Sileetris
28-10-2004, 03:16
Code Name: Admiral A-1, Mark III
Unit Type: Super Heavy Assault Tank
Dimensions: Length 22.5 meters; width 10.2 meters; height 7.5 meters
Maximum Weight: 406 tons
Powerplant: 1 x GenTech Bubble fusion reactor; 300 MW output
Propulsion: 2 x 12-wheel tread set driven by individual engines
Performance: Maximum land speed: 65 km/h; 180-degree turn time: 8 seconds
Crew: 5 (commander, driver, 3 weapon engineers)
Offensive Weapon Systems:
1x 200mm linear cannon: A weapon which, like a railgun, uses electromagnetic forces rather than gunpowder to fire its projectiles. However, the conductive projectiles fired from a linear gun don't come into physical contact with the firing mechanism, and are instead accelerated using attractive and repulsive magnetic forces, as in a so-called magnetic levitation (maglev) train. Although the acceleration produced is relatively small compared to that of a railgun, a linear gun can yield similar muzzle velocities if its barrel is long enough, and the lack of physical contact eliminates friction heat and wear on the barrel. The length of the gun combined with the incredible power output of the Admiral A-1's reactor gurantees extremely powerful magnetic fields, and thus, high velocity. Capable of penetrating almost any amount of armor.
3x 155mm Short-Range Howitzer: Mounted in a triple turret with short barrels, these guns are intended for general area suppression, direct fire on enemy positions, and obstacle destruction. They utilize caseless ammunition, like most of the projectile weapons on the Admiral A-1.
4x 90mm Linear Cannon: Mounted in seperate turrets to provide 360 degree coverage, they are similar to the main gun,except that the smaller weapon means lower velocities and shorter range. Still, they have more penetration than almost any standard projectile weapon.
2x 20mm Rotary Vulcans: These are mounted in the 'high mount' turret, and are designed for general suppression and anti-aircraft useage. Like their smaller 14mm bretheren, they use electromagnetic rotation and caseless ammunition.:
12x 20mm Metal Storm 'Infinite Repeaters': Used for general anti-vehicle, antipersonnel and anti-aircraft purposes, their incredible firing rate allows them to output a truely astonishing amount of firepower.Each gun position is composed of 20 barrels each containing 500 rounds. The weapons systems themselves protrude from small ball turrets all over the hull, the better to spray their firepower in every direction.
1x Imp SAM Turret: Imp missiles are small, high-speed, anti-aircraft kinetic kill weapons. The turret carries 20 of them in 2 racks and can fire 10 at once between 4 second rearms. Mounted on the port weapons blister.
6x 60mm Metal-Storm Automatic Mortars: Mortar weapons capable of extreme rates of fire, multiple types of ammo are available, usually the standard loadout is 2 tubes with high explosive, 2 tubes with anti-infantry, and 2 tubes with smokescreens. Mounted on the back deck.
1x Flamethrower: Pumped up version of everyone's favorite bunker clearing weapon. The flamethrower uses a special fuel mixture containing thermite which allows it to totally ruin vehicles and metal objects usually not affected by flamethrowers. The pressure it fires at is similar to the hoses on firefighting boats, meaning it can tear apart wearhouses and basically any small structures. The flamethrower depletes so much oxygen that unprotected people in the area of the tank will suffocate.
12x 14mm Rotary Vulcan: Seven-barrel high-speed guns designed to intercept and destroy incoming missiles with a high degree of efficiency and accuracy. They are constantly kept spinning in battle by rotary magnetic fields, and are fed by truely prodigious amounts of caseless ammunition. All twelve are mounted all around the tank, to provide 360 degree overlapping coverage.
12x 40mm Electromagnetic Grenade Launchers: Uses magnetic acceleration to achive greater range than a normal launcher, designed for various purposes including some indirect combat support roles such as chaff deployment, decoys, anti-infantry useage, etc. Six are mounted on each side of the tank.
20x 10mm Point Defense Guns: Essentially a 10mm rapid-fire machinegun with a camera and millimeter band radar scope sitting on a 1000 round cassette of caseless ammunition, the turrets are slightly smaller than a human torso. With a firing rate of 1100rpm they attempt to kill infantry and shoot down missiles.They are mounted in small armored blisters protruding from the hull.
