(ooc) Dyellian Rebellion
Dyelli Beybi
01-10-2004, 00:41
This is the OOC thread for the Dyellian rebellion thread, which can be found here
http://forums2.jolt.co.uk/showthread.php?t=361437
This is where you can post OOC information, exact troop numbers etc
Alcona and Hubris
01-10-2004, 19:36
Note: I am playing the Joint Defense Force of the FKC in this...NOT
the Alcona and Hubris Government
Each torpedo boat squadron consists of six ships. They very by class and type....
however at present the squadrons are utilizing an old german design upgraded with towed sonar and anti-aircraft missles as well as firing long range and short range fast torpedos as their three 'heavy' craft while each also has three Enforcer 2 Class patrol boats:
However, Squadron 18 is still using the old Alconian Z class Patrol boat
D Class Torpedo Boats (6)
Length (Total): 103.0 m
Length (Waterline): 98.0 m
Beam: 10.1 m
Draft: 3.70 m
Crew: 190
Weapons
10,5 cm : 1
88 mm quad, multi-use: 6
53,3 cm Torpedo tubes: 4
Depth Charge launcher: 4
Anti-Air missles 2xQuad radar guided
12.7 mm MG: 12
Enforcer 2 Class Patol Boats (3):
Legth: 20.7M
Draft: 0.8m
Beam: 3.5m
Empty weight: 30tons
Power: 2x 3700hp Diesel Engines driving dual waterjet
Max speed: 58knots
Cruise speed: 45knots
Range: 1100nm @ 45Knots
Crew: 15
Armaments: 4x Torpedoes (droped over edge), 4x 12.7mm Machine guns(Demountable), 1 x 3inch Gun(Forward Firing)
Z Class Torpedo boat (3)
Length: 34.94 m
Beam: 5.28 m
Draft: 1.8 m
Crew: 18
Weapons
3 cm rapid fire: 6
12.7 cm MG: 2
53.3 cm Torpedo tubes: 2 (6 spare torpedoes)
Speed: 45 knots
New Shiron
01-10-2004, 21:26
New Shiron is sending a freighter weekly (at random times).... large RORO ships or LASH ships (these have a well deck)... RORO have hovercraft (LCAC type) while LASH carry fast low observable speed boats (in one operation, they won't be able to get a lot ashore, but a few thousand tons could be useful)
Covering them is 1 SSN (LA class type II or Akula II class equiv) with a large number of mines (about 100) and a few Harpoons and torpedoes for self defense..
also, 2 SSK (Golf or latest German type) with Harpoons and torpedoes to deal with Scout cruisers and anything else that develops...
watching everything is a pair of Tu95 Bears (really long range turbo prop maritime patrol birds) which carry drones (predator type) for surviallance.
on call, about 400 miles out, is a squadron of Tornado maritime strike aircraft, each equipped with 2 Harpoons (squadron is 12 planes).... these will move to within 50 miles of target and launch from there.... once word of the appearance of possible enemy fast attack boats is received, then sufficient rotation will occur so that one squadron is always on station for the duration of a nightly supply drop
Also, a pair of Tu95s will be sending in Predators each night to look for government forces air defense systems and radars for future targetting.
Dyelli Beybi
02-10-2004, 04:29
The main Patrol Boats in the DB navy are (giving some rough stats)
(CE) General Sanders Scout Cruisers - Depth Charges, 5 phalanx, one 76 mm rapid fire cannon, 8 Sea Dart launch system and 18 Ray Rider launch systems. Less than an inch of armour over most points (excluding ammunition storage rooms which vary from 4 - 8"). Can do up to 22.25 knotts. Ideally cruises at 14.83.
(CE) Che Guavera Scout Cruisers - 12 Penguin 3 Anti-shipping missiles, 3 Malafon 2 ASW missiles, 5 Phalanx systems and a 100 mm rapid fire cannon. It also carries a Starfish ASW missile, which may or may not contain a nuclear depth charge. 4" of armour over the deck and belt. Up to a further 8" over critical points. Can do up to 29.73 knotts, usually cruises at about 20.
(CF) Fidel Castol Destroyer Leaders - Exactly the same as the Che Guavera, except it has no starfish and instead 7 torpedo tubes with 25 torpedos.
(DD) Roke's Drift Destroyers - 2 phalanx systems, 12 Penguin 3 anti-shipping missiles. 1 100 mm rapid fire cannon. Has a Ka 27 helicopter onboard for sub-hunting. 1 " of armour on the belt, just under 2" on the deck. Up to another 8" on critical points. Can obtain speeds of up to 38.4 knotts. Usually cruises at about 25.
(E) Shiloh Escorts - 2 phalanx systems, 12 Penguin 3 anti-shipping missiles. 1 100 mm rapid fire cannon. Sea Wolf AA missile system. Has a Ka 27 helicopter onboard for sub-hunting. Less than 1" of armour on the deck and belt. Up to 4" on critical points. Can do up to 26.05 knotts but usually cruises at just over 15.
(DL) Ludwig Ritter von Benedek Destroyer Escorts - 2 phalanx systems, 4 penguin 3 launchers. 1 76 mm rapid fire cannon. Just over 1" of armour over the entire hull. Deck has 2". A further inch or so over critical points. Can do up to 35.25 knotts. Usually cruises at about 23 knotts.
(MTB) Comrade Lenin Motorised Torpedo Boats - 1 50 mm ADGM system. 6 torpedoes in cradle mounts. Can do just over 50 knotts. Cruises at about 35.
(MPB) General Bennigson Motorised Patrol Boats - 1 50 mm ADGM system. 4 penguin 3 anti-shipping missiles. Does up to 49.93 knotts. Cruises at about 33.
(MPB) Poltava Motorised Patrol Boats - 1 50 mm ADGM system. Does up to 50.90 knotts. Cruises at about 33. Not a useful at all in ship to ship combat, mainly used as a radar picket.
Most opperate on there own apart from the Scout Cruisers which move in packs of 4;1 Fidel Castro, 2 Che Guaveras and a General Sanders.
Anagonia
02-10-2004, 04:39
Already...accidently and unprofessionally (lol)..informed of my forces BEFORE a logical point for informing was created.
I will say, however, that Anagonia is going to assist the Rebels.
New Shiron
02-10-2004, 04:56
Task Force 34 Admiral Anthryax Vercingtorix commanding
4 Kongo class DDG (Japanese Aegis type DDGs), 4 Kidd class DDG (ASW ships with 1 LAMPs each), 1 Clemencau class CVL (18 F35 naval version, 12 LAMPS, 3 AEW helicopters, 2 COD aircraft), 1 Detroit class fast replenishment ship (AOE)
1st Air Fleet Rear Admiral Kurt Jurguns commanding
12 TU95 (recon/ASW), 36 Tu22M (maritime strike, 2 Kitchen AS4 missiles each), 48 Tornado (maritime strike, 2 Harpoon each), 24 A4 Skyhawk (1 Harpoon each)10 KC135 (tankers), 48 Mirage 2000 (escort fighters with ASRAAM and Sidewinder missiles)
Task Force 34.2 (under TF 34 control)
2 SSNs (LA class type II), 1 SSN (LA class type II with mines aboard), 2 SSKs (Golf class),
elements 2nd Air Fleet (Strategic Recon)
4 Mirage 2000 (fast recon), 8 TU 95 (carrying 2 Predators each)
Alcona and Hubris
02-10-2004, 04:57
Alconian Third Fleet-->Task Force Gutha JDF
That is my fleet was just assigned to assist the JDF in dealing with some of you
2 Myth Class Aircraft Carriers
(HNS Amon Amarth class Aircraft Carrier)
Air Wing:
Fighter: 24 F-36 fighter aircraft
Attack: 24 FB-22 tactical strike aircraft
(Fighter bomer design of the F-33 Raptor really)
6 SeaWolf helicopters
ASW: 8 ASW Rotodyenes
Other: 4 Anti-Sub Rotodyenes
Total Air Wing: 72 Aircraft, 56 fixed wing, 16 rotary wing
4 Nawthorne Class Aircraft Carriers
Typical Air Wing
-24 F-36 figter aircraft
-6 FB-22 Tactical strike aircraft
6-ASW Rotodyenes
4 SeaWolf helicotpers
6 Anti-Sub Rotodyenes
4 Whale Class Missle cruisers
(Basicly a Kirov with my missle systems still can fire waves of twenty shipwreks)
9 Arx-Class Battlecruisers
(An armored ship with 6 14 inch guns (3 turrets of two) and 8 5 inch secondary guns...Also carries a large amount of CWIS in the form of 6 RAD
systems (which use both rolling frame rockets and 30 mm fast fire guns) and
16 rapid fire 60 millimeter, radar controlled AA guns/small craft guns (4 X 4)
Also 128 VLS Anti-Air missles and 28 Anti-ship missles
3 Otto-Class Fast Battleships
9 -16(in)/50 Mini-Titans (3X3)
8 -5(in)/45 Secondary guns (4X2)
8 RAD CWIS Systems
8 88 mm rapid fire AA/Small Craft (4x2)
60 Anti-Air VLS canisters
32 PJ-10 BrahMos VLS launchers
12 Clarca Cruisers
AEGIS with 64 cell VLS loaded with 32 STANDARD SM-1 missiles 12 Harpoons and 16 cells ESSM (64 missiles), as main armament, secondary armament 127mm gun, one 21 tube RIM-118 SRM drum, two CIWS Vulcan cannons and two 3 tube torpedo clusters. 4 single enclosed 30mm Rarden cannon or enclosed twin 25mm bushmaster chainguns, two mounted above bridge, two abaft the funnel, pintle mounted .50 HMGs mounted along the deck railings. This is an effective Air suppression platform with singificant antisurface capabilities.
The usual secondary 12 cell VLS system mounted aft of the mast and fore of the funnel is removed and replaced inside the ship with a command centre and admirals/flotilla comanders station with additional radar, radio on information stations, this connects to the ships own combat command centre directly forwards under the mast mountings which in its turn opens onto the bridge allowing quick communincation and access to the bridge.
24 Knight Class Multi-Role Destroyers
(really needed?)
36 EM-140 Beluga Guided Missile Frigate (FFG)
(Very popular, or once were...)
22 Torpedo Boats, Class E (Same as D but with two CWIS replacing some of the guns)
Of course I will also be sending out about 12 replenishment ships and 8 tankers out to support the fleet. The only thing odd is that my naval tankers are whalebacks. Which tends to make their radar sig low...
I should also note that I use Q-ships to help protect my convoys at times and I will have land based air cover also...
SPYDUDES
02-10-2004, 05:07
I shall send
2 C-5 cargo planes each carrying 100 troops each 150 troops carrying M-16's,
25 carrying anti-aircraft/tank missles, 13 carrying special forces gear , and 10 snipers.
10 Appache helis
1 Satellite control laptop
15 M1A1 Abrams.
I shall send my troops in support of White.
-signed, Gen. Wex Vexla
((Ack, sorry, my brain kind of turned off there...))
Neo Tyr's Armed Forces-
Ground: 20,000 infantrymen
45 M3A2 Bradley (BFVS) CFV
15 M270 MLRS (SPLL)
Navy: Glory Class Battleship x 2 (Chestnut and Renown)
((Glory classes are mostly standard, holding two turrents of four fourteen inch cannons, 80 surface to air missiles, two anti-ship torpedo tubes, 18 40mm machinecannons, and one sea-to-surface altillery.))
Espoir Class Aircraft Carrier x 3 (Mariana, Goldenrod, and Vigor)
((Espoir Classes have limited machineguns to defend, and hold 16 Tornado IDSs, and 5 F/A-18F Superhornets each.))
New Shiron
02-10-2004, 07:50
I hate to quible, but there is simply no way a B1 Lancer is going to operate off a carrier (unless it is a couple of miles long) and definitely no way it will land on one
The Tornado and F22 have not been tested for carrier operations (and their suitability is iffy) ...
might I suggest instead of Tornados and B1s from carriers, that you have F14 Bombcats (modified Tomcats) or Superhornets or even A6s?
and instead of F22s, I would suggest the F35 (which was designed as a multi service plane and can be used as a VSTOL or STOL aircraft from a ski ramp carrier)
the B1 is about the size of a 767 commercial jet liner, not as big as a B52, but still pretty damn big
1) If possible, let's all make sure that everyone gets a decent chance to respond to everyone else.
