NationStates Jolt Archive


Xessmithian Encyclopedia of Technology

Xessmithia
05-09-2004, 07:48
Xessmithian Tech

[kilo = 10^3]
[mega = 10^6]
[giga = 10^9]
[tera = 10^12]
[peta = 10^15]
[exa = 10^18]

(4.2 terajoules = 1 kiloton)
(4.2 petajoules = 1 megaton)
(4.2 exajoules = 1 gigaton)

Armament

LinAc Neutral Particle beams: These are our main space weapon. They are essentially an immensely powerful linear particle accelerator which uses a negative field to push out a predermined of mass of neutral particles, normally neutral hydrogen or helium atoms, at extremely high percentages of light speed. This allows for massive energy to ne imparted onto the target from the kinetic energy of the particles. As the particles are neutral they are impossible to deflect with magnetic fields. They have yeilds from under 1 megajoule to over 1 gigaton depending on the power given to the weapon. The weapons are sorted into classes by yield range.

Class 1: 1 kilojoule - 5 megajoules

Class 2: 5 megajoules - 20 megajoules

Class 3: 20 megajoules - 50 megajoules

Class 4: 50 megajoules - 200 megajoules

Class 5: 200 megajoules - 5 terajoules

Class 6: 5 terajoules - 500 terjoules

Class 7: 500 terajoules - 5 petajoules

Class 8: 5 petajoules - 500 petajoules

Class 9: 500 petajoules - 5 exajoules

Class 10: 5 exajoules - 15 exajoules

Preserver Mk.2 Kinetic Missiles: These missiles are basicially an engine attached to a dense metal warhead. They rely on the missiles kinetic energy to do damage. The longer the missiles have to accelerate the more damage they do. Hence they are long range weapons. They are sorted into types based on mass.

Type Ic: 500 kg, 506 petajoules

Type II: 1000 kg, 1 exajoule

Type III: 2000 kg, 2 exajoules

Type IV: 5000 kg, 5.1 exajoules

Type V: 10,000 kg, 10 exajoules

Nemesis Torpedoes: These torpedoes use an anti-matter boosted deuterium/tritium fusion warhead. They detonate on impact or on a variable proximity trigger. They are sorted by yield.

Type I: 10 kilotons

Type II: 100 kilotons

Type III: 500 kilotons

Type IV: 10 megatons

Type V: 100 megatons


Armor

Titanium/Uranium/Carbon Quasi-Ceramic Alloy: A dense metallic allow that has the property of spreading out energy and extremely high heat resistance. It used as armor on fighters, corvettes and civilian craft needing protection from space debris.

1:2.3 ratio of strength compared to RHA.
This means 1 mm of TiUC armor is equivalent to 2.3 mm of RHA.

Tungsten/Uranium/Carbon Quasi-Ceramic Alloy: An allow which is much denser than TiUC, has a higher heat resistance, but less energy redistribution. It is used on military ships larger than corvettes.

1:12 ratio of strength to RHA
1 mm of WUC is equivalent to 12mm of RHA

Shields

NPA-Shields: NPA-shields work by projecting a flield of extreme negativity around the ship. This field repels the negative particles in matter stopping them as effectively as a solid object. Each shield impact strains the system, after a certain amount of energy is stopped by the shield the system shuts itself down to prevent an overload. The shields will be able to be raised again after the system is reset. The shield doesn't stop photons or free protons. The shield is rated by field thickness and overload rating.
[1 Bohr radii = 5.28x10^-11 m]
(1 Bohr radii NPA-Shield = 100 m RHA)


Class 1:
- 10 Bohr radii thickness
- 500 megajoule overload rating

Class 2:
- 20 Bohr radii thickness
- 10 gigajoule overload rating

Class 3:
- 50 Bohr radii thickness
- 5 terajoule overload rating

Class 4:
-100 Bohr radii thickness
- 500 terajoule overload rating

Class 5:
- 500 Bohr radii thickness
- 5 petajoule overload rating

Class 6:
-1000 Bohr radii thickness
- 500 petajoule overload rating

Class 7:
- 2000 Bohr radii thickness
- 5 exajoule overload rating

Class 8:
- 5000 Bohr radii thickness
- 500 exajoule overload rating

Class 9:
- 10,000 Bohr radii thickness
- 5000 exajoule overload rating

Class X(planetary shield):
- 1,000,000 Bohr radii thickness
- 5x10^31 joule overload rating
Xessmithia
05-09-2004, 07:56
Sublight Drives

Nightfall-class high thrust fusion motors: Your basic fusion rocket. The fusion reactors onboard the vessel produce high energy wastes as a by-product. As well as using them to pruduce electrical and other energy for the vessel it is vented out as reaction mass providing propulsion. This particluar class of motor produces very high thrust, allowing for much higher accelerations. It is used primarily on fighters and small civilian vessels.

Daybreak-class NPA thrusters: Using the Negativity Projector Array ships can use it to create two negative fields, one close to the ships hull the other further out. The two opposing negative fields repel each other. And since both are being created and maintained at a fixed distance by the ship the resulting repulsion propels the ship. It is a form of reactionless thruster, namely a Diametric Drive. This allows for great acceleration and maneuverability as the fields can be configured anywhere around the ship very quickly.

FTL Drives

Tachyon Drive: Tachyons are superluminal particles. As such they have negative mass and energy. A tachyon drive produces tachyons and focuses them to warp space-time. Space-time in front of the ship is contracted, while space-time behind the ship is expanded. This allows for overall FTL speeds without locally ever using anything but sublight drives. The tachyon drive is also used to produce artificial gravity on board vessels when not actively warping space or during combat. This is an Acubier Warp Drive.

Tachyon Coil Generator (TCG) Gate: These structures use a Tachyon Coil Generator, a relative to the tachyon drives on starships only much to massive to be practical stardrive platforms, to produce a form of extremely high energy tachyons which are used to create a tachyon hypertunnel between two points in space. These hypertunnels allow FTL velocites of at least several hundred light-years per hour. However these tunnels can't be targeted with much accuracy, as such two gates are constructed with each serving as a hypertunnel anchor to ensure easy navigation. These gates can maintain an open hypertunnel indefinately with little power input, however opening it in the firts place takes tremendous amounts of energy. The current Xessmithian TCG gate network is rated at 1000 ly/hr.

Sensors

Electromagnetic scanners: These are your basic EM scanning devices. They're both active and passive, while not all ships have full-spectrum abillities for both active and passive scans. It consists of radio antennas, microwave dishes, IR telescopes, optical telescopes, LIDAR, RADAR, Gamma-ray emitters and detectors and so on. They are of course limited to light-speed. Scan cycles, ranges and accuracy vary on the ship.

Tachyon Sweep FTL scanners: These scanners emit and receive tachyon particles. It is primarily an active system, but can act as passive to serve as a FTL early warning on ships coming out of FTL travel.

Tachyon Mass Detectors: These scanners use a different type of tachyon that are deflected by the curvature of space-time caused by mass. These tachyons are emiited, deflected, and recieved. The differene in trajectories tells the ship where the mass is and how massive it is. It has limited range and can be used to detect cloaked ships.

Stealth

Superconducting Farady Cage: This is a layer of hull composed of high-tempearute superconducter layered and connected so that there is no gap in the structure larger than the wavelength of gamma-rays. This prevents any EM emmisons from leaving the ship or from entering. This system was originally designed to protect against hard radiation found in space, but proved to be useful in stealth and combat situations where it can serve as an energy redistribution system. This system is very expensive and takes a long time to construct so is not widely used.

Power Production

Anti-matter boosted Deuterium/Tritium fusion reactor: This is a fusion reactor in which anti-matter/matter reactions are used to initiate the D/T fusion reaction which then becomes self-sustaining and produces net-power output. This power is then used to power the systems on the ship and provide thrust for Nightfall motors.

Anti-matter boosted Deuterium/Deuterium fusion reactor: This is a fusion reactor in which anti-matter/matter reactiond are used to initiate the D/D fusion reaction which then becomes self-sustaining and produces net-power output. This system uses a more common fuel and is used primarily on capitol ships and space stations as well as planet-based energy generation.

Note: The basic design of the fusion reactors is as follows.
(http://img.photobucket.com/albums/v422/Xessmithia/iter.jpg)


Solar Energy Array: A series of 1000 km^2 solar panels in orbit 10 million km above the star. Each square meter of the panel produces 9.6 megajoules of usable enrgy per hour which is then transmitted to collecter dishes via microwaves. The number of panels ranges from a few hundred to a few hundred thousand depending on the energy needs of the system.

General

Negativity Proection Array (NPA): This system manipulates the electromagnetic force to produce highly negative fields which are used for varius pusrposes such as atmosphere containment, prisoner confinement, anti-matter storage, and energy shields.

Artificial gravity/Inertial Dampning: These two technologies are one and the same and both an extension of the Tachyon Drive. When the TD is not actively warping space for FTL travel or during combat situations, the tachyons it produces are projected in such a way to warp space as to produce the effects of a gravity field with 1 g acceleration towards vessel "down". This same method is used to cancel out the effects of acceleration due to vessel maneuvers.

