OOC: Invasion of Earth (Modern & Future Tech) RP Sign Up
JINGO STATE
08-09-2004, 18:16
I thought it might be a fun, and make for some intresting RPing, if some future tech nations would try to invade earth, and modern tech nations try to defend it.
Obviously to give the modern tech nations a chance, I thought it might be fun if the future tech nations fought each other a little bit. I mean who really wants to share earth?
There will be tech limitations against the future tech nations. These restrictions will include no nuclear devices stronger than 10 megatons. If you are using cloaked things, when they attack, make them become visible, even if its just for that few seconds they are attacking. Try to keep the orbital bombardments to a minimal, and lay off the giant space craft. Basically just down use anything that would do lots of damage to the planet itself(after-all you dont want your spoils to be a nuclear wasteland),and nothing that a modern tech nation couldn't kill.
Note: this is meant to be for fun, and if your army gets destroyed in this particualar RP, than that only applies to this RP. If you would then start another, your army would still be there.
NO GODMODDING
Invaders (Future Tech)
JINGO STATE (Me)
Outer Heaven MK II
Cam III
Mariemea
CoreWorlds
SPARTEN
Industrial Experiment
Balrogga
Anime-Otakus
Moleland
Defenders (Modern Tech)
Third Republican
VirginIncursion
Rinceweed
Samtonia
Chickenovia
Triancia
The BlackWolf Order
Kormanthor
Crystal Palais
Nireva
Benvave
Post here if you would be intrested in this, or if you would have some suggestions or something to make it better. Please include your tech with your post, just so I can get an idea of whos on which side. The more people we get, the better, but I'd like for there to be more modern tech nations than future tech nations.
most future tech nations startedout on earth, and still have land there, what would be the point?
How about getting the cloaked ships to drop their cloaks when they attack instead like in star trek (not an effecient enough power generation technology to cloak and fire at the same time)
(I have a modern tech state that might be interested. Its called wateva names r untaken)
Outer Heaven MK II
08-09-2004, 18:25
Definately invaders. Outer Heaven has d Earth, because Liquidus (our leader) was banished from Earth and imprisoned. We will show no mercy, but we'll be more lenient because it's kind of uneven.
Me inavading! I'll use my conscipts (hardly any armour, a machine gun bullet can pierce it. But, they use lasguns) :)
JINGO STATE
08-09-2004, 18:37
most future tech nations startedout on earth, and still have land there, what would be the point?
I guess so they could own all of Earth.
How about getting the cloaked ships to drop their cloaks when they attack instead like in star trek (not an effecient enough power generation technology to cloak and fire at the same time)
(I have a modern tech state that might be interested. Its called wateva names r untaken)
That will work to help even things out, thanks for your suggestion.
Definately invaders. Outer Heaven has d Earth, because Liquidus (our leader) was banished from Earth and imprisoned. We will show no mercy, but we'll be more lenient because it's kind of uneven.
Ok, I'll add you to the invaders list.
JINGO STATE
08-09-2004, 18:39
Me inavading! I'll use my conscipts (hardly any armour, a machine gun bullet can pierce it. But, they use lasguns) :)
Ok, i'll add you to the list of invaders
Third Republican
08-09-2004, 18:42
I'll defend earth, my army is compulsory but highly trained, my boot camps are tougher than a war, my scientists are researching space weapons and my rp skills arent bad. :mp5:
JINGO STATE
08-09-2004, 18:46
I'll defend earth, my army is compulsory but highly trained, my boot camps are tougher than a war, my scientists are researching space weapons and my rp skills arent bad. :mp5:
ok i'll add you
Is this for reals or just like wargames.
JINGO STATE
08-09-2004, 21:35
Is this for reals or just like wargames.
Its like one of those World War RPs, people die and what not, but it only applies to this particular RP, and the loses do not carry over onto other things.
JINGO STATE
08-09-2004, 22:06
bump
VirginIncursion
08-09-2004, 23:05
We will protect the Earth. We have a mixture of modern & future tech.
Rinceweed
08-09-2004, 23:28
If these attacks are originating from outside Earth orbit, i'll join in as a defender. If not, i'll join in as an invader.
Balrogga
08-09-2004, 23:32
*Tag for consideration*
If I join it would be interesting because I am an ally of Cam III but I am also an Earth Nation.......
Mariemea
09-09-2004, 00:22
I will join as an invader.
JINGO STATE
09-09-2004, 02:55
We will protect the Earth. We have a mixture of modern & future tech.
Ok, Ill add you to the list as a defender
If these attacks are originating from outside Earth orbit, i'll join in as a defender. If not, i'll join in as an invader.
Yea they attacks were gonna come from out of earth's orbit (kinda like an alien invasion movie). So I will put you down as a defender
I will join as an invader.
Ok, I'll add you to the invader list
Samtonia
09-09-2004, 03:26
Samtonia would be interested in this interesting idea.
Keep your dirty stinking alien hands off our women!
(Sorry, couldn't resist. B-Grade sci-fi movies.....taking control....must stop...)
Chickenovia
09-09-2004, 03:38
Chickenovia is a modern country and specializes in anti-air and we pride our selves on our radar. We will join the defenders.
CoreWorlds
09-09-2004, 03:45
COOL! I've always wondered how modern Earth forces can survive against Star Wars craft! I'm in as the invader!
Don't worry, i'll give strict orders to not bombard the Earth with my ISDs (heads will literally roll). I'll use Imperial/Republic craft. and I'll downplay some stats to make it fair.
Triancia
09-09-2004, 03:57
I'll play a defender! I always love good RP, especally when it has to deal with Technological-inferior nations pulling themsevles up by their primitve bootstraps. :)
Bump. Thisa is gonna be fun! :D
Um.. Well. How can modern tech nations really destroy any spacecraft, if they're in space?
Thought the spacecraft would need to come down to shoot, so F-16's and other planes could stop them, or AA's? :rolleyes:
And all modern-tech players would be allies?
Rinceweed
09-09-2004, 19:14
Uh, since i'm in, i'll just quickly point out my little trump card. My entire nation lives in a network of about 40 giant, heavily armed space stations known as Orbital Constructs, in orbit around the planet Earth, with two around the Moon as well. Basically, i'm assuming that we're the second last line of defence. Although we have a huge defense fleet, i'm not risking sending it away from the Constructs.
Industrial Experiment
09-09-2004, 19:55
I might be interested in joining this as an invader.
I've been wanting to test my atmosphereic forces for a while now :D
Industrial Experiment
09-09-2004, 19:56
My Victory and Acclaimator Star Destroyers can enter atmosphere.
You're the one who uses SW tech then?
Don't forget the extra special effects Proton Torpedoes have in atmosphere then =P
Industrial Experiment
09-09-2004, 19:57
What the ****?
CoreWorlds
09-09-2004, 19:57
Um.. Well. How can modern tech nations really destroy any spacecraft, if they're in space?
Thought the spacecraft would need to come down to shoot, so F-16's and other planes could stop them, or AA's? :rolleyes:
And all modern-tech players would be allies?
My Victory and Acclaimator Star Destroyers can enter atmosphere.
The BlackWolf Order
09-09-2004, 20:02
....Well...since the Order is stuck in the Modern Age, but is a Modern-Future tech nation, I say we might just come along for the ride on the side of the Defenders.
Yaaaay, plasma!
CoreWorlds
09-09-2004, 20:04
You're the one who uses SW tech then?
Don't forget the extra special effects Proton Torpedoes have in atmosphere then =P
Damn! I'm gonna blow up cities if I use anti-capship Proton torps...I'll stick to anti-fighter weaps. They have a few meters of lethal range, as far as I know.
Industrial Experiment
09-09-2004, 20:12
Damn! I'm gonna blow up cities if I use anti-capship Proton torps...I'll stick to anti-fighter weaps. They have a few meters of lethal range, as far as I know.
I'm talking about the Proton Torps that are equipped on X-Wing fighters and such. They are capable of creating a large area of atmosphere devoid space if they explode in an atmosphere. This would cause a lot of turbulence, something particularly dangerous to modern aircraft. Wouldn't do a thing to Bouncers, though :D
Industrial Experiment
09-09-2004, 20:16
By the way, I still have a fairly sizable modern tech navy sitting in stasis (It's pretty cool, really. I got them travelling on a robotic ship in a big loop at something like 85% of C) that I could stream-line into something of a post-modern tech level and back them up with my future-tech forces on the ground and in the air.
CoreWorlds
09-09-2004, 20:24
I'm talking about the Proton Torps that are equipped on X-Wing fighters and such. They are capable of creating a large area of atmosphere devoid space if they explode in an atmosphere. This would cause a lot of turbulence, something particularly dangerous to modern aircraft. Wouldn't do a thing to Bouncers, though :D
Oh yeah! lol. So all I have to do is shoot duds and them F-14s will fall like dead ducks! Maybe I'll stick to lasers (which would heat the atmosphere up a bit as they pass through).
Industrial Experiment
09-09-2004, 21:50
Yeah, SW weapons have all these concussive effects in atmosphere that no one ever thinks about :D
I would be using SW technology myself if I hadn't wanted to invent my own.
Rinceweed
09-09-2004, 22:03
So, when are we going to start this little RP?
Kormanthor
09-09-2004, 22:40
We will protect Earth as well
I would like to join as an attacker.
Kormanthor
09-09-2004, 22:46
COOL! I've always wondered how modern Earth forces can survive against Star Wars craft! I'm in as the invader!
Don't worry, i'll give strict orders to not bombard the Earth with my ISDs (heads will literally roll). I'll use Imperial/Republic craft. and I'll downplay some stats to make it fair.
We will be defending Earth with Future Tech as well as modern
Industrial Experiment
09-09-2004, 22:52
We will be defending Earth with Future Tech as well as modern
Oooh, really?
I might get to test my new weapons platform...
CoreWorlds
09-09-2004, 23:06
Really? Let's say that the ISD and 2 VSDs are rogue pirate/mutinious people. hehe. Well, that could be fun, since I like playing both sides against the middle.
good thing that the Drej will crush you all, then claim Earth. Hmm after that i think ill knock it out of its orbit and send i on a collision course with Jupiter.
Kormanthor
09-09-2004, 23:35
The Drej? .... That's fine we could use another power source hehe! We've
been working on a "TITAN" type starship that is able to form new planets.
JINGO STATE
10-09-2004, 02:09
Ok, I updated the lists of people, if I missed somebody, or screwed something up, then just let me know, and I'll fix it.
JINGO STATE
10-09-2004, 02:22
Um.. Well. How can modern tech nations really destroy any spacecraft, if they're in space?
Thought the spacecraft would need to come down to shoot, so F-16's and other planes could stop them, or AA's? :rolleyes:
And all modern-tech players would be allies?
Thats what makes it intresting for the modern tech nations, a space craft in orbit can be shot down, you just gotta think about how to go about doing it.
Example: Maybe Launching ICBMs on colision courses with the space craft.
And yes, all the modern tech players will be allies (unless some nations decide that this might be the perfect opportunity to crush an
enemy or something)
So, when are we going to start this little RP?
Since we are getting so many people joining, so quickly, I'm thinking we'll close the sign up at like 12:00 midnight est time on Saturday ( 9/11/04 ), and then putting the thread for the RP up sometime after that, or on Sunday ( 9/12/04 ).
Thats just what im thinking, but if people think that it should be done differently, then thats fine with me.
I like the fact that post modern/early future tech nations are getting involved as defenders. That should definetly make it more fun.
JINGO STATE
10-09-2004, 03:20
bump
JINGO STATE
10-09-2004, 04:35
bump
Umm.. Well. I guess I will join as a defender.
If losses really affects just to this RP, becose I'm in my own war too.
One more thing.
I'll operate Finland [+I have Naval bases somewhere else.. :D ]
Balrogga
10-09-2004, 13:05
Count me in.
I will TG you Jingo with an idea for what I am doing
Crystal Palais
10-09-2004, 16:17
I'd like to sign up as a defender.
JINGO STATE
11-09-2004, 02:53
bump
JINGO STATE
11-09-2004, 04:03
bump, only 24 hours 58 minutes remain to sign up
Put me down for the defense
Allied States of Benvave
Bump. Sign up now! ~Just a friendly bumper. :)
Crystal Palais
11-09-2004, 15:24
*rereads topic*
Wait, wait, defenders have to be modern tech? Hrm... well, I'm future tech at the moment, but not particularly far for the most part. Lasers and mass drivers, small ships, nothing big. And half the ground forces still use assault rifles. Eh. Any chance I can keep that, at least, or should I stick completely to modern tech levels?
*rereads topic*
Wait, wait, defenders have to be modern tech? Hrm... well, I'm future tech at the moment, but not particularly far for the most part. Lasers and mass drivers, small ships, nothing big. And half the ground forces still use assault rifles. Eh. Any chance I can keep that, at least, or should I stick completely to modern tech levels?
Nah, I say use your future tech. Might aswell, you'll lose anyway. I'm an attacker, BTW.
JINGO STATE
11-09-2004, 17:24
*rereads topic*
Wait, wait, defenders have to be modern tech? Hrm... well, I'm future tech at the moment, but not particularly far for the most part. Lasers and mass drivers, small ships, nothing big. And half the ground forces still use assault rifles. Eh. Any chance I can keep that, at least, or should I stick completely to modern tech levels?
yea, use your future tech stuff, it makes it more of a challenge, and thus more fun.
Is this starting tomorrow? Sunday 12th?
JINGO STATE
11-09-2004, 17:48
yes, I will either post the thread tonight (post 12 midnight eastern time) or tomorrow.
Ok. Do you know about Balrogga's plan?
Balrogga
11-09-2004, 18:07
I telegramed the idea I had to Jingo for the start of this whole thing.
Rinceweed
11-09-2004, 18:08
Cam III, you think we defenders are gonna lose? Feh, I wouldn't be so sure. We've got enough firepower both in Orbit and on the ground to repel some serious attack power.
Don't make me use my whole army! Which could take Great Britian in about a day....... (Can I, JS?)
Anime-Otakus
11-09-2004, 18:29
I'm a Gundamtech nation, so I suppose I'm on the attackers' side. Could I play defender though? Or do I have to strictly be on the attacking side?
If I'm in I think I would use the suits and ships from the Clyne Faction of Gundam SEED (actually I kinda wanna use mass prodction suits from ZAFT and the Earth Alliance too lol. :P)
Moleland
11-09-2004, 18:41
I wish to join the invaders please. I would like to have my large ships, but i'll keep them in orbit and I will only use them to attack enermy spacecraft. And Balrogga, we meet again!
Rinceweed
11-09-2004, 19:16
Oh, by the way, since EARLY future-tech has now been allowed, I must ask, how far in the future can the Defender's tech be? My space forces are fairly far-future tech, but not as far as to have widespread use of nanites, only small groups. Also, my ground forces ARE Early future-tech, since all that's there is a small colony. It's probably the most heavily defended place I have, even better than the Orbital Constructs, even my Capital Orbital, Pioneer One, but it is only one colony....
Balrogga
11-09-2004, 22:43
I suppose we should list all our resources and assets which are apparent and what we have in system. Also attacking fleet size and military size would be useful too.
If everything is documented, there cannot be and godmodding.
Also should we impose size restrictions and tech restrictions?
So far we cannot use anything that might damage the Earth itself. That is the only restriction I think has been mentioned.
