NationStates Jolt Archive


Human Imperial Republic Technology Database(and possible storefront;Futuretech)

Industrial Experiment
27-08-2004, 20:11
Ok, for a while now I've been meaning to move from modern to future tech. Modern tech is quite constraining, I just love the freedom in the future. However, chances are it won't be for a while. I'm writing this huge story of my country's move from modern to future tech, including about 1500 years of history. I have, though, figured out most of the technologies I plan to use. This topic is for those more physics oriented of you to tell me "You can't do that, it's impossible!" (Quothe an old friend and the source of several of these technologies, Static Hamster).

NOTE: These technologies, though not available for sale at the moment, may be sold to those that prove themselves friends to the Human Imperial Republic of Industrial Experiment. Also note that this is all OoC knowledge, just because I tell you how to defeat a certain technology of mine in here, doesn't mean you'll know how to do it in character.


Faster-than-Light Technologies

First, my initial FTL drive, it's what most of my ships will use for moving around the galaxy. My original criteria was that it had to be able to go VERY fast (FTl, naturally ;D), but only work in short bursts, hence the name.

Second, there is the newest FTL drive, which isn't so much a drive as a form of travel. Since to properly open a wormhole requires one to reach the Planck energy, and since the most efficient way of reaching this point known is with a massive particle accelerator, and since I also have discovered how to manipulate the larger two sub-atomic particles known as protons and neutrons, along with electrons, my country built a particle accelerator roughly thirty light-minutes across using materials salvaged from a few stars that no one was using.

Spurt Jump Engines:

Capable of propelling a ship to immense speeds for a short period of time, this device works by feeding small bits of matter into a tiny quantum singularity before it, for lack of a better word, bursts, losing almost all of its energy. This massive amount of energy is concentrated, causing a massive local gravity potential. This gravity is used to reduce the curvature of space until it reaches zero, and to continue this reduction until the curvature becomes negative. At this point, large distances suddenly become small, huge travel times become tiny, and alpha centuri is suddenly in Sol's proverbial backyard.

However, there is a downside to this. The massive gravitational manipulations required to do this are impossible to contain for long, so a jump can only last for a couple days, after which point space's proper curvature must be restored at the risk of the ship being torn to pieces as its own matter becomes negatively curved. From here, the whole process must be begun again as more tiny bits of matter are fed once more into the remains of the quantum singularity.

Theoretically, the singularity could last forever, but given the technological level of the universe as a whole (Industrialite scientists estimate that, even at an amazingly high exponential rate of technical knowledge expansion, the quantum manipulative abilities required to sustain the singularity past a certain point would take roughly 2.3 trillion years to discover. Quite outside the universe's lifespan), it will eventually tire itself after a given amount of reactions. The longest lasting singularity on record lived through ten thousand three hundred and ninety four reactions before collapsing. However, this singularity was based in the Terran system and never actually went anywhere. The average lifespan of any one singularity is nine hundred reactions.

Since the main Human Imperial Government feared its colonies throughout the galaxy becoming too independent of Earth, it is illegal to form a quantum singularity anywhere but authorized facilities in orbit around Sol. This might be unneeded, though, as the technology required to form a quantum singularity has been a state secret for nearly one thousand years. This has led to a certain sphere of space around the Sol system from which humans cannot leave.

http://a.1asphost.com/Plushie/Spurt%20Jump.jpg

Traversable Space-rip Creating Particle Accelerator:

Only a hundred years ago, the two century creation of a thirty light-minute diameter particle accelerator was completed, allowing the Human Imperial Republic of Industrial Experiment to achieve the proverbial Holy Grail of dimensional physics; the planck energy. Using this newly created machine, specially designed ships that are able to survive traversing the 'walls' of space can now go anywhere in the universe instantly, providing they are patient enough to wait to hour it takes to reach the planck energy and raise the planck length up enough to create a 1/1 chance for the ship to move 'through' space.