I have more tech ideas, but they're big so I'm going to RP them out. And I currently don't field all the technology listed here. I simply don't have the capablitly to produce enough power for the high end weapons or shields. I have the theoretical knowledge but not the practical means to implement them. A new source of power will be RPed out so solve this problem for me in time.
Xessmithia
05-09-2004, 20:26
*bump* I'm looking for some feedback.
Xessmithia
05-09-2004, 23:19
Added a new fusion reactorl.
Xessmithia
06-09-2004, 19:18
*bump* Come on, give me some feedback here.
Moleland
06-09-2004, 19:28
OOC: calm dear! it's only a thread!

IC: Let's see. Technology...

GRAVITY WELL GENERATOR: Simply, a device inside an intedictor. When active, no craft can enter hyperspace, warp or anything similar. useful

I might add more stuff, if I get really bored...
Xessmithia
06-09-2004, 20:36
OOC: calm dear! it's only a thread!

IC: Let's see. Technology...

GRAVITY WELL GENERATOR: Simply, a device inside an intedictor. When active, no craft can enter hyperspace, warp or anything similar. useful

I might add more stuff, if I get really bored...

Well this thread is just me describing my tech OOC. It can't be used IC. And I just want some feedback to streamline my designs.

Thanks for adding your tech, but this is meant just for mine. No hard feelings, I'd just appreciate it if you didn't post your tech here in the future. Thanks in advance.
Xessmithia
06-09-2004, 21:17
BFS-12 "Hawk" Multi-role fighter


http://img.photobucket.com/albums/v422/Xessmithia/XASF12.jpg

Dimensions:
Length- 15 meters
Wingspan - 22.5 meters
Height - 4 meters
Mass: 1080 metric tons

Armament:
- 2 wingtip Class 1 LinAc cannons
-- 4.3 megajoules
--- 8.6 megawatts
- 6 external missile hardpoints

Armor:
- 50mm TiUC
-- eguivalent 117 mm RHA

Energy Shielding:
- not standard but can be equipped in place of interior cargo bay

Powerplant:
- 3 anti-matter boosted deuterium/tritium mini-fusion reactors

Performance:
- standard acceleration, 450 gravities
- maximum acceleration for 30 seconds, 640 gravities
- rotation, 500 degrees/s
- endurance
-- 5 days non-combat operations w/o refueling
-- 12 hours combat operations w/o refueling
-- 1 month supply of rations and lifesupport w/o replenishment

Drives:
Sublight:
- 1 Nightfall-class high-thrust fusion motor
FTL:
- 1 externally mounted Gen I Tachyon Drive, top speed 15c

Sensors:
- 1 full-spectrum active/passive EM scanner
- 1 tachyon sweep FTL early warning scanner

Stealth:
-N/A

Crew:
-2, pilot and scanner officer

Cost: 25 million USD/unit, includes technical manuals for training and maintence
Xessmithia
06-09-2004, 21:37
FAS-16 "Falcon" Light Interceptor

http://img.photobucket.com/albums/v422/Xessmithia/Falcon.jpg

Dimensions:
Length- 13 meters
Wingspan- 6 meters
Height- 2 meters
Mass: 124.8 metric tons

Armaments:
- 2 Class 1LinAc cannons
-- 2 megajoules
--- 4 megawatts

Armor:
- 15mm TiUC , 35mm RHA equivalent

Energy Shields:
-N/A

Powerplant:
- 3 anti-matter boosted D/T mini-fusion reactors

Performance:
- standard accel. 670 gravities
- max accel for 30 seconds, 800 gravities
-rotation, 800 degrees/second
-endurance
-- 2 days non-combat operations w/o refueling
-- 6 hours combat operations w/o refueling
-- 4 days supply of rations and life-support w/o replenishment

Drives:
-Sublight
-- 1 Daybreak-class Mk.II micro NFP thruster system

-FTL
-- N/A


Sensors:
- 1 full-spectrum active scanner
- 1 microwave-UV passive scanner
- 1 tachyon sweep FTL early warning sensor

Stealth:
- N/A

Crew: 1

Cost: 50 million USD/ unit including manuals
Xessmithia
06-09-2004, 21:40
FBS-18 "Eagle" Heavy Assault Fighter

http://img.photobucket.com/albums/v422/Xessmithia/Eagle.jpg

Dimensions:
Length- 20 meters
Wingspan- 35 meters
Height- 4 meters
Mass: 2240 metric tons

Armaments:
- 4 Class 2 LinAc cannons
-- 10 megajoules
--- 30 megawatts
- 2 torpedo tubes

Armor:
- 80 mm TiUC, 184 mm eguivalent RHA

Energy Shields:
- Type I NPA-shield

Powerplant:
- 2 anti-matter boosted D/T medium- fusion reacors

Performance:
- standard accel. 480 gravities
-max accel for 30s 540 gravities
-rotation, 600 degrees/second
-endurance
-- 7 days non-combat operations w/o refueiling
-- 18 hours combat operations w/o refueiling
-- 2 month supply of rations and life-support w/o replensishment

Drives:
-Sublight
-- 2 Daybreak-class Mk.II NPA thruster system

-FTL
-- Gen 1 Tachyon drive, 15c velocity rating


Sensors:
- 1 full-spectrum active/passive scanner
- 1 tachyon sweep FTL early warning scanner

Stealth:
- 1 EM emmision reduction system

Crew:
- 2
-- pilot and sensor operator

Cost: 65 million USD/unit
Xessmithia
07-09-2004, 02:02
FS-10 "Sparrow" Economy fighter
http://img.photobucket.com/albums/v422/Xessmithia/asparrow10.jpg

Dimensions:
Length - 20 meters
Wingspan(width) - 7 meters
Height - 3 meters
Mass: 336 metric tons

Armament:
- 1 Calss 1 LinAc cannon
--1.5 megajoules/ 3.0 megawatts
- 2 external missile/weapon hardpoints

Armor:
- 10 mm TiUC quasi-ceramic alloy
-- eguivalent 23 mm RHA

Energy Shields:
- N/A

Powerplant:
- 1 anti-matter boosted deuterium/tritium mini-fusion reactor

Performance:
- standard acceleration, 300 gravities
- max acceleration for 30 seconds, 410 gravities
- rotation rate, 360 degrees/second
- endurance, 2 days non-combat operations w/o refueling
--7 hours combat operations w/o refueling
--1 week supply of rations and life-support w/o replenishment

Drives:
Sublight:
- 1 Nightfall-class high thrust fusion motor
FTL:
- N/A

Sensors:
- 1 full-spectrum active scanner
- 1 infrared-ultraviolet passive scanner

Stealth:
- N/A

Crew:
- 1

Cost: 10.5 million USD/ unit, includes manuals for training and maintenence
Xessmithia
07-09-2004, 02:07
FBS-14 "Albatross" Multi-role bomber

http://img.photobucket.com/albums/v422/Xessmithia/tross14.jpg
Dimensions:
Length- 9 meters
Wingspan - 18 meters
Height: 18 meters
Mass: 2332.8 metric tons

Armament:
- 24 Class 1 LinAc cannons
-- 4.5 megajoules/9.0 megawatts
- 6 missile/torpedo tubes

Armor:
- 65 mm TUC quasi-ceramic alloy
--equivalent 150 mm RHA

Energy Shields:
- Class I NPA-shields

Powerplant: 5 anti-matter boosted deuterium/tritium mini-fusion reactors.

Performance:
- standard accel. 350 gravities
-max accel. for 30 sec. 410 gravities
-rotation, 360 degrees/second
-endurance
-- 5 days non-combat operations w/o refueling
-- 12 hours combat operatios w/o refueling
-- 1 month supply of rations and life-support w/o replenishment

Drives:
-Sublight
-- 2 Nightfall class high thrust fusion motors
-FTL
-- 1 Gen 1 Tachyon Drive, max velocity 15c

Sensors:
- 1 full-spectrum active/passive scanner
- 1 tachyon FTL early warning system

Stealth:
-N/A

Crew: 1

Cost: 35 million USD/unit including required manuals
Autonomous City-states
07-09-2004, 02:09
I'm honestly wondering how tachyons are used to create artificial gravity.
Xessmithia
07-09-2004, 02:14
I'm honestly wondering how tachyons are used to create artificial gravity.

Tachyons in my tech have negative mass and therefore negative energy. We use them to warm space time for tachyon drives as negative energy is required to warp space. We use tachyons to produce artificial gravity by projecting them in such a way to warp space to produce an effect that acts the same as a gravity well with 1 g acceleration towards spacecraft down. I'll had an entry for it now.
Autonomous City-states
07-09-2004, 02:19
Ah. The "not actively warping space" part threw me off. Wouldn't warping space to create an artificial gravity well be an active use of the system?
Xessmithia
07-09-2004, 02:21
It is an active use of the system. What I meant and what I put in the new entry under "General" is that it is when it is not active while warping space for FTL purposes.
Xessmithia
07-09-2004, 03:09
BS-20 "Condor" Gunboat

http://img.photobucket.com/albums/v422/Xessmithia/Condor.jpg

Dimensions:
Length- 32 meters
Wingspan- 13 meters
Height- 5 meters
Mass: 3356 metric tons

Armaments:
- 2 Class 5 LinAc cannons
-- 1 terajoule/200 terawatts
- 4 Class 5 LinAc cannons
-- 300 gigajoules/6000 gigawatts
- 4 dual purposse torpedo tubes/missile racks
-- usually armed with Class B Ragnorok missiles, 21 gigaton yield

Armor:
-100mm TiUC
-- 230mm equivalent RHA

Energy Shields:
- Class 3 NPA-Shield
-- 5 terajoule overload rating

Powerplant: 1 standard Icefire-reactor

Performance:
-standard accel, 300 gravities
-max accel for 30 seconds, 360 gravities
-rotation, 400 degrees/second
-endurance
-- 7 days non-combat operations w/o refueling
-- 20 hours combat operations w/o refueling
-- 3 month supply of rations and life-support w/o replenishment

Drives:
-Sublight
-- 2 Daybreak-class Mk.I NPA thrusters

-FTL
-- 1 Gen 4 Tachyon Drive, rating 5.5 light-years/day
--- replacable


Sensors:
- 1 full spectrum active/passive scanner
- 1 tachyon FTL early warning scanner

Stealth:
- EM emmisions reduction system

Crew:
- 3
- pilot, scanner operator, weapons officer

Cost: 85 million USD/unit
Moleland
07-09-2004, 10:30
sorry, than why??? oh don't worry.
Xessmithia
07-09-2004, 19:03
sorry, than why??? oh don't worry.

