Zecro Technological Debut (Info RP [kinda])
"Remember, Stephan, make-a-like with the good report. The whole world is going to be watching this."
"Yeah, thanks, no pressure or anything," answered Stephan.This was going to be one of the few international press releases Zecro has ever broadcasted and Stephan was chosen to deliver the speech. It would cover the leaps of technologies that had been progressed through the years and give exact statistics to the international community. It was supposed to make people fear Zecro, but Stephan thought there must be some kind of irrational force pushing Great Leader Alexavier Shwartzvald to do this. It wasn't like him to just go blabbing out secrets about his country. Maybe it was related to the force that had made a nearby reporter float up in the air for a few seconds, as if nothing strange happened, but he couldn't be sure, especially since that force was essentially dictating what was happening to him. But he still had his free will, right?
"And you're live in 5... 4... 3... 2... 1..."
[OOC: Shhh.... I'm having fun with my own world. Hehe. And I'll post content from school tommorow. Or maybe today.]
[OOC: READ AND COMMENT NOW!]
After many months of dedicated work and research by our top scientists, Zecro is now ready to announce the LS-01A, B and C models, the LS-02 as well as a groundbreaking new shielding technology.
THE LS-01 LINE
Due to the enourmous success in battle of the ST mech line, Zecro has decided to re-work the mech structore and create a havier, bigger and more bad-ass mech that was simply too heavy (figurativley speaking) to be deemed part of the ST ("street") line.
The LS-01 comes in three versions the A, B and C. The versions denote the transportation method used by the mechs. The LS-01A uses the standard 3 legs of the ST-14 line, the LS-01B uses large caterpillar tracks, and the LS-01C uses extremley heavy duty tires. The developers said they "arn't quite sure why there were three models. Maybe the cost would decrease per mech if they were made with tires and tracks? It was an afterthought, because we wanted to give Dj. Kili a prototype party mech, and something like that on legs doesn't seem quite cool enough for parties."
Maybe cost was a prime thought in the designers' heads, because the legs of the mech were redesigned from scratch. They are still latched onto the bottom of the cyllyndrical body, but should a mech lose a leg, it could deploy some other weapons. "We wanted to make it so that a blown off leg wouldn't cause the mech to fall, which is why we implemented the grappling hook idea." On the base of the mech body, opposite of each leg, are three high-powered grappling hooks that fire to stabilize a mech with only two of three legs remaining. While enemy troops would be able to climb the ST-14 chassis, the LS-01 models have swing-out chainguns on each leg, with enough ammunition for 2 minutes of consistent firing. Each mech leg features an optional mine sensor on the bottom of the leg, where the stationary pole is. The stationary poles on each leg are deployed to turn a mech into a stationary gun platform. "They are basically sharp metal spikes that dig a mech into the ground to prevent it from recoiling too much from constant firing or from blasts from nearby explosions."
No matter the reasoing behind the legs, the chassis has been much improved. Instead of having to look down on screens, the mechs' window has OLEDs, effectivley turning it into a "heads-up display" that would show whatever data was needed on the glass itself, instead of on a seperate display. The chassis has 48 interceptor missiles, which are not quite missiles, as their name suggests. "Those not knowledgable would not know what the concept behind the interceptor missles is. It's a self-propelled cyllyndrical object that is fired automatically at any projectile large enough to be determined a threat, such as an RPG, or a rocket from some hostile enemy. In fact large boulders were considered a threat, and some of them were actually impacted enough to either deter them entirely from the mech, or break the rock into smaller pieces."
The top of the chassis features 12 small-to-medium height AA missiles, especially useful for knocking off low-altitude aircraft moving at a slow speed, such as helicopters. The designers think "they actually could be used to intercept jets, but the problem with that is that the jets are too fast and too high up to hit properly, if at all. However, should an unwary enemy pilot fly too close to the ground, he'd be hit." The designers have also taken rear firing into account, and the LS-01 line mounts two rear chainguns which share ammunition, for a constant firing time of 3 minutes for each, or 6 minues out of one gun. The guns can be rotated in all directions, so they can serve as frontal weaponry backups.
