NationStates Jolt Archive


Applications for 1880 RP

Nordrreich
16-10-2004, 20:28
This thread is ONLY for applications and acceptions, refusals or acceptances with conditions.

Application for 1880 RP: (INDEPENDENT NATION or GREAT POWER )
Name of Country:
Head of State:
Head of Government:
Form of Government:
Region:

Population of Country:
Capital:
Official Language:
Ethnicity of Country:
Religion of Country:

Culture of Country:
Stability of Country:
Economy of Country:
Land Military of Country:
Navy of Country:
Other Information:

Some Rules:
No country can have a population over 50 million people.
Only Great Powers can have a population over 35 million people.
Applications are first come, first serve right now. Seniority means nothing.

What is a Great Power?:
A Great Power is something you want to be. There are eleven potential slots for Great Powers, two of which are filled up. This is the breakdown.

Europe- 5 slots. Nordrreich has claimed one slot.
Asia- 3 slots. Lighting Star has claimed one slot.
Americas- 2 slots. None claimed yet.
Africa/Oceania- 1 slot. None claimed yet.

Great Powers can have populations between 35 and 50 million, and can also claim a small or medium sized colony. Ie, less than 10 million people in the colony. Independent Nations cannot claim a colony at the beginning.

Independent Nations?:
Everybody else when they apply and are accepted. Tellacar is an Independent Nation in Europe. They have populations of anywhere from 0 to 35 million people. Not all, of course, can have populations of 34 million and suchlike. They don't get to claim colonies at the beginning, but might acquire some as the race for empire begins. If an Independent Nation defeats a Great Power in a conflict, it might gain de facto Great Power status.

A Few Notes About Balance:
No country is all-powerful. I think this goes without saying. For example, Nordrreich, which is an immensely powerful economic and land military power, has a small navy, no colonies and significant social unrest problems. Lightning Star has got a good navy and a valuable colony, but a fairly small army and (I'm guessing) slightly underdeveloped infrastructure.

Time Frame:
1 IRL Day equals 1 IRL Year

Population Growth:
Your population can grow at a rate of 1% a year. However, events can change this for better or worse. Note, this is a pretty effective rate, actually. It gets Germany up to about 65 million (its IRL population) by WWI.

Colonies:
Colonies are, of course, economically valuable, but they aren't everything. For example, colonial populations don't generally make as good of troops as your regulars, and colonies aren't as per capita valuable as your home territory. Generally.

For some more info, and general queries, comments:
http://forums2.jolt.co.uk/showthread.php?t=365771&page=1&pp=15

(I'm not exactly a pro at the technicalities of a message board ... but copy and paste should work ...)
Tellacar
16-10-2004, 20:29
Name of Country: The People's Republic of Tellacar
Head of State: Speaker Nadia Zhukova
The role of Speaker is mostly diplomatic and representative position. They are picked by the people and elected by the People’s Congress. To recall the Speaker is in the hands of the population, not the People’s Congress.

Head of Government: The People’s Congress
The laws are made by the People’s Congress, a 400-person assembly that changes hands every four years. In order to keep things running smoothly, the assembly was split into two and alternate years one group exchanges while the other one stays to teach the new comers and bring them up to speed.

Form of Government: Democratic Socialism

Population of Country: 10 million

Official Language: None, though the most popular language used is German. However common second languages include English, Russian, Turkish, Persian, and Arabic

Ethnicity of Country:
Slavic: 30%, German: 26%, Turkish: 15%, Russian: 13%, Arabic: 10%, English: 5%, Other: 1%.

Religion of Country: None.

While spirituality and religion is a strong part of Tellacar’s foundation, the foundation is based on cooperative nature between the religions of god.
Unitarianism/Deism: 30%, Protestant: 16%, Sunni Muslim: 15%, Roman Catholic: 10%, Greek Orthodox: 10%, Agnostic/Atheist: 8%, Sufism Muslim: 5%, Orthodox Judaism: 4%.


Culture of Country: Inspired by the ideals of Karl Marx, the Gospel of Luke, and the oldest teachings of the Koran and Muhammad’s, Tellacar’s main focus is to serve the will of the people in times of peace. The country however forces many moral values to be taught at school, limiting freedoms for the greater good. Despite the majority of folks are down right friendly to moderate, many radicals in religion do lurk under the surface of society. While the country is quick to get rid of them when they pop up, police forces are not able to rout them out.