The Human Imperialists, again fearing too much independence from their colonies, have jealously guarded the plans for ships that can survive the journey through a space-rip. This has been effective because of the very nature of the planck energy, that nature being its tendency to rip to sub-atomic pieces almost all types of vessals. However, these special ships, known as warpships, are built to survive these riggers and can, from any point in the universe, call in to the station that controls the accelerator which will proceed to open a 'rip' to the warpship, allow the warpship through, then open another one to whatever the ship's destination might be.

Now, one might think this machine would be an amazing target for those wishing to deal a blow to the Human Imperial Republic of Industrial Experiment, and one would be right in this case. However, it is the firm belief of all of the greatest Industrialite admirals and generals that any power capable of destroying the Accelerator is also quite capable of wiping out the Imperial Republic regardless. This is simply because the Accelerator is home to the largest concentration of Industrialite military power in existance. There are four ships stationed equidistant around the accelerator that are so large, they make Jupiter look like a child's toy. These ships are able to deploy countless fleets of ships and fighters. They are also equipped with the lastest generation of Spurt Jump engines that allow them to jump from any one point on the accelerator to any other nearly instantly. Also, at the very center of the great circle formed by this vast machine, there is a massive shipyard, roughly the size of the entire Jovian system, including even the farthest of moons.

Even with all this, the accelerator is also equipped with the newest and best armors that have come out of Industrialite think tanks in the last century.

http://a.1asphost.com/Plushie/wormhole.jpg
Vi2o
27-08-2004, 20:36
Two words. Good. Stuff.

I highly doubt that even 50% of space nations bother to learn the physical aspect of stuff like FTL travel. Most of them just slap on hyperdrive and press a button and they are there. This is a really good job, and i cross checked everything you got here and from what I can see, its all good. Keep it up. You already got my respect.

EDIT: Oh, I noticed that you draw up your ships on what looks like MSPaint. They look good, but if you want soemthing great I reccomend using DOGA CGA system. Most of us use it. It is free, so run a search on it.
Industrial Experiment
27-08-2004, 22:07
Ships

SDN-3/B

As the single largest ship available to HIRIE forces outside the four Worldships that guard the worm-hole creation center, the SDN-3/B is an impressive ship even to those who are used to overwhelmingly large vessels. It fills a unique role in that it is a fleet escort, built to absorb damage and dish it out as the rest of the fleet around it has free reign with an enemy fleet. Also, this ship is used in heavy bombardment campaigns where the goal is the complete and utter annihilation of the surface of a planet. There are currently 145 total SDN-3/B's, more commonly known as Goliath Class, in service, with 50 available for offensive operations at any given time.

Length: 5600 Meters
Beam: 1550 Meters (Horizontal)
1550 Meters (Vertical)
Armament:
24 Heavy Anti-Matter Cannon
140 Plasma Cannon
280 Heavy LASER Cannon
600 Variable Missile Launcher
1300 Point Defense Cannons
Fighter Wing:
60 SSF-92 Firecat
12 SMDB-11 Slug
4 SSFW-92/B Firecat
Engine:
8 Mammoth Fusial Bank
1 Spurt Jump Engine
Power:
20 Plasma-Fusial Reactor
2 Anti-Matter/Matter Reactor
Average Fleet:
0 - 1

No Picture is currently available

SBC-10/L

This ship, designed to fill the role of heavy anti-capital ship and planetary bombardment, has been a staple in the Imperial Navy for many years, and has is one of the most recognizable classes still in use. A total of five hundred eleven of these ships, affectionately called the Hammer class by the population of the Imperial Republic, are currently in service. Unfortunately, though, many of this number are engaged patrols around Imperial Space, only eighty five are available for offensive actions.

http://a.1asphost.com/Plushie/SBC%2010L.JPG

SCVE-11

With the role of Escort Carrier, this ship tends to be a backup to any Mothership class carriers or are the homebase for fighter squadrons in small fleet actions that only have a few ships in them. There are a total of one thousand seventy-five of these ships, known as the Beehive class, in service. However, many of them are kept in drydock so that their fighter compliments can be changed at short notice, and many more are kept in for planetary defense. Three hundred and fifteen of them are available for offensive actions.

