- Demolitions weapon, designed for engaging armoured ground units and shielded air units. The BM181 fires a powerful bolt of hard-plasma energy, with sufficient power to penetrate a Guardian in three shots, and to bring down the shield of a Crusader in two. The BM181 requires a new plasma cell after each shot, however it can be loaded with four individual cells. Rare sight in the military given the urban nature of combat, and the lack of enemy armour.

- Sensory Datapad -- The all-purpose datapad features efficient close-range sensors for detecting enemy troops or vehicles, a library of maps, data on all varieties of weapons and vehicles, old and new, legal and illegal, and a log function for recording valuable information or just daily reports. Standard issue to all infantry and naval personnel.

- Optical Holo-HUD –- Projected by a small microemitter built into the front of the standard plasteel helmet, the holo-HUD projects useful –- but transparent -- information in a square in front of the soldier’s eyes. It is not intrusive, and typically includes a small clock, compass, status of any built-in equipment (such as an ECM or the radio transceivers), and highlights potential enemies. When the datapad is plugged into a small port on the chest plate, the holo-HUD also displays sensory data which can be used to locate explosives or other non-living, hidden hazards. Does not zoom in and lock onto targets like the modified RFPR Mk3-A –- not connected with the rifle therefore can’t be used accurately for targeting.

- Emergency Field Kit –- Includes limited medical supplies, field rations, various emergency repair tools for use on vehicles, and additional plasma cells for rifles and pistols. Actual content varies depending on the situation and the weapons used by the soldier.

- Mark 71 Plasma Grenade -- The latest variation on the original grenade, the Mark 71 can be set to one of three modes; timed fuse delay, impact, proximity. Timed mode can be set to either a 3 second, 5 second or 7 second time delay. Impact mode does just that -- explodes as soon as it hits anything. And proximity mode is very useful if your unit is being followed, or you need to set a trap. The Mark 71 doubles as a form of mine. Once set, the user has five seconds to leave the 1 metre detection radius before proximity sensors come online. If anyone comes within 1 metre of the grenade after the sensors are online, the grenade will explode. It is possible to disarm the grenade with a specific signal, however the signal is randomly generated and would take some time to stumble upon.

- BG5 Plasma Grenade Launcher -- Using a variant of the Mark 71 hand grenade, the BG5 can fire either impact or time-delayed plasma grenades.



BRAF Stellar Defence Fleet

5x Victoria-class Battleships (1,500 crew each)
3x Dunkirk-class Battleships (1,500 crew each)
10x Coventry-class Cruisers (170 crew each)
8x Warwick-class Frigates (500 crew each)

450x Mark 7 Bretonian Gunboats (30 crew each)

20,500x Cavalier-class Light Fighters (1 pilot per fighter)
16,500x Crusader-class Heavy Fighters (1 pilot per fighter)
1,678x Clydesdale-B class Heavy Troop Carriers (2 pilots per carrier)
450x Stafford-class Mobile Torpedo Bombers (2 pilots per bomber)
(Additionally, 9,500x modified Cavalier-class LFs in service with Bretonia Police Authority; Emergency Conscription Act of 624 A.S. allows for use of these fighters by BRAF in times of emergency)

Planned Vessels:

No Vessels currently in production.

Bretonian Navy has recently completed a recruitment drive to crew these new ships when they are completed in a few years. This is why the numbers seem insufficient compared to the equipment. When these ships are crewed, the active personnel v reserve personnel ratio should normalise.

In addition to these ships, BRAF operates 23 space stations of varying sizes inside and outside the Great Barrier. These include small border stations, very large system defence headquarters, small jump gate control centres, and a new Cambridge-class battlestation near the exterior end Alpha-Epsilon jump gate. These stations are the reason for the excessive numbers of fighters in relation to motherships capable of carrying them. Most fighters are stationed on bases and planets, as the military works closely with the police in the fight against piracy and terrorism. A fight which is easiest with fighters. Battleships can destroy the surface of a planet with their nuclear arsenals, but they can't fly into asteroid fields to chase terrorist fighters. This is also why there are mobile torpedo launchers; for launching strikes against hidden bases which would normally require the power of a battleship or gunboat to accomplish.



