NationStates Jolt Archive


Terrorist Guide

Jaxusism
16-10-2004, 14:21
I decided to make my own terrorist guide for all you terrorist nations out there. By the way, for those who may get confused, Im not a terrorist organization. Im a nation. My terrorist organization is Jaxus. (Jaxus Nine)

1) Communication

Find out a way to get into contact with the nation your attacking. I dont care whether its by TGs, IRC, AIM, MSN, Y, or ICQ, as long as you get communication.

Once you do, come up with an answer to these :

a. What am I using to attack you? (Compromise with the attacked)
b. How am I going to get it into your nation? (Compromise again)
c. Whats my target(s)? (Not your choice, his)
d. How should I get to doing these things? (This is the fun part, because good RPers will let you ruin their economy, take out their government, etc etc etc)
e. Is my attack going to fail or succeed? (Dont be a 500-time succeeder, you need to fail in an attack every once in a while)

Then you can write up the post. You TG it to the guy, he makes any edits necessary, he TGs it to you, you look over it, and then post it.

2) Supplies

You have to think of where you got the supplies. Where are they coming from if they are being shipped. How are you going to get them past the borders if they arent already inside. Are they already inside?

If not then you have to RP them coming in. Maybe you loose one half of the shipment of it coming in. No terrorist is perfect. Maybe you get your attack leader killed and you have to resketch everything with the second biggest brain. Think of all these things.

Oh and you cant bring a nuclear bomb through a border. Its not reasonable. The nations would know of that big a movement. I suggest something other than a nuke or launch it from another nation. Either way, it cant go through borders unless you plain something really well.

3) Know Where Your Operatives Are

But dont let other nations say they have found them. This is the thing about responsible terrorist organizations, they hide in hundreds of countries at once (if they are that big). The way I have my terrorist nation do it is to have no more than 10% (and usually its much lower) at one nation at a time. And remember, after an attack, your operatives shouldnt hang around. They should leave. Fast.

4) Get Captured Dammit!

Let a few of your terrorists get killed, captured, captured but rescued, etc etc etc. This makes for interesting RP with nations. I for one love having my operatives killed during a mission.

5) The Actual Roleplay

Make it detailed. I like to make it as detailed as long as it doesnt bore me because then nobody would want to read "he went right, he went left, he skipped the red light and went right". Get what Im saying? But make it interesting and long! Post interaction between the terrorist! Post them talking about their plans! Post about one guy sitting in the shotgun of a bomb-truck talking to the other guy about his ex-gal. And make everything else descriptive, too!

6) The Cause

Now, this is a tricky subject. Some say you have to have some sort of cause for attacking. Well, Jaxus Nine's cause? Is to strike fear. Why? Because once enough fear has been set, it'd be time to start demanding. And who are those nations to refuse demands from some organization who has destroyed their economy or taken out their President? But after all, you have to have some sort of motive. Whether it be money, politics, etc etc etc, you have to have some in the end.

7) Attacking Those Who Helped Attacked

If you attack someone, and a lot of people rush over to help that someone, attack one of those people! Its the perfect way to scare the others off. If they still dont budge, attack again! Announce that anyone helping that nation will be attacked! You dont want the nation you just attacked to be back to normal in a few years. You want the effect to be long-lasting. So do a follow-up on another nation helping the nation you attacked. Following me here?

8) Have A Headquarters

Wherever you attack, you should have a headquarters, a base of operations, a place to stop by and have coffee before bombing hundreds of people. This would usually be in an uncrowded suburban area. I mean, if citizens see 10 big black trucks that seem to have bombs in them, they will get suspicious.

Then again, if your terrorists arent planning anything that requires to be hidden, then be close to your target.

Sometimes you can work for your target, and they wont even know your planning to blow the hell out of them!

9) Casualties

Only a few words to say on this. Let the one being attacked decide.

10) And...

Follow all these rules and you'll be a semi-respected Terrorist. But you have to keep at it to get yourself known.