The primary weaponry of the ST-01 mechs, however are located in the three arms of the thing, two on the sides and one on the rear, bending over the top of the chassis and pointing forward. The arms are made to be interchangable, so that a mech armed with a chaingun would not need to have the same chaingun on the same hand. The actual choices for weaponry are as follows: chaingun, a flame variant that shoots globs of burning napalm, a flame variant that creates a large short-range flame from the arm, heavy artillery, missiles and small shells. Due to increasing beer consumption and the locking in of developers in the labs, there is also a modification for the ST-01C that has speakers instead of weaponry. "That's what DJ Kili's party mech is. I suppose the speakers could be used to generate panic amongst dogs and other animals as well as people... and maybe even shatter some glass..."
When we return, we will be talking about the AT-02 line and the devoloping AT-03 as well as some experimental technology, including a UV/Microwave laser and a shileding system. We will also be covering the technical specifications of these brand-spankin' new technologies!
I go all this way to find a good proxy server that will let me access nationstates when I'm in accounting class... and noone even comments on this? Come on, people.
*Bumage from school*
Bonstock
20-10-2004, 01:52
ooc: hey, Zecro, you have any pics of these?
You know, I doodled concept sketches one day... I'm drawing an honest-to-goodness picture... But I'm not that good at drawing it, and the arms look out of proportion and in odd poses. Whatever. I'll scan and post them during accounting tommorow. And I think I'll have to *bump* this again.
Edit: Bump from home now... lol
!Vamos a *bump*ar este topico en epañol para terminar el dío! !Adíos!
A guy is sitting at a bar. Another guy comes up to him and *bumps* him. Both guys go about their buisness.
And here comes the technical details of the weaponry used by the AT-01s as well as their capabilities:
STANDARD ISSUE WEAPONS
12 Anti-Air Missiles mounted in top of chassis [Range: 4km, height: 3km, warhead: 3kg, frag-type, length: about 1m]
2 fully rotatable 7.62mm chainguns (rear fire fupport) @ about 2 round per second (rps) or 4 rps (switchable)
3 (one on each leg) swing-out 7.6x39mm automatic guns, 2 minutes of constant firing ammo
48 "Interceptor" missiles [fast "missiles" with no charge (...usually...) used to detonate incoming hostile objects]
INTERCHANGABLE WEAPONRY
3 arm mounts; mounting one of the following each:
140mm tank shell with 20 tank shells
30mm chaingun with 4 minutes of constant firing ammo
81mm mortar charges with 50 charges
Napalm dispensor [it shoots a ball of burning stuff. (soak styrofoam in gasoline and burn it) range: 200m]
Flamethrower [it makes fire... wow. (aerosol can + match) range: 10 meters]
[OOC: This has to be the only post I ever did research on. I stayed up past midnight to get it all done for you. Will post pics in... 8/9 hours. Now COMMENT or your computer will look like this:
http://www.killacomputer.com/pic/smashmac005.jpg]
OOC: Approxiamately what size are the mechs?
[OOC: Oh, whoops, forgot the actual mech stats. heh.]
MECH STATS
Propulsion: Hydraulics, ball/socket joints
Power Plant: ECHFR Hydrogen/Electric
Dimensions when in normal stance (h x l x w): 8m x 8m x 15m
Cruising speed: 30kph
Max speed: 40kph
Range: 800km on one tank
Crew: 1; maximum capacity for 2
Weight: 80 tons
Price: $4.2 Million [Ammo included]
OOC: Zecro, do you n00bs even study physics at high school? Your mech, as claimed, that can still balace after the third leg has been blown off is an impossibility.
http://www.physicsclassroom.com/Class/vectors/U3L3a.html Read up, n00b. There is still much to learn. It pays to take priority or studying physics over watching some lame Jap cartoons with fighting robots.
Mech have poor speed, transportability, survivability (especially by air and artillery strikes, or even C4 to one of its legs) and not to mention higher technology and prices for a useless piece of crap.
Funny how n00bs can't even tell the difference between modern and future tech.
