What tech do you use for your nations ((Future))
Goauld Systems Lords
24-10-2004, 08:13
I have looked around these boards and there are a large number of Different future tech nation. After looking for a while, I decided that I would look to see what Tech most people use. I use Tech From Stargate, the Goauld, as well as some of the Azgard ships. And I am aware I have left many out If other, tell us what
Goronkoth
24-10-2004, 08:23
I use a mix of Battlestar Galactica, Wing Commander, and a little star trek
http://members.coxnet/exordius1/index.html
Xessmithia
24-10-2004, 08:30
I use my own tech, although I incorporate ideas from Tachyon: The Fringe and Halo a lot.
Islamaisbad
24-10-2004, 08:41
I take a little from Stargate, Star Trek, and others. And quite a bit O take from StarCraft and Unreal. And then a little more is my own stuff (maybe a dash of homeworld too)
Penguenia
24-10-2004, 08:45
I get my inspiration for my nation from lots of places, including but not limited to Star Wars, Star Trek, Halo, Warhammer 40k, Warhammer Fantasy, Void 1.1, Battlestar Galactica, Starship Troopers, and various Anime... basically every space opera ever conceived. However a series referred to as the Seikai series influences my navy the most (as well as my general nation, but not as significantly), a few of my characters are even blatant rip-offs of characters from this series.
I mostly use material from Master of Orion III - Trilarians being one of the playable races therein - though I use some stuff from MoOII as well.
Goauld Systems Lords
24-10-2004, 08:50
Boo Hoo I spelt it wrong, can't blame me since I have never seen any of the movies.
Primarily Battlestar Galactica, Star Trek, Star Gate and Farscape... intermixed with various other scifi elements, and real-world theory...
Battlestar Galactica and Star Trek for ship design elements....
An intermix of Star Gate and Farscape intermixed with Kraskinov's artificial wormhole theories.
Sublight technologies from Star Trek, as well as computer systems, and many weapons configurations.
Star Trek intermixed with Alcubeir's warp-bubble theory for standard FTL propulsion.
Navy and Marine rank classifications.
The Lightning Star
24-10-2004, 09:06
I use EVE-Online tech.
The game ownz, and the tech ownz. A Jovian Titan could EASILY crush the deathstar, the Borg cube, and The enterprise.
Goauld Systems Lords
24-10-2004, 09:18
Could I crush the Lost city of Atlantis? My nation is currently trying to uncover stuff about the ancheints.
Could I crush the Lost city of Atlantis? My nation is currently trying to uncover stuff about the ancheints.
In it's present state (on the show) most likely....
In its height... I seriously doubt it, considering the thing had a shield capable of withstanding bottom of the ocean depths for countless millenia... (The Atlanteans definitely had some good defensive technologies).
CairnTarra
24-10-2004, 10:09
i use a lot of norse-celtic naming conventions, my tech is all origional, though people tell me my ship drawings look very 'wetherlight' from MTG esque.
i use 'effectors' from ian banks's Cultrue novels... though at a much lower tech intensity. My FTL system borrowes a tiny bit from 'Cowboy Bebop' but is mostly origional.
Goauld Systems Lords
24-10-2004, 11:23
Bump
Goauld Systems Lords
25-10-2004, 10:59
Bump
Guffingford
25-10-2004, 11:03
I'm making up my own technology. Using the already known ones don't have a high "now there's something new" factor.
mix really Star wars, Batttlestar Galtica, Babylon 5, my own and so force. Tho at the moment im going though a heavy Star wars thame even if its mixed with my own (you dont see a Plasma bolter or Star Lancer on a SW ship now do you)
CoreWorlds
25-10-2004, 12:23
Star Wars with some Freespace tech (although now most of the beam-cannon research is put on hold for the duration of the Sith War). Gravity bombs now sort of on par with that wormhole weapon in Farscape, but we program ours better. ;)
The Mindset
25-10-2004, 13:35
I use my own tech, with some guidance from fiction by the sci-fi author Peter F. Hamilton.