Stability of Country: The country is stable, though it is relatively new and mostly a immigrant nation. The stability of the government is achieved by laws enforcing duties to be shared among people, giving all a chance at power. However, Tellacar has never been through a war before and it is uncertain how they would respond to such matters.

Economy of Country: Very fragile. While there is some private sectors, the essential needs (food, health care, and education) are owned by the government. Because of strict rules on corporations that do come to Tellacar, they don’t stay for very long. Tellacar export wine (mostly by Muslim farmers who don’t use their products) and seafood as well as medications. They import basic items like wheat and medicine.
Land Military of Country: Very poor. There is ten Calvary and howitzer regiments, their isn’t a standing army. However, most Tellacarians have served under the police forces and trained to use weapons. They’re loyal to their country and will create militias in a moments notice.

Navy of Country: Better than the army. Tellacar’s navy is relatively strong for a nation that doesn’t focus on military expenditures. With 500 ships, they’re mostly used for fishing despite being quick and well equipped for sea battle.

Other Information: While Tellacar’s military is less to be desired, there is a military. Tellacar is focused on peace but has made an emergency plan in case if they are attacked. Those who join the Tellacar military can no longer serve under political office. However the military offers the most stable life for Tellacarians.
Nordrreich
16-10-2004, 20:41
Name of Country: Nordrreich (GREAT POWER)
Head of State: Kaiser Frederick Wilhelm I
Head of Government: Chancellor Karl von Bulow
Form of Government: Constitutional Monarchy, pseudo-democratic

Capital of Country: Konigstadt
Population of Country: 46.6 million
Official Language: German
Ethnicity of Country: 89% German, 8% Polish, 3% Other
Religion of Country: Protestant 62%, Catholic 36%, Jewish 2%

Culture of Country: German culture. Romantic art/music/literature still the most popular, but a significant modernist movement beginning to pop up.

Stability of Country: Mediocre. No real threat of armed revolution right now, but increasing socialist and labour agitation a problem. Catholic and Polish minorities causing some trouble, mostly non-violently. Generally, Nordrreich hasn't quite found its national identity yet, as it's only been one country for nine years.

Economy of Country: Nordrreich is one of the most powerful, dynamic economies in the world. Its rapidly expanding industrial infrastructure is a powerful example to the world. Only twenty years ago relatively backwards, the Nordrreich economy is growing at a stunning rate. However, cyclical boom-bust cycles hurt the workers, and Nordrreich's great wealth is only slowly trickling down to the masses.

Land Military of Country: Approximately 600,000 in peacetime at the current time. 50,000 of these are elite Reichswehr units. Conscription is in place, and all Nordrreichers are required to serve for three years in the army, and be on the army reserves until they are forty-five. The Nordrreich army is equipped with hundreds of top-of-the-line artillery pieces, and over two thousand cutting-edge machine guns.

Navy of Country: 127 ships, mostly slightly outdated. However, a naval revitalization programme is in its infancy. Considering its immense industrial and military resources, it could potentially develop a very powerful navy over time.

Other Information: Is more or less, Imperial Germany. Same borders and everything.

Application for 1880 RP: (INDEPENDENT NATION)
Name of Country: The Kingdom of British Hannover
Head of State: The King of the United Kingdom (whoever that ends up being)
Head of Government: The Honorable Johann Ritter
Form of Government: Constitutional Monarchy, Parliamentary Democracy
Region: The Americas (is Canada!)

Population of Country: 29 million
Capital: New Hanover
Official Language: English, German
Ethnicity of Country: 34% British, 28% German, 22% Irish, 16% Other
Religion of Country: 56% Protestant, 43% Catholic, 1% Other

Culture of Country: Dual Anglo-German culture. Varies by location but is a mixture of European and frontier traditions.

Stability of Country: Excellent. There is minor labour and socialist-based agitation, but most people are quite happy with their leadership.

Economy of Country: Booming. The peopling of the West, combined with industrialization efforts, has made British Hannover an extremely prosperous nation. On average, British Hannoverans enjoy a better standard of living than their European counterparts. The largest sectors are still resource-based, with agriculture, forestry and mining all being healthy.