Could Jingo please draw up some rules and restrictions?
JINGO STATE
12-09-2004, 06:37
Sign Ups Are Now Closed. (a little late, but whatever)
Oh, by the way, since EARLY future-tech has now been allowed, I must ask, how far in the future can the Defender's tech be? My space forces are fairly far-future tech, but not as far as to have widespread use of nanites, only small groups. Also, my ground forces ARE Early future-tech, since all that's there is a small colony. It's probably the most heavily defended place I have, even better than the Orbital Constructs, even my Capital Orbital, Pioneer One, but it is only one colony....
Being that you are still mostly an earth based nation (correct?) then you will be a suitable defender. (unless you really want to be an invander)
JINGO STATE
12-09-2004, 07:14
Ok, for the rules and restrictions.
1) Defenders are basically allowed to go all out with their armies, as long as it is not to crazy. When earth is on the line, it is likely that most of the army would be mobilized. The problem with this is that if everyone is informed, then it is likely that there will be mass histeria, among your nation's people. (Pending on how your country is run) So elements of the nations armed forces would probably need to be employed to settle the people down, and quell riots and what not. Take that into consideration, when you are mobilizing your army. You cant mobilize your entire military, without some people getting suspicious.
2) Invaders, keep your numbers reasonable. Earth is only one planet, it is unlikely that you would leave your system(s) unguarded, so all your forces could be sent to conquer 1 planet.
3) Tech Restrictions: Basically, remember to take loses from your modern tech opponents. It doesnt matter if your mech can withstand a direct hit from a 10 megaton bomb, let it die. Now im not saying that the modern techs can get away with killing mechs with machine guns, but a few RPGs perhaps a howitzer or a few tanks, should be able to take down a mech.
If your thing has cloaking ability, it must decloak, to attack.
Nothing that would cause too much harm to earth.
If you have some questions about what you can or cant do, or comments about what some one else is doing bring it up in the OOC thread (this thread will be turned into the OOC thread, when the IC is posted.)
4) Documentation: this is not really nessecary, hopefully we should be able to tell if someone is going a little too crazy. Basically, keep it reasonable, if an september 2004 nation (non-ressurected) comes at you with 1,000 ships, it just isnt happening. If there are any problems or questions, hopefully, we can work them out in the OOC thread. If you want to post it, feel free to do so.
Hopefully that will cover most things, but again, post your questions here.
JINGO STATE
12-09-2004, 07:30
This is a link to the IC thread:
http://forums2.jolt.co.uk/showthread.php?t=356660
This Is Now The OOC Thread For The Invasion Of Earth RP
Industrial Experiment
12-09-2004, 07:56
I guess I'll list my forces.
First, my total assets, then the assets I'm likely to use in this RP.
Here (http://forums2.jolt.co.uk/showthread.php?t=352433) is a topic describing most of my technologies.
Imperial Navy Listings
(Total #) (Official Designation) (Common Class Designation) (Combat Role) (# Available for Fleet action (# Available for Offensive action)
30 SCV-4/A Mothership Class Supercarrier (25) (7)
106 SCV-2/F James Cook Class Fleet Carrier (100) (37)
145 SBB-3/B Goliath Class Dreadnought (122) (50)
25 SXBB-32/A Ripper Class Pocket Battleship (25) (25)*
511 SBC-10/L Hammer Class Battlecruiser (472) (85)
1075 SCVE-11/D Beehive Class Escort Carrier (730) (315)
932 SDDG-52/R Robotic Guided Missile Destroyer (905) (755)
3000+ Assorted Supply and Freighter Ships
*These numbers are due to the class being entirely new, using new technology, and basically being designed for offensive operations
I supposed two Carrier Groups are appropriate for planetary invasion, so
2 SCV-4/A Mothership Class Supercarrier
8 SCV-2/F James Cook Class Fleet Carrier
4 SBB-3/B Goliath Class Class Dreadnought
12 Hammer Class Battlecruiser
24 Beehive Class Escort Carrier
24 SDDG-52/R Robotic Guided Missile Destroyer
100 assorted Supply and Freighter ships
50 Worm-hole capable Transport ships
would be appropriate.
Each Mothership Class carries ten squadrons (12 craft each) of SSF-92 Firecat Space Superiority Fighters, and two squadrons of SMDB-11 Slug Munitions Dispenser/Bombers. Each James Cook Class carries seven squadrons of SSF-92's and three squadrons of SMDB-11's. Each Goliath class carries five squadrons of SSF-92's and one squadron of SMDB-11's. Each Beehive Class carries one squadron of SSF-92's and one-third of a squadron of SMDB-11's.
The third, fourth, and eigth Marine divisions can be activated and stored on the worm-hole transport ships. This is a total of 48,000 men. I do not use mechs or anything like that.
Imperial Articas
12-09-2004, 08:08
Can I join as a defender?
Balrogga
12-09-2004, 10:09
These are the resources I have in the Sol system. I have other systems I could pull from but I will not.
Sol System Resources
Carriers
Avatar Carriers-1
Intruder Carrier -3
Deity Carrier -1
Battleships
Desolator Battleships - 4 – refitted
Enforcer Battleships -6
Cruisers
Repulsive Grand Cruisers -8 – refitted
Peacekeeper Cruiser -12
Destroyers
Shadow Class Battle Cruisers -36 – refitted
Vengeance Destroyer -35
Frigates
Idolator Frigate -50 – refitted
Torpedo Frigate -60
Experimental Ships…SECRET!
Destructor -2
Vortex -1
Intruder -1
Misc
Planet Killer -0 – refitted
Posi-Grav Vessel -20
Torq Vessel -13
Ghost Class -7
Research Vessel -3
Freighter -50
Motherships (mining vessel) -250
Resource Collector -12,000 - automated
Station - Sol, Oort -2
Orbital City -1 – joined to Space Tower
Star Base – Sol -1
Shipyard – Sol, Oort -2
satellite, solar -150,000
satellite, relay -190
Proteus Fighter -12,000 plus those assigned to ships
I am working on a web site for a final project with all the stats of my ships. will post when I have it finished but it will be a few weeks.
My forces:
1 Halcyon class Warship
20 Strom Battle Ships
10 Vengance Grand Cruisers
40 Pelennor Cruisers
20 Raider Escorts
60 Isolater destroyer
Total: 151
25,200 Marines (Lasguns, flak armour)
10,000 Predators (Think Challenger II, but with lasers and shells the size of a 6 foot man)
500,000 Fallen Angels (Power armour, bolter)
Anime-Otakus
12-09-2004, 11:33
My forces (not very original, but...heck) And yes, I think I'll play attacker.
Ships:
2 x Archangel-class Mobile Suit Carrier
5 x Nazca-class Destroyer
6 x Laurasia-class Frigate
3 x Agamemnon-class Escort Carrier
3 x Lesseps-class Land Battleships (to be used only on land)
Mobile Suits/Armours/whatever
1 x AOGMF-X09A Justice
1 x AOGMF-X10A Freedom
30 x AOGMF-600 GuAIZ
12 x OAMF-101 DINN
12 x OUMF-5 ZnO
19 x OGAT-01 Strike Dagger
60 x FX-550 SkyGrasper
60 x OTS-MA2 Moebius
3 x OTS-MA2mod.00 Moebius Zero
12 x OTMF/A-802 BuCUE
1 x OTMF/A-803 LaGOWE
Many x MAW-01 Mistral (worker suits)
Land Battleships carry my ground forces (infantry, etc) And yeah, I know it's a small fleet, but I don't think I'm gonna get a lot, hopefully I'm not seen as god-modding.
Check out Mecha Anime HQ for stats (I know, I know, copycat ol' me...:P)
Kormanthor
12-09-2004, 12:48
Ekhodas
The Orbital Star Base Of Kormanthor
KNBC Breaking News Bulletin
(Slowly the logo of KNBC disappears, replaced by a professional looking elven woman sitting at her newsdesk in KNBC's newest television station aboard Kormanthor’s Huge Orbital Star Base called;“ Ekhodas “ (EarthKore High Orbit Defense Administration Starbase). Behind her the picturesque image of the Earth from a high orbit can be seen through a large port window. From this vantage point directly above the Country of Kormanthor & The Aerial City Of SelveriMoon, the Orbital City dubbed “ Synapse Gate: Entrance to the Universe! ” can be seen floating in the darkness that is space. Two KorIncursion Class Starships & numerous star fighters patrol the outer perimeter of the twin star structures and shuttles fly by on their way to unknown destinations. Then while you witness this awesome vision of outer space happenstance, you hear a woman’s voice start to speak… …
Good Morning Ladies & Gentleman this is Kwyhae Amakiir reporting for KNBC News from The Awe Inspiring Ekhodas Space Platform. Today a spokesman of Kormanthor Star Command / Earth Kore Division told this reporter that today The Aerial City Of SelveriMoon, the Orbital City's of Jupiter's Child & Synapse Gate, & Kormanthor’s Huge Orbital Star Base called Ekhodas has been moved to new undisclosed locations and have activated their Phantom Cloaking Devices until further notice.
This move is being taken to ensure the safety of said facilities from a possible
near future threat that Kormanthor believes is going to be coming from hostile
outer space forces. Kormanthor is also raising all it's military both Earth Based and Space Born to Def Con One. This move is being made in an effort to protect Kormanthor & Earth if this new threat is realized and is not meant to threaten any Earth nation.
OOC: You wouldn't know were attacking you.....yet.
Kormanthor
12-09-2004, 13:06
OOC: You wouldn't know were attacking you.....yet.
OCC: Yes I would because I have a sizable space force of my own and many space going allies with intelligence capibilities.
Do not believe for a second that I will allow you to just settle into Earth Orbit without a fight, or without warning my defense allies that an invasion is emmenient.
Signed
Kor
Kormanthor
12-09-2004, 13:47
(RL) Sunday, September 12, 2004 @ O850 Eastern Standard Time
OCC: I will most likely not be back online until later tonight. If attacks are
made in my absence I reserve the right to answer those attacks as if I
were there when they are made.
Lessr Tsurani
12-09-2004, 13:52
ARRRRR I just did all the army and everything nicely detailed and then I was logged out. Anyway, a less detalied versoin.
Fleet:
1 Makalith Flag ship.
5 Heavy crusiers.
15 Imperial Frigates
50 Light frigates
The light friagtes are more Transports.
100 Tomb transports
Ground forces:
1 Alethrian legion: 50 thousand.
1 Space marine legion: 50 thousand
1 Human Legion: 100 Thousand.
3 Necron legions: 300 Thousand
10 thousand Eldar warriors.
20 Thousand Elven warriors
20 THousand Dwarven warriors
5 Dragons
Armour Legions:
10 Titans
50 DREADNOUGHTS
100 Scorpion Heavy tanks
500 Flacon gravaty tanks
1 Wave Serpent APC for Every 50 Elves, dwarves and Eldar
100 Necron Monoliths.
If you think this is a bit much tell me, but It is not that many as far as I can see.
Mattemis
12-09-2004, 14:11
Ill join the Attack
500 Ragnoracks
12,500 Spartians
The Ragnoracks are small compared to these war space ships. They can each only carry and support 25 men. Its basically the ship from FF8
http://psi-square.sinfree.net/ff8/images/ragnarok01.jpg
CoreWorlds
12-09-2004, 18:26
My main ships are as follows, plus a fleet to mutiny against the Emperor and protect against rival space nations:
The ISD Asidious
The VSD Death Storm
The Acclaimator cruisers Villainous and Return of the Sith.
They have TIE fighters, bombers and Interceptors. Plus a couple fallen Jedi to compliment the division of stormtroopers.
Obviously, they're in league with the Sith that is starting to plague my nation. :D
There will be a space battle against them, once the Emperor gets wind and orders the rogue Admiral Tarkin's head on a platter.
Balrogga
12-09-2004, 20:25
If you look on page 5 you will see this Thread is not only the OOC thread but also sign up closed at Midnight Saturday.
The war has not started. I am supposed to make the opening post because Jingo and I came up with an idea for the reason and starting of the war.
I am working on the post and I will get it done taday on the IC Thread.
CoreWorlds
12-09-2004, 20:50
Yeah, so I'm also setting up my own intrusion to take Earth, or at least a piece of the pie.
Rinceweed
12-09-2004, 23:13
Alrighty, two things.
1. My space fleet and ground forces list should be up soon.
2. Coreworlds, shouldn't the word 'Impossible' in the last quote of your sig be 'Possible'?
CoreWorlds
12-09-2004, 23:28
No, cause that's Sherlock Holmes' quote.
Wolf America
13-09-2004, 01:20
The United States (Wolf Americ and Compy 386) will join the attack as an invader.
The ships we will be using are:
WASF ships:
1 Scimitar Class Heavy Battleship {WASF Timber Wolf}
20 Infidel Escorts
10 Iconoclast Escorts
386SF ships:
1 Asgard Mothership {386SF Thor} (Flagship)
2 BC-303 Prometheus {386SF Promethesus & 386SF Bob}
2 Scimitar Class Heavy Battleship {386SF Scimitar & 386SF Bob II}
10 Klingon Bird of Prey
10 Steamrunner Class Light Cruiser
50 F-302s (Fighters)
50 Deathgliders (Fighters)
The High Commander of the USWA Space Fleet, Hal Johnson (http://unsd.macrossroleplay.org/commandcaptain2.jpg), will be in control of this fleet of ships.
The WASF Timber Wolf is the High Commander's ship.
OOC: All of WASF ships have Slipstream drive but the WASF Timber Wolf have a wrap drive and all of 386SF ship have warp drive.
All of WASF ships have a cloaking device,
JINGO STATE
13-09-2004, 01:48
The United States (Wolf Americ and Compy 386) will join the attack as an invader.
The ships we will be using are:
WASF ships:
1 Scimitar Class Heavy Battleship {WASF Timber Wolf}
20 Infidel Escorts
10 Iconoclast Escorts
386SF ships:
1 Asgard Mothership {386SF Thor} (Flagship)
2 BC-303 Prometheus {386SF Promethesus & 386SF Bob}
2 Scimitar Class Heavy Battleship {386SF Scimitar & 386SF Bob II}
10 Klingon Bird of Prey
10 Steamrunner Class Light Cruiser
50 F-302s (Fighters)
50 Deathgliders (Fighters)
The High Commander of the USWA Space Fleet, Hal Johnson (http://unsd.macrossroleplay.org/commandcaptain2.jpg), will be in control of this fleet of ships.
Nice, some Stargate Tech, kinda like me
Ok, I will accept the people who have just joined, because we are still in the very beginning of the RP.
Triancia
13-09-2004, 02:25
Just asking, but can any of us earthers see anything, or are you all out of the solar system?
JINGO STATE
13-09-2004, 02:30
Just asking, but can any of us earthers see anything, or are you all out of the solar system?
It depends, in the IC thread, if person is in the solar system, if they are cloaked, and if there would be something obstructing your view of them, planets, the sun, asteroids.
Triancia
13-09-2004, 02:39
Well, are any of you invaders in plain sight, so to speak?
CoreWorlds
13-09-2004, 02:44
It won't be hard for even teenage astronomers to spot my fleet of 1-mile-long dagger battlecruisers, except that 8 of them are pitch-black. The lead ISD, the VSDs and the Acclaimators will be relatively easy to spot, beign grey-white.