Ground Vehicles

700x Guardian armoured assault vehicles
300x Titan long-range plasma artillery
1,500x Tornado fast-attack jeeps
250x Heavy Troop Transports
90x Rhino sub-nuclear missile launchers

In addition, 370 mobile sentry guns can be remote controlled or set to automatic.

Ground vehicles are not deployed often because of the urban nature of most ground combat these days. When they are deployed, however, Clydesdale-B class troop carriers can carry vehicles instead of personnel.
-Bretonia-
01-11-2004, 22:05
*Belches*

*Looks around*

What?

Oh, sorry. I meant to say 'bumpy bumpy'. I knew it would fall into obscurity eventually, I just hoped it could be used by a couple of people first...
Jordaxia
01-11-2004, 22:11
Jordaxian mechanoid marines:

Given the light gravity of pluto, Jordaxian troops are not very efficient fighters without powered armour suits. Because of this frailty, Jordaxian infantry always have powered armour suits, with capacitors to ensure hours of battlefield charge. The most powerful armoured suit is the doctor octupus spider power armour, mk-x. Going one step further than the standard doctor octopus suit, it has 16 limbs, each one equipped with an independantly targetting weapon, counting 8 maser miniguns, 4 2in gauss guns, and four electron blades. Given how difficult it is to train pilots to use the armour effectively, only 2000 of these troops are maintained at any one time. The standard unit, Doctor Octopus mk-1 number 396,000.

Standard troops are equipped far more sparsely, with personal gravity generators, and variable smaller firearms, including mortars, rocket launchers, miniature railguns, APminiguns, rifles, sniper rifles. The standard equipment of a ground force.


As for naval contingents, the Jordaxian navy consists of:
3000 spammer class frigate bombers
1500 Nonsequitor destroyers
4 converted pregnancy test colony ships
8,000 Rata Tat tat fighters
5000 Sharky and George patrol ships.

(these are fairly preliminary by the way, subject to immediate and random change.)
-Bretonia-
02-11-2004, 00:36
Hmmm.... well...

*Hic*
Penguenia
02-11-2004, 00:51
There are five national defense services: the National Police, whom keep the order. The Penguenian Marines, Penguenia's standing military who's training is comparable to other nation's special operations groups; Most of the Marines are attached to the Navy. The Emperor's Immortal Guard, a bodyguard of 10,000 soldiers, as long as one stands the Emperor will not fall. The Grand Imperial Navy, with its strike fleets are the pride of Emperor Raziel, their commanders are unmatched in their tactical prowess. Finally, the Imperial Air Initiative, a division of the Navy, "they do the flyin'."

Penguenian Imperial Military Dictate
The Penguenian Military Dictate is a large document several hundred pages long, but these are some of the more important points, not to say the whole document is unimportant

- Men are not fit for service in the Imperial Marines or the National Police, Women are not fit to serve in the Imperial Grand Navy or Imperial Air Initiative.
- The National Police are under the direct command of the Emperor and His Inquisition.
- The Emperor's Immortal Guard must never exceed the number of 10,000 guardswomen. If one dies it is immediately replaced by another from the Imperial Marines.
- The Emperor is your supreme commander. His tactical knowledge is absolute and will not be questioned if it is given.

