Closed ooc descussion thread. (AoN, ESUS, and invites only)
This is the place for major ooc discussion.
The Horned Rat
17-10-2004, 21:05
Will there be any small unit actions?
Industrial Experiment
21-10-2004, 03:07
OoC: Gronde has accepted me into the RP, so I'll be joining in. I will be bringing three carrier groups, one active and two held in reserve should they be needed. I will also have three FAAR groups in reserve way back at Alpha Station.
You can find (most) of my ships and technology here (http://www.forums.jolt.co.uk/showthread.php?t=352433).
One carrier group consists of
Ships of the Line
Capital Ships
1 SCV-4/A Mothership Class Supercarrier
- 120 SSF-92 Firecat Class Space Superiority Fighters in 10 Squadrons
- 36 SMBD-11 Slug Class Munitions Dispenser/Bombers in 3 Squadrons
- 12 SIF-18 Wasp Class Interceptor/Fighters in 1 Squadron
4 SCV-2/F James Cook Class Fleet Carrier
- 72 SSF-92 Firecat Class Space Superiority Fighters in 6 Squadrons
- 12 SMBD-11 Slug Class Munitions Dispenser/Bombers in 1 Squadron
- 12 SIF-18 Wasp Class Interceptor/Fighters in 1 Squadron
2 SBB-3/B Goliath Class Dreadnought
- 36 SSF-92 Firecat Class Space Superiority Fighters in 3 Squadrons
- 6 SMBD-11 Slug Class Munitions Dispenser/Bombers in 2 Flights
- 6 SIF-18 Wasp Class Interceptor/Fighters in 2 Flights
6 SBC-10/L Hammer Class Battlecruiser
12 SCVE-11/A Beehive Class Escort Carrier
- 12 SSF-92 Firecat Class Space Superiority Fighters in 1 Squadron
- 1 SMBD-11 Slug Class Munitions Dispenser/Bomber in 1 Flight
- 2 SIF-18 Wasp Class Interceptor/Fighters in 1 Flight
12 SDDG-52/R Robotic Guided Missile Destroyer
Small Ships
24 SFF-1027/C Bear Class Frigate
- 1 Santa Maria Class Transport Shuttle
30 SCRV-2047/F Raptor Class Corvette
100 SRP-48 Augen Class Recon Picket
75 SPA-42/C Narciss-C Class Assault Picket
200 SGB-19 Staff Class Anti-Fighter Gunship
100 Assorted Supply and Troop Transport ships
Standard FAAR (Fast Assault and Rescue) Group
- 240 SSF-92/W Rip-Tunnel Capable Firecat Class Space Superiority Fighters in 20 squadrons
- 240 SIF-18/W Rip-Tunnel Capable Wasp Class Interceptor/Fighters in 20 Squadrons
Al-Imvadjah
22-10-2004, 02:08
tag.
Actually, here's what I'll commit to the war if Grronde accepts me:
The Dark Fleet.
Regular Forces
10 Superior
10 Invincible
20 Angel
30 Missionary
40 Mule
mixed fighters and support craft.
I'm still in the GWSF rp right now. Maybe I'll be able to finish that up quickly, since everybody(JJR) seems to be non-responosive.
Penguenia
22-10-2004, 05:50
From an OOC standpoint, I'd like to know where Gronde is massing "outside ESUS controlled space," seeing as I don't think anyone actually thinks they can control empty space, he must be near a system under control of an ESUS nation.
Kanuckistan
22-10-2004, 18:36
From an OOC standpoint, I'd like to know where Gronde is massing "outside ESUS controlled space," seeing as I don't think anyone actually thinks they can control empty space, he must be near a system under control of an ESUS nation.
That, and the fact that ESUS members are spread over several galaxies, rather than being mostly clustered in a few areas.
The Kanuckistani Home Cluster itself is in the middle of nowhere; 5000 lightyears beyond the rim.
ooc> I have to delay my IC post again, very sorry. Veredia: I hadn't planned on firing on anyone yet, but since you RPed it so nicely, I will go with it. Lessr Tsurani: You may RP a response from Kalgar, pick whatever target you wish to go after.
Enough OOC arguing, please.
Gronde, I sugest you reread Veredia's post; his ships were conducting a simulated action in the Alarus system, while you're deploying to the Cromar system.
Five Civilized Nations
22-10-2004, 19:21
Gronde, please stand down. I do not want to deal with some idiotic attack against the other members of the ESUS and I that has a nearly 100% likelihood of failure. Retract your intention to attack the ESUS or face the vengeful wrath of a previously unreleased Combined Five Civilized Nations Navy.
Gronde, please stand down. I do not want to deal with some idiotic attack against the other members of the ESUS and I that has a nearly 100% likelihood of failure. Retract your intention to attack the ESUS or face the vengeful wrath of a previously unreleased Combined Five Civilized Nations Navy.
In other words, stand down before I wank you to death. Any sign of godmodding from you will result in an immediate ignore.
Kanuckistan: How did I miss that? Sorry. His post wasn't as clear as I thought it was.
Five Civilized Nations
22-10-2004, 20:42
FYI. I DO NOT WANK. If you do not believe me, ask the other members of the ESUS. You should not even be talking, your record with RPing is imperfect.
Industrial Experiment
22-10-2004, 21:36
Just to note, I won't be jumping in right away, but rather after stumbling across the conflict with a probe, then inquiring GZ's government about it (Him being one of only two people who know of my nation's existance).
Oh, and you won't be seeing that entire force fielded right after I enter, either. More that I'll be sending a battlefleet to the AoN's assitance, and later backing it up with the rest of the Carrier group it comes from, and finally with the other two carrier groups.
FYI. I DO NOT WANK. If you do not believe me, ask the other members of the ESUS. You should not even be talking, your record with RPing is imperfect.
I meant no offence. Simply going by my experiance with other incidents, phrases such as the one I quoted almost always lead to wanking and godmodding. I apologise if I offended you.
Germanische Zustande
22-10-2004, 23:04
Gronde, do you need my fleets? I can only send about a thousand ships plus fighters, bombers, attack craft, logistics support, etcetera...
If so, we'd gladly send...
The Black Fleet:
200 Capital Ships, mainly frigates and destroyers, a few cruisers, carriers, and a dreadnought. Also a few hundred fighers... probably somewhere near 400 of our most advanced ones...
The Federal Combined Fleet:
1,000 Capital Ships, 3/4 being frigates and destroyers, 1/4 being cruisers, carriers, dreadnoughts, and, of course, the Reagan.
1,400 Escort Vessels, Patrolships, Gunships, numerous other support craft
2,000 Fighters and bombers, and just about any other small attack craft.
NOTE: remember, escort vessels are 350 feet or less, fighters/bombers are 80 feet or less. Also note that numbers are subject to change, specifically, to a lesser amount.
Gronde, do you need my fleets? I can only send about a thousand ships plus fighters, bombers, attack craft, logistics support, etcetera...
If so, we'd gladly send...
The Black Fleet:
200 Capital Ships, mainly frigates and destroyers, a few cruisers, carriers, and a dreadnought. Also a few hundred fighers... probably somewhere near 400 of our most advanced ones...
The Federal Combined Fleet:
1,000 Capital Ships, 3/4 being frigates and destroyers, 1/4 being cruisers, carriers, dreadnoughts, and, of course, the Reagan.
1,400 Escort Vessels, Patrolships, Gunships, numerous other support craft
2,000 Fighters and bombers, and just about any other small attack craft.
NOTE: remember, escort vessels are 350 feet or less, fighters/bombers are 80 feet or less. Also note that numbers are subject to change, specifically, to a lesser amount.
