Scandavian States
12-10-2004, 02:46
M-1A1 Conqueror Heavy Battle Tank
Production Cost: 10 Million USD
Purchase Cost: 12 Million USD (Allies Only)
Designed By: Arkangel’skie Voennye Sistemy and Joint Strategic Command
Produced By: Arkangel’skie Voennye Sistemy
Weight: 105 Tons (95,454 Kilograms)
Height: 11.5 Feet (3.53 Meters)
Width: 15.33 Feet (4.72 Meters)
Length: 45.57 Feet (14.02 Meters)
Crew: 3 (Driver, Gunner, and Commander)
Propulsion: Isomer Reactor Turbine
Speed: 35 Miles per Hour (120 Kilometers per Hour) Off-Road, 62 Miles per Hour (148.6 Kilometers per Hour) On-Road
Endurance: Limited only to crew comfort and supplies
Armour: Warsaw (an update to the Kiev armour package). Average rating of 3,200mm RHA against SABOT and 5,200 against HEAT without NERA add-on armour
Armament:
155mm Electro-Thermal Chemical Main Gun – The weapon of the Conqueror is without a doubt the baddest tank gun of all time, capable of unspeakable damage to vehicle and structure alike it bests even the fabled Nazi naval gun tank. SABOT rounds fired from this cannon are capable of penetrating up to 1,600mm of Rolled Homogenous Armour, which is double what the main gun from the Abrams is capable of. Unfortunately the gun is so big that it must be permanently fixed forward. Range of motion is limited to –10/+30 degrees up-and-down and –10/+10 degrees side-to-side.
30mm Pulse Automatic Cannon – The Pulse Automatic Cannon, or PAC, is an infantry pulse rifle writ large and mounted on a mini-turret that it shares with its much smaller cousin. The caseless rounds and electronically fired bullets mean that the classic autocannon has turned into a turbo-charged monster that eats meat and metal for breakfast and comes back for more.
(2) Coaxial M61 Pulse Squad Automatic Weapons – One SAW is mounted fixed coaxially to the main gun while the other shares the mini turret with the 30mm PAC. Ammunition is completely caseless, which means that the gun have an incredible firing rate and ammo storage is much easier.
(2) Pentuple LOSGR Launchers – These LOSAT-like missiles are mounted in a group of five on both sides of the tank in the upper aft of the hull. Because of the fixed nature of the launchers, it is best to use them against airborne and elevated threats, although in a pinch they can be used again targets more level with the tank.
(4) Quadruple LOSGR Launchers – See those grenade canisters, the ones that are in two groups of four on either side? Guess what? They aren’t smoke grenade canisters at all but the end of LOSGR tubes. The enemy won’t know what hit them when these kinetic missiles come roaring out of what they thought were smoke grenades.
(22) Claymore Mines – A last ditch defense against infantry threatening to over-run a position, these mines are activated by the commander, who merely brings up the weapon selection on his MLTDIS display and tells the computer, which mines to activate.
Electronic Systems:
Multi-Level Tactical Digital Information System – The MLTDIS (pronounced Mult-Dis) is in some ways much like IVIS in that it is meant to share and coordinate combat data among many units. On the Conqueror this can occur from the platoon level all the way up to the brigade level, although not at the same time. Plugging in a portable storage device with the proper decryption key and then providing a thumbprint on a touch-screen is used to determine the level of access granted. This means that an enemy would be incapable of disabling a tank and then viewing data that would then be relayed to battlefield intelligence.
Pulse LIDAR Targeting System - The PLIDARTS (pronounced Ply-Darts) is meant as a way of fooling active anti-laser counter-measures. Instead of a steady stream of ultra-violet light that most laser targeting systems provide, it uses pulses of light to track targets. The pulses come fast enough that targeting of the main gun does not suffer but at even the fastest setting allow for several clock cycles to pass on the processing chips inside enemy counter-measures. An added feature is the ability to program the laser to randomly pulse between the set acceptable highest and slowest time values; this adds even more confusion to enemy counter-measures.