I put this up as a quick reference for myself and others for my tech. I asked you not to post your tech in this thread as I felt it would interfere with my reference.

And I'm not worried, I just like getting feedback.
Xessmithia
08-09-2004, 03:36
bump.. I think I might start a storefront sometime.
Balrogga
08-09-2004, 05:07
Your tech appears to be well thought out. I am not a physist but it sounds pretty good.
Xessmithia
08-09-2004, 15:45
Your tech appears to be well thought out. I am not a physist but it sounds pretty good.

Thanks. I try to make it as plausible as possible.
Xessmithia
08-09-2004, 23:06
Raptor-class corvette (CRV-100 series)

http://img.photobucket.com/albums/v422/Xessmithia/corvette1.jpg

Dimensions:
Length - 65 meters
Beam - 48meters
Height - 15 meters
Mass: 37,440 metric tons

Armaments:
- 2 Class 5 double barreled LinAc cannon turrets.
--2 terajoules (.5 kiloton)/ 2 terawatts

Armor:
- 150 mm TiUC
-- 345 mm RHA equivalency

Energy Shields:
- Class 3 NPA-shield

Powerplant:
- 4 anti-matter boosted D/D medium-fusion reactors

Performance:
- standard accel. 300 gravities
- max for 30 sec. 385 gravities
- endurance
-- 30 days non-combat operations w/o refueiling
-- 2 days combat operation w/o refueiling
-- 1 year supply of rations and life-support w/o replensishment

Drives:
-Sublight
-- 4 Daybreak-class Mk.II NPA thrusters

-FTL
-- 1 Gen 3 Tachyon drive, 2.5 light-years/day


Sensors:
- 1 full spectrum active/passive scanner
- 1 tachyon sweep FTL early warning system
- 1 tachyon mass detector, range 1 AU

Stealth:
- 1 EM emmision reduction system

Crew:
- 6
-- 2 officers, 4 enlisted

Cost: 300 million USD/unit
Xessmithia
09-09-2004, 03:40
bumpy bump bump. I love feedback people, good, bad whatever.
Xessmithia
11-09-2004, 16:47
bump
Xessmithia
12-09-2004, 19:53
bump

I'm working on more ship classes and infantry/troop equipment
Xessmithia
15-09-2004, 04:24
Hera-class Frigate (FF-100 series)

http://img.photobucket.com/albums/v422/Xessmithia/hera2.jpg

Dimensions:
Length- 100 m
Beam- 30 m
Height- 30 m
Mass: 72,000 metric tons

Armaments:
- 2 Class 6 LinAc cannons
-- 400 terajoules/ 800 terawatts

- 30 Class 3 LinAc Point-Defense turrets
-- 30 megajoules / 120 megawatts

- 4 torpedo/missile tubes
-- magazine of 25 Type II Preserver missiles
-- magazine of 10 Type II Nemesis torpedoes


Armor:
- 50 mm WUC
-- 600 mm RHA equivalent

Energy Shields:
- Class 4 NPA-Shield

Powerplant:
- 4 Anti-matter boosted standard D/D fusion reactors

Performance:
- standard accel, 250 gravities
- max for 30 seconds, 310 gravities
- rotation, 300 degrees/second
- endurance
-- 4 months non-combat operations w/o refueling
-- 36 hours combat operations w/o refueiling
-- 5 years supply of rations and life-support w/o replenishment

Drives:
-Sublight
-- 3 Daybreak-class NPA thrusters

-FTL
-- 1 Gen 3 Tachyon Drive, 2.5 ly/day


Sensors:
- full spectrum active/passive scanner
- tachyon active/passive early warning scanner
- tachyon mass detector, range 3 AU

Stealth:
- EM emmisions reduction
- SCFC around high emmision areas (reactors, command center etc.)

Crew:
- 59
-- 12 officers, 47 enlisted

Cost: 1.2 billion USD/unit
Xessmithia
18-09-2004, 02:53
Cyclone - class Destroyer (DD-100 series)


http://img.photobucket.com/albums/v422/Xessmithia/destroyer1.jpg

Dimensions:
Length - 280 m
Beam - 200 m
Height - 120 m
Mass: 5.4 million metric tons

Armaments:
- 2 Class 7 double LinAc turrets
-- 800 terajoules / 1600 terawatts

- 46 Class 3 Point-Defense LinAc turrets
-- 30 megajoules / 120 megawatts

- 6 torpedo/missile tubes
-- magazine of 50 Type III preserver missiles
-- magazine of 25 Type II Nemesis torpedoes

Armor:
-80 mm WUC
-- 960 mm RHA equivalent

Energy Shields:
- 2 Class 4 NPA-Shield generators

Powerplant:
- 8 anti-matter boosted standard D/D fusion reactors

Performance:
- standard accel, 250 gravities
-- max for 30 seconds, 300 gravities
- rotation, 340 degrees/second
-endurance
-- 6 months non-combat operations w/o refueilng
-- 52 hours combat operations w/o refueling
-- 5 years supply of rations and life-support w/o replenishment


Drives:
-Sublight
-- 5 Daybreak- class NPA-thrusters

-FTL
-- 1 Gen 3 Tahcyon drive, 2.5 ly/day


Sensors:
- full spectrum active/passive scanner
- tachyon active/passive early warning scanner
- tachyon mass detector, range 3 AU

Stealth:
- EM emmisions reduction
- SCFC around high emmision areas (reactors, command center etc.)

Crew:
- 107
- 26 officers, 81 enlisted

Cost: 3.5 billion USD/unit
Xessmithia
21-09-2004, 06:38
Added TCG gates:

Tachyon Coil Generator (TCG) Gate: These structures use a Tachyon Coil Generator, a relative to the tachyon drives on starships only much to massive to be practical stardrive platforms, to produce a form of extremely high energy tachyons which are used to create a tachyon hypertunnel between two points in space. These hypertunnels allow FTL velocites of at least several hundred light-years per hour. However these tunnels can't be targeted with much accuracy, as such two gates are constructed with each serving as a hypertunnel anchor to ensure easy navigation. These gates can maintain an open hypertunnel indefinately with little power input, however opening it in the firts place takes tremendous amounts of energy. The current Xessmithian TCG gate network is rated at 1000 ly/hr.
Crystal Palais
21-09-2004, 17:20
This isn't so much a jab at your tech being plausible as it is just my wondering why such excessive speed would be necessary. 1,000 ly in an hour? By comparison, you take about the maximum speed that a warp drive could go(warp 9.9999 or so) and that ends up being only 199,516 times the speed of light. Covers a little under 23 light years in an hour.

But then again, I suppose, everyone else has rather quick FTL, so it helps to have your own that can match their speeds, otherwise they'd just zip in and out with impunity...
Xessmithia
21-09-2004, 18:54
This isn't so much a jab at your tech being plausible as it is just my wondering why such excessive speed would be necessary. 1,000 ly in an hour? By comparison, you take about the maximum speed that a warp drive could go(warp 9.9999 or so) and that ends up being only 199,516 times the speed of light. Covers a little under 23 light years in an hour.

But then again, I suppose, everyone else has rather quick FTL, so it helps to have your own that can match their speeds, otherwise they'd just zip in and out with impunity...

TCG gates are used for very fast intrasystem and intersystem travel. Why take over an hour to cross 30 lightyears when you can do it in 108 seconds.
Xessmithia
21-09-2004, 20:25
Communications

Radio Transmissions: The standard form of Xessmithian long-range communication. It has been for centuries and is still one of the most efficient means. It can be modified for omni-directional broadcast over thousands of frequencies or pulse-transmitted for security.

Direct Laser Link: Using lasers to communicate between a transmitter and receiver directly. It is used when high security communications is needed.

Tachyon Band: Using class A tachyon pulses this system sends messages at trillions of times c for near instantaneos communucation. It is limited to text messages and low size pictures.
Xessmithia
23-09-2004, 05:04
Icefire Reactor: Discovered in the Icefire system, named after the objects present after which the system was named, Icefire is an extremely dense form of dark matter which generates very energetic neutrinos when struck by a nuetron beam. The neutrinos which it generates have an energy of 216 GeV. These neutrinos are then stopped by the weak nuclear force field generated by the reactor. The energy is then converted at between 15 to 63% efficieny into electrical and other forms of useful energy. Icefire has an energy density of 2.52x10^19 J/kg, surpassing that of the mass energy of matter released by matter-antimatter reactions.
Xessmithia
24-09-2004, 08:52
Note: A newer, more expensive version the Mk 2 Preserver is now in service. These missiles accelerate to 15% of light-speed rather than the previous 2%, and do so several orders of magnitude faster.

