Capsule Corporation
28-08-2004, 09:26
[Thought I'd restart this storefront, it's been gone for quite some time]
We have completed construction of a lot of ships at our Triton City and Zarahemla Shipyards, and they are ready for sale on the international market. These ships will be sold to anyone, civillians even if they can afford it, but we reserve the right to refuse service to anyone we want.
A note on buying production rights to any of these:
The cost for internal-use-only production rights is twice the cost of the item, and you receive rights to produce all the technology that comes with that, including the seeds for growing Chlorophusion. Remember, Chlorophusion can not be replicated, it must be grown. Cloning is hard, dangerous, if not downright impossible, as the DNA genome is very complex, so it is not recommended. Even the Capsule Corporation has not managed to clone Chlorophusion succesfully... we had disasterous results.
These ships are mass-production grade. Yes, they are of the same exact quality of shipwright as our own military ships, but we, of course, reserve the latest technology for ourselves, as well as a few of our trusted allies.
--------------------------------
1 Trillion Dollar Battlegroup [Package Deal]:
[Formerly known as the Anti-Klonor Combo Meal]
A Whole CC Battlegroup:
1 Kryptonite Class Cruiser - 190 billion
1 Kolob Class Carrier - 110 Billion
1 Moroni Class Battlecruiser - 150 Billion
9 Omni-Class Frigates - 405 Billion
6 Tachyon Class Corvettes - 90 Billion
6 Reflex Class Corvettes - 42 Billion
36 Mahonri Coriancumer Class Attack Dropships - 7.56 Billion
36 StarFalcons - 1.98 Billion
72 Senines - 3.24 Billion
36 TrickFighters - 1.44 Billion
72 Legolas Mecha - 2.52 Billion
36 Samson Mecha - .9 Billion
That totals to just barely over a trillion, which we will round to EXACTLY 1 Trillion USD if you buy all that in a combo.
FoldShips
Cheap Civillian-Grade ships available here:
http://forums2.jolt.co.uk/showthread.php?t=352869
The Zoram-Class Battlecruiser
http://www.bateshome.com/jordan/ubership11.gif
http://www.bateshome.com/jordan/ubership.jpg
Length: 958 meters
Crew: 520 people, 45 droids, and 3 central AI (one for mechanical, one for weaponry, and one for information).
Powerplant: Dual Chlorophusion control chambers
FTL Drives: Capsule Mk II Cascading Hyperspace Fold Drive (also works as Hyperdrive OR fold drive)
Docking Capabilities: 36 Fighters (Or mecha), 12 Shuttles (Or Gunships), 2 Corvettes, and link-up ability with up to 2 Frigates.
Cargo Capacity: Very little.
Weapons: This ship has 2 Farad systems (3.2x10^18 Watts [800 Megatons per second] each) that can be used completely independant of each other. Other weapons include 14 forward Mk IV Heavy Rail Cannons (200kg*100 km/s), 128 Turret-Mounted Farad Beam Cannons, 7 Heavy Farad Beam Cannons (Forward firing), 5 Forward Torpedo Tubes, 2 Aft Torpedo Tubes, and some hundred close-defense plasma-bolt cannon turrets.
Defenses: An extremely thick Titanium-Alloy armor, with a LiquidMetal^2 armor coating it, as well as a Xanthal Type VII Shield, and of course, the powerful Farad systems.
Atmosphere Capable: No. Landing Capable: No.
Price: 235 Billion
Note: Due to the nature of it's powerful weapons, it's mass is quite heavy, and thus it's sublight speed is significantly slower than other ships of its class.
Moroni Mk III Heavy Battlecruiser
http://www.bateshome.com/jordan/moroniiii.gif
http://www.bateshome.com/jordan/moroniiii.jpg
Length: 772 meters
Crew: 475 people, 25 droids, and 3 central AI, one for mechanical, one for weaponry, and one for information.
Powerplant: Chlorophusion control chamber
FTL Drives: Capsule Mk II Cascading Hyperspace Fold Drive (also works as Hyperdrive OR fold drive)
Docking Capabilities: 36 Fighters, 12 Shuttlecraft, and 2 Corvettes
Cargo Capacity: 100mx50mx20m
Weapons: 18 forward Mk IV Heavy Rail Cannons (200kg*100 km/s), 6 Forward-Facing Mk II Rail Cannons (100km/s x100kg), 160 Turret-Mounted Farad Beam Cannons, 7 Heavy Farad Beam Cannons (Forward firing), 4 Heavy Turret-Mounted Double-Barrelled Electromagnetic/Energy Cannons*, 3 Forward Torpedo Tubes, 2 Aft Torpedo Tubes, and some hundred close-defense plasma-bolt cannon turrets.
Defenses: A very thick armor, made from triton-mined liquidmetal alloys, and a Xanthal Type VII shield.
Atmosphere Capable: Limited. Landing Capable: No.
Price: 275 Billion
*The Electromagnetic Cannon has several firing modes. It may act as a Rail Cannon, firing 100kg slugs at 25 km/s; or a Flechette Cannon, firing heavy shards of metal in a buckshot style; or as a large Plasma-Pulse cannon, really a secondary firing mode that basically launches a glob of Plasma at the target. The cannon can be easily reconfigured to fire different energies or ammunitions.
Note: Due to the nature of it's powerful weapons, it's mass is quite heavy, but it's Momentum and Speed are compensated by the 'rear wing' Engines.
The Moroni-Class BattleCruiser
http://www.bateshome.com/jordan/moroni.gif
http://www.bateshome.com/jordan/moroni222.jpg
Length: 750 meters
Crew: 350 people, 25 droids, and 3 central AI, one for mechanical, one for weaponry, and one for information.
Powerplant: Chlorophusion control chamber
FTL Drives: Capsule Mk II Cascading Hyperspace Fold Drive (also works as Hyperdrive OR fold drive)
Docking Capabilities: 36 Fighters, 2 Shuttlecraft, and 2 Corvettes
Cargo Capacity: 200mx50mx20m
Weapons: 6 Forward-Facing Mk III Rail Cannons (110km/s x100kg), 32 Turret-Mounted Farad Beam Cannons, 34 Forward-arc Plasma-Bolt Cannons, and some hundred close-defense plasma-bolt cannon turrets.
Defenses: A very thick armor, made from triton-mined liquidmetal alloys, and a Xanthal Type VII shield.
Atmosphere Capable: Yes. Landing Capable: Yes
Price: 150 Billion
The Kryptonite-Class BattleCruiser
http://www.bateshome.com/jordan/kryptonite.gif
http://www.bateshome.com/jordan/kclass222.jpg
Length: 797 meters
Crew: 150 people, 25 droids, and 3 central AI, one for mechanical, one for weaponry, and one for information.
Powerplant: Chlorophusion control chamber
FTL Drives: Capsule Mk II Cascading Hyperspace Fold Drive (also works as Hyperdrive OR fold drive)
Docking Capabilities: 36 Fighters, 2 Shuttlecraft, and 2 Corvettes
Cargo Capacity: Very little.
Weapons: This ship is built around the Farad System (1.3x10^19 Watts [3.2 Gigatons per second]). Other weapons include 12 Mk II Rail Cannons (100km/s x100kg) (10 Forward, 2 Aft), 82 Turret-Mounted Farad Beam Cannons, and some hundred close-defense plasma-bolt cannon turrets.
Defenses: A very thick armor, made from triton-mined alloys, a Xanthal Type VII Shield, and of course, the powerful Farad system.
Atmosphere Capable: Yes. Landing Capable: Yes.
Price: 190 Billion
The Patriarch-Class Cargo FoldShip
http://www.bateshome.com/jordan/patriarch.gif
http://www.bateshome.com/jordan/patri22.jpg
Length: 750 meters
Crew: 20 people, 5 droids, and 2 central AI, one for mechanical and one for science and information.
Powerplant: Chlorophusion control chamber
FTL Drives: Capsule Mk II Cascading Hyperspace Fold Drive (also works as Hyperdrive OR fold drive)
Docking Capabilities: 8 Fighters, 8 Mecha, 2 Corvettes
Cargo Capacity: roughly 90% of it's frame is reserved for cargo.
Weapons: None stock.
Defenses: A very thick LiquidMetal2/Steel armor, made from triton-mined alloys, A heavy (SW-Type) Deflector Shield
Atmosphere Capable: Yes. Landing Capable: Yes.