2) A very brief OOC peak at how we see things: Vrak views any type of meddling, especially some of the overt kind (like folks sending battleships) in the Klatch as irritating to downright hostile. Now, it's one thing to publically say things but quite another to back them up. Like everything else, bluster is a part of diplomacy.
The level of meddling dictates the level of our response.
What is on the way:
1 bomber flipper
3 fighter flippers
1 bomber flipper = 324 bombers (9 groups of 36 planes)
Mostly Tu-160 Blackjack bombers. Bombers will be armed with the AS-15 Kent conventional (410 kg HE) warheads. Range is about 280km. Can’t find out how many it can carry though. I believe 12.
Some Tu-22M3 Backfire bombers (Variant C). 2 AS-4 Kitchen. Max range about 600 km with 1000 kg HE warhead.
3 fighter flippers = 972 fighters (27 groups of 36 planes)
Mostly Mig-29s. Armed with medium and short range AA missiles.
Some Su-34. Armed mostly with short range AA missiles. Carrying Kh-65S subsonic cruise missiles, which have a range of 155-175 miles (250-280 km)
Some Su-37s. Armed with medium and short-range AA missiles.
Basic attack
They will not all come out at once either since there aren’t enough runways for that. They will be coming out in groups (36 aircraft/group), so a flipper has 9 groups. There will be at least one fighter group escorting the bombers – these will be primarily interceptors such as the MiG-29 and Su-37.
Other fighter planes may do some anti-ship runs, such as the Su-34s. Some Su-37s will accompany them.
The planes will be coming from their bases in the Vrakian corridor and link up with the A-50s that will provide coordination. Basically, the Su-34s will attack the nearest enemy vessels (that is, closest to Dyelli Beybi, but will NOT attack any ship that managed to dock) and then move to the next group. The bombers will follow and sink whatever wasn’t sunk the first time. Since I have quite a few planes up, I may decide to split my forces (so as not to be in one big giant wave) and try to attack as many as possible. I’ll try not to hit our own ships.
We also have some cruise missiles still left over near Cyro, although most have pulled back to Vrak itself. Still trying to find some hard numbers here.
Sites I used for reference purposes:
http://www.combataircraft.com
http://www.globalsecurity.org
http://www.aeronautics.ru/
http://www.airforce-technology.com/projects/index.html
The Location of this fleet is after four Nautical Miles into the Territorial Waters of Dyelli Beybi.
Hmm. Exactly how far from the coastline is that? I suppose DB should weigh in here and inform us how much water they claim.
Alcona and Hubris
03-10-2004, 02:20
OOC:
Vrak -If those flippers launched from southern Vrak your going to need a refuel...even to get across D.B. (280km range that's it?)
General Info of the Klatch: For those who seem to have zero ability to do intel.
The Klatch is ONE nation, which means that your interfering in a 'state' matter. The equivilant would be France sending a fleet to interfere in who the Governor of Georgia would be.
Now here is a map of the Klatch
http://www.eng.auburn.edu/users/donatgw/klatch.jpg
And a Map of Deylli Beybi
http://www.eng.auburn.edu/users/donatgw/south.jpg
You will note Fjord Harbor is on an island located inside Ash Harbor.
Please note my fleet is right now still on the other side of Squall Straits...
Anagonia
03-10-2004, 03:08
Oi, now I can't decide whom to help O.o
The Rebels, or the Communists.....
Erm.....eh....
Dang, and I was hoping to get my RPing skills back in check. I have no idea what to do but leave my task force dead-in-the-water for a while....O_O
Alcona and Hubris
03-10-2004, 03:41
OOC:Er...well I am afraid that your task force is going to be quite dead...
As a nation most of us are quite...xenophobic...
Anagonia
03-10-2004, 04:49
OOC:
::sighs::
Well, I tried. But at least we might get a war out of it, no? Lol.
New Shiron
03-10-2004, 06:06
First, what is the scale 1 inch = how many miles (very relevent) (need for both maps.... nice job freehand by the way)
Secondly, are all the nations listed part of your federation/empire/nation/alliance (whatever the case)
I am going to have to assume those of us who are outsiders have to be coming in either from the south or from the west.... that sound reasonable to you?
Can everyone please indicate where there forces are specifically on the map (once we have a scale)...
by the way, UN recgonizes pretty tight limits on territorial waters, do you go by those or have your on (we would have some idea based on past history etc)
my recon aircraft are flying just outside of the UN recgonized limit of territorial waters (which is what my nation follows), predator drones however routinely overfly both local territorial waters and coastal territory
I am assuming I have either my own bases or friendly bases within about 800 miles of this area for landbased air
sound reasonable?
Alcona
Ah, okay. The bombers themselves have a very long range. So do the fighters. The ranges I gave are for the missiles. Sorry for the confusion.
New Shiron
1) Sorry, I don’t know the scale.
2) For a complete list, just look at our regional boards in NS
3) Coming from the West would be extremely dangerous, since you would be passing the Lonto Marches, Inbredia, Alcona and Hubris, and other territories. Plus, you would be passing throught the Squall straits which is heavily patrolled by the JDF. As well, the Squall Platform is there. Most likely, you would be coming up from the south. If you are coming from the east, then you would be encountering Midlonia and Jiggady. And the reefs around Jiggady are a serious shipping hazard.
4) Good idea about the map. Feel free to copy any maps that you find and put stuff on it.
5) Can’t say about the rest, but Vrak basically thumbs their nose at the UN at every opportunity. If you do a search under "Dyelli Beybi", then you should see some threads about piracy and in there I think some limits are given. Sorry, I can't recall them now.
6) The Southern Klatch Sea is about as big as the Indian Ocean. As well, it is doubtful you have airbases to our neighbors to the south (Haaregradia, Todeskopf, etc..) I don’t they they would be too keen on outsiders having airbases on that big piece of land just east of them. You can ask them though. Besides, nothing wrong with having aircraft carriers out in the water.
Another good map for references: http://www.freewebs.com/klatchia/atlas.htm
The main FKC site:
http://www.freewebs.com/klatchia/index.htm
Dyelli Beybi
03-10-2004, 11:25
Dyelli Beybi is what you would call a rogue state. It has no specific claim to territorial waters but has layed mines in areas which would be considered 'International'. It also regularly enforces Dyelli Beybian maritime law over these areas.
The close in map is also somewhat out of date, Dyelli Beybi's border stretched further West now into what was once Fasta Benj.
Also a little background info. DB has a fairly large and well equipped military, especially it's land and air contingents. Most of it's territories are Desert, Planes or Arctic Tundra, and as such it has a very very heavy tank force.
Alcona and Hubris
03-10-2004, 18:16
As for map scale...I didn't create the orginal map (which is the drawn one) and which the larger scale map is based on. In the end it is imprecise (I usually go back to the orginal map to try to figure distances...)
The large Island off Terran Sphere is supposed to be about 460 miles wide
The Squall Straits are supposedly less than 109 miles at their narrowest point,
Of that there are three 'Passages' through the straits. Attempting to send warships through there is possible, but I've got a sonar network through there
and built in the middle of the Straits on the Nar-X bank is the Squall Strait Platform.
Anagonia
03-10-2004, 18:18
Just a little update, all Anagonian Forces are assisting Dyelli Beybi.
Just a little update, all Anagonian Forces are assisting Dyelli Beybi.
But which side? The communists?
Neo Tyr: Sorry, I think I missed your earlier post. Do you have ships in the area? And where are your planes coming from?
North Germania
04-10-2004, 01:02
North Germania will be participating largely, only on a ground level and air level. I have never concentrated heavily on my navy. However, it is still, quite the force to be reckoned with and I will use it if I have to.
Though, I will not engage any enemy forces unless/until they have landed on Klatchian soil.
General army statistics:
Total personell (rough estimate): 4.47 million (Infantry, Tank, Artillery, and Defense Regiments)
Armor:
35,000 Leopard 2A5 MBT's
11,000 Leopard 3 HBT's
42,000 Leopard 2A6 EX MBT's
28,000 Bradley IFV's
Plus an assortment of various T-model tanks and a few M1A1's here and there.
Artillery:
3,000 155mm pieces (mobile)
2,000 200mm pieces (mobile)
12 800mm pieces (not mobile)
Reichswehr:
2.63 million personnel
Schulzpolizei:
1.79 million personnel
ESPK:
1,000 + personnel
This is just a very general overview of everything I have, not everything I'll be using.
North Germania's army tries to lure enemy forces into small Germanian defense positions, and then with an offensive force, close them in from behind and then reinforce the defensive position. Air support is always a must in these types of operations.
North Germania also, of course, relies on the blitzkrieg tactic and uses artillery, tanks, infantry, sometimes sea bombardment, bombers, and attack fighters all at once as an offensive move. Germania's detailed methods during these attacks are so well thought out, that a blitzkrieg strike has never been stopped. Communication is the key, and the Reichswehr goes to endless measures to ensure that communications do not fail and everything remains clear.
Of course, none of you know any of this since it's OOC. ;)
Royal Confederation
04-10-2004, 02:40
As of right now, the Royal Confederation will be giving billions of dollars of support as well as direct military support to the Monarchists. Everything from small arms, to fighter aircraft. The Royal Military will also begin to deploy ground forces to help the Monarchists. Much like Vietnam in a way, with naval assets offshore. As well, there will be private military companies involved and Military Intelligence Assets, I'll make a comprehensive list of everything asap and post it here.
anyone wants to talk about this my msn messanger is chris_mac_kenzie@hotmail.com
New Shiron
04-10-2004, 04:23
New Shiron revising its plans again.... now that the possibility of somebody big is weighing in on the side it wants to support (caution is definitely a plan)
The Empire (which also has the Dominions of Upper Big Sur, New Kern and New Cynthia with a combined population of around 150 million as of today)
is putting together the biggest task force it can to operate at sea and a provisional ground component for intervention...
Royal Navy 1st Fleet Vice Admiral Vercingtorix commanding
TF16
4 Foch class CVL (32 F35, 6 LAMPS, 2 SAR birds on three carriers, 6 E2 AEW, 6 LAMPs, 2 SAR, 24 F35, 2 RF35 on the fourth ship)
4 AAW Destroyers (Burke class)
8 ASW Destroyers (Spruance type DDG with 2 ASW LAMPS each)
8 ASW FFG (Knox class FFG with 2 ASW LAMPs each)
8 Fast Replenishment ships (generally FFG escort the AOEs as they go to and from bases)
TF 18
8 CLG (Kongo class DDG, with Aegis and heavy Anti ship capability)
8 ASW DDG (Kidd class with 1 ASW LAMPS, heavier anti ship capability)
TF 12
4 SSN (LA Class type III)
TF 13
6 SSK (Golf class)
TF 15
2 SSN (LA class type II carrying few torpedoes but 100 mines)
1st Air Fleet
30 Tu 95 Bears (recon, EW and strike missions)
90 Tu 22M Backfire (strike with 2 AS4 missiles each)
48 F15C Eagle (fighter escort)
60 KC135 (tankers)
Royal Guard standby forces Major General Germanus commanding
1st Airborne Brigade (3 battalions)
Lifeguards Light Armored Brigade (3 battalions Buford light tanks, LAV AT (Hellfire), LAV Mortar (automatic 120 mortars), LAV ACV (cav versions of LAV)
(both brigades are air transportable)
1 Division HQ (provisional for combat support)
Air National Guard forces
30 An 22, 52 C17, 26 KC135, 30 C130
National Guard forces
1st provesional Engineer group (division sized with combat and construction engineers)
1st provesional Air Defense group (division sized with AAA, Patriot, HAWK2 battalions plus radars)
1st provesional theater support group (brigade sized misc support troops)
All forces will be under the command of Vice Admiral Vercingtorix, all are currently preparing for extended operations and are conducting pre deployment checks and final preparations
I am willing to act in the role of junior partner in the pro Monarchist side and will offer support if the various Klatchians blow away the task force belonging to a potentially friendly super power which has similar political and civil rights beliefs to my government (Angonia essentially)
also, New Shiron is nuclear armed, with nuclear forces structured similiarly to France (a few ICBMs, a few SSBNs, and a few nuclear armed bombers dedicated to that job, plus a few dozen more that can act that way in a hurry)
The New Shiron Royal Navy does carry nuclear tipped missiles, torpedos, bombs, depth charges etc at sea, but does not have a first use policy
not saber rattling, but should it come up.....
as Vrak said, if you are comming in from the east or southeast near Jiggady, you may or may encounter some serious reefs. However, I'm sure that the information for safely negotiating these dangerous waters could possibly be provided at the right price........what........................what........
as Vrak said, if you are comming in from the east or southeast near Jiggady, you may or may encounter some serious reefs. However, I'm sure that the information for safely negotiating these dangerous waters could possibly be provided at the right price........what........................what........