Crimmond
25-10-2004, 13:42
Star Wars engines and weapons. Star Trek Starfleet Command hulls. BattleTech mechs. Starship Troopers/Battletech Elemental marines and Battlestar Galactica Fighter hulls. Original usage of these techs, including Hyperspace Gates, my own Urbanmechs, merging Star Wars engines to Hydran starship hulls.
Foolish Pesants
25-10-2004, 14:09
I the mighty Foolish Pesants makes use of my own technology, which involves OMG T3H GRODSLOAD Genetic engineering as well as mag-rail technology. I think its better if you can think of unique ideas for your stuff, that way people can't try and throw Stats at you as a reason your stuff sucks.
New Imperial Rome
25-10-2004, 14:17
I have a question:can a modern tech nation advance in tech levels. My nation's current tech would be like 2010-2020. Can i progress from that and in what time?
Crookfur
25-10-2004, 14:54
I have a question:can a modern tech nation advance in tech levels. My nation's current tech would be like 2010-2020. Can i progress from that and in what time?
You are pretty much free to change how you roleplay when ever you like, you can either just change over night or try to make a progression story. Its all up to you.
Balrogga
25-10-2004, 17:48
I use my own tech, with some guidance from fiction by the sci-fi author Peter F. Hamilton.
I loved the Night's Dawn trilogy.
I am using Alan Dean Foster as a base. I am developing my own tech form that basis while rediscovering "lost technology" based upon Hamilton's novels.
Chronosia
25-10-2004, 17:57
Warhammer 40K with some Star Wars now that I've joined the Galactic Empire
I use a little of my own tech, a little of Star Trek, and alot of ROBOTECH.
Enertech Corp
25-10-2004, 18:20
I draw concept art of my own starships, all of them based on Star Trek. I also have a few fighter concepts based on Battlestar Galactica.
Jordaxia
25-10-2004, 18:48
I use my own tech, and I use a completely modified version of the grid in the "culture" novels (it isn't an offensive weapon anymore, rather a power source with definite limits and variations.) I also use variants on one or two Nights Dawn (Hamilton) technology, such as the combat wasp (now my hummingbird missile) and neural nanonics (my neurites, but they aren't unique to Nights Dawn anyway.)
Other than that it's all my own.
I use my own tech, although I draw quite a bit of inspiration from several areas.
(S.M. Stirling) - Domination of the Draka
(Heinlein) - The Moon is a Harsh Mistress
Alternity Series (D&D sci-fi set)
Beyond those everything is my creation, in particular my use of virtual matter and phase displacement technologies
Wolf America
25-10-2004, 19:17
A mix between Starwars & Star trek & Star Gate & Warhammer 40K for my future stuff.
Al-Imvadjah
25-10-2004, 19:37
I use all my own tech. It's a lot more fun than copying from an established source, and allows a lot moer freedom to develop and restructure to face new threats.
I especially avoid Star Trek like the plague. The ships are just too... weak.
The Fedral Union
25-10-2004, 19:44
I use all my own tech. It's a lot more fun than copying from an established source, and allows a lot moer freedom to develop and restructure to face new threats.
I especially avoid Star Trek like the plague. The ships are just too... weak.
Lol thats the reason i hate tech disscution ohh no trek tech is to weak .. jeez .. beyond that i use trek tech and ships and they can take a chunk out of an ISD belive it or not
o its always omg TEH weak THATS WHY I HAVE TO WANK UP MY SHIPS becuse of THAT ADDUITE RIGHT THERE *points*
CoreWorlds
25-10-2004, 20:02
The problem with people automatically thinking Trek ships are weak is that it's not fair on the guy who uses it, especially when you consider that he'd have to either overwhelm ships with a large fleet, or pull out more stats than normal Trek has to keep up. That's not a good thing.
On that point, I often make sure that a guy with Treknology can deal damage to my ISDs for fairness purposes. Sometimes I wish others would, too.
Phalanix
25-10-2004, 20:07
I use a mix of Macross fighters and a few ships also with a mix of Halo weapons as well as some custom stuff.
