-Bretonia-
01-11-2004, 20:48
Meh, I stole the idea. From Cam III I think. Ha! In your FACE! :p. I sure hope nobody beats me to it though.
OK, enough with the insanity. There are enough 'post your army' threads around to build up a small library, so if FT nations want to do the same, here's a spot to do so. Until it drops into obscurity and someone creates a new one, of course.
My army (rough stats, may be modified when I add more detail to it). I don't think many people could accuse me of number/tech 'wanking', because I readily claim to be more primitive than most spacers round here. Only just left the confines of the Great Barrier, in fact. Didn't know there were aliens out there till recently.
Bretonian Royal Armed Forces -- General
One organisation maintains all areas of the military; the Bretonia Royal Armed Forces. They operate a space fleet (including fighters capable of navigating in a planetary atmosphere, albeit at lower-than-max speeds) and a moderate ground force. Ground forces typically find themselves joining forces with the local police on planets where pirates and terrorists make their homes, whereas space vessels are usually put on patrol or stationed near particularly dangerous areas.
2,050,000 active personnel serving in the BRAF currently.
900,000 of these are administrative and logistical personnel involved in vessel and equipment maintenance, communications, strategy, keeping records and suchlike. Mundane tasks such as communication forwarding and signing off cargo are typically handled by robots if personnel are scarce. These people are typically stationed on planetary bases, or assigned to capital ships in addition to the existing crew. Some choose to sit back from the action in converted troop carriers or gunboats.
40,000 elite infantry. Given 3 years training in addition to basic training, usually selected from experienced soldiers. 1,000 of these are assigned to guarding the royal estate, while another 1,500 are assigned to guarding parliament and various high-ranking politicians. A further 900 men make up the Bretonia Precision Strike Force, our version of special operations. These are under the control of the Intelligence Agency, a department with BRAF.
150,000 naval personnel, serving on space-based fighters, capital ships and patrol ships.
680,000 standard infantry soldiers (of which 12,500 Navy Marines).
20,000 ground vehicle controllers.
260,000 personnel stationed on military bases and other facilities such as Jump Gate control facilities.
Infantry Equipment
- Plasteel Thermal Armour -- Made from a complex mix of superalloys, ceramics and flexible plastics, the PTA is standard issue to all foot soldiers, and navy personnel if they leave the confines of their ships. PTA is suited to resisting laser, plasma and tachyon based light arms, and is also capable of resisting most low-level projectile weapons. Joints of the PTA are especially vulnerable, as plastic is the only protection. In addition, PTA helmets are not complete, meaning the face and neck are vulnerable. Elite infantry have modified versions with ECMs, which emit jamming signals to resist most portable sensor systems.
- RFPR Mk3 -- The Rapid Fire Particle Rifle Mk3 fires low-yield plasma bolts at high velocity, at a rate of approx. three rounds per second. Using a standard energy cell, the RFPR can fire approximately 250 rounds before requiring a new cell. Elites use a modified version of this rifle, the RFPR Mk3-A. This version includes a small holo-display which allows for zooming in, accurate locking and threat assessment. With an accurate single-shot mode also included, plus this accurate holo-display, the RFPR is also effective over mid-range.
- BM5 -- The BM5 has been the staple side arm of the BRAF for almost 15 years now. A reliable semi-automatic particle pistol, the BM5 is water resistant (provided it is not fired while underwater), requires minimal maintenance and can carry a plasma cell with potential for over 30 shots. An overcharge mode allows for the entire energy cell to be discharged in a single shot, useful for penetrating heavier targets. However, the pistol requires reload and cool-down time after such a shot before it can be used again. Standard issue sidearm to all personnel, including infantry, navy and station personnel.
- RFPR Mk6 -- The larger, plasma-based cousin of the Mk 3, the RFPR Mk6 can hold a larger power cell with potential for over 900 rounds, and can fire at approx. 6 rounds per second. These rounds are also slightly larger and more powerful. However, the large size and weight of the RFPR Mk6 makes it more useful as a squad support weapon than a mainstay rifle. The Mk6 typically makes up only 2% of a battleship's armoury contents.
- BM181 -- Demolitions weapon, designed for engaging armoured ground units and shielded air units. The BM181 fires a powerful bolt of hard-plasma energy, with sufficient power to penetrate a Guardian in three shots, and to bring down the shield of a Crusader in two. The BM181 requires a new plasma cell after each shot, however it can be loaded with four individual cells. Rare sight in the military given the urban nature of combat, and the lack of enemy armour.