Balrogga
13-09-2004, 02:52
Most of the Invaders are going to a star 2 LY away to a conference I am holding. If any of the others hear about the conference and decide to head to the Earth without stopping by then you might see them. It would depend upon their actions.
Some of the nations jumped the gun with the RP while I was sleeping so the planned initial post Jingo and I talked about didn't happen until the second page.
I don't know what will happen but I continued as planned. There might be two groups, the ones that attended the meeting and ones who are opportunist and want to use the invasion as an excuse to grab what they can. We will see how this develops in the near future.
Triancia
13-09-2004, 02:55
Alright, Coreworlds, are you in the Sol System?
CoreWorlds
13-09-2004, 03:01
Not yet, but a few more minutes, and I'll be entering the system. It'll be funny when the Star Wars fans come out in force.
Triancia
13-09-2004, 03:08
Bah! I'll say they 'kinda' look like Star Wars craft, and leave it at that. If you don't disagree, of course. :)
CoreWorlds
13-09-2004, 03:13
heh, when the TIEs attack, then the fans will REALLY get excited/scared.
Triancia
13-09-2004, 03:15
Damn! I knew I should have produced that Star-fighter with it's X-wing design! :)
In any case, I'd apperciate it if you people conferencing let us defenders know when your in orbit.
Balrogga
13-09-2004, 03:21
You will know when we start.
Right now you can concentrate on the rogue nations that will attack
CoreWorlds
13-09-2004, 03:21
hehe, don't worry, the Imperial fleet will come in and kick Tarkin's butt with the X-wings. Just not now.
Wolf America
13-09-2004, 03:24
hehe, don't worry, the Imperial fleet will come in and kick Tarkin's butt with the X-wings. Just not now.
The WASF & 386SF ships will do it, too.
CoreWorlds
13-09-2004, 03:29
Ok. Now I want anyone who's at the conference to hail the evil fleet. The admiral's going to take a shuttle to the conference.
Wolf America
13-09-2004, 03:31
Ok. Now I want anyone who's at the conference to hail the evil fleet. The admiral's going to take a shuttle to the conference.
Ok. Will do it in a few sec.
Balrogga
13-09-2004, 05:17
OK, this is the list of invaders
The Bold ones are at the meeting and we are waiting for the others to arrive.
We are still missing 6 nations
I will begin after I have half the nations in attendance
JINGO STATE
Outer Heaven MK II
Cam III
Mariemea
CoreWorlds
SPARTEN
Industrial Experiment
Balrogga
Anime-Otakus
Moleland
Wolf America
Did I miss anyone?
Kormanthor
13-09-2004, 05:57
Just asking, but can any of us earthers see anything, or are you all out of the solar system?
Yes, the nations of Earth that have space fleets of their own can see
everything. So how many of you have spaceforces? If you have telescopes
you could keep watch, but, wouldn't have as good a view. However, your
telescopes might give you the early warning you need.
Balrogga
13-09-2004, 06:21
My earth nation is going about business as usual.
If there are any other invaders that can be detected then it is up to them on a case by case scenario.
Kormanthor
13-09-2004, 06:31
My earth nation is going about business as usual.
If there are any other invaders that can be detected then it is up to them on a case by case scenario.
You feel pretty safe from attack then I take it ... huh? What if one of your
attacking associates accidentally bomb your earth nation from orbit, by
mistake of course... OOPS!
Balrogga
13-09-2004, 06:41
OCC; Well if you get blindsided from space don't blame me I am trying to be
early warning and defense.
OOC:
I am keeping the illusion that nothing is up so the modern tech nations will not know what is happening. I will do what is needed when the attack starts. Until then, I am keeping the other nations of Earth in the dark about what I am doing. All traffic at the Space Tower is as usual as well as the Sol station and the Oort Station. My in system war ships are keeping their normal positions and activities until a concensus is decided at my meeting at the Bryce Starbase.
The BlackWolf Order
13-09-2004, 06:42
As I said back in the main thread, the Order has two starships, but they'll be jumping in after a few of you....(cough-cough-lookslikefellowinvaders)
Balrogga
13-09-2004, 06:46
You feel pretty safe from attack then I take it ... huh? What if one of your
attacking associates accidentally bomb your earth nation from orbit, by
mistake of course... OOPS!
I am not foolish enough to reveal everything I have. I will certainly address that issue when it occurs. I have my defences........
Kormanthor
13-09-2004, 06:47
OOC:
I am keeping the illusion that nothing is up so the modern tech nations will not know what is happening. I will do what is needed when the attack starts. Until then, I am keeping the other nations of Earth in the dark about what I am doing. All traffic at the Space Tower is as usual as well as the Sol station and the Oort Station. My in system war ships are keeping their normal positions and activities until a concensus is decided at my meeting at the Bryce Starbase.
Don't bother with the illusion Balrogga, We have already broadcasted a warning of possible invasion from space. Both our Earth based military and
spaceborn fleet of Starships are at Def Con One even now.
Kormanthor
13-09-2004, 06:53
I am not foolish enough to reveal everything I have. I will certainly address that issue when it occurs. I have my defences........
Balrogga... that is something that we agree on... We have no intentions
of revealing our true military strength to soon either.
Balrogga
13-09-2004, 07:32
OK, we will see how this develops.
I am trying to get the attackers together to RP a reason for this invasion, otherwise it would seem pointless.
We are here for entertainment since all winnings and losses don't exist out of this thread and the IC thread.
By the way Kormanthor, I know I am not even close to the "Top 1000 Fortune's Most Powerful Nations of NS". I am just in it for the fun.
Lessr Tsurani
13-09-2004, 09:18
ARRRR, I hate this crap time zone. I never get to see any of the *$(*%(# GOOD Rps. I am going to go bitch some more in a different room
Moleland
13-09-2004, 12:05
The moleland fleet has now arrived, consisting of 5 MCDs, 10 Interdictors, 15 Mole-class Frigates, 20 Strike crusiers, 30 crusiers and 50 modified corvettes. 'Hail leader of the balrogga armanda! This is the captain of the MDC striker. We wish to join this conference'
Wolf America
13-09-2004, 12:20
The moleland fleet has now arrived, consisting of 5 MCDs, 10 Interdictors, 15 Mole-class Frigates, 20 Strike crusiers, 30 crusiers and 50 modified corvettes. 'Hail leader of the balrogga armanda! This is the captain of the MDC striker. We wish to join this conference'
OOC: Post this in the other theard.
Moleland
13-09-2004, 12:21
Okay, I will
Lessr Tsurani
13-09-2004, 12:22
Hey Balroga, please let me join, PLEASE
Moleland
13-09-2004, 12:24
I can't seem to find the other thread??
Moleland
13-09-2004, 12:27
I have found the other thread! sorry, I did not realise that a second one has started...
Balrogga
13-09-2004, 12:31
Hey Balroga, please let me join, PLEASE
Ask Jingo. It's his idea and he was the one taking the entries. He closed it at Midnight Saturday.
I am just starting the story with an idea I discussed with Jingo and he agreed.
CoreWorlds
13-09-2004, 18:31
Wolf America, you won't find much information on the Dark Lord, as the Sith keep that sort of thing secret until they wish to reveal it. The Admiral wrote a book similar to Mein Kampf in tone, but he doesn't advocate killing of religious groups or such ugly things. He did advocate taking control of the Earth by the Emperor, but he was demoted and given only a small task force and boring assignments, as the Emperor would not hear of it.
Wolf America
13-09-2004, 18:45
Wolf America, you won't find much information on the Dark Lord, as the Sith keep that sort of thing secret until they wish to reveal it. The Admiral wrote a book similar to Mein Kampf in tone, but he doesn't advocate killing of religious groups or such ugly things. He did advocate taking control of the Earth by the Emperor, but he was demoted and given only a small task force and boring assignments, as the Emperor would not hear of it.
Ok.
Balrogga
13-09-2004, 22:37
I have class in about an hour. I will be getting home at 10:00 PM CMT. I will start the meeting after that.
Sorry about the delay. I was waiting for half the invaders to show at the meeting. Cam III was the 6th (of 11) to arrive.
Balrogga
13-09-2004, 22:39
OK, this is the list of invaders
The Bold ones are at the meeting and we are waiting for the others to arrive.
We are still missing 5 nations
I will begin after I have half the nations in attendance
JINGO STATE
Outer Heaven MK II
Cam III
Mariemea
CoreWorlds
SPARTEN
Industrial Experiment
Balrogga
Anime-Otakus
Moleland
Wolf America
Did I miss anyone?
Industrial Experiment
14-09-2004, 01:26
Just to inform you, I'm not coming. My admiral is counting on getting a datadump of what he missed, he'd rather not give up his position around Charon.
JINGO STATE
14-09-2004, 02:21
Hey Balroga, please let me join, PLEASE
You can join, since the action really hasnt started.
Opereesonia
14-09-2004, 02:46
Is it too late for the "Free" Land of Opereesonia to sign up as an invared?
I just came upon this thread today, and of late I've been looking for a place for some futuristic roleplaying.
CoreWorlds
14-09-2004, 04:16
I'm going to have a major cameo role for the United States of America, since I'm going to fight on their soil anyway. If anyone wants to take control of any other RL-based nations, go ahead.
Triancia
14-09-2004, 04:39
In this conflict, my country most likely takes up France, Germany, and Belgium Territory, if no one object. We will probably deploy intel and SpecFor troops to assist the US, if your going to do Cameo thing. I wouldn't, though. Let's keep it to the orignal defending nations? Invading one of them generates more RP. ^_^
Triancia
14-09-2004, 04:42
Well, your choice, but at least respond to my pleas of communication! Hey, we are here, and I've made most of the needed poses! :(
CoreWorlds
14-09-2004, 04:42
Yeah, but I just can't help but think of all the space invasion flicks, and just haaad to add the US for kicks. 'sides, they won't win as easily as in the flicks, I think. And I'd love to see how 'our' craft does against my SW stuff. :D
CoreWorlds
14-09-2004, 04:43
Well, your choice, but at least respond to my pleas of communication! Hey, we are here, and I've made most of the needed poses! :(
You can go ahead and RP the reactions to my ISD suddenly appearing overhead.
Triancia
14-09-2004, 04:59
I'll do that, Coreworlds, but, you have to admit, it's a bit disheartening for a PC to pose, and another PC creating an NPC to do the same thing.
CoreWorlds
14-09-2004, 05:04
I'll do that, Coreworlds, but, you have to admit, it's a bit disheartening for a PC to pose, and another PC creating an NPC to do the same thing.
Eh? What do you mean?
Triancia
14-09-2004, 05:15
Well, I've got two poses of me commenting on the large fleet that's appearing in orbit and around Jupiter, as well as two messeges sent to those fleets, requesting their attention. I'd consider the USA an NPC created by you.
Bah, it doesn't matter in the long run though. Just so you know, I would consider Triancia to be more slightly more advanced with Aircraft then the USA, more advanced in submarines with the Navy, but far behind in ground forces (Most of Triancian's Ground forces are armed with mid-sixties equipment).
By the way, if anyone's confused on what a GFRO-16 is, I have a descrioption of Triancian Aircraft Designation, avalible on demand. :)
CoreWorlds
14-09-2004, 05:18
Oh. Maybe I should have done something better...oh well. What's done is done. I'll play again tomarrow. Good night!
Triancia
14-09-2004, 05:21
Nah, your one of the better RPer's I've seen. Can't wait for your next pose. :)
EDIT: James K Tiberus. I /just/ got that!
Lessr Tsurani
14-09-2004, 08:41
THANKS, I wil post right now.
Anime-Otakus
14-09-2004, 12:35
Hmm...when is the latest I have to be present at the meeting in Bryce?
Balrogga
14-09-2004, 12:36
1 NS hour
Anime-Otakus
14-09-2004, 13:00
How long is that? :P
Moleland
14-09-2004, 13:05
well, i'll assume that it will start at roughly 12:36PM on the nationstates clock
Bah, it doesn't matter in the long run though. Just so you know, I would consider Triancia to be more slightly more advanced with Aircraft then the USA, more advanced in submarines with the Navy, but far behind in ground forces (Most of Triancian's Ground forces are armed with mid-sixties equipment).
Bit.. Weird. But well. Who cares? I'm operating Finland [As you seem to operate USA?], and it's basicly as advanced as today's USA. Or. Well. Finland. :p
Well. Bit better fighters than USA.. But still. Almost. :)
Balrogga
14-09-2004, 15:19
The meeting has started.
Rinceweed
14-09-2004, 17:14
Ok, here is my space fleet (Finally). The ground forces will be posted once the battle in the atmosphere truly kicks off.
The top line of each section is the Orbital (E.g. Pioneer one.). The following paragraph is the defence fleet.
Pioneer One defence fleet:
1 Dreadnought 'Armos'
4 Heavy Bombardment ships.
2 Hornet Class Carriers.
5 Heavy Cruisers
2 Battleship
5 Boarding Craft
1 Electronics Warfare ship.
60 Hornet Fighter/Bombers.
Pioneer Two and Three Defence Fleet (Both Orbitals work in tandem):
2 Dreadnoughts - 'Attitude Adjuster' and 'Killing Time'.
6 Heavy Bombardment ships.
10 Heavy Cruisers.
15 Light Cruisers.
3 Hornet Class Carriers.
1 Battleship.
5 Boarding Craft.
1 Electronics Warfare ship.
90 Hornet Fighter/Bombers.
Phage defence fleet:
20 Heavy Cruisers.
5 Hornet Class Carriers.
3 Battleships.
10 Boarding Craft.
150 Hornet Fighter/Bombers.
These are the only Orbitals + Defence fleet which will be taking part in the conflict unless absolutely necessary. The rest of the Orbitals and fleets will leave Earth Orbit to head for Mercury for the duration of the fighting using normal engines. If necessary, they should be able to get back to Earth in emergencies within around 4 hours.
Wolf America
14-09-2004, 17:35
I maybe will post the rest of the 386SF ships, later. We will maybe need them.
Here is the rest of the fleet.
2 Apocalypse Battleships {386SF Mad Max & 386SF Shut Up}
2 D'Deridex Class Warbirds {386SF Warbird & 386SF Bob III}
10 Steamrunner Class Light Cruisers
10 Lintira Class Scout Ships
50 Imperial Shuttles
50 Tel'tac Cargo Ships
Wolf America
14-09-2004, 19:34
Coreworld,
When we start the invasion, can we called the Emperor and tell him want we are doing? Not right away, maybe after the Admiral does something stupid.
Its going to be a secret IC.
CoreWorlds
14-09-2004, 19:38
Coreworld,
When we start the invasion, can we called the Emperor and tell him want we are doing? Not right away, maybe after the Admiral does something stupid.
Its going to be a secret IC.
Yeah, not to mention that the Sith running around will cause him to act.
Wolf America
14-09-2004, 19:46
Yeah, not to mention that the Sith running around will cause him to act.
The Sith have already done something stupid but they got us some info.
Rinceweed
14-09-2004, 23:28
Woo! Since this is apparently the OOC thread, i'm just letting y'all know i'm back and ready to RP.
Balrogga
14-09-2004, 23:32
Unfortunately I am out of it for a few hours because of class. I'll log back in afterwards to see how things are going.