Land Military of Country: British Hannover has a very small army, of about 50,000. About half of this army is dispersed in various garrisons across the country. Five hundred machine guns and two hundred various artillery pieces make this army quitewell-equipped for its size.

Navy of Country: 190 ships.
Pacific Fleet: 62 ships, mostly small, swift vessels.
Atlantic Fleet: 118 vessels, mostly small and swift, but with seven modern battleships.
Arctic Fleet: 16 mostly very small vessels based in Labrador.

Other Information: British Hannover was founded by British and German settlers in the early 18th century. Massive emigration from Germany in the mid 19th century have created the current demographic trends.

Application for 1880 RP: (INDEPENDENT NATION)
Name of Country: The Queendom of Osterlich
Head of State: Queen Maria Theresa II
Head of Government: Chancellor Clemens von Kluck
Form of Government: Constitutional Monarchy, Parliamentary Democracy
Region: Europe. It's Austria, basically, although slightly larger than IRL modern Austria.

Population of Country: 6.6 million
Capital: Vienna
Official Language: German
Ethnicity of Country: 81% German, 12% Slovene, 6% Italian, 1% Other
Religion of Country: 91% Catholic, 6% Protestant, 3% Jewish

Culture of Country: Extremely elegant German culture. Vienna is a major global cultural centre. Osterlich is a world leader in art, architecture, music, fashion and virtually every other field of culture.

Stability of Country: Excellent. The compassionate government has mitigated virtually any working-class unrest. There have been minority problems in the past, but these are relatively minor.

Economy of Country: Osterlich is moderately prosperous, although it is not an industrial power by any means. It is mostly based on agriculture and trade, as well as small industries and a blossoming reputation as a tourist location. The primary industries are in various luxury goods.

Land Military of Country: Osterlich has a tiny, poorly equipped army made up of very patriotic citizens. Their morale is excellent, but the 30,000 troops aren't likely to be able to exert much power.

Navy of Country: 96 vessels, mostly old ironclads. Morale is still good, but there's an increasing feeling of unease about their outdated navy.

Other Information: Osterlich is a very pleasant country to live, but it is increasingly under the shadow of its much stronger neighbour, Nordrreich.
Nordrreich
16-10-2004, 20:44
Lightning Star might not post here ... I'll try to get that post. Tellacar, you're formally accepted. Note, I'm not huge on absolutely literal numbers. If you're good at that, that's great. But as long as there's no insane godmoding, I'm okay with things being a bit loose.

Tellacar- Your nation is so toast. 26% German? Can we say Greater German nationalism? :D
Nordrreich
16-10-2004, 21:54
*bump*
Sangre de Cristo
16-10-2004, 22:53
OOC: *Stomps around annoyed* I create a 19th century Austrian nation months ago, never find one 19th century RP, find one, and Austria is taken. :headbang: I will apply to play though, let me just work out my application....
Nordrreich
16-10-2004, 22:59
Sorry about that. But it should be noted that Osterlich is pretty much only Austria itself. There's plenty of the Austrian Empire that's empty space. Maybe you could adapt the Austrian nation to the geographical space of the Czech Republic?
Sangre de Cristo
17-10-2004, 00:08
OOC: I went for a nation perfectly placed to be the 'kick-bucket' of America and Mexico instead.

Name of Country: Sangre de Cristo Republica
Head of State: Emperador Emanuel II
Head of Government: Presidente Juan de Baja
Form of Government: Republic with two Legislative Houses (the Monarchy is irrelevant)

Capital of Country: Santa Fe
Population of Country: 6.8 million
Official Languages: Espanol and English
Ethnicity of Country: Latino 34%, Anglo 52%, Native American 12%, Others 2%
Religion of Country: Catholic 37%, Protestant 44%, Ritualistic Practices 12%, Others 7%

Culture of Country: Spanish, Native American and Western America culture. The cities are filled with Spanish artistic influences, rural areas tend to go more towards Native American arts.

Stability of Country: Terrible. Those of Spanish descent claim heritage and right to the country, but the large Anglo minority which has recently immigrated to the area have caused a great deal of problems. Several years ago a partisan revolt by Anglo Ranches forced the Government to rewrite the constitution and open a legislative house specifically for the Anglo population. Meanwhile the displaced Natives feel vengeful against both nationalities, and are ruthlessly oppressed by both Anglos and Latinos. There are movements from the Latinos to reincorporate Sangre de Cristo into Mexico, and similar feelings among Anglos and America.