The Navy

Grand Imperial Navy (Ship Type: Crew Per Ship)
- 1 Grand Capital Ship of the Imperium: 1,700
- 150 Dreadnoughts: 900
- 600 Cruisers: 500
- 1,500 Destroyers: 200
Imperial Aerospace Initiative (Craft Type: Crew Per Craft)
- 245,100 fighter/interceptors: 1
- 37,100 fighter/bombers: 2
- 5,200 Heavy Missile Fighters: 2
- 632,300 Dropships: 2

The Marines

Imperial Marines (Unit Type: Weapon/Craft Type: Crew)
- 1,400,000 Imperial Marines: Automatic Rifles, Submachine Rifles, Heavy Automatic Rifles, Squad Based Heavy Weapons
- 25,000 Imperial Snipers: .50 Sniper Rifles
- 1000 Light Tanks: 3
Colonial Marines (Unit Type: Weapon/Craft Type: Crew)
- 900,000 Colonial Marines: Automatic Rifles, Submachine Rifles, Heavy Automatic Rifles, Squad Based Heavy Weapons
- 15,000 Colonial Snipers: .50 Sniper Rifles
- 600 Light Tanks -3 crew each

Special Units

The Immortal Guard
- 10,000 Immortals
Penguenian Grenadiers
- 50,000 Grenadier Armors

Paramilitary Units

Inquisitorial Shcoktroops
- Undisclosed

Imperial Logistics Corps

Naval and Aerospace Logistics Command (Ship: Crew)
- 6,000 Supply Ships: Varied Crew Numbers
- 1,200 Indirect Warfare Ships: Varied Crew Numbers
- 126 Interstellar Installations
- Total Personnel: 4,600,000 Naval Logistics Personnel
Imperial Marine Logistics Initiative (Craft: Crew)
- 150,000 Ground Based Supply Vehicles: Varied Crew Numbers
- 2,000 Space Based Supply Ships: Varied Crew Numbers
- Total Personnel: 4,300,000
Colonial Marine Logistics Command (Craft: Crew)
- 80,000 Ground Based Supply Vehicles: Varied Crew Numbers
- 500 Space Based Supply Ships: Varied Crew Numbers
- Total Personnel: 1,000,000

Total Penguenian Combat Forces: 4,580,050
Total Penguenian Logistics Personnel: 9,900,000
Total Penguenian Military Forces: 14,480,050

Breakdown of Personnel Serving (Abbreviation: number)
navy: 735,000
aerospace: 1,440,250
navyaerologis: 4,000,000
impmarines: 1,428,000
impmarinelogis: 4,300,000
colmarines: 916,800
colmarinelogis: 1,000,000
immortal(nologisneeded): 10,000
grenadier(marines): 50,000

Percent of the Penguenian population serving in the Imperial services at time of census: 0.6190701154339461 approx
-Bretonia-
02-11-2004, 10:14
:fluffle:
Islamaisbad
02-11-2004, 10:33
http://forums2.jolt.co.uk/showthread.php?t=360366
The Imperial Navy
02-11-2004, 11:42
when I get some time, i'll post it.
Exetonia Minor
02-11-2004, 12:43
Exetonia having been recently placed in command of the Imprial Defeence fleet has the following at her disposal:

Exetonian Home fleet
40 Impeiral Star Destroyer II's
300 TIE fighters
200 TIE Bombers
2 Freestar Class Super Carrier
5 D1L0 IV Destroyer
1 X TE3X40 Battle Cruiser (Mid Sized)
1900 Raptor P3X40 Series (fighters)
1900 T3Rex Bomber

(the ISD's and Ties were donated by Unified Sith, I purchased all the other vessels and fighter/bombers from a store legitimately)

Imperial Defence fleet
4 Executor like SSD's
360 TIES:
200 TIE Fighters
160 TIE Bombers
600 ISD's
7500 TIES:
5000 TIE Fighters
1250 TIE Bombers
1250 TIE Interceptors

Admiral Hozagarth was placed in direct control of the Entire Imperial defence home fleet.
The Fedral Union
02-11-2004, 12:50
Hmm lol I have so many ship designations so ill stick with:
8000 ships out of them
2000 cap ships out of them
800 medium to heavy cap ships out of that
50 heavy cap ships out of that
15 super heavy cap ships
The Imperial Navy
02-11-2004, 12:56
Ok I have soem time now.