Traitor! :)
Actually, that would add quite a bit of spice to the rp since, well, the reefs are seen as a wonderful natural barrier.
Speaking of which, Jiggady, how many of my small guardian (re: basically coast guard type vessels but they can do some hit and run) fleets do you want in your ports? I've reduced the numbers considerably (50 in total), so perhaps no more than 10?
I'm looking at your site and I don't see a map. What port would be the most southern - that is, facing the South Klatchian Sea?
Guardian Fleet type #1
1 Destroyer - Sovremenny class
1 Frigate - Neustrashimy class
3 Patrol Boats - Molniya class
5 Enforcer 2 Class Patrol Boats (Kravoli) -
Guardian Fleet type #2
1 Destroyer - Fregat II Udaloy-II class
1 Frigate - Neustrashimy class
3 Patrol Boats - Molniya class
5 Enforcer 2 Class Patrol Boats (Kravoli) -
The patrol boats will stay closer to shore and engage any vessels that come close to the port.
Rouge Jiggady
04-10-2004, 05:59
logged in as rj right now so I'll just run with this............
my map isnt online at the moment...I have to dig around my computer a bit and find it, but by tomorrow I'll at least have a listing of ports names and locations
10 sounds reasonable to start, simply ask someone in power and they will almost certianly grant permission for more
edit: I may try and edit my map a bit and send it on to you........for some reason I have always had a hard time posting it online; this way you can have it as reference (as in, i want to put in the jdf base which i havent done before) and perhapes can find out how to put it online for me...huh...huh....
New Shiron
04-10-2004, 06:22
Well, when using active sonar most underwater barriers can be negotiated or avoided.... also handy for figuring out where SSKs are hiding and where most minefields are... not 100%, but if you don't have a pilot, you just have to make do
Anagonia
04-10-2004, 11:51
The Anagonian Task Force will be reinforced when the surface fleet is Obliterated with the following En-Route submarines:
(Submarines)
Ballistic Missile Submarine
1x 677BDRM Dolphin DELTA IV
-ASS Great White
Cruise Missile Submarine
1x SSN-688 Los Angeles Class
-ASS New Triton
5x XSS-SSN-671 Modified Narwhal Class
-AXS Watch
-AXS Wonder
-AXS Peace
-AXS Hope
-AXS Service
Nuclear
4x Project 971 Shuka-B Akula Class Attack Submarine
-CLASSIFIED-
2x XSS-SSN-594 Modified Permit Class Attack Submarine
-CLASSIFIED-
Alcona and Hubris
04-10-2004, 14:33
Well, I will try to prevent your surface fleet from being obliterated if you retreat back into international waters.
Second, I am going to have to gather intel on your nation for our return strike. After all...I don't keep neutron bombs around for nothing...and we have nuked other's before for less serious crimes.
Neo Tyr: Sorry, but I can't seem to locate exactly where your ships are (2 battleships and 2-3 aircraft carriers). No destroyers or other escort ships? Are you coming up to Murphy's island from due south or are you passing out of Cyro? Remember the minefield!
Anagonia
05-10-2004, 02:11
First
All Anagonian Forces are leaving the scene :)
Second
When I'm finished with the map and whatnot, I'll tell ya.
Third
I don't lob Nukes at other nations just for fun, those were EMP Cruise Missiles aiming for that Vrakian Air Force.
Fourth
Anywho...
Anagonia:
1) Well, you can still provide covert support, provided you don't attract too much attention.
2) Sounds good. Hopefully links provided in this thread should help.
3) Sorry for any misunderstanding regarding nukes. We didn't mean to imply that you did. Tdas sure seemed to, so we apologize for lumping you in the same boat.
4) On with the Rp!
Anagonia
05-10-2004, 02:22
::sends a killer Ewok running after the Rebels:: O.o
Covert, No?
Lol, I get your point...anywho...
I hope Jiggady doesn't mind too much if I post his map link here:
http://www.freewebs.com/jiggadyns/jiggadyhistory.htm
Let's assume that 5 Type #1 guardian fleets are at Port Blood while 5 Type #2 fleets are at Port Klatchian. They would be heading out now bearing west - but certainly under Jiggadian pilots for fear of the reefs.
Dyelli Beybi
05-10-2004, 05:50
A&H, do you still have the updated map of Dyelli Beybi which marks all the fun stuff like the minefield and the modern border on it?
Alcona and Hubris
05-10-2004, 12:20
Yup, problem is that my server refuses outside acess to it...haven't figured out the problem yet.
This should work:
http://upl.silentwhisper.net/uplfolders/upload0/djellybeybi.bmp
Basic flight paths for Vrakian long-range recon craft, fighers, and bombers.
http://upl.silentwhisper.net/uplfolders/upload9/djellybeybi2.jpg
Dyelli Beybi
05-10-2004, 21:30
I've built some maps of the other parts of Dyelli Beybi as well, anyone know of a good server to host them?
Dyelli Beybi
05-10-2004, 21:32
still no sign of Neo Tyr either.
Sorry! Lost internet connection for a few days!
I've built some maps of the other parts of Dyelli Beybi as well, anyone know of a good server to host them?
I haven't used photobucket but I hear its okay:
http://www.photobucket.com/
I use this one:
http://upl.silentwhisper.net/
Sorry! Lost internet connection for a few days!
Not a problem. Yours ships are in or near Fjord Harbour?
Independent Hitmen
10-10-2004, 18:18
Tagged
Regarding post #111 in the IC thread
Vrakian forces
32nd, 36th, and 37th fighter group
Each group has 36 fighters
The 32nd has the Su-34s
The 36th and 37th have MiG29s
Losses:
10 fighter/bombers from the 32nd
10 fighters from the 36th.
None from the 37th (but I can change this).
The remaining 62 (or less) fighters are going to try and clear the airspace above the Neo Tyr fleet of enemy planes. Certainly some can be shot down with AA fire.
The 11th, 12th, and 13th fighter groups
Each group has 36 fighters – all Su-37s
They are all going after the retreating superhornets - but will take care not to stray too close to the AA fire.
2nd bomber group; 36 in all; all are Tu-160s
51st and 52nd fighter groups (36 per group – all MiG29s) are providing escort for the bombers. One group disengaged to intercept the oncoming Neo Tyr Tornados. But this part can be altered if it sounds too godmoddy that I know you are going after the Blackjacks. We might be able to figure it out though (maybe too late) since we do have quite a few recon craft high above.
JDF forces
The 2nd group of the 309th wing.
Each group of the 309th has 30 fighters (F-35 Attack version)
Losses:
5 in dogfight assisting Dyelli Beybi. (can boost this number higher)
Remaining fighters chasing the Tornados – which are going after the Blackjacks.
====
Again, I have no problem in editing numbers to reflect higher losses.
Scandavian States
11-10-2004, 16:39
Tagged and noted.
New Shiron
11-10-2004, 17:09
New Shiron is allocating the following forces
cover force
20 Tu 95 EW aircraft
40 Tu95 Bears with 6 drones each
60 Tu22M Backfire with 2 drones each
100 tankers
rescue force
4 MC130 EW aircraft
12 MCH53 Special Operations Helicopters
6 KC130 tankers
Extraction cover force
60 Tu22M Backfire with 6 BVRAAM Meteor missiles
Mission is as follows.... the bombers will approach to within 200 miles, and then release a total of 360 Kitchen missiles that have been modified for electronic warfare to simulate that number of Backfire bombers. As the drones are released, the jamming aircraft will use everything they have to disguise the real bomber force which will be retiring at full speed on the deck to avoid detection. The fake bombers will be on a course that will take then straight for the primary fleet concentration of Klatchian ships, and the second group (2 groups of missiles -- 240 aimed at the fleet, 120 aimed at airfield) will be heading toward primary Dyelli Byelli airfields.
The point of this is to draw attention away from the force of helicopters which with the aid of eletronic warfare aircraft, will attempt to come in low in order to affect a rescue of the Tzar and as many of his people as can be lifted (about 30 a helicopter).
Covering the extraction, a force of Backfires will let go a total of 360 long range missiles at any interceptor forces that attempt to engage the retreating helicopters.
New Shiron forces will only engage defensively and will avoid conflict if possible.
No New Shiron aircraft will have markings.
at a range of 400 miles from the engagement area, the 1st Fleet (which has steamed at full speed the last 24 hours, covering 720 miles) will be waiting
Royal Navy 1st Fleet Vice Admiral Vercingtorix commanding
TF16
4 Foch class CVL (32 F35, 6 LAMPS, 2 SAR birds on three carriers, 6 E2 AEW, 6 LAMPs, 2 SAR, 24 F35, 2 RF35 on the fourth ship)
4 AAW Destroyers (Burke class)
8 ASW Destroyers (Spruance type DDG with 2 ASW LAMPS each)
8 ASW FFG (Knox class FFG with 2 ASW LAMPs each)
8 Fast Replenishment ships (generally FFG escort the AOEs as they go to and from bases)
TF 18
8 CLG (Kongo class DDG, with Aegis and heavy Anti ship capability)
8 ASW DDG (Kidd class with 1 ASW LAMPS, heavier anti ship capability)
TF 12
4 SSN (LA Class type III)
TF 13
6 SSK (Golf class)
its mission is to cover the retreat of aircraft and to act as a rescue platform for damaged aircraft.
Ilek-Vaad
11-10-2004, 17:20
OOC: Just for anyone that may want to know, the Vaadian Tactical Group Revenge is set to move and help the JDF if necessary.
The Naval Guard stats are
here:http://forums2.jolt.co.uk/showthread.php?t=347434
starting on post #3
I would also add that Vaadian forces would most likely only deploy if the request came from the National President of the Klatch.
New Shiron
11-10-2004, 17:43
New Shiron forces will be coming in from the south and naval forces are well to the south of the minefield. Submarines are deployed in front of the surface ships at a distance of 50 miles in an arc, with the surface battle group behind them and then the carrier group is 50 miles south of them.
the helicopters will land at the carriers during the return home to disembark passengers, and then the fleet will head south at 30 knots for home, covered by jamming aircraft that will have returned home, refueled and taken on replacement aircrews and sortie again.
Fighters from the carriers will be up when the helicopters come back, and the Backfire extraction covering force will turn and run at mach 2 after launching their missiles.
this incidently is most of the Imperial Navy's maritime strike force and about half the surface navy.
Dyelli Beybi
11-10-2004, 22:57
(OOC) I've given an exact list of the AA defences on the IC thing. It's the sort of info White has, but doing anything about what he knows is a different matter.
That's a bog-standard AA defence force for 1 Infantry and 2 Panzergrenadier Divisions btw ie it hasn't been "suped up" with any additional Battalions.
What White has neglected to mention is there are also 12 Aircraft permanently assigned to each Panzergrenadier Division.
New Shiron
11-10-2004, 23:28
Ok, looking at all the nasty flak, here is what I think
most of it is point defense stuff and will be either out of range or not focused on the city itself. Unless it has been specifically moved up, like the French faced in 1954 at Den Benh Phu (I forget how to spell it but you get the idea) it will be spread out to cover forward and support units and lines of communication.