Price: 85 Billion
The Kolob-Class Carrier
http://www.bateshome.com/jordan/kolob.gif
http://www.bateshome.com/jordan/kolob222.jpg
Length: 625 meters
Crew: 150 people, 45 droids, and 3 central AI, one for mechanical, one for weaponry, and one for information.
Powerplant: Chlorophusion control chamber
FTL Drives: Capsule Mk II Cascading Hyperspace Fold Drive (also works as Hyperdrive OR fold drive)
Docking Capabilities: 72 Fighters, 6 Shuttlecraft, and 2 Corvettes
Cargo Capacity: 1,000,000 tons, or half a legion of ground troops/tanks etc.
Weapons: 11 Turret-Mounted Farad Beam Cannons, 4 Heavy Plasma-bolt cannons, and 50 close-defense light plasma-bolt cannon turrets.
Defenses: A thick armor, made from triton-mined alloys, and a Xanthal Type VI shield.
Atmosphere Capable: Yes. Landing Capable: Yes.
Price: 110 Billion
Hyperships
Kershaw-Class Destroyer:
http://www.bateshome.com/jordan/supportfrigate.jpg
http://www.bateshome.com/jordan/supportfrigate.gif
Length: 520 meters
Crew: 72 people, 1 central AI
Powerplant: Chlorophusion control chamber
FTL Drives: x2.5 Hyperdrive (SW Type), x6 Backup Hyperdrive
Docking Capabilities: Can dock 2 small ships, or dock to a larger ship
Weapons: 6 Mk II Rail Cannons (100kg x100km/s) (Fixed forward), 8 torpedo tubes, 8 Turreted Missile Launchers (launch hundreds of swarming Missiles and dozens of heavier missiles), 48 Turret-Mounted Farad Beam Cannons, 120 point-defense light plasma-bolt cannon turrets. A secondary weapon system on this ship is a Farad barrier generator, which adds basically a "spearhead" to the Kershaw, allowing it to ram through an enemy ship (Of course, if you go throgh something really tough, you're going to take some serious internal damage, but the external should be ok).
Defenses: A very thick armor made from triton-mined alloys, and a Xanthal Type VI shield.
Atmosphere Capable: No. Landing Capable: No.
Price: 85 Billion
Dagron-Class Frigate:
http://www.bateshome.com/jordan/dagronfrigate.jpg
http://www.bateshome.com/jordan/dagronfrigate.gif
Length: 318 meters
Crew: 72 people, 1 central AI
Powerplant: Chlorophusion control chamber
Speed Notes: This ship is fairly light and fast, and can maneuver at a very competitive rate.
FTL Drives: x1.2 Hyperdrive (SW Type), x6 Backup Hyperdrive
Docking Capabilities: Can dock 2 shuttles and 5 fighters.
Weapons: 2 Turret-mounted Heavy Double-barreled Plasma Blasters (Rapid fire, 5x10^12 Joules per shot), the same cannons have the secondary ability to fire a Heavy Farad beam weapon from between the barrels (Power: 4x10^14 Watts; Fire Rate: 10 seconds). The other primary weapon is a pair of Heavy Rail Cannons (300kg x 100 km/s, Fixed forward), and 56 point-defense light plasma-bolt cannon turrets.
Defenses: A thick LiquidMetal^2 armor, and a Reconfigurable Deflector Dish that can project a modified version of the Xanthal Type V Energy Shield.
Atmosphere Capable: Yes. Landing Capable: Yes
Price: 70 Billion
The Omni-Class Frigate
http://www.bateshome.com/jordan/omni11.gif
http://www.bateshome.com/jordan/omni222.jpg
Length: 275 meters
Crew: 72 people, 1 central AI
Powerplant: Chlorophusion control chamber
FTL Drives: x1.2 Hyperdrive (SW Type), x6 Backup Hyperdrive
Docking Capabilities: Can dock 2 small ships, or dock to a larger ship
Weapons: 3 Rail Cannons (80km/s x100kg) (Fixed forward), 6Turret-Mounted Farad Beam Cannons, 3 Heavy Plasma-Bolt cannons (2 forward, one aft), and 48 close-defense light plasma-bolt cannon turrets.
Defenses: A thick armor, made from triton-mined alloys, and a Xanthal Type V shield.
Atmosphere Capable: Yes. Landing Capable: Yes
Price: 45 Billion
Guardian-Class Shield Frigate
http://www.bateshome.com/jordan/shieldship2.jpg
http://www.bateshome.com/jordan/shieldship.gif
This is a relatively simple shield ship, and no, It's not Farad. It's a Xanthal type X Shield, rebroadcast into a Wall Barrier (It can also be broadcast into a normal protective globe).
Type X shields can encompass anything; ship, station, or even planet if the generator is made big enough. They are extremely powerful and can take a number of hits from even the most powerful weapons before failing. Against conventional weapons they can hold for up to half an hour.
This 300m frigate is basically half power core, half shield generator, and then there's like a tiny area for a small crew of 30 to get around and tinker with stuff. And due to this ship's complete and utter lack of shields (other than some medium armor), the ship is equipped with adequate escape pods :)
Price: 65 Billion
Evan-Class Cloaker Frigate
http://www.bateshome.com/jordan/cloakership.jpg
http://www.bateshome.com/jordan/cloakgrid.jpg
http://www.bateshome.com/jordan/cloaker.gif
This is a rather simple 275m frigate. It sends everything inside it's (adjustable) grid out of phase, and thus renders them cloaked. It has moderate shields and armor, and accomodations for a skilled engineering crew to make sure nothing screws up (if you've seen the star trek episodes with phase cloaks, you'll know exactly why you don't want any screw ups :))
Price: 65 Billion
The Gadianton-Class Stealth-Attack Corvette
http://www.bateshome.com/jordan/snpb.gif
http://www.bateshome.com/jordan/snpb.jpg
Length: 88 meters
Crew: 3-16 people, 1 central AI
Powerplant: Chlorophusion control chamber
FTL Drives: x1.0 Hyperdrive (SW Type)
Weapons: 2 Rapid-Fire Rail Cannons (50kg x 100km/s), 2 Farad Beam Cannons, 8 Missile Hardpoints.
Defenses: A Type III Phase Cloak, a Type 7 Optical cloak, A medium-thick armor made from triton-mined alloys, and a Xanthal Type IV shield.
Atmosphere Capable: Yes. Landing Capable: yes
Price: 47 Billion
The Tachyon-Class Multi-Role Corvette
http://www.bateshome.com/jordan/tachyon.gif
http://www.bateshome.com/jordan/tach222.jpg
Length: 99 meters
Crew: 2-25 people, 25 droids, 1 central AI
Powerplant: Chlorophusion control chamber
FTL Drives: x1.2 Hyperdrive (SW Type)
Docking Capabilities: 1 Vertical launch bay, 30mx15mx5m; 1 Horizontal launch bay, 30mx17mx8m; and one small horizontal launch bay, 15mx8mx3m. A bay may be replaced with additional sensor equipment, or closed off for cargo, or equipped with additional deflector arrays or weapons or whatever.
Weapons: 4 Torpedo tubes, 4 Heavy Plasma-bolt cannons (forward facing, vertical arc of up to 45 degrees), and 6 medium quad plasma-bolt cannons, turret-mounted
Defenses: A thick armor, made from triton-mined alloys, and a Xanthal Type IV shield.
Atmosphere Capable: Yes. Landing Capable: yes
Price: 15 Billion
The Reflex-Class Corvette
http://www.bateshome.com/jordan/reflex.gif
http://www.bateshome.com/jordan/reflex222.jpg
Length: 79 meters
Crew: 3-16 people, 1 central AI
Powerplant: Chlorophusion control chamber
FTL Drives: x1.2 Hyperdrive (SW Type)
Docking Capabilities: Can dock to a larger ship
Weapons: Whole-ship Farad system (2.3x10^13 Watts [5.8 kilotons per second]), 8 Missile Hardpoints, 4 Repeating Plasma-Bolt Cannons
Defenses: A thick armor, made from triton-mined alloys, and a Xanthal Type IV shield.
Atmosphere Capable: Yes. Landing Capable: yes
Price: 7 Billion
Fighters
The Mahonri Moriancumer-Class Attack Dropship
"MC" for short
http://www.bateshome.com/jordan/ds3.jpg
http://www.bateshome.com/jordan/ds3.gif
Role: Troop Transport, Mecha Transport, Anti-GravShip, Anti-Structure, Anti-Artillery, and MedEvac.
