Feazanthia
08-09-2004, 21:48
Feazanthia, in an effort to increase funds available for military production, is now selling off its older starships. All ships are export versions. No ships will be sold to an enemy of the Extra Solar Union of Systems
Weapons overview
Magnetic Accelerator Cannon (MAC) weapons platform
A staple of Feazanthian ship-to-ship capabilities, the Magnetic Accelerator Cannon charges a solid titanium-trinium alloy or lead shot with alternating magnetic currents inside a large, hollow tube filled with magnetic rods. Once all eight capacitors fully charged, this shot is fired slightly faster than one half the speed of light. The impact of the shot is usually more than enough to shatter several vital systems, and possibly even destroy a light frigate. They range in weight from 2 to 100 kg shots, and are equipped usually in numbers on ships.
Triple Shot Magnetic Accelerator Cannon (T-MAC) weapons platform
Equipped on larger Feazanthian ships, the T-MAC works on the same theory as the standard MAC, but fires three shots instead of one from a single charge. It uses twelve capacitors. The disadvantage is that the cannon must fire a lighter shot than the single shot variety. They range in size from 2 to 53 kg. However, this weapon is extremely effective at disabling a larger ship and punching through standard shielding.
Type XXI Phaser
Standard point defense weapon of Feazanthian ships, the Type XXI phaser uses a series of chargers and capacitor systems to put out a power output of 4 gigawatts. With a recharge time of seven standard seconds and a coverage of 270 degrees, it is enough usually to vaporize enemy fighters that get too close. It can also be used as a 'softening' blow to standard energy shields.
Disruptor
The disruptor is another weapon designed to counter the Shivan shield technology. Within the barrel are many gravitational emitters which charge up a small point of immense gravity, like a tiny black hole. Once charged, it is accelerated at 2/3 the speed of light towards the target. If the orb hits the target, the target's armor begins to compact in on itself and become crushed into their subatomic particles. Its disadvantage is its small effective range and large power requirement.
Phase Disruptor
The Phase Disruptor was developed as a replacement to the photonic cannon as a fighter-to-fighter weapon, though it has found uses on capital ships as well. The standard phase disruptor works by inserting highly condensed antimatter into stasis inside a distortion ‘bubble', similar to the distortion shield. The bubble is then launched at light speed at its target. The bubble, having no constant emitter, is highly unstable and will detonate with explosive force if it comes in contact with any matter or energy field producing over a few grams of force. In addition to the explosive detonation of the bubble, which is effective at destroying armored plates, the condensed antimatter is expelled faster than the speed of light onto the target. The light version of the weapon is now the standard weapon on Feazanthian fighters (though many older ships with photonic cannons are still in service), but a heavy version has recently been found on Feazanthian capital ships - even the mighty Bec Corbin and Achilles classes - that are usually allowed to be modified by their captains and crews. A more standardized (and safer) version for capital ships is under consideration by Feazanthian central command.
Distortion Shield
This shield was developed in response to the loss of several capital ships due to Lucifers emerging from subspace inside them. The distortion shield is, simply put, a neutralization of reality. The exact mechanics are still a mystery, but Asrengard scientists speculate that it is a sliver of another universe, or even one newly created. Within this sliver, which can be shaped to conform to any shape, the laws of physics are different. As such, the effectiveness of standard weapons is effectively negated. Beams, solid shot, flux cannons, even gravity-based and phase cloak weapons; all effectively disappear into the void. Skipper missiles and antimatter weapons, however, can either pass through the shield or bypass them completely. However, in order to fire, the ship carrying the shield must deactivate it for three seconds in which its weapons can be fired. It can be overcharged to create a sort of distortion 'bubble', effectively removing the parent ship from all effects of realspace. This technique, while potentially dangerous, can defend against subspace weapons and shields, antimatter weapons, and even Skipper missiles. Its side-effect is that this technique drains massive amounts of energy from the reactor and can only be held for a few minutes. The shield can be held even during warp, slipspace and subspace travel, and through orbital stargates, though power requirements for such travel are often astronomical.
Note: This is an exact mimic of what is available on the ESUS boards.