This is a new version of the Preserver Kinetic Missile
Orange state
24-09-2004, 10:22
Orange state has long wondered about more advanced power plants also. We still have yet to find a better source of power and so are still limited by it also.

Perhaps some mutual research culd be benificial, your technology out weighs ours in most ways excepting power which you seem to equal us on, and interstallar travel which we seem to be far ahead with, though we do effectively warp reality to travel and long lost the need for gates to do so (though wed probably ahve to use gates for a while if we found a better way, until we could find a way to utilise such tech on our ships) it still takes weeks to cross the galaxy.

We developed faster travel in the name of faster trade with our neighbours.
Xessmithia
24-09-2004, 20:42
Orange state has long wondered about more advanced power plants also. We still have yet to find a better source of power and so are still limited by it also.

Perhaps some mutual research culd be benificial, your technology out weighs ours in most ways excepting power which you seem to equal us on, and interstallar travel which we seem to be far ahead with, though we do effectively warp reality to travel and long lost the need for gates to do so (though wed probably ahve to use gates for a while if we found a better way, until we could find a way to utilise such tech on our ships) it still takes weeks to cross the galaxy.

We developed faster travel in the name of faster trade with our neighbours.

We expect Icefire reactors to allow for great improvements in our technological performance, including much faster FTL travel. Our scientists predict we can increase TCG gate speed to over 5000 light-years per hour if we equip them with the new developments in tachyon generators and Icefire reactors combined with Solar arrays for power.

If you would wish to discuss trade further we would be happy to have a delegate sent to your system to do so.
Xessmithia
25-09-2004, 00:38
Ragnorok Missiles: A recent development in Xessmithian missile weaponry. These missiles are essentially a Preserver Mk.2 missile with an anti-matter warhead. What makes these missiles different is how efficient the warhead is. Using a system of extremely small NPA force fields, the missile keeps deuterium and anti-deuterium seperated by only .001 Angstroms in trillions and trillions of single atom thick layers. On detonation the force fields seperating them switch to forcing them together. The end result is an explosion in which the matter and anti-matter annhilated with 97% efficiency. This greatly increases the effective yield of the weapon. However these advancements come with a high price.

Class A - 500 kg M/AM warhead, yield 10 GT

Class B - 1000 kg M/AM warhead, yield 20 GT

Class C - 2000 kg M/AM warhead, yield 41 GT

Class D - 5000 kg M/AM warhead, yield 103 GT

Class E - 10,000 kg M/AM warhead, yield 207 GT

Class F - 20,000 kg, M/AM warhead, yield 415 GT

Class G - 50,000 kg M/AM warhead, yield 1039 GT

Class H - 75,000 kg M/AM warhead, yield 1558 GT

Class I - 100,000 kg M/AM warhead, yield 2078 GT
Xessmithia
03-10-2004, 06:53
Endeavour-class Cruiser (CR-100 series)

http://img.photobucket.com/albums/v422/Xessmithia/endevexp2.jpg

Dimensions:
Length - 390 m
Beam - 200 m
Height - 160 m
Mass: 9.9 million metric tons

Armaments:
-2 Class 8 LinAc cannons
-- 50 petajoules/ 200 petawatts

- 8 Class 7 LinAc cannons
-- 800 terajoules/ 2400 terawatts

- 67 Class 4 LinAc PDF turrets
-- 100 megajoules/ 500 megawatts

- 8 torpedo/missile tubes
-- magazine of 60 Type III Preserver missiles
-- magazine of 25 Type IV Preserver missiles
-- magazine of 40 Type III Nemesis torpedoes
-- magazine of 5 Type IV Nemesis Torpedoes
--- optional to replace 25 Type IV Preserver missiles with 25 Class C Ragnorok missiles

Armor:
- 150mm WUC
-- 1800mm RHA equivalent

Energy Shields:
- Class 5a NPA shields
-- 200 petajoule overload rating/ 600 petawatts

Powerplant:
- 4 M/AM reactors

Performance:
- standard accel. 140 gravities
- max for 30 seconds, 215 gravities
- rotation, 40 degrees/s

Drives:
-Sublight
-- 6 Daybreak-class NPA thrusters

-FTL
-- v1.6 experimental Tachyon drive, 5.0 ly/day


Sensors:
- full spectrum active/passive scanner
- tachyon active/passive early warning scanner
- tachyon mass detector, range 2 AU

Stealth:
- EM reduction system

Crew:
-193
-- 53 officers, 140 enlisted

Cost: 23.5 billion USD
Xessmithia
12-10-2004, 01:59
Fermi-class Battlecruiser (BC-100 series)

http://img.photobucket.com/albums/v422/Xessmithia/cruiser1.jpg

Dimensions:
Length - 510 m
Beam - 310 m
Height - 150 m
Mass: 18.9 million metric tons

Armaments:

- 2 Class 9 LinAc Cannons
-- 500 petajoules/ 1500 petawatts

- 4 Class 7 LinAc Cannons
-- 800 terajoules/ 3200 terawatts

- 30 Class 6 LinAc Turrets
-- 50 terajoules/ 200 terawatts

-150 Class 4 LinAc PDF Turrets
-- 100 megajoules/ 300 megawatts

- 6 Heterodyne laser turrets
-- 5 terajoules/ 15 terawatts

-16 torpedo/missile tubes
-- magazine of 100 Type IV Preserver missiles
-- magazine of 100 Type V Nemesis torpedoes
-- magazine of 50 Class C Ragnorok missiles

Armor:
- 200 mm WUC
-- 2400 mm RHA equivalency

Energy Shields:
- 2 Class 7 NPA-shield generators
-- 5 exajoule/ 20 exawatt overload rating per shield generator

Powerplant:
- 2 Standard Icefire-reactors

Performance:
- standard accel, 259 gravities
- max for 30 seconds, 304 gravities
- rotation rate, 56 degrees/second
- endurance
-- 1 year non-combat operations w/o refueling
-- 96 hours combat operations w/o refueling
-- 5 year supply of life-support and rations w/o replenishment

Drives:
-Sublight
-- 9 Daybreak NPA thrusters
-- 50 Nightfall emergency fusion rockets

-FTL
-- Gen 4 Tachyon drive, 5.35 ly/day

Sensors:
- full spectrum active/passive scanner
- tachyon active/passive early warning scanner
- tachyon mass detector, range 3.6 AU

Stealth:
- Gen 1 ECM/ECCM
- SFC around vital areas

Crew:
-345
-- 97 officers, 248 enlisted

- 1 Marine platoon, 30 marines
-- 2 officers, 28 enlisted

Cost: 67 billion USD




Bradbury-class Battleship (BB-100 series)

http://img.photobucket.com/albums/v422/Xessmithia/Bradbury2.jpg

Dimensions:
Length - 860 m
Beam - 360 m
Height - 220 m
Mass: 54.5 million metric tons

Armaments:
- 2 Class 9 LinAc Cannons
-- 800 petajoules/ 2400 petawatts

- 6 Class 7 LinAc Cannons
-- 800 terajoules/ 3200 terawatts

- 40 Class 6 LinAc Turrets
-- 50 terajoules/ 200 terawatts

-175 Class 4 LinAc PDF Turrets
-- 100 megajoules/ 500 megawatts

- 10 Heterodyne laser turrets
-- 5 terajoules/ 15 terawatts

-16 torpedo/missile tubes
-- magazine of 125 Type V Preserver missiles
-- magazine of 125 Type V Nemesis torpedoes
-- magazine of 125 Class C Ragnorok missiles

Armor:
- 400 mm WUC
-- 4800 mm RHA equivalent

Energy Shields:
- 4 Class 7 NPA-shield generators
-- 5 exajoules/ 20 exawatts

Powerplant:
- 6 standard Icefire-reactors

Performance:
- standard accel, 259 gravities
- max for 30 seconds, 304 gravities
- rotation rate, 56 degrees/second
- endurance
-- 1 year non-combat operations w/o refueling
-- 96 hours combat operations w/o refueling
-- 5 year supply of life-support and rations w/o replenishment

Drives:
-Sublight
-- 14 Daybreak NPA thrusters
-- 60 Nightfall emergency fusion rockets

-FTL
-- Gen 4 Tachyon drive, 5.35 ly/day

Sensors:
- full spectrum active/passive scanner
- tachyon active/passive early warning scanner
- tachyon mass detector, range 4 AU


Stealth:
- Gen 2 ECM/ECCM
- SFC around vital areas

Crew:
- 767
-- 223 officers, 544 enlisted

- 2 Marine platoons, 60 marines
-- 4 officers, 56 enlisted

Cost:
- 106 billion USD


Cygnus-Class Dreadnaught (DR-100 series)

http://img.photobucket.com/albums/v422/Xessmithia/dreadnaught1.jpg

Dimensions:
Length - 1800 m
Beam - 300 m
Height - 200 m
Mass: 86.4 million metric tons