So the Evacuation Covering force Backfires will be also carrying one extended range HARM to deal with radars that are on at the time of the evacuation.. hopefully this will shut down enough radars to blind the enemy, along with the 6 jamming MC130s and the fact that a bunch of what will appear to be bombers will be heading toward nearby airfields.
Trying for confusion and overload long enough (about 30 minutes is all that is needed) for the MC53s (which are equipped with jammers too) to get in, load, and get out of range on the deck in the dark and in the confusion.
should be fun... unless you are the Tzar riding as a helpless passenger of course. ;)
New Shiron
11-10-2004, 23:30
(OOC) I've given an exact list of the AA defences on the IC thing. It's the sort of info White has, but doing anything about what he knows is a different matter.
That's a bog-standard AA defence force for 1 Infantry and 2 Panzergrenadier Divisions btw ie it hasn't been "suped up" with any additional Battalions.
What White has neglected to mention is there are also 12 Aircraft permanently assigned to each Panzergrenadier Division.
by the way, the BVAMRAMS are there to deal with the 12 aircraft per division plus all of those scary governmental and Klatchian fighter groups.... hopefully to knock enough down a long range to slow the pursuit and disorganize them.
Just note that Vrak has some cruise missile battery sites about 50 km east of Cyro, so your ships New Shiron, might be targetted. Unless you swing far around the minefield and come directly up to Fjord Harbour. In other words, staying far away from Jiggady as possible (and far away from my little patrol boats). Mind you, by now I've actually managed to send out my Guardian fleets. Don't forget that Ilek Vaad could be there. I don't think we asked him for assisting in the blockade yet.
New Shiron
12-10-2004, 03:57
Just note that Vrak has some cruise missile battery sites about 50 km east of Cyro, so your ships New Shiron, might be targetted. Unless you swing far around the minefield and come directly up to Fjord Harbour. In other words, staying far away from Jiggady as possible (and far away from my little patrol boats). Mind you, by now I've actually managed to send out my Guardian fleets. Don't forget that Ilek Vaad could be there. I don't think we asked him for assisting in the blockade yet.
I lack the means to really show this on the map and I am not exactly clear on the scale, but my fleet will be 400 miles due south plus or minus 50 miles of Cyro and will not be approaching closer. Evacuation will handled by special operations CH53 Sea Stallion Helicopters based out of New Shiron, refueled in the air that pick up relief crews aboard the carriers, and then drop off the evacuees aboard those same ships afterwords.
Which puts them out of range of most everything except for Tomahawks
and aircraft of course.
I am hoping that the fact my fleet is making a sudden 24 hour high speed dash will give me enough surprise to move into position before anybody thinks to intercept me (as I have announced nothing to anyone but the rebels who hopefully have good security).
Aircraft won't be launching until about 12 hours before midnight (helicopters first) with the C130s and Tu95s about 3 hours later and Tu22s and various tankers and EW aircraft about 1 hour after that (time on target sortie)
To deal with satellites, the Empire has the following plan. Hopefully this will degrade reaction by local air defense commanders, air operations commanders and the like.
A massive cyper attack using worms and viruses routed through various third party countries (at random whoever is vulnerable too it, but remember all of the various problems Microsoft has been having lately) against the computer networks and websites in Dyelli Byelli, Vrack and anybody else I need to.
Commands given for fuel units to send fuel to each other instead of their customers, power companies to turn of the lights to respond to power surges, and anything else that will work. Hopefully this will mess up command and control and buy me some time to pull this crazy stunt off without too many casualties on either side.
Ready to go when Dyelli Byelli (whose thread this is after all) gives me the word.
New Shiron
12-10-2004, 03:57
Just note that Vrak has some cruise missile battery sites about 50 km east of Cyro, so your ships New Shiron, might be targetted. Unless you swing far around the minefield and come directly up to Fjord Harbour. In other words, staying far away from Jiggady as possible (and far away from my little patrol boats). Mind you, by now I've actually managed to send out my Guardian fleets. Don't forget that Ilek Vaad could be there. I don't think we asked him for assisting in the blockade yet.
I lack the means to really show this on the map and I am not exactly clear on the scale, but my fleet will be 400 miles due south plus or minus 50 miles of Cyro and will not be approaching closer. Evacuation will handled by special operations CH53 Sea Stallion Helicopters based out of New Shiron, refueled in the air that pick up relief crews aboard the carriers, and then drop off the evacuees aboard those same ships afterwords.
Which puts them out of range of most everything except for Tomahawks
and aircraft of course.
I am hoping that the fact my fleet is making a sudden 24 hour high speed dash will give me enough surprise to move into position before anybody thinks to intercept me (as I have announced nothing to anyone but the rebels who hopefully have good security).
Aircraft won't be launching until about 12 hours before midnight (helicopters first) with the C130s and Tu95s about 3 hours later and Tu22s and various tankers and EW aircraft about 1 hour after that (time on target sortie)
To deal with satellites, the Empire has the following plan. Hopefully this will degrade reaction by local air defense commanders, air operations commanders and the like.
A massive cyber attack using worms and viruses routed through various third party countries (at random whoever is vulnerable too it, but remember all of the various problems Microsoft has been having lately) against the computer networks and websites in Dyelli Byelli, Vrack and anybody else I need to.
Commands given for fuel units to send fuel to each other instead of their customers, power companies to turn of the lights to respond to power surges, and anything else that will work. Hopefully this will mess up command and control and buy me some time to pull this crazy stunt off without too many casualties on either side.
Ready to go when Dyelli Byelli (whose thread this is after all) gives me the word.
New Shiron
12-10-2004, 03:58
Just note that Vrak has some cruise missile battery sites about 50 km east of Cyro, so your ships New Shiron, might be targetted. Unless you swing far around the minefield and come directly up to Fjord Harbour. In other words, staying far away from Jiggady as possible (and far away from my little patrol boats). Mind you, by now I've actually managed to send out my Guardian fleets. Don't forget that Ilek Vaad could be there. I don't think we asked him for assisting in the blockade yet.
I lack the means to really show this on the map and I am not exactly clear on the scale, but my fleet will be 400 miles due south plus or minus 50 miles of Cyro and will not be approaching closer. Evacuation will handled by special operations CH53 Sea Stallion Helicopters based out of New Shiron, refueled in the air that pick up relief crews aboard the carriers, and then drop off the evacuees aboard those same ships afterwords.
Which puts them out of range of most everything except for Tomahawks
and aircraft of course.
I am hoping that the fact my fleet is making a sudden 24 hour high speed dash will give me enough surprise to move into position before anybody thinks to intercept me (as I have announced nothing to anyone but the rebels who hopefully have good security).
Aircraft won't be launching until about 12 hours before midnight (helicopters first) with the C130s and Tu95s about 3 hours later and Tu22s and various tankers and EW aircraft about 1 hour after that (time on target sortie)
To deal with satellites, the Empire has the following plan. Hopefully this will degrade reaction by local air defense commanders, air operations commanders and the like.
A massive cyber attack using worms and viruses routed through various third party countries (at random whoever is vulnerable too it, but remember all of the various problems Microsoft has been having lately) against the computer networks and websites in Dyelli Byelli, Vrack and anybody else I need to.
Commands given for fuel units to send fuel to each other instead of their customers, power companies to turn of the lights to respond to power surges, and anything else that will work. Hopefully this will mess up command and control and buy me some time to pull this crazy stunt off without too many casualties on either side.
Ready to go when Dyelli Byelli (whose thread this is after all) gives me the word.
Alcona and Hubris
12-10-2004, 13:24
OOC: First I should point out that the machine code just discussed is from the Lords of War, and was first introduced in the Dozle war. It represents a positve, neutral, negative, concept in machine code. You could hack it, but it is equivilant to learning Navaho from German...very hard and time consuming.
Oh, and those Shipwrecks have a range of 300 NM and are comming in at Mach 1.5 http://www.vectorsite.net/twcruz7.html#m3
With a good coverage of AWACS you should be able to knock a few down if you have interceptor missle systems as part of your CWIS...but AGEIS is a bit blind to them without air-coverage.
Ilek-Vaad
12-10-2004, 13:49
Just note that Vrak has some cruise missile battery sites about 50 km east of Cyro, so your ships New Shiron, might be targetted. Unless you swing far around the minefield and come directly up to Fjord Harbour. In other words, staying far away from Jiggady as possible (and far away from my little patrol boats). Mind you, by now I've actually managed to send out my Guardian fleets. Don't forget that Ilek Vaad could be there. I don't think we asked him for assisting in the blockade yet.
OOC: Nope, I haven't had an official go ahead yet :)
Losses:
4 bombers from AA fire
4 bombers from enemy fighter craft.
28 bombers – Blackjacks – each carry 12 A-15 Kents – 410 kg warhead. Total: 336 missiles but I don’t think a bomber can release all 12 at once. Basically, the bombers will fire until spent then turn away.
2 Migs lost from AA fire.
Cyber attack wrecked havoc on some civilian targets. Lost one military satellite. Depends on how you look at the effectiveness of this if you go strictly by UN rankings (Vrak was #380 last time).
Ilek-Vaad
12-10-2004, 14:52
OOC: okay, all set, y'all just holler if you need me.
New Shiron
12-10-2004, 17:53
fully expecting retaliation for the cyber attack, New Shiron takes defensive measures
and lays a false trail
posting on news groups and irc boards, the intelligence service is going to blame the whole thing on an obnoxious band of teen age and college aged computer hackers playing at home and lay false trails linking the cyber attack to them hoping that the other side buys it and fries those computers instead of important ones.
important infrastructure and corporations are also quietly warned to expect a cyber attack from a foreign terrorist group in the next few days or even sooner.
The government will then send the kids their draft notices shortly after
New Shiron
13-10-2004, 02:23
11 MC53 helicopters reach the fleet after one is forced to abort because of mechanical problems. They are refueled aboard ship, and crews are switched out. The fleet, now 100 miles from the point of departure is still steaming north northwest
The submarines are now in position are the point of departure, with the Golf SSKs (which are relatively noisy) paired with a LA class except for 2 Golf class that are out of position and ordered out of the area on the surface (old subs, some mechanical issues)... they are heading back home at 20 knots on the surface.
The surface battle group is 25 miles ahead of the carriers, and no aircraft are up except for a pair of AEW helicopters (which are the only radar emitters currently being used) and a pair of LAMPS helicopters with dipping sonar banging away with active sonar looking for submarines.
Moving up fast behind are the KC130s, MC130s, and Bears at 400 mph, and just leaving base are Backfires moving at 600 MPH.
Basically everybody is trying to reach the target area at the same time while moving at different speeds
the carrier fighters have been armed and prepared for battle as well.
just waiting for the final code word from White
Cyber defense preparations (indicated above) are in full swing while the Cyber attack continues (although probably with much less effect now)
New Shiron
13-10-2004, 05:04
everything is on hold until 930 PM for final launch. At this point, the fleet has reached its final position 400 miles due south of the beseiged city, and the helicopters, when launched will be moving at 150 MPH (on the deck) so flight time will be just barely sufficient to reach the city at around midnight (they will probably be a little late but hey, beggers can't be choosers)
The Jamming MC130s will be moving just ahead of the helicopters by the time they are with 200 miles of the coast at 350, and jamming everything in site, especially air defense radars, at the same time, the Backfires armed with HARMS and AMRAMs will be coming up right behind at 600 mph, and they will cut loose their missiles at air defense radars when they reach 50 miles from the city. They will launch missiles at any unidentified fighters at the same time (although warning will be sent to Neo Tyr to allow them to take advantage if they can). The helicopters will zip in, and with any luck, get in without serious loss (they can jam too).
Meanwhile, the Decoy Force splits into two groups. The Bears will launch their decoys at Vraks fleet to simulate the attack of around 240 Backfires heading in at 700 MPH (and hopefully draw off his SAMs, AEW aircraft and fighters). This launch will be at 200 miles from that fleet and then the Bears, who are also being escorted by jamming aircraft, are going to run away at 450 MPH (about their best speed) and hope the reach the Fleets CAP before the Vrak catch them.