Economy of Country: Stagnant. While the nation is rich with mineral and precious metal deposits, the desert landscape makes it difficult for agriculture to remain stable, specifically with the population explosion of Anglos.

Land Military of Country: 200,000 regulars. The demand by the Anglo settlers to have their own military commanded by their own generals has driven a stake into the Military organization. While the Anglo Settlers have set up elite Cavalry brigades, the military situation is rapidly deteriorating.

Navy of Country: 24 ships. Most are out of date. The Navy is concentrated mainly off main ports in Baja.

Other Information: Sangre de Cristo was basically founded by revolutionaries in the 1820s. It severed the Spanish claims in two, causing great discomfort for Mexico when it was given independence in 1830 from Spain. The American Government sought to grab hold of the Californian territories that were separated from Mexico by the Sangre de Cristo Republic. After the Mexican-American war of 1848 the Americans forced Sangre de Cristo to several 'open settler' acts, which caused the unbalance between Latinos and Anglos. The little Sangre de Cristo buffer state between Mexico and America has been at the wrong end of American and Mexican Imperialism for several decades now. Here's a map of it (The yellow is Sangre de Cristo, I put the current 2004 borders on there so people could get their directions and such on it) http://img.photobucket.com/albums/v39/YourNickname/Map.png
British Hannover
17-10-2004, 00:13
You are henceforth accepted. Feel free to post in the Konigstadt Conference RP. Welcome to the team! Just watch out for British Hannoveran businessmen running amok around your mines!
Estholad
17-10-2004, 00:22
I would like to know that what area's of Europe have been reserved.
Also i think it would be cool if someone could upload a map.

Application for 1880 RP: (INDEPENDENT NATION )
Name of Country: United Communitys of Estholad
Head of Nation: Chancellor Welemir Cetal
Head of Government: Spokesman Gilea Dahas

Form of Government: Estholad is formed of 16 "independent" colonies or states. Each colony basically handles it's own internal politics. Each colony votes 2 members from it to Council Of Estholad and. Then Council desides issues of foreign politics under "rule" of the Spokesman. Spoksesman is then voted by the council from themselves. Chancellor is kind of a monarch, but his position is mainly ceremonical.
Estholad is a nation of Free trade. Only personal belongings are taxed, rather highly, and the money are used for military and social issues.

Region: Europe, (See the map for more precise)
Population of Country:9 million
Capital: Esthia
Official Language:Different colonies have different official languages, but the
"governing language" is Finnish.
Ethnicity of Country: 39% Fenno-Ugrig, 29% Swedish, 17% Slavic, 12% Norwegian, 3% Other

Religion of Country: No official. However 58% Protestant,25% Atheist 12%Catholic, 4% Spiritual&Ancestral Religion's, 1% Others.

Culture of Country: Swedish classic culture is on the major, altough some colonies have a rather different culture.
Stability of Country: Very stabile, Since all the colonies are voluntarily in the coalition, and believe it is for hteir best.
Economy of Country: Private economy very strong but Goverment is rather poor.
Land Military of Country: Coalition army consists of 30,000 Soldier's, A large number of them cavalry. Soldier's rather well trained and armed.

Also avery strong colonial militia system, altough colonial troop's sometimes badly armed.

Navy of Country: Since the Coalition is based on sea trade, it has a very powerful navy. Total number of 270 ships. 22 of them modern battleship's.
Other's are smaller but very fast fregate's, corvettes etc. wooden ship's.
Also possibilty of drafting private ship's and refitting them to warships makes Estholadian navy a rather dangerous foe to any enemy.