Examples of my terroist organization's, Jaxus, attacks...

http://forums2.jolt.co.uk/showthread.php?t=364258
http://forums2.jolt.co.uk/showthread.php?t=364273
http://forums2.jolt.co.uk/showthread.php?t=364426
http://forums2.jolt.co.uk/showthread.php?t=364712
http://forums2.jolt.co.uk/showthread.php?t=365289

If anyone has any suggestions, add-ons, etc, Id be glad to add them to the guide.

Have fun future terrorist organizations.
Waylend
16-10-2004, 14:42
Tag
Jaxusism
16-10-2004, 14:54
Tag

YAY I got a tag!

Whats with you people? No comments!? No tags!? No nothing!? :(
Jeruselem
16-10-2004, 15:01
Inquisition bookmark :sniper:
imported_Illior
16-10-2004, 15:06
Inquisition bookmark :sniper:
Really, nice. If you and euroslavia collaborated your two guides, then any Newb could become a pretty well respected Rper as a terrorist.
Jaxusism
16-10-2004, 15:07
Really, nice. If you and euroslavia collaborated your two guides, then any Newb could become a pretty well respected Rper as a terrorist.

Good idea. Ill have to talk to Euroslavia about that.
Anime-Otakus
16-10-2004, 15:20
Ooo...interesting. *Tags*
Jaxus
16-10-2004, 15:32
Here are the attacks Ive made as an example (in order of when they were made, first to most recent) :

http://forums2.jolt.co.uk/showthread.php?t=364258
http://forums2.jolt.co.uk/showthread.php?t=364273
http://forums2.jolt.co.uk/showthread.php?t=364426
http://forums2.jolt.co.uk/showthread.php?t=364712
http://forums2.jolt.co.uk/showthread.php?t=365289

And Im trying to make them more detailed each time. :)
Exetonia Minor
16-10-2004, 16:20
Excellent thread. Its good to see that someone can actually have the time to put a guide to terrorist attacks together.
Jaxusism
16-10-2004, 17:02
Excellent thread. Its good to see that someone can actually have the time to put a guide to terrorist attacks together.

Thanks. :)
Cam III
16-10-2004, 17:07
OOC: TAG.

When I saw the thread title, I thought you had just cut-and-pasted/changed Euroslavia's thread. But I was wrong, nice job.

Maby someone could make one for FT's?
Jaxusism
16-10-2004, 19:39
OOC: TAG.

When I saw the thread title, I thought you had just cut-and-pasted/changed Euroslavia's thread. But I was wrong, nice job.

Maby someone could make one for FT's?

FT's???

And thanks! :)
imported_Illior
16-10-2004, 22:35
FT's???

And thanks! :)
Future Tech nations he means...
Iuthia
16-10-2004, 23:22
3) Know Where Your Operatives Are

But dont let other nations say they have found them. This is the thing about responsible terrorist organizations, they hide in hundreds of countries at once (if they are that big).

Actually I concider it a GODMOD for any nation to claim they have terrorists in my nation without some form of roleplay with me in the first place... you can't just say you are in someones nation, you have to have some legitimacy to it. Afterall, terrorists being in my nation is the same thing as being attacked and as such we are entitled to RP our defences (which exist).

It's important to do your homework when RPing terrorism... and I've got a puppet which legitimately has operatives in a wide selection of nations from around the world through careful RP and planning, though the problem is that I don't RP my puppet often and while they have a cause, it's nothing fast and exsplosive... it's a long term plan.

Headquarters aren't needed as terrorist cells don't really need to have a centralised HQ, they are capable of operating independantly of one another if they are well organised. However, they do need somewhere to chill out like you noted; a safe house, a hide out... you get the idea. Sympathisers are good for this... which is anotherthing.

The nation you are in RP is it's own people. Never forget this. You can't RP sympathisers in my nation because you don't really know fuck all about how another person runs their nation and what their people are like. RP is a co-operative thing. However if they are willing they may let you with their permission.

Supplies are all important for a terrorist organisation and they generally come from sympathisers... terrorism has serious issues without a strong support base of people who don't engage in terrorism but help the cause, which means you're terrorists organisation probably needs to be liked by someone. Getting support in nations you don't have friends in is really hard and takes effort.