I am always glad to accept help. As for your fleet's numbers, they look much more reasonable than last time. Just keep in mind that you are going to be watched very closely by the other RPers.
Germanische Zustande
22-10-2004, 23:55
I understand...
Jangle Jangle Ridge
23-10-2004, 00:38
OOC: Gronde, how many of these 4000 ship fleets do you have? First implies there are more.
Just a small .::TAG::. since this is bound to be all the ESUS talks about for the next month and I'd like to be informed when I laugh at everybody
Penguenia
23-10-2004, 07:25
Penguenian Vessels at JJR station:
Penguenian Temporary Battlegroup 642
5 Executioner Class MKII Dreadnoughts.
30 Idolater Class MKII Cruiser-Carriers.
145 Sabbat Class MKII Destroyers.
Since i might lift my Ignore on Gronde befor i do i want to know a few facts:
1) whats your total Fleet size?
see ive been looking over your storefront (i know its not where all your ship stats are but its my only sorce) and ive notice that most of your Ship classes are over 1 Km long hell your smallest Cap ship is around 1.5Km (not includeing Sub Cap ships or Light Caps as you put them) And your Largest is 6.5Km. Then you got the Necrons (tho i total ignore there ships) who well there ships as you pointed out for the tomb is so powerful it needs mutiply Capital Class ships to take it down.
You also seem to have 1 ship so fast that no other ship can catch it yet its over 1 Km long not going to ask how but meh.
Considering your populations just over 1 Billion (or is it over 1.1 Billion) i cant see you haveing a vary large fleet (my largest fleet was 3000 and that was at 1.5 it droped soon after with the completion of the Mothership and most of them were less then 500 meters long i think i had a total of around 200-300 Captial vessals maby pushing up to 500).
2) with such a large Navy i take it you have no ground force.
OOC: Gronde, how many of these 4000 ship fleets do you have? First implies there are more.
I detect major miscommunication here. Thunderhawks are fighter class vessels. They are designed for violent planetfall missions and ship assults to ferry my space marines.
Corpsac: My storefron't list is slightly outdated right now, but my total navy's size includes about 1,000 super capital ships, 300 carriers, 2,000 medium capital ships, and 3,500 light capital ships with the fighter support to back them up. My navy also includes 4,000 drone carriers, 6,000 drone gunships, 300 drone battleships, and about 2,000 rougue, pirate, or corporate vessels.
Five Civilized Nations
23-10-2004, 15:31
I meant no offence. Simply going by my experiance with other incidents, phrases such as the one I quoted almost always lead to wanking and godmodding. I apologise if I offended you.
Its alright... I just don't have the patience that I once had, due to all the n00bs and all...
ya number wanking right off the mark there thats a total of 19,100 ships (17,100 with out the corporate, Rouge Priate crap).
Five Civilized Nations
23-10-2004, 19:34
And he's only a March 2004 nation...
no no he does have 19,100 ships, plastic, fit in the parm of your hand and have flashing lights that or there carbord or hes godmoding....lil hint TONE DOWN THE NUMBERWANKING dam thats as bad a GZ i think
Al-Imvadjah
23-10-2004, 20:33
Here's a tip for all of you loyal readers following along out there:
Don't do what Gronde is doing.
Industrial Experiment
23-10-2004, 20:58
Heh, you guys wouldn't like my navy numbers. Funny, though, that you also wouldn't understand one of the little writing abilities that allow me to work that in without wanking OR god-moding...
ya number wanking right off the mark there thats a total of 19,100 ships (17,100 with out the corporate, Rouge Priate crap).
Over 10,000 of them are drone vessels, which are cheap to manufacter and require little manpower to operate. I have just been stockpiling them for the last 30 NS years. Most of them are not operational right now anyways; feul would cost too much. I included everything that my nation had, whether it was active or mothballed and docked away. Drone vessels are usefull to me given the way my military-economic system works. (Cheap labor, surplus raw materials, but limited military man-power) However, they have several practical weaknesses. They are vertually defenceless against boarding actions, the 10 crewman of the drone carriers need to micro-manage all 600 fighters themselves, and the low number of crewman puts a big strain on them during long campaigns. Also, I don't try to instantly deploy 5,000 drone ships into the same battle. That is the real source of numberwanking, not the total naval numbers. Also remember that when other nations and the ESUS were fighting and depleting resorces, the AoN has been stockpiling for a very long time.
Five Civilized Nations
23-10-2004, 23:53
Drones are not cheap to build. They require an onboard computer or AI to control it... As technology becomes higher, it becomes more expensive.
Drones are not cheap to build. They require an onboard computer or AI to control it... As technology becomes higher, it becomes more expensive.
Actually, my drone ships require little AI to operate. They are mearly highly automated, but all of the complex operations are controlled by the small number of crewman. (That is why 4 of the 10 crewman of the drone carriers are there simply to micro-manage the fighters) The ships do not think for themselves, humans are still there to do the thinking, just not many.
Balrogga
24-10-2004, 00:50
TAG
I will watch until asked to join in. It looks like the nations there can handle things quite nicely.
Penguenia
24-10-2004, 01:46
Heh, you guys wouldn't like my navy numbers. Funny, though, that you also wouldn't understand one of the little writing abilities that allow me to work that in without wanking OR god-moding...
I mean no offence, but no matter how well one writes and RPs there is always a thin line between godmoding and not that shouldn't be crossed. Now let's hear your numbers and training level of your naval forces before you tell us we think you'd be godmoding.
OOC: My spacial patcher and smoother would stop that almost instantly. It keeps the STC taut, and if a tear is detected, the area of STC is stretched inward, literally cutting it from our universe. It works much like my Bubble Shields.
Right, I am moving this disagreement to this thread. This was JJR's response to my Warp Fortress's Armageddon attack. Cutting a peice out of space is much more difficult than that. For one, where are you putting the peice that you cut out? 2, how do you generate the energy capable of doing so. 3, with Warp energy surging out with amazing force, stretching space inward would require even more energy. As I said before, such systems would work on tears made at a smaller energy scale, but now against something as big as the Warp fortress.
Jangle Jangle Ridge
24-10-2004, 02:15
Actually, my drone ships require little AI to operate. They are mearly highly automated, but all of the complex operations are controlled by the small number of crewman. (That is why 4 of the 10 crewman of the drone carriers are there simply to micro-manage the fighters) The ships do not think for themselves, humans are still there to do the thinking, just not many.
OOC: Here is a short video of the Gronde Tragedy of 3587 P.F.:
Onboard the USS Wank'em...
"Check out this new ship! It needs 5 people, is 99,000,000,000,000,000,000^pi KM long, and has uber RPi field generators! Activate warp!"
A man grabs a handle, and it snaps off.
"Oh shit, our RPi generators cost so much, that the rest of the ship was made with 3rd party parts! Hmm, I wonder what the lever was, anyway. The AI is so poorly programmed it erased itself and blew out all the fuses, and there wasn't enough funding train us how to do anything besides breathing, simple phrases, reading lever labels, and the pulling of levers!"
The man gazes at a label under the broken lever.
"That was the... Pull to not explode in a huge ball of death and destruction that will create a rift in this universe bigger than the cleavage created by plastic surgeons universe wide?"
"OH NOEZZ! WE GONNA DIE, WE GONNA DIE!"
Jangle Jangle Ridge
24-10-2004, 02:21
Right, I am moving this disagreement to this thread. This was JJR's response to my Warp Fortress's Armageddon attack. Cutting a peice out of space is much more difficult than that. For one, where are you putting the peice that you cut out? 2, how do you generate the energy capable of doing so. 3, with Warp energy surging out with amazing force, stretching space inward would require even more energy. As I said before, such systems would work on tears made at a smaller energy scale, but now against something as big as the Warp fortress.