Armaments:
- 2 Class 9 LinAc cannons
-- 5 exajoules/ 10 exawatts

- 90 Class 8 LinAc Turrets
-- 50 petajoules/ 200 petawatts

- 165 Class 6 LinAc Turrets
-- 500 terajoules/ 2500 terawatts

- 300 Class 5 LinAc PDF Turrets
-- 500 megajoules/ 4000 megawatts

- 50 Heterodyne Lasers
-- 5 terajoules/ 100 terawatts

- 20 torpedo/missile tubes
-- magazine of 200 Mk.2Type V Preserver Missiles
-- magazine of 200 Type V Nemesis Torpedoes
-- magazine of 150 Class D Ragnorok Missiles

Armor:
- 1000 mm WUC
-- 12,000 mm RHA equivalent

Energy Shields:
- 3 Class 8 NPA shield generators

Powerplant:
- 8 heavy Icefire-reactors

Performance:
- standard accel, 375 gravities
- max for 30 seconds, 500 gravities
- rotation rate, 90 degrees/second
- endurance
-- 3 year non-combat operations w/o refueling
-- 128 hours combat operations w/o refueling
-- 10 year supply of life-support and rations w/o replenishment


Drives:
-Sublight
-- 15 Daybreak NPA thrusters
-- 75 Nightfall emergency fusion rockets

-FTL
-- Gen 4 Tachyon drive, 5.35 ly/day

Sensors:
- full spectrum active/passive scanner
- tachyon active/passive early warning scanner
- tachyon mass detector, range 6.9 AU

Stealth:
- complete SFC
- Gen 3 ECM/ECCM

Crew:
- 2419
-- 400 officers, 2019 enlisted

- 4 marine platoons, 120 marines
-- 8 officers, 112 enlisted

Cost:
- 250 billion USD/unit


Three new ship classes.
Xessmithia
13-10-2004, 04:05
Changed the crew complement of the Fermi and Bradbury classes.
Xessmithia
14-10-2004, 05:08
Hull Sizes

1. Corvette(CRV): 50 - 100 m
2. Frigate(FF): 100 - 200 m
3. Destroyer(DD): 200 - 300 m
4. Cruiser: 300 - 500 m
5. Battlecruiser(BC): 500 - 700 m
6. Battleship(BB): 700 - 1200 m
7. Light Dreadnaught(DRL): 1200 - 1500 m
8. Dreadnaught(DR): 1500 - 2000 m
9. Heavy Dreadnaught(DRH): 2000 - 2500 m
10. Battle Dreadnaught(DRB): 2500 - 3000 m
11. Light Monitor(MTL): 3000 - 3500 m
12. Monitor(MT): 3500 - 4000 m
13. Heavy Monitor(MTH): 4000 - 5000 m
14. Battle Monitor(MTB): 5000 - 8000 m
15. Light Leviathan(LVL): 8000 - 11000 m
16. Leviathan(LV): 11000 - 14000 m
17. Heavy Leviathan(LVH): 14000 - 17000 m
18. Battle Leviathan(LVB): 17000 - 21000+ m


Note: All hull sizes larger than Monitor are purely theoretical, and no production plans are known to be in the works.
Xessmithia
20-10-2004, 01:42
M3X4 "Legionare" MBT

http://img.photobucket.com/albums/v422/Xessmithia/legionareMBT.jpg

Dimensions:
Length - 8 m
Width - 4 m
Height - 2.5 m
Mass - 64metric tons

Armaments:
- 90 mm smoothbore Hyper Velocity Mass Driver
-- max muzzle velocity, 3000 km/s
-- shell mass 1 kg
-- max kinetic energy of shell, 4.5x10^12 J (1.1 kT)
-- 50 shell magazine, auto-loader

- two 20mm co-axial anti-infantry HVMDs
-- max muzzle velocity, 600 km/s
-- shell mass, .05 kg
-- max kinetic energy of shell, 2.1x10^9 J (500 kg of TNT)
-- 2000 shell magazine/ weapon

Armor:
- 30 mm sloped WUC
-- 360 mm RHA equivalent

Energy Shields:
- N/A

Powerplant:
- 1 micro Icefire-reactor

Performance:
- max velocity over flat ground, 100 km/h
- max incline, 60 degrees
- full NBC protection
- can be completely submerged for ten minutes

Drives:
- 8 heavy duty electric motors
-- 2 independant treads

Sensors:
- Semi-sentient targetting AI
- Optical/Infrared/Night-vision scope

Stealth:
- N/A

Crew:
- 3
-- Commander, Gunner, Driver

Cost: 160 million USD/unit
Xessmithia
20-10-2004, 01:55
BFAS-24 "Peregrine" Strike Fighter

http://img.photobucket.com/albums/v422/Xessmithia/X24.jpg

Dimensions:
Length- 16 meters
Wingspan- 14 meters
Height- 3 meters
Mass: 240 metric tons

Armaments:
- 4 internal Heterodyne Lasers
-- 10 gigajoules/ 200 gigawatts

- 4 external hardpoints
-- can be outfitted with
--- Gunpods, Class B Ragnorok Missiles, Type II Mk.2 Preserver missiles

Armor:
- 10mm WUC
-- 120 mm RHA equivalent

Energy Shields:
- Class 2 NPA shield generator

Powerplant:
- 2 mini Icefire-reactors

Performance:
- standard accel. 870 gravities
- max accel for 30 seconds, 1000 gravities
-rotation, 800 degrees/second
-endurance
-- 7 days non-combat operations w/o refueling
-- 48 hours combat operations w/o refueling
-- 3 months supply of rations and life-support w/o replenishment

Drives:
-Sublight
-- 4 Daybreak-class Mk.3 micro NPA thruster system

-FTL
-- N/A


Sensors:
- 1 full-spectrum active/passive scanner
- 1 tachyon sweep FTL early warning sensor

Stealth:
- N/A

Crew: 1

Cost: 250 million USD
Industrial Experiment
20-10-2004, 02:29
Hey Xess, I assume you use DOGA?

Could I perhaps ask you a pair of questions related to it?
Xessmithia
20-10-2004, 04:00
Hey Xess, I assume you use DOGA?

Could I perhaps ask you a pair of questions related to it?


Yes I do, and go on ahead.
Orange state
20-10-2004, 15:20
Our fastest FTL speed is 34 light years per second. As such we are very interested in your power sources. We are not sure what we can offer you in technoligy terms, but could always provide goods instead.

We would research a recycling method for icefire for you if necessary. We tend to recycle all fuels at the moment using solar power to run this. As such we have an unlimited, if slightly expensive fuel supply. We would buy the technology for icefire from you, and then if we could create recycling, perhaps we could receive some of the the money back when we have created the technology.

A sort of technological exchange, but with the guarantee of you getting money if we let you down.

As for FTL we would like to pool reasources for such a project. We have a large research budget that is presently mostly idle, with about $70bn unallocated per year. And a lot saved up ($500bn aprox).

What is your price and what do you say to this? I believe we can both benifit here.

-Magius of Orange state
Industrial Experiment
20-10-2004, 19:51
Yes I do, and go on ahead.

Ok, how do you go about changing the skins on the craft you build, and how do you save it so the picture, if you were to try to upload it, isn't tiny beyond belief?
Xessmithia
20-10-2004, 23:48
Ok, how do you go about changing the skins on the craft you build, and how do you save it so the picture, if you were to try to upload it, isn't tiny beyond belief?

To be clear I'm talking about Doga L3. To change the skin you need to edit the pallete of the part. Those are the small boxes on the lower right of the screen. Once you're in the editor go to texture, once there you get a bunch of selections. Colour changes what see as a pattern.

To enlarge the picture look under the Display tab for Rendering properties. Once there you can change the resolution of the picture. I use 800x600.

Hope that helps, and here's a picture of a ship being destroyed I made that I think looks cool.
http://img.photobucket.com/albums/v422/Xessmithia/Destruction1.jpg
Xessmithia
20-10-2004, 23:54
Our fastest FTL speed is 34 light years per second. As such we are very interested in your power sources. We are not sure what we can offer you in technoligy terms, but could always provide goods instead.

We would research a recycling method for icefire for you if necessary. We tend to recycle all fuels at the moment using solar power to run this. As such we have an unlimited, if slightly expensive fuel supply. We would buy the technology for icefire from you, and then if we could create recycling, perhaps we could receive some of the the money back when we have created the technology.

A sort of technological exchange, but with the guarantee of you getting money if we let you down.

As for FTL we would like to pool reasources for such a project. We have a large research budget that is presently mostly idle, with about $70bn unallocated per year. And a lot saved up ($500bn aprox).

What is your price and what do you say to this? I believe we can both benifit here.