The other decoy force will be moving at Mach 1 toward the coast and at a range of 10 miles, launch 120 decoys to simulate a continued flight path toward every Klatchian air base with 100 miles of the city. At that point, the Backfires are going to dive for the deck, and run away at Mach II, hoping they escape before they are caught.
Naturally all of these guys are going to have to refuel, and tankers are orbiting about 200 miles south of the fleet for just that purpose.
anyway, thats the plan
the whole point of this air show is that the helicopters hopefully will be ignored in the confusion until they reach the Fleet CAP at about 245 AM (they will be on the ground 15 minutes only, after that, times up)
New Shiron, I take it you mean my Guardian fleets? They are perhaps the furthest away from the battle, since they had to come all the way from Jiggady. Don't worry, I'll have my naval officers freak out. :)
New Shiron
13-10-2004, 07:29
New Shiron, I take it you mean my Guardian fleets? They are perhaps the furthest away from the battle, since they had to come all the way from Jiggady. Don't worry, I'll have my naval officers freak out. :)
I know, I am hoping everybody sends their fighters to support you (I can dream)
Boy am I REALLY, REALLY outnumbered here
Try to baffle everyone with bullshit since I can't fight the combined naval might assembled.
My country, in spite of the possible evidence, doesn't have a death wish, which is why I am trying to use as much nonlethal force as possible in hopes that an acceptable cease fire will be possible later when everyone figures out what happened.
Ilek-Vaad
13-10-2004, 15:02
Well, with the President of the FKC officially requesting aid the Revenge has leapt into action.
Once Ilek-Vaad's military is here:http://forums2.jolt.co.uk/showthread.php?t=347434
And the Tactical Group Revenge consists of the following:
Tactical Group:
2 Revenge Class Battleships- the Revenge and the Sir Lloyd Ralston
2 Tollan Class Carriers- the Defiant and the Thunderer
22 Jaguar Class Arsenal Cruisers
12 Trident submarines
12 Wolf-Hound submarines
Fortunately and unfortunately the Naval Guard are also coming in from the south. While they are too far away to prevent New Shiron's attack, they will be most likely be coming in directly behind them as they are trying to leave after the rescue.
Charging ahead into Klatchian waters are the 2 Battleships, 11 Arsenal-Cruisers acting as a screen ( they are AA and Anti-Ship intensive) and 12 Trident submarines.
The Carriers are lagging back and won't come closer than 800 miles to the fight and are guarded by all the Wolfhound submarines and the other 11 Arsenal-Cruisers. As soon as the Battleships are in attack range, the carriers will begin launching air strikes.
New Shiron
13-10-2004, 16:43
alrighty then
here is the deal.... I am going to immediately pull out at Ilek Vaad is 2015 technology and I am 1990 technology
and there is simply no way my nation is going to take on yet another 3 billion people to add to the roughly 6 billion I am already facing
By the way, I am reasonably sure that satellites would have spotted 2 super tanker sized battleships, plus other large Nimitz carrier sized ships moving up on us and it would have mentioned at some point when they approached within 500 miles of my fleet
defeat is one thing, even overwhelming odds is worth trying if there is a chance. Now there is no chance.
sorry though, the Tzar of Dyelli Byelli simply isnt worth it
Ilek-Vaad
13-10-2004, 17:11
OOC: Just for anyone that may want to know, the Vaadian Tactical Group Revenge is set to move and help the JDF if necessary.
The Naval Guard stats are
here:http://forums2.jolt.co.uk/showthread.php?t=347434
starting on post #3
I would also add that Vaadian forces would most likely only deploy if the request came from the National President of the Klatch.
Post # 50 I gave a link to where my military thread is that gives clear fleet size and ship descriptions. I also posted deploying the Tactical Group in the IC thread.
I also have posted that they are with 1200 miles, not 500, just at the edge of air strike range for the Orion fighters
And I'm 2013 ;)
Sory about the confusion, I wasn't planning on showing up and sinking everything, just making your escape a bit harrowing is all.
Alcona and Hubris
13-10-2004, 18:36
Hmm...Oh, well I discovered Neo Tyr's fleet is almost on top of mine...in terms of air cover...
Oh, and the Klatchian Federation population is 35 Billion...I just didn't roll out the JDF for most of this...
Wow, I REALLY need an ally.
Anyway, It might take awhile for me to reply, we lost our modem (I'm typeing this at school) so don't do TO much without me, alright? I'll be back by the weekend, most likely.
Not a problem. We'll wait. It's a good rp so far, and I must say Neo Tyr, that you are hanging tough despite the odds.
====
Summary so far:
-Most of Vrakian air assets now on the ground or soon will be.
-The 11th, 12th, and 13th fighter groups (108 planes, Su-37s) will help protect the incoming bombers briefly but they are low on fuel so they will head back too.
-The JDF bombers (31st, 32nd, and 33rd of the 3rd JDF bomber wing are targetting any remaining Neo Tyr ships. There are 12 bombers per group and each bomber carries 6 PJ10 BrahmMos. Missile has a range of 280 km and 250 kg warhead.
-The JDF bombers are escorted by the 1st, 2nd, and 4th fighter groups from the 309th wing. Each fighter group has 30 F-35 attack version planes.
-The A-50s are presently "between shifts" as it were, which would reduce their effectiveness at detecting any new incoming targets for a couple hours or so. Plus, the Vrakian sats are offline (emergency shutdown due to the virus) and we are furiously trying to make them go again. Man, I sound like a Pakled.
-We have started a cyber assault on Neo Tyr as well, since we don't know that New Shiron attacked the Klatch. We suspect it, but can't prove it. We are gently probing New Shiron computer defences though.
Sorry for all the numbers regarding air groupings. I'm having to use graph paper to keep it all straight. :)
New Shiron
14-10-2004, 03:45
the cyber assault has ended and the New Shiron intelligence service is continueing to lay false trails and news services are being fed the story that a bunch of mercenaries hired by the Tzar are behind a cyber attack against the various Klatchians. Needless to say, they are also, along with the big internet services, trying to make sure there is no effective counterattack (just in case)
Plus the New Shiron Diplomatic corps is trying to sell this to every nation it can.
Just out of curiosity, did you like the tactic? Seemed like something more interesting than the usual conventional attack.
basically, I entered the thread without doing enough research and am happy not to get my ass handed to me yet.
Alcona and Hubris
14-10-2004, 04:50
OOC: Well actually you really shouldn't have stopped the cyber attack either before the fleet started to gather (One sudden launch) or kept it going after they turned around...
Based On:
1-Cyber Attack Began when your fleet started to approach our coast
2-Cyber Attack Included Klatchian Defensive Sats
3-Cyber Attack ended after fleet left area
4- You admit New Shiron citizens were involved but they were in pay of "Tzarists?"
5-The Tzarists are complete fools, demonstrated by launching a revolution from an island without any serious naval support. (versus trying to raise an army in say Fasta which they also ruled at one point)
6- Personally, the Checka are too damn lazy/misdirected to spend time hiring a group of your citizens from a third party country.
7- Your too damn willing to pay 100 million for a terrorist attack...
Your up to your neck in this...
I am afraid the Alconian Privy Council is going to deside to demonstrate its displeasure in a violent manner. Now I just need to go find where you have Ambassadors...
New Shiron: Well, hmmm, we wouldn't know if the royalists actually have the capacity to even carry out a cyber attack. It would be hard for us, ICly, to believe this report at face value, considering that you were one of the nations interfering in the first place. Basically, this draws attention to yourself. But, ICly, we would also be now trying to gather more information about them, assuming that they aren't squished first. That is, instead of restricting our role of keeping out outsiders (and letting the Dyellian government deal with the uprising) we would now want to take a more active role in effecting the demise of the royalists.
New Shiron
14-10-2004, 06:00
New Shiron expects a violent response .... although now you have to come to me and this time you guys won't have massive numbers of aircraft right there to hammer me with (I figure we are about 1500 miles apart given my best guess on the scale of the map that was used since my nation isn't on it)
And New Shiron can now claim that you guys are the aggressors if you attack me since proving what you know isn't going to be easy or necessarily creditable to the world community (in IC terms)
You of course still hugely outnumber me, but I have a lot better odds this way than I did in your home waters at least.
but New Shiron is basically trying to extricate itself from the mess it blundered into without suffering catastrophe, hence the diplomatic notes
as far as the Tzarists are concerned, if the Queen had rescued him, at this point she might send back his head and body in seperate pieces for his stupidity
of course this also means I may have to come up with a map, :eek: which I haven't really done so far as in NS, everything is so vague, nations could be just about any distance from one another and it seemed more trouble than it was worth
Oh, I think our spin doctors could have some fun if we actually decide to move...:)
But yes, we would have far lesser numbers certainly. Long-range bombers and so forth can now be picked off since, well, I didn't see much if any of an airforce on your part near the Klatch. Tis true that the defender usually has the advantage. 1500 miles at least I would think. I assume you would be roughly southeast of the FKC?
Actually, I was rather hoping that you were able to evac some of the royalists. Still a possible story development I suppose if done another way. DB is full of surprises.
Ilek-Vaad
14-10-2004, 14:32
Well, the Vaadians very rarely become involved in invasions and since none of their assets were actually attacked or damaged they are just as likely to dismiss New Shiron and move ahead with the task at hand. They will however support diplomatically the nations that have been affected by New Shiron in whatever they decide to do.
I'll post something IC later tonight, I'm still just going to assume my ships are en route and will arrive tonight..
Scandavian States
14-10-2004, 16:38
/me sighs
It's almost too bad I didn't get involved in this, but I'd rather tweak the FKC's nose than risk an all-out war right now.
SS, you can tweak our nose if you want. As long as we tweak back.
Alcona and Hubris
15-10-2004, 14:11
Hmm, actually I would guess your more like 5000 or more miles away New Shiron. Way far off, considering the Distance from Iberia to California...(Just remember NS earth is much larger than RL Earth....)
Alcona and Hubris
16-10-2004, 00:17
Neo Tyr...I thought this best to discuss here but based on what I surmize from your naval description and assuming the missle strikes at you:
First, I will assume you had AWACS in the air over your fleet so you were able to see my missles comming in.
Second, I will assume that D.B.'s air fired anti-ship missles did a hell of a job on your carrier.
End results: Carrier survived but unable to do flight operations due to holes in the deck...basicly she looks like the Yorktown after the battle of Midway...a mess but possibly salvagable.
AGEIS Cruisers...survived but anti-air role severaly limited by ship damage...one likely lost due to a few hits near the water line...
Battleships....survived fairly intact but likely lost either or both heavy gun turrets....
Just my suggestions....without the cruisers or your carrier left the battlewagons are in serious danger...
Thanks, Alcona and Hubris.
Well, time to surrender the fleet! I do suppose the homeland will be attacked, which FINALLY lets me show how I've always invisioned Neo Tyr (See my age/postcount ratio? I've been tweaking Neo Tyr's image in my head for awhile now...).
Anyway, the fleet is very damaged...
-The flagship Cyprus is damaged, but could still last awhile, if needed. Lord Haart is on this ship.
-The carrier Mastodon is in critcal conditon. It's taking water fast and may not last long.
-One AGEIS crusier is down, the other is damaged, but useable.
-Three battleships made it, all damaged, but not to extremes.
-Two battlecruisers survived, one critically damaged, one only slightly (Ironically dubbed Lady Luck...).
-There are some scattered smaller boats, most damaged.
And remember, due to Neo Tyr's xenophobia, all ships use the Neo Tyr Standard system of measurements, also all systems are tuned for Neo Tyr's electrical equipment, pulgs, etc. This can prove to be an annoyance, but not insurmountable.
And be sure to tell me if I'm being unrealistic. This is my first RP, and entering a new RP atmosphere is a bit trial and error.
Alcona and Hubris
16-10-2004, 04:47
(Hmm...Machiavelli is in the house...)
Well, nothing is unrealistic...really...I have some quips about force structure to make, but I think I'll save that for an IC comment by one of my characters...