Other Information: ----


Sorry i run out of time doing this. Will complete it tommorrow. But still please comment's about my stuff.
http://www25.brinkster.com/delehosting/NS/europe_geospace.jpg
Red showing my area and yellow showing out my different "colonies" in my primary area.
Whutehfeckia
17-10-2004, 00:27
Bah humbug, new at this.... definately not a great power

Name of Country: The Nautical League of Whutehfeckia
Head of State: President Wilhelm Henrickson
Head of Government: President of the Cabinet Franz Hus
Form of Government: Democracy
Region: Southern American, island group near the Straits of Magellan

Population of Country: 5.48 million
Capital: Keilstadt (changes to Luftstadt around 1900)
Official Language: Verwirrtesworts, an obscure dialect of German, with Dutch and English influences
Ethnicity of Country: German, Dutch, Boer, Austrian, American, and Patagonian
Religion of Country: Although there is no official state religion, the main ones practiced are Lutheranism, Catholicism, Anabaptism, and Aethism

Culture of Country: Bizarre mixture of German, Austrian, Dutch, and local South American culture.
Stability of Country: Secure. Small isolationist groups prove no real threat, as the nation thrives, virtually lives off of, on trade from passing ships.
Economy of Country: Excellent. Trade comes in from the Pacific & Atlantic as ships pass through the Straits to their final destinations.
Land Military of Country: 45,000. There's very little land to cover.
Navy of Country: Approx. 80 ships all together, a few larger Dreadnoughts in the works.
Other Information: National fascination with air, various tries at flight, all have failed so far.
Nordrreich
17-10-2004, 00:28
No problem. I mean, I'm going to be gone in a half hour for the rest of the night, probably. And feel free to make a post in the thread. The Konigstadt Conference is essentially this RP's equivalent to the Berlin Conference, ie, it will essentially set the state of the RP world for a long time.
Socialist Mitteleuropa
17-10-2004, 00:33
Tag, I'll apply a bit later... have too much to attend to this evening.
The Lightning Star
17-10-2004, 00:34
No problem. I mean, I'm going to be gone in a half hour for the rest of the night, probably. And feel free to make a post in the thread. The Konigstadt Conference is essentially this RP's equivalent to the Berlin Conference, ie, it will essentially set the state of the RP world for a long time.

K.

Oh, and sorry i am late. I have begun to work on some maps, so if you guys just tell me where your country is i can put it on a map(im going to have somewhere in the region from 4-6. Im working on Africa right now)
Nordrreich
17-10-2004, 00:35
Whutehfeckia: Accepted.
Estholad: Accepted.

Welcome to the year 1880. Feel free to post in the Konigstadt Conference Thread. Which is absolutely essential, btw. Because it, like the IRL Berlin Conference will essentially dictate the world order.
The Lightning Star
17-10-2004, 00:42
BTW- Is it OK if i give British hanover all of Britains RL colonies?(excluding Pakistan, of course =D!)
Nordrreich
17-10-2004, 00:43
Alright, here goes.

Nordrreich= Is Imperial Germany, pre-WWI.
Osterlich= Is basically Austria, with Slovenia and a small bit of Northern Italy.
British Hannover= Is modern Canada.
The Lightning Star
17-10-2004, 00:44
Alright, here goes.

Nordrreich= Is Imperial Germany, pre-WWI.
Osterlich= Is basically Austria, with Slovenia and a small bit of Northern Italy.
British Hannover= Is modern Canada.

Do they have any African Colonies?

BTW- cand u post a thread for the conference?
Nordrreich
17-10-2004, 00:53
Konigstadt Conference: http://forums2.jolt.co.uk/showthread.php?t=365962

Lightning Star: You seem to be posting exactly as I'm responding to your last one. Or something like it. The timing is quite comically coincidental.

Nordrreich does not currently have any colonies. But it IS going to be getting real aggressive about the Congo. Given the other countries so far ... I think it's almost as good to say that they'll get the Congo. And what else depends how things go in the Konigstadt Conference.

British Hannover does not currently have any colonies either, but it will be arguing for possession of something in Africa/the Pacific for sure. Most of the former colonies will be blank until the Konigstadt Conference is over.

Note about the Conference: This is basically the IC setup. So all this other stuff can happen at the same time. It's for the purpose of setting up the big events later.
The Lightning Star
17-10-2004, 01:07
Konigstadt Conference: http://forums2.jolt.co.uk/showthread.php?t=365962

Lightning Star: You seem to be posting exactly as I'm responding to your last one. Or something like it. The timing is quite comically coincidental.

Nordrreich does not currently have any colonies. But it IS going to be getting real aggressive about the Congo. Given the other countries so far ... I think it's almost as good to say that they'll get the Congo. And what else depends how things go in the Konigstadt Conference.