Xessmithia
25-10-2004, 20:29
I also take a lot of ideas from David Weber novels, especially The Shiva Option, and In Death Ground. I also take ideas and make my own tech from Timothy Zahn novels
I come up with my own ship stats, and I render them with Doga L3. Although I keep them simple, because I like simple yet ellegant ships.
Crookfur
25-10-2004, 21:14
If i were to ever get into future tech i would definatly be using custom stuff i have had for years (heck some of it might even be vaguely feasible), to be honest it is heavily based on Aliens tech but taken forward a bit (ie much better FTL systems) and with inspiration from star wars B5 and 40k playign a bit ehre and there. Personally custom tech is going to feature little bits of other universes without you even realising it.
or i might just take the easy way and use by Btech ship designs but with honerverse weapons ie ppc=grazers, baracuda missiles=interceptor missiles, white shark/killer whale=standard manty missiles and Kraken-T=ghost rider. Although to be honest i might keep the NACs and NGRs but ramp up the power and probabaly retain the vast arrays of close rnage weapons Btech ships have.
Doomingsland
25-10-2004, 21:30
Oh, let's see, this'll be a mouthfull,
Mechwarrior, Star Treck, Star Wars, Halo, Doom, Star Gate, Alien, Predator, errr, I think that's it...
Al-Imvadjah
25-10-2004, 21:34
I understand your point TFU, which is why I am always ready to treat your Trek Tech as equal to mine, but when I was forming my technology (in my head) Trek was, to me, worthless.
Apoclania
25-10-2004, 21:53
i use a buncha different things.
Industrial Experiment
25-10-2004, 22:11
I use tech I formulated for a novel I may or may not ever get to writing. Quite a fun universe, really. Lots of back story. Most everything I've done ties in with the universe.
I'd think the influences I do have come from Halo (Namely in story, though, not tech). For ship design, I get it from all over the place. My really large ships are mostly products of my own mind, but some smaller ships (Like the Raptor Corvette) are blatant hybrids. I even got the idea for my main fighter from Star Trek: Nemesis.
Xessmithia
25-10-2004, 22:12
My favorite tech I lifted from David Weber are Hyper-Velocity Missiles/bullets. Those things kick some serious ass.
Xessmithia
25-10-2004, 22:13
I use tech I formulated for a novel I may or may not ever get to writing. Quite a fun universe, really. Lots of back story. Most everything I've done ties in with the universe.
I'd think the influences I do have come from Halo (Namely in story, though, not tech). For ship design, I get it from all over the place. My really large ships are mostly products of my own mind, but some smaller ships (Like the Raptor Corvette) are blatant hybrids. I even got the idea for my main fighter from Star Trek: Nemesis.
Same here. I have novel ideas in my from years ago I haven't written out yet. I get a lot of my tech from that.
And it appears we both develped a "Raptor" Corvette :D
Industrial Experiment
25-10-2004, 22:44
Same here. I have novel ideas in my from years ago I haven't written out yet. I get a lot of my tech from that.
And it appears we both develped a "Raptor" Corvette :D
Ha, got any pictures of yours?
http://a.1asphost.com/Plushie/Raptor%20Class%20Corvette.PNG
Xessmithia
25-10-2004, 22:47
Ha, got any pictures of yours?
http://a.1asphost.com/Plushie/Raptor%20Class%20Corvette.PNG
Sure do.
http://img.photobucket.com/albums/v422/Xessmithia/corvette1.jpg
How'd you get that blue background?
Industrial Experiment
25-10-2004, 22:49
Heh, damn, that'd be the freakiest thing if they looked similar.
How's your's armed? Heavy for a corvette?
Mines pretty much right in the middle when it comes to corvettes. Not overpoweringly much, but not a weak little rat, either.
Xessmithia
25-10-2004, 22:53
Heh, damn, that'd be the freakiest thing if they looked similar.
How's your's armed? Heavy for a corvette?
Mines pretty much right in the middle when it comes to corvettes. Not overpoweringly much, but not a weak little rat, either.
Mid to light range I'd say. My tech thread has the specs but I'm to lazy to get them.