Scandavian States
16-10-2004, 04:54
Let me guess, his capship-to-escort ratio is tlited heavily towards the former? That's not necessarily unrealistic, just incredibly stupid.
New Shiron
16-10-2004, 07:02
I have noticed that a lot of players seriously undervalue the importance of a screen of destroyers with each capital ship...
oh well
Alcona and Hubris
16-10-2004, 14:35
Nods...and good air-cover....air based radar is really the only effective means of dealing with wave cresting anti-ship missels...
Ilek-Vaad
16-10-2004, 16:55
I have 5 Aresenal-Cruisers per capital ship, and the Jaguar Arsenal Cruisers are designed to take on air craft and ASM's mainly, a nice effective screen ;)
Tactical Group Revenge will hold it's blockade position unless they are requested to do something else.
Alcona and Hubris
16-10-2004, 17:28
I think the commander of your tatical group is going to get a lunch invite from His Grace if this ah...surrender appears to be running smoothly.
Ilek-Vaad
17-10-2004, 05:17
Only lunch? ;)
Ilek-Vaad
29-10-2004, 23:59
The Vrak is going to hit the fan! ;)
LOL!
Anyhow, I'll try to post some absurdly big numbers here. As well, Neo Tyr, I don't mind having some special ops running around trying to kill my leaders but keep in mind that we are a paranoid,xenophobic and fairly advanced nation. Instead of automatically falling over dead, I'd like you to work for it. :)
Some background information:
Vrak is located in the far northern portion of the FKC and is surrounded by 6-7 nations. The North Sea lies to Vrak's north while the relatively narrow Dukratian Straits and the sea north of North Germania are the only two sea routes into Vrak. Both of those states are also at war.
FKC Atlas
http://www.freewebs.com/klatchia/atlas.htm
Much of the Klatch has dangerous animals roaming about. Would be a bit difficult coming in via an overland route. As well, you would have to cross through at least one state before reaching Vrak.
Perhaps the best way would be to say that your team somehow already made it in. That is, they managed to sneak pass security at the airport or somehow managed to boat over to the mainland. Or perhaps they reached one of the small settlements that dot the northern part ot the North Sea (which Vrak maintains defacto control over). The third option means that your team is presently wearing parkahs since I treat that area as more like the Arctic.
Ilek-Vaad
30-10-2004, 00:27
How many shots DOES it take to kill a full grown Walrus?
Ilek-Vaad
30-10-2004, 00:58
P.S. I think Alcona mentioned a map software, I've been looking for a good map making software, anyone care to share?
Cool. I just wanted to figure out how assasins work in NS. Being my first RP and all (Pissing off a giant nation and facing utter doom- I think I'm doing well.) It would just irritate me if suddenly a bunch of assasins came out of nowhere and randomly started to kill off officers, you know?
Also, same with me, if anyone could send me over a map program, I'd appreciate it.
One final thing- if one of you large, more expirenced nations could TG me and help me plan out my navy/air force. I assume it's rather large due to my size, but I never really drew it out. I know we're IC enemys, but having a short, quick, war is no fun, right? This IS a game.
Dyelli Beybi
30-10-2004, 02:39
Depending upon how detailed you want to go, this article is a good place to start
http://www.csis.org/burke/mb/WestMB012302.pdf
It gives you a rough idea of how large navies and airforces are and such and and how many people you have doing miscellaneous jobs per number of aircraft you can field etc etc. It's also a pretty nice guide if you're trying to not have excessive numbers.
Although personally I've always been more interested in the spys, diplomats, and subterfuge, it's always useful to have a realistic and well planned army ready for when somebody decides you need invading.
Thanks. I prefer a less direct setting too, but I don't think that'll be too useful here
Dyelli Beybi
30-10-2004, 03:33
Scrap that - I have found the most up to date Klatchian map.
http://www.eng.auburn.edu/users/donatgw/klatch.jpg
We still need a new one though.
Ilek-Vaad
30-10-2004, 03:37
Is there any chance we can get some of those sammiches you're giving the POW's?
Dyelli Beybi
30-10-2004, 03:42
Here you go!
*hands over the sandwich*
They're crocodile and horseradish flavour by the way.
Hey, I'm all for someone trying to knock off my officials. It's just that the walrus folk are the elite, which means that a most of them are fairly well protected. Given that it's war now, the very important ones are in bunkers. So I suppose you can go after some corporate upper management. That might be easier.
You could always do some sabotage as well. That might be interesting.
Edit: where are you Neo Tyr with your assassins? I assume when you mean north that you are on the northern rim of the North Sea. Do you want to be placed near a small settlement full of trappers, hunters, and fisherman?
Alcona and Hubris
31-10-2004, 06:55
OOC: Alright there is a general demand for a description of Neo Tyr. Both I, Vrak, and D.B. have rped sending various forms of high altitude and orbital observation equipment over there so we need at least a typed up description.
Dukratus
31-10-2004, 10:42
Sorry for the wait on the submarine specs folks, but its rather busy in my RL. Anyway, here it is, any questions please feel free to ask via this thread or my telegraph. And a note, they are partially future tech, but nothing wank.
All modern Dukratus submarines are equipped with the following:
- Active Optical Camouflage Plating
- Active Destructive Sound Dampening
- Force Water Feed Cork Screw Turbines
- Passive Hall-in-Hall Design Heat Dispersion
- Active Thermal Signature Suppression
Designation: NSASH 87-23C “Prowler”
Class: Attack Submarine
Displacement: 9,147t
Dive Depth: 750 m
Avg. Speed: 35 Knots
Stealth Speed: 30 Knots
Max Speed: 45 Knots
Armaments:
4 Fwd – 650 mm Torpedo Tubes (10 ea)
2 Aft – 650 mm Torpedo Tubes (5 ea)
- 290 kg Directed Charge Torpedo
- 230 kg Anti-Ship Missile (Sub-Sonic)
- 20 kt Cruise Missle
- Directional/Proximity EMP Pulse Warhead
2 ECM/ESM/Seeking CM Launch Tubes
Designation: NSAC 67-13B “Fury”
Class: Coastal Attack Submarine
Displacement: 11,387t
Avg. Speed: 30 Knots
Stealth Speed: 25 Knots
Max Speed: 45 Knots
Armaments:
2 Fwd – 650 mm Torpedo Tubes (15 ea.)
- 290 kg Directed Charge Torpedo
- 240 kg Anti-Ship Missile (Sub-Sonic)
- 20 kt Cruise Missile
- Directional/Proximity EMP Pulse Warhead
2 Fwd – 800 mm Torpedo Tubes (10 ea.)
- 500 kg Coastal Installation Buster Warhead
- 60 kt Coastal Installation Missile
14 Cruise Missile Tubes: 100 kt
1 Mine Laying Rack
- 20 Proximity/Remote 100 kg Variable Depth Mines
2 ECM/ESM/Seeking CM Launch Tubes
Designation: NSAT 53-65F “Wrath”
Class: Tactical Strike Submarine
Displacement: 23,347t
Avg. Speed: 20 Knots
Cruise Speed: 30 Knots
Max Speed: 35 Knots
Armaments:
2 Fwd – 30 mm Torpedo Tubes (10 ea)
1 Aft – 30 mm Torpedo Tubes (5)
- 300 kg Directed Charge Torpedo
30 Tactical Launch Tubes
- 50 kt Ballistic Missile Warheads
- 300 kt Strategic Missile Warheads
- (4) 20 kt ‘Deaths Head’ Cruise Missile Pack – Timed/Remote Separation
1 Mine Laying Rack
- 10 Proximity/Remote 100 kg Variable Depth Mines
2 ECM/ESM/Seeking CM Launch Tubes
Right. Just a geographic description?
Neo Tyr' most important islands are near the center of the archipelgo. As one goes farther out, north, and south, the islands get smaller and less numerious. If one keeps going, they encounter a ring of small, barren islands, the Barren Halo . The water is shallow in many places, so planning is needed to get through safely. Neo Tyr is rocky and even mountainous to the north, and there are several cave networks dug by old miners. Kyrall is near the center of the archilpeago, only a bit to the east. The main millitary base, Hamapuri, is located to the south. The outermost islands before the Barren Halo are plantations belonging to nobles, but it's safe to assume they'll flee if you get too close. A compartivie size of Neo Tyr is California and Oregon, including the Halo. Besides that, there are very few 'stunning' diferences. No monsters, no maigc. Very run-of-the-mill. Also, do note if you get past all the defenses, you're going to face one hell of a civilian resisitance.
Don't get too future on me, okay? No teleporters and stuff like that.
Richard was making a GROSS generlization. Tyrinians tend to do that. I you had ONE walrus in power, they would think a lorge chunk of your population would be blubery mammals. I think that would do as a starting point, but they are going to press southward very soon. MANHUNTER could do sabotage. I think I'll put that in as well...
Alcona and Hubris
31-10-2004, 16:27
What is the Barren Halo?
So this "Barren Halo" is a ring of mostly very shallow waters surrounding your main islands?
Ilek-Vaad
31-10-2004, 17:06
I can't believe Lord Whitmann didn't say anything about Commander Itxaad, and everyones yelling at the poor Corporal.
Alcona and Hubris
31-10-2004, 17:15
He didn't yell, Alconians tend to use the 'cold voice' of authority with annoying underlings and nare-de wells. (Whitmann can be a hot head but he was annoyed not angry at the corporal)
And Whitmann is smart enough not to get into an argument with a man that seems more pirate than officer...he already debated being scraged by the Neo Tyrians.
That and I was a bit tired last night...
I don’t know exactly how far your country is, Neo Tyr. Needless to say, this would have an enormous effect on the range of my fighters. If too far, they will either turn around or refuel. Not all of them will be able to refuel though. The bombers and long range recon should be able to reach you.
Neo Tyr's probably far away. It's been rather isolated. Long-range bombers probably could make it, but I'm not sure on fighter/bombers.
The Barren Halo is a THIN island chain. The islands are rather small, and the water is shallow between them, all around Neo Tyr
Dukratus
01-11-2004, 17:26
So when you say you 'close the barron halo', your implying that there is some channel system of sorts that you shut down or several deeper areas with some form of gate that you close on them? And does this Barron Halo surround the entire island chain, or just one or two islands, or is it a natural harbor? This would be usefull information.
Alcona and Hubris
02-11-2004, 23:32
Alright here is my 'interpertation' of your geographic description:
http://www.eng.auburn.edu/users/donatgw/NT.jpg
The Barren Halo is like an atoll with small islands rising up indicating a coral reef or something similar. Obviously there must be 'passages' through the barren halo, and small islands near the barren hallo which are primarily agricultural.
In my image I used the light blue to indicate the shallows of my interpertation of the Barren Halo.
That crazy Alconian map maker strikes again!
Dyelli Beybi
03-11-2004, 00:04
argh well if that map do be getting the go ahead then we do be in a position to start planning.
Dyelli Beybi
03-11-2004, 00:14
Damn I'm talking like a pirate again.
New Shiron
03-11-2004, 00:28
Alright here is my 'interpertation' of your geographic description:
http://www.eng.auburn.edu/users/donatgw/NT.jpg
The Barren Halo is like an atoll with small islands rising up indicating a coral reef or something similar. Obviously there must be 'passages' through the barren halo, and small islands near the barren hallo which are primarily agricultural.
In my image I used the light blue to indicate the shallows of my interpertation of the Barren Halo.
good map Alcona, it looks like my mental picture of it. I don't suppose you could do one for New Shiron based on my description?
Anagonia
03-11-2004, 00:31
Please do not tell me that this "Rebellion" is still ensueing, for if it is I just might make Anagonia send a Peacemaking force there.
This "Rebellion", hopfully solved, should not be continueing. Many "Super Powers" have been involved, and if it hasn't been solved yet then, with Dyelli's permission, I'll solve it. >:)...erm...peacefully...>>
Anywho...
Ilek-Vaad
03-11-2004, 00:44
What software did you use to make that map? And where can I obtain it?
