NationStates Jolt Archive


Shadow class (secret IC starship class)

Weyr
09-09-2004, 20:43
WSOG(S) :: Weyrean Star Ocean Guard (Ship)

The Shadow class is designed for outer system and interstellar warfare and patrol. Heavy weapons and armor have been dropped in favor of significantly lowered detection potential. The Shadow is designed to stay outside system perimeters for months without detection. Electronic systems have been minimized, replaced by mechanical systems or human labor. The Shadow is constructed of a non-metallic, synthetic polymer, minimizing magnetic signature.

Fusactors have additional shielding to prevent stray particles from escaping. The engines have extra shielding to prevent particles from going in non-desired directions, thereby ensuring that an enemy has to pass directly through a Shadow's trail to etect its engine emissions. Overall, any stray radiation from the Shadow would be mistaken for background noise unless the system or person knows what to look for.

The Shadow contains the best sensor systems, which can detect ships from hundreds of thousands of kilometers away. In case of close combat, the Shadow can utilize powerful active sensors to detect its targets.

The Shadow contains powerful weapons. The vessel's primary armament are its sixteen missile tubes (eight on either side). These missiles carry heavy antimatter warheads, which can be either guided via internal or external sensors and cues. A dozen WMC turrets can be drawn from behind protective plating. These weapons fire multi-megaton shells with high precision at enemy capital ships at rates of once per four seconds. Anti-fighter armament includes four-dozen flak and chain guns.

Layers of defenses protect the Shadow. Flak cannon can effectively intercept missiles. Ion-magnetic shields can deflect positive energy beams and absorb negative energy. The hull is built in three layers, each two meters thick. Self-sealing bulkheads, blast spaces, and automatic fire extinguishing systems prevent widespread blast damage.

Weaknesses:
The Shadow needs several minutes to power up its shields and active systems, whch are kept offline to reduce the vessel's signature. This makes it vulnerable to fast ships that can quickly close distance and blast the Shadow with close-in weapons fire. The dsign requires a few minutes to fully power up fusactors, which are normally kept at very low output to reduce emissions.

The Shadow also suffers from a weakened hull, although that is offset by the fact that it has three of them. Crew had been known to go psychotic during long missions. Due to a greater reliance on human labor and mechanical components over electronics, greater maintenance is required; as a result the vessel is prone no small mechanical failures, and systems are slower to respond due to the time it takes to power up automatic defenses.

WSOG Shadow
Type: Heavy Cruiser
Class: Assault Interception Outsystem Weapons Platform
Nationality: United Weyrik Prefectures
Manufacturer: Weyr Sky and Space Designworks

Hull Length: 1,107 meters
Hull Width: 231.2 meters
Hull Width: 260 meters
Mass: 208,388 metric tons (relative to velocity)
Crew: 1,162
Spacecraft Bay: 3 Neo-Zero Interceptors, 3 Astro-Zero interceptors, 1 Airbus
Sale Cost: US$220billion
Real Cost: US$65billion
Annual Cost: US$3.5billion

Power: 4x Starfire Mk4 fusactors
Output: classified
Firien capacity: classified
Firien efficiency: 92%
Rear screws: 4x chain drivers with shielding, reducing stray emissions by 88%
Maximum acceleration: 220km/sec
Forward screws: 4x chain drivers with shielding, reducing stray emissions by 88%
Maximum acceleration: 220km/sec
Maneuverability: 38deg/sec

Armor: 2 meter composite in three hulls

Energy Shield: Positive ion magnetic shield (ionized gas circulated above the outer hull, contained by magnetic fields)

Kinetic Shield: Vortex Mk21 shield generator with overall 1,410,000N rating

Armament

4x engine-mounted spreadshot cannon
--Fire bursts of plasma from engines, with maximum range of 5,000km and maximum arc radius of 5km

12x double-barrel "Class 4" WMC retractable turrets in spiral axes along hull
--primary weapons, firing heavy shells at close to the speed of light, with inbuilt self-destruct past 5,000km. The guns can be retracted into the hull for protection and lowered signature. The WMC can each fire one shot per four seconds, and the ship carries up to two hundred shots per turret.

4x forward-facing missile launchers
--long-range antimatter weapons capable of hyperspeed, with a range of 100,000km, and with both on-board and remote guidance available. A missile arms itself after 10,000km, unless commanded otherwise.

2x forward-facing double-barrel retractable WMC cannon (top + bottom)

16x side-facing missile launchers

24x retractable flak guns along hull axes
--guns that fire explosive shells with either proximity or timed fuses, which explode in bursts of heavy metals and cat as anti-fighter and anti-missile defenses. Maximum practical range is 3,000km

24x retractable chain guns along hull axes
--multi-barrel guns firing heavy sub-etheric shells at relative velocities of up to 20km/sec. Maximum effective range is 3,000km

Scanners

Full spectrum particle passive detectors
--detects any particles/waves emitted by ship reactors, engines, or other systems. This system detects the status of a target, but only allows for targeting at relatively close quarters.

Gravimetric distortion passive detector
--detects distortions a vessel casts onto space-time. This system is highly effective, and forms the bulk of a Shadow's long-range sensor systems.

Infrared passive detector (complementary to particle detector)
--detects heat radiation put out by a vessel

Magnetic field distortion active/passive system (EMF)
--detects disturbances in natural magnetic fields caused by metallic hulls and other items aboard vessels. This system can also produce its own magnetic field.

LADAR active system

RADAR active system