NationStates Jolt Archive


The Armed Republic of Arx Imbrium

Arx Imbrium
14-09-2004, 15:23
((So this is basically a description and information page... I'm not sure where else to put this, perhaps it can evolve into an RP of sorts too. Please check out the training thread too if you wish to be a part of things... http://forums2.jolt.co.uk/showthread.php?p=7023592 ))

The Citadel of Dreams. The largest 'city' in Arx Imbrium, if you can call it that. Most of the population lives within the thick rock walls and deep beneath the surface of the earth. Heat is tapped through geothermal vents and water is either in the form of subterranean wells (Certain water traders are nomadic and travel wells on the fringes as they refill during certain seasons), or in a certain anomaly only found in Arx Imbrium: Water crystals. Pure, clean water trapped within a crystal about the size of a man's hand. They are used as currency and many are also stored as emergency supplies, as the about eight ounces of water within can be consumed immediately after breaking the crystal. We tend to keep them in crystal form rather than pour them into tanks as we find them, because the crystals themselves are easily more portable and the race of humans in Arx Imbrium have developed a resistance to dehydration and can live on minimal water supply.

The 'leaders' of the Citadel, and Arx Imbrium itself are Jake and Mia Silveira. A married couple, with an eight year old daughter named Talia. They work as hard as the rest of the citizens, digging tunnels, performing maintenance on ships and equipment, as well as doling out water crystals from the treasury. It is mostly a communistic state, as Jake and Mia don't exert any sort of power other than being seen as a rallying cry in times of need as well as a sort of law when deciding disputes.

At the age of six, children are assigned to a ship and train for two years aboard the vessel, learning the ways of the sands and how to care for their equipment. From there they decide their branch of service and their particular occupation. Those undecided follow the path their parents took and thus glean more knowledge from their elders in the family. No children in the country are exempt, even the nomadic water traders perform their own hard two-year training with their families aboard their vessels as they always have. Occupations range from gunners to weapon loaders to miners and medics. All personnel are armed and are allowed to carry anything they own openly. All citizens are assigned a weapon upon completing training (At age eight) and are given one that suits their occupation as well as access to the ammunition dumps. Full armory access is restricted to authorized personnel and full-time soldiers or guards unless a state of emergency is called.

As an 'Armed Republic', with weapon laws being nearly nonexistent, disputes are generally settled the old fashioned way. Duels are allowed by law, and any high profile offenders are simply shot and tossed to the sands to be consumed by them. Dust to dust. Despite the lax laws, nearly all citizens are responsible with their weapons and adhere to what are nearly tribal traditions. Rigid and proud in our ways.

The technology level of Arx Imbrium is surprisingly high. Advanced purification and synthesis systems are used in conjunction with certain methods of hydroponic farming to create enough food for the populace. Weapons technology ranges from laser sharpened blades for close combat, base slugthrowers from handguns to assault rifles, to magnetically accelerated railguns. The current mainstay rifle uses a combination of propellant and magnetics that is a hybrid of sorts. The largest weapons, being single-shot rail cannons and plasma launchers are bulky, cumbersome, and are only used as fixed emplacements on larger ships and defenses.

Most things are jury-rigged and hand made, weapons coming from craftsmen instead of factories, systems often running completely half-assed with vigilant technicians coaxing more out of them before finally gathering the proper parts to do the job. Regardless, it takes a long time for something to break down due to the care put into building it in the first place.

Vehicles consist mostly of large sand crawlers, dedicated battleships using both sand induction engines and massive metal treads to propel themselves across the sand. The largest of these is the Leviathan, the flagship of the Arx Imbrium fleet and crewed by the hardest veterans of the country by Lieutenant Fio Darksands. The smaller ships utilize high-powered sand induction engines and often wind power as well for the smallest to race across the sands. Several submersibles have also been developed, though they are used rarely. Aircraft are minimal, consisting of single-man vtol interceptors and transports that can carry sixteen fully-geared soldiers at the most. The interceptors themselves are frightfully maneuverable, but carry little fuel and remain as short range defense or scouts for larger cruisers.

The biggest defenses the country has are its terrain and climate. The sands of Arx Imbrium present an Arrakis-like landscape, rock outcroppings dotting the 'seas' miles apart from each other. By day the temperatures exeed 130 degrees Fahrenheit and at night they drop below freezing. To top it off, violent dust storms plague the open wastes, the only shelter being dug-in camps, large sandships, or the cities themselves as they can lift medium-sized vehicles and tear flesh and armor alike with their fury.