British Hannover does not currently have any colonies either, but it will be arguing for possession of something in Africa/the Pacific for sure. Most of the former colonies will be blank until the Konigstadt Conference is over.

Note about the Conference: This is basically the IC setup. So all this other stuff can happen at the same time. It's for the purpose of setting up the big events later.



Ooooohh uhhhhhh.....


Is it ok if i.. modify my stats and stuff? Because while making the map i made my colony a bit larger(I made it Mozambique, Malawi, Tanzania, Madagascar, Rwanda, and that country that borders Rwanda.

P.S., Should i post thar map in teh conference too?
The Lightning Star
17-10-2004, 02:16
Bumpity bumpity bump bump!
Buechoria
17-10-2004, 02:30
Application for 1880 RP: GREAT POWER
Name of Country: Buechoria
Head of State: Kanzler Karl-Heinz Moritz
Head of Government: Premierminister Otto Werner
Form of Government: Socialist Republic
Region: Buechorian Provinces

Population of Country: 47 Million
Capital: Vogelsang
Official Language: German
Ethnicity of Country: Caucasian
Religion of Country: Protestant

Culture of Country: Germanic
Stability of Country: Stable
Economy of Country: Powerful and stable
Land Military of Country: Kriegarmee
Navy of Country: Kriegsmarine
Sangre de Cristo
17-10-2004, 06:38
I don't mean to rain on people's parade, but I have two points to make:

1. Navy. Britain, the crucible of Naval Armerment at this time, was averaging 5 Capital ships being built a year in 1880. In 1880 Britain was the most industrialized and resourceful nation on Earth. It still, however, was spending over 20% of it's income on Naval build up. Now, a nation in the Baltic or in Pakistan would have no iron ore, and thus no steel. Also, I don't see how a nation in Pakistan can be a naval power without industrialization (which had not even reached Turkey yet). We can always somehow work this in I suppose, but I'm just pointing out that certain logistics are compromised here from reality in 1880. Then again, if the ships aren't modern Steel ships and old wooden sail, then we aren't compromising real life logistics.

2. Colonization. The Berlin conference was to decide the break up of Africa. At this point no one had made too many advances too far into Africa. France had Algeria, Britain would gain Egypt in 1882, France gain Tunis in 1881, France had coastal ports on Madagascar, Britain had the Cape Colony and France, Britain, Portugal, and Spain had several dozen trading posts on the coasts. But no one had penetrated into Africa, and there were still some very large African tribal nations standing in their way of conquest. To overcome this, the Europeans decided at the Berlin conference that they would tell each other where they planned to take over, then they would. It was just so no European war would result from the break up of Africa. In 1880 though, Africa was not colonised. Africa was 90% unexplored. Just pointing out this fact.

I'm just reffreshing you of the 1880 condition the world was in. It's up to Nordrreich to decide if anyone is violating logistics.
Whutehfeckia
17-10-2004, 16:16
Maps of Whutehfeckia in 1880 made...


Whutehfeckia's position in South America
http://webpages.charter.net/mikekc/map1.jpg

Semi-detailed map of Whutehfeckia... Keilstadt is the capital, Bourq-du-Bourq and Seelabor Zwanzig Elf are just for fun, but they can be used.
http://webpages.charter.net/mikekc/whutehfeckia_map.jpg
British Hannover
17-10-2004, 18:12
Sangre de Christo:
1. Yeah, you're right, actually. Everybody's navies are too big. Including mine. I'm going to say that if you divided them all by five, you'd get a more decent number, and maintain the proportions. As for industrialization, it's possible Lightning Star is the Japan of this RP, although I doubt it's economy would be as advanced as, say, Nordrreich's.

2. You're also right there, and that's my intention. Although the Konigstadt Conference will be even more radical in this RP. Basically, almost every colonial prize is going to be up for grabs.

Lighting Star- The colony is too big. No other Great Power would ever let a country seize most of East Africa. The colony you described to me sounded like the island of Zanzibar, which is a good staging ground for expansion into Tanzania and surrounding countries. I said small/medium colony for Great Power nations because of that. The Konigstadt Conference, like the IRL Berlin Conference will pretty much dictate who gets what.

Buechoria:
Umm ... this RP may use whatever nations, but it's in IRL geographical locations. And there's already a Germany ...
British Hannover
17-10-2004, 18:46
Stupid uploader won't work ...