Quasar-class Torpedo Frigate
This frigate is meant to stay behind the screen of capital ships and send volleys of heavy anti-capital ship torpedos at the enemy. The ship itself is mostly torpedo spaces and fire control, so it needs to be well protected.
http://chikens.net/forum/hw2/hw2_vaygr_missile_frigate.jpg
FSS Quasar
Class: Frigate
Length: 464.43 m
Width: 216.67 m
Height: 87.43 m
Power: ArTek ZPE reactor
FTL: SFTE Mk. 1
SL: (modular) 2 unified subatomic impulse engines
Armament: 50 type XXI phasers, 4 torpedo tubes
Defense: 4 meters Titanium-A; Distortion-Conversion shield
Price: 40 billion GSD
Saladin-class Shrapnel Frigate
This frigate is designed specifically to engage large groups of fighters. Its shrapnel-packing MAC weapons tear through enemy strike craft. However, it is nearly defenseless against anything larger than a frigate.
http://chikens.net/forum/hw2/hw2_hiigaran_flak_frigate.jpg
FSS Saladin
Class: Frigate
Length: 464.43 m
Width: 216.67 m
Height: 87.43 m
Power: ArTek ZPE reactor
FTL: SFTE Mk.1
SL: (modular) 2 subatomic unified impulse engines
Armament: 50 type XXI phasers, six T-MAC for 15 kg shot (Shrapnel rounds, two tri-turrets)
Defense: 4 meters Titanium-A; Distortion-Conversion shield
Price: 40 billion GSD
Pandora-class Plasma Frigate
This frigate is used in groups against enemy capital ships. Its heavy plasma cannon can gut CapShips, but is absolutely useless against enemy strike craft.
http://chikens.net/forum/hw2/hw2_hiigaran_ion_frigate.jpg
FSS Pandora
Class: Frigate
Length: 464.43 m
Width: 216.67 m
Height: 87.43 m
Power: ArTek ZPE reactor
FTL: SFTE Mk. 1
SL: (modular) 2 subatomic unified impulse engines
Armament: 50 type XXI phasers, 1 heavy PAC
Defense: 4 meters Titanium-A; Distortion-Conversion shield
Price: 40 billion GSD
Fenris Wolf-class Carousel Ship (Boomer)
The Fenris Wolf-class Carousel ship (commonly referred to as "Boomers") were developed to engage enemy capital ships from extended ranges. Completely automated (unmanned) it's sophisticated deep field sensor package and combat AI can track and engage up to 48 individual targets. Although not an inexpensive piece of hardware Boomers are ultimately considered disposable as long as their payload is delivered.
http://img.photobucket.com/albums/v296/dafeaz/future%20tech/Fenris_Wolf_Fore.jpg
http://img.photobucket.com/albums/v296/dafeaz/future%20tech/Fenris_Wolf_Aft.jpg
Length: 100 m
Height: 40 m
Width: 20 m
Mass: 470 tons
Crew: 1 AI
Power: ArTek matter-antimatter reactor
FTL: SFTE Mk. 1
SL: Subatomic unified impulse engine
Armament: 42 missiles/torpedoes/drop pods
Defense: 1 meter Titanium-A, scuttling charges
Price: 20 thousand GSD
Yeager- class Frigate
The Yeager is not the sturdest frigate in the fleet. Nor is it the fastest, or the most heavily armed. No, the Yeager's advantage is its cost. Small and quite cheap to produce, they can be used to swarm the enemy. With the firepower of a light frigate and the numbers of a heavy corvette, the Yeager represents a terrible danger to clustered capital ships.
http://img.photobucket.com/albums/v296/dafeaz/future%20tech/yeager2.jpg
Length: 328.9 m
Width: 150 m
Height: 85.52 m
Mass: 580,000 tons
Crew: 135
Power: ArTek ZPE reactor
FTL drive: SFTE Mk.1
SL drive: unified subatomic impulse engine
Armament: 32 AMP batteries; 2 Heavy Phase Disruptors; 2 MAC for 53 kg shot; 4 torpedo tubes
Defense: 2 meters Titanium-A; Distortion-Conversion shield
Price: 700 million GSD
Endeavor-class Destroyer
Too often, space battles whittle down to battles between mighty captial ships and huge squadrons of fighters, with artillery ships raining down missiles or torpedoes from far away. That's what the latest project of the Feazanthian navy sought to counter. As the majority of torpedo-focused ships are not much more than storage bays and fire control, the older T-MAC weapon system was thought to be useful. The shotgun-like fire pattern of the three shells gives the weapon more of a chance to set off the enemy's ammunition supply. This, combined with a new type of round with a ferrous core and an outer layer of tungsten carbide that splinters on impact, was what set the Endeavor project in motion. It packs six of these special T-MACs in three turrets, along with enough long range torpedo power to be a threat to capital ships.