Length: 27 meters
Height: 7.5 meters
Wingspan: 17 meters
Crew: 1 Pilot, 2 Gunners, 1 Basic AI (Complementary)
Powerplant: Chlorophusion control chamber, 2 Plasma Engines under each wing (4 total) for forward movement, 2 Heavy Plasma Engines in wingtips (4 total) for Vertical thrust, Countless Ion-Drive Reaction-Control Trhusters, a basic repulsorlift drive for assist in landing and takeoff.
FTL Drives: None
Inertia Nullifiers: Yes
Docking Capabilities: Fits easily inside the bay of a Tachyon-Class Corvette.
Cargo Space: 17m x 5m x 6m, or configured to carry up to 50 Troops tightly packed.
Weapons: 2 Torpedo tubes, 6 Heavy Plasma-bolt cannons (forward-fire only, fire linked or fire alternate) for basic assault, and 4 Turret-Mounted Farad Beam Cannons for precision striking.
Defenses: A thick LiquidMetal^2 Armor, and a Xanthal Type III shield.
Atmosphere Capable: Yes. Landing Capable: Yes.
Re-Entry Capable: Yes.
Price: 210 million
CCF-16 "StarFalcon" Aero/space Fighter
http://www.bateshome.com/jordan/sf16.gif
http://www.bateshome.com/jordan/ccf16.jpg
Length: 16m
Crew: 1 person, 1 central AI
Powerplant: Chlorophusion control chamber
FTL Drives: none
Air Speed: Mach 0-7, airframe can hold up to Mach 27.
Max Space Accelleration: 200m/s/s
Inertial nullifiers: Yes
Docking Capabilities: Can dock to a larger ship
Weapons: 4 Repeating Plasma-Bolt cannons (1 on each wingtip), 5 hardpoints
Defenses: A thick armor, made from triton-mined alloys, and a Xanthal Type II shield.
Atmosphere Capable: Yes. Landing Capable: yes
Price: 55 million
CCF-7 "Senine" Aero/space Attacker
http://www.bateshome.com/jordan/sf7.gif
http://www.bateshome.com/jordan/ccf7.jpg
Length: 20 meters
Crew: 1 person, 1 central AI
Powerplant: Chlorophusion control chamber
FTL Drives: none
Air Speed: Mach 0-5, airframe can hold up to Mach 27.
Max Space Accelleration: 100m/s/s
Inertial nullifiers: Yes
Docking Capabilities: Can dock to a larger ship
Weapons: 2 Repeating Plasma-Bolt cannons (1 on each wingtip), 12 hardpoints (3 on top and bottom of each wing) that can hold packs of 9 mini-missiles for massive missile swarms.
Defenses: A thick armor, made from triton-mined alloys, and a Xanthal Type III shield.
Atmosphere Capable: Yes. Landing Capable: yes
Price: 45 million
CCF-11 "TrickFighter" Aero/space Fighter
http://www.bateshome.com/jordan/trick.gif
http://www.bateshome.com/jordan/ccf11.jpg
Length: 5 meters
Crew: 1 AI, may be flown by remote control.
Powerplant: Chlorophusion control chamber
FTL Drives: none
Air Speed: Mach 0-7, airframe can hold up to Mach 27.
Max Space Accelleration: 200m/s/s
Inertial nullifiers: Yes
Docking Capabilities: Can dock to a larger ship
Weapons: 2 Repeating Plasma-Bolt cannons, 2 Farad Beam Cannons, and 4 hardpoints
Defenses: A thick armor, made from triton-mined alloys, and a Xanthal Type II shield.
Atmosphere Capable: Yes. Landing Capable: Limited.
Price: 40 million
Mecha
The Following 2 Mecha are also known as "Skatermecha" after their characteristic hovering abilities:
Legolas Class Battlemecha
http://www.bateshome.com/jordan/legolas.gif
This is a 1 or 2 person mecha, capable of walking, skating, jumping, or maneuevering slowly in space (though it can not re-enter the atmosphere by itself).
It has 2 Arms with limited-use hands, 1 Plasma-Bolt Cannon, 3 Gauss Rifle (2 Medium, 1 heavy), and 2 Farad Beam Cannons. The right arm also comes with basically a giant swiss army knife, with all sorts of little tools, including a cutting LASER.
An engine cluster on each foot, and on the back of the pod, in combination with the mechanical motors for the moving parts, all powered by a chlorophusion powerplant, give the Legolas the following speeds:
Walking speed is up to 160 km/h, Skating Speed (hovering with foot thrusters, propelled by rear thrusters) is close to 600 km/h, and can jump up to 100m. Vernier thrusters allow it to maneuver slowly in zero-gravity.
Height: 7.5m
Armor: Medium, LASER Resistant
Total Weight: 25 tons
Price: 35 million
Samson Class Battlemecha
http://www.bateshome.com/jordan/samson.gif
a 1-man mecha with the same speed stats as the Legolas, but armament is 1 Heavy Gauss Rifle, 1 Farad Beam Cannons, 2 20mm automatic cannons, and 2 fully functional arms with hands which can hold almost any mecha weapon. The right arm also comes with basically a giant swiss army knife, with all sorts of little tools, including a cutting LASER.
Height: 8m
Armor: Medium, LASER Resistant
Total Weight: 23 tons
Price: 25 million
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Artificial Military Personnel (Droids):
For quite a while, Capsule Corp has been dabbling in Cybernetic and AI programs, and has now combined the two programs with their mechanical ingenuity, creating a new type of robot, that can not only mimic humans, but can perform military tasks up to 10 times as well, with accuracy, agility, strength, and communication ability, matched only by chlorophusion-enhanced humans.
Type I
http://www.bateshome.com/jordan/yellowbot.gif
Relative Agility Rating: 4/5
Relative Intelligence Rating: 3/5
Relative Strength Rating: 5/5
Type II
http://www.bateshome.com/jordan/bluebot.gif
Relative Agility Rating: 4/5
Relative Intelligence Rating: 5/5
Relative Strength Rating: 3/5
Type III
http://www.bateshome.com/jordan/redbot.gif
Relative Agility Rating: 5/5
Relative Intelligence Rating: 4/5
Relative Strength Rating: 3/5
Each of these Artificial Personnel sell for $900,000 with basic programming, but additional roles/programs cost extra:
Weapons Training: $100,000
Piloting Training: $250,000
Martial Arts Training: $400,000
Mechanical Repair Training: $250,000
Officer Programming: $100,000
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Capsule Corporation Information:
Classification Guide:
Small Craft:
Fighter [Small, armed craft]
Mecha [Heavily Armed Vehicles, usually restricted to ground combat]
Shuttle/Dropship [Larger than fighter, carries passengers]
Gunship [Armed Shuttle]
Hyperships:
Corvette
Frigate
Destroyer [Between 400m and 600m]
Foldships:
Battlecruiser [between 600m and 1000m]
Supercruiser [1000m and up]
[b]Abbreviated summary of CC Storefront Technology
Most of the following is half essay, half project report... and frankly, I'm too lazy to edit it all into essay form :P So screw all y'all!
Info on CC LiquidMetal^2 Armor [reference]
This is the armor used on all the Capsule Corporation Capital ships, and a close similarity of the armor on the Mecha and starfighters.
http://www.bateshome.com/jordan/ccarmor.gif
LiquidMetal^2 is an advancment of the 20th Century's "LiquidMetal," made the same way, but with stronger, Triton-mined alloys.
Usually, the armor is pretty much as diagramed in the picture above, using the outer hull to take light projectile fire, with the elasticity and strength of the LiquidMetal^2 able to bounce small arms and bullets etc. off the hull. To absorb high-velocity/high-mass projectiles, the LiquidMetal^2 can give way into the steel supports below it, into the next layer of armor, absorbinbg a good deal of the shock before it can hit the main titanium hull.
On some ships, this armor is heavily reinforced by a thicker Titanium-alloy hull beneath it.
It's a simple design, but we find it to be effective.
---------------------------------------
Capsule's Farad Project
The Farad System, named after the measuring unit of capacity, turns a specially-designed twin-hulled ship into basically a large capacitor. It draws energy from the reactors, or whatever happens to be the main energy source of the ship, storing energy in between the hulls, taking about 15-30 seconds to charge, and then the energy can be expelled in one of 2 ways:
1. A powerful energy wave shooting forward that, depending on setting and ship size, can fire a blast strong enough to completely overwhelm the shields of an enemy ship (of almost any size really, assuming it isn't an excessively powerful or large one), and (assuming shields are already down) rip the flesh (hull) off a starship of equal size, vaporize a smaller ship, or burrow a hole through a large ship. Armor will play a part in how well the enemy ship holds together during the attack, but for the most part, it's the enemy's Shields and the inherent weaknesses of the Farad system (the charging time) that will allow the Farad system to Fail. But with a good crew, and the right moment, this weapon is killer.
http://www.bateshome.com/jordan/reflexshot.jpg
Farad System (offensive, obviously) quite literally gutting an enemy ship of relatively the same size.