MkII Multi-Spectrum Threat Warning Receiver – The MSTWR (pronounced Mist-War) is a simple detection system designed to warn tanks crews of potential enemy targeting systems being directed upon their Jackson. It is also capable of giving the bearing, possible range, and type of targeting based upon known performance data of enemy systems. Obviously, if one does not know what one is facing then it is extremely hard to take advantage of this feature. The system is also tied into a jamming system that is capable of neutralizing most targeting systems.
Counter-Measures: Beyond the aforementioned electronic counter-measure system, there are a couple physical counter-measures afforded to the tank. One is a fog generator that is capable of producing clouds of fog to fool laser-targeting systems and allow for tactical retreats to regroup.
Survivability Systems: Full Nuclear-Biological-Chemical protection. Armoured crew “pod” to separate crew from engine and external weapons damage. Armoured ammo storage area to protect tank from sympathetic detonations resulting from enemy fire.
Tank Systems: Computer-controlled hydraulic suspension. Hydrothermal exhaust system to reduce IR signature and protect infantry from turbine blast.
M-1E Conqueror Heavy Battle Tank
Purchase Cost: 10 Million USD
Designed By: Arkangel’skie Voennye Sistemy
Produced By: Arkangel’skie Voennye Sistemy
Weight: 102 Tons (92,727 Kilograms)
Height: 11.5 Feet (3.53 Meters)
Width: 15.33 Feet (4.72 Meters)
Length: 45.57 Feet (14.02 Meters)
Crew: 3 (Driver, Gunner, and Commander)
Propulsion: 3,000 Horsepower Multi-Fuel Turbine
Speed: 30 Miles per Hour (120 Kilometers per Hour) Off-Road, 55 Miles per Hour (148.6 Kilometers per Hour) On-Road
Endurance: 300 Km
Armour: Dorchester. Average rating of 2,130mm RHA against SABOT and 3,460 against HEAT without NERA add-on armour
Armament:
155mm Electro-Thermal Chemical Main Gun – The weapon of the Conqueror is without a doubt the baddest tank gun of all time, capable of unspeakable damage to vehicle and structure alike it bests even the fabled Nazi naval gun tank. SABOT rounds fired from this cannon are capable of penetrating up to 1,300mm of Rolled Homogenous Armour, which is double what the main gun from the Abrams is capable of. Unfortunately the gun is so big that it must be permanently fixed forward. Range of motion is limited to –10/+30 degrees up-and-down and –10/+10 degrees side-to-side.
30mm Pulse Automatic Cannon – The Pulse Automatic Cannon, or PAC, is an infantry pulse rifle writ large and mounted on a mini-turret that it shares with its much smaller cousin. The caseless rounds and electronically fired bullets mean that the classic autocannon has turned into a turbo-charged monster that eats meat and metal for breakfast and comes back for more.
(2) Coaxial M61 Pulse Squad Automatic Weapons – One SAW is mounted fixed coaxially to the main gun while the other shares the mini turret with the 30mm PAC. Ammunition is completely caseless, which means that the gun have an incredible firing rate and ammo storage is much easier.
(2) Pentuple LOSGR-IR Launchers – Probably the strangest weapon on any Imperial tank, the Line-Of-Sight Guided Rocket-IR is quite a lot like the LOSAT. The main difference is the smaller size and slightly greater range. The missiles are meant to be fired in swarms against infantry, light armoured vehicles, and aircraft. As the name implies it is guided by Infra-Red and only IR, making it a slightly weaker system than the Imperial LOSGR These missiles are mounted in a group of five on both sides of the tank in the upper aft of the hull. Because of the fixed nature of the launchers, it is best to use them against airborne and elevated threats, although in a pinch they can be used again targets more level with the tank.