The Ultimate Empire of The Imperial Navy presents: The Imperial Armada

Active fleet (Ships that can be called for in times of war.)

1 Juggernaught class Heavy Battlecruiser (Emperors flagship)
20 Razor Class Battlecruisers
30 Dauntless class Heavy cruisers
45 Firestorm class Destroyers
350 Helios Class light Frigates

tens of thousands of Fighters, Interceptors, and Bombers.

Patrol groups

same forces as above, but scaled down into smaller patrol groups. Each group contains 1 Razor Class Battlecruiser and 30-40 Dauntless class light cruisers. there are 4 main patrol groups, Alpha, Beta, Gamma, and Delta. However, there is also the Primus patrol fleet, which contains the flagship, 90 Helios light Frigates, 2 Razor class battlecruisers, and 20 Firestorm destroyers. when there is not a war in progress, the rest of the fleet lies in spacedock, under maintinance to reduce running costs.

Under construction

The following is a list of the current ships under construction in Imperial shipyards throughout our territory.

1 Juggernaught class heavy Battlecruiser (To be held in reserve when complete)
5 Razor class Battlecruisers (To form more patrol groups)
250 Dauntless class Light frigates (To fill out the new patrol groups)

New craft under construction

The following is a list of new craft under construction in our specialist shipyards orbiting Raltiir IV. Numbers are unspecified, as prototypes are being tested and most of these craft are top secret.

Dragon Class Medium Frigate
Wrath Class Carrier
Imperator Class light cruiser

Armageddon Class Battle-fortress HIGHLY CLASSIFIED.

This concludes our presentation.
Sephrioth
02-11-2004, 14:05
sephrioth space force
12 vengance class super fortresses 3000 each
170 fury class planet killers 4000 crew each
1 million bahamut class heavy destroyers 200 each
2000 hellfire suply ships 100 crew
and 40 mericfull angel hospitall ships 2000 crew
The Phoenix Milita
02-11-2004, 14:14
sephrioth space force
1 million vengance class super fortresses
17 millon star fury class planet killers
10000 bahamut class heavy destroyers
200000 hellfire suply ships
and 4 millon mericfull angel hospitall ships
haha
The Imperial Navy
02-11-2004, 14:16
sephrioth space force
1 million vengance class super fortresses
17 millon star fury class planet killers
10000 bahamut class heavy destroyers
200000 hellfire suply ships
and 4 millon mericfull angel hospitall ships

Now sephy I know you're trying to improve, but thats the most excessive godmod I have ever seen. scale it down, seriously.
Sephrioth
02-11-2004, 14:17
ooc phoenix do you want to feel my full force?
ic this is the sephrioth space force
The Phoenix Milita
02-11-2004, 14:20
ooc: sephroith go ahead and attack me, but oh wait u cant attack me cause u dont exist yet, since im a modern nation.
The Merchant Guilds
02-11-2004, 14:21
poc phoenix do you want to feel my full force?

He has a handy way of dealing with it... I.G.N.O.R.E cannon...

Scale down your damn force, Seph... 1 million planet killers... the Vorlons in B5 only had 2 (to the best of my knowledge) and the Shadows only had 3... how on earth you can have a million is beyond me :)

Incidentaly you might want some fighters... carrier ships etc... plus some lower level ships like dropships, shuttles plus posting crew compliments might not be a bad thing either...
Sephrioth
02-11-2004, 14:23
my fleet has no lower level capacity because we have transporter technolgy
Sephrioth
02-11-2004, 14:28
we are resharching carriers figthers and dropships
The Merchant Guilds
02-11-2004, 14:33
we are resharching carriers figthers and dropships

I really feel sorry for TIN...
Sephrioth
02-11-2004, 14:39
OOC i have a few spelling probs.
IC the great research has begun
The Imperial Navy
02-11-2004, 14:40
I really feel sorry for TIN...

why?
Sephrioth
02-11-2004, 14:42
tin can you check my new thread out
The Merchant Guilds
02-11-2004, 14:44
why?