2. A powerful shield, Green in color, which can take a serious pounding for up to 15 seconds, from almost any weapon, even a LASER (due to it's heavy Green tint) or a Collision (Internal systems could be severely damaged, but not as much as full impact). However, a strong blast, such as a high-speed collision, or something like a superlaser, or a larger farad system, will cripple the Farad system after use, taking a while to repair, if not destroying it.
After normal use, the Farad system will will take a good 5-10 minutes to cool (depending on size), any less, and the gun will burn-out/overload.
--------------
----CCNN Reporter: Today, Capsule Corporation completed testing of the Farad system. They expect to have the corvette-mounted version ready in a few years.
Test ship FARAD:
http://www.bateshome.com/jordan/faradtest.gif
We apologize that we can't show you the actual test video... but we have created these crude images:
Charging:
http://www.bateshome.com/jordan/faradcharge.gif
Firing:
http://www.bateshome.com/jordan/faradfire.gif
Shielding:
http://www.bateshome.com/jordan/faradshield.gif
----------------------
Since the integration of this technology into the Capsule Corporation, all ships carry these weapons in one way or another. There are now compact rapid-firing versions of the system, in weapon-only form, that work basically like high-powered laser beams. Also common among the heavier ZDF battleships, and soon on the mass-produced Zoram Class, are Heavy Farad Beam Cannons, which are also offense only, and fire Large beams of energy forward, easily boring holes into an (unshielded) enemy ship. The Capsule Corporation worlds also utilize a number of planetary-scale farad weapons for both offense and defense. There are even farad-based Infantry weapons.
But still, with all of our research, the exact power of the larger Farad system can not be measured, as it is better estimated in relative damage potential, as listed above.
-------------------------------------------------------------------------------
Chlorophusion Technology
IC:
*CLASSIFIED REPORT*
A recent mining accident on Triton, after the attack on our mining facilities by the gurlanai race, "opened the door" to a large cavern, filled with air, without the need of life support. A small spring was flowing in this large room about 2 miles beneath the surface of triton. To make a long story short, we discovered the place to be a semi-natural biosphere, sustaining itself with plantlife, water, and... electricity. It took us several days of studying the plantlife and the water to discover that over half the vegetation, and all the water, was artificially created. One type of plant was especially abundant... a purple flower, growing in groups of 3, that has properties of organic fusion at the cellular level. We were unable to explain it. Even at deeper scans of the cavern, we discovered a series of pumps, and life support systems, held active by these plants' electricity, which in turn, kept all the plants alive, in a sort of natural stasis... for possibly thousands of years.
We questioned the LGMs from the principality of Lord Claw, and they say they had heard stories about it, but thought it was long gone. Upon deeper research of their history and lore, ancient LGMs (Little green men) built the structure to hide it from other races while the flowers incubated, un fortunately, volcanic and seizmic activity on triton over the years burried it, and they were unable to find the biosphere.
Historical documents are being used in conjunction with our best scientists to find out how to harness this power, trying various tests on the cellular structure.
More info to come as more develops over the years.
OOC: This plant, when properly handled/exploited, will be able to power our smaller starships with the power generating capabilities of larger ships, allowing us to have space fold drives on our smaller capital ships. The plant also works as a drug, sort of. it gives mind-enhancing powers to users, raising to about 15-20% brain power, instead of the usual 10%. Another property to be discovered in a few years, is that when used to power computer AI systems, like on fighters and mecha, the drug-using pilot will be able to basically meld with the AI, and control the mecha with his/her mind.
----*Supliment to Classified report*
Our scientists, still boggled by this plant, have dubbed the energy-generating process "Chlorophusion." They managed to create a makeshift reaction chamber, using key cells from this plant as a sort of long-lasting battery. The chamber was actually just a glass of a solution of distilled water and copper minerals, and a few electrodes and wires hooked into the cluster of extracted cells floating in a small pill-shaped capsule. With that pill-sized amount of chlorophusion, they were able to power a 22 gHz home computer, the 27 inch widescreen plasma monitor, and a pretty decent Bose Sound system.
All testing thereafter was successful as well. Our scientists are rainstorming hundreds of ways to use this plant.
-----Suppliment:
Earlier this year, Capsule Corporation, in secret, managed to duplicate the biosphere, and did so nearly perfectly. We now plan to install 2 to 4 of these biospheres on our flagship when it completed.
http://www.bateshome.com/jordan/muahaha5.jpg
http://www.bateshome.com/jordan/capsule.gif
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FTL Technologies
[b]Current Capsule Corporation FTL Technology:
All larger Capsule Corporation ships, also known as the FoldShips, are equipped with a Space-Fold Drive. This drive consumes a great amount of energy, one we've only been able to provide with the Chlorophusion Power Technology (http://www.nationstates.net/forum/viewtopic.php?t=66190), to pull two points in space together, allowing instant teleportation between two points. THis is called "Space-Fold" because it is much like the analogy of drawing two points on a piece of paper, then literally bringing the two points together by folding the paper rather than drawing a line between them. Obviously this ability grows significantly harder with distance, which is why our largest, most efficient Space-Fold Drive in existance is only able to reach a maximum of 500 light years.
For long range travel, all Capsule Corporation Ships (with the exception of the production short-range fighters) are equipped with Hyperdrives. Hyperspace ((this is the Star Wars type hyperspace I am speaking of)) is a plane of easy movement that exists slightly beneath normalspace. Propells you at high speeds through a "tunnel" of hyperspace you create with energy in your ship... the better the hyperdrive the faster it goes. Hyperdrive Multipliers is a scale relative to the average corvette... usually fighters can make a coefficient of 1, hot rods can make .5, and big capital ships can make around 6... Hyperdrive Multiplier=x1 = roughly 1,000,000c/1... as a simple rule, just divide 10^6c by the multiplier number. Also, another note on the fold drive is that when it folds, a "bubble" surrounds the ship, and anything in that bubble gets sucked into the fold with it.
And finally, for communication, Subspace Transceivers allow a ship to transmitt a message through subspace, an actual plane of existance completely beneath realspace. Lightspeed is almost instantaneous here, and thus, transmissions can be almost instantaneous. The average heavy Subspace Tranmsceiver has an active range of about 5,000 light years.
Recently out of the research (http://www.nationstates.net/forum/viewtopic.php?t=84189&start=0&postdays=0&postorder=asc&highlight=) stage is a mixture of the Hyperdrive and the Space Fold Drive, called the Cascading Hyperspace Fold Drive. This system is being installed on every FoldShip, and will allow mini fold jumps INSIDE hyperspace, allowing very rapid travel for FoldShips at about 10 Million C (1200 ly/hour) relative to realspace.
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Xanthal Shield Tech
The Xanthalian shield comes in eleven types, all operating on the same principle but varying in strength and size.
Type I shields deflect one hit from most standard weaponry, then collapse. They require only a very small generator, which is why we use them on our Slipfighters.
Type II, III, IV, and V shields hug the hull of the ship they are shielding and require increasing sizes of generators to maintain. They can deflect any type of weaponry for at least one hit, and are capable of sustaining a continued assault of standard weaponry for up to five minutes.
Type VI, VII, and VIII shields create a sphereoid around a ship, and are capable of sustaining prolonged attacks of both standard and secondary weapons for about ten minutes.
Type IX and X shields can encompass anything; ship, station, or even planet if the generator is made big enough. They are extremely powerful and can take a number of hits from even the most powerful weapons before failing. Against conventional weapons they can hold for up to half an hour.
Type Z shields are the most powerful shields possible to create with the technology. They require a massive central generator, and projection panels to sustain, but in operation extend a thick barrier of variable size and shape around the object it is installed on capable of sustaining continuous attack from even planet-killing weaponry for up to fifteen minutes. Faced with more conventional attacks it's protection is almost limitless. However, these shields consume massive amounts of power, and are installed only on vital ships, stations, and planets; and activated only when necessary.
http://www.bateshome.com/jordan/ccsig.jpg (http://www.bateshome.com/jordan/ccdex.htm)
http://www.bateshome.com/jordan/zdf.jpg (http://www.bateshome.com/jordan/ccdex.htm)
We have completed construction of a lot of ships at our Triton City and Zarahemla Shipyards, and they are ready for sale on the international market. These ships will be sold to anyone, civillians even if they can afford it, but we reserve the right to refuse service to anyone we want.