OOC: You know how FTL works basically, right? Usually either a tear in the STC, or through a wormhole. Also, you can use a bubble, among other things. The bubble is created much like a wormhole, just with closed ends. It is not cut out, it is pulled away and locked out from our universe. 2: Ok... so you have uberleet generators that can surge enough energy into four points in space to the point that a "Warp Storm" is created. Now, since such a thing does not exist, it must take a hell of a lot of energy. 3: What part of ubership do you not understand? 6 antimatter reactors, 6 plasma reactors, and a 30x30 foot block of nano-treadwheels all say I do have that much energy.
Industrial Experiment
24-10-2004, 02:47
I mean no offence, but no matter how well one writes and RPs there is always a thin line between godmoding and not that shouldn't be crossed. Now let's hear your numbers and training level of your naval forces before you tell us we think you'd be godmoding.
http://forums2.jolt.co.uk/showthread.php?t=352433
Lists almost all of my ships and their numbers available overall, numbers available for offensive operations, etc.
However, I warn you, you will never see all of those available for offensive operations in one place. The most I would deploy would be 2 fleets (Which each have two carrier battlegroups, which are listed at the beginning of this thread) at any one time, most likely never seeing the entire carrier group in one place, they're meant as sector domination organizations. You would most likely encounter a mere battlegroup, which doesn't include the main carrier at all. To get the numbers for a battlegroup, you divide the carrier battlegroup's numbers in half, any remainder after the division being put into a pool with the main carrier. Taskforces are half a battle group. So, there are 4 taskforces per carrier battlegroup, or 8 per fleet.
All in all, I'll be dispatching 3 carrier battlegroups to this war, starting with the 1 that is on the way now, and ending with the one I have now and the others in both reserve and so I can rotate forces for shore leave of their crews and other I&I activities.
Why those numbers if I'll never use all of them at once?
Some convoluted sense of realism =\ It just seems odd that a power capable of occupying 29 star systems would have tiny fleets, even if it doesn't use a large majority of them.
Not that I'll control those 29 for much longer, my civilization is moving into beta Station (The Dyson Sphere I'm building) when it's finished, so I'll only technically occupy two systems and a rather large area of interstellar space (Alpha Station).
They are also rather highly trained. My nation has been very militaristic for longer than 1000 due to a major event in our distant past that involved losing all 50 of our colonies and being pushed right back to the Sol II system (I can explain this Sol II business as well, if you wish). Trillions dead, trillions more enslaved. Nasty business. Even after we beat back those who were assaulting us and threw them out of our space, we didn't find their own holdings for hundreds of years, and even then we can never be sure we've completely rid ourselves of them.
And don't even let me get into the Centurion Wars before that.
Overall, my nation has long held an 'Eternal Vigilence' policy because we've been hit and hit hard whenever we lower our guard.
EDIT: In fact, I might as well list all relevant threads.
Dyson Sphere Construction Thread (http://forums2.jolt.co.uk/showthread.php?t=361999)
Timeline Thread that details my nation's history (http://forums2.jolt.co.uk/showthread.php?t=354993)
Technology/Ship Thread from above (http://forums2.jolt.co.uk/showthread.php?t=352433)
Thread detailing the existance of the Invisibles, my ultra-elite black ops division (http://forums2.jolt.co.uk/showthread.php?t=358430)
Development thread for my newest weapon (http://forums2.jolt.co.uk/showthread.php?t=355615)
OOC: You know how FTL works basically, right? Usually either a tear in the STC, or through a wormhole. Also, you can use a bubble, among other things. The bubble is created much like a wormhole, just with closed ends. It is not cut out, it is pulled away and locked out from our universe. 2: Ok... so you have uberleet generators that can surge enough energy into four points in space to the point that a "Warp Storm" is created. Now, since such a thing does not exist, it must take a hell of a lot of energy. 3: What part of ubership do you not understand? 6 antimatter reactors, 6 plasma reactors, and a 30x30 foot block of nano-treadwheels all say I do have that much energy.
I understand that it is big, but it's not that big. The Warp is a dimention that is highly pressurized with deadly energies that have the potential to distort real space, tear matter apart at the molecular level, and cause mass mutation. The Warp Fortress is HUGE. It took over 50 NS years to build with 3 nations putting in major funding and several more putting in minor funding. It is located on a Warp tear, meaning it has access to the Warp energies and was built with the capabilities to use them. It has more energy than any single ships could generate, even if it is 60 Km long. This fortress about 8 times the size of most large star fortresses. When normal Warp tears are created, just the force of Warp energy surging out makes the tear expand rapidly and forcefully. The Armageddon magnifies this effect, making it nearly impossible to force is shut or do anything with it until is closes on its own. (about 5 minutes after opening) Also, I would be carefull about how you claim to use the STC. IT's never as easy as the RPers these days make it sound.
Shadow Tech
24-10-2004, 15:43
Gronde: So your drone fighters are half AI controlled with the other half being controlled by the crews? They do not sound like they would put up much of a fight, especially aggainst nations that rely on fighters as their main offensive weapon.
OOC: Here is a short video of the Gronde Tragedy of 3587 P.F.:
Onboard the USS Wank'em...
"Check out this new ship! It needs 5 people, is 99,000,000,000,000,000,000^pi KM long, and has uber RPi field generators! Activate warp!"
A man grabs a handle, and it snaps off.
"Oh shit, our RPi generators cost so much, that the rest of the ship was made with 3rd party parts! Hmm, I wonder what the lever was, anyway. The AI is so poorly programmed it erased itself and blew out all the fuses, and there wasn't enough funding train us how to do anything besides breathing, simple phrases, reading lever labels, and the pulling of levers!"
The man gazes at a label under the broken lever.
"That was the... Pull to not explode in a huge ball of death and destruction that will create a rift in this universe bigger than the cleavage created by plastic surgeons universe wide?"
"OH NOEZZ! WE GONNA DIE, WE GONNA DIE!"
I would have to say that its a bit more conventional than that. Lol.
Drone carriers are 1.5 KM long, about .6 KM wide. They contain 600 drone fighters and are as heavily armoured as the Behemoth class Carriers. They have no mounted defencive weapons, thus become vulnerable once bomber style fighters get close to them. All of the maintenence is taken care of by a cheaper ship AI which is always being monitered by 1 or 2 of the crew members.
Balrogga
24-10-2004, 16:40
It is located on a Warp tear, meaning it has access to the Warp energies and was built with the capabilities to use them.
I don't mean to try bashing you but can this warp tear move? It sounds like a Warp Tear is a localized phenomenon and would be immobile. If it cannot be moved then you would not have access to this great amount of power until you completely stop and create a tear within yourself to have power, which in turn needs the great power to create.
You can see why I am asking.
Jangle Jangle Ridge
24-10-2004, 17:46
Don't mess with the STC? Look, if I wanted to, I could have pulled a self-consuming wormhole into the STC without any adverse effects. And you started it, so nyah.
I don't mean to try bashing you but can this warp tear move? It sounds like a Warp Tear is a localized phenomenon and would be immobile. If it cannot be moved then you would not have access to this great amount of power until you completely stop and create a tear within yourself to have power, which in turn needs the great power to create.
You can see why I am asking.
The fortress is located on a vast perminant Warp tear. These are immobile and hard to form. However, creating temporary Warp tears, enough to cause a Warp storm, is possible. So, the Fortress is on a perminant and immobile Warp tear, its weapon is creates temporary Warp tears. The tear that the fortress is located on was formed naturally. That was the reason that we chose is for the site. The Fortress is designed to absorb and refine that energy to power its systems and weapons.