Trying to teach Seph anything about realism and rping...
-Bretonia-
02-11-2004, 15:51
sephrioth space force
1 million vengance class super fortresses 3000 each
17 millon star fury class planet killers 4000 crew each
1 million bahamut class heavy destroyers 200 each 2000 hellfire suply ships 100 crew
and 4000 mericfull angel hospitall ships 2000 crew

Erm, Seph... I'm assuming that the last figure is the crew for each ship. If it is... well, let's put it this way. Your nation has a population of 1.359 billion. To crew all those ships, you would need a population of about 71,208,200,000... even if you're a space nation that prefers to exaggerate the population on your nation page... that's pretty excessive. And to make that many robots, you'd probably need to stripmine half the galaxy...
The Imperial Navy
02-11-2004, 15:59
Trying to teach Seph anything about realism and rping...

oh I gave up on that ages ago...
Jangle Jangle Ridge
02-11-2004, 16:13
Overall Military personell: 222 million (6 percent of my population. At this moment, the number is more like 256 million, being the 8 percent used during wartime)

Ground troops:
50 million personell total
Points of interest:
25,000 Devoted Supersoldiers
25,000 Abomination Supersoldiers


The Devoted and Abomination SSs are my twist on supersoldiers. My native species of sentients is the demon. Now, not demon as in magical powers, raise the dead to kill the elves kind of demon. These are an extremely diverse sect of creatures, often larger than humans, and often having carapace. The Devoted SSs went into the program willingly, and usually have few to no cybernetic grafts. The Abominations were made from dead bodies, or those unwilling to serve despite thier superior abilities. These will have weapons graft directly into them. Within each group, there are melee, heavy support, light ranged, Blitzkrieg, and Infiltration units, along with a few special figures.


Space forces:
Everything else...

I'll post my ships a little later...
Jangle Jangle Ridge
02-11-2004, 16:18
oh I gave up on that ages ago...

I tried that for a few days, and it looked like it worked somewhat. Now it looks like he took the numbers I gave him, and strapped a million onto them, or a zero and million onto them.
Sephrioth
02-11-2004, 17:14
edited
Crystal Palais
02-11-2004, 17:29
The Dominion's forces consist of two separate divisions - the imperial infantry and the imperial navy. The authorized strengths are 268.4 million for the infantry, separated into various divisions, and 31.5 million to staff the various ships that make up the navy; this comes to just over seven percent of the population in total. Of course, these are not necessarily always the number of enlisted personnel in both divisions; however, with a population of well over four billion, with much of the population having a lifespan that ranges from 200 to 300 standard years, and with all citizens being required to spend a given amount of time in military service, it is quite easy to meet these strengths if demanded.

The Naval forces consist of a number of ships - the designs vary, though the designs are somewhat modular and allow for quick construction of pre-fabricated parts. Armor is of course applied after the inner workings of the ships are composed; presently the authorized strength of the naval forces comes to 4,100 destroyers, 16,400 frigates, and a varied number of smaller ship designs; as the standard destroyer length is 1.6 kilometers and frigate length is 800 meters, and the current design philosophy is for a multi-vectored attack with the greatest strength possible, fighters (less than 25 meters in length) are not considered in these figures; they are built as needed for the ship designs. Again, these are the present authorized strengths, which do not necessarily reflect the total number of ships presently in service. Civilians and non-affiliated mercenary groups have their own ships, and though in times of extreme need they may be drafted into military service, they are not considered part of the military figures.

The Infantry is actually composed of several separate branches and types.

The militia is stationed on the few inhabited planets within the Dominion and the vast number of stations also occupied, aside from those outside of government control, and while they usually have outdated or substandard gear as compared to the regular forces they tend to have the most training - the militia is often seen as a place for individuals to serve out the remaining time in the military, or for older soldiers to wait until they've been in long enough to retire. The marines on the other hand are specifically trained in ship to ship conflict, serving to defend their own ship or launch invasions upon other ships to capture or sabotage them.