FSS Endeavor
Class: Destroyer
http://img.photobucket.com/albums/v296/dafeaz/future%20tech/destroyer12.gif
Length: 941 m
Beam: 470 m
Height: 345 m
Mass: 5,460,000 tons
Power: ArTek ZPE reactor with 2 Adonis Fusion backups
Propulsion: 4 unified subatomic impulse engines
Armament:
-6 T-MAC (ferrous-tungsten carbide rounds) for 98 kg shot, arranged in three dual turrets
-250 type XXI phasers
-12 torpedo tubes (4 on each side, 2 fore and aft)
Defense:
-Distortion-Conversion shielding
-ten meters Titanium-A plating
Crew: 500, 2 AI
Price: 1.5 trillion
Neghvar-class battleship
Named for General Neghvar, hero of the Xentrall wars, the Neghvar is the first ship to utilise the Plasma Accelerator Beam as a class weapon. It is built mostly around heavy weapons, forgoing rapid fire weapons such as the Phase Disruptor and phasers. It serves as a artillery ship of sorts. However, with only two tactical squadrons of fighters as support, it is usually reserved for fleet operations.
FSS Neghvar
Class: Battleship
http://www.ex-astris-scientia.org/schematics/neghvar.jpg
Length: 1241 m
Weight: 770
Height: 545 m
Mass: 8,960,000 tons
Crew: 2,100
Power: ZPE reactor
FTL: SFTE Mk. 1
SL: 6 subatomic unified energy impulse engines
Armament: One heavy PAC, six MAC for 100 ton shot, two heavy disruptors, thirty-two type XXI phasers, eight type 3 burst fire torpedo tubes, three 500 cell missile launchers
Defense: Distortion/Conversion shielding; 23 meters of Titanium-A; null grav emitters
Complement: 2 tactical squadrons (25 fighters per squadron) of fighters
Price: 4.5 trillion GSD
Weapons overview
Magnetic Accelerator Cannon (MAC) weapons platform
A staple of Feazanthian ship-to-ship capabilities, the Magnetic Accelerator Cannon charges a solid titanium-trinium alloy or lead shot with alternating magnetic currents inside a large, hollow tube filled with magnetic rods. Once all eight capacitors fully charged, this shot is fired slightly faster than one half the speed of light. The impact of the shot is usually more than enough to shatter several vital systems, and possibly even destroy a light frigate. They range in weight from 2 to 100 kg shots, and are equipped usually in numbers on ships.
Triple Shot Magnetic Accelerator Cannon (T-MAC) weapons platform
Equipped on larger Feazanthian ships, the T-MAC works on the same theory as the standard MAC, but fires three shots instead of one from a single charge. It uses twelve capacitors. The disadvantage is that the cannon must fire a lighter shot than the single shot variety. They range in size from 2 to 53 kg. However, this weapon is extremely effective at disabling a larger ship and punching through standard shielding.
Type XXI Phaser
Standard point defense weapon of Feazanthian ships, the Type XXI phaser uses a series of chargers and capacitor systems to put out a power output of 4 gigawatts. With a recharge time of seven standard seconds and a coverage of 270 degrees, it is enough usually to vaporize enemy fighters that get too close. It can also be used as a 'softening' blow to standard energy shields.
Disruptor
The disruptor is another weapon designed to counter the Shivan shield technology. Within the barrel are many gravitational emitters which charge up a small point of immense gravity, like a tiny black hole. Once charged, it is accelerated at 2/3 the speed of light towards the target. If the orb hits the target, the target's armor begins to compact in on itself and become crushed into their subatomic particles. Its disadvantage is its small effective range and large power requirement.