A note on buying production rights to any of these:
The cost for internal-use-only production rights is twice the cost of the item, and you receive rights to produce all the technology that comes with that, including the seeds for growing Chlorophusion. Remember, Chlorophusion can not be replicated, it must be grown. Cloning is hard, dangerous, if not downright impossible, as the DNA genome is very complex, so it is not recommended. Even the Capsule Corporation has not managed to clone Chlorophusion succesfully... we had disasterous results.
These ships are mass-production grade. Yes, they are of the same exact quality of shipwright as our own military ships, but we, of course, reserve the latest technology for ourselves, as well as a few of our trusted allies.
--------------------------------
1 Trillion Dollar Battlegroup [Package Deal]:
[Formerly known as the Anti-Klonor Combo Meal]
A Whole CC Battlegroup:
1 Kryptonite Class Cruiser - 190 billion
1 Kolob Class Carrier - 110 Billion
1 Moroni Class Battlecruiser - 150 Billion
9 Omni-Class Frigates - 405 Billion
6 Tachyon Class Corvettes - 90 Billion
6 Reflex Class Corvettes - 42 Billion
36 Mahonri Coriancumer Class Attack Dropships - 7.56 Billion
36 StarFalcons - 1.98 Billion
72 Senines - 3.24 Billion
36 TrickFighters - 1.44 Billion
72 Legolas Mecha - 2.52 Billion
36 Samson Mecha - .9 Billion
That totals to just barely over a trillion, which we will round to EXACTLY 1 Trillion USD if you buy all that in a combo.
FoldShips
Cheap Civillian-Grade ships available here:
http://forums2.jolt.co.uk/showthread.php?t=352869
The Zoram-Class Battlecruiser
http://www.bateshome.com/jordan/ubership11.gif
http://www.bateshome.com/jordan/ubership.jpg
Length: 958 meters
Crew: 520 people, 45 droids, and 3 central AI (one for mechanical, one for weaponry, and one for information).
Powerplant: Dual Chlorophusion control chambers
FTL Drives: Capsule Mk II Cascading Hyperspace Fold Drive (also works as Hyperdrive OR fold drive)
Docking Capabilities: 36 Fighters (Or mecha), 12 Shuttles (Or Gunships), 2 Corvettes, and link-up ability with up to 2 Frigates.
Cargo Capacity: Very little.
Weapons: This ship has 2 Farad systems (3.2x10^18 Watts [800 Megatons per second] each) that can be used completely independant of each other. Other weapons include 14 forward Mk IV Heavy Rail Cannons (200kg*100 km/s), 128 Turret-Mounted Farad Beam Cannons, 7 Heavy Farad Beam Cannons (Forward firing), 5 Forward Torpedo Tubes, 2 Aft Torpedo Tubes, and some hundred close-defense plasma-bolt cannon turrets.
Defenses: An extremely thick Titanium-Alloy armor, with a LiquidMetal^2 armor coating it, as well as a Xanthal Type VII Shield, and of course, the powerful Farad systems.
Atmosphere Capable: No. Landing Capable: No.
Price: 235 Billion
Note: Due to the nature of it's powerful weapons, it's mass is quite heavy, and thus it's sublight speed is significantly slower than other ships of its class.
Moroni Mk III Heavy Battlecruiser
http://www.bateshome.com/jordan/moroniiii.gif
http://www.bateshome.com/jordan/moroniiii.jpg
Length: 772 meters
Crew: 475 people, 25 droids, and 3 central AI, one for mechanical, one for weaponry, and one for information.
Powerplant: Chlorophusion control chamber
FTL Drives: Capsule Mk II Cascading Hyperspace Fold Drive (also works as Hyperdrive OR fold drive)
Docking Capabilities: 36 Fighters, 12 Shuttlecraft, and 2 Corvettes
Cargo Capacity: 100mx50mx20m
Weapons: 18 forward Mk IV Heavy Rail Cannons (200kg*100 km/s), 6 Forward-Facing Mk II Rail Cannons (100km/s x100kg), 160 Turret-Mounted Farad Beam Cannons, 7 Heavy Farad Beam Cannons (Forward firing), 4 Heavy Turret-Mounted Double-Barrelled Electromagnetic/Energy Cannons*, 3 Forward Torpedo Tubes, 2 Aft Torpedo Tubes, and some hundred close-defense plasma-bolt cannon turrets.
Defenses: A very thick armor, made from triton-mined liquidmetal alloys, and a Xanthal Type VII shield.
Atmosphere Capable: Limited. Landing Capable: No.
Price: 275 Billion
*The Electromagnetic Cannon has several firing modes. It may act as a Rail Cannon, firing 100kg slugs at 25 km/s; or a Flechette Cannon, firing heavy shards of metal in a buckshot style; or as a large Plasma-Pulse cannon, really a secondary firing mode that basically launches a glob of Plasma at the target. The cannon can be easily reconfigured to fire different energies or ammunitions.
Note: Due to the nature of it's powerful weapons, it's mass is quite heavy, but it's Momentum and Speed are compensated by the 'rear wing' Engines.
The Moroni-Class BattleCruiser
http://www.bateshome.com/jordan/moroni.gif
http://www.bateshome.com/jordan/moroni222.jpg
Length: 750 meters
Crew: 350 people, 25 droids, and 3 central AI, one for mechanical, one for weaponry, and one for information.
Powerplant: Chlorophusion control chamber
FTL Drives: Capsule Mk II Cascading Hyperspace Fold Drive (also works as Hyperdrive OR fold drive)
Docking Capabilities: 36 Fighters, 2 Shuttlecraft, and 2 Corvettes
Cargo Capacity: 200mx50mx20m
Weapons: 6 Forward-Facing Mk III Rail Cannons (110km/s x100kg), 32 Turret-Mounted Farad Beam Cannons, 34 Forward-arc Plasma-Bolt Cannons, and some hundred close-defense plasma-bolt cannon turrets.
Defenses: A very thick armor, made from triton-mined liquidmetal alloys, and a Xanthal Type VII shield.
Atmosphere Capable: Yes. Landing Capable: Yes
Price: 150 Billion
The Kryptonite-Class BattleCruiser
http://www.bateshome.com/jordan/kryptonite.gif
http://www.bateshome.com/jordan/kclass222.jpg
Length: 797 meters
Crew: 150 people, 25 droids, and 3 central AI, one for mechanical, one for weaponry, and one for information.
Powerplant: Chlorophusion control chamber
FTL Drives: Capsule Mk II Cascading Hyperspace Fold Drive (also works as Hyperdrive OR fold drive)
Docking Capabilities: 36 Fighters, 2 Shuttlecraft, and 2 Corvettes
Cargo Capacity: Very little.
Weapons: This ship is built around the Farad System (1.3x10^19 Watts [3.2 Gigatons per second]). Other weapons include 12 Mk II Rail Cannons (100km/s x100kg) (10 Forward, 2 Aft), 82 Turret-Mounted Farad Beam Cannons, and some hundred close-defense plasma-bolt cannon turrets.
Defenses: A very thick armor, made from triton-mined alloys, a Xanthal Type VII Shield, and of course, the powerful Farad system.
Atmosphere Capable: Yes. Landing Capable: Yes.
Price: 190 Billion
The Patriarch-Class Cargo FoldShip
http://www.bateshome.com/jordan/patriarch.gif
http://www.bateshome.com/jordan/patri22.jpg
Length: 750 meters
Crew: 20 people, 5 droids, and 2 central AI, one for mechanical and one for science and information.
Powerplant: Chlorophusion control chamber
FTL Drives: Capsule Mk II Cascading Hyperspace Fold Drive (also works as Hyperdrive OR fold drive)
Docking Capabilities: 8 Fighters, 8 Mecha, 2 Corvettes
Cargo Capacity: roughly 90% of it's frame is reserved for cargo.
Weapons: None stock.
Defenses: A very thick LiquidMetal2/Steel armor, made from triton-mined alloys, A heavy (SW-Type) Deflector Shield
Atmosphere Capable: Yes. Landing Capable: Yes.