(4) Quadruple LOSGR-IR Launchers – See those grenade canisters, the ones that are in two groups of four on either side? Guess what? They aren’t smoke grenade canisters at all but the end of LOSGR tubes. The enemy won’t know what hit them when these kinetic missiles come roaring out of what they thought were smoke grenades.
(22) Claymore Mines – A last ditch defense against infantry threatening to over-run a position, these mines are activated by the commander, who merely brings up the weapon selection on his MLTDIS display and tells the computer, which mines to activate.
Electronic Systems:
Multi-Level Tactical Digital Information System – The MLTDIS (pronounced Mult-Dis) is in some ways much like IVIS in that it is meant to share and coordinate combat data among many units. On the export version of the Jackson this can occur from the platoon level all the way up to the battalion level, although not at the same time. Encryption is achieved through a simple alphanumeric password system.
LIDAR Targeting System - The LIDARTS (pronounced Lie-Darts) is a simple laser targeting system; it does everything that most other laser targeting systems do. About the only notable feature are the shutters to keep enemy laser from destroying the system; they close automatically when a laser is pointed directly at the lens of the LIDARTS.
MkI Multi-Spectrum Threat Warning Receiver – The MSTWR (pronounced Mist-War) is a simple detection system designed to warn tanks crews of potential enemy targeting systems being directed upon their Jackson. The system is also tied into a jamming system that is capable of neutralizing most targeting systems. Unlike its more advanced cousin it cannot sniff out enemy illumination sources.
Counter-Measures: Beyond the aforementioned electronic counter-measure system, there are a couple physical counter-measures afforded to the tank. One is a fog generator that is capable of producing clouds of fog to fool laser-targeting systems and allow for tactical retreats to regroup.
Survivability Systems: Full Nuclear-Biological-Chemical protection. Armoured crew “pod” to separate crew from engine and external weapons damage. Armoured ammo storage area to protect tank from sympathetic detonations resulting from enemy fire.
Tank Systems: Computer-controlled hydraulic suspension. Hydrothermal exhaust system to reduce IR signature and protect infantry from turbine blast.
Production Cost: 10 Million USD
Purchase Cost: 12 Million USD (Allies Only)
Designed By: Arkangel’skie Voennye Sistemy and Joint Strategic Command
Produced By: Arkangel’skie Voennye Sistemy
Weight: 105 Tons (95,454 Kilograms)
Height: 11.5 Feet (3.53 Meters)
Width: 15.33 Feet (4.72 Meters)
Length: 45.57 Feet (14.02 Meters)
Crew: 3 (Driver, Gunner, and Commander)
Propulsion: Isomer Reactor Turbine
Speed: 35 Miles per Hour (120 Kilometers per Hour) Off-Road, 62 Miles per Hour (148.6 Kilometers per Hour) On-Road
Endurance: Limited only to crew comfort and supplies
Armour: Warsaw (an update to the Kiev armour package). Average rating of 3,200mm RHA against SABOT and 5,200 against HEAT without NERA add-on armour
Armament:
155mm Electro-Thermal Chemical Main Gun – The weapon of the Conqueror is without a doubt the baddest tank gun of all time, capable of unspeakable damage to vehicle and structure alike it bests even the fabled Nazi naval gun tank. SABOT rounds fired from this cannon are capable of penetrating up to 1,600mm of Rolled Homogenous Armour, which is double what the main gun from the Abrams is capable of. Unfortunately the gun is so big that it must be permanently fixed forward. Range of motion is limited to –10/+30 degrees up-and-down and –10/+10 degrees side-to-side.
30mm Pulse Automatic Cannon – The Pulse Automatic Cannon, or PAC, is an infantry pulse rifle writ large and mounted on a mini-turret that it shares with its much smaller cousin. The caseless rounds and electronically fired bullets mean that the classic autocannon has turned into a turbo-charged monster that eats meat and metal for breakfast and comes back for more.