As for ground forces, the standard infantry is given the equipment that is standard issue, and are largely trained for planetary combat. There are also forces dedicated to using ground armor and mobiles as well, moving troops and supplies around. There are dedicated computer intelligence (read: hackers) and PsyOps personnel. In addition to that, there are the Partisans; they are essentially the special forces, going in, hitting the target hard, and getting out without a trace. They are capable of operating both on the ground and in space, wherever they are needed.
-Bretonia-
02-11-2004, 17:54
sephrioth space force
12 vengance class super fortresses 3000 each
170 fury class planet killers 4000 crew each
1 million bahamut class heavy destroyers 200 each
2000 hellfire suply ships 100 crew
and 40 mericfull angel hospitall ships 2000 crew

Well that's a lot better, but I still think you're going a bit overboard with the planet killers -- unless they're just normal battleships with scary names, and not actually 'planet killers' I suppose. And I hope those Bahamut destroyers are very, very small...
Industrial Experiment
02-11-2004, 18:39
Imperial Navy

As the pride and joy of the Republic's armed forces, the navy has recieved much more attention than any other branch of the service. However, due to the immense human labor costs involved, much of the navy is out-dated, with classes as old as a century and a half still in service. Many classes are facing upgrades, and there are even rumors of a new class being designed: an ultra-modern and superior battleship, the first true battleship class the Republic has had in nearly a millenium.

SBB-3/B

As the single largest ship available to HIRIE forces outside the four Worldships that guard the worm-hole creation center, the SBB-3/B is an impressive ship even to those who are used to overwhelmingly large vessels. It fills a unique role in that it is a fleet escort, built to absorb damage and dish it out as the rest of the fleet around it has free reign with an enemy fleet. Also, this ship is used in heavy bombardment campaigns where the goal is the complete and utter annihilation of the surface of a planet. There are currently 145 total SBB-3/B's, more commonly known as Goliath Class, in service, with 50 available for offensive operations at any given time.

Length: 5600 Meters
Beam: 1550 Meters (Horizontal)
1550 Meters (Vertical)
Armament:
24 Heavy Anti-Matter Cannon
140 Plasma Cannon
280 Heavy LASER Cannon
600 Variable Missile Launcher
1300 Point Defense Cannons
Fighter Wing:
60 SSF-92 Firecat
12 SMDB-11 Slug
4 SSFW-92/B Firecat
Engine:
8 Mammoth Fusial Bank
1 Spurt Jump Engine
Power:
20 Plasma-Fusial Reactor
2 Anti-Matter/Matter Reactor
Average Fleet:
0 - 1

No Picture is currently available

NOTE: There are currently plans in the works to modernize a small group of these and return the rest to space dock. There are expected to be roughly fourty total in service at the end of the modernization, with all of them being Mk II's. Specs for the Mk II version are currently classified.

SBC-10/L

This ship, designed to fill the role of heavy anti-capital ship and planetary bombardment, has been a staple in the Imperial Navy for many years, and has is one of the most recognizable classes still in use. A total of five hundred eleven of these ships, affectionately called the Hammer class by the population of the Imperial Republic, are currently in service. Unfortunately, though, many of this number are engaged patrols around Imperial Space, only eighty five are available for offensive actions.

http://a.1asphost.com/Plushie/SBC%2010L.JPG

NOTE: As the oldest class still in service, the Hammer class has become somewhat of a staple to the Imperial Navy. As such, it is expected that an /M variant will be created soon, most likely around the same time the Goliath class is refit. However, numbers will not be reduced beyond a possible downsizing of twenty or so ships.