Phase Disruptor
The Phase Disruptor was developed as a replacement to the photonic cannon as a fighter-to-fighter weapon, though it has found uses on capital ships as well. The standard phase disruptor works by inserting highly condensed antimatter into stasis inside a distortion ‘bubble', similar to the distortion shield. The bubble is then launched at light speed at its target. The bubble, having no constant emitter, is highly unstable and will detonate with explosive force if it comes in contact with any matter or energy field producing over a few grams of force. In addition to the explosive detonation of the bubble, which is effective at destroying armored plates, the condensed antimatter is expelled faster than the speed of light onto the target. The light version of the weapon is now the standard weapon on Feazanthian fighters (though many older ships with photonic cannons are still in service), but a heavy version has recently been found on Feazanthian capital ships - even the mighty Bec Corbin and Achilles classes - that are usually allowed to be modified by their captains and crews. A more standardized (and safer) version for capital ships is under consideration by Feazanthian central command.
Distortion Shield
This shield was developed in response to the loss of several capital ships due to Lucifers emerging from subspace inside them. The distortion shield is, simply put, a neutralization of reality. The exact mechanics are still a mystery, but Asrengard scientists speculate that it is a sliver of another universe, or even one newly created. Within this sliver, which can be shaped to conform to any shape, the laws of physics are different. As such, the effectiveness of standard weapons is effectively negated. Beams, solid shot, flux cannons, even gravity-based and phase cloak weapons; all effectively disappear into the void. Skipper missiles and antimatter weapons, however, can either pass through the shield or bypass them completely. However, in order to fire, the ship carrying the shield must deactivate it for three seconds in which its weapons can be fired. It can be overcharged to create a sort of distortion 'bubble', effectively removing the parent ship from all effects of realspace. This technique, while potentially dangerous, can defend against subspace weapons and shields, antimatter weapons, and even Skipper missiles. Its side-effect is that this technique drains massive amounts of energy from the reactor and can only be held for a few minutes. The shield can be held even during warp, slipspace and subspace travel, and through orbital stargates, though power requirements for such travel are often astronomical.
Note: This is an exact mimic of what is available on the ESUS boards.
Quasar-class Torpedo Frigate
This frigate is meant to stay behind the screen of capital ships and send volleys of heavy anti-capital ship torpedos at the enemy. The ship itself is mostly torpedo spaces and fire control, so it needs to be well protected.
http://chikens.net/forum/hw2/hw2_vaygr_missile_frigate.jpg
FSS Quasar
Class: Frigate
Length: 464.43 m
Width: 216.67 m
Height: 87.43 m
Power: ArTek ZPE reactor
FTL: SFTE Mk. 1
SL: (modular) 2 unified subatomic impulse engines
Armament: 50 type XXI phasers, 4 torpedo tubes
Defense: 4 meters Titanium-A; Distortion-Conversion shield
Price: 40 billion GSD
Saladin-class Shrapnel Frigate
This frigate is designed specifically to engage large groups of fighters. Its shrapnel-packing MAC weapons tear through enemy strike craft. However, it is nearly defenseless against anything larger than a frigate.
http://chikens.net/forum/hw2/hw2_hiigaran_flak_frigate.jpg
FSS Saladin
Class: Frigate
Length: 464.43 m
Width: 216.67 m
Height: 87.43 m
Power: ArTek ZPE reactor
FTL: SFTE Mk.1
SL: (modular) 2 subatomic unified impulse engines
Armament: 50 type XXI phasers, six T-MAC for 15 kg shot (Shrapnel rounds, two tri-turrets)
Defense: 4 meters Titanium-A; Distortion-Conversion shield
Price: 40 billion GSD
Pandora-class Plasma Frigate
This frigate is used in groups against enemy capital ships. Its heavy plasma cannon can gut CapShips, but is absolutely useless against enemy strike craft.
http://chikens.net/forum/hw2/hw2_hiigaran_ion_frigate.jpg
FSS Pandora
Class: Frigate
Length: 464.43 m
Width: 216.67 m
Height: 87.43 m
Power: ArTek ZPE reactor
FTL: SFTE Mk. 1
SL: (modular) 2 subatomic unified impulse engines
Armament: 50 type XXI phasers, 1 heavy PAC
Defense: 4 meters Titanium-A; Distortion-Conversion shield
Price: 40 billion GSD
Fenris Wolf-class Carousel Ship (Boomer)
The Fenris Wolf-class Carousel ship (commonly referred to as "Boomers") were developed to engage enemy capital ships from extended ranges. Completely automated (unmanned) it's sophisticated deep field sensor package and combat AI can track and engage up to 48 individual targets. Although not an inexpensive piece of hardware Boomers are ultimately considered disposable as long as their payload is delivered.