Length: 400 Meters
Beam: 55 Meters (Horizontal)
55 Meters (Vertical)
Armament:
8 MA Torpedo Tubes (20 Anti-Matter/Matter Torpedoes Each)
1 Small Anti-Matter Cannon
4 LASER Cannon
18 Variable Missile Launcher
48 Point Defense Cannons (Four Barrels Each)
Fighter Wing:
12 SSF-92 Firecat
4 SMDB-11 Slug
Engine:
3 Small Fusial Bank
Power:
2 Miniaturized Plasma/Fusial Power Cell

http://a.1asphost.com/Plushie/Beehive%20Class%20Escort%20Carrier.PNG

SFF-1027/C

This ship, being the fourth largest non-capital ship class in the Imperial Navy, is distinctive for its close resemblence to Terrestrial submarine craft of the maritime navies of ages past. While frigates such as this class tend to serve a more utilitarian role; shipping escort, fleet escort, and assistant ship in planetary assault; the SFF-1027/C was designed with more in mind than these mundane procedures. It is quite capable of engaging larger ships and smaller ships alike during fleet actions. There are a total of one thousand nine hundred and thirteen of this class, known as the Bear Class, currently commissioned. Many of them are assigned to fulfill escort roles within the Republic and assist in planetary defense modules along with many being assigned to science vessals. The Bear class is also a favorite guinea pig of the Imperial Navy, being the testbed of many technologies. All in all, eight hundred and thirty nine are available for offensive assaults.

Length: 250 Meters
Beam: 55 Meters (Horizontal)
55 Meters (Vertical)
Armament:
4 MA Torpedo Tubes (20 Anti-Matter/Matter Torpedoes Each)
2 Plasma Cannon
4 LASER Cannon
12 Variable Missile Launcher
20 Point Defense Cannons (Four Barrels Each)
Fighter Wing:
1 Santa Maria Class Shuttle
Engine:
3 Small Fusial Bank
Power:
2 Miniaturized Plasma/Fusial Power Cell

http://a.1asphost.com/Plushie/Bear%20Class%20Frigate.PNG

SCRV-2047/F

With the primary role of convoy and fleet escort, the Raptor class Corvette is fairly heavily armed for its size. The amount of Raptors currently in service is a testiment to the effectiveness of the cheap yet powerful design. With just over two thousand five hundred and ten currently commissioned, almost all drawn off for various escort and station defense roles. Only three hundred and twelve of these venerable ships are currently available for offensive actions, mostly due to their limited abilities in a major combat situation. It's resemblence to the 'Rebel Blockade Runner' from the ancient Star Wars epic, though uncanny, is entirely coincedental, at least according to the ship's designers. They will not hesitate to point out that the engines are configured entirely differently, and half the number of the contemperary's, having been mounted on the end of slight pylons to give them a slight X look.

Length: 140 Meters
Beam: 25 Meters (Horizontal)
20 Meters (Vertical)
Armament:
2 MA Torpedo Tubes (10 Anti-Matter/Matter Torpedoes Each)
1 Plasma Lance
2 LASER Cannon
4 Variable Missile Launcher
1 Over-sized Variable Missile Launcher
8 Point Defense Cannons (Four Barrels Each)
Fighter Wing:
N/A
Engine:
4 Small Fusial Bank
Power:
2 Miniaturized Plasma/Fusial Power Cell

http://a.1asphost.com/Plushie/Raptor%20Class%20Corvette.PNG

SRP-48

The second newest class in the Imperial navy, the Augen class recon-picket is an amazingly fast and agile vessel. Intended to fit the role of early-warning for fleets and scouting in dangerous territory, the Augen takes advantage of all the latest advances in miniaturization technologies, incorporating some of the most cutting-edge technology in the fleet. However, it resembles little more than a box on the end of a stub. At the end of the stub is the engine housing, and in the fore of the box is the cockpit. There are currently two thousand twenty-five Augen class picket ships in the Imperial Navy, with one thousand one hundred twelve of them assigned throughout the offensive fleets.