Nordrreich:
http://www.thomasgraz.net/map-D-1871.gif

British Hannover:
http://www.theodora.com/maps/new7/canada_coloring.gif

Osterlich:
http://www.portsmouthbookshop.com/August2000pics/Aug16/16augaustria.jpg (the little area that is sort of pinched in, around Salzburg, would be part of Osterlich too)

Tellacar:
http://www.commondreams.org/kosovo/kosovoimages/bceurope1.jpg
(Croatia, Bosnia and Serbia/Montenegro)

Buechoria:
Sorry if that sounded a bit harsh, it's just that I want to keep variety. A second German-majority Great Power seems a bit much.
Estholad
17-10-2004, 19:59
Application for 1880 RP: (INDEPENDENT NATION )
Name of Country: United Colonies of Estholad (UCE)
Head of Nation: Chancellor Welemir Cetal
Head of Government: Spokesman Gilea Dahas

Form of Government: Estholad is formed of 16 "independent" colonies or states. Each colony basically handles it's own internal politics. Each colony votes 2 members from it to Council Of Estholad and. Then Council desides issues of foreign politics under "rule" of the Spokesman. Spoksesman is then voted by the council from themselves. Chancellor is kind of a monarch, but his position is mainly ceremonical.
Estholad is a nation of Free trade. Only personal belongings are taxed, rather highly, and the money are used for military and social issues.

Region: Europe, (See the map for more precise)
Population of Country:9 million
Capital: Esthia
Official Languages: Colonies have different official languages, but the
"governing language" is Finnish.
Ethnicity of Country: 39% Fenno-Ugrig, 29% Swedish, 17% Slavic, 12% Norwegian, 3% Other

Religion of Country: No official. However 58% Protestant,25% Atheist 12%Catholic, 4% Spiritual&Ancestral Religion's, 1% Others.

Culture of Country: Swedish classic culture is on the major, altough most colonies have their own culture.

Stability of Country: Stabile if you look from the outside, but it is known that there are tension's between some colonies becouse of trade disagreement's and cultural differences. Nothing fatal still.

Economy of Country: Private economy very strong but Goverment is rather poor.
Land Military of Country: Coalition army consists of 30,000 Soldier's, A large number of them cavalry. Soldier's rather well trained and armed.
Navy of Country: Since the Coalition is based on sea trade, it has a very powerful navy. Total number of 220 ships. 22 of them modern battleship's.
Other's are smaller but very fast fregate's, corvettes etc. wooden ship's.
Also possibilty of drafting private ship's and refitting them to warships makes Estholadian navy a rather dangerous foe to any enemy.

Other Information: A little like the Hansa from earlier times. Union tries to control all sea traffic and trade on The Baltic sea, and has so far succeeded in it well enough. But now it has been growing more wealthy and it's army and Navy are rapidly growing. Therefore it has plans for quick expansion around Scandinavia, and even maybe trying grabbing some colonies from further away.


http://www25.brinkster.com/delehosting/NS/europe_geospace.jpg

WIll bring up a more detailed area with cities etc. later on, as soon as i find a suitable base. (if u have good plain maps of northern Europe please link).

Also Norddreich do u mind if i take those two small pieces of Land on your northern coast? If u do mind then just keep them.
Nordrreich
17-10-2004, 22:17
*squints at map* Ahh. I see. Well, that's okay, but I can't guarantee Nordrreich will let you keep them. Although you might get offered other land in exchange for that territory.
Estholad
18-10-2004, 06:05
Ok. But the starting situation is that theyre part of me.
Callisdrun
18-10-2004, 06:56
OOC: This looks incredibly interesting, but unfortunately, my nation is not based directly on any RL nation, nor is it situated on an RL globe. Pity
The Lightning Star
18-10-2004, 16:34
OOC: This looks incredibly interesting, but unfortunately, my nation is not based directly on any RL nation, nor is it situated on an RL globe. Pity

It doesnt have to be, just make a fake nation on a RL place. Its simple!
Callisdrun
19-10-2004, 02:16
OOC: All right, I'll do some hungarian empire then. let me work out the details...
The Lightning Star
19-10-2004, 15:19
Ok

Post it here tho: http://forums2.jolt.co.uk/showthread.php?t=366494