The BlackWolf Order
15-09-2004, 11:32
Hey, is that THE Belisarius, as written by David Drake and Eric Flint? Cause I doubt he'd willingly work for a bunch of people bent on doing things like using 'the life force' of creatures and such things.
Kormanthor
15-09-2004, 20:55
OCC: Opportunity KNOCKS for all defender countries. I am offering technological advancement opportunities to any allied defender of earth
in this thread. We will provide military equipment, weapons and the training needed to wield it.
Here are some examples, check it out:
SelveriKore’s HJ-58 Phoenix, a High Flying Ultra Fast Non Rocket, Air Breathing Scram (Supersonic-Combustion Ramjet ) Jet Powered Aircraft which fly’s at speeds approaching Mach Ten, this is the equivalent to about two miles per second or approximately 7,200 mph at sea level. Phoenix will also have high output fusion powered rocket engines in order to reach the Hypersonic Speeds needed to jump-start her scramjet engines while operating in an atmosphere. The rocket engines would also enable Phoenix to operate in outer space. Multiple versions of this aircraft have been designed; one for commercial airliner uses, & others for military applications. Our wall mounted plasma screen shows the aircraft stats:
*********************************************************************
Vehicle Type: HJ-58 Phoenix
Class/s: Hypersonic Bomber / Fighter / Spy Plane
Manufacturer: SelveriKore Inc.
Crew: Seven
HEIGHT: 30.0 ft
WIDTH: 120.0 ft.
LENGTH: 16.0 ft
WEIGHT: 252,000 lbs
MAX ROCKET THRUST: 35,000-50,000 kg x4 from VF-2475 rocket engines.
POWER PLANTS: Four Selveri Royce VF-2475 Rocket Engines
MAX SCRAMJET THRUST: 100,000kg x 2 scramjet engines
POWER PLANTS: Two Selveri Royce HJ-8779 Scram Jet Engines; Twenty-Four SelveriKore VFNM-58 high output vector thrusters for additional maneuverability
MEDIUM/LONG-RANGE MISSILES: Each wing of the HJ-58 has eight mount points on it for holding missiles and other armaments. Each mount point can hold one long-range missile or three medium range missiles (and other armaments are possible), such as cruise missiles or supercavitating torpedoes for under seas operations.
PHASERS: The HJ-58 has phasers mounted in its eye like ports (Could be for sale in the near future).
Secondly is the VF-7 Golden Dragon Aerial Battle Droid Fighter that will eventually replace the aging fleet of VF-4’s now in service of Kormanthor Aerial Command. The VF-7 Golden Dragon is SelveriKore’s totally redesigned version of the VF-4 what is so special about the VF-7Golden Dragon?
Well, lets start with the basics. The VF-7 is based on a SelveriKore Aerospace DragonRone Air Frame, What separates this fighter from the rest is what hides inside the body. It is a newly redesigned technology, what we call retransfigurative fighter technology, which allows the Golden Dragon to, for lack of a better word, transform, into a Battle Droid, also called Mech Mode. Each set up allows for a maximum use of abilities in or out of an atmosphere. Yes, that’s right, this fighter is capable of both endo and exo atmospheric operations.
************************************************************************
Statistical Data:
Vehicle Type: VF-7 Enhanced
Class: Tactical Retransfigurative Fighter
Manufacturer: SelveriKore Inc.
Crew: Two; One pilot, one weapons officer, both wearing Tactical Life Support System
HEIGHT: 47.0 ft (14.10 m) in mech configuration.
29.0 ft (8.70 m) in fighter configuration.
WIDTH: 18.2 ft (5.45 m) at shoulders in mech configuration.
49.3 ft (14.78 m) in fighter configuration with wings at maximum extension.
LENGTH: 16.0 ft (4.80 m) in mech configuration.
47.4 ft (14.23 m) in fighter configuration.
WEIGHT: 42,000
RUNNING, MECH CONFIGURATION: 150 kph
LEAPING, MECH CONFIGURATION: 30 ft high or 50 ft long without thrusters.
FLYING, MECH CONFIGURATION: Mach One maximum speed limit in an Earth-like atmosphere. Can also hover in place indefinitely.
FLYING, FIGHTER CONFIGURATION: Mach 4 max speed at 10,000 meters or less above sea level. Mach 5. max speed at 10,000-42,000 meters above sea level. Max altitude of 42,000 meters without rocket booster assistance.
FLYING SUB CONFIGURATION: 40 Knots; UnderWater Max Speed
Mach 1 Flying
MAX ENGINE THRUST: 35,000-50,000 kg x2 from main engines.
POWER PLANT: Two Selveri Royce VF-3173 Impulse Engines, Twelve SelveriKore INM-58 high-maneuverability impulse capable thrusters for additional maneuverability.
SHOULDER PHOTON TORPEDO LAUNCHERS: The VF-7 has one mini photon torpedo launcher on each shoulder. In fighter mode these launchers are near the front.
HEAD PHASERS: The VF-7 has phasers mounted on its head. In Fighter mode these phasers are located on the underbelly of the aircraft. In Mech mode the lasers have 360 degree rotation.
MEDIUM/LONG-RANGE MISSILES: Each wing of the VF-7 has four mount points on it for holding missiles and other armaments. Each mount point can hold one long-range missile or three medium range missiles (and other armaments are possible), such as cruise missiles or supercavitating torpedoes for under seas operations.
If you are interested in the details please contact me
here on this thread.
Signed
Kor
The BlackWolf Order
15-09-2004, 22:14
I think the idea of this story is to see how Modern Tech fares vs FutureTech, albiet assisted slightly by some advanced tech nations....
VirginIncursion
15-09-2004, 22:54
Part 1 - VI Commanded List of Modern & Future Technology
4 IonHarrier Class Super Carrier
Aircraft Per Carrier:
20 HJ-58 Phoenix Hypersonic Fighters
20 VF-7 Golden Dragon Aerial Battle Droid Fighters
20 VF-9 Guardian Class Star Fighters
20 VF-11 Vindicator Class Star Fighters
4 Helo Class Super Carriers
Aircraft Per Carrier:
20 HJ-58 Phoenix Hypersonic Fighters
20 VF-7 Golden Dragon Aerial Battle Droid Fighters
20 VF-9 Guardian Class Star Fighters
20 VF-11 Vindicator Class Star Fighters
4 HooverCraft Class AirCraft Carriers
Aircraft Per Carrier:
12 E2-C Hawkeyes
50 F-14 Tomcats
40 F/A-18 Super Hornets
40 Archangels
15 ASW Sea King Helicopters
20 F-117 Nighthawks
5 AC-150 Tankers
4 Elessar Class Super Carriers
Aircraft Per Carrier:
12 E2-C Hawkeyes
30 F-14 Tomcats
20 F/A-18 Super Hornets
20 Archangels
15 ASW Sea King Helicopters
10 F-117 Nighthawks
4 Nimitz Class Carriers
Aircraft Per Carrier:
20 Archangels
20 F/A-18 Hornets
20 F-14 Tomcats
5 E2-C Hawkeye
5 AC-150 Tankers
10 F-117 Nighthawks
4 Support Ships
12 Command Ships
8 Hellfire Heavy Cruisers
4 Hospital Ships
8 Los Angeles Class Attack Subs
8 Seawolf Class Subs
8 Ohio Class SSBN's
8 Virginia Class NSSN's
50 Hover Patrol Boats
50 Pegasus Patrol Craft
24 Avenger Class Minesweepers
8 Ticonderoga Class Guided Missile Cruisers
20 Zumwalt Destroyers
8 Fleet Defense Catamarans
12 Arleigh Burke AEGIS Destroyers
4 Iowa Class Battleships
12 Oliver Hazard Perry Class ASW Frigates
40 Weathered Class Torpedo Boats
200 Sea Shadow Assault Ships
20 Arsenal Ships
16 Visby Class Corvettes
8 AOE-6 Combat Logistic Ships
MARINE EQUIPMENT
500,000 Annihilator Heavy Powered Armor
12,000 Korogoth Ultra Heavy Assault Power Armor
4000 Goliath Ultra Heavy tanks with Event Horizon Armour
5000 M320 Spartas Tanks
2000 Viper medium hover tanks
4000 Flash light tanks
2000 Annihilator Power Armor Suits
2000 Ravager " " "
4000 Firestar " " "
6000 MK-21's
6000 Hydra's
500,000 MK-21 Heavy infantry Tri-Barrel
12 Viper Sams
5012 M-173 Judgement
3 M-433 Comm/Contol
2000 HJ-58 Phoenix Hypersonic Bombers
60 F/A - 38 MustangII's
60 F-56 Rapiers
60 F-62 Dark Ravens
60 Hamerfall's
2006 C-275 Cougars
3 C-289"s
To be continued
Squornshelous
15-09-2004, 22:59
I am a future tech nation, but all of my territory is located on Earth, so I guess I would be defending.
Balrogga
16-09-2004, 05:24
Be sure to clear it with Jingo because he closed the thread last saturday at midnight.
CoreWorlds
16-09-2004, 18:10
Just a little tidbit of my new standard-issue weapons:
Gravity missiles: When they impact an enemy ship, they implode, creating a black hole that's about a few meters across. Can rip shields due to gravitational effect, but is relatively short-lived unless they keep feeding.
Gravity bombs: like missiles, but slower and more potent. Can be used as mines.
Wolf America
16-09-2004, 18:15
Total of forces at the Middle East base:
50,000 soldiers armed with Bren Tens & XM8 Lightweight Assault Rifles
Vechiles-
50 Speed Wolf I
50 Speed Wolf II
25 Armageddon Wolf tanks
25 T-7 Gilgamesh tanks
25 Wild Wolf tanks
10 Blood Wolf tanks
10 M270s
10 Avengers
Total of WASF ships:
Scimitar Class Heavy Battleship {WASF Timber Wolf}
20 Infidel Escorts
10 Iconoclast Escorts
Total of 386SF space ships heading for the other 386SF ships:
1 Asgard Mothership {386SF Thor} (Flagship)
2 BC-303 Prometheus {386SF Promethesus & 386SF Bob}
2 Scimitar Class Heavy Battleship {386SF Scimitar & 386SF Bob II}
10 Klingon Bird of Prey
10 Steamrunner Class Light Cruiser
50 F-302s (Fighters)
50 Deathgliders (Fighters)
Total of 386SF space ships not in SOL system:
2 Apocalypse Battleships {386SF Mad Max & 386SF Shut Up}
2 D'Deridex Class Warbirds {386SF Warbird & 386SF Bob III}
10 Steamrunner Class Light Cruisers
10 Lintira Class Scout Ships
50 Imperial Shuttles (Troop tranports)
50 Tel'tac Cargo Ships (Troop tranports)
Balrogga
16-09-2004, 18:20
Just a little tidbit of my new standard-issue weapons:
Gravity missiles: When they impact an enemy ship, they implode, creating a black hole that's about a few meters across. Can rip shields due to gravitational effect, but is relatively short-lived unless they keep feeding.
Gravity bombs: like missiles, but slower and more potent. Can be used as mines.
Sounds somewhat like the Grav Torps I use. I developed them years ago...
Edit: I have to go for a few hours to get a wisdom tooth extracted. :mad:
Wolf America
16-09-2004, 21:09
Kormanthor said his Intergalatic Missiles can warp.
Does he know how big a wrap drive is?
Ain't that a godmode?
The BlackWolf Order
16-09-2004, 21:18
...ONE: This has bothered me for a LONG LONG TIME.....
its GODMODE. Not GODMOD. Named for the cheat in the original Doom!
...Second. Who says its a Star Trek Warp Drive? Who says they havent researched something smaller? Who says those missiles arent really damn big?
Oh yeah, and Balrogga: I feel your pain! Had mine done a couple weeks ago! Awake!
The BlackWolf Order
16-09-2004, 22:43
Balrogga, is there anyway I can contact you aside from discussions here or TGs in game? More realtimeish? I've got an idea, and I need to run it all by you.
Balrogga
16-09-2004, 23:30
Check TG for MSN IM address
Wolf America
16-09-2004, 23:49
...ONE: This has bothered me for a LONG LONG TIME.....
its GODMODE. Not GODMOD. Named for the cheat in the original Doom!
...Second. Who says its a Star Trek Warp Drive? Who says they havent researched something smaller? Who says those missiles arent really damn big?
Oh yeah, and Balrogga: I feel your pain! Had mine done a couple weeks ago! Awake!
Then he can post a link that he reseach a smaller warp drive.
Balrogga
17-09-2004, 01:07
I first based my tech on the AD Foster Commonwealth and Flinx series. I then research and developed a drive that went one higher than the Space Minus communications. It essentially allows me to transfer my mass to Torq Space (T-Space) so I can use the Posi Grav or other propulsion to accelerate to a huge FTL speed because I have no mass to figure into the calculations. I don't really know the maximum possible speed.
The Posi Grav Drives in the novels could travel 80 parsecs in a day, for military vessels. I figured the loss of mass to the formula would allow the same distance per hour or minute. For proper limitations I have been using per hour until I can find someone who can do the calculations for me.
At some time I plan on asking Xessmithia if they can do the math for me because they seem to be so skilled with equations.
As for damage posting, the initial attack warning from LT made my ships take evasive actions, being executing Uplift. They then sent four Torpedo Frigates back into Real Space. The 30 fighters and 4 frigates were destroyed in the exchange of blows. The rest just isn't "here" anymore. If they were I would have included them in the damage ratios. The good thing is they can't fire from T-Space either, just observe. I felt that was a fair limitation. They have to be at least 25% in Real Space in order to use their weapons. If they were, they would take an equal amount of "hits" or "damage", which would have to be applied to the shields and to the ships. I have a size minimum for vessels to possess the Torq or Mirage drives.
I have basically three types of drives. Torq, Posi Grav, and a hybrid that combines the two together.
Posi Grav Drives are "slow" and vulnerable to damage. If the grav emitters are damaged then it cannot operate or risk the danger of inverting the ship. It is as painful as it sounds. Also, the ship cannot be brought within 3 planetary diameters of a planet, by law. The gravity of the planet interferes with the gravity of the drive (it is the mass of a small sun pulling the ships through interstellar space...) except at very low power. If a Posi Grav drive is brought onto the surface of a planet it would cause wide areas of destruction. Also don't get the ship too close to an actual sun. I have a 1 centimeter lump that was the research base where it was first tested. This also allowed me to develop Neutronium by "compressing" iron like in the core of a neutron star.
Torq Drives allow the ship to transfer all or part of its mass into the 6th dimension. The ship has the capacity to travel great speeds because of the lack of mass. The ships generally use an ion drive for actual thrust because not much is needed to obtain great speed. The draw back is the system needs to be in a strong gravity field or the drive can cascade. The Divination was the first ship to leave the system with a Torq Drive and it supernova’d and became Bryce’s Star, about 2 Ly from Sol. The Torq Drive is mainly used for near instantaneous travel within systems because of this limitation.
The Mirage Drive is the combination of the Torq and Posi Grav drives. Like the Posi Grav Drive, if the emitters are damaged, the ship cannot leave the system; only hide in T-Space until repairs can be made. If the Posi-Grav were damaged mid flight then the ship would create another supernova.