Shadow tech: No, the fighters are micro manage en masse by 4 of the crewman. They have computer receptors, but that is it. They respond to the commands that the controller crewmen give them. The actual ships' basic systems are controlled by a central AI. The fighters are not a match for human piloted fighters most of the time. They do have the advantage of being able to turn and manuver faster without killing the pilote, though.
Veredia: here is a target for you.
Omega Astroid Mining Field
The Omega mining operation is one of the only tactically important locations outside of major AoN systems. It is located in as astroid feild on the outer rim of AoN space. It provides important war materials to the AoN industry.
Defence:
1 Obsidian Class Fortress
1 Space Marine Legion
2 Drone Soldier Corps
1 space mech Corp
4 Empire Class Battleships
5 Leviathin Class Dreadnoughts
2 Titan Class Battle Barges
3 Behemoth Class Carriers
7 Veangence Class Cruisers
10 Hunter destroyers
11 Nova Class Super frigates
22 Paranna class Corvettes
130 Thunderhawks
900 Tac Fighters
120 Rail Cannon Platforms
1,000 Tactical defencive platforms
10,000 Anti-matter space mines
Obsidian Class Fortress
30 Km x 30 Km x 20 Km
4 Epic Rail Cannons
4 Epic Warp Cannons
10 Lance Nova Cannons
100 Heavy Torpedo Launchers
200 Heavy Laser Batteries
600 Burst cannons
1,000 Med. Torpedo tubes
4,000 Light laser batteries
Anti-fighter support system
3,000 Thunderhawks docked
4,000 Tac fighters docked
2,000 workers
100,000 Slaves
still godmoding Gronde with the 19,100 ships hell 1,000 Supercaptail Ships is godmoding.
And hang on the only Warp Tear formed was the Eye of Chaos wasnt it and thats were Chaos live and they would kill anyone and anything. (could be wrong tho) not even i could have that and ive been building up my forces for about 100-150 NS years.
Gronde, sorry buddy, but 19,100 ships is...well...godmoddish. The combined total of Veredia's military (including pirates/mercenaries, nobles, corporations, and internal security force cutters, pinnaces, and corvettes) is only about 5,000. Many of those ships are smaller vessels, corvettes and frigates.
Balrogga
24-10-2004, 20:56
The fortress is located on a vast perminant Warp tear. These are immobile and hard to form. However, creating temporary Warp tears, enough to cause a Warp storm, is possible. So, the Fortress is on a perminant and immobile Warp tear, its weapon is creates temporary Warp tears. The tear that the fortress is located on was formed naturally. That was the reason that we chose is for the site. The Fortress is designed to absorb and refine that energy to power its systems and weapons.
So ... either there is a natural permanent Warp Tear conviently near where the battle is located (in JJR space) and you were able to build a behemoth without being detected on the Warp Tear, or the range on your weapon is infinate...
still godmoding Gronde with the 19,100 ships hell 1,000 Supercaptail Ships is godmoding.
And hang on the only Warp Tear formed was the Eye of Chaos wasnt it and thats were Chaos live and they would kill anyone and anything. (could be wrong tho) not even i could have that and ive been building up my forces for about 100-150 NS years.
Um, that would only be true if we were in a clone of the Warhammer 40k universe, which we are not.
Balrogga: The weapon's range is infinate in a sense. I have already explained how it works in this thread. (Or maybe it got put in the other one) If you can't find it, TG me and I will elaborate.
Anyways, about my fleet size, keep in mind that about half of it is docked away and mothballed. They are either older models or over-productions that are not kept in active use. My nation rarely dismantles old ships, we just stock-pile them away just in case our core industry gets taken out and we need more ships to defend our core worlds. So for my active navy I have about 450 Super Capital ships, 1500 med. Capital ships, 2500 light capital ships, and 120 Carriers. The number of active drone ships is about 50% of the total numbers.
Penguenia
25-10-2004, 02:33
Unless I missed it, could you post an official declaration in the IC thread? It'd help get things going abit I think.
Germanische Zustande
25-10-2004, 02:33
Um... Gronde, could you TG me your AIM?
Kanuckistan
25-10-2004, 05:54
ooc: I'll post as soon as Kanuckistan describes the weapons he fired at me in the OOC thread... I know how the Particle cannons/beams work, as I use those as standard weapons...
The Intermediate Tier Battery is composed of 750 cannons designed to engage an average cruiser; firepower levels are not fixed, as concepts of reasonible firepower are widly varried and have been progressivly going upwards.
The superheavies are absurd in firepower; readily comparible to the death star's planet-killing gun, they are technigly less powerful by a considerible degree, but that doesn't ususally matter - not even when it comes to destroying worlds. What does matter, is the fact that they posess a good refire rate, and indeed, can operate in a sustained-fire mode for sweeping through enemy ranks - this results in a much lower yeild, but is more than adiquate for the task.
And my partical beams aren't your partical beams; technicly, I use cryo-atomic lased partical-wave beam cannons, but that's a mouth full. Tho I imagine that they'd be functionally similar, firing a beam of neutrally charged matter to do kinetic damage; I just use a less conventional method to acheive the effect.
All my directed energy weapons are based on the above, save short-range gravitic weapons.
Gronde...I really hate to say this, but even though only half that 19,100 are actually active warships, for a nation with a population of one billion, that's plain unrealistic. Another glaring problem is that (according to your storefront at least), even your frigates are over a kilometer long. A one bil pop nation could never hope to field a fleet of 9,500 1 km+ vessels. As I listed in my example for my own forces, I have approximately 5,000 ships, with twice the population. That includes ships as small as internal security pinnaces and cutters, which are smaller than even a corvette. Also, only my destroyers and up exceed 1km. Though my frigate is 700 meters long, my ships also have tendency to be long and relatively slim (with exceptions, such as the old Avenger, or newer and yet to be posted Light of the New Dawn cruiser). So, using that as a base (it is a slightly pushing it number, we were debating it on the ESUS boards) your fleet would be approximately 2,500. Now, I know you have slaves, but keep in mind that slaves can't build ships or military hardware (do you really want a bunch of pissed off slaves knowing the ins and outs of every weapon your have, and also being the ones at the factory where the rifles come off the production line? lol), and are only good for menial labour, such as ore processing, mining, agricultural work, servants, etc. Also, even though you have been in a semi-constant state of war (Assumed from first post in the IC thread), that would drain your fleet strength considerably with losses. However, it would still boost your fleet size a bit, so we'll add in a few hundred ships, so it would be about 2,800 now. Now, you obviously wouldn't be attacking ESUS without additional ships, so we'll add a [b]very[/i] generous number, say 700, and thus get you 3,500 ships. Now, that also includes corporate ships and whatever mercenaries are in your nation that are now fighting for you. Of that, approximately half will be small corvettes and frigates (say about 500 meters or less) for ships that patrol your supply lines and handle domestic security, such as customs, anti-piracy, etc. However, your ships are significantly larger, but in the interests of compromise, we'll knock down your fleet to 3,000 ships as it is, although quality will be a little lacking compared to other nations, but that still leaves you with a good number (if a little unrealistic) of relatively large ships. However...you also invest a LOT into defences, such as FTLis, massive amounts of platforms, monstrous minefields, naval bases, special wormholes (or gateways or whatever there called) and other massive defences including fortresses and the like. That requires massive funding to monitor and maintain, and to deploy. So, that would cut into your military budget quite a bit, so we'll knock off 250 ships to bring down your number to 2,750. So Gronde, a slightly less than realistic, but nevertheless acceptable, number of ships for you would be about 2,750. However, keep in mind that once the war is over, you'll have to cut back on that to avoid bankrupting yourself on crew and maintenance costs (Drone ships will cut back on crew costs, but from what I understand about your drone ships, there defencless themselves and the drones are pretty bad quality and not very coordinated given the number that each person has to control, and since you said I think 4 people control the drones, that means only a handful can be used at once, unless AI controls most of them). Sorry for the long rant there.