- Sensory Datapad -- The all-purpose datapad features efficient close-range sensors for detecting enemy troops or vehicles, a library of maps, data on all varieties of weapons and vehicles, old and new, legal and illegal, and a log function for recording valuable information or just daily reports. Standard issue to all infantry and naval personnel.
- Optical Holo-HUD –- Projected by a small microemitter built into the front of the standard plasteel helmet, the holo-HUD projects useful –- but transparent -- information in a square in front of the soldier’s eyes. It is not intrusive, and typically includes a small clock, compass, status of any built-in equipment (such as an ECM or the radio transceivers), and highlights potential enemies. When the datapad is plugged into a small port on the chest plate, the holo-HUD also displays sensory data which can be used to locate explosives or other non-living, hidden hazards. Does not zoom in and lock onto targets like the modified RFPR Mk3-A –- not connected with the rifle therefore can’t be used accurately for targeting.
- Emergency Field Kit –- Includes limited medical supplies, field rations, various emergency repair tools for use on vehicles, and additional plasma cells for rifles and pistols. Actual content varies depending on the situation and the weapons used by the soldier.
- Mark 71 Plasma Grenade -- The latest variation on the original grenade, the Mark 71 can be set to one of three modes; timed fuse delay, impact, proximity. Timed mode can be set to either a 3 second, 5 second or 7 second time delay. Impact mode does just that -- explodes as soon as it hits anything. And proximity mode is very useful if your unit is being followed, or you need to set a trap. The Mark 71 doubles as a form of mine. Once set, the user has five seconds to leave the 1 metre detection radius before proximity sensors come online. If anyone comes within 1 metre of the grenade after the sensors are online, the grenade will explode. It is possible to disarm the grenade with a specific signal, however the signal is randomly generated and would take some time to stumble upon.
- BG5 Plasma Grenade Launcher -- Using a variant of the Mark 71 hand grenade, the BG5 can fire either impact or time-delayed plasma grenades.
BRAF Stellar Defence Fleet
5x Victoria-class Battleships (1,500 crew each)
3x Dunkirk-class Battleships (1,500 crew each)
10x Coventry-class Cruisers (170 crew each)
8x Warwick-class Frigates (500 crew each)
450x Mark 7 Bretonian Gunboats (30 crew each)
20,500x Cavalier-class Light Fighters (1 pilot per fighter)
16,500x Crusader-class Heavy Fighters (1 pilot per fighter)
1,678x Clydesdale-B class Heavy Troop Carriers (2 pilots per carrier)
450x Stafford-class Mobile Torpedo Bombers (2 pilots per bomber)
(Additionally, 9,500x modified Cavalier-class LFs in service with Bretonia Police Authority; Emergency Conscription Act of 624 A.S. allows for use of these fighters by BRAF in times of emergency)
Planned Vessels:
No Vessels currently in production.
Bretonian Navy has recently completed a recruitment drive to crew these new ships when they are completed in a few years. This is why the numbers seem insufficient compared to the equipment. When these ships are crewed, the active personnel v reserve personnel ratio should normalise.
In addition to these ships, BRAF operates 23 space stations of varying sizes inside and outside the Great Barrier. These include small border stations, very large system defence headquarters, small jump gate control centres, and a new Cambridge-class battlestation near the exterior end Alpha-Epsilon jump gate. These stations are the reason for the excessive numbers of fighters in relation to motherships capable of carrying them. Most fighters are stationed on bases and planets, as the military works closely with the police in the fight against piracy and terrorism. A fight which is easiest with fighters. Battleships can destroy the surface of a planet with their nuclear arsenals, but they can't fly into asteroid fields to chase terrorist fighters. This is also why there are mobile torpedo launchers; for launching strikes against hidden bases which would normally require the power of a battleship or gunboat to accomplish.
Ground Vehicles
700x Guardian armoured assault vehicles
300x Titan long-range plasma artillery
1,500x Tornado fast-attack jeeps
250x Heavy Troop Transports
90x Rhino sub-nuclear missile launchers
In addition, 370 mobile sentry guns can be remote controlled or set to automatic.