SCVE-11

With the role of Escort Carrier, this ship tends to be a backup to any Mothership class carriers or are the homebase for fighter squadrons in small fleet actions that only have a few ships in them. There are a total of one thousand seventy-five of these ships, known as the Beehive class, in service. However, many of them are kept in drydock so that their fighter compliments can be changed at short notice, and many more are kept in for planetary defense. Three hundred and fifteen of them are available for offensive actions.

http://a.1asphost.com/Plushie/SCVE%2011.JPG

NOTE: There is a /B variant of the Beehive Class on the drawing boards, but not for some time, due to Beta project, the refitting of the Goliath fleet, and one more, top secret project.

SFF-1027/C

This ship, being the fourth largest non-capital ship class in the Imperial Navy, is distinctive for its close resemblence to Terrestrial submarine craft of the maritime navies of ages past. While frigates such as this class tend to serve a more utilitarian role; shipping escort, fleet escort, and assistant ship in planetary assault; the SFF-1027/C was designed with more in mind than these mundane procedures. It is quite capable of engaging larger ships and smaller ships alike during fleet actions. There are a total of one thousand nine hundred and thirteen of this class, known as the Bear Class, currently commissioned. Many of them are assigned to fulfill escort roles within the Republic and assist in planetary defense modules along with many being assigned to science vessals. The Bear class is also a favorite guinea pig of the Imperial Navy, being the testbed of many technologies. All in all, eight hundred and thirty nine are available for offensive assaults.

Length: 250 Meters
Beam: 55 Meters (Horizontal)
55 Meters (Vertical)
Armament:
4 MA Torpedo Tubes (20 Anti-Matter/Matter Torpedoes Each)
2 Plasma Cannon
4 LASER Cannon
12 Variable Missile Launcher
20 Point Defense Cannons (Four Barrels Each)
Fighter Wing:
1 Santa Maria Class Shuttle
Engine:
3 Small Fusial Bank
Power:
2 Miniaturized Plasma/Fusial Power Cell

http://a.1asphost.com/Plushie/Bear%20Class%20Frigate.PNG

NOTE: Even as one of the more modern classes in the navy, a C-2 variant should still be expected sometime during the next half-century.

SCRV-2047/F

With the primary role of convoy and fleet escort, the Raptor class Corvette is fairly heavily armed for its size. The amount of Raptors currently in service is a testiment to the effectiveness of the cheap yet powerful design. With just over two thousand five hundred and ten currently commissioned, almost all drawn off for various escort and station defense roles. Only three hundred and twelve of these venerable ships are currently available for offensive actions, mostly due to their limited abilities in a major combat situation. It's resemblence to the 'Rebel Blockade Runner' from the ancient Star Wars epic, though uncanny, is entirely coincedental, at least according to the ship's designers. They will not hesitate to point out that the engines are configured entirely differently, and half the number of the contemperary's, having been mounted on the end of slight pylons to give them a slight X look.

Length: 140 Meters
Beam: 25 Meters (Horizontal)
20 Meters (Vertical)
Armament:
2 MA Torpedo Tubes (10 Anti-Matter/Matter Torpedoes Each)
1 Plasma Lance
2 LASER Cannon
4 Variable Missile Launcher
1 Over-sized Variable Missile Launcher
8 Point Defense Cannons (Four Barrels Each)
Fighter Wing:
N/A
Engine:
4 Small Fusial Bank
Power:
2 Miniaturized Plasma/Fusial Power Cell

http://a.1asphost.com/Plushie/Raptor%20Class%20Corvette.PNG

NOTE: As the mainstay of the Republic's defensive force, it is not expected that the Raptor class will be upgraded anytime soon, mainly due to the immense costs involved.

SRP-48

The second newest class in the Imperial navy, the Augen class recon-picket is an amazingly fast and agile vessel. Intended to fit the role of early-warning for fleets and scouting in dangerous territory, the Augen takes advantage of all the latest advances in miniaturization technologies, incorporating some of the most cutting-edge technology in the fleet. However, it resembles little more than a box on the end of a stub. At the end of the stub is the engine housing, and in the fore of the box is the cockpit. There are currently two thousand twenty-five Augen class picket ships in the Imperial Navy, with one thousand one hundred twelve of them assigned throughout the offensive fleets.