Information on the Posi Grav drives can be found on the Alan Dean Foster’s site:
http://www.alandeanfoster.com/version2.0/frameset.htm
Here is the site I got the speeds from:
http://www.geocities.com/deddicus/travel.html
http://www.geocities.com/deddicus/uclightcruiser.htm
And the GURPS HUMANX book
Wolf America
17-09-2004, 01:17
I first based my tech on the AD Foster Commonwealth and Flinx series. I then research and developed a drive that went one higher than the Space Minus communications. It essentially allows me to transfer my mass to Torq Space (T-Space) so I can use the Posi Grav or other propulsion to accelerate to a huge FTL speed because I have no mass to figure into the calculations. I don't really know the maximum possible speed.
The Posi Grav Drives in the novels could travel 80 parsecs in a day, for military vessels. I figured the loss of mass to the formula would allow the same distance per hour or minute. For proper limitations I have been using per hour until I can find someone who can do the calculations for me.
At some time I plan on asking Xessmithia if they can do the math for me because they seem to be so skilled with equations.
As for damage posting, the initial attack warning from LT made my ships take evasive actions, being executing Uplift. They then sent four Torpedo Frigates back into Real Space. The 30 fighters and 4 frigates were destroyed in the exchange of blows. The rest just isn't "here" anymore. If they were I would have included them in the damage ratios. The good thing is they can't fire from T-Space either, just observe. I felt that was a fair limitation. They have to be at least 25% in Real Space in order to use their weapons. If they were, they would take an equal amount of "hits" or "damage", which would have to be applied to the shields and to the ships. I have a size minimum for vessels to possess the Torq or Mirage drives.
I have basically three types of drives. Torq, Posi Grav, and a hybrid that combines the two together.
Posi Grav Drives are "slow" and vulnerable to damage. If the grav emitters are damaged then it cannot operate or risk the danger of inverting the ship. It is as painful as it sounds. Also, the ship cannot be brought within 3 planetary diameters of a planet, by law. The gravity of the planet interferes with the gravity of the drive (it is the mass of a small sun pulling the ships through interstellar space...) except at very low power. If a Posi Grav drive is brought onto the surface of a planet it would cause wide areas of destruction. Also don't get the ship too close to an actual sun. I have a 1 centimeter lump that was the research base where it was first tested. This also allowed me to develop Neutronium by "compressing" iron like in the core of a neutron star.
Torq Drives allow the ship to transfer all or part of its mass into the 6th dimension. The ship has the capacity to travel great speeds because of the lack of mass. The ships generally use an ion drive for actual thrust because not much is needed to obtain great speed. The draw back is the system needs to be in a strong gravity field or the drive can cascade. The Divination was the first ship to leave the system with a Torq Drive and it supernova’d and became Bryce’s Star, about 2 Ly from Sol. The Torq Drive is mainly used for near instantaneous travel within systems because of this limitation.
The Mirage Drive is the combination of the Torq and Posi Grav drives. Like the Posi Grav Drive, if the emitters are damaged, the ship cannot leave the system; only hide in T-Space until repairs can be made. If the Posi-Grav were damaged mid flight then the ship would create another supernova.
Information on the Posi Grav drives can be found on the Alan Dean Foster’s site:
http://www.alandeanfoster.com/version2.0/frameset.htm
Here is the site I got the speeds from:
http://www.geocities.com/deddicus/travel.html
http://www.geocities.com/deddicus/uclightcruiser.htm
And the GURPS HUMANX book
Not you.
I was talking about Kor.
Balrogga
17-09-2004, 01:29
I now have my tech posted so others can know what I am doing and the science behind it.
Samtonia
17-09-2004, 03:47
Samtonia will be replying to the landings that have been made on Earth and the incessant fly-bys of enemy craft in a day or so. So much crap to work on!
Oh, one question. Say my scientists developed a radar that was intended to track the mass of objects across the solar system to provide a comprehensive map of near-Earth and near-inner system debris. Would it be impossible for that radar to, say, be able to locate cloaked ships by their mass? Not exact, of course, and only mounted in larger ground stations, but is it feasible?
Wolf America
17-09-2004, 04:10
Samtonia will be replying to the landings that have been made on Earth and the incessant fly-bys of enemy craft in a day or so. So much crap to work on!
Oh, one question. Say my scientists developed a radar that was intended to track the mass of objects across the solar system to provide a comprehensive map of near-Earth and near-inner system debris. Would it be impossible for that radar to, say, be able to locate cloaked ships by their mass? Not exact, of course, and only mounted in larger ground stations, but is it feasible?
Don't think it is possible to track a cloaked ship.
Balrogga
17-09-2004, 09:04
I use gravity anomolies to detect ships because all matter has gravity, even cloaked ships. A system has it's gravity signature set up because the way the matter affects other matter in the system. The introduction of heavy materials creates anomolites that throw the system slightly out of synch. The disturbances smooth them selves out after a certain distance but they are still there. It all depends upon the mass of the target. A small 1 meter probe will not have as blatient a signature as a 40 Kilometer dreadnaught, obviously.
In my opinion...
Your mass detection systems would detect the mass of the ships only if they did not prevent it from being detected. It depends how they have their cloaking system set up.
If someone argues with you just have them show you the post dated before the begining (and edits) of the RP you are in or verify it with a second player (not puppet).
My Torq Drives move the mass into another dimension. The PosiGrav drives create a singularity that produces the mass of a small sun. My Mirage combines the two systems and would only detect on your systems if I moved without Uplifting.
Since I am an Earth Space Nation you probably had many panic attacks from the Posi Grav systems on all my civilian ships until you realized what was happening.
My military ships would also be detectable when they are not uplifted because of the use of Neutronium in their armors. Pure Neutronium weighs about 100 million metric tons per teaspoon and is used on the larger capital ships only.
Can't keep tracks who is in Earth already [From invaders].
So I hope you can tell it.
Who, where and how much people. :p
Anime-Otakus
17-09-2004, 15:39
I'm on the Moon still. One of the few invaders who have not actually landed.
Balrogga
17-09-2004, 20:30
As I remember it there are a couple rogue nations attacking earth. By rogue I mean those who failed to show up at the conference because they wanted to do their own thing and grab earth for themselves.
The purpose the confrence was to get some space nations to assist in a police action to remove the threat of nuclear distruction from the Earth Nations to make the planet safe to live again. There are those at the summit who have alterier motives but nobody knows them IC yet or sparks would fly about that too.
We are trying to come up with a plan to stop the rogue invaders without comming under fire ourselves.
As an Earth-based space nation I have directed a portion of my in system fleet to engage the invaders in North Africa.
There are Birds of Prey in the middle east.
Corewords went after North America and then pulled back for the meeting.
Cam III went after the UK and then pulled back for the meeting.
The defenders who possess space travel are fighting back to the best of their abilities. There have been offers to share tech so the land based nations would be better prepaired. (Very smart idea, I must say.)
If I missed anything please add them.
I really don't remember who is attackers and defenders anymore. I know we are still getting poeple trying to get invited.
CoreWorlds
17-09-2004, 20:52
OOC: Well, due to the Kormanthor fleet, we never even got close to Earth. We had to flee with our tails tucked between our legs like dogs. *shakes fist*
Wolf America
17-09-2004, 20:58
As I remember it there are a couple rogue nations attacking earth. By rogue I mean those who failed to show up at the conference because they wanted to do their own thing and grab earth for themselves.
The purpose the confrence was to get some space nations to assist in a police action to remove the threat of nuclear distruction from the Earth Nations to make the planet safe to live again. There are those at the summit who have alterier motives but nobody knows them IC yet or sparks would fly about that too.
We are trying to come up with a plan to stop the rogue invaders without comming under fire ourselves.
As an Earth-based space nation I have directed a portion of my in system fleet to engage the invaders in North Africa.
There are Birds of Prey in the middle east.
Corewords went after North America and then pulled back for the meeting.
Cam III went after the UK and then pulled back for the meeting.
The defenders who possess space travel are fighting back to the best of their abilities. There have been offers to share tech so the land based nations would be better prepaired. (Very smart idea, I must say.)
If I missed anything please add them.
I really don't remember who is attackers and defenders anymore. I know we are still getting poeple trying to get invited.
There is more then Bird of Prey in the Middle East. I have 50,000 soldiers and their vechiles.
Kormanthor
17-09-2004, 21:08
I use gravity anomolies to detect ships because all matter has gravity, even cloaked ships. A system has it's gravity signature set up because the way the matter affects other matter in the system. The introduction of heavy materials creates anomolites that throw the system slightly out of synch. The disturbances smooth them selves out after a certain distance but they are still there. It all depends upon the mass of the target. A small 1 meter probe will not have as blatient a signature as a 40 Kilometer dreadnaught, obviously.
In my opinion...
Your mass detection systems would detect the mass of the ships only if they did not prevent it from being detected. It depends how they have their cloaking system set up.
If someone argues with you just have them show you the post dated before the begining (and edits) of the RP you are in or verify it with a second player (not puppet).
My Torq Drives move the mass into another dimension. The PosiGrav drives create a singularity that produces the mass of a small sun. My Mirage combines the two systems and would only detect on your systems if I moved without Uplifting.
Since I am an Earth Space Nation you probably had many panic attacks from the Posi Grav systems on all my civilian ships until you realized what was happening.
My military ships would also be detectable when they are not uplifted because of the use of Neutronium in their armors. Pure Neutronium weighs about 100 million metric tons per teaspoon and is used on the larger capital ships only.
OCC; Sorry our cloaks can't be traced
Kormanthor
17-09-2004, 21:15
There is more then Bird of Prey in the Middle East. I have 50,000 soldiers and their vechiles.
* Alpha Flight this is alpha leader, attack the enemy alien soldiers while we
wait for the cowardly Birds Of Prey to get enough nerve to show their Faces *
Wolf America
17-09-2004, 21:17
* Alpha Flight this is alpha leader, attack the enemy alien soldiers while we wait for the cowardly Birds Of Prey to get enough nerve to show their Faces *
Hush up. You and VI can't see them. Nobody knew they were there. So, hush up.
There is a Scimitar Class Heavy Battleship, too. And we not f@$%ing alien. We are former Earthlings.
Kormanthor
17-09-2004, 21:37
Hush up. You and VI can't see them. Nobody knew they were there. So, hush up.
There is a Scimitar Class Heavy Battleship, too. And we not f@$%ing alien. We are former Earthlings.
OCC; Hush Up? Who do you think you are talking to? The point is you LEFT
the Earth of your own free will. Now you believe that you will just come
back and start dictating policy to us by your military intervention, & ignore
attacks made upon your INVADING armies. I must protest your arrogance
in this thread, and ask JINGO STATES to intervene.
Rinceweed
17-09-2004, 21:38
[OOC]: I feel that it's best to post this here. 'tis the stats of my current mini-fleet.
The Battleship Kiss the Blade, like all of my battleships, is approxomately 2 kilometres in length and 80 metres in width at the rear. The ship is like a maritime ship, with a pointed prow, but a thick rear which contains the engines.
It contains 200 mass drivers for standard bombardments, but also contains a few other surprises, such as the above mentioned 'Void Cannons'. Also, it happens to have something that only Dreadnoughts and other Battleships currently have. A little thing I like to call, the 'Subvecto Bomb'.
It simply uses a much cruder version of a subvecto drive to generate a giant rift in space, creating a gravitational hole similar in strength to a Black Hole, lasting about 30 seconds. My ships Orbitals and Capital ships can usually stay inside one of these rifts for upto 7-8 minutes before the hull starts to buckle.
The Carrier Ruth most likely wont appear in actual combat. It simply launches fighters then retreats 'till the end of the battle to allow the fighters to land again, but just in case, here's the basics for it.
The Carrier Ruth is approxomately 500 metres long, and 40 in width.
It contains only 40 mass drivers, and no extra weapons, since it's not expected to get into any real combat.
The boarding ships contain a mere 5 mass drivers, situated around the pointed nose of the AI ship, all facing forwards, along with a cutting laser situated next to each Mass Driver. Each Boarding Ship contains 300 armed marines with Ballistic Armor and a gun-shield. (For a basic idea, see the sort of weapon used by marines in the game Ground Control. 'tis like that, except with a much larger shield section. Also, the shield is designed to deflect light laser fire, and stop solid ammunition.
The Bombardment ship is approxomately 1 kilometer long, and is simply a giant bunch of guns superglued to an engine.
To put it in slightly less exaggerative language, it, after various revisions to it's internal workings over it's life-time, contains 300 mass drivers, and 75 of my 'Void Cannons'. The thing has little point-defenses, but is normally covered by either a fighter screen or larger capital ships.
Wolf America
17-09-2004, 21:54
OCC; Hush Up? Who do you think you are talking to? The point is you LEFT the Earth of your own free will. Now you believe that you will just come back and start dictating policy to us by your military intervention, & ignore attacks made upon your INVADING armies. I must protest your arrogance in this thread, and ask JINGO STATES to intervene.
OOC: Most of us have left Earth. But North Iraq is still ours. That is where my outpost is and the Bird of Preys are.
Plus answer this post about your so-called warp missle (http://forums2.jolt.co.uk/showpost.php?p=7041965&postcount=228).
Plus read all my other post in this thread. The Birds of Preys WERE cloak before enter Earth.
The BlackWolf Order
17-09-2004, 22:25
Hey, Rinceweed, you want some Kestrel STARMOR, STARMOR II and ARMOR units to deploy with you?
Samtonia
18-09-2004, 02:40
In my opinion...
Your mass detection systems would detect the mass of the ships only if they did not prevent it from being detected. It depends how they have their cloaking system set up.
If someone argues with you just have them show you the post dated before the begining (and edits) of the RP you are in or verify it with a second player (not puppet).
And that sucks, due to the fact that scientists based off one of the highest mountaintops in Samtonia made it before the cataclysm(AKA the website change and loss of posts from before)
However, I am being totally truthful here. In fact, I'll tell you what happened. Five were built. The original one on a mountain near Mt. Parns, another one on a mountain in the Shieldbreaker range, one in the Tandellian Wastes, one in the Dunes of Ksatria, and one near Cliffshire. They are all massive things, easily twice the size of current radar. Each requires its own nuclear power plant to function.
Base security is high and they are camoflauged as best as possible, but as soon as one is used, there are massive energy signatures.
This was intended to track satellites after its aquisition by the Samtonian Government, but due to massive cost and lack of quick results, the program was scrapped. Guards and staff are currently still at these locations due to the morass of beaurocratic bungling and budgets.
I hope that this is okay with you all. It's pretty much the Samtonian Near-Space Viewing System(SNSVS) in a nutshell.
CoreWorlds
18-09-2004, 02:44
Ok. I have begun the attack. Now will someone please retaliate with their orbitial/fleet defenses? I get kinda tired of hitting Earth by mistake.
Just making to remember;
Nireva is Finland. Saying this, so no invaders would directly land to Finland. Or nearby nations. [Well. Russia is big..].
I'm keeping myself quiet there.
But, if someone gets close my borders. :rolleyes:
Kormanthor
18-09-2004, 10:18
New Ship Classes:
The Zoram-Class Battlecruiser
Length: 958 meters / 2,874 ft.
Crew: 520 people, 45 droids, and 3 central AI (one for mechanical, one for weaponry, and one for information).
Powerplant: Dual Chlorophusion control chambers
FTL Drives: Capsule Mk II Cascading Hyperspace Fold Drive (also works as Hyperdrive OR fold drive & SlipStream Drive.
Docking Capabilities: 72 Fighters (Or mecha), 12 Shuttles (Or Gunships), 2 Corvettes, and link-up ability with up to 2 Frigates.