Thats my additions... take it or leave it, I'm generally not the sort of person who particularly enjoys terrorism because most of the experiences I've had with people generally used OOC excuses which is a good way to be ignored outright. Terrorism has an aim, they aren't mindless bad guys from the latest action flick... they have real goals and just using terrorists to get at someone you don't like OOC is terrible RP and will always result in bad threads.
Marabal
16-10-2004, 23:34
Very well done. You are certainly an amazing RPer.
Jaxusism
17-10-2004, 00:09
Very well done. You are certainly an amazing RPer.

Thanks. :)

And Id have to disagree with most of your post Iuthia. Lets dissect, shall we?

Actually I concider it a GODMOD for any nation to claim they have terrorists in my nation without some form of roleplay with me in the first place... you can't just say you are in someones nation, you have to have some legitimacy to it. Afterall, terrorists being in my nation is the same thing as being attacked and as such we are entitled to RP our defences (which exist).


This is true, but the reason you dont go and announce that you have operatives in someone's nation is because some nations will snap back and say "NO YOU DONT CUZ I DONT LET U IN!!!111".

Headquarters aren't needed as terrorist cells don't really need to have a centralised HQ, they are capable of operating independantly of one another if they are well organised. However, they do need somewhere to chill out like you noted; a safe house, a hide out... you get the idea. Sympathisers are good for this... which is anotherthing.

I meant HQ for attacks. Unless you want to meet in a publicized parking lot with lotsa guns and bombs, you need an HQ for attacks. And yes, some place to just hide out.

The nation you are in RP is it's own people. Never forget this. You can't RP sympathisers in my nation because you don't really know fuck all about how another person runs their nation and what their people are like. RP is a co-operative thing. However if they are willing they may let you with their permission.

I stated that communication and TGing posts back and forth is essential. That way the nation can make any changes it likes.

Supplies are all important for a terrorist organisation and they generally come from sympathisers... terrorism has serious issues without a strong support base of people who don't engage in terrorism but help the cause, which means you're terrorists organisation probably needs to be liked by someone. Getting support in nations you don't have friends in is really hard and takes effort.


Supplies do come from sympathisers, but they also come from nations who want to use the organizations to pull some strings. So nations are really a good supply group.

Thats my additions... take it or leave it, I'm generally not the sort of person who particularly enjoys terrorism because most of the experiences I've had with people generally used OOC excuses which is a good way to be ignored outright. Terrorism has an aim, they aren't mindless bad guys from the latest action flick... they have real goals and just using terrorists to get at someone you don't like OOC is terrible RP and will always result in bad threads.

Do you think Im a bad RPer as a terrorist?

Oh and everyone Id like to announce Im making a new v2.0 of the guide. Much more detailed.
Jaxusism
17-10-2004, 00:43
http://forums2.jolt.co.uk/showthread.php?t=366018

v2.0 of the guide. :D
Iuthia
17-10-2004, 01:06
This is true, but the reason you dont go and announce that you have operatives in someone's nation is because some nations will snap back and say "NO YOU DONT CUZ I DONT LET U IN!!!111".

Sigh... and I thought you were going to take this seriously. Yes, some nations may react like that but it doesn't prove your point. You imply that you are in your right to claim that terrorists are in other peoples nations... this can't be without some form of OOC permission, often requiring some form of RP. Without I would concider it a GODMOD because it's not a matter of "not letting them in" it's a matter of the Terrorist not RPing their infiltration which ignore defences... seeing as I assume a infiltration is being done in order to harm my nation (anything from reputation loss to physical damage) then RP etiquette demands some form of RP in order to allow the defending nation to RP it's defences. Of course, this can be ignored with the defending nations permission... but without it I concider it a GODMOD.

I meant HQ for attacks. Unless you want to meet in a publicized parking lot with lotsa guns and bombs, you need an HQ for attacks.

You missed the point, I was pointing out that you don't need a HQ because that imply all the terrorists in that orgnisation have centralised their command.

However I agreed that they do need somewhere to keep their shit and hide out.

I stated that communication and TGing posts back and forth is essential. That way the nation can make any changes it likes.

You answer as though I was agruing against this. When in fact I was pointing out something which many nations neglect. You hadn't included why you need to communicate OOC, only that it is important. I was mearly filling in my opinion on the matter.