Dyelli Beybi
03-11-2004, 00:54
Please do not tell me that this "Rebellion" is still ensueing, for if it is I just might make Anagonia send a Peacemaking force there.
This "Rebellion", hopfully solved, should not be continueing. Many "Super Powers" have been involved, and if it hasn't been solved yet then, with Dyelli's permission, I'll solve it. >:)...erm...peacefully...>>
Anywho...
The rebellion is long since over. The IC thread is dealing with the fallout from the events of the war.
good map Alcona, it looks like my mental picture of it. I don't suppose you could do one for New Shiron based on my description?
Only if you pay him boatloads of cash. :)
Alcona and Hubris
03-11-2004, 05:34
OOC: There is more than one answer to that question Ilek-Vaad
Map: Generated by: Fracas (a risk style game)
Has a decent control of terrain generator control 'nation' size, irregularity, water/land ratio, island level, lake size...also comes with a random land name generator.
Map Edit Level 1: Edit of land forms using Genesis (Map editor of Fracas)
Now Genesis does have a map generator but it is still the first generation versus the third generation in Fracas. Maps come out appearing square and clunky compared to Fracas. You can edit 'nations' add or delete nations. It is a bit tricky to use at first.
Map Edit Level 2: Addition of territorial details, map features, etc.
Microsoft Photo Editor (quite expensive actually)
Not at all intuitive. You can't directly import maps from Fracas into Photo Editor you have to use the screen shot method to get it imported (which is why the land appears a bit fuzzy...) Also reopen it in Fracas to get good water/land integration.
Hints: You can copy tiles of 'ocean' and they will reintegrate with surrounding ocean to delete land features that got over the edges of the shore line.
Here (http://www.eng.auburn.edu/users/donatgw/maps/Alconamap.jpg) is the furthest I have ever gone with this process.
Anagonia
03-11-2004, 12:43
The rebellion is long since over. The IC thread is dealing with the fallout from the events of the war.
Whew, ok, big relief there, lol. Thought that somehow it was still going on for some odd reason. Would have been funny though, lol.
Anywho, if you need any help with this "Fall-out Period", I'll put Anagonia on standby for ya.
Alcona, you hit the nail on the head, it's just a little farther out from the 'big' islands.
And by 'closing' the Halo, Hamariki is going to block largest enteryways into Neo Tyr. Although there will be some enteryways, they wont be the major ones most commercial shipping vessels use, and it will be very hard for subs and larger vessels to enter Neo Tyr proper.
Also, I wont be able to post untill about friday-saturday, so don't go too far without me.
Not a problem, Neo Tyr. As well, the abandoned shack is more like those survival shelters usually set up by parks services. You know, the kind that anyone can use while out hunting or whatever.
I don't know why I didn't spot this before. Neo Tyr, did you base your name on the Viking god of war, Tyr?
http://www.pantheon.org/areas/mythology/europe/norse/articles.html
An oddity was happening, however, in the nation of Vrak. People were dieing. While that might not be to mind boggleing at first, people die every day, there were unexplainable deaths all over the country of people who were recognized, but not neccicarly that important. The cause of death was bizziare too, although many were old, some were young. There seemed to be no foul play, no wounds, no poison, no struggle whatsoever, the fact that they were all alone at the time of death would give conspricy therorists pleanty to talk about...
Huh? One moment your guys were up in a shelter on the northern part of the North Sea and now my people are dying all over the place? How did you manage to slip into the mainland? Vrak is a fairly big nation, and now we're basically at beserk level being at war and all.
I have no problems with taking losses, but...I get to call them, not you. Please give me a telegram.
Hogsweat: did you actually declare war? I must have missed it.
Neo Tyr:
Okay. From my reading of your post, you had a team land way in the northern reaches. I'm sorry if I didn't explain it well enough. The main Vrakian peninsula juts out from the Klatch proper. The large, cold body of water between Vrak and Remmonlands (now LOW) is the North Sea. Where the dot is signifies small, sparse settlements that Vrak maintains defacto control. That is, villages of no more than 5000 people, if that.
Your team has perhaps 3 main routes:
http://upl.silentwhisper.net/uplfolders/upload3/base_camp.GIF
1) by boat across the sea.
2) boat but closer to LOW land
3) overland through LOW
#3 is NOT recommended. The inhabitants of that area are extremely dangerous and highly advanced.
#1 and #2 are possible. By boat is the quickest way I can see. Marching all around will either get you eaten by arctic tigers or trampled by mammoths. Or worse yet, the legendary wendigo will say hello. Check the main FKC site for info under ecology.
http://www.freewebs.com/klatchia/
Alcona and Hubris
07-11-2004, 18:52
Actually I assumed Neo Tyr was on the border area between LOW and Vrak and moving south towards Port Olympus...
Therefore they would have to either go through the Nef or futher east and into LOW...Or swing way west and skirt the Evil Jungles...
Hogsweat
07-11-2004, 19:02
No Vrak, I didn't.
Dyelli Beybi
07-11-2004, 21:04
Actually I assumed Neo Tyr was on the border area between LOW and Vrak and moving south towards Port Olympus...
Therefore they would have to either go through the Nef or futher east and into LOW...Or swing way west and skirt the Evil Jungles...
They could try to cross those big Lakes in a boat, which would present it's own problems. The area is swarming with Dyellian merchant ships and river gunboats etc etc running supplies between the Northern bit of DB and the Southern bit. Well it's mostly steel and agricultural products going South and alcohol going north...
Dyelli Beybi
07-11-2004, 21:44
Oh and just a small point. A trained pathologist should always be able to establish a cause of death. You physically can't die without leaving signs as to what happened. For instance, blow will leave at the very least internalised bleeding and usually cracked bones. In order to kill someone you need to deal significant damage to the body that it actually stops working and in a post mortem that kind of damage always comes out. Whether or not the pathologist is able to decipher the correct reason why the damage occured is where questions start to arise.
Sorry if I'm being a party pooper, but well I do have a very strong medical background.
Well, Dyeille, that's all a distant memory now.
I guess I'll take route 1 and 2. The team split up, for the most part.
Well, Dyeille, that's all a distant memory now.
I guess I'll take route 1 and 2. The team split up, for the most part.
Okay. Now you have to find a boat. Unless you brought your own.
edit: Did you want to do a seperate thread with your guys running around Vrak?
New Shiron
08-11-2004, 00:05
New Shiron, which is officially neutral, is supplying Neo Tyr with GPS satellite info and Ocean Recon sat and KH12 sat recon information unofficially and as covertly as it can (by bouncing it off neutral commercial satellites to Neo Tyr)...
only help New Shiron can safely give Neo Tyr (and New Shiron really wants him to give the Klatchians a bloody nose if at all possible).
No New Shiron military aircraft or ship is outside of the 200 mile exclusion zone declared in the other thread (which I let lapse due to an outside godmodder)
Vastiva froze funds sometime earlier; we're now releasing them to Dyelli Beybi and giving the option of involving one of our submarine fleets.
Hogsweat
08-11-2004, 17:15
Its Hogsweatian, or Hogsweatish. Most people say Hogsweatian. And also, what "Hogsweat thread?" Am I being invaded?
As a little note, i've been collecting "Neo Tyr War News Reports", little news reports that are broadcast in Hogsweat each day. They are feature on my MSN name. This is what the people back in Hogsweat are being fed, NOT , what is happening. They go as such. [HPNN: Hogsweatian Proletariat News Network.
[Suw Jklrxgulb Dlaxuar! = Die Klatchian Fascist!]
--HPNN's Neo Tyr War News Reports, bringing you unbiased information about the war in Neo Tyr.--
1.)HPNN: The War, she begins! North Germanians engage our planes!
2.)HPNN: Cowardly Vrakians bomb our glorious sailors!
3.)HPNN: North Germanians utterly annihalted in air combat! No losses taken!!
4.)HPNN:The Germanians are on the run!
5.)HPNN:The Klatch's attempt to destroy our brave sailors have failed!Suw Jklrxgulb Dlaxuar!
North Germania
08-11-2004, 17:49
OOC: LOL Hogsweat! Your news is great.
By the way, where in relation to that map are the Klatch fleets? Western, south-western side?
Ilek-Vaad
08-11-2004, 18:09
OOC: The Vaadian fleet is only going to watch for now, and help with rescue/recovery operations if need be.
Hogsweat
08-11-2004, 18:10
OOC: LOL Hogsweat! Your news is great.
By the way, where in relation to that map are the Klatch fleets? Western, south-western side?
Thanks :)
Neo Tyr: Do you have a minefield? I must have missed it. If so, how far out is it?
Vastiva will be launching - by torpedo - two high-altitude stealth drones. Each is about the size of a model airplane, made mostly of plastic and glass (radar transparent) with treatments against IR or UV detection so they should be hard to find. Both are doing nothing but watching from very high altitude.
Hogsweat
09-11-2004, 20:11
http://forums2.jolt.co.uk/showthread.php?p=7441530#post7441530
My declaration of war, full of propaganda goodness!
Yes, I have a minefelid. It's around 50 miles from the Halo.
And God, it's looking bleak for me. And it's always darkest just before it goes pitch black.
Ilek-Vaad
10-11-2004, 04:29
OOC: I tried to help.............but the Vaadians are not patient, just ask Vrak ;)
Alcona and Hubris
10-11-2004, 15:29
Er quick point
either that mine feild has to be quite subsurface or your going to have torpedo/mine fradicide (you can't fire the torps under the mines since they would still run into the anchor chains and then you'd have mines just floating about into other mines )
And right now Neo Tyr could be part of the Federation, with them as allies rather than invaders...
New Shiron
10-11-2004, 17:09
a note on mines.... there a variety of different types. Bottom influence mines are just that, on the bottom, and are set off by either the noise signature or magnetic field of the specific target they are programmed for. Contact mines are rarely used as they are so simple to sweep. There are also mines that release ASW torpedoes and are highly useful against submarines. However all mines are restricted to the shallows, but with some imagination, those mine fields could be tough to deal with. Neo Tyr could have laid them with submarines, surface ships, small craft, helicopters, or aircraft fairly quickly too. Generally a mine is about half the size of a torpedo except for the large ASW mines which are about twice the size of a torpedo.
Most modern mines are ceramic, and are a real pain to sweep. The US in the First Gulf War had two major warships heavily damaged by these mines, and sweeping took a month AFTER the fighting stopped.
Alcona and Hubris
10-11-2004, 18:39
True...I had forgotten about bottom influence mines.
Hogsweat
10-11-2004, 19:40
Does no-one have anything to say about my declaration of war?
New Shiron
10-11-2004, 20:39
I applaud your action....perhaps Neo Tyr has a better chance now of simply losing instead of being rolled over?
Alcona and Hubris
10-11-2004, 21:08
I am waiting for your response to the Vrakian Bombing...
And there is a response...just have to let the 'day' in this Rp rotate a bit further...
Hogsweat. You may have missed my post#22. Heck, I have to catch up on stuff as well...
The projection fleet tasked with engaging the Hogsweatians neared. The battleship launched all ten of its cruise missiles at the nearest enemy ships. As well, the long range Tu-160 bombers were within maximum range. All 200 plus launched their deadly A-15 anti-ship missiles in successive waves at all the ships. After launching their load, they will turn around and make haste back to the FKC proper. They were beginning to run low on fuel.
So, out of 288 bombers, I have about 200 left. I'm figuring lots of AA fire from all over the place plus fighters are taking its toll. Still, 200 * 12 = 2400 missiles launched. Not all at once but we would be a bit surprised if your fleet actually survived that barrage. As well, I'll post losses soon from the 50 Granits you have coming at my fleet.
North Germania
11-11-2004, 01:03
OOC: Vrak, I'm waiting for your response to my post, about your captain looking for a Germanian soldier or officer.
An officer found him and led him to the NG camp.
Also, 1,000 various NG troops landed, as well as 165 Executioners. They're about to start pushing inland.
Hirgizstan troops linked up with them at the NG beachead.
I'm waiting on you to move forward, if you want to.
Also, Hogsweat: I guess our dogfight has ended? How is this going to play out?
- N.G.