Price: 85 Billion
The Kolob-Class Carrier
http://www.bateshome.com/jordan/kolob.gif
http://www.bateshome.com/jordan/kolob222.jpg
Length: 625 meters
Crew: 150 people, 45 droids, and 3 central AI, one for mechanical, one for weaponry, and one for information.
Powerplant: Chlorophusion control chamber
FTL Drives: Capsule Mk II Cascading Hyperspace Fold Drive (also works as Hyperdrive OR fold drive)
Docking Capabilities: 72 Fighters, 6 Shuttlecraft, and 2 Corvettes
Cargo Capacity: 1,000,000 tons, or half a legion of ground troops/tanks etc.
Weapons: 11 Turret-Mounted Farad Beam Cannons, 4 Heavy Plasma-bolt cannons, and 50 close-defense light plasma-bolt cannon turrets.
Defenses: A thick armor, made from triton-mined alloys, and a Xanthal Type VI shield.
Atmosphere Capable: Yes. Landing Capable: Yes.
Price: 110 Billion
Hyperships
Kershaw-Class Destroyer:
http://www.bateshome.com/jordan/supportfrigate.jpg
http://www.bateshome.com/jordan/supportfrigate.gif
Length: 520 meters
Crew: 72 people, 1 central AI
Powerplant: Chlorophusion control chamber
FTL Drives: x2.5 Hyperdrive (SW Type), x6 Backup Hyperdrive
Docking Capabilities: Can dock 2 small ships, or dock to a larger ship
Weapons: 6 Mk II Rail Cannons (100kg x100km/s) (Fixed forward), 8 torpedo tubes, 8 Turreted Missile Launchers (launch hundreds of swarming Missiles and dozens of heavier missiles), 48 Turret-Mounted Farad Beam Cannons, 120 point-defense light plasma-bolt cannon turrets. A secondary weapon system on this ship is a Farad barrier generator, which adds basically a "spearhead" to the Kershaw, allowing it to ram through an enemy ship (Of course, if you go throgh something really tough, you're going to take some serious internal damage, but the external should be ok).
Defenses: A very thick armor made from triton-mined alloys, and a Xanthal Type VI shield.
Atmosphere Capable: No. Landing Capable: No.
Price: 85 Billion
Dagron-Class Frigate:
http://www.bateshome.com/jordan/dagronfrigate.jpg
http://www.bateshome.com/jordan/dagronfrigate.gif
Length: 318 meters
Crew: 72 people, 1 central AI
Powerplant: Chlorophusion control chamber
Speed Notes: This ship is fairly light and fast, and can maneuver at a very competitive rate.
FTL Drives: x1.2 Hyperdrive (SW Type), x6 Backup Hyperdrive
Docking Capabilities: Can dock 2 shuttles and 5 fighters.
Weapons: 2 Turret-mounted Heavy Double-barreled Plasma Blasters (Rapid fire, 5x10^12 Joules per shot), the same cannons have the secondary ability to fire a Heavy Farad beam weapon from between the barrels (Power: 4x10^14 Watts; Fire Rate: 10 seconds). The other primary weapon is a pair of Heavy Rail Cannons (300kg x 100 km/s, Fixed forward), and 56 point-defense light plasma-bolt cannon turrets.
Defenses: A thick LiquidMetal^2 armor, and a Reconfigurable Deflector Dish that can project a modified version of the Xanthal Type V Energy Shield.
Atmosphere Capable: Yes. Landing Capable: Yes
Price: 70 Billion
The Omni-Class Frigate
http://www.bateshome.com/jordan/omni11.gif
http://www.bateshome.com/jordan/omni222.jpg
Length: 275 meters
Crew: 72 people, 1 central AI
Powerplant: Chlorophusion control chamber
FTL Drives: x1.2 Hyperdrive (SW Type), x6 Backup Hyperdrive
Docking Capabilities: Can dock 2 small ships, or dock to a larger ship
Weapons: 3 Rail Cannons (80km/s x100kg) (Fixed forward), 6Turret-Mounted Farad Beam Cannons, 3 Heavy Plasma-Bolt cannons (2 forward, one aft), and 48 close-defense light plasma-bolt cannon turrets.
Defenses: A thick armor, made from triton-mined alloys, and a Xanthal Type V shield.
Atmosphere Capable: Yes. Landing Capable: Yes
Price: 45 Billion
Guardian-Class Shield Frigate
http://www.bateshome.com/jordan/shieldship2.jpg
http://www.bateshome.com/jordan/shieldship.gif
This is a relatively simple shield ship, and no, It's not Farad. It's a Xanthal type X Shield, rebroadcast into a Wall Barrier (It can also be broadcast into a normal protective globe).
Type X shields can encompass anything; ship, station, or even planet if the generator is made big enough. They are extremely powerful and can take a number of hits from even the most powerful weapons before failing. Against conventional weapons they can hold for up to half an hour.
This 300m frigate is basically half power core, half shield generator, and then there's like a tiny area for a small crew of 30 to get around and tinker with stuff. And due to this ship's complete and utter lack of shields (other than some medium armor), the ship is equipped with adequate escape pods :)
Price: 65 Billion
Evan-Class Cloaker Frigate
http://www.bateshome.com/jordan/cloakership.jpg
http://www.bateshome.com/jordan/cloakgrid.jpg
http://www.bateshome.com/jordan/cloaker.gif
This is a rather simple 275m frigate. It sends everything inside it's (adjustable) grid out of phase, and thus renders them cloaked. It has moderate shields and armor, and accomodations for a skilled engineering crew to make sure nothing screws up (if you've seen the star trek episodes with phase cloaks, you'll know exactly why you don't want any screw ups :))
Price: 65 Billion
The Gadianton-Class Stealth-Attack Corvette
http://www.bateshome.com/jordan/snpb.gif
http://www.bateshome.com/jordan/snpb.jpg
Length: 88 meters
Crew: 3-16 people, 1 central AI
Powerplant: Chlorophusion control chamber
FTL Drives: x1.0 Hyperdrive (SW Type)
Weapons: 2 Rapid-Fire Rail Cannons (50kg x 100km/s), 2 Farad Beam Cannons, 8 Missile Hardpoints.
Defenses: A Type III Phase Cloak, a Type 7 Optical cloak, A medium-thick armor made from triton-mined alloys, and a Xanthal Type IV shield.
Atmosphere Capable: Yes. Landing Capable: yes
Price: 47 Billion
The Tachyon-Class Multi-Role Corvette
http://www.bateshome.com/jordan/tachyon.gif
http://www.bateshome.com/jordan/tach222.jpg
Length: 99 meters
Crew: 2-25 people, 25 droids, 1 central AI
Powerplant: Chlorophusion control chamber
FTL Drives: x1.2 Hyperdrive (SW Type)
Docking Capabilities: 1 Vertical launch bay, 30mx15mx5m; 1 Horizontal launch bay, 30mx17mx8m; and one small horizontal launch bay, 15mx8mx3m. A bay may be replaced with additional sensor equipment, or closed off for cargo, or equipped with additional deflector arrays or weapons or whatever.
Weapons: 4 Torpedo tubes, 4 Heavy Plasma-bolt cannons (forward facing, vertical arc of up to 45 degrees), and 6 medium quad plasma-bolt cannons, turret-mounted
Defenses: A thick armor, made from triton-mined alloys, and a Xanthal Type IV shield.
Atmosphere Capable: Yes. Landing Capable: yes
Price: 15 Billion
The Reflex-Class Corvette
http://www.bateshome.com/jordan/reflex.gif
http://www.bateshome.com/jordan/reflex222.jpg
Length: 79 meters
Crew: 3-16 people, 1 central AI
Powerplant: Chlorophusion control chamber
FTL Drives: x1.2 Hyperdrive (SW Type)
Docking Capabilities: Can dock to a larger ship
Weapons: Whole-ship Farad system (2.3x10^13 Watts [5.8 kilotons per second]), 8 Missile Hardpoints, 4 Repeating Plasma-Bolt Cannons
Defenses: A thick armor, made from triton-mined alloys, and a Xanthal Type IV shield.
Atmosphere Capable: Yes. Landing Capable: yes
Price: 7 Billion
Fighters
The Mahonri Moriancumer-Class Attack Dropship
"MC" for short
http://www.bateshome.com/jordan/ds3.jpg
http://www.bateshome.com/jordan/ds3.gif
Role: Troop Transport, Mecha Transport, Anti-GravShip, Anti-Structure, Anti-Artillery, and MedEvac.