(2) Coaxial M61 Pulse Squad Automatic Weapons – One SAW is mounted fixed coaxially to the main gun while the other shares the mini turret with the 30mm PAC. Ammunition is completely caseless, which means that the gun have an incredible firing rate and ammo storage is much easier.
(2) Pentuple LOSGR Launchers – These LOSAT-like missiles are mounted in a group of five on both sides of the tank in the upper aft of the hull. Because of the fixed nature of the launchers, it is best to use them against airborne and elevated threats, although in a pinch they can be used again targets more level with the tank.
(4) Quadruple LOSGR Launchers – See those grenade canisters, the ones that are in two groups of four on either side? Guess what? They aren’t smoke grenade canisters at all but the end of LOSGR tubes. The enemy won’t know what hit them when these kinetic missiles come roaring out of what they thought were smoke grenades.
(22) Claymore Mines – A last ditch defense against infantry threatening to over-run a position, these mines are activated by the commander, who merely brings up the weapon selection on his MLTDIS display and tells the computer, which mines to activate.
Electronic Systems:
Multi-Level Tactical Digital Information System – The MLTDIS (pronounced Mult-Dis) is in some ways much like IVIS in that it is meant to share and coordinate combat data among many units. On the Conqueror this can occur from the platoon level all the way up to the brigade level, although not at the same time. Plugging in a portable storage device with the proper decryption key and then providing a thumbprint on a touch-screen is used to determine the level of access granted. This means that an enemy would be incapable of disabling a tank and then viewing data that would then be relayed to battlefield intelligence.
Pulse LIDAR Targeting System - The PLIDARTS (pronounced Ply-Darts) is meant as a way of fooling active anti-laser counter-measures. Instead of a steady stream of ultra-violet light that most laser targeting systems provide, it uses pulses of light to track targets. The pulses come fast enough that targeting of the main gun does not suffer but at even the fastest setting allow for several clock cycles to pass on the processing chips inside enemy counter-measures. An added feature is the ability to program the laser to randomly pulse between the set acceptable highest and slowest time values; this adds even more confusion to enemy counter-measures.
MkII Multi-Spectrum Threat Warning Receiver – The MSTWR (pronounced Mist-War) is a simple detection system designed to warn tanks crews of potential enemy targeting systems being directed upon their Jackson. It is also capable of giving the bearing, possible range, and type of targeting based upon known performance data of enemy systems. Obviously, if one does not know what one is facing then it is extremely hard to take advantage of this feature. The system is also tied into a jamming system that is capable of neutralizing most targeting systems.
Counter-Measures: Beyond the aforementioned electronic counter-measure system, there are a couple physical counter-measures afforded to the tank. One is a fog generator that is capable of producing clouds of fog to fool laser-targeting systems and allow for tactical retreats to regroup.
Survivability Systems: Full Nuclear-Biological-Chemical protection. Armoured crew “pod” to separate crew from engine and external weapons damage. Armoured ammo storage area to protect tank from sympathetic detonations resulting from enemy fire.
Tank Systems: Computer-controlled hydraulic suspension. Hydrothermal exhaust system to reduce IR signature and protect infantry from turbine blast.
M-1E Conqueror Heavy Battle Tank
Purchase Cost: 10 Million USD
Designed By: Arkangel’skie Voennye Sistemy
Produced By: Arkangel’skie Voennye Sistemy
Weight: 102 Tons (92,727 Kilograms)
Height: 11.5 Feet (3.53 Meters)
Width: 15.33 Feet (4.72 Meters)
Length: 45.57 Feet (14.02 Meters)
Crew: 3 (Driver, Gunner, and Commander)
Propulsion: 3,000 Horsepower Multi-Fuel Turbine
Speed: 30 Miles per Hour (120 Kilometers per Hour) Off-Road, 55 Miles per Hour (148.6 Kilometers per Hour) On-Road
Endurance: 300 Km
Armour: Dorchester. Average rating of 2,130mm RHA against SABOT and 3,460 against HEAT without NERA add-on armour
Armament:
155mm Electro-Thermal Chemical Main Gun – The weapon of the Conqueror is without a doubt the baddest tank gun of all time, capable of unspeakable damage to vehicle and structure alike it bests even the fabled Nazi naval gun tank. SABOT rounds fired from this cannon are capable of penetrating up to 1,300mm of Rolled Homogenous Armour, which is double what the main gun from the Abrams is capable of. Unfortunately the gun is so big that it must be permanently fixed forward. Range of motion is limited to –10/+30 degrees up-and-down and –10/+10 degrees side-to-side.