The majority of RP I've seen automatically assumes control of people which quite frankly arn't their own to control.

I agree that OOC communication is required... hell, I've argued it in the past only to have people whine about losing the "element of surprise".

Supplies do come from sympathisers, but they also come from nations who want to use the organizations to pull some strings. So nations are really a good supply group

Perhaps I wasn't clear. Sympathisers can include governments who "sympathise" with the cause, whether they actually care about them or not is another matter. My point was that you generally need someone to like what you are doing and for what you are doing to make sense enough for someone to help.

Do you think Im a bad RPer as a terrorist?

I haven't said anything about your ability to RP a terrorist, I don't know because I've not looked. But I do know that alot of nations can't grasp how much organisation it can take to do it properly.

I've pointed out my opinion in order to fill in gaps I felt you missed. From what I've read of your reply you don't actually disagree with my post, you just added bits to the parts I didn't complete... I've not said anything which is completely incorrect about RPing terrorists have I?

Afterall, my own people are mine to RP? I have a right to RP my defences and generally I expect terrorists to have some form of structure and support. Without it they are nothing more then a method to quickly damage another nation without having to deal with the concequences as a nation.
Jaxusism
17-10-2004, 01:10
You still havent proved your points but whatever. You should read my threads of attacks. Tell me what you think. Anyway, my new guide :

http://forums.jolt.co.uk/showthread.php?t=366018
Iuthia
17-10-2004, 01:11
They should leave. Fast. As pointed out by someone in the previous guide, some nations dont want some terrorist org to suddenly declare they have operatives in the region. This presents a huge problem. How do we make sure our operatives are officially in a place without telling nations who'd react with, "NO they AInt cuz i dont lettem of j00 org inside my nation!!1111".

Thanks for noting me and mis-representing my argument.

Like I said a minute ago, it's not a matter of not wanting a terrorist organisation in my nation, it's a matter of that terrorist organisation wanking it way into assuming it's in my nation without any form of RP.
Jaxusism
17-10-2004, 01:13
Thanks for noting me and mis-representing my argument.

Like I said a minute ago, it's not a matter of not wanting a terrorist organisation in my nation, it's a matter of that terrorist organisation wanking it way into assuming it's in my nation without any form of RP.

Dude, calm down, I wasnt trying to offend you or mis-represent you. Your extremely hostile.

And as I said, if you dont want that happening, only work with terrorist organizations you trust to be honest.
Iuthia
17-10-2004, 01:13
You still havent proved your points but whatever. You should read my threads of attacks. Tell me what you think. Anyway, my new guide :

http://forums.jolt.co.uk/showthread.php?t=366018

What do you mean haven't proved my points? These points are agreed with in Euroslavia's guide?

I'm pretty sure I've answered well enough and you are just going to pass a piss poor dismisal of the fact you've pretty much agreed to my points already?

Also note I've not flamed you, just because my arguement may be concidered hostile doesn't mean it isn't valid or respectful.
Jaxusism
17-10-2004, 01:16
What do you mean haven't proved my points? These points are agreed with in Euroslavia's guide?

I'm pretty sure I've answered well enough and you are just going to pass a piss poor dismisal of the fact you've pretty much agreed to my points already?

Also note I've not flamed you, just because my arguement may be concidered hostile doesn't mean it isn't valid or respectful.

Im busy, I have no time to argue with you. Your points werent well-backed and you say I was just detailing them. So let it go, man!
Iuthia
17-10-2004, 01:23
Im busy, I have no time to argue with you. Your points werent well-backed and you say I was just detailing them. So let it go, man!

Whatever... I give up. You misunderstood the point of my first post which wasn't an arguement against it, but an addition which you assumed was a complete guide in itself.

I don't see which comments of mine were incorrect... yeah, I'll admit that it wasn't as complete but that wasn't the point of it. They were backed with experience and I still can't see how they were incorrect, even after I explained in further detail why. But hey, never mind right...

In anycase I'll continued doing things my way, as far as I'm concerned I didn't post an attack against you or anything of that nature but if you don't want to listen then thats you're choice.