-Magius of Orange state


I'd be willing to trade you Icefire-technology and fuel for your FTL technology. Which I would apply to my own making mine faster although not as fast as yours because I want mine to be slower. And perhaps you could help research a way to enhance the effeciency of Icefire, as it is unrecyclable, like nuclear fuels.
Xessmithia
25-10-2004, 02:19
Pelican-class Assault Carrier (CVA-100 series)

http://img.photobucket.com/albums/v422/Xessmithia/carrier1.jpg

Dimensions:
Length - 380 m
Beam - 110 m
Height -80 m
Mass: 2.7 million metric tons

Armaments:
- 70 Heterodyne laser PDF turrents
-- 200 gigajoules/ 2000 gigawatts

- 45 XASF-24 "Peregrine" Strikefighters
-- internal launch bays
-- variable weapon configurations

- 2 XASF-20 "Condor" Gunboats
-- external dorsal launch racks
-- variable weapon configurations

Armor:
- 100 mm WUC
-- 1200 mm RHA equivalent

Energy Shields:
- Class 7 NPA shield generator
-- 5 exajoule/ 50 exawatt overload rating

Powerplant:
- 5 standard Icefire reactors

Performance:
- standard accel, 250 gravities
- max for 30 seconds, 300 gravities
- rotation rate, 64 degrees/second
- endurance
-- 1 year non-combat operations w/o refueling
-- 144 hours combat operations w/o refueling
-- 5 year supply of life-support and rations w/o replenishment


Drives:
-Sublight
-- 5 Daybreak NPA thrusters
-- 50 emergency Nightfall-motors

-FTL
-- 2 Gen 4 Tachyon Drive, 5.5 ly/day

Sensors:
- full spectrum active/passive scanner
- tachyon active/passive early warning scanner
- tachyon mass detector, range 4 AU


Stealth:
- Gen 2 ECM/ECCM
- SFC around vital areas

Crew:
- 600
-- 151 officers, 449 enlisted
--- 45 XASF-24 pilots, 6 XASF-20 crew

Cost: 35 billion USD
Xessmithia
25-10-2004, 03:04
Added mass for all my ships
Covenant Forces
26-10-2004, 02:39
Testing
Xessmithia
27-10-2004, 01:48
Added/changed classification to my craft.
Orange state
28-10-2004, 23:32
Our FTL is unusual in that it works by warping reality around the vessels and allowing it to bend the laws of physics rather than break them. By altering the speed of light within the field generated around the ship the ship is able to travel at speeds much faster than many could imagine.

It may be possible to accelerate this by applying more energy, though the more reality is altered the more energy needed. We also theorize that more energy might allow a different way of altering reality, but this is beyond the reach of our existing reactors.

We are not exactly sure how we achieve this warping, in that we arent sure if we are bending reality or actually creating a small hole into another universe with different laws and keeping it open with the field.

Okay, its not FTL around the ship, but it is compaierd to the rest of the universe.

As for recycling, we will begin looking into it. The key we find is solar energy, just because it is limited only by the life of the sun. That way we can throw energy and various conditions apon your used icefire until we get some some of results.

Our scientists theorize that it may be a multi staged process rather than a direct one.
Xessmithia
29-10-2004, 00:11
Our FTL is unusual in that it works by warping reality around the vessels and allowing it to bend the laws of physics rather than break them. By altering the speed of light within the field generated around the ship the ship is able to travel at speeds much faster than many could imagine.

It may be possible to accelerate this by applying more energy, though the more reality is altered the more energy needed. We also theorize that more energy might allow a different way of altering reality, but this is beyond the reach of our existing reactors.

We are not exactly sure how we achieve this warping, in that we arent sure if we are bending reality or actually creating a small hole into another universe with different laws and keeping it open with the field.

Okay, its not FTL around the ship, but it is compaierd to the rest of the universe.

As for recycling, we will begin looking into it. The key we find is solar energy, just because it is limited only by the life of the sun. That way we can throw energy and various conditions apon your used icefire until we get some some of results.

Our scientists theorize that it may be a multi staged process rather than a direct one.



Excellent. I wish you good luck and donate 30 billion from my defence budget to help you out.
Orange state
29-10-2004, 13:54
OOC: Research has begun. I will think something up and come back with it when the idea is significantly well developed. Then provided its a been a few days I will post the results. thats my favourate research technique... Its completely random too as it depends on when I get an insporation... like a breakthrough...
Xessmithia
30-10-2004, 00:15
OOC: Research has begun. I will think something up and come back with it when the idea is significantly well developed. Then provided its a been a few days I will post the results. thats my favourate research technique... Its completely random too as it depends on when I get an insporation... like a breakthrough...

OOC: Whatever suits you best. I'm not picky in that regard.
Orange state
02-11-2004, 00:33
Orange state scientists have announced a breakthrough. They have the method and process figured. The exact details, improved efficiency and rate of recycling are being researched as are optimum conditions for this. And any way it can be sped up. The process is too slow to be feasible, but if we could speed it up we may infact be able to give you a solution.

At present it is a five stage process. Totally used residue is separated and put under certain forces until it becomes dark matter, this is not cheap but is more reasource efficient that just discarding it. Lower density, partially used darkmatter, the main product of icefire, is added in at stage three and the dark matter is then put in a tachyon field which generates enough gravity to force the matter closer together. This high desity dark matter is then bombarded into itself until it becomes icefire.

We are looking at a more efficient system. We beleive all stages can be refined, especially the last.

OOC: I already know what the final refinement will be, but in NS terms the bright spark responsible has tried bombarding stage four products onto a small sample of icefire. The chambers for this can be cleared regularly for icefire and a small lump left in the middle so that the process can proceed. I will put the details for all the final procedure down in two days but it will involve lots of details and even a system for refining to be done in the fastest manner possible by optimizing the refinery...
Xessmithia
02-11-2004, 04:19
Orange state scientists have announced a breakthrough. They have the method and process figured. The exact details, improved efficiency and rate of recycling are being researched as are optimum conditions for this. And any way it can be sped up. The process is too slow to be feasible, but if we could speed it up we may infact be able to give you a solution.

At present it is a five stage process. Totally used residue is separated and put under certain forces until it becomes dark matter, this is not cheap but is more reasource efficient that just discarding it. Lower density, partially used darkmatter, the main product of icefire, is added in at stage three and the dark matter is then put in a tachyon field which generates enough gravity to force the matter closer together. This high desity dark matter is then bombarded into itself until it becomes icefire.

We are looking at a more efficient system. We beleive all stages can be refined, especially the last.

OOC: I already know what the final refinement will be, but in NS terms the bright spark responsible has tried bombarding stage four products onto a small sample of icefire. The chambers for this can be cleared regularly for icefire and a small lump left in the middle so that the process can proceed. I will put the details for all the final procedure down in two days but it will involve lots of details and even a system for refining to be done in the fastest manner possible by optimizing the refinery...


OOC: Very well done.

IC: Xessmithian scientists were excited at their collegeues in Orange State's progress. They had one suggestion though. "Instead of using a tachyon bombardment to compress the material, why not use a high strength NPA field. This would bw much more energy efficient and easier to use since the electromagnetic force is so much stronger than gravity."
Orange state
02-11-2004, 18:22
OOC: will take that on board... you wait until I describe a plant for such process. SHould be forthcoming soonish
Xessmithia
03-11-2004, 01:35
I added they form of drive to my Tachyon-Drive and Daylight Drive. They're an Acubier Warp Drive and a Diametric Drive respectively.
Xessmithia
13-11-2004, 03:57
Ranges of Xessmithian weapons

Accuracy rating: The accuracy at a given range is statedin the form .N, where N is the percentage probability of the weapon striking a moving target divided by 100. N=1 is point-blank range

EX: .45/4000 means that the weapon has a 45% chance of striking the target at 4000 km distance.

Values:
Light Second = 3x10^5 km
Light Minute = 1.8x10^7 km
Light Hour = 1.1x10^9 km
Light Year = 9.5x10^12 km
AU = 1.5x10^8 km

Weapon ranges:

LinAc Cannons

.1/3X10^6
.25/1.5X10^6
.5/9x10^5
.75/3x10^5
.85/1.5x10^5
.9/20,000
1/2000

LinAc Turrets

.1/3X10^5
.25/1.5X10^5
.5/90,000
.75/30,000
.85/15,000
.9/2000
1/500

LinAc PDF Turrets

.1/30,000
.25/15,000
.5/9000
.75/300
.85/150
.9/75
1/5

Heterodyne Lasers

.1/3X10^7
.25/1.5X10^7
.5/9x10^6
.75/3x10^6
.85/1.5x10^6
.9/300,000
1/10,000
Xessmithia
17-11-2004, 04:35
Vision-class Battleship (BB-200 series)

http://img.photobucket.com/albums/v422/Xessmithia/Vision2.jpg

Dimensions:
Length - 760 m
Beam - 360 m
Height - 140 m
Mass: 30.6 million metric tons

Armaments:
- 175 Class 4 LinAc PDF Turrets
-- 100 megajoules/ 500 megawatts

- 22 torpedo/missile tubes
-- magazine of 325 Type V Preserver missiles
-- magazine of 325 Type V Nemesis torpedoes
-- magazine of 250 Class C Ragnorok missiles

Armor:
- 400 mm WUC
-- 4800 mm RHA equivalent

Energy Shields:
- 4 Class 7 NPA-shield generators
-- 5 exajoules/ 20 exawatts

Powerplant:
- 6 standard Icefire-reactors

Performance:
- standard accel, 259 gravities
- max for 30 seconds, 304 gravities
- rotation rate, 56 degrees/second
- endurance
-- 1 year non-combat operations w/o refueling
-- 96 hours combat operations w/o refueling
-- 5 year supply of life-support and rations w/o replenishment

Drives:
-Sublight
-- 14 Daybreak NPA thrusters
-- 60 Nightfall emergency fusion rockets

-FTL
-- Gen 4 Tachyon drive, 5.35 ly/day

Sensors:
- full spectrum active/passive scanner
- tachyon active/passive early warning scanner
- tachyon mass detector, range 4 AU


