Jaxusism
16-10-2004, 14:21
I decided to make my own terrorist guide for all you terrorist nations out there. By the way, for those who may get confused, Im not a terrorist organization. Im a nation. My terrorist organization is Jaxus. (Jaxus Nine)
1) Communication
Find out a way to get into contact with the nation your attacking. I dont care whether its by TGs, IRC, AIM, MSN, Y, or ICQ, as long as you get communication.
Once you do, come up with an answer to these :
a. What am I using to attack you? (Compromise with the attacked)
b. How am I going to get it into your nation? (Compromise again)
c. Whats my target(s)? (Not your choice, his)
d. How should I get to doing these things? (This is the fun part, because good RPers will let you ruin their economy, take out their government, etc etc etc)
e. Is my attack going to fail or succeed? (Dont be a 500-time succeeder, you need to fail in an attack every once in a while)
Then you can write up the post. You TG it to the guy, he makes any edits necessary, he TGs it to you, you look over it, and then post it.
2) Supplies
You have to think of where you got the supplies. Where are they coming from if they are being shipped. How are you going to get them past the borders if they arent already inside. Are they already inside?
If not then you have to RP them coming in. Maybe you loose one half of the shipment of it coming in. No terrorist is perfect. Maybe you get your attack leader killed and you have to resketch everything with the second biggest brain. Think of all these things.
Oh and you cant bring a nuclear bomb through a border. Its not reasonable. The nations would know of that big a movement. I suggest something other than a nuke or launch it from another nation. Either way, it cant go through borders unless you plain something really well.
3) Know Where Your Operatives Are
But dont let other nations say they have found them. This is the thing about responsible terrorist organizations, they hide in hundreds of countries at once (if they are that big). The way I have my terrorist nation do it is to have no more than 10% (and usually its much lower) at one nation at a time. And remember, after an attack, your operatives shouldnt hang around. They should leave. Fast.
4) Get Captured Dammit!
Let a few of your terrorists get killed, captured, captured but rescued, etc etc etc. This makes for interesting RP with nations. I for one love having my operatives killed during a mission.
5) The Actual Roleplay
Make it detailed. I like to make it as detailed as long as it doesnt bore me because then nobody would want to read "he went right, he went left, he skipped the red light and went right". Get what Im saying? But make it interesting and long! Post interaction between the terrorist! Post them talking about their plans! Post about one guy sitting in the shotgun of a bomb-truck talking to the other guy about his ex-gal. And make everything else descriptive, too!
6) The Cause
Now, this is a tricky subject. Some say you have to have some sort of cause for attacking. Well, Jaxus Nine's cause? Is to strike fear. Why? Because once enough fear has been set, it'd be time to start demanding. And who are those nations to refuse demands from some organization who has destroyed their economy or taken out their President? But after all, you have to have some sort of motive. Whether it be money, politics, etc etc etc, you have to have some in the end.
7) Attacking Those Who Helped Attacked
If you attack someone, and a lot of people rush over to help that someone, attack one of those people! Its the perfect way to scare the others off. If they still dont budge, attack again! Announce that anyone helping that nation will be attacked! You dont want the nation you just attacked to be back to normal in a few years. You want the effect to be long-lasting. So do a follow-up on another nation helping the nation you attacked. Following me here?
8) Have A Headquarters
Wherever you attack, you should have a headquarters, a base of operations, a place to stop by and have coffee before bombing hundreds of people. This would usually be in an uncrowded suburban area. I mean, if citizens see 10 big black trucks that seem to have bombs in them, they will get suspicious.
Then again, if your terrorists arent planning anything that requires to be hidden, then be close to your target.
Sometimes you can work for your target, and they wont even know your planning to blow the hell out of them!
9) Casualties
Only a few words to say on this. Let the one being attacked decide.
10) And...
Follow all these rules and you'll be a semi-respected Terrorist. But you have to keep at it to get yourself known.
Examples of my terroist organization's, Jaxus, attacks...
http://forums2.jolt.co.uk/showthread.php?t=364258
http://forums2.jolt.co.uk/showthread.php?t=364273
http://forums2.jolt.co.uk/showthread.php?t=364426
http://forums2.jolt.co.uk/showthread.php?t=364712
http://forums2.jolt.co.uk/showthread.php?t=365289
If anyone has any suggestions, add-ons, etc, Id be glad to add them to the guide.