30mm Pulse Automatic Cannon – The Pulse Automatic Cannon, or PAC, is an infantry pulse rifle writ large and mounted on a mini-turret that it shares with its much smaller cousin. The caseless rounds and electronically fired bullets mean that the classic autocannon has turned into a turbo-charged monster that eats meat and metal for breakfast and comes back for more.
(2) Coaxial M61 Pulse Squad Automatic Weapons – One SAW is mounted fixed coaxially to the main gun while the other shares the mini turret with the 30mm PAC. Ammunition is completely caseless, which means that the gun have an incredible firing rate and ammo storage is much easier.
(2) Pentuple LOSGR-IR Launchers – Probably the strangest weapon on any Imperial tank, the Line-Of-Sight Guided Rocket-IR is quite a lot like the LOSAT. The main difference is the smaller size and slightly greater range. The missiles are meant to be fired in swarms against infantry, light armoured vehicles, and aircraft. As the name implies it is guided by Infra-Red and only IR, making it a slightly weaker system than the Imperial LOSGR These missiles are mounted in a group of five on both sides of the tank in the upper aft of the hull. Because of the fixed nature of the launchers, it is best to use them against airborne and elevated threats, although in a pinch they can be used again targets more level with the tank.
(4) Quadruple LOSGR-IR Launchers – See those grenade canisters, the ones that are in two groups of four on either side? Guess what? They aren’t smoke grenade canisters at all but the end of LOSGR tubes. The enemy won’t know what hit them when these kinetic missiles come roaring out of what they thought were smoke grenades.
(22) Claymore Mines – A last ditch defense against infantry threatening to over-run a position, these mines are activated by the commander, who merely brings up the weapon selection on his MLTDIS display and tells the computer, which mines to activate.
Electronic Systems:
Multi-Level Tactical Digital Information System – The MLTDIS (pronounced Mult-Dis) is in some ways much like IVIS in that it is meant to share and coordinate combat data among many units. On the export version of the Jackson this can occur from the platoon level all the way up to the battalion level, although not at the same time. Encryption is achieved through a simple alphanumeric password system.
LIDAR Targeting System - The LIDARTS (pronounced Lie-Darts) is a simple laser targeting system; it does everything that most other laser targeting systems do. About the only notable feature are the shutters to keep enemy laser from destroying the system; they close automatically when a laser is pointed directly at the lens of the LIDARTS.
MkI Multi-Spectrum Threat Warning Receiver – The MSTWR (pronounced Mist-War) is a simple detection system designed to warn tanks crews of potential enemy targeting systems being directed upon their Jackson. The system is also tied into a jamming system that is capable of neutralizing most targeting systems. Unlike its more advanced cousin it cannot sniff out enemy illumination sources.
Counter-Measures: Beyond the aforementioned electronic counter-measure system, there are a couple physical counter-measures afforded to the tank. One is a fog generator that is capable of producing clouds of fog to fool laser-targeting systems and allow for tactical retreats to regroup.
Survivability Systems: Full Nuclear-Biological-Chemical protection. Armoured crew “pod” to separate crew from engine and external weapons damage. Armoured ammo storage area to protect tank from sympathetic detonations resulting from enemy fire.
Tank Systems: Computer-controlled hydraulic suspension. Hydrothermal exhaust system to reduce IR signature and protect infantry from turbine blast.