Length: 60 Meters
Beam: 15 Meters (Horizontal)
15 Meters (Vertical)
Armament:
2 MA Torpedo Tubes (5 Anti-Matter/Matter Torpedoes Each)
1 HCE Cannon
2 Variable Missile Launcher
2 Point Defense Cannons (Four Barrels Each)
Fighter Wing:
N/A
Engine:
6 Compressed Fissial Bank
Power:
1 Miniaturized Plasma/Fusial Power Cell

No Picture is currently available

SPA-42/C

A refit of an older class, the Narciss-C class Assault Pickets are designed soley for an armed recon role. Made to be sent into an area, gather information, and be able to protect herself while doing it, it, to the surprise of it's designers, is quite capable serving in a light gunship role as well. It is quite effective in large numbers against clouds of enemy fighters, and is able to put a dent even in some of the larger corvettes, and even smaller frigates. The unorthodox shape, a rectangle with a trapezoid cut out in the bottom, is quite distinct in the Imperial Navy, and many citizens will instantly recognize one of the one thousand seven hundred eighty Narciss-C's currently commissioned. There are roughly twelve hundred available for offensive actions.

Length: 52 Meters
Beam: 15 Meters (Horizontal)
17 Meters (Vertical)
Armament:
2 MA Torpedo Tubes (6 Anti-Matter/Matter Torpedoes Each)
2 HCE Cannon
4 Point Defense Cannons (Four Barrels Each)
Fighter Wing:
N/A
Engine:
2 Small Fissial Bank
Power:
1 Miniaturized Plasma/Fusial Power Cell

No Picture is currently available

SGB-22/B

A very unique design, the SGB-22 is designed to combat ships much larger than itself. Though it is a mere gunboat, a small number of these ships is quite able to take on and defeat a medium frigate; only a few squadrons of them would be required for even a heavy destroyer. The unorthodox design feature that allows for this is the main cannon. Though they seem like any HCE (Hyper-Compressed Energy) cannon, the four main weapons on this ship have a special feature; their close arrangement and jointed necks allows for them to point at each other and charge up a much more powerful globule of energy. The Claw class, as they are known casually for their distinct shape, is able to destroy a fighter with only one shot, perhaps two, from its main cannon, and a flight of five or six would be quite enough to overwhelm a light frigate in only a few passes. with around twelve hundred Claws already complete and more in production, the six hundred fourty available to the offensive fleet are quite enough to fill a role usually reserved for medium corvettes.

Length: 24 Meters
Beam: 10 Meters (Horizontal)
10 Meters (Vertical)
Armament:
4 Miniaturized Variable Missile Launchers
4 Variable HCE Cannon
1 Ultra-Heavy HCE Cannon
2 Miniaturized Point Defense Cannons (Four Barrels Each)
Fighter Wing:
N/A
Engine:
1 Small Fussial Bank with Fissial Starter
Power:
1 Miniaturized Plasma/Fusial Power Cell

No Picture is currently available
Industrial Experiment
28-08-2004, 00:56
Ship Based Weaponry

Anti-Matter Cannon

This particular type of cannon comes in two classes; Small and Large. They work by using an electromagnetic field to contain a small bit of anti-matter, or matter with negative charge, and when one wishes to fire, the anti-matter is shunted to the focal disc of the launcher, at which point it is mixed with a small bit of matter. They annihilate each other on impact, and create massive amount of reaction energy. Further magnetic fields are used to direct this massive explosions of energy towards a target. The fields are capable of holding position around a ship so that the anti-matter/matter reactionary energy stays in place over the ship's shields and slowly overwhelms them. However, this takes a large amount of power and the ship firing is unable to manuever while doing so.