Have fun future terrorist organizations.
1) Communication
Find out a way to get into contact with the nation your attacking. I dont care whether its by TGs, IRC, AIM, MSN, Y, or ICQ, as long as you get communication.
Once you do, come up with an answer to these :
a. What am I using to attack you? (Compromise with the attacked)
b. How am I going to get it into your nation? (Compromise again)
c. Whats my target(s)? (Not your choice, his)
d. How should I get to doing these things? (This is the fun part, because good RPers will let you ruin their economy, take out their government, etc etc etc)
e. Is my attack going to fail or succeed? (Dont be a 500-time succeeder, you need to fail in an attack every once in a while)
Then you can write up the post. You TG it to the guy, he makes any edits necessary, he TGs it to you, you look over it, and then post it.
2) Supplies
You have to think of where you got the supplies. Where are they coming from if they are being shipped. How are you going to get them past the borders if they arent already inside. Are they already inside?
If not then you have to RP them coming in. Maybe you loose one half of the shipment of it coming in. No terrorist is perfect. Maybe you get your attack leader killed and you have to resketch everything with the second biggest brain. Think of all these things.
Oh and you cant bring a nuclear bomb through a border. Its not reasonable. The nations would know of that big a movement. I suggest something other than a nuke or launch it from another nation. Either way, it cant go through borders unless you plain something really well.
3) Know Where Your Operatives Are
But dont let other nations say they have found them. This is the thing about responsible terrorist organizations, they hide in hundreds of countries at once (if they are that big). The way I have my terrorist nation do it is to have no more than 10% (and usually its much lower) at one nation at a time. And remember, after an attack, your operatives shouldnt hang around. They should leave. Fast.
4) Get Captured Dammit!
Let a few of your terrorists get killed, captured, captured but rescued, etc etc etc. This makes for interesting RP with nations. I for one love having my operatives killed during a mission.
5) The Actual Roleplay
Make it detailed. I like to make it as detailed as long as it doesnt bore me because then nobody would want to read "he went right, he went left, he skipped the red light and went right". Get what Im saying? But make it interesting and long! Post interaction between the terrorist! Post them talking about their plans! Post about one guy sitting in the shotgun of a bomb-truck talking to the other guy about his ex-gal. And make everything else descriptive, too!
6) The Cause
Now, this is a tricky subject. Some say you have to have some sort of cause for attacking. Well, Jaxus Nine's cause? Is to strike fear. Why? Because once enough fear has been set, it'd be time to start demanding. And who are those nations to refuse demands from some organization who has destroyed their economy or taken out their President? But after all, you have to have some sort of motive. Whether it be money, politics, etc etc etc, you have to have some in the end.
7) Attacking Those Who Helped Attacked
If you attack someone, and a lot of people rush over to help that someone, attack one of those people! Its the perfect way to scare the others off. If they still dont budge, attack again! Announce that anyone helping that nation will be attacked! You dont want the nation you just attacked to be back to normal in a few years. You want the effect to be long-lasting. So do a follow-up on another nation helping the nation you attacked. Following me here?
8) Have A Headquarters
Wherever you attack, you should have a headquarters, a base of operations, a place to stop by and have coffee before bombing hundreds of people. This would usually be in an uncrowded suburban area. I mean, if citizens see 10 big black trucks that seem to have bombs in them, they will get suspicious.
Then again, if your terrorists arent planning anything that requires to be hidden, then be close to your target.
Sometimes you can work for your target, and they wont even know your planning to blow the hell out of them!
9) Casualties
Only a few words to say on this. Let the one being attacked decide.
10) And...
Follow all these rules and you'll be a semi-respected Terrorist. But you have to keep at it to get yourself known.
Examples of my terroist organization's, Jaxus, attacks...
http://forums2.jolt.co.uk/showthread.php?t=364258
http://forums2.jolt.co.uk/showthread.php?t=364273
http://forums2.jolt.co.uk/showthread.php?t=364426
http://forums2.jolt.co.uk/showthread.php?t=364712
http://forums2.jolt.co.uk/showthread.php?t=365289
If anyone has any suggestions, add-ons, etc, Id be glad to add them to the guide.
Have fun future terrorist organizations.