Despite the high technology and distinct resilience of the troops, our main disadvantage is we are completely landlocked. Our vehicles are specialized to use our terrain to its fullest and would cease to function on anything other than the pure sand that we live on. We have nothing for use in water, no navies, and very little in the way of aircraft. No spacecraft, no satellites... it is merely home and yet it is everything. Our currency is all but worthless to other nations, since it is more utility in nature than a precious metal or a printed bill. All we can offer in a conflict outside of our borders are our well trained infantry, which may serve as among the best in the world.
Napoleonic Empire
14-09-2004, 15:26
[diplomatic operation:
Tango
Alpha
Golf]
Adullam
14-09-2004, 16:20
To: The Leaders of A.I.
From: The ambassadors of Adullam and Aimira

The Democratic Republics of both Adullam and Aimira, wish to welcome your country in the eyes of friendship. When the official Global Celebration opens in the Aimiran Capital Rhyne, we will send an official invitation. Please accept this message as a sign of future negotations of friendship.
Arx Imbrium
14-09-2004, 16:42
Adullam: Your good will is appreciated. A few simple questions we have towards your country. Will we be allowed four of our troops as an honor guard, and what is your country's view on openly held weaponry? The premiers, as well as their daughter, carry projectile weapons on their persons at almost all times.
Chronosia
14-09-2004, 17:09
The Chronosian Imperium offers its hand in friendship to the peoples of Arx Imbrium. In return for diplomatic negotiations, we offer you, freely, the schematics for the Chronosian Airship, of which our entire aerial fleet is constructed. We understand that you are landlocked, and hope this gift will lead to a brighter future for both our peoples.
Yours; Emperor Marcus De Drakan
Chronosian Imperium
Teatroia
14-09-2004, 17:17
To the great leaders of Arx Imbrium:

The Liberated Environs of Teatroia wishes to etablish diplomatic ties as well, and would invite an Imbrium delegation of reasonable size to our capital city, Furivani, to begin negotiations for trade and diplomacy.

Please make us aware of any travel plans so that we may welcome your delegation accordingly. I look forward to meeting with you in person upon your arrival.

Sincerely,

Tarin DelTorre
First Minister of Teatroia
Arx Imbrium
14-09-2004, 23:33
To the desk of Emperor Marcus De Drakan:
We will gladly engage within diplomatic negotiations, but will politely refuse the airship schematics. Yes, our country is landlocked but the harsh and random weather patterns make any sort of dedicated, long term aircraft both foolish and dangerous. Plus we have not the facilities for anything larger than a transport helicopter that can haul sixteen troops, as that is the largest aircraft we own. If you plan to visit for negotiations, please notify us in advance so we may prepare accomodations and the proper escort, as well as choose an entrance location to our borders with clear weather.

Jake-Mia S.




To Minister Tarin DelTorre:

Travel plans will likely be soon, and the delegation will be fairly small. It will consist of two guards, and the three of us. We should be able to attain proper transport and are currently working to retrofit one of our transports for extremely long range duty at the cost of troop space, though it should have space for a five-person group. We look forward to meeting you as well.

Jake-Mia S.

In a child's handwriting, the name 'Talia' is also signed beneath Jake and Mia
Tenarius
14-09-2004, 23:45
We welcome you Arx Imbrium, and seek friendly relations if at all possible.
Sanguinis
14-09-2004, 23:53
To the rulers of Arm Imbrium

Welcome among us young ones, on behalf of the God Emperor of the Imperium of Man and our fallen angel Sanguinus I welcome thee. I wish to open possible diplomatic relations with you and your nations. We feel the same way you do about carrying weaponry. All citizens, civilian or military, carry firearms. Again, welcome.

Vincere aut Morti

Lord Commander Dante
Lord of Baal
Chaptermaster of the Blood Angels
Arx Imbrium
24-10-2004, 14:59
(I should worry more about maintenance on the thread here... bump)
Hallad
24-10-2004, 15:39
Welcome to the world! Need weapons? Go here (http://forums.jolt.co.uk/showthread.php?t=351552&page=1)!
Arx Imbrium
24-10-2004, 20:18
We have plenty of weapons... though the greeting is certainly appreciated.