Large Type Cannon:
http://a.1asphost.com/Plushie/Large%20Anti%20Matter%20Cannon.JPG

Small Type Cannon:
http://a.1asphost.com/Plushie/Small%20Anti%20Matter%20Cannon.JPG

Plasma Cannon

Using waste heat from a ships reactor, emission ports on certain places on a ship can form plasma, the proported fourth state of matter. From here, massive electromagnetic field projectors, the same ones that control the anti-matter cannons, can control and manipulate the plasma to the point where it can be used as a weapon.

http://a.1asphost.com/Plushie/Plasma%20Cannon.JPG

Heavy LASER Cannon

LASER stands for Linear Assault Surgical Eradication Ray. This weapon uses a particle beam that, to an unshielded ship, can prove very damaging. The stream of particles is quite capable of slicing through non-armored surfaces with ease, and it can make quite a cut in armor before the beam projector overheats. It is, however, completely defeated by particle energy shielding.

Variable Missile Launcher

These launchers are pods that can open and close, and are quite able to hold many different types of missiles, though the general preference in the Imperial Navy is for a mix of the MkIII Counter-measure missile; which carriers a payload of electronic warfare equipment, ablative surfaces, and a small explosive in the nose-cone, all meant as a counter-measure to enemy missiles; and the MKVI Cluster missile; each one containing fifty seperate little plasma bomblets, which burst from the nose-cone when within fifty meters of the enemy target.

Point Defense Cannon

These new-age coil guns fire solid tungsten projectiles that are the size of bowling pins. They are meant for use in combat against enemy light fighters and missiles.

http://a.1asphost.com/Plushie/Point%20Defense%20Cannon.JPG

HCE Cannon

As the standard armament on Imperial fighters and several other ships of a size too small for plasma cannon, the HCE, or Hyper-compressed Energy, cannon works by over-compressing a group of highly erratic photons generated in the ship's engine until they form a very weak magnetic field that will contain them. This ball of condensed photons is then projected from the nose of the cannon. Since the field that keeps the photons together is so inherently weak, it will burst upon coming in contact with any force greater than a few PSI. This releases a large explosion in the form of pent up energy, kind of like a spring being suddenly let loose after a long time crushed.

Another variant is the Ultra-Heavy HCE Cannon, something currently only found on the Claw class gunboat. This works by using four seperate HCE Cannons to further condense a greater amount of photons. This leads to more overall power per shot and counter-acts a disappating effect that the smaller HCE cannon has, giving it a much longer range.
Industrial Experiment
28-08-2004, 00:56
Sensor Technologies

Gravitic Anomaly Detector

This is the passive detection system my ships use. While it is quite effective at finding space anomalies, it can be fooled by something with a very low gravitational pull, and it cannot tell anything about a ship except its estimated size based on previous information.

Even if the only way to open a window into other dimensions through which ships can move requires a massive particle accelerator to attain the energy, opening a window through which one can see requires significantly less energy. As such, a minute window into the fourth dimension can be opened, and since all gravity is caused by curvature in the fourth dimension, any disturbances will show up in this window. Though it is impossible for a three dimensional being to view the fourth dimension itself, a computer can simplify this into a simple three dimensional projection, or two dimensional display, depending. Most ships of the modern era in my fleet use a three dimensional holographic display, though they all still retain the capability to shunt the display to a flatscreen.

When projected, the fourth dimension appears to be nothing more than a vast space that hints at bits of light, but when a gravitic anomaly occurs, there appears to be a concentration of light beams around the gravity well.

http://a.1asphost.com/Plushie/Gravitic%20Anamoly.jpg

Magnetic Anomaly Detection

This system, being a more active form of detection than the related GAD system, is based in a technology from nearly two thousand years ago. During a time when navies were constrained to floating on water and battling in oceans, the immense amounts of metal involved in these ships made noticable differences in the Earth's magnetic field. Ships equipped with proper detectors would be able to read the magnetic field around them to tell when a ship was nearby.