Cargo Capacity: Very little.
Weapons: This ship has 2 Farad systems (3.2x10^18 Watts [800 Megatons per second] each) that can be used completely independant of each other. Other weapons include 14 forward Mk IV Heavy Rail Cannons (200kg*100 km/s), 128 Turret-Mounted Farad Beam Cannons, 7 Heavy Farad Beam Cannons (Forward firing), 5 Forward Torpedo Tubes, 2 Aft Torpedo Tubes, and some hundred close-defense plasma-bolt cannon turrets.
Defenses: An extremely thick Titanium-Alloy armor, with a LiquidMetal^2 armor coating it, as well as a Xanthal Type VII Shield, and of course, the powerful Farad systems.
Atmosphere Capable: Limited Landing Capable: No.
Moroni Mk III Heavy Battlecruiser
Length: 772 meters / 2,316 ft.
Crew: 475 people, 25 droids, and 3 central AI, one for mechanical, one for weaponry, and one for information.
Powerplant: Chlorophusion control chamber
FTL Drives: Capsule Mk II Cascading Hyperspace Fold Drive (also works as Hyperdrive OR fold drive & SlipStream Drive.
Docking Capabilities: 36 Fighters, 12 Shuttlecraft, and 2 Corvettes
Cargo Capacity: 100mx50mx20m
Weapons: 18 forward Mk IV Heavy Rail Cannons (200kg*100 km/s), 6 Forward-Facing Mk II Rail Cannons (100km/s x100kg), 160 Turret-Mounted Farad Beam Cannons, 7 Heavy Farad Beam Cannons (Forward firing), 4 Heavy Turret-Mounted Double-Barrelled Electromagnetic/Energy Cannons*, 3 Forward Torpedo Tubes, 2 Aft Torpedo Tubes, and some hundred close-defense plasma-bolt cannon turrets.
Defenses: A very thick armor, made from triton-mined liquidmetal alloys, and a Xanthal Type VII shield.
Atmosphere Capable: Yes Landing Capable: Ocean Landing Only
Balrogga
18-09-2004, 13:45
I wish to inform everyone I most likely will not be online until sometime tomorrow. We are going out of town to visit family.
Damn real life keeps intruding in my fantasy world again...
you know, I started something a lot like this a very, very, very long time ago (almost an RL year - time does fly by), and as the initial poll only came to one "maybe, " fifteen "crappy idea", and no comments, I decided to stop.
Balrogga
20-09-2004, 07:35
OK, after a long drive I have returned home. I will read what happened and decide what to jump into.
Thanks for being patient...
Lessr Tsurani
21-09-2004, 09:57
OOC Sorry, guys, I am afraid I can't RP this, I have a large number of tests at the moment and I really need to study, And I do not have the time to read so damn much every afternoon. Sorry
Balrogga
21-09-2004, 12:09
That's OK. I know what you mean.
Make a farewell post if you want, or just dissappear leaving us to wonder if you are going to return or not (paranoia anyone?)
It has been fun RPing with you. I hope we can meet outside this Thread as friends and allies. You gave a good fight.
Lessr Tsurani
21-09-2004, 12:16
See, if the page did not increase by 1 or 2 a day I might manage, but it goes so damn fast. Anyway. Your In ESUS right? Cuas eif you are then it might make relations strained with me being in the AoN and all.
Anime-Otakus
21-09-2004, 12:20
We'll miss you, Tsurani. By the way, I have modified my order of battle for this mission, so don't be surprised if I pop out units not already mentioned in this thread. Of course, I won't godmod. :D
Lessr Tsurani
21-09-2004, 12:23
Ok, leaveing post is done, and I think I did it fairly well too.
Balrogga
24-09-2004, 21:04
Since this "Adventure" doesn't carry outside this thread (or rather these two), it doesn't really matter what organizations we belong to. I could turn EVIL and try to destroy the Earth so nobody can carve it up themselves and it will not matter outside this thread, other than being remembered for it and the RP rep we will all gain.
I hope we meet again in the future.
BTW...I will be out of town for the weekend so don't involve me in anything yet. I will post in this Thread when I return, after reading about 6 pages of stuff...
Kormanthor
27-09-2004, 19:55
OOC Sorry, guys, I am afraid I can't RP this, I have a large number of tests at the moment and I really need to study, And I do not have the time to read so damn much every afternoon. Sorry
Here's hoping we will meet again in another thread or in this one later
on. I understand about working & attending school, it's a balancing act
at best. Good Luck with your studies!
Signed
Kor
Kormanthor
04-10-2004, 15:53
The Zoram-Class Battlecruiser / Capsule Corp.
Length: 958 meters
Crew: 520 people, 45 droids, and 3 central AI (one for mechanical, one for weaponry, and one for information).
Powerplant: Dual Chlorophusion control chambers & Warp Core
FTL Drives: Capsule Mk II Cascading Hyperspace Fold Drive (also works as Hyperdrive OR fold drive), ( KorUpdate ) Normal Warp & Impulse Drives.
Docking Capabilities: 36 Fighters (Or mecha), 12 Shuttles (Or Gunships), 2 Corvettes, and link-up ability with up to 2 Frigates.
Cargo Capacity: Very little.
Weapons: This ship has 2 Farad systems (3.2x10^18 Watts [800 Megatons per second] each) that can be used completely independant of each other. Other weapons include 14 forward Mk IV Heavy Rail Cannons (200kg*100 km/s), 128 Turret-Mounted Farad Beam Cannons, 7 Heavy Farad Beam Cannons (Forward firing), 5 Forward Torpedo Tubes, 2 Aft Torpedo Tubes, and some hundred close-defense plasma-bolt cannon turrets.
Defenses: An extremely thick Titanium-Alloy armor, with a LiquidMetal^2 armor coating it, as well as a Xanthal Type VII Shield, and of course, the powerful Farad systems. Backed up by Warp Shields & Kor's Phantom Cloaking
Device.
Atmosphere Capable: Limited. Landing Capable: No.
Moroni Mk III Heavy Battlecruiser
Length: 772 meters
Crew: 475 people, 25 droids, and 3 central AI, one for mechanical, one for weaponry, and one for information.
Powerplant: Chlorophusion control chamber & Warp Core
FTL Drives: Capsule Mk II Cascading Hyperspace Fold Drive (also works as Hyperdrive OR fold drive), ( KorUpdate ) Normal Warp & Impulse Drive.
Docking Capabilities: 36 Fighters, 12 Shuttlecraft, and 2 Corvettes
Cargo Capacity: 100mx50mx20m
Weapons: 18 forward Mk IV Heavy Rail Cannons (200kg*100 km/s), 6 Forward-Facing Mk II Rail Cannons (100km/s x100kg), 160 Turret-Mounted Farad Beam Cannons, 7 Heavy Farad Beam Cannons (Forward firing), 4 Heavy Turret-Mounted Double-Barrelled Electromagnetic/Energy Cannons*, 3 Forward Torpedo Tubes, 2 Aft Torpedo Tubes, and some hundred close-defense plasma-bolt cannon turrets.
Defenses: A very thick armor, made from triton-mined liquidmetal alloys, and a Xanthal Type VII shield. Backed up by Warp Shields & Kor's Phantom Cloaking Device.
Atmosphere Capable: Limited. Landing Capable: No.
*The Electromagnetic Cannon has several firing modes. It may act as a Rail Cannon, firing 100kg slugs at 25 km/s; or a Flechette Cannon, firing heavy shards of metal in a buckshot style; or as a large Plasma-Pulse cannon, really a secondary firing mode that basically launches a glob of Plasma at the target. The cannon can be easily reconfigured to fire different energies or ammunitions.
The Moroni-Class BattleCruiser
http://www.bateshome.com/jordan/moroni.gif
http://www.bateshome.com/jordan/moroni222.jpg
Length: 750 meters
Crew: 350 people, 25 droids, and 3 central AI, one for mechanical, one for weaponry, and one for information.
Powerplant: Chlorophusion control chamber
FTL Drives: Capsule Mk II Cascading Hyperspace Fold Drive (also works as Hyperdrive OR fold drive), ( KorUpdate ) Normal Warp Drive.
Docking Capabilities: 36 Fighters, 2 Shuttlecraft, and 2 Corvettes
Cargo Capacity: 200mx50mx20m
Weapons: 6 Forward-Facing Mk III Rail Cannons (110km/s x100kg), 32 Turret-Mounted Farad Beam Cannons, 34 Forward-arc Plasma-Bolt Cannons, and some hundred close-defense plasma-bolt cannon turrets.
Defenses: A very thick armor, made from triton-mined liquidmetal alloys, and a Xanthal Type VII shield / Backed up by Warp Shields & Kor's Phantom Cloaking Device.
Atmosphere Capable: Yes. Landing Capable: Yes
The Kryptonite-Class BattleCruiser
http://www.bateshome.com/jordan/kryptonite.gif
http://www.bateshome.com/jordan/kclass222.jpg
Length: 797 meters
Crew: 150 people, 25 droids, and 3 central AI, one for mechanical, one for weaponry, and one for information.
Powerplant: Chlorophusion control chamber
FTL Drives: Capsule Mk II Cascading Hyperspace Fold Drive (also works as Hyperdrive OR fold drive), ( KorUpdate ) Normal Warp Drive.
Docking Capabilities: 36 Fighters, 2 Shuttlecraft, and 2 Corvettes
Cargo Capacity: Very little.
Weapons: This ship is built around the Farad System (1.3x10^19 Watts [3.2 Gigatons per second]). Other weapons include 12 Mk II Rail Cannons (100km/s x100kg) (10 Forward, 2 Aft), 82 Turret-Mounted Farad Beam Cannons, and some hundred close-defense plasma-bolt cannon turrets.
Defenses: A very thick armor, made from triton-mined alloys, a Xanthal Type VII Shield, and of course, the powerful Farad system / Backed up by Warp Shields & Kor's Phantom Cloaking Device.
Atmosphere Capable: Yes. Landing Capable: Yes.
The Patriarch-Class Cargo FoldShip
http://www.bateshome.com/jordan/patriarch.gif
http://www.bateshome.com/jordan/patri22.jpg
Length: 750 meters
Crew: 20 people, 5 droids, and 2 central AI, one for mechanical and one for science and information.
Powerplant: Chlorophusion control chamber
FTL Drives: Capsule Mk II Cascading Hyperspace Fold Drive (also works as Hyperdrive OR fold drive), ( KorUpdate ) Normal Warp Drive.
Docking Capabilities: 8 Fighters, 8 Mecha, 2 Corvettes
Cargo Capacity: roughly 90% of it's frame is reserved for cargo.
Weapons: None stock.
Defenses: A very thick LiquidMetal2/Steel armor, made from triton-mined alloys, A heavy (SW-Type) Deflector Shield / Backed up by Warp Shields & Kor's Phantom Cloaking Device.
Atmosphere Capable: Yes. Landing Capable: Yes.
The Kolob-Class Carrier
http://www.bateshome.com/jordan/kolob.gif
http://www.bateshome.com/jordan/kolob222.jpg
Length: 625 meters
Crew: 150 people, 45 droids, and 3 central AI, one for mechanical, one for weaponry, and one for information.
Powerplant: Chlorophusion control chamber
FTL Drives: Capsule Mk II Cascading Hyperspace Fold Drive (also works as Hyperdrive OR fold drive), ( KorUpdate ) Normal Warp Drive.
Docking Capabilities: 72 Fighters, 6 Shuttlecraft, and 2 Corvettes
Cargo Capacity: 1,000,000 tons, or half a legion of ground troops/tanks etc.
Weapons: 11 Turret-Mounted Farad Beam Cannons, 4 Heavy Plasma-bolt cannons, and 50 close-defense light plasma-bolt cannon turrets.
Defenses: A thick armor, made from triton-mined alloys, and a Xanthal Type VI shield / Backed up by Warp Shields & Kor's Phantom Cloaking Device.
Atmosphere Capable: Yes. Landing Capable: Yes.
Kershaw-Class Destroyer:
http://www.bateshome.com/jordan/supportfrigate.jpg
http://www.bateshome.com/jordan/supportfrigate.gif
Length: 520 meters
Crew: 72 people, 1 central AI
Powerplant: Chlorophusion control chamber
FTL Drives: x2.5 Hyperdrive (SW Type), x6 Backup Hyperdrive, ( KorUpdate ) Normal Warp Drive.
Docking Capabilities: Can dock 2 small ships, or dock to a larger ship
Weapons: 6 Mk II Rail Cannons (100kg x100km/s) (Fixed forward), 8 torpedo tubes, 8 Turreted Missile Launchers (launch hundreds of swarming Missiles and dozens of heavier missiles), 48 Turret-Mounted Farad Beam Cannons, 120 point-defense light plasma-bolt cannon turrets. A secondary weapon system on this ship is a Farad barrier generator, which adds basically a "spearhead" to the Kershaw, allowing it to ram through an enemy ship (Of course, if you go throgh something really tough, you're going to take some serious internal damage, but the external should be ok).
Defenses: A very thick armor made from triton-mined alloys, and a Xanthal Type VI shield / Backed up by Warp Shields & Kor's Phantom Cloaking
Device.
Atmosphere Capable: No. Landing Capable: No.
Dagron-Class Frigate:
http://www.bateshome.com/jordan/dagronfrigate.jpg
http://www.bateshome.com/jordan/dagronfrigate.gif
Length: 318 meters
Crew: 72 people, 1 central AI
Powerplant: Chlorophusion control chamber
Speed Notes: This ship is fairly light and fast, and can maneuver at a very competitive rate.
FTL Drives: x1.2 Hyperdrive (SW Type), x6 Backup Hyperdrive, ( KorUpdate ) Normal Warp Drive.
Docking Capabilities: Can dock 2 shuttles and 5 fighters.
Weapons: 2 Turret-mounted Heavy Double-barreled Plasma Blasters (Rapid fire, 5x10^12 Joules per shot), the same cannons have the secondary ability to fire a Heavy Farad beam weapon from between the barrels (Power: 4x10^14 Watts; Fire Rate: 10 seconds). The other primary weapon is a pair of Heavy Rail Cannons (300kg x 100 km/s, Fixed forward), and 56 point-defense light plasma-bolt cannon turrets.
Defenses: A thick LiquidMetal^2 armor, and a Reconfigurable Deflector Dish that can project a modified version of the Xanthal Type V Energy Shield /
Backed up by Warp Shields & Kor's Phantom Cloaking Device.
Atmosphere Capable: Yes. Landing Capable: Yes
The Omni-Class Frigate
http://www.bateshome.com/jordan/omni11.gif
http://www.bateshome.com/jordan/omni222.jpg
Length: 275 meters
Crew: 72 people, 1 central AI
Powerplant: Chlorophusion control chamber
FTL Drives: x1.2 Hyperdrive (SW Type), x6 Backup Hyperdrive, ( KorUpdate ) Normal Warp Drive.
Docking Capabilities: Can dock 2 small ships, or dock to a larger ship
Weapons: 3 Rail Cannons (80km/s x100kg) (Fixed forward), 6Turret-Mounted Farad Beam Cannons, 3 Heavy Plasma-Bolt cannons (2 forward, one aft), and 48 close-defense light plasma-bolt cannon turrets.