BTW, I'm just trying to be realistic here, and please all sides so that we can focus less on fleet numbers and more on RPing and actually having fun. BTW, Gronde, are you going to get the rest of the AoN on this, because at this rate, your kinda outnumbered...*looks at Kanuckistani battleplate* and significantly outgunned.
CoreWorlds
25-10-2004, 12:54
Can someone who's an AoN member please let me know what my probe droids have found in terms of shipping convoys, supply depots, etc? My captain has itchy fingers and isn't afraid to use them. :)
Five Civilized Nations
25-10-2004, 18:07
Gronde, seriously. Unless you tune down the size of your navy and your defensive installations, many members of the ESUS will have no alternative but to I.G.N.O.R.E. MAKE IT REALISTIC. We don't want to ignore you, but if you do not change your numbers and figures, you will leave us with no choice.
Al-Imvadjah
25-10-2004, 22:06
The Fleet (on its way to JJR's station)
King Joseph XXII
3 Kodiak Battleship
12 Huron Battlecruiser
20 Demon Cruiser
28 Charon Destroyer
75 Barricuda
75 Halberd
50 Scatterflock
Kanuckistan
26-10-2004, 00:59
Just to clarify, only 600 of 750 intermediate cannons and 10 of 12 superheavies are even capible of firing on GZ's forces; weapons are spread around the hull to provide maximum all-around coverage, so a fair number of guns don't have line-of-sight.
There are also 3000 guns in the light tier batteries, but those haven't fired yet; they're designed to engage corvettes and slaughter fighters, but at this range, they couldn't hit shit in way of such craft.
I'd also likle to know where this anti-ESUS retoric is coming from; is it just blaintent propiganda, or do your nations actually belive that tripe?
Jordaxia
26-10-2004, 01:11
I think it might be an evolved form of blatent propaganda, where it started out llike that, and over time, is actually what they believe. But seriously. What have we ever done wrong as a collective? Our major recent collective action was the ESUS/Shivan war, where we were the good guys. I'm kinda confused about it as well, but I knew that it would happen just because we're the biggest. Kinda like hating Rome just 'cause they're on top, and then justifying it to yourself until you believe the bs reason.
Shadow Tech
26-10-2004, 01:59
Anyone on the AoN side want to combat me?
Germanische Zustande
26-10-2004, 02:05
Okay, Kanuckistan, I'm going to say the Fleet's shields held for the first battery firing, however, the shields will be unable to take many more hits from the Superheavies.
Note: Our shields will eventually fail.
Kanuckistan
26-10-2004, 03:27
Okay, Kanuckistan, I'm going to say the Fleet's shields held for the first battery firing, however, the shields will be unable to take many more hits from the Superheavies.
Note: Our shields will eventually fail.
Overall fleet sheilds, or the sheilds of individual ships within your fleet?
Germanische Zustande
26-10-2004, 03:34
The shields of all the individual ships.
Kanuckistan
26-10-2004, 03:45
The shields of all the individual ships.
...
So the sheilds of individual ships alone withstood massed fire from anti-cruiser cannons and a shot from a superheavy that could have killed a planet? Or is this a combined defence that spreads the burden across all of the ships?
I tend to scale my own actions to my enemy; I was planning to limit my use of superheavies to avoid totally overwhelming you(as seen in my only firing one superheavy and the intermediate tier guns, and not using the light tier or missile batteries), but if you're going to say individual ships can repell that kind of firepower.. 'weapons free', as it were.
Germanische Zustande
26-10-2004, 04:00
You fired the Superheavy near the Command Dreadnought. The Carriers and Cruisers surround the Dreadnought, thereby the Superheavy hit the most heavily shielded vessels. As for the other vessels, this fleet is the most advanced in the entire Federation. I've been working on this fleet secretly for nearly 80 years... I've mentioned it here and there in various threads...
Besides, if your ships just fire particles/kinetic energy at a frequency, the Energy shields would absorb all of the energy, however, it would give off some energy due to the laws of thermodynamics...
By the way, you have AIM? If so, could you TG me?
Kanuckistan
26-10-2004, 04:16
You fired the Superheavy near the Command Dreadnought. The Carriers and Cruisers surround the Dreadnought, thereby the Superheavy hit the most heavily shielded vessels. As for the other vessels, this fleet is the most advanced in the entire Federation. I've been working on this fleet secretly for nearly 80 years... I've mentioned it here and there in various threads...
Besides, if your ships just fire particles/kinetic energy at a frequency, the Energy shields would absorb all of the energy, however, it would give off some energy due to the laws of thermodynamics...
By the way, you have AIM? If so, could you TG me?
Bullets do not have a 'frequency'; same for my partical beam weapons.
And no, I don't have any IM programs; they disagree with my computer.
Germanische Zustande
26-10-2004, 04:31
No, not the bullets, the particle beams. If the particles are travelling in an energy wave, then if that energy wave is not at the same frequency as the Energy shield, it will be absorbed. However, some energy will be given off due to, again, the laws of TD.
Kanuckistan
26-10-2004, 04:50
No, not the bullets, the particle beams. If the particles are travelling in an energy wave, then if that energy wave is not at the same frequency as the Energy shield, it will be absorbed. However, some energy will be given off due to, again, the laws of TD.
Alright, my partical beam weapons cool munition mass to a tiny fration of a degree above absoloute zero, wherein it takes on wave-like properties, which allows it to be lased into an extreamly coherent beam, and passed through Kanuckistani IDD coils wherein kinetic energy is imparted; inefficencies in the coils mean that some of this imparted kinetic energy is in the form of heat - while this is only a fraction of a degree, it is enough that the beam looses it's wave-like properties during the boost phase.
The partical beam is, however, neutrally charged, so this does not negativly impact beam focus. It, also, can be compensated for to acheive a lased partical-wave beam, but is typicly not bothered with unless there is a reason to do so, as it's otherwise not really worth the effort.
Hence the bullet comparison.
Germanische Zustande
26-10-2004, 04:54
Well, I suppose most of the kinetic energy would be absorbed, but whatever else would impace upon the Standard Shields (Spatial Barriers). Or, it would be phased by the phase shields, etcetera...
But, like I said, the smaller vessels could not take more than three or so shots from the Superheavies before complete shield failure, and no more than a few hundred shots from your intermediate batteries, I suppose...
Eh, gtg for the night, so, G'night all.
Germanische Zustande
26-10-2004, 05:13
Eh... maybe only two shots from the Superheavies... but most of the ships, being frigates and destoyers, are quite manueverable... The Larger ships could probably withstand four hits... And again, these ships are our most advanced. More so than the Reagan even...
Kanuckistan
26-10-2004, 05:37
Eh... maybe only two shots from the Superheavies... but most of the ships, being frigates and destoyers, are quite manueverable... The Larger ships could probably withstand four hits... And again, these ships are our most advanced. More so than the Reagan even...
*Ahem.*
"Weapons free."
You will also find that my FTLi will prevent phasing-technology and anything that depends on any 'other' space from working. Keep this in mind if you want to close range and counter-attack, as I doubt you can shoot at me from 1.5 million kilometers away - I specialise in rather absurd weapons ranges and acuracy, but even I have some trouble at this range.
And the only reason I'm having trouble hitting you is the lightspeed delay of my weapons; close to within a hundred thousand kilometers and I could tag a jinking C-fighter with a superheavy - well, not quite, but you get the point.
Germanische Zustande
26-10-2004, 05:54
I think I'll just hang back, dodge your cannons, and fire Singularity torpedoes at you... As well as temporal weapons...