OOC: Sino, for your information, I'm a freshman in high school taking AP physics B and I fucking well know how to add and subtract fucking vectors. Hell, I don't even need a damn physics course to tell me that it would be off balance.
And I'm sorry you absolutley cannot read what I posted. I will repeat it now, just to show how much of an idot you are. "On the base of the mech body, opposite of each leg, are three high-powered grappling hooks that fire to stabilize a mech with only two of three legs remaining."
Explanation:
http://img.photobucket.com/albums/v339/Zecro/force_1.jpg
This is a mech with three legs. F1, is the force that leg 1 takes from the chassis and F2 is from leg 2 and F3 is from leg 3.
http://img.photobucket.com/albums/v339/Zecro/force_2.jpg
This is a mech with only two legs. True to what you say, it is off balance.
BUT
You have F4, which substitutes for F1 prime, which is F1, in the other direction, which is 0. I understand that F4>F1, and thus the center of gravity is between the two remaining legs, not the center. The mech is stationary, but not disabled.
EDIT: Oh yeah, FYI, I havn't watched TV shows for about... three years. (Shows, not movies, and even then, only on DVD, not in movie theaters.) Everyone else, I need to continue this later, because right now I'm too damn pissed at Sino.
OOC: Sino, you didn't read closely enough :P
Anyway, do you have specs on the armour? From what I've seen (and I assume it has similar armour to an MBT) it seems much too light.
OOC: Who gives a damn about useless mechs? They are slow, over-tech and vulnerable.
OOC: Sino, you didn't read closely enough :P
OOC: Goddammit!
[OOC: From what I told Bonstock one time, the armor was either 3cm or 3 inches thick, and now that I've actually looked some places, I'm begining to think it should by 3 inches (just about 760mm). But in aspect of fairness, I think the AT-01s will have just 500mm armor. Remember, tell me if something is screwed up, because I dont' want to be godmodding. Oh, if the weight wouldn't corrsepond, tell me so. I'm not a military buff, I woudn't know this stuff as well as you people seem to.
About the pictures, don't bash me over the head on them. I know they arn't computer-generated, and I know the arms and legs should be thicker. I'm not an artist. It's just to show you people that your soldiers can call them "beer cans" because that is what they are designed to look like. =P]
The AT-01 has 500mm thick armour, but it's not meant to be hit by explosive weaponry anyway, which is why there are 48 interceptor missiles. The AT-02, however, has 600mm thick armour, just because it is the heavier model, to which we'll get to in a moment. Also, we have some concept sketches to show on public TV, just because the real thing wasn't supposed to get shown.
http://img.photobucket.com/albums/v339/Zecro/AT-01A_rear_left.jpgAT-01A mech from rear-left side view
http://img.photobucket.com/albums/v339/Zecro/AT-01A_head_on_2D.jpgAT-01A mech from front, 2D view
http://img.photobucket.com/albums/v339/Zecro/Shin_gun_detail.jpg"Shin gun" detail from mech leg
http://img.photobucket.com/albums/v339/Zecro/AT-01B_Dj_Kili.jpgDJ. Kili's official AT-01B "Party Mech" with speakers and party lights instead of weaponry. 2D Front view.
[3 inches is 75mm. It seems a bit on the light side considering the M1A2 is approxiamtely 70 tonnes with a volume of 10 x 6 x 4. Could you also elaborate on the interceptor missiles?]
You want to see a truely ridiculous mech that would never work? Take a look at something I drew up one day... Anyway, even though it may not work, I'm definatley developing finishing the rest of the "R&D" on this one. :p
You mech sounds cool. May consider buying some.
[OOC: ohmygod, I knew it was 75mm, not 750mm! Thanks for pointing that out... And I'll edit the weight to something like... 100 tons, but the armor is only 50mm (I should stay with cm =P). The actual chassis isn't really 8x8x15, that's including the legs and arms, which jut out a bit, so the chasis would only be like 7x7x8.