Stealth:
- Gen 2 ECM/ECCM
- SFC around vital areas

Crew:
- 767
-- 223 officers, 544 enlisted

Cost:
- 112 billion USD



Halo-class Fleet Carrier (CVF-100 series)

http://img.photobucket.com/albums/v422/Xessmithia/Halocarrier.jpg

Dimensions:
Length - 1000 m
Beam - 460 m
Height - 240 m
Mass - 61.92 million metric tons

Armaments:
- 175 Heterodyne laser PDF turrents
-- 200 gigajoules/ 2000 gigawatts

- 200 BFAS-24 "Peregrine" Strike Fighters
-- internal launch bays
-- variable weapon loadouts

- 50 FBS-18 "Eagle" Heavy Assault Fighters
-- internal launch bays
-- variable weapon loadouts


Armor:
- 200 mm WUC
-- 2400 mm RHA equivalent

Energy Shields:
- 2 Class 7 NPA shield generators
-- 5 exajoule overload rating

Powerplant:
- 3 heavy Icefire-reactors

Performance:
- standard accel, 260 gravities
- max for 30 seconds, 310 gravities
- rotation rate, 65 degrees/second
- endurance
-- 1 year non-combat operations w/o refueling
-- 96 hours combat operations w/o refueling
-- 5 year supply of life-support and rations w/o replenishment


Drives:
-Sublight
-- 15 Daybreak NPA thrusters
-- 60 emergency Nightfall motors

-FTL
-- Gen 4 Tachyon Drive, 5.35 ly/day

Sensors:
- fast recycle full spectrum active/passive scanner
- tachyon active/passive early warning scanner
- high sensiticity tachyon mass detector, range 10 AU

Stealth:
- Gen 3 ECM/ECCM
- SCFC around vital areas

Crew:
- 700
-- 150 officers, 550 enlisted

- 300 pilots
- 200 BFAS-24
- 100 FBS-18

Cost: 130 billion USD
Xessmithia
17-11-2004, 04:58
KM-35 "Hercules" Powered Armor

The Hercules PA is a combat suit worn by an indivdual soldier. It is composed of numerous layers of flexible mettalic armour and several plates of of newly developed active radiation armour, ArmourPlast. The Hercules is kept at a constant internal temperature and pressure to keep the wearer safe. The armour is fully NBC protected and is capapble of 180 minutes in hard vacuum.

The Hercules suit provides the wearer with a HUD which displays all relevant tactical information gathered by it's sensors. The suit also provides enhanced speed and strength to the wearer.
Xessmithia
19-11-2004, 02:40
Added pictures for the Halo and Vison class ships.

Also here's a picture of the Cetus-class Battle Dreadnaught.
I'll get the specs up as soon as I can.
http://img.photobucket.com/albums/v422/Xessmithia/Cetus2.jpg
Xessmithia
19-11-2004, 03:00
Cetus-class Battle Dreadnaught (DRB-100 series)

http://img.photobucket.com/albums/v422/Xessmithia/Cetus2.jpg

Dimensions:
Length - 2800 m
Beam - 760 m
Height - 290 m
Mass: 493.7 million metric tons
Armaments:
- 3 Class 10 LinAc cannons
-- 10 exajoules/ 60 exawatts

- 100 Class 8 LinAc Turrets
-- 50 petajoules/ 200 petawatts

- 250 Class 6 LinAc Turrets
-- 500 terajoules/ 2500 terawatts

- 450 Class 5 LinAc PDF Turrets
-- 500 megajoules/ 4000 megawatts

- 100 Heterodyne Lasers
-- 10 petajoules/ 200 petawatts

- 10 torpedo/missile tubes
-- magazine of 500 Mk.2Type V Preserver Missiles
-- magazine of 500 Type V Nemesis Torpedoes
-- magazine of 275 Class D Ragnorok Missiles

Armour:
- 3000 mm WUC
-- 36000 mm RHA equivalent

Energy Shields:
- 6 Class 8 NPA shield generators
-- 500 exajoule/ 4000 exawatt OvLd Rating/generator

Powerplant:
- 4 heavy Icefire-reactors

Performance:
- standard accel, 275 gravities
- max for 30 seconds, 300 gravities
- rotation rate, 45 degrees/second
- endurance
-- 3 year non-combat operations w/o refueling
-- 128 hours combat operations w/o refueling
-- 10 year supply of life-support and rations w/o replenishment

-Sublight
-- 25 Daybreak NPA thrusters
-- 100 Nightfall emergency fusion rockets

-FTL
-- Gen 1 TCG drive, 10 ly/hour

Sensors:
- full spectrum active/passive scanner
- tachyon active/passive early warning scanner
- tachyon mass detector, range 6.9 AU

Stealth:
- complete SCFC
- Gen 3 ECM/ECCM

Crew:
- 3400
-- 700 officers, 2700 enlisted

- 10 marine platoons, 300 marines
-- 20 officers, 280 enlisted

Cost: 600 billion USD/unit
Xessmithia
21-11-2004, 07:03
Made the dimensions of my capital ships more accurate. I also have a scale accurate to the nearest 100m of my capital ships.

From left to right they are:

- Cetus-class Battle Dreadnaught
- Cygnus-class Dreadnaught Command Ship, XNV Cygnus
- Cygnus-class Dreadnaught
- Bradbury-class Battleship
- Halo-class Fleet Carrier
- Vision-class Battleship
- Fermi-class Battlecruiser
- Endeavour-class Cruiser
- Pelican-class Assault Carrier
- Cyclone-class Destroyer
- Hera-class Frigate

http://img.photobucket.com/albums/v422/Xessmithia/scale2.jpg
Xessmithia
23-11-2004, 02:36
Added more Classes of Ragnorok missiles

Class E - 10,000 kg M/AM warhead, yield 207 GT

Class F - 20,000 kg, M/AM warhead, yield 415 GT

Class G - 50,000 kg M/AM warhead, yield 1039 GT

Class H - 75,000 kg M/AM warhead, yield 1558 GT

Class I - 100,000 kg M/AM warhead, yield 2078 GT
Huo Xing
23-11-2004, 12:35
Just a question about your weapons, specifically the LinAc.
LinAc Neutral Particle beams: These are our main space weapon. They are essentially an immensely powerful linear particle accelerator which uses a negative field to push out a predermined of mass of neutral particles, normally neutral hydrogen or helium atoms, at extremely high percentages of light speed.

How are neutral particles accelerated by a negative field?
Xessmithia
24-11-2004, 00:32
Just a question about your weapons, specifically the LinAc.


How are neutral particles accelerated by a negative field?

The same way negative fields stop overall neutral objects in physical contact. The negative field acts as if there is a solid wall pushing the particles through the accelerator as the electrons of the atoms are reppeled and the protons follow.
Orange state
28-11-2004, 15:23
OOC: Excuse the lateness but my regional civil war recently ended and now my nation is in order we have been sharing tech with you for a while. This allows us to make the advances in our own tech with your help and at last present our final result.

IC:
Orange state scientists have announced a breakthrough. They have the method and process figured. The exact details, improved efficiency and rate of recycling are being researched as are optimum conditions for this. And any way it can be sped up. The process is too slow to be feasible, but if we could speed it up we may infact be able to give you a solution.

At present it is a five stage process. Totally used residue is separated and put under certain forces until it becomes dark matter, this is not cheap but is more reasource efficient that just discarding it. Lower density, partially used darkmatter, the main product of icefire, is added in at stage three and the dark matter is then put in an NPA field which generates enough attraction to force the matter closer together. This high desity dark matter is then bombarded into itself until it becomes icefire.

We have now added icefire into this reaction to speed it up. A small amount of existing icefire tends to speed the formation up by as much as three hundred times.

Our plant design at present is made up of one large unit for each of stages one to three while four and five run several smaller machines fed off it. A single unit could produce 1 ton per day, needing emptying every seven hours, a process which takes about thirty minutes. As such groups of 15 machines should be used meaning that at any time one is being emptied and restocked with a tiny bit of icefire, while the rest are running.

Such plants will cost a large amount to set up, but if set up near a solar farm, bar the moderate maintenence it is easy to run and cheap.

We have begun icefire refining though we realise that icefire could just be made by this process as well.
Xessmithia
30-11-2004, 02:44
OOC: Excuse the lateness but my regional civil war recently ended and now my nation is in order we have been sharing tech with you for a while. This allows us to make the advances in our own tech with your help and at last present our final result.

IC:
Orange state scientists have announced a breakthrough. They have the method and process figured. The exact details, improved efficiency and rate of recycling are being researched as are optimum conditions for this. And any way it can be sped up. The process is too slow to be feasible, but if we could speed it up we may infact be able to give you a solution.

At present it is a five stage process. Totally used residue is separated and put under certain forces until it becomes dark matter, this is not cheap but is more reasource efficient that just discarding it. Lower density, partially used darkmatter, the main product of icefire, is added in at stage three and the dark matter is then put in an NPA field which generates enough attraction to force the matter closer together. This high desity dark matter is then bombarded into itself until it becomes icefire.

We have now added icefire into this reaction to speed it up. A small amount of existing icefire tends to speed the formation up by as much as three hundred times.

Our plant design at present is made up of one large unit for each of stages one to three while four and five run several smaller machines fed off it. A single unit could produce 1 ton per day, needing emptying every seven hours, a process which takes about thirty minutes. As such groups of 15 machines should be used meaning that at any time one is being emptied and restocked with a tiny bit of icefire, while the rest are running.

Such plants will cost a large amount to set up, but if set up near a solar farm, bar the moderate maintenence it is easy to run and cheap.