Kanuckistan
26-10-2004, 06:07
I think I'll just hang back, dodge your cannons, and fire Singularity torpedoes at you... As well as temporal weapons...
Lets just say that you'll be disapointed. :twisted:
OK, a good portion of my ship are not over 1 km. Also, half of my active ships are the Drone vessels which I built for the sole purpose of having alot of them. If you had me cut down my active navy to the number Veredia suggested, my military would be almost useless. Also remember, that I included absolutely everything, including defences.
Kanuckistan
26-10-2004, 12:20
If you had me cut down my active navy to the number Veredia suggested, my military would be almost useless.
So, you're saying that your ships ain't that great?
Five Civilized Nations
26-10-2004, 14:15
OKAY GUYS. FROM NOW ON STOP FREAKING GODMODDING. YOU ARE NOT ALLOWED TO TAKE CONTROL OF OTHER PEOPLE'S VESSELS, CHARACTERS, WHATEVER. IF YOU DO SO, YOU WILL BE I.G.N.O.R.E.D. AND SPAMMED TO DEATH.
PS. I may seem to be joking, but I'm only kidding about the last part.
Shadow Tech
26-10-2004, 17:14
What the fuck is it with people trying to make excuses not to take damage from weapons? Are you here to role play or not? jesus.
Kanuckistan: My drone ships are quite vulnerable in small numbers, however, my standard capital ships are quite formidable. As far as the normal ships go, about half of my origanal number is stored away, and even some of the most recent number are not being used right now due to lack of man-power.
Five Civilized Nations
26-10-2004, 22:11
I detect major miscommunication here. Thunderhawks are fighter class vessels. They are designed for violent planetfall missions and ship assults to ferry my space marines.
Corpsac: My storefron't list is slightly outdated right now, but my total navy's size includes about 1,000 super capital ships, 300 carriers, 2,000 medium capital ships, and 3,500 light capital ships with the fighter support to back them up. My navy also includes 4,000 drone carriers, 6,000 drone gunships, 300 drone battleships, and about 2,000 rougue, pirate, or corporate vessels.
What I don't understand, Gronde, is how you have over 3000 more capital ships than I do...
What I don't understand, Gronde, is how you have over 3000 more capital ships than I do...
As I have stated over and over again, that list can be confusing. About half of that number represent mothballed ships that are not in the active navy. They are an. . .emergency stash, if you will. Also the drone ships are quite vulnerable in lower numbers and their only advantage is my nation's ability to maunfacture them because of our economic style. Also, look at my nation, our top concern is defence and our main industries are arms manufacturing and automobile manufacturing. (which I consider to be commercial and private ship manufacturing in a future tech setting) This meens that Gronde is constantly building war materials, and are in benificial contracts with other AoN nations who also build war materials. Just because I happen to have so many ships, does not meen that I can use them all at once. It's not like I'm pulling this out of my ass. I have done extensive research into fighting industrial wars.
Also, on the topic of RPing others vessels. RPers must often make mild assumptions based on the other's post to allow the RP to run smoothly. Now, occasionally, an RPer may assume wrong at which point, the other RPer politely corrects him and he edits his post accordingly. Obviously, there is a limit that I think we all can figure out.
Kanuckistan: I could always bring my Desolators back in. They are not as strong as a battle plate, but such ships are what the Desolators were designed to destroy. ;)
In other news, I am considering creating another war thread once these first battles are finished. I think that it would be good to keep it more organized. In the next thread, there will be a direct declaration of war. Any thoughts, concerns, or suggestions are welcome.
Industrial Experiment
27-10-2004, 00:27
No need for those Desolators, Gronde, I'm going to have a use for that Battleplate if it doesn't escape this battle, so I'd prefer it stay in as few pieces as possible.
Al-Imvadjah
27-10-2004, 00:33
Not much chance of it surviving if I get my shots in on it. But you can try whatever you want.
Industrial Experiment
27-10-2004, 00:39
Eh, it isn't anything special, really, I'm just resource hungry, and a 13km behemoth like that is a lot of raw material for matter-converters.
Jordaxia
27-10-2004, 00:41
Uh, yeah right.
Certain people aren't taking damage when he fires his PLANET KILLERS at you.
why should he take damage when you fire yours back?
double standards, anyone?
(I realise that this doesn't apply to everyone, obviously.)
Shadow Tech
27-10-2004, 00:41
So Al-Imvadjah your weapons are designed to what... kill everything in the system?
Al-Imvadjah
27-10-2004, 00:47
No, they wouldn't kill everything, right away. But they leave a residue that is extremely dangerous to ships without the proper shields. It would pretty much make it suicide to try to use the system, as all your shuttles, patrols, mining vessels, civilian craft and transports would be heavily damaged anytime they moved through it.
They'll also kill the warships if they hit 'em, but the Dark Beams are pretty innacurate, so it'd really have to be at least 3 miles long to have anything to really worry about(except for me getting lucky)... oh yeah... you people believe in bigger is better.
Its the HACSHM/TCM/SHABSTM combos that your ships should worry about.
CoreWorlds
27-10-2004, 02:45
Good thing my main ships are only 1.6 km long! :D
Can I make a request? Can people please stop using weapons/shields that mess with the STC unless you have a PHD in quantum physics? Lets just keep this conventional. Any trace of tactics has been replaced by science that probobly wouldn't even work. The strategic movements of fleets is long gone. Comon people.
Kormanthor
27-10-2004, 13:25
I understand that it is big, but it's not that big. The Warp is a dimention that is highly pressurized with deadly energies that have the potential to distort real space, tear matter apart at the molecular level, and cause mass mutation. The Warp Fortress is HUGE. It took over 50 NS years to build with 3 nations putting in major funding and several more putting in minor funding. It is located on a Warp tear, meaning it has access to the Warp energies and was built with the capabilities to use them. It has more energy than any single ships could generate, even if it is 60 Km long. This fortress about 8 times the size of most large star fortresses. When normal Warp tears are created, just the force of Warp energy surging out makes the tear expand rapidly and forcefully. The Armageddon magnifies this effect, making it nearly impossible to force is shut or do anything with it until is closes on its own. (about 5 minutes after opening) Also, I would be carefull about how you claim to use the STC. IT's never as easy as the RPers these days make it sound.
OCC: I'm familiar with tears in subspace; very dangerous.... but I've never heard of a warp tear. Warp Engines produce a warp field that surrounds a ship when travelling at warp speeds. But I don't believe there is Warp Space that can be ripped or torn open.
Kormanthor
27-10-2004, 13:42
Eh... maybe only two shots from the Superheavies... but most of the ships, being frigates and destoyers, are quite manueverable... The Larger ships could probably withstand four hits... And again, these ships are our most advanced. More so than the Reagan even...
Maybe one shot from a superheavy and BOOM... no more ship
Kormanthor
27-10-2004, 13:51
May I ask why my posts in the IC thread are being ignored?:confused: :(
Kanuckistan
27-10-2004, 13:57
OCC: I'm familiar with tears in subspace; very dangerous.... but I've never heard of a warp tear. Warp Engines produce a warp field that surrounds a ship when travelling at warp speeds. But I don't believe there is Warp Space that can be ripped or torn open.
It's a Warhammer 40'000 thing, not a Star Trek thing.
Kanuckistan stated it correctly. The Warp is a parallel universe filled with deadly energies. That is as close as anyone can come to describing it. My nation has a long history of working with it.
The Horned Rat
27-10-2004, 16:29
My nation has even longer, we were made by the warps by-product(warpstone)
Al-Imvadjah
27-10-2004, 17:18
Can I make a request? Can people please stop using weapons/shields that mess with the STC unless you have a PHD in quantum physics? Lets just keep this conventional. Any trace of tactics has been replaced by science that probobly wouldn't even work. The strategic movements of fleets is long gone. Comon people.