Industrial Experiment
25-10-2004, 23:05
Interesting. Of course, the Raptor Class, along with almost every other class of vessel in my fleet, is very, very old and quite out-dated. My newest (Public) class is a tiny Picket ship. Of course, I do have a pocket battleship that just entered service, but the entire thing is hush hush, mostly because it uses a brand new weapon we've just developed and don't feel like having everyone and their mother knowing about.
However, and you didn't hear this from me, I am in the process of designing the first true battleship class ship we've had in centuries. It will be, quite frankly, one of the most powerful things we have in our arsenal. Ultra-modern in comparison to the other capital ships, able to take down two (Larger and more heavily armed) Goliath Class Dreadnoughts and still be able to fight its way out of an engagement afterward.
Xessmithia
25-10-2004, 23:07
Very cool. I just recently unveiled my Cygnus-class Dreadnaughts, which in my scheme are more powerful than battleships.
Industrial Experiment
25-10-2004, 23:16
Were I to build a more modern dreadnought, it would be able to take the new battleship without really thinking. It's just that the Goliaths aren't exactly what I would call 'new'. They're actually looking at a refit. However, I don't believe I'll be designing any new dreadnought classes, I'm drifting more towards smaller (If you can call a mile long ship small) and quick.
Xessmithia
26-10-2004, 02:49
Were I to build a more modern dreadnought, it would be able to take the new battleship without really thinking. It's just that the Goliaths aren't exactly what I would call 'new'. They're actually looking at a refit. However, I don't believe I'll be designing any new dreadnought classes, I'm drifting more towards smaller (If you can call a mile long ship small) and quick.
Indeed. I'm looking at focusing on a strikefighter system, where the fighters are the mean offensive weapon, like modern day carrier groups.
Industrial Experiment
26-10-2004, 03:03
Indeed. I'm looking at focusing on a strikefighter system, where the fighters are the mean offensive weapon, like modern day carrier groups.
Interesting. My military is organized like that, but that isn't the way it operates. Like I have carrier groups, with the supercarrier being the central focus of it all, but the battlecruisers and dreadnoughts do most of the anti-capship duties.
Siesatia
26-10-2004, 03:08
I find that using the technologies others have put before our feet, squashes my creative powers. I use my own.
However, one free fighter from my storefront to anyone who uses Wing Commander tech.
Gamma-12
26-10-2004, 03:12
I use realistic tech. Trek, SW, MW, WC...so much bullpucky when it comes to tech. I like my science hard, which is why I tend to play with modern nations when I can (no later than about 2100). Too many players use the "make shit up" research path when doing future tech, or just blatantly steal uberpowered devices and try to avoid originality like the plague.
So, my future-tech is advanced, but grounded in science.
The Lightning Star
26-10-2004, 03:20
I use realistic tech. Trek, SW, MW, WC...so much bullpucky when it comes to tech. I like my science hard, which is why I tend to play with modern nations when I can (no later than about 2100). Too many players use the "make shit up" research path when doing future tech, or just blatantly steal uberpowered devices and try to avoid originality like the plague.
So, my future-tech is advanced, but grounded in science.
Well, EVE online tech taks place in 30,000 years in a seperate system that developed different than we did because in the years 3,000 when the eve-gate which led to a seperate galaxy was destroyed, thus forcing the REmaining humans to totally re-develop everything, thus discovering things differently.
I use mostly my own designs but with a very heavy Warhammer 40K influence. The general idea of Akaton being a super developed industrial wasteland is kinda a rip off of the "forge worlds" in 40K (http://img.photobucket.com/albums/v379/DraconisX13/AkatonCity1.bmp ). As for military, my sky cruisers draw heavily on Battlefleet Gothic (space version of 40K) for appearance and general dependence on large numbers of huge direct fire cannons. Other than that, I have a little bit of influence from all sorts of sci-fi.
A Maleus class sky cruiser drawn by me:
http://img.photobucket.com/albums/v379/DraconisX13/MaleusSkyCruiser.bmp
Industrial Experiment
26-10-2004, 03:27
Please use anything other than bitmaps >_<