Ground vehicles are not deployed often because of the urban nature of most ground combat these days. When they are deployed, however, Clydesdale-B class troop carriers can carry vehicles instead of personnel.
OK, enough with the insanity. There are enough 'post your army' threads around to build up a small library, so if FT nations want to do the same, here's a spot to do so. Until it drops into obscurity and someone creates a new one, of course.
My army (rough stats, may be modified when I add more detail to it). I don't think many people could accuse me of number/tech 'wanking', because I readily claim to be more primitive than most spacers round here. Only just left the confines of the Great Barrier, in fact. Didn't know there were aliens out there till recently.
Bretonian Royal Armed Forces -- General
One organisation maintains all areas of the military; the Bretonia Royal Armed Forces. They operate a space fleet (including fighters capable of navigating in a planetary atmosphere, albeit at lower-than-max speeds) and a moderate ground force. Ground forces typically find themselves joining forces with the local police on planets where pirates and terrorists make their homes, whereas space vessels are usually put on patrol or stationed near particularly dangerous areas.
2,050,000 active personnel serving in the BRAF currently.
900,000 of these are administrative and logistical personnel involved in vessel and equipment maintenance, communications, strategy, keeping records and suchlike. Mundane tasks such as communication forwarding and signing off cargo are typically handled by robots if personnel are scarce. These people are typically stationed on planetary bases, or assigned to capital ships in addition to the existing crew. Some choose to sit back from the action in converted troop carriers or gunboats.
40,000 elite infantry. Given 3 years training in addition to basic training, usually selected from experienced soldiers. 1,000 of these are assigned to guarding the royal estate, while another 1,500 are assigned to guarding parliament and various high-ranking politicians. A further 900 men make up the Bretonia Precision Strike Force, our version of special operations. These are under the control of the Intelligence Agency, a department with BRAF.
150,000 naval personnel, serving on space-based fighters, capital ships and patrol ships.
680,000 standard infantry soldiers (of which 12,500 Navy Marines).
20,000 ground vehicle controllers.
260,000 personnel stationed on military bases and other facilities such as Jump Gate control facilities.
Infantry Equipment
- Plasteel Thermal Armour -- Made from a complex mix of superalloys, ceramics and flexible plastics, the PTA is standard issue to all foot soldiers, and navy personnel if they leave the confines of their ships. PTA is suited to resisting laser, plasma and tachyon based light arms, and is also capable of resisting most low-level projectile weapons. Joints of the PTA are especially vulnerable, as plastic is the only protection. In addition, PTA helmets are not complete, meaning the face and neck are vulnerable. Elite infantry have modified versions with ECMs, which emit jamming signals to resist most portable sensor systems.
- RFPR Mk3 -- The Rapid Fire Particle Rifle Mk3 fires low-yield plasma bolts at high velocity, at a rate of approx. three rounds per second. Using a standard energy cell, the RFPR can fire approximately 250 rounds before requiring a new cell. Elites use a modified version of this rifle, the RFPR Mk3-A. This version includes a small holo-display which allows for zooming in, accurate locking and threat assessment. With an accurate single-shot mode also included, plus this accurate holo-display, the RFPR is also effective over mid-range.
- BM5 -- The BM5 has been the staple side arm of the BRAF for almost 15 years now. A reliable semi-automatic particle pistol, the BM5 is water resistant (provided it is not fired while underwater), requires minimal maintenance and can carry a plasma cell with potential for over 30 shots. An overcharge mode allows for the entire energy cell to be discharged in a single shot, useful for penetrating heavier targets. However, the pistol requires reload and cool-down time after such a shot before it can be used again. Standard issue sidearm to all personnel, including infantry, navy and station personnel.
- RFPR Mk6 -- The larger, plasma-based cousin of the Mk 3, the RFPR Mk6 can hold a larger power cell with potential for over 900 rounds, and can fire at approx. 6 rounds per second. These rounds are also slightly larger and more powerful. However, the large size and weight of the RFPR Mk6 makes it more useful as a squad support weapon than a mainstay rifle. The Mk6 typically makes up only 2% of a battleship's armoury contents.
- BM181 -- Demolitions weapon, designed for engaging armoured ground units and shielded air units. The BM181 fires a powerful bolt of hard-plasma energy, with sufficient power to penetrate a Guardian in three shots, and to bring down the shield of a Crusader in two. The BM181 requires a new plasma cell after each shot, however it can be loaded with four individual cells. Rare sight in the military given the urban nature of combat, and the lack of enemy armour.