Length: 27 meters
Height: 7.5 meters
Wingspan: 17 meters
Crew: 1 Pilot, 2 Gunners, 1 Basic AI (Complementary)
Powerplant: Chlorophusion control chamber, 2 Plasma Engines under each wing (4 total) for forward movement, 2 Heavy Plasma Engines in wingtips (4 total) for Vertical thrust, Countless Ion-Drive Reaction-Control Trhusters, a basic repulsorlift drive for assist in landing and takeoff.
FTL Drives: None
Inertia Nullifiers: Yes
Docking Capabilities: Fits easily inside the bay of a Tachyon-Class Corvette.
Cargo Space: 17m x 5m x 6m, or configured to carry up to 50 Troops tightly packed.
Weapons: 2 Torpedo tubes, 6 Heavy Plasma-bolt cannons (forward-fire only, fire linked or fire alternate) for basic assault, and 4 Turret-Mounted Farad Beam Cannons for precision striking.
Defenses: A thick LiquidMetal^2 Armor, and a Xanthal Type III shield.
Atmosphere Capable: Yes. Landing Capable: Yes.
Re-Entry Capable: Yes.
Price: 210 million
CCF-16 "StarFalcon" Aero/space Fighter
http://www.bateshome.com/jordan/sf16.gif
http://www.bateshome.com/jordan/ccf16.jpg
Length: 16m
Crew: 1 person, 1 central AI
Powerplant: Chlorophusion control chamber
FTL Drives: none
Air Speed: Mach 0-7, airframe can hold up to Mach 27.
Max Space Accelleration: 200m/s/s
Inertial nullifiers: Yes
Docking Capabilities: Can dock to a larger ship
Weapons: 4 Repeating Plasma-Bolt cannons (1 on each wingtip), 5 hardpoints
Defenses: A thick armor, made from triton-mined alloys, and a Xanthal Type II shield.
Atmosphere Capable: Yes. Landing Capable: yes
Price: 55 million
CCF-7 "Senine" Aero/space Attacker
http://www.bateshome.com/jordan/sf7.gif
http://www.bateshome.com/jordan/ccf7.jpg
Length: 20 meters
Crew: 1 person, 1 central AI
Powerplant: Chlorophusion control chamber
FTL Drives: none
Air Speed: Mach 0-5, airframe can hold up to Mach 27.
Max Space Accelleration: 100m/s/s
Inertial nullifiers: Yes
Docking Capabilities: Can dock to a larger ship
Weapons: 2 Repeating Plasma-Bolt cannons (1 on each wingtip), 12 hardpoints (3 on top and bottom of each wing) that can hold packs of 9 mini-missiles for massive missile swarms.
Defenses: A thick armor, made from triton-mined alloys, and a Xanthal Type III shield.
Atmosphere Capable: Yes. Landing Capable: yes
Price: 45 million
CCF-11 "TrickFighter" Aero/space Fighter
http://www.bateshome.com/jordan/trick.gif
http://www.bateshome.com/jordan/ccf11.jpg
Length: 5 meters
Crew: 1 AI, may be flown by remote control.
Powerplant: Chlorophusion control chamber
FTL Drives: none
Air Speed: Mach 0-7, airframe can hold up to Mach 27.
Max Space Accelleration: 200m/s/s
Inertial nullifiers: Yes
Docking Capabilities: Can dock to a larger ship
Weapons: 2 Repeating Plasma-Bolt cannons, 2 Farad Beam Cannons, and 4 hardpoints
Defenses: A thick armor, made from triton-mined alloys, and a Xanthal Type II shield.
Atmosphere Capable: Yes. Landing Capable: Limited.
Price: 40 million
Mecha
The Following 2 Mecha are also known as "Skatermecha" after their characteristic hovering abilities:
Legolas Class Battlemecha
http://www.bateshome.com/jordan/legolas.gif
This is a 1 or 2 person mecha, capable of walking, skating, jumping, or maneuevering slowly in space (though it can not re-enter the atmosphere by itself).
It has 2 Arms with limited-use hands, 1 Plasma-Bolt Cannon, 3 Gauss Rifle (2 Medium, 1 heavy), and 2 Farad Beam Cannons. The right arm also comes with basically a giant swiss army knife, with all sorts of little tools, including a cutting LASER.
An engine cluster on each foot, and on the back of the pod, in combination with the mechanical motors for the moving parts, all powered by a chlorophusion powerplant, give the Legolas the following speeds:
Walking speed is up to 160 km/h, Skating Speed (hovering with foot thrusters, propelled by rear thrusters) is close to 600 km/h, and can jump up to 100m. Vernier thrusters allow it to maneuver slowly in zero-gravity.
Height: 7.5m
Armor: Medium, LASER Resistant
Total Weight: 25 tons
Price: 35 million
Samson Class Battlemecha
http://www.bateshome.com/jordan/samson.gif
a 1-man mecha with the same speed stats as the Legolas, but armament is 1 Heavy Gauss Rifle, 1 Farad Beam Cannons, 2 20mm automatic cannons, and 2 fully functional arms with hands which can hold almost any mecha weapon. The right arm also comes with basically a giant swiss army knife, with all sorts of little tools, including a cutting LASER.
Height: 8m
Armor: Medium, LASER Resistant
Total Weight: 23 tons
Price: 25 million
-------------------------------
Artificial Military Personnel (Droids):
For quite a while, Capsule Corp has been dabbling in Cybernetic and AI programs, and has now combined the two programs with their mechanical ingenuity, creating a new type of robot, that can not only mimic humans, but can perform military tasks up to 10 times as well, with accuracy, agility, strength, and communication ability, matched only by chlorophusion-enhanced humans.
Type I
http://www.bateshome.com/jordan/yellowbot.gif
Relative Agility Rating: 4/5
Relative Intelligence Rating: 3/5
Relative Strength Rating: 5/5
Type II
http://www.bateshome.com/jordan/bluebot.gif
Relative Agility Rating: 4/5
Relative Intelligence Rating: 5/5
Relative Strength Rating: 3/5
Type III
http://www.bateshome.com/jordan/redbot.gif
Relative Agility Rating: 5/5
Relative Intelligence Rating: 4/5
Relative Strength Rating: 3/5
Each of these Artificial Personnel sell for $900,000 with basic programming, but additional roles/programs cost extra:
Weapons Training: $100,000
Piloting Training: $250,000
Martial Arts Training: $400,000
Mechanical Repair Training: $250,000
Officer Programming: $100,000
--------------------------------
Capsule Corporation Information:
Classification Guide:
Small Craft:
Fighter [Small, armed craft]
Mecha [Heavily Armed Vehicles, usually restricted to ground combat]
Shuttle/Dropship [Larger than fighter, carries passengers]
Gunship [Armed Shuttle]
Hyperships:
Corvette
Frigate
Destroyer [Between 400m and 600m]
Foldships:
Battlecruiser [between 600m and 1000m]
Supercruiser [1000m and up]
[b]Abbreviated summary of CC Storefront Technology
Most of the following is half essay, half project report... and frankly, I'm too lazy to edit it all into essay form :P So screw all y'all!
Info on CC LiquidMetal^2 Armor [reference]
This is the armor used on all the Capsule Corporation Capital ships, and a close similarity of the armor on the Mecha and starfighters.
http://www.bateshome.com/jordan/ccarmor.gif
LiquidMetal^2 is an advancment of the 20th Century's "LiquidMetal," made the same way, but with stronger, Triton-mined alloys.
Usually, the armor is pretty much as diagramed in the picture above, using the outer hull to take light projectile fire, with the elasticity and strength of the LiquidMetal^2 able to bounce small arms and bullets etc. off the hull. To absorb high-velocity/high-mass projectiles, the LiquidMetal^2 can give way into the steel supports below it, into the next layer of armor, absorbinbg a good deal of the shock before it can hit the main titanium hull.
On some ships, this armor is heavily reinforced by a thicker Titanium-alloy hull beneath it.
It's a simple design, but we find it to be effective.
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Capsule's Farad Project
The Farad System, named after the measuring unit of capacity, turns a specially-designed twin-hulled ship into basically a large capacitor. It draws energy from the reactors, or whatever happens to be the main energy source of the ship, storing energy in between the hulls, taking about 15-30 seconds to charge, and then the energy can be expelled in one of 2 ways:
1. A powerful energy wave shooting forward that, depending on setting and ship size, can fire a blast strong enough to completely overwhelm the shields of an enemy ship (of almost any size really, assuming it isn't an excessively powerful or large one), and (assuming shields are already down) rip the flesh (hull) off a starship of equal size, vaporize a smaller ship, or burrow a hole through a large ship. Armor will play a part in how well the enemy ship holds together during the attack, but for the most part, it's the enemy's Shields and the inherent weaknesses of the Farad system (the charging time) that will allow the Farad system to Fail. But with a good crew, and the right moment, this weapon is killer.
http://www.bateshome.com/jordan/reflexshot.jpg
Farad System (offensive, obviously) quite literally gutting an enemy ship of relatively the same size.