Defensive Capabilities:
Armor composed of depleted uranium, titanium and ceramics with high-density deflective beads, thick enough to resist a 180mm ETC round. Layer of aerogel with cold plasma suspended inside provides energy weapon dissipation and anti-spalling capabilities. Thin layers of carbon-nanochainmail prevent spalling. "Electric armor" capacitor system vaporizes armor-piercing metal jets used in RPGs. Next generation reactive armor panels fitted above this disrupt energy weapons as well as kinetic kill devices. Spacing fence detonates RPGs and grenades prematurely and harmlessly. Internal compartments seperated by full scale armor. Treads made of full armor, roadwheels are spheres made of spun carbon-nanofiber with compartmentalized tires overlayed on them. Treads and roadwheels are protected by armored skirts. An extensive point defense system provides protection against large anti-tank missiles. Twelve grenade launchers fire airburst grenades at infantry, launch chaff, and lay smokescreens. Lack of an exhaust system gives low IR signature. Naval-grade radar jammer. Internal areas kept in vacuum to prevent fires, chemical extinguishers instantly freeze room and deplete oxygen.
Sensors:
Decked out with almost every sensor imagineable including; fluid superlenses, IR, millimeter band radar scopes, nightvision, ultraviolet, electromagnetic, olfactory, LIDAR, Sileetris's famous HSCDEADGR radar, satellite imagery uplink, and mounting a small launcher for camera drones. Despite its size, the vehicle is often aware of an opponent before they are aware of it.
Powerplant:
The vehicle is powered by a high output Bubble Fusion reactor generating 300 MW.
AI Computer System:
Many of the Admiral A-1's functions are extensively automated, requiring little to no crew attention. It will automatically track and engage incoming missiles, but requires firing commands issued by the gunnery crew to attack any other target (though it will automatically target enemies and provide verbal warnings and threat ratings, along with a suggested response). Of course, any weapon can be overridden and manually controlled at any time.
Crew:
5 crewmembers are assigned to sit in an armored control room deep inside the tank. A small area with folding bunks, a cooler with stores of dehydrated food, a chemical toilet and a full (if cramped) emergency medical system are provided to allow for long-term deployment in the event the unit should be stranded behind enemy lines.
Army Integration:
Houses very powerful, state-of-the-art networking and communications equipment to allow for battlefield coordination between friendly units.
Air Drop Capability:
Features integral solid fuel thrusters to slow descent, and built-in attachement points for a large-scale parachute system.
Unit Type: Super Heavy Assault Tank
Dimensions: Length 22.5 meters; width 10.2 meters; height 7.5 meters
Maximum Weight: 406 tons
Powerplant: 1 x GenTech Bubble fusion reactor; 300 MW output
Propulsion: 2 x 12-wheel tread set driven by individual engines
Performance: Maximum land speed: 65 km/h; 180-degree turn time: 8 seconds
Crew: 5 (commander, driver, 3 weapon engineers)
Offensive Weapon Systems:
1x 200mm linear cannon: A weapon which, like a railgun, uses electromagnetic forces rather than gunpowder to fire its projectiles. However, the conductive projectiles fired from a linear gun don't come into physical contact with the firing mechanism, and are instead accelerated using attractive and repulsive magnetic forces, as in a so-called magnetic levitation (maglev) train. Although the acceleration produced is relatively small compared to that of a railgun, a linear gun can yield similar muzzle velocities if its barrel is long enough, and the lack of physical contact eliminates friction heat and wear on the barrel. The length of the gun combined with the incredible power output of the Admiral A-1's reactor gurantees extremely powerful magnetic fields, and thus, high velocity. Capable of penetrating almost any amount of armor.
3x 155mm Short-Range Howitzer: Mounted in a triple turret with short barrels, these guns are intended for general area suppression, direct fire on enemy positions, and obstacle destruction. They utilize caseless ammunition, like most of the projectile weapons on the Admiral A-1.
4x 90mm Linear Cannon: Mounted in seperate turrets to provide 360 degree coverage, they are similar to the main gun,except that the smaller weapon means lower velocities and shorter range. Still, they have more penetration than almost any standard projectile weapon.
2x 20mm Rotary Vulcans: These are mounted in the 'high mount' turret, and are designed for general suppression and anti-aircraft useage. Like their smaller 14mm bretheren, they use electromagnetic rotation and caseless ammunition.:
12x 20mm Metal Storm 'Infinite Repeaters': Used for general anti-vehicle, antipersonnel and anti-aircraft purposes, their incredible firing rate allows them to output a truely astonishing amount of firepower.Each gun position is composed of 20 barrels each containing 500 rounds. The weapons systems themselves protrude from small ball turrets all over the hull, the better to spray their firepower in every direction.