Alcona and Hubris
11-11-2004, 01:27
Er, Hogsweat did you fire those Shipwrecks at the bombers? I think the FKC fleet is out of range at the moment...
Alcona and Hubris
11-11-2004, 01:45
D.B. this is the OOC thread!!
North Germania
11-11-2004, 02:12
Damned pirates and their rum!
Dyelli Beybi
11-11-2004, 12:06
D.B. this is the OOC thread!!
ooh bugger me
Roycelandia
14-11-2004, 10:30
OOC: Vastivia has suggested that I might like to get involved with this on Neo-Tyr's side, and as much as I'd love to, I've been away for a few days, and as a result, have no idea what's going on. I've tried reading the threads, but I'm a little lost as to what's going on and who's involved...
Any chance of anyone giving me a quick update, or am I too late to get involved?
Roycelandia: Neo Tyr has surrendered.
Hogsweat: Are you going to take any damage from the missiles my 200+ bombers sent plus my reply from your granits?
Roycelandia
14-11-2004, 11:43
OOC: What a difference a few days makes! Oh well, bear me in mind for next time...
Roycelandia: Well, I dunno. You can still get involved I guess. I'm not sure in what angle though.
Neo Tyr: Forgot to mention that "Remmonlands" should be labelled "LOW" or Lords of War. That was a quick cut and paste I did from an old map.
Secretary of Domestic Affairs Justinian Hemlock was in front of the Neo Tyr Government Buliding, waiting for the FKC to arrive. When he would meet up woth them, he would explain calmly that forces from Hogsweat were hold up in the tower, and tell them to head to the Kyrall Aquarium to further negotiations. Although an aquarium was an odd choice to hold negotiations, it had a very beautiful board room, which was the best they could get without the Government Building.
Are you saying that Hogsweat forces are within your government building? The same one that Justinian is standing in front of? I need this to be clarified since it will affect my next post.
Two billion in your currency. I again apologise for the damage done. My engineers will begin repairing your building within a few hours, under your supervision. I hope this gift from Germania will help ease your wounds. I again apologise for this accidental damage of your cafe. Have a nice day, sir...Oh, I nearly forgot!
Two billion? Holy smokes!
I'm holding off on my posts for a couple days. Bit busy with course work and I also owe Neo Tyr a map. Neo, we need a map of your country as well. I would suggest using the map Alcona made up and plonk some dots on there for cities. Doesn't have to be anything fancy.
Some upload sites:
http://upl.silentwhisper.net/
http://www.photobucket.com/
Right. I'm smack in the middle of school finals, but I'll get that map done soon as finals are done. Expect it this weekend.
Also, yes, the troops are in the tower. Hogsweat said they went to the palace, and because the palace is not on the island, they went to the Government Building.
Neo Tyr: Hey, finals come first so don't sweat it. I'm a bit busy myself, although I'm making up some finals rather than taking them...
Alright, I whiped up a map, but I'm going to post it on Wendsday when Photobucket decides it wants to accept new members
Neo Tyr: Do you want to start a new thread regarding the walrus hunt? I thought it could be done in the main one but I'm losing track of it. I can then focus more on that one particular story angle as well if we had a new thread.
That might be a good idea. I'm going to resume the arc when I get to see your map, so I can make a guess to where the assasins are.
*Drum roll*
The wonderful rushed paint map of Vrak!
http://upl.silentwhisper.net/uplfolders/upload0/Vrak_country3.jpg
Vrak Prime is over 20 million while the rest of the cities are 10 million plus. Please excuse how LOW looks, since you were thinking that Remmonlands still exists, but LOW incorporated the territory long ago. As well, I'll add mountains and stuff as I get to it. Suffice to say, Vrak is fairly mountainous and the Nef desert is north of Vrak Kaya.
Alcona and Hubris
01-12-2004, 16:34
Er...Vrak, I think we agreed Port Olympus is father north located where the Olympic Sea and the twin rivers meet. North of Vrak Kaya...
http://tinypic.com/view.html?pic=prp8h
Well, here is my map as well. Remember, this is not final, so I might make some LITTLE changes.
Yes, it's VERY small. A larger one will come up when Photobucket decides to become my friend.
Er...Vrak, I think we agreed Port Olympus is father north located where the Olympic Sea and the twin rivers meet. North of Vrak Kaya...
Okay. Give me a map and I'll make the changes. I was going from memory.
Alcona and Hubris
03-12-2004, 19:32
Okay. Give me a map and I'll make the changes. I was going from memory.
Aren't the maps on the boards still up? Or do you want me to email you a bitmap version of either the Benji Map or the last "Complete Map"? that would be editable in MS Paint?
Oh, er...I don't know. I recall seeing one with Port Olympus on it but I don't know where that one is. Is that on the website? If not, would you mind sending it my way?
Dyelli Beybi
08-12-2004, 01:08
Little note on Hogsweat's deployment. There are 2 Companies at the airport, however earlier in the thread (before that was announced) a Dyelli Beybian jet landed at the airport unmolested.
I'm not sure exactly which airport he means, DB. We had many troops secure the main Kyrall airport quite some time ago - although I'm willing to go with a some Hogsweatians breaking out somewhere there and have a firefight.
As for the rest, there is now at least one full division of reserves along with the regular infantry (mostly at full strength), tank, and artillery divisions. There is more coming, but our logistical train is stretched at the moment.
As well, the 1st Bombard fleet has been sent to Clairmont so we have less capital ships in Neo Tyr right now. But, we are unloading the ever reliable Kravoli patrol boats. We use them on rivers and lakes although they are sturdy enough for the sea.
I also can't seem to find my wonderful graph paper outlining all my stuff. Dammit!
Dyelli Beybi
10-12-2004, 13:28
out of curiosity, does anyone know what has happened to Neo Tyr?
That's a helluva good queston.
Dyelli Beybi
14-12-2004, 12:17
I tried t-graming him to no response, has anyone else tried?
I tried a few hours ago. No response yet.
Sorry about my leave, I'm back now.
As a bit of compensation, here is the map of Neo Tyr, full size.
http://img.photobucket.com/albums/v630/Anuer/map1.bmp
I am SUCH a great artist[/sarcasam]
EDIT: Alright, perhaps it's not full size. But at least you can kinda read the city names
OOC:
Sorry, but I can't read the city names at all. The map is too tiny, and when I enlarge it, it becomes very distorted.
Secondly, not too much of a problem with the rebellion having some weapons, but remember that the entire island is under interdiction. I have two aircraft carrier groups, several attack helicopters and at least 50 patrol craft. And that is just my forces. As well, your armed forces were stripped of any weapons and confined to barracks. Movements are, in a word, restricted. If weapon depots are attacked, then that would bring a swift response from the Vrakians.
Not saying that your guys can't smuggle stuff and all, but their supplies will be limited. And insurgents, just like the Hogsweatians, will be dealt with in the same way from our point of view.
Alright, sorry about the map. I'll post it larger when I can find a free source to do so. In the time being, Kyrall (Economic and Poltical Capitol) is the island NW of the small island in the middle, Easterling (Occupied by Dyellie Beyabi) is due west of the small island, while Dronor (Historical Capitol) is due east. Hamapuri (Main Millitary Base) is due south. Andorhol (Food Distrobution) is NW of Kyrall. I hope that helps.
Also, sorry about that post, I'll get stright to editing it. Bear with me if I make some mistakes, this is my first RP (Which has grown quite large from me idle-mindedly typing that I'll aid some Tzarist, heh. )
OOC:
Ah, well. Just keep in mind that yes, it certainly is possible to abscond weapons and such, and certainly that the insurgents will most likely find shelter and aid from sympathetic citizens. Look at Afghanistan when the Soviets occupied it. They also had some outside help in regards to weapons and ammo, since sooner or later arms caches will be used up. Something to consider on your end. After all, we can't be everywhere.
And I think you are doing quite well for your first rp. Not everyone likes to "lose" and have their country "occupied".
Regarding the map, if you could somehow make it bigger then that would be most helpful.
Neo, sorry to bother you, but what was the name of the government building my guys were at? If it's Pakardi (sp?) then I'll take some losses there.
It's just the Neo Tyr Government Building. Packardi is on the other side of town (It belongs to an insurance company).
Okay. If the Hamapuri military base is on Kyrall island, then I think it's safe to say that we (Vrak) occupy it. As well, we also occupy Kyrall international airport.
Now it's my turn to apologize for not posting lately. I handed in my second assignment a few days ago and scrambling to catch up. Sorry.
Hirgizstan
13-01-2005, 22:35
So where do you reckon the whole 'anger over the destruction of the skyscrapers' thing is going? We have some increased support but in reality would most sensible citizens not want an end to such violence, and do they realize why the Hirgizstanians decided to blow over the towers.
Also, what would an apology accomplish?
Dyelli Beybi
13-01-2005, 22:53
Actually, historically that kind of terror tactic doesn't tend to work all that well to suppress rebel activity. In the Peninsula war, the Spanish and Portuguese guerillas continued to fight the French, only getting fiercer the more civilians the French killed. Similar things happened when the Nazis occupied France, Holland etc.
Ilek-Vaad
13-01-2005, 23:00
or the blitz over London, it tends to drive defenders together through common outrage.
Dyelli Beybi
14-01-2005, 03:02
yep I didn't mention the blitz as the British weren't actually occupied and had more ability to prevent the actions of the Germans. But it is another good historical example.
Hirgizstan
14-01-2005, 20:25
Yes, i'm aware of its failure in past events but still, 1st time for everything!
Some terror tactics pay off, others don't...i reckon its too early to tell for this one.
Right... I'll tg you later, Vrak. I want to make things interesting...
Hirgizstan, most people in Neo Tyr now see you as
a) Mad, insane, not fit to rule.
b) Tyrannical, evil, not fit to rule.
c) Tyrannical AND insane, not fit to rule.
So they will come in arms. Hell, you kind of slaughtered thousands of innocent civilians, and NO one buys the "It's the insurgent's fault" explination. Remeber, you weren't seen as great when you came, and that attack made PR much, much worse. It does keep things exiteing, though.
Finaly, I had A nice long RP post lined up, but there was a power surge before I could save it into word. It got me rather angry.
Finished talking with Hogsweat on IRC, who basically conceeded that his troops in Neo Tyr are all dead or POWs.
Hirgizstan
15-01-2005, 19:17
Mad and Tyrannical, cool ;)
Anyway, would they not also be scared and/or wary of COH troops due to the very obvious brutality that we've shown?
Also in my last RP i was thinking of doing a suicide car-bomber but i didn't know whether the insurgents are that fanatical so i made the driver bail out, but would they be willing to kill themselves for their cause?
Another thing, the two insurgents who are POW's, do you think they would know anything of the insurgent operations and/or staging area's, would they know what Dead Eye Crooks looks like for instance?
Is there a public entrance of sorts to 'The Under', could an operative, for instance, gain entry easily enough?
The people would be rather afraid, but there's a few billion of them. At least a few million could suck it up if there was a call to arms, but that hasn't happend. So most are wary, and sypathetic to the insurgency.
Well, the insurgents aren't very fanatical (Neo Tyr is a modern, relaxed country), but a sucide bomber wouldn't be out of the question, if they were doing it under the ideals of nationalism. But that would be bad for the insurgencie's PR (And they'll need it for a big event I'm planing...), so if you're to use one, use it spairingly.
I doubt anyone would know where Crooks is, sans the top lieutenants. Hell, most insurgents don't know he leads it. He's a shadowy ex-assasin (And a very, very good one at that), so he's not going to be very trustworthy. However, torture could reveal other insurgency hot spots, but they change thier bases often...
Yes, there are elevators to the undercity, but because most citizens of the Under are dead scared of going to the surface it would be rather noticable if you came. Also, remeber the culture difference- most Tyrinians are either light haired and eyed caucasian or polynesian, so if you have, say, rich brown haired operatives with funny acents the people would catch on.
Neo: I should also add that just because our engineers might be able to detect the structural instability of the city doesn't mean they can fix it. It might mean that we will pull out, provided of course that the General listens to the engineers and follows their recommendations and not his own pride.