Not only have we improved upon this technology, but we have created a way through which it can work in space, where there are no planetary magnetic fields to work with. A large projecter is placed at the center of a ship, which can create a gigantic, though weak, magnetic field. Though this is detectable, it assumed that when a ship must resort to MAD sensors then it is already to late to try to stay hidden. This magnetic field is then scanned for any abonormalities that are the trademark of large ships. The disturbance can be further studied to determine exactly what type of ship it is.

http://a.1asphost.com/Plushie/Magnetic%20Field.JPG

Active Particle Burst/Retrieve System

Considering the ease with which GAD and MAD sensors can be fooled (Gravitational cancellers, make a ship out of ceramics) and the fact that thermal and light-based sensors can be avoided (Light-bending and heavy coolent layers on the outside skin of a ship), development of a new type of sensor was began a little more than a hundred years ago. It took the better part of three decades to develop, but upon completion, it guarenteed that an Imperial ship would never be caught by surprise

The way it works is by sending a burst of ionic particles out from the skin of the ship with the magnetic field that operates the MAD sensors active. The initial velocity of the particles can be adjusted to allow for more detection range, but the chance of something slipping through the net increases as range is increased. The particles go out in a massive wave, slowly losing speed as the magnetic field drags on their charged sub-atomic matter, eventually bringing all of the to a stop and drawing them back to the ship of origin. Any anomalies, such as stretches of particles returning early or not at all, can be singled out for concentration of other sensor systems.

The downside to this otherwise perfect medium-range detection system is that it practically shouts "We're here and we're looking for you". Also, for those races with advanced enough computer technologies, the path of particles captured in any bombardment of a vessel can be traced back to the ship of origin, effectivily giving away position.

These sensors are likened to the active pinging systems of marine navies of old, used when the enemy already knows you're there and generally where you are.

http://a.1asphost.com/Plushie/Particle%20Sensor.gif
Industrial Experiment
28-08-2004, 00:57
Communications Technology

Spooky Action at a Distance: Instantaneous communications anywhere in the universe using a particularly confusing property of Quantum Mechanics; Bell's Theorum

As the scientists of the HIR from a thousand years ago were sure, no one wanted to wait several years for a radio message to reach from one star to another, and certainly no one wanted to wait a life-time for it to get from one end of the Imperial Republic to another. So, in response to this, through much hard work and research, a device was invented that would be able to communicate instantaneously with any other device of the same kind in the universe.

This device uses a particular property of many sub-atomic particles in that 'entangled' particles (NOTE: Entangled basically means they are connected, in a way) can effect the state of its opposite from immense distances. The way the device uses this is that it has two pairs of entangled electrons, putting one electron from each pair into one device and the others into another, and using magnetic methods of observing the electron's 'spin' (NOTE: It isn't really a spin. It's just the location of the south pole of the electron) to change the spin. One location, or direction, of the spin stands for a negative, and the other stands for a positive. Now, one of the two electrons in each device is assigned the 1 value, while the other is assigned the 0 value. After this, a computer is given a certain length of time to wait while the electron's spins are continually changed, which in turn reverses the spin of its partner electron in the other device, and each change is marked up as either a 0 or a 1, depending upon which of the two electrons in the device did the changing.

Now the computer will have standard binary to work with, having recieved it instantaneously from the source, and can reinterpret it into useful information, such as a video communication, a hologram, sound, or text, among other things.

One of the best qualities of this type of communication, asides from the instantaneousness (OoC: New word! :-D) of it, is the fact that it is virtually unjammable, as no one in the universe knows exactly how it works (And I challenge anyone who tries to jam me to give a scientific explaination of how the process works and how they're countering it. Also, I'll warn you that the greatest minds in Physics have spent this entire century working on finding out exactly how this happens, excluding Einstien who, for lack of experimental proof, denied it was real. Such experimental proof has surfaced since then http://www.ncsu.edu/felder-public/kenny/papers/bell.html).

Unfortunately, there is one major downside. Whenever a new device is made, two electrons must be added to it for every other device out there, and each other device must have two electrons added to it as well. As such, any device of this nature comes with an electro-magnetic atom parcer that will remove electrons from atoms and give them the appropriate properties to entangle it with the electrons that coorsponde to the new device.

Essentially, it would be a telephone device that could communicate anywhere instantly, with each telephone number denoting a specific pair of electrons which are then manipulated. When taking into account the fact that there would be less than ten thousand of these devices needed (One per world and one per FTL capable spaceship), nothing near a daunting number of electrons would