1x Imp SAM Turret: Imp missiles are small, high-speed, anti-aircraft kinetic kill weapons. The turret carries 20 of them in 2 racks and can fire 10 at once between 4 second rearms. Mounted on the port weapons blister.
6x 60mm Metal-Storm Automatic Mortars: Mortar weapons capable of extreme rates of fire, multiple types of ammo are available, usually the standard loadout is 2 tubes with high explosive, 2 tubes with anti-infantry, and 2 tubes with smokescreens. Mounted on the back deck.
1x Flamethrower: Pumped up version of everyone's favorite bunker clearing weapon. The flamethrower uses a special fuel mixture containing thermite which allows it to totally ruin vehicles and metal objects usually not affected by flamethrowers. The pressure it fires at is similar to the hoses on firefighting boats, meaning it can tear apart wearhouses and basically any small structures. The flamethrower depletes so much oxygen that unprotected people in the area of the tank will suffocate.
12x 14mm Rotary Vulcan: Seven-barrel high-speed guns designed to intercept and destroy incoming missiles with a high degree of efficiency and accuracy. They are constantly kept spinning in battle by rotary magnetic fields, and are fed by truely prodigious amounts of caseless ammunition. All twelve are mounted all around the tank, to provide 360 degree overlapping coverage.
12x 40mm Electromagnetic Grenade Launchers: Uses magnetic acceleration to achive greater range than a normal launcher, designed for various purposes including some indirect combat support roles such as chaff deployment, decoys, anti-infantry useage, etc. Six are mounted on each side of the tank.
20x 10mm Point Defense Guns: Essentially a 10mm rapid-fire machinegun with a camera and millimeter band radar scope sitting on a 1000 round cassette of caseless ammunition, the turrets are slightly smaller than a human torso. With a firing rate of 1100rpm they attempt to kill infantry and shoot down missiles.They are mounted in small armored blisters protruding from the hull.
Defensive Capabilities:
Armor composed of depleted uranium, titanium and ceramics with high-density deflective beads, thick enough to resist a 180mm ETC round. Layer of aerogel with cold plasma suspended inside provides energy weapon dissipation and anti-spalling capabilities. Thin layers of carbon-nanochainmail prevent spalling. "Electric armor" capacitor system vaporizes armor-piercing metal jets used in RPGs. Next generation reactive armor panels fitted above this disrupt energy weapons as well as kinetic kill devices. Spacing fence detonates RPGs and grenades prematurely and harmlessly. Internal compartments seperated by full scale armor. Treads made of full armor, roadwheels are spheres made of spun carbon-nanofiber with compartmentalized tires overlayed on them. Treads and roadwheels are protected by armored skirts. An extensive point defense system provides protection against large anti-tank missiles. Twelve grenade launchers fire airburst grenades at infantry, launch chaff, and lay smokescreens. Lack of an exhaust system gives low IR signature. Naval-grade radar jammer. Internal areas kept in vacuum to prevent fires, chemical extinguishers instantly freeze room and deplete oxygen.
Sensors:
Decked out with almost every sensor imagineable including; fluid superlenses, IR, millimeter band radar scopes, nightvision, ultraviolet, electromagnetic, olfactory, LIDAR, Sileetris's famous HSCDEADGR radar, satellite imagery uplink, and mounting a small launcher for camera drones. Despite its size, the vehicle is often aware of an opponent before they are aware of it.
Powerplant:
The vehicle is powered by a high output Bubble Fusion reactor generating 300 MW.
AI Computer System:
Many of the Admiral A-1's functions are extensively automated, requiring little to no crew attention. It will automatically track and engage incoming missiles, but requires firing commands issued by the gunnery crew to attack any other target (though it will automatically target enemies and provide verbal warnings and threat ratings, along with a suggested response). Of course, any weapon can be overridden and manually controlled at any time.
Crew:
5 crewmembers are assigned to sit in an armored control room deep inside the tank. A small area with folding bunks, a cooler with stores of dehydrated food, a chemical toilet and a full (if cramped) emergency medical system are provided to allow for long-term deployment in the event the unit should be stranded behind enemy lines.
Army Integration:
Houses very powerful, state-of-the-art networking and communications equipment to allow for battlefield coordination between friendly units.
Air Drop Capability:
Features integral solid fuel thrusters to slow descent, and built-in attachement points for a large-scale parachute system.