Length: 60 Meters
Beam: 15 Meters (Horizontal)
15 Meters (Vertical)
Armament:
2 MA Torpedo Tubes (5 Anti-Matter/Matter Torpedoes Each)
1 HCE Cannon
2 Variable Missile Launcher
2 Point Defense Cannons (Four Barrels Each)
Fighter Wing:
N/A
Engine:
6 Compressed Fissial Bank
Power:
1 Miniaturized Plasma/Fusial Power Cell

No Picture is currently available

NOTE: The Augen class is on the cutting edge of Imperial technology and, as such, will not face an upgrade anytime soon.

SPA-42/C

A refit of an older class, the Narciss-C class Assault Pickets are designed soley for an armed recon role. Made to be sent into an area, gather information, and be able to protect herself while doing it, it, to the surprise of it's designers, is quite capable serving in a light gunship role as well. It is quite effective in large numbers against clouds of enemy fighters, and is able to put a dent even in some of the larger corvettes, and even smaller frigates. The unorthodox shape, a rectangle with a trapezoid cut out in the bottom, is quite distinct in the Imperial Navy, and many citizens will instantly recognize one of the one thousand seven hundred eighty Narciss-C's currently commissioned. There are roughly twelve hundred available for offensive actions.

Length: 52 Meters
Beam: 15 Meters (Horizontal)
17 Meters (Vertical)
Armament:
2 MA Torpedo Tubes (6 Anti-Matter/Matter Torpedoes Each)
2 HCE Cannon
4 Point Defense Cannons (Four Barrels Each)
Fighter Wing:
1 STR-2 Recon Sat
Engine:
2 Small Fissial Bank
Power:
1 Miniaturized Plasma/Fusial Power Cell

No Picture is currently available

NOTE: A /D variant is going through the tubes of the Republic's government at this very moment.

SGB-22/B

A very unique design, the SGB-22 is designed to combat ships much larger than itself. Though it is a mere gunboat, a small number of these ships is quite able to take on and defeat a medium frigate; only a few squadrons of them would be required for even a heavy destroyer. The unorthodox design feature that allows for this is the main cannon. Though they seem like any HCE (Hyper-Compressed Energy) cannon, the four main weapons on this ship have a special feature; their close arrangement and jointed necks allows for them to point at each other and charge up a much more powerful globule of energy. The Claw class, as they are known casually for their distinct shape, is able to destroy a fighter with only one shot, perhaps two, from its main cannon, and a flight of five or six would be quite enough to overwhelm a light frigate in only a few passes. with around twelve hundred Claws already complete and more in production, the six hundred fourty available to the offensive fleet are quite enough to fill a role usually reserved for medium corvettes.

Length: 24 Meters
Beam: 10 Meters (Horizontal)
10 Meters (Vertical)
Armament:
4 Miniaturized Variable Missile Launchers
4 Variable HCE Cannon
1 Ultra-Heavy HCE Cannon
2 Miniaturized Point Defense Cannons (Four Barrels Each)
Fighter Wing:
N/A
Engine:
1 Small Fussial Bank with Fissial Starter
Power:
1 Miniaturized Plasma/Fusial Power Cell

No Picture is currently available

NOTE: Since the Claw class is so unique, it is expected it will not see any upgrades for quite some time.

SHIPS NOT LISTED

- Mothership Class Supercarrier
- James Cook Class Fleet Carrier
- Firecat Class Space Superiority Fighter
- Slug Class Bomber/Munitions Dispenser
- Rhino Class Heavy Assault Fighter
- Wasp Class Interceptor/Fighter
Wolf America
02-11-2004, 18:53
Military of the United States of Wolf America (http://forums2.jolt.co.uk/showthread.php?t=348412)