We have begun icefire refining though we realise that icefire could just be made by this process as well.


OOC: Lateness is no problem. I get behind too, so no worries there.

IC: Xessmithian scientists are please to hear this news and hope to implement it as soon as possible.

We also wish to give you the Icefire-1000 refinement technigue, which allows for the refinement of Icefire into a refined state with a 1000 times the energy density of regular Icefire.
Orange state
01-12-2004, 15:57
Orange state is glad that we have friends such as Xessmithia at this of all times. With the things we have learned from you we are rebuilding many times stronger than before.

We assume the research budget pooling is continuing, with us contributing $200bil per year towards joint research and developement.

Our latest fighter design uses Xessmithian technology heavily and its that which has allowed our engineers to design what we perceive to be one of the universe's leading multi role small attack vessels.
Xessmithia
03-12-2004, 13:39
I'm updating my missile compliments for all my ships. I'm not done yet but I'm basically just flipping my Nemesis torpedoes and Ragnorok missiles around.
Xessmithia
06-12-2004, 03:13
Automated Intruder Defence System:

This system activated when a vessel goes to general quarters. A powerful computer program tracks all personnel via a small device implanted in the lower leg. This allows the system to determine which contacts on the various internal sensors are friendly or not. If a contact which does not have this device is descovered the system targets it with automated guns and neutralizes it.

Armour-Plast:

A plastic like material which has the property of abosrbing and re-radiating energy. Each specific volume of AP has a certain amount of energy it can absorb and re-radiate, once this limit has been reached the material looses this ability.

Armour-Plast also hardens with the cube of the energy imparted to it. Thus rendereing inpenetrable while it still has not reached it's abosrption limit.
Xessmithia
07-12-2004, 12:27
BR-737 Rifle: This is the Xessmithian Armed Forces standard assault rifle. Firing various forms of amunition in the 7.62 mm caliber it has two firing modes, semi-automatic and three-round burst. The rifle uses a multi-stage Gauss coil accelerator to propel rounds at up to 15 km/s for the standard FLH flechette round, while the JHP round is subsonic for noiseless firing. The gun is powered by a high-capacity battery in the stock which has an operational lifetime of 1000 rounds. The recoil is the same as the antique earth M-16 assault rifle through various control methods. The standard magazine holds 36 rounds, optional magazines are the smaller 24 round magazine and the 84 round drum magazine.

BR-747 Carbine: A shorter barreled, lighter version of the BR-737 used when by vehicle crews and in circumstances where a standard sized rifle is ill-suited. Can use the same magazines as the BR-737

BR-757 SAW: A fully automatic light machine gun used at the fire team level for suppression fire. Uses the same mechanism for firing as the BR-737, battery is good for 10,000 rounds. The weapon is fed from a 400 round belt carried in a plastic box under the gun. Can also use magazines from the BR-737.

BP-101 Pistol: Standard service pistol for the armed forces. Fires 10 mm caliber rounds from a Gauss coil accelerator, battery is good for 100 rounds. Magazine capacity is 15 rounds.
Xessmithia
11-12-2004, 09:38
Midgard-class Monitor (MT-100 series)

http://img.photobucket.com/albums/v422/Xessmithia/Monitor2a.jpg
http://img.photobucket.com/albums/v422/Xessmithia/Monitor2.jpg

Dimensions:
Length - 8000 m
Beam - 2290 m
Height - 1140 m
Mass - 16.7 billion metric tons

Armaments:
- 1 "Hercules" Electromagnetic Primary Wedge
-- 24 shots
-- To be installed when research is complete

- 2 "Armageddon" Electromagnetic Primary Beams
-- 300 shots
-- To be installed when research is complete

- 2 Class 15 LinAc cannons
-- 150 exajoules / 1500 exawatts

- 4 Forward Firing Class 10 LinAc cannons
-- 50 exajoules/ 500 exawatts

- 2 Rear Firing Class 10 LinAc cannons
-- 50 exajoules/ 500 exawatts

- 1500 PDF Heterodyne Lasers
-- 400 gigajoules / 8000 gigawatts

- 400 Heterodyne Laser Turrets
-- 500 petajoules/ 2000 petawatts

- 200 Heterodyne Laser Cannons
-- 10 exajoules/ 5000 exawatts

- 200 Internal missile tubes
-- magazine of 3000 Type V Mk.II Preserver missiles
-- magazine of 4500 Class D Ragnorok Missiles
-- magazine of 2000 Class E Ragnorok missiles
-- magazine of 1000 Induction missiles
--- To be installed when research is complete
-- magazine of 500 Shiva missiles
--- To be installed when research is complete

- 75 external missile racks
-- magazine of 600 Class F Ragnorok missiles
-- magazine of 300 Class G Ragnorok missiles
-- magazine of 150 Class I Ragnorok missiles



Armor:
- 20,000 mm WUC
-- 240,000 mm RHA equivalent

- 1000 mm ArmourPlast
-- 6,010,120 m^3
--- 2.52x10^21 J (600 gigatons)

Energy Shields:
- 10 Class 9 NPA shield generators
-- 5000 exajoules/ 100,000 exawatt overload rating per generator

Powerplant:
- 15 heavy Icefire-1000 reactors

Performance:
- standard accel, 100 gravities
- max for 30 seconds, 175 gravities
- rotation rate, 30 degrees/second
- endurance
-- 3 year non-combat operations w/o refueling
-- 128 hours combat operations w/o refueling
-- 10 year supply of life-support and rations w/o replenishment

Drives:
-Sublight
-- 350 Mk.III Daybreak Reactionless Thrusters

-FTL
-- 5 Gen 2 TCG drives, 50 ly/hour

Sensors:
- fast recycle full spectrum active/passive scanner
- fast recycle tachyon active/passive early warning scanner
- active hyperwave superluminal scanner, range 100 AU
- high sensiticity tachyon mass detector, range 20 AU

Stealth:
- complete SCFC
- Gen 4 ECM/ECCM
- full EW package

Crew:
- 8000
-- 1000 officers, 7000 enlisted

- 20 Marine Platoons
-- 600 personnel
--- 40 officers, 560 enlisted

Cost: 50 trillion USD
Xessmithia
13-12-2004, 17:42
Meteor-class Landing Craft/Heavy Aerial Transport

Dimensions:
Length - 45 m
Beam - 28 m
Height - 11 m
Mass: 11,088 metric tons

Armaments:
- 4x 40mm HVMDs
-- max muzzle velocity, 1500 km/s
-- shell mass, .25 kg
-- max shell KE, 2.8x10^11 J (66.9 tons of TNT)
-- magazine of 2000 shells/ gun

Armor:
- 200 mm TiUC
-- 460 mm RHA equivalent

Energy Shields:
- Class 3 NPA shield generator

Powerplant:
- 2 mini Icefire-reactors

Performance:
- standard accel, 300 gravities
- max accel for 30 seconds, 360 gravities
- rotation, 60 degrees/second
- endurance
-- 7 days non-combat operations w/o refueling
-- 20 hours combat operations w/o refueling
-- 3 month supply of rations and life-support w/o replenishment

- max aerial velocity, 1715 m/s (Mach 5)
- cargo capacity, 400 metric tons
-- 6 Legionare MBTs


Drives:
-Sublight
-- 2 NPA thrusters

-FTL
-- N/A

Sensors:
- RADAR/LIDAR

Stealth:
- N/A

Crew:
- 7
-- Pilot, Co-pilot, Sensor/Navigator, 4 gunners

Cost: 215 million USD
Xessmithia
13-12-2004, 17:47
Medusa-class Dreadnaught (DR-200 series)

Dimensions:
Length - 1600 m
Beam - 629 m
Height - 229 m
Mass - 184.4 million metric tons

Armaments:
- 200 Heterodyne PDF Laser turrents
-- 200 gigajoules/ 2000 gigawatts

- 30 internal missile/torpedo tubes
-- magazine of 800 Mk.II Type V Preserver Missiles
-- magazine of 800 Class D Ragnorok Missiles
-- Magazine of 1200 Class C Ragnarok Missiles
-- Magazine of 200 Type V Nemesis torpedoes

- 10 external missile racks
-- magazine of 200 Class E Ragnorok Missiles
-- magazine of 150 Class F Ragnorok Missiles
-- magazine of 75 Class G Ragnorok Missiles

Armor:
- 1000 mm WUC
-- 12,000 mm RHA equivalent

Energy Shields:
- 3 Class 8 NPA shield generators
-- 500 exajoule/1500 exawatt overload rating per generator

Powerplant:
- 5 standard Icefire-1000 reactors

Performance:
- standard accel, 375 gravities
- max for 30 seconds, 500 gravities
- rotation rate, 70 degrees/second
- endurance
-- 3 year non-combat operations w/o refueling
-- 128 hours combat operations w/o refueling
-- 10 year supply of life-support and rations w/o replenishment


Drives:
-Sublight
-- 18 Daybreak NPA thrusters
-- 75 Nightfall emergency fusion rockets

-FTL
-- Gen TCG drive, 50 ly/hour

Sensors:
- full spectrum active/passive scanner
- tachyon active/passive early warning scanner
- tachyon mass detector, range 6.9 AU

Stealth:
- complete SCFC
- Gen 3 ECM/ECCM

Crew:
- 1800
-- 400 officers, 1400 enlisted

Cost:
- 235 billion USD/unit