2. A powerful shield, Green in color, which can take a serious pounding for up to 15 seconds, from almost any weapon, even a LASER (due to it's heavy Green tint) or a Collision (Internal systems could be severely damaged, but not as much as full impact). However, a strong blast, such as a high-speed collision, or something like a superlaser, or a larger farad system, will cripple the Farad system after use, taking a while to repair, if not destroying it.
After normal use, the Farad system will will take a good 5-10 minutes to cool (depending on size), any less, and the gun will burn-out/overload.
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----CCNN Reporter: Today, Capsule Corporation completed testing of the Farad system. They expect to have the corvette-mounted version ready in a few years.
Test ship FARAD:
http://www.bateshome.com/jordan/faradtest.gif
We apologize that we can't show you the actual test video... but we have created these crude images:
Charging:
http://www.bateshome.com/jordan/faradcharge.gif
Firing:
http://www.bateshome.com/jordan/faradfire.gif
Shielding:
http://www.bateshome.com/jordan/faradshield.gif
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Since the integration of this technology into the Capsule Corporation, all ships carry these weapons in one way or another. There are now compact rapid-firing versions of the system, in weapon-only form, that work basically like high-powered laser beams. Also common among the heavier ZDF battleships, and soon on the mass-produced Zoram Class, are Heavy Farad Beam Cannons, which are also offense only, and fire Large beams of energy forward, easily boring holes into an (unshielded) enemy ship. The Capsule Corporation worlds also utilize a number of planetary-scale farad weapons for both offense and defense. There are even farad-based Infantry weapons.
But still, with all of our research, the exact power of the larger Farad system can not be measured, as it is better estimated in relative damage potential, as listed above.
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Chlorophusion Technology
IC:
*CLASSIFIED REPORT*
A recent mining accident on Triton, after the attack on our mining facilities by the gurlanai race, "opened the door" to a large cavern, filled with air, without the need of life support. A small spring was flowing in this large room about 2 miles beneath the surface of triton. To make a long story short, we discovered the place to be a semi-natural biosphere, sustaining itself with plantlife, water, and... electricity. It took us several days of studying the plantlife and the water to discover that over half the vegetation, and all the water, was artificially created. One type of plant was especially abundant... a purple flower, growing in groups of 3, that has properties of organic fusion at the cellular level. We were unable to explain it. Even at deeper scans of the cavern, we discovered a series of pumps, and life support systems, held active by these plants' electricity, which in turn, kept all the plants alive, in a sort of natural stasis... for possibly thousands of years.
We questioned the LGMs from the principality of Lord Claw, and they say they had heard stories about it, but thought it was long gone. Upon deeper research of their history and lore, ancient LGMs (Little green men) built the structure to hide it from other races while the flowers incubated, un fortunately, volcanic and seizmic activity on triton over the years burried it, and they were unable to find the biosphere.
Historical documents are being used in conjunction with our best scientists to find out how to harness this power, trying various tests on the cellular structure.
More info to come as more develops over the years.
OOC: This plant, when properly handled/exploited, will be able to power our smaller starships with the power generating capabilities of larger ships, allowing us to have space fold drives on our smaller capital ships. The plant also works as a drug, sort of. it gives mind-enhancing powers to users, raising to about 15-20% brain power, instead of the usual 10%. Another property to be discovered in a few years, is that when used to power computer AI systems, like on fighters and mecha, the drug-using pilot will be able to basically meld with the AI, and control the mecha with his/her mind.
----*Supliment to Classified report*
Our scientists, still boggled by this plant, have dubbed the energy-generating process "Chlorophusion." They managed to create a makeshift reaction chamber, using key cells from this plant as a sort of long-lasting battery. The chamber was actually just a glass of a solution of distilled water and copper minerals, and a few electrodes and wires hooked into the cluster of extracted cells floating in a small pill-shaped capsule. With that pill-sized amount of chlorophusion, they were able to power a 22 gHz home computer, the 27 inch widescreen plasma monitor, and a pretty decent Bose Sound system.
All testing thereafter was successful as well. Our scientists are rainstorming hundreds of ways to use this plant.
-----Suppliment:
Earlier this year, Capsule Corporation, in secret, managed to duplicate the biosphere, and did so nearly perfectly. We now plan to install 2 to 4 of these biospheres on our flagship when it completed.
http://www.bateshome.com/jordan/muahaha5.jpg
http://www.bateshome.com/jordan/capsule.gif
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FTL Technologies
[b]Current Capsule Corporation FTL Technology:
All larger Capsule Corporation ships, also known as the FoldShips, are equipped with a Space-Fold Drive. This drive consumes a great amount of energy, one we've only been able to provide with the Chlorophusion Power Technology (http://www.nationstates.net/forum/viewtopic.php?t=66190), to pull two points in space together, allowing instant teleportation between two points. THis is called "Space-Fold" because it is much like the analogy of drawing two points on a piece of paper, then literally bringing the two points together by folding the paper rather than drawing a line between them. Obviously this ability grows significantly harder with distance, which is why our largest, most efficient Space-Fold Drive in existance is only able to reach a maximum of 500 light years.
For long range travel, all Capsule Corporation Ships (with the exception of the production short-range fighters) are equipped with Hyperdrives. Hyperspace ((this is the Star Wars type hyperspace I am speaking of)) is a plane of easy movement that exists slightly beneath normalspace. Propells you at high speeds through a "tunnel" of hyperspace you create with energy in your ship... the better the hyperdrive the faster it goes. Hyperdrive Multipliers is a scale relative to the average corvette... usually fighters can make a coefficient of 1, hot rods can make .5, and big capital ships can make around 6... Hyperdrive Multiplier=x1 = roughly 1,000,000c/1... as a simple rule, just divide 10^6c by the multiplier number. Also, another note on the fold drive is that when it folds, a "bubble" surrounds the ship, and anything in that bubble gets sucked into the fold with it.
And finally, for communication, Subspace Transceivers allow a ship to transmitt a message through subspace, an actual plane of existance completely beneath realspace. Lightspeed is almost instantaneous here, and thus, transmissions can be almost instantaneous. The average heavy Subspace Tranmsceiver has an active range of about 5,000 light years.
Recently out of the research (http://www.nationstates.net/forum/viewtopic.php?t=84189&start=0&postdays=0&postorder=asc&highlight=) stage is a mixture of the Hyperdrive and the Space Fold Drive, called the Cascading Hyperspace Fold Drive. This system is being installed on every FoldShip, and will allow mini fold jumps INSIDE hyperspace, allowing very rapid travel for FoldShips at about 10 Million C (1200 ly/hour) relative to realspace.
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Xanthal Shield Tech
The Xanthalian shield comes in eleven types, all operating on the same principle but varying in strength and size.
Type I shields deflect one hit from most standard weaponry, then collapse. They require only a very small generator, which is why we use them on our Slipfighters.
Type II, III, IV, and V shields hug the hull of the ship they are shielding and require increasing sizes of generators to maintain. They can deflect any type of weaponry for at least one hit, and are capable of sustaining a continued assault of standard weaponry for up to five minutes.
Type VI, VII, and VIII shields create a sphereoid around a ship, and are capable of sustaining prolonged attacks of both standard and secondary weapons for about ten minutes.
Type IX and X shields can encompass anything; ship, station, or even planet if the generator is made big enough. They are extremely powerful and can take a number of hits from even the most powerful weapons before failing. Against conventional weapons they can hold for up to half an hour.
Type Z shields are the most powerful shields possible to create with the technology. They require a massive central generator, and projection panels to sustain, but in operation extend a thick barrier of variable size and shape around the object it is installed on capable of sustaining continuous attack from even planet-killing weaponry for up to fifteen minutes. Faced with more conventional attacks it's protection is almost limitless. However, these shields consume massive amounts of power, and are installed only on vital ships, stations, and planets; and activated only when necessary.
http://www.bateshome.com/jordan/ccsig.jpg (http://www.bateshome.com/jordan/ccdex.htm)
http://www.bateshome.com/jordan/zdf.jpg (http://www.bateshome.com/jordan/ccdex.htm)