http://img.photobucket.com/albums/v296/dafeaz/future%20tech/Fenris_Wolf_Fore.jpg
http://img.photobucket.com/albums/v296/dafeaz/future%20tech/Fenris_Wolf_Aft.jpg
Length: 100 m
Height: 40 m
Width: 20 m
Mass: 470 tons
Crew: 1 AI
Power: ArTek matter-antimatter reactor
FTL: SFTE Mk. 1
SL: Subatomic unified impulse engine
Armament: 42 missiles/torpedoes/drop pods
Defense: 1 meter Titanium-A, scuttling charges
Price: 20 thousand GSD
Yeager- class Frigate
The Yeager is not the sturdest frigate in the fleet. Nor is it the fastest, or the most heavily armed. No, the Yeager's advantage is its cost. Small and quite cheap to produce, they can be used to swarm the enemy. With the firepower of a light frigate and the numbers of a heavy corvette, the Yeager represents a terrible danger to clustered capital ships.
http://img.photobucket.com/albums/v296/dafeaz/future%20tech/yeager2.jpg
Length: 328.9 m
Width: 150 m
Height: 85.52 m
Mass: 580,000 tons
Crew: 135
Power: ArTek ZPE reactor
FTL drive: SFTE Mk.1
SL drive: unified subatomic impulse engine
Armament: 32 AMP batteries; 2 Heavy Phase Disruptors; 2 MAC for 53 kg shot; 4 torpedo tubes
Defense: 2 meters Titanium-A; Distortion-Conversion shield
Price: 700 million GSD
Endeavor-class Destroyer
Too often, space battles whittle down to battles between mighty captial ships and huge squadrons of fighters, with artillery ships raining down missiles or torpedoes from far away. That's what the latest project of the Feazanthian navy sought to counter. As the majority of torpedo-focused ships are not much more than storage bays and fire control, the older T-MAC weapon system was thought to be useful. The shotgun-like fire pattern of the three shells gives the weapon more of a chance to set off the enemy's ammunition supply. This, combined with a new type of round with a ferrous core and an outer layer of tungsten carbide that splinters on impact, was what set the Endeavor project in motion. It packs six of these special T-MACs in three turrets, along with enough long range torpedo power to be a threat to capital ships.
FSS Endeavor
Class: Destroyer
http://img.photobucket.com/albums/v296/dafeaz/future%20tech/destroyer12.gif
Length: 941 m
Beam: 470 m
Height: 345 m
Mass: 5,460,000 tons
Power: ArTek ZPE reactor with 2 Adonis Fusion backups
Propulsion: 4 unified subatomic impulse engines
Armament:
-6 T-MAC (ferrous-tungsten carbide rounds) for 98 kg shot, arranged in three dual turrets
-250 type XXI phasers
-12 torpedo tubes (4 on each side, 2 fore and aft)
Defense:
-Distortion-Conversion shielding
-ten meters Titanium-A plating
Crew: 500, 2 AI
Price: 1.5 trillion
Neghvar-class battleship
Named for General Neghvar, hero of the Xentrall wars, the Neghvar is the first ship to utilise the Plasma Accelerator Beam as a class weapon. It is built mostly around heavy weapons, forgoing rapid fire weapons such as the Phase Disruptor and phasers. It serves as a artillery ship of sorts. However, with only two tactical squadrons of fighters as support, it is usually reserved for fleet operations.
FSS Neghvar
Class: Battleship
http://www.ex-astris-scientia.org/schematics/neghvar.jpg
Length: 1241 m
Weight: 770
Height: 545 m
Mass: 8,960,000 tons
Crew: 2,100
Power: ZPE reactor
FTL: SFTE Mk. 1
SL: 6 subatomic unified energy impulse engines
Armament: One heavy PAC, six MAC for 100 ton shot, two heavy disruptors, thirty-two type XXI phasers, eight type 3 burst fire torpedo tubes, three 500 cell missile launchers
Defense: Distortion/Conversion shielding; 23 meters of Titanium-A; null grav emitters
Complement: 2 tactical squadrons (25 fighters per squadron) of fighters
Price: 4.5 trillion GSD