Defenses: A thick armor, made from triton-mined alloys, and a Xanthal Type V shield / Backed up by Warp Shields & Kor's Phantom Cloaking Device.
Atmosphere Capable: Yes. Landing Capable: Yes
Guardian-Class Shield Frigate
http://www.bateshome.com/jordan/shieldship2.jpg
http://www.bateshome.com/jordan/shieldship.gif
This is a relatively simple shield ship, and no, It's not Farad. It's a Xanthal type X Shield, rebroadcast into a Wall Barrier (It can also be broadcast into a normal protective globe).
Quote:
Originally Posted by Xanthal
Type X shields can encompass anything; ship, station, or even planet if the generator is made big enough. They are extremely powerful and can take a number of hits from even the most powerful weapons before failing. Against conventional weapons they can hold for up to half an hour.
Evan-Class Cloaker Frigate
http://www.bateshome.com/jordan/cloakership.jpg
http://www.bateshome.com/jordan/cloakgrid.jpg
http://www.bateshome.com/jordan/cloaker.gif
This is a rather simple 275m frigate. It sends everything inside it's (adjustable) grid out of phase, and thus renders them cloaked. It has moderate shields and armor, and accomodations for a skilled engineering crew to make sure nothing screws up (if you've seen the star trek episodes with phase cloaks, you'll know exactly why you don't want any screw ups )
Backed up by Warp Shields & Kor's Phantom Cloaking Device.
The Gadianton-Class Stealth-Attack Corvette
http://www.bateshome.com/jordan/snpb.gif
http://www.bateshome.com/jordan/snpb.jpg
Length: 88 meters
Crew: 3-16 people, 1 central AI
Powerplant: Chlorophusion control chamber
FTL Drives: x1.0 Hyperdrive (SW Type) / ( KorUpdate ) Normal Warp Drive
Weapons: 2 Rapid-Fire Rail Cannons (50kg x 100km/s), 2 Farad Beam Cannons, 8 Missile Hardpoints.
Defenses: A Type III Phase Cloak, a Type 7 Optical cloak, A medium-thick armor made from triton-mined alloys, and a Xanthal Type IV shield / Backed up by Warp Shields & Kor's Phantom Cloaking Device.
Atmosphere Capable: Yes. Landing Capable: yes
The Tachyon-Class Multi-Role Corvette
http://www.bateshome.com/jordan/tachyon.gif
http://www.bateshome.com/jordan/tach222.jpg
Length: 99 meters
Crew: 2-25 people, 25 droids, 1 central AI
Powerplant: Chlorophusion control chamber
FTL Drives: x1.2 Hyperdrive (SW Type) / ( KorUpdate ) Normal Warp Drive
Docking Capabilities: 1 Vertical launch bay, 30mx15mx5m; 1 Horizontal launch bay, 30mx17mx8m; and one small horizontal launch bay, 15mx8mx3m. A bay may be replaced with additional sensor equipment, or closed off for cargo, or equipped with additional deflector arrays or weapons or whatever.
Weapons: 4 Torpedo tubes, 4 Heavy Plasma-bolt cannons (forward facing, vertical arc of up to 45 degrees), and 6 medium quad plasma-bolt cannons, turret-mounted
Defenses: A thick armor, made from triton-mined alloys, and a Xanthal Type IV shield / Backed up by Warp Shields & Kor's Phantom Cloaking Device.
Atmosphere Capable: Yes. Landing Capable: yes
The Reflex-Class Corvette
http://www.bateshome.com/jordan/reflex.gif
http://www.bateshome.com/jordan/reflex222.jpg
Length: 79 meters
Crew: 3-16 people, 1 central AI
Powerplant: Chlorophusion control chamber
FTL Drives: x1.2 Hyperdrive (SW Type) / ( KorUpdate ) Normal Warp Drive
Docking Capabilities: Can dock to a larger ship
Weapons: Whole-ship Farad system (2.3x10^13 Watts [5.8 kilotons per second]), 8 Missile Hardpoints, 4 Repeating Plasma-Bolt Cannons
Defenses: A thick armor, made from triton-mined alloys, and a Xanthal Type IV shield / Backed up by Warp Shields & Kor's Phantom Cloaking Device.
Atmosphere Capable: Yes. Landing Capable: yes
The Mahonri Moriancumer-Class Attack Dropship
"MC" for short
http://www.bateshome.com/jordan/ds3.jpg
http://www.bateshome.com/jordan/ds3.gif
Role: Troop Transport, Mecha Transport, Anti-GravShip, Anti-Structure, Anti-Artillery, and MedEvac.
Length: 27 meters
Height: 7.5 meters
Wingspan: 17 meters
Crew: 1 Pilot, 2 Gunners, 1 Basic AI (Complementary)
Powerplant: Chlorophusion control chamber, 2 Plasma Engines under each wing (4 total) for forward movement, 2 Heavy Plasma Engines in wingtips (4 total) for Vertical thrust, Countless Ion-Drive Reaction-Control Trhusters, a basic repulsorlift drive for assist in landing and takeoff.
FTL Drives: ( KorUpdate ) Normal Warp Drive
Inertia Nullifiers: Yes
Docking Capabilities: Fits easily inside the bay of a Tachyon-Class Corvette.
Cargo Space: 17m x 5m x 6m, or configured to carry up to 50 Troops tightly packed.
Weapons: 2 Torpedo tubes, 6 Heavy Plasma-bolt cannons (forward-fire only, fire linked or fire alternate) for basic assault, and 4 Turret-Mounted Farad Beam Cannons for precision striking.
Defenses: A thick LiquidMetal^2 Armor, and a Xanthal Type III shield /
Backed up by Warp Shields & Kor's Phantom Cloaking Device.
Atmosphere Capable: Yes. Landing Capable: Yes.
Re-Entry Capable: Yes.
CCF-16 "StarFalcon" Aero/space Fighter
http://www.bateshome.com/jordan/sf16.gif
http://www.bateshome.com/jordan/ccf16.jpg
Length: 16m
Crew: 1 person, 1 central AI
Powerplant: Chlorophusion control chamber
FTL Drives: ( KorUpdate ) Normal Warp Drive
Air Speed: Mach 0-7, airframe can hold up to Mach 27.
Max Space Accelleration: 200m/s/s
Inertial nullifiers: Yes
Docking Capabilities: Can dock to a larger ship
Weapons: 4 Repeating Plasma-Bolt cannons (1 on each wingtip), 5 hardpoints
Defenses: A thick armor, made from triton-mined alloys, and a Xanthal Type II shield / Backed up by Warp Shields & Kor's Phantom Cloaking Device.
Atmosphere Capable: Yes. Landing Capable: yes
CCF-7 "Senine" Aero/space Attacker
http://www.bateshome.com/jordan/sf7.gif
http://www.bateshome.com/jordan/ccf7.jpg
Length: 20 meters
Crew: 1 person, 1 central AI
Powerplant: Chlorophusion control chamber
FTL Drives: ( KorUpdate ) Normal Warp Drive
Air Speed: Mach 0-5, airframe can hold up to Mach 27.
Max Space Accelleration: 100m/s/s
Inertial nullifiers: Yes
Docking Capabilities: Can dock to a larger ship
Weapons: 2 Repeating Plasma-Bolt cannons (1 on each wingtip), 12 hardpoints (3 on top and bottom of each wing) that can hold packs of 9 mini-missiles for massive missile swarms.
Defenses: A thick armor, made from triton-mined alloys, and a Xanthal Type III shield / Backed up by Warp Shields & Kor's Phantom Cloaking Device.
Atmosphere Capable: Yes. Landing Capable: yes
CCF-11 "TrickFighter" Aero/space Fighter
http://www.bateshome.com/jordan/trick.gif
http://www.bateshome.com/jordan/ccf11.jpg
Length: 7 meters
Crew: 1 AI, may be flown by remote control.
Powerplant: Chlorophusion control chamber
FTL Drives: ( KorUpdate ) Normal Warp Drive
Air Speed: Mach 0-7, airframe can hold up to Mach 27.
Inertial nullifiers: Yes
Docking Capabilities: Can dock to a larger ship
Weapons: 2 Repeating Plasma-Bolt cannons, 2 Farad Beam Cannons, 4 hardpoints, 2 Warp powered Phaser Arrays, & 2 Photon Torpedo Launchers
Defenses: A thick armor, made from triton-mined alloys, and a Xanthal Type II shield / Backed up by Warp Shields & Kor's Phantom Cloaking Device.
Atmosphere Capable: Yes. Landing Capable: Yes
Mecha
The Following 2 Mecha are also known as "Skatermecha" after their characteristic hovering abilities:
Legolas Class Battlemecha
http://www.bateshome.com/jordan/legolas.gif
This is a 1 or 2 person mecha, capable of walking, skating, jumping, or maneuevering slowly in space (though it can not re-enter the atmosphere by itself).
It has 2 Arms with limited-use hands, 1 Plasma-Bolt Cannon, 3 Gauss Rifle (2 Medium, 1 heavy), and 2 Farad Beam Cannons. The right arm also comes with basically a giant swiss army knife, with all sorts of little tools, including a cutting LASER.
An engine cluster on each foot, and on the back of the pod, in combination with the mechanical motors for the moving parts, all powered by a chlorophusion powerplant, give the Legolas the following speeds:
Walking speed is up to 160 km/h, Skating Speed (hovering with foot thrusters, propelled by rear thrusters) is close to 600 km/h, and can jump up to 100m. Vernier thrusters allow it to maneuver slowly in zero-gravity.
Height: 7.5m
Armor: Medium, LASER Resistant
Total Weight: 25 tons
Samson Class Battlemecha
http://www.bateshome.com/jordan/samson.gif
a 1-man mecha with the same speed stats as the Legolas, but armament is 1 Heavy Gauss Rifle, 1 Farad Beam Cannons, 2 20mm automatic cannons, and 2 fully functional arms with hands which can hold almost any mecha weapon. The right arm also comes with basically a giant swiss army knife, with all sorts of little tools, including a cutting LASER.
Height: 8m
Armor: Medium, LASER Resistant
Total Weight: 23 tons
The Farad System, named after the measuring unit of capacity, turns a specially-designed twin-hulled ship into basically a large capacitor. It draws energy from the reactors, or whatever happens to be the main energy source of the ship, storing energy in between the hulls, taking about 15-30 seconds to charge, and then the energy can be expelled in one of 2 ways:
1. A powerful energy wave shooting forward that, depending on setting and ship size, can fire a blast strong enough to completely overwhelm the shields of an enemy ship (of almost any size really, assuming it isn't an excessively powerful or large one), and (assuming shields are already down) rip the flesh (hull) off a starship of equal size, vaporize a smaller ship, or burrow a hole through a large ship. Armor will play a part in how well the enemy ship holds together during the attack, but for the most part, it's the enemy's Shields and the inherent weaknesses of the Farad system (the charging time) that will allow the Farad system to Fail. But with a good crew, and the right moment, this weapon is killer.
http://www.bateshome.com/jordan/reflexshot.jpg
Farad System (offensive, obviously) quite literally gutting an enemy ship of relatively the same size.
2. A powerful shield, Green in color, which can take a serious pounding for up to 15 seconds, from almost any weapon, even a LASER (due to it's heavy Green tint) or a Collision (Internal systems could be severely damaged, but not as much as full impact). However, a strong blast, such as a high-speed collision, or something like a superlaser, or a larger farad system, will cripple the Farad system after use, taking a while to repair, if not destroying it.
After normal use, the Farad system will will take a good 5-10 minutes to cool (depending on size), any less, and the gun will burn-out/overload.
Test ship FARAD:
http://www.bateshome.com/jordan/faradtest.gif
Charging:
http://www.bateshome.com/jordan/faradcharge.gif
Firing:
http://www.bateshome.com/jordan/faradfire.gif
Shielding:
http://www.bateshome.com/jordan/faradshield.gif
----------------------
Since the integration of this technology into Kormanthors Fleets, all ships from the Capsule Corp.carry these weapons in one way or another. There are now compact rapid-firing versions of the system, in weapon-only form, that work basically like high-powered laser beams. Also common among the heavier ZDF battleships, and soon on the mass-produced Zoram Class, are Heavy Farad Beam Cannons, which are also offense only, and fire Large beams of energy forward, easily boring holes into an (unshielded) enemy ship. The Capsule Corporation worlds also utilize a number of planetary-scale farad weapons for both offense and defense. There are even farad-based Infantry weapons.
But still, with all of our research, the exact power of the larger Farad system can not be measured, as it is better estimated in relative damage potential, as listed above.
-------------------------------------------------------------------------------
Chlorophusion Technology
A recent mining accident on Triton, after the attack on our mining facilities by the gurlanai race, "opened the door" to a large cavern, filled with air, without the need of life support. A small spring was flowing in this large room about 2 miles beneath the surface of triton. To make a long story short, we discovered the place to be a semi-natural biosphere, sustaining itself with plantlife, water, and... electricity. It took us several days of studying the plantlife and the water to discover that over half the vegetation, and all the water, was artificially created. One type of plant was especially abundant... a purple flower, growing in groups of 3, that has properties of organic fusion at the cellular level. We were unable to explain it. Even at deeper scans of the cavern, we discovered a series of pumps, and life support systems, held active by these plants' electricity, which in turn, kept all the plants alive, in a sort of natural stasis... for possibly thousands of years.
We questioned the LGMs from the principality of Lord Claw, and they say they had heard stories about it, but thought it was long gone. Upon deeper research of their history and lore, ancient LGMs (Little green men) built the structure to hide it from other races while the flowers incubated, un fortunately, volcanic and seizmic activity on triton over the years burried it, and they were unable to find the biosphere.
Historical documents are being used in conjunction with our best scientists to find out how to harness this power, trying various tests on the cellular structure.
More info to come as more develops over the years.
This plant, when properly handled/exploited, will be able to power our smaller starships with the power generating capabilities of larger ships, allowing us to have space fold drives on our smaller capital ships. The plant also works as a drug, sort of. it gives mind-enhancing powers to users, raising to about 15-20% brain power, instead of the usual 10%. Another property to be discovered in a few years, is that when used to power computer AI systems, like on fighters and mecha, the drug-using pilot will be able to basically meld with the AI, and control the mecha with his/her mind.
Our scientists, still boggled by this plant, have dubbed the energy-generating process "Chlorophusion." They managed to create a makeshift reaction chamber, using key cells from this plant as a sort of long-lasting battery. The chamber was actually just a glass of a solution of distilled water and copper minerals, and a few electrodes and wires hooked into the cluster of extracted cells floating in a small pill-shaped capsule. With that pill-sized amount of chlorophusion, they were able to power a 22 gHz home computer, the 27 inch widescreen plasma monitor, and a pretty decent Bose Sound system.
All testing thereafter was successful as well. Our scientists are rainstorming hundreds of ways to use this plant.
Earlier this year, Capsule Corporation, in secret, managed to duplicate the biosphere, and did so nearly perfectly. We now plan to install 2 to 4 of these biospheres on our flagship when it completed.
http://www.bateshome.com/jordan/muahaha5.jpg
http://www.bateshome.com/jordan/capsule.gif
FTL Technologies
Current Capsule Corporation FTL Technology:
All larger Capsule Corporation ships, also known as the FoldShips, are equipped with a Space-Fold Drive. This drive consumes a great amount of energy, one we've only been able to provide with the Chlorophusion Power Technology, to pull two points in space together, allowing instant teleportation between two points. THis is called "Space-Fold" because it is much like the analogy of drawing two points on a piece of paper, then literally bringing the two points together by folding the paper rather than drawing a line between them. Obviously this ability grows significantly harder with distance, which is why our largest, most efficient Space-Fold Drive in existance is only able to reach a maximum of 500 light years.