The interceptor missiles are really fast, really light and really cheap cylinders that are meant to detonate charges before they get to the mech. Kind of like a backyard rocket (you know, the ones using solid fuel, that you launch and they go to 250 high or something), only for miltary purposes. Actually, it would be rather like a backyard rocket, becauase the speed seems good enough, and so does the size. They have a sharp end, and sharp fins (something I borrowed from a diffrent rocket, that I'll have to get around to describing...) as to either completley detonate the charge or at least get stuck in the charge and start pushing it away, so it doesn't reach the mech. The rockets themselves are dumb, but they will detonate their remaining fuel (solid fuel, in this case). They have to be aimed before launching, but the copmuter automatically aims and launches them onto targets that fit the description of "incoming charge". Of course, that has to do with computers and programs and velocity and all that good stuff, which I won't bother with, becuase I basically assume it can be done. Also, remember, ICly I'm only telling you what they are and what they do, which states "they do not have a charge". Well, they don't, in MOST cases. Just so when I start using them with charges, so people don't cry out at me...
And that's a damn good drawing, Kyanges! I wish I could draw like that... I figure it can work, but It'll be inefficient. Just strip off the extra "looking cool" stuff, and put in some more features, and you're good to go!]
Sounds.. interesting. Might buy some for remodeling if I weren't pacifist.
Why did you draw them on graph paper? Can't afford regular blank paper?
[OOC: Bceuase I was bored in math and LA... and I didn't have any blank paper with me. Besides, I like the ruling of graph paper.]
[OOC: ohmygod, I knew it was 75mm, not 750mm! Thanks for pointing that out... And I'll edit the weight to something like... 100 tons, but the armor is only 50mm (I should stay with cm =P). The actual chassis isn't really 8x8x15, that's including the legs and arms, which jut out a bit, so the chasis would only be like 7x7x8.
The interceptor missiles are really fast, really light and really cheap cylinders that are meant to detonate charges before they get to the mech. Kind of like a backyard rocket (you know, the ones using solid fuel, that you launch and they go to 250 high or something), only for miltary purposes. Actually, it would be rather like a backyard rocket, becauase the speed seems good enough, and so does the size. They have a sharp end, and sharp fins (something I borrowed from a diffrent rocket, that I'll have to get around to describing...) as to either completley detonate the charge or at least get stuck in the charge and start pushing it away, so it doesn't reach the mech. The rockets themselves are dumb, but they will detonate their remaining fuel (solid fuel, in this case). They have to be aimed before launching, but the copmuter automatically aims and launches them onto targets that fit the description of "incoming charge". Of course, that has to do with computers and programs and velocity and all that good stuff, which I won't bother with, becuase I basically assume it can be done. Also, remember, ICly I'm only telling you what they are and what they do, which states "they do not have a charge". Well, they don't, in MOST cases. Just so when I start using them with charges, so people don't cry out at me...
And that's a damn good drawing, Kyanges! I wish I could draw like that... I figure it can work, but It'll be inefficient. Just strip off the extra "looking cool" stuff, and put in some more features, and you're good to go!]
With most tank shells at Mach 6.5, it would be incredibly difficult to aim and destroy it in time.
OOC: With the incredibly large profile of mechs, doesn't concealment, survivability and storage become of concern?
[OOC: Assuming mach1 is 350 m/s (google claims 340.29 m/s at sea level), and reaction time for launching the interceptor is .5 of a second, and 10 m away from the mech as a safe distance for the explosion to happen at, and the speed of the interceptor at mach7 (it's less massive, and self-propelled), the maximum distance for safe interception would be... 1695 metersNot reassuring. I'll have to work on that for the next release.
Concealment, survivability and storage? Why would you need to conceal a mech? The only times I would use mechs would be when I couldn't use conventional weaponry or when I need more versatility than what tanks provide (i.e. havily forested area). Perhaps you think I'm replacing all my tanks with mechs? I'm not. What's so strange about storage? I'd store them like I'd store other weapons. Build buildings that store them, or store them underground. Also, a quick note, I have some buildings in cities that have the lower three floors dedicated to military/police weaponry storage. Of course, you couldn't tell just by looking, because they look like other buildings and have civilian functions in the upper floors. So my cities have at least one mech per four blocks, just in case anyone wants to invade.
Ahh... I need to continue this thread with some IC stuff...]