- Sensory Datapad -- The all-purpose datapad features efficient close-range sensors for detecting enemy troops or vehicles, a library of maps, data on all varieties of weapons and vehicles, old and new, legal and illegal, and a log function for recording valuable information or just daily reports. Standard issue to all infantry and naval personnel.
- Optical Holo-HUD –- Projected by a small microemitter built into the front of the standard plasteel helmet, the holo-HUD projects useful –- but transparent -- information in a square in front of the soldier’s eyes. It is not intrusive, and typically includes a small clock, compass, status of any built-in equipment (such as an ECM or the radio transceivers), and highlights potential enemies. When the datapad is plugged into a small port on the chest plate, the holo-HUD also displays sensory data which can be used to locate explosives or other non-living, hidden hazards. Does not zoom in and lock onto targets like the modified RFPR Mk3-A –- not connected with the rifle therefore can’t be used accurately for targeting.
- Emergency Field Kit –- Includes limited medical supplies, field rations, various emergency repair tools for use on vehicles, and additional plasma cells for rifles and pistols. Actual content varies depending on the situation and the weapons used by the soldier.
- Mark 71 Plasma Grenade -- The latest variation on the original grenade, the Mark 71 can be set to one of three modes; timed fuse delay, impact, proximity. Timed mode can be set to either a 3 second, 5 second or 7 second time delay. Impact mode does just that -- explodes as soon as it hits anything. And proximity mode is very useful if your unit is being followed, or you need to set a trap. The Mark 71 doubles as a form of mine. Once set, the user has five seconds to leave the 1 metre detection radius before proximity sensors come online. If anyone comes within 1 metre of the grenade after the sensors are online, the grenade will explode. It is possible to disarm the grenade with a specific signal, however the signal is randomly generated and would take some time to stumble upon.
- BG5 Plasma Grenade Launcher -- Using a variant of the Mark 71 hand grenade, the BG5 can fire either impact or time-delayed plasma grenades.
BRAF Stellar Defence Fleet
5x Victoria-class Battleships (1,500 crew each)
3x Dunkirk-class Battleships (1,500 crew each)
10x Coventry-class Cruisers (170 crew each)
8x Warwick-class Frigates (500 crew each)
450x Mark 7 Bretonian Gunboats (30 crew each)
20,500x Cavalier-class Light Fighters (1 pilot per fighter)
16,500x Crusader-class Heavy Fighters (1 pilot per fighter)
1,678x Clydesdale-B class Heavy Troop Carriers (2 pilots per carrier)
450x Stafford-class Mobile Torpedo Bombers (2 pilots per bomber)
(Additionally, 9,500x modified Cavalier-class LFs in service with Bretonia Police Authority; Emergency Conscription Act of 624 A.S. allows for use of these fighters by BRAF in times of emergency)
Planned Vessels:
No Vessels currently in production.
Bretonian Navy has recently completed a recruitment drive to crew these new ships when they are completed in a few years. This is why the numbers seem insufficient compared to the equipment. When these ships are crewed, the active personnel v reserve personnel ratio should normalise.
In addition to these ships, BRAF operates 23 space stations of varying sizes inside and outside the Great Barrier. These include small border stations, very large system defence headquarters, small jump gate control centres, and a new Cambridge-class battlestation near the exterior end Alpha-Epsilon jump gate. These stations are the reason for the excessive numbers of fighters in relation to motherships capable of carrying them. Most fighters are stationed on bases and planets, as the military works closely with the police in the fight against piracy and terrorism. A fight which is easiest with fighters. Battleships can destroy the surface of a planet with their nuclear arsenals, but they can't fly into asteroid fields to chase terrorist fighters. This is also why there are mobile torpedo launchers; for launching strikes against hidden bases which would normally require the power of a battleship or gunboat to accomplish.
Ground Vehicles
700x Guardian armoured assault vehicles
300x Titan long-range plasma artillery
1,500x Tornado fast-attack jeeps
250x Heavy Troop Transports
90x Rhino sub-nuclear missile launchers
In addition, 370 mobile sentry guns can be remote controlled or set to automatic.
Ground vehicles are not deployed often because of the urban nature of most ground combat these days. When they are deployed, however, Clydesdale-B class troop carriers can carry vehicles instead of personnel.