For long range travel, all Capsule Corporation Ships (with the exception of the production short-range fighters) are equipped with Hyperdrives. Hyperspace ((this is the Star Wars type hyperspace I am speaking of)) is a plane of easy movement that exists slightly beneath normalspace. Propells you at high speeds through a "tunnel" of hyperspace you create with energy in your ship... the better the hyperdrive the faster it goes. Hyperdrive Multipliers is a scale relative to the average corvette... usually fighters can make a coefficient of 1, hot rods can make .5, and big capital ships can make around 6... Hyperdrive Multiplier=x1 = roughly 1,000,000c/1... as a simple rule, just divide 10^6c by the multiplier number. Also, another note on the fold drive is that when it folds, a "bubble" surrounds the ship, and anything in that bubble gets sucked into the fold with it.
And finally, for communication, Subspace Transceivers allow a ship to transmitt a message through subspace, an actual plane of existance completely beneath realspace. Lightspeed is almost instantaneous here, and thus, transmissions can be almost instantaneous. The average heavy Subspace Tranmsceiver has an active range of about 5,000 light years.
Recently out of the research stage is a mixture of the Hyperdrive and the Space Fold Drive, called the Cascading Hyperspace Fold Drive. This system is being installed on every FoldShip, and will allow mini fold jumps INSIDE hyperspace, allowing very rapid travel for FoldShips at about 10 Million C (1200 ly/hour) relative to realspace.
Xanthal Shield Tech
The Xanthalian shield comes in eleven types, all operating on the same principle but varying in strength and size.
Type I shields deflect one hit from most standard weaponry, then collapse. They require only a very small generator, which is why we use them on our Slipfighters.
Type II, III, IV, and V shields hug the hull of the ship they are shielding and require increasing sizes of generators to maintain. They can deflect any type of weaponry for at least one hit, and are capable of sustaining a continued assault of standard weaponry for up to five minutes.
Type VI, VII, and VIII shields create a sphereoid around a ship, and are capable of sustaining prolonged attacks of both standard and secondary weapons for about ten minutes.
Type IX and X shields can encompass anything; ship, station, or even planet if the generator is made big enough. They are extremely powerful and can take a number of hits from even the most powerful weapons before failing. Against conventional weapons they can hold for up to half an hour.
Type Z shields are the most powerful shields possible to create with the technology. They require a massive central generator, and projection panels to sustain, but in operation extend a thick barrier of variable size and shape around the object it is installed on capable of sustaining continuous attack from even planet-killing weaponry for up to fifteen minutes. Faced with more conventional attacks it's protection is almost limitless. However, these shields consume massive amounts of power, and are installed only on vital ships, stations, and planets; and activated only when necessary.
http://www.bateshome.com/jordan/ccsig.jpg
http://www.bateshome.com/jordan/zdf.jpg
Originating Author Capsule Corp.
CoreWorlds
04-10-2004, 17:57
:eek:
Really, really long post!
Sanguinis
04-10-2004, 19:35
Is it too late to sign up for this thread? If not then can I be a invader as a future tech nation?
Rinceweed
04-10-2004, 19:53
I'm afraid that you'll have to be EXCEPTIONALLY lucky to get access now. The thread is already VERY far into the plot, so i'm not sure how you would be a part of the story in a way that makes sense.
Balrogga
05-10-2004, 08:59
OOC: Wow this is kinda weird. Balrogga aren't you on the invader side? At least you were at the conference where the police action was decided?
And yet still you do posess the largest building on earth.
Weird.
You have to consider my goals.
To keep anyone, including earth nations from damaging the Earth. I have mentioned this several times in the game and the rest of the invaders are using this as an excuse to take personal intrest in Earth, resulting in some of the "invader on invader action".
The goal of the suggested police action was to rid Earth of nuclear weapons, a deliberate attempt at irony of today's political reasons to go to war...
I have also made an attempt to make sure any of my actions are not viewed by the defenders as hostile. The conference was completely unknown by the defenders and some of the invaders who jumped in too early. There has only been once the conference has been mentioned once in character (in an ecrypted message between AO's ships) where any of the defenders could hear about it..
In Character I do not know about the invasions by Jingo,Cam III, and AO. I helped defeat the Sith fleet with Coreworld and Wolf America. I ran off Lessr Tsurani (mostly because LT had to leave...).
Balrogga
08-10-2004, 13:47
Who is still around on each side? I know school knocked a few out of the thread...
CoreWorlds
08-10-2004, 16:56
Me! Me!
Samtonia
08-10-2004, 20:20
As am I.
Kormanthor
08-10-2004, 21:42
:eek:
Really, really long post!
Just posting the stats for my newest starship fleet
Kormanthor
08-10-2004, 21:45
Is it too late to sign up for this thread? If not then can I be a invader as a future tech nation?
Guys we might want to think about some new blood, as in, new invaders. If
all the old invaders are really serious about remaining defenders.
Staggering drunks
08-10-2004, 22:11
A light shines in the side of a mountain in a small, secluded reigon of china.
A robed figure emerges, the sound of werring coming from underneath the robes. As he turns, two small green lights shine from under the hood.
'Yes, this world will suffice. But first in must be purged, in the name of the god it will be cleansed.' Said the mettalic voice emerging from the hood.
Hundreds of small spider like constructs, each no bigger than a palm, emerged from the light behind the figure and began to raise strange structures from the ground, with seemingly no materials....
A new player had moved onto the board........
Balrogga
09-10-2004, 04:15
So far we have
Coreworlds
Samtonia
Kormanthor
Rinceweed
Balrogga
note: My Emperor still wants to remove the risk to Earth from the nuclear weapons but getting rid of the real invaders takes precidence and incidently ruining any arguments he could use to convince Earth nations to give them up.
The BlackWolf Order
09-10-2004, 14:03
Oh, the sweet, sweet irony.
Staggering drunks
09-10-2004, 22:56
Hmm, methinks I joined the thread just as it was slowing down yes? :headbang:
Rinceweed
09-10-2004, 23:03
This is the OOC thread you see, not the actual RP thread >.>
CoreWorlds
09-10-2004, 23:16
http://forums2.jolt.co.uk/showthread.php?t=356660
Post your post there, my young friend.
Staggering drunks
09-10-2004, 23:40
Ah, thanks
VirginIncursion
10-10-2004, 06:56
So far we have
Coreworlds
Samtonia
Kormanthor
Rinceweed
Balrogga
note: My Emperor still wants to remove the risk to Earth from the nuclear weapons but getting rid of the real invaders takes precidence and incidently ruining any arguments he could use to convince Earth nations to give them up.
Don't forget me!!!
Anime-Otakus
10-10-2004, 17:13
I really don't even have the time to do a leaving post, I apologise to all. For now, assume that my ships and MS units have retreated to a save distance between Earth and our colonies to await resupply, Once my finals are over and if this RP hasn't finished (can you people drag it on for another month or two? lol) I might return, and try my hand at disabling nuclear weapons once again (as was my original aim. :P)
Rinceweed
10-10-2004, 17:29
Good luck on yer finals, and don't worry, considering how long it seems this is gonna last, i'd be surprised if we finish it this year. >.>
Balrogga
10-10-2004, 23:41
Real Life is more important than this. Come back once you are able to.
Staggering drunks
16-10-2004, 21:38
Um, guys, I'm real sorry but I just don't have time to reply on this anymore. Uni work is REALLY time takey uppy. :headbang:
I'v set the scene, so anyone has my permission to take over the technarids. But to tell you the truth I probly wouldnt be good at the large scale battleing. So I hope you can carry on the thread for a while after. I might drop by one in a while to enhance the storyline but past that I have no time for it.....
Sorry people
Kormanthor
04-11-2004, 00:08
Um, guys, I'm real sorry but I just don't have time to reply on this anymore. Uni work is REALLY time takey uppy. :headbang:
I'v set the scene, so anyone has my permission to take over the technarids. But to tell you the truth I probly wouldnt be good at the large scale battleing. So I hope you can carry on the thread for a while after. I might drop by one in a while to enhance the storyline but past that I have no time for it.....
Sorry people
Thanks for the Notification Stag.
Anime-Otakus
02-12-2004, 05:38
I have returned, after facing internet problems and finishing my finals, so, yeah. :)
Balrogga
02-12-2004, 12:49
I think everyone forgot about this thread.
Samtonia
02-12-2004, 21:15
This one, yes. But if someone just posts on the IC thread, I'm more then willing to continue with this RP.
Kormanthor
02-12-2004, 21:37
This one, yes. But if someone just posts on the IC thread, I'm more then willing to continue with this RP.
OCC: Which is what I have just done. I am waiting for you others to
rejoin me there.
Hard Rock Beyond
02-12-2004, 22:06
I apply for myself... and my story is...
Alpha Centuri C was in a skirmish with Alpha Centuri B, and thus, as the galaxy's only inteligent life, and only planet in the galaxy that can hold life naturally, we decide to take to the stars, and find a close galaxy with whom we intercepted multiable disturbing transmisions. We found that they were attempting at using nuclear energy to destroy a foe. Our force is attempting to rid these devices, and thus deploys 5 Defiant Class vessels in order to attempt to find out more (we can only hear what was sent about 40 years ago from our postion, because of LS, and we are on the far side of our galaxy, and it takes about 35 LY to reach from side to side of it, and 5 for ACC to MW).
Kormanthor
02-12-2004, 23:18
I apply for myself... and my story is...
Alpha Centuri C was in a skirmish with Alpha Centuri B, and thus, as the galaxy's only inteligent life, and only planet in the galaxy that can hold life naturally, we decide to take to the stars, and find a close galaxy with whom we intercepted multiable disturbing transmisions. We found that they were attempting at using nuclear energy to destroy a foe. Our force is attempting to rid these devices, and thus deploys 5 Defiant Class vessels in order to attempt to find out more (we can only hear what was sent about 40 years ago from our postion, because of LS, and we are on the far side of our galaxy, and it takes about 35 LY to reach from side to side of it, and 5 for ACC to MW).
OCC: Well HRB if you check the IC thread you'll find you have a message from my star base.
Anime-Otakus
12-12-2004, 10:49
*gringrins* Hello, people, it is I, Anime-Otakus! I have returned, and will be re-joining the RP (Hopefully I can remain active) with my Gundamtech thingamajigs, from SEED as well as SEED-DESTINY.
Of course, my main objective is still to remove the nukes from Earth, by seeding it with N-Jammers.
Anime-Otakus
01-01-2005, 05:47
I hate to double-post, but it appears that the RP has gone dead.
CoreWorlds
01-01-2005, 05:51
I would still RP with you. X-wings vs Gundams is always cool. *grins*
PIcaRDMPCia
01-01-2005, 06:13
PIcaRDMPCia is advancing towards future tech, as we have a mild sized space fleet in orbit, and our soldiers are armed with plasma weaponry. However, we're still very much an Earth nation, as our space fleet is limited to protecting Earth at this time. Not much, of course, but we're here to help, so I guess I'm on the modern side in that sense.
Balrogga
01-01-2005, 14:52
I am still keeping an eye upon these Threads but it appears we need a role call to see who is actually still here...
Samtonia
01-01-2005, 22:08
Possibly I, depending on RL things. But pretty good chance.
Anime-Otakus
08-01-2005, 05:58
I would be around once in a while. As long as school doesn't bother me and I remember to post.
VirginIncursion
08-01-2005, 17:32
I'm still here
Balrogga
09-01-2005, 15:15
School starts Monday for me but i will still keep an eye on this. Who is on what side. I cannot remember
Kormanthor
11-01-2005, 19:21
We're defending Earth .... if everyone would be good enough to advise their
position in this ongoing saga it would be appreciated. Thanks All
Balrogga
11-01-2005, 21:42
I am currently situated in the eastern pacific near the equator. The Space Tower streatches from sea level into orbit. It is a man made mountain high enough to dock my fleet. My fleet is somewhere about the area. The visable ships are mostly around the Space Tower but I have the second and third fleet hidden in T-Space (the seventh dimension).
My agenda is to rid the Earth of the nasty nuclear weapons but not at the cost of it being invaded. I have had to put my disarming on a back burner to prevent invasions of the colonizing kind but I feel Earth would be safer if it was not for all the nuclear weapons. That is the goal I am working for.
Kormanthor
12-01-2005, 07:03
Kormanthor is located at 120 degrees longitude & 7 degrees latitude. Approx. two thousand miles northeast of Tahiti. Our Space Elevator reaches
from sea level to high orbit where it is attached to our orbital city. Most of
our visible starships can be found near Ekhodas Starbase which orbits near
the city facility. The rest of my fleet is somewhere between Earth, Earth V,
& The Nelchizedeke Cluster of the Andromeda Galaxy for the most part usually
patrolling within Dimensional Space ( the eighth dimension ) and observing the
happenstance within normal space. Our agenda is to protect Earth from invasion and / or destruction from space & maintain the peace.
Kormanthor
12-01-2005, 09:21
OCC: By the way .... I have started the Dark Masters Invasion Thread
and would like to invite all folks in this thread to be a part of it.
Anime-Otakus
12-01-2005, 14:28
Our PLANTs (space colonies) are located at the Lagrange Points L1 to L5, around Earth. My fleet, as of now is currently heading towards Earth, and my new goal is to rid the world of nuclear weapons, in retaliation for an attack made on one of our colonies years before. (As per the Gundam SEED storylne)
Balrogga
13-01-2005, 04:49
What is the link to the Dark Master?
Kormanthor
13-01-2005, 17:29
What is the link to the Dark Master?
This is the Link to the IC Thread / The Dark Masters Fleet
http://forums2.jolt.co.uk/showthread.php?t=388732
This is the Link to The Dark Masters Fleet / OCC Thread
http://forums2.jolt.co.uk/showthread.php?t=388734
The Goa'uld, under the Lord Apophis, would like to invade Earth.
Kormanthor
13-01-2005, 18:20
The Goa'uld, under the Lord Apophis, would like to invade Earth.
OCC: As far as I am concerned Welcome Aboard.
OOC: Coo..coo...so...what is this "Dark Master" fleet? Should I join with that?
Kormanthor
13-01-2005, 18:47
OOC: Coo..coo...so...what is this "Dark Master" fleet? Should I join with that?
You can if you wish too. Just remember they are separate threads
even though both are invasion threads.
This is the Link to the IC Thread / The Dark Masters Fleet
http://forums2.jolt.co.uk/showthread.php?t=388732
This is the Link to The Dark Masters Fleet / OCC Thread
http://forums2.jolt.co.uk/showthread.php?t=388734
VirginIncursion
13-01-2005, 19:30
VIS Entente
A Prometheus Class Starship
Entering the Sol System
http://img.villagephotos.com/p/2004-10/859683/prometheus.jpg
Captain I'm picking up alot of chatter on sub space concerning the possiblity of a renewed invasion.
Interesting get me a secure channel to Ekhodas Starbase.
Yes Sir Captain
** VIS Entente calling Ekhodas **