That was the original purpose of TCMs, to give people a damn good reason not to use Temporal shields. THen I relized how effective they were when used in conjunction with HACSHMs.
Kormanthor
27-10-2004, 19:28
That was the original purpose of TCMs, to give people a damn good reason not to use Temporal shields. THen I relized how effective they were when used in conjunction with HACSHMs.
I thought temporal shielding only shielded against negative temporal
affects.... such as a change in the STC
Al-Imvadjah
27-10-2004, 19:31
It depends on the type of shielding. The type that TCMs target are used to temporarily or partially remove ships from the timeline, protecting them from enemy fire.
Kormanthor
27-10-2004, 19:33
It's a Warhammer 40'000 thing, not a Star Trek thing.
I would have thought that the concempt of Warp would be copyrighted
by Paramount Pictures / Star Trek Productions. I will check out Warhammer
40,000 to familiarize myself with it.
Jangle Jangle Ridge
27-10-2004, 19:35
I like my post. It makes me proud.
Kormanthor
27-10-2004, 19:39
[Al-Imvadjah Quote} It depends on the type of shielding. The type that TCMs target are used to temporarily or partially remove ships from the timeline, protecting them from enemy fire.
I have what I call a " Phantom " Cloaking Device that Phase Shifts my
ships into another dimension which renders the ship ghost-like. It is
documented in Star Trek The Next Generation as is my Dimensional
Warp.
I also make use of the Subspace Catapult which is documented in Star
Trek Voyager. The SC is capable of hurtling ships / missiles / etc upto
30 sectors distance. My Star Gate Technology can be similarly used as
documented on SG1.
Al-Imvadjah
28-10-2004, 01:39
For the rest of my part of the war I'm going to need a bunch of random systems and supply depots I can attack. Just give me anyhting you don't mind having heavily damaged/destroyed. From both sides.
Jordaxia
28-10-2004, 01:47
Technically, I don't have anything you can attack. My entire nation is focused in one system, on three planets, and their surrounding asteroid field. Pluto, Charon, and quaoar. So basically, all my supplies are localised, and guarded by the home fleet.
Kormanthor
28-10-2004, 05:33
Again..... I would like to know why my ICC Posts have been ignored. I am a member of ESUS, a new member yes.... but a member all the same and I would appreciate common curiosity shown too me. :headbang:
The Horned Rat
28-10-2004, 19:00
Did veridia disapear? As he is being sandwhiched between to forces.
Kanuckistan
28-10-2004, 19:24
Again..... I would like to know why my ICC Posts have been ignored. I am a member of ESUS, a new member yes.... but a member all the same and I would appreciate common curiosity shown too me. :headbang:
My people in the feild are somewhat preoccupied, what with the shooting and the missiles and the ship-rending-explosions going on all over the place, eh?
Why don't you direct hails to folks' governments? Yaknow, through offical channels?
Jordaxia
28-10-2004, 20:52
Actually, if you check the ESUS memberlist, Kormanthor is there, with a grand total of 0 posts. He says he applied recently, I'm assuming there'd be RP test records, but there isn't. So, I'm thinking, he registered, never said, and disappeared. And now claims he's in the ESUS. Of course, I could be wrong...
Five Civilized Nations
28-10-2004, 20:55
Well, I see that he's signed the Constitution...
Kormanthor
28-10-2004, 20:56
What are you talking about!?! You're not in the ESUS!?! What's your handle on the ESUS forums?
OCC: Yes I am a new member Five Civilized Nations, but I am a
member... check it again.
Five Civilized Nations
28-10-2004, 20:58
Yeah... I know now that you're a member... 38th nation to join the ESUS. You're not a new nation to join it though... You joined earlier than most of the nations RPing in the IC thread...
Kormanthor
28-10-2004, 20:59
Actually, if you check the ESUS memberlist, Kormanthor is there, with a grand total of 0 posts. He says he applied recently, I'm assuming there'd be RP test records, but there isn't. So, I'm thinking, he registered, never said, and disappeared. And now claims he's in the ESUS. Of course, I could be wrong...
Actually I had problems getting on the ESUS Site. As I said I consider
myself new because I just got access recently. So there wouldn't be any records yet. You guys aren't the easiest folks to gain attention from you know.
Five Civilized Nations
28-10-2004, 21:24
If you don't have the site, its here (www.esusalliance.co.uk).
Kormanthor
28-10-2004, 21:41
If you don't have the site, its here (www.esusalliance.co.uk).
Thank You Five Civilized Nations, by the way have you seen my posts
in the IC Thread?
Five Civilized Nations
28-10-2004, 22:15
I have? :confused: Well they're barely responding to the arrival of my fleet of 571 warships...
Kanuckistan
28-10-2004, 22:26
I have? :confused: Well they're barely responding to the arrival of my fleet of 571 warships...
Sorry, but my guys focusing on the things shooting at us. :p ;)
Kormanthor
29-10-2004, 02:08
OK... well I assume I'm not needed. So I'll not post anything anymore. :(
Arizona Nova
29-10-2004, 04:04
Anyone need reinforcements on the ESUS side? I'm mobilizing Third Fleet right now.
Kanuckistan
29-10-2004, 05:25
Well, AI's withdrawn, and GZ should be well in hand; mainly stands to see what IE and Gronde do.
And Shadowtech, if you don't ICly tell folks not to fire on IE, they're probally going ta start soon.
Al-Imvadjah
29-10-2004, 13:50
Can I get some target locations? From AoN or ESUS? Doesn't really matter which.
Five Civilized Nations
29-10-2004, 14:49
Why is everyone freaking ignoring a 571 warship fleet that has sent an assortment of messages and are powering up heavy weaponry...
Al-Imvadjah
29-10-2004, 17:02
Because you haven't shot anybody yet. They know which side you're on- just open fire and see what happens.
Targets? Anybody? I need system names. I'm going to attack anyway, it just looks better if I actually know the name of the system.
Five Civilized Nations
29-10-2004, 18:40
You can try attacking my home system, but its probably too far away...
Al-Imvadjah
29-10-2004, 19:22
No such thing man... no such thing. But I'd have to have its name anyway.
Five Civilized Nations
29-10-2004, 20:22
Go here (http://ns.goobergunch.net/wiki/index.php/Caladan), but please make a new separate thread...
Al-Imvadjah
29-10-2004, 20:55
I should have known to look it up there. I feel really stupid.
Thanks, and I'll just look everybody else up there.
Oooh, and because its Wiki, I can edit it to include something bad happening. Coool.
Shadow Tech
29-10-2004, 21:33
Al I could hook you up with some ouposts
Ohh btw Kanuck, I'm going to take care of that in my next post. I do not know however what I plan on doing about it. OOCly he is the only one that knows were my homesystem is and I think vice versa.
Al-Imvadjah
29-10-2004, 21:36
Tanks, that would probably be better than a homeworld.
Shadow Tech
29-10-2004, 21:38
Well, you can attack the 3rd planet I settled on known as Eratia, but it was the primary fighter production system before I built a new one. As for outposts, I have them on my other computer which is currently not hooked up but I am doing that this weekend if you want to wait.
Al-Imvadjah
29-10-2004, 21:42
I don't mind. It gives me more time to prepare... but a prelim strike on Eratia will be happening soon.
Shadow Tech
29-10-2004, 21:47
K i'll give you some info on it.
It's the 3rd planet in a system of 6. It's almost completely desert, with the people living underground. It is surrounded by a ring of asteroids, alot of them with railgun emplacements. I also have Heavy particle beam instalattions in orbit over the planet. It currently hosts a fighter force of about 18,000 Ghost Maker class heavy fighters, but without any capital ships. The fighters are meant to be multipurpose though and are armed with heavy weapons. The shipyards are were the fighters are mostly located, and there is a small FTLi around the shipyard itself but not the planet.
Al-Imvadjah
29-10-2004, 21:52
Let's work out the details through TGs. It'll be more fun that way. ;)
Five Civilized Nations
30-10-2004, 00:45
I should have known to look it up there. I feel really stupid.
Thanks, and I'll just look everybody else up there.
Oooh, and because its Wiki, I can edit it to include something bad happening. Coool.
Don't edit it unless you put through me...
Can I ask you guys to hold off any new major attacks until I put up the next thread. (It will be comming shortly, probobly as soon as the current battles are mostly resolved.)
BTW, I seem to have lost track majorly of the fight at the JJR station. The RP has fallen silent for a whole day. Also, Veredia hasn't replied in quite some time. What is going on here!?
Kanuckistan
30-10-2004, 05:01
Just waiting for GZ.
And AI, how can you claim that 'dark energy' would go straight through any sheild?
Al-Imvadjah
30-10-2004, 16:10
5CN: I wouldn't do that. That would be mean.
Kanuckistan: You can RP it however you want. My point is that it goes straight through almost everything I've tested it against.
Shadow Tech
30-10-2004, 22:41
Gronde I think that is due to the fact that it is the weekend and lots of people are out doing stuff. (I know I was at least.)
Al-Imvadjah
31-10-2004, 00:18
Hey Shadow, I'll be starting a new thread for our fight. I'll edit this post for the link once I'm done with it.
Link (http://forums2.jolt.co.uk/showthread.php?t=369569)
Yeah, I won't be able to do too much either this weekend so it doesn't matter too much.
Kanuckistan
01-11-2004, 13:35
5CN: I wouldn't do that. That would be mean.
Kanuckistan: You can RP it however you want. My point is that it goes straight through almost everything I've tested it against.
Well, looking at the description of my Standing Barrier Feilds, I'm going to say they stop it. I can't really see any reason thusfar that they would go through any sheilds, and mine are somewhat unusual anyway.
Ok, where is Veredia? He hasn't responded since THR showed up at the Omega mining fields. We need to carry on. I cannot continue to wait for Veredia. What can I do here?
Al-Imvadjah
03-11-2004, 02:30
Go shoot at somebody else.
Ahem. . . he is the only enemy at the Omega mining fields. (And probobly the only one who will be able to penetrate the defences now that there is a larger force concentration there.)
Al-Imvadjah
03-11-2004, 14:35
Ahhh, didn't notice that... well, I guess we wait... though you could always read about other people's wars while you wonder what's going on at the mining fields.
Balrogga
03-11-2004, 16:08
Just watching until I get a TG saying I am needed.
The Horned Rat
03-11-2004, 23:01
If veredia shows up, could someone TG me, as I am going to not even bother with these(unless a decision is made what to do)
I am so sorry everyone, I guess I kinda slowed down some of the RP for a while there. Been busy with RL stuff. Again, I am so sorry. I'll try my best to make sure it never happens again.
The Horned Rat
04-11-2004, 19:33
I was getting worried(and a little angry), but now I know the reason, I apologize for my wanting to simply ignore your people.
BTW
Could you please tell me what the [quote] Hydra-7 missiles, with the whole set of fire rounded out with ECM missiles. [quote]
And what
[quote] DFCs and pulse cannons [quote]
do?
I just want to know, so I can make a better post than
“I lose 1,000 ships”
And how effective my warpstone shields would be.
If you want a scientific explanation...you aren't getting one, I don't have the time, will, or a degree in physics to bother getting the info. Pulse cannons are, well, basically the latest standard cannons used on Veredian ships (full name is Derrier Pulse Cannons, you've encountered pulse cannons in previous conflicts, these are new upgraded ones) DFCs are Directed Fusion Cannons...basically firing balls of fusion energy, they're big, powerful, slow firing and only a handful can be packed onto a ship. As for the missiles, well they're are the conventional Centaur missiles which fire in large numbers and pack a fair punch, they're the new standard missile of Veredia, replacing the old ASM and ASM II which you've fought against. ECM missiles are fired along with them, and disrupt sensors and the like to confuse point defence systems and help ensure as many missiles as possibly hit the targets. Hydra-7 missiles are basically small scale WMDs, I've used Hydra-3 and Hydra-5 missiles against you, the 7 series is the latest and most powerful. They created large explosions and can take out smaller ships (say frigates, merchant vessels, etc) in a single hit. It will take a few to knock out cruisers, battleships and the like. They are also great at taking out clusters of fighters or small gunships (like Gronde's gunships) or small corvette forces.
Five Civilized Nations
04-11-2004, 22:23
So where is everyone's ship... I am so confused... :confused:
Kormanthor
05-11-2004, 00:17
Just watching until I get a TG saying I am needed.
Ditto
Central Facehuggeria
05-11-2004, 02:06
Just watching until...Err...Wait, there is no way in hell I can actually participate in this thread at the moment. Perhaps after my nation has rebuilt itself, if it does at all.
Kanuckistan
05-11-2004, 16:54
So where is everyone's ship... I am so confused... :confused:
I've got a single Battleplate around 1.6-1.7 light seconds away from JJR's station, firing superheavies and, most recently, a hefty missile salvo, at GZ, who as of his last post is pulling back to better evade my fire. I've also got FTLi projecting a 1.5 lightsecond radius around my ship.
And I'm waiting for GZ to post; have been for a while, now. Between this and all that's come befor, I'm starting to debate ignoring him - and I haven't ignored anyone in nearly two years on NS.
Kormanthor
06-11-2004, 16:41
I've got a single Battleplate around 1.6-1.7 light seconds away from JJR's station, firing superheavies and, most recently, a hefty missile salvo, at GZ, who as of his last post is pulling back to better evade my fire. I've also got FTLi projecting a 1.5 lightsecond radius around my ship.
And I'm waiting for GZ to post; have been for a while, now. Between this and all that's come befor, I'm starting to debate ignoring him - and I haven't ignored anyone in nearly two years on NS.
__________________
I know FTL is Faster Than Light....but.... What is FTLi?
Al-Imvadjah
07-11-2004, 00:46
Faster Than Light inhibitors, I think that's what It stands for. But the basic premise is to prevent people from FTLing right next to your ship, pwning it, them FTLing out all in the same post. It also keeps people out of systems when deployed in huge fields around homeworlds and such.
Kanuckistan
07-11-2004, 05:44
Faster Than Light inhibitors, I think that's what It stands for. But the basic premise is to prevent people from FTLing right next to your ship, pwning it, them FTLing out all in the same post. It also keeps people out of systems when deployed in huge fields around homeworlds and such.
Basicly, yes. It also prevents anoying acts of desperation, like FTL raming or opening a jump point into the middle on my ships.
Awaiting Veredia again. I will be putting up the next chapter of the war in a new thread soon.
Kanuckistan
08-11-2004, 03:38
I can't access the last page in the IC thread, including, at the very least, a post of my own; I think the thread is broken.
Al-Imvadjah
08-11-2004, 04:47
I had no problem, it must be on your end.
posted, was waiting for Rat
Kanuckistan
12-11-2004, 11:53
Ok, I'm offically assuming GZ's forces have withdrawn from battle due to his prolonged disapearance from the RP without explination.
CoreWorlds
12-11-2004, 12:18
OOC: Yeah, I'd better withdraw, too.
IC:
The Star Destroyers, having been ordered to return home, turned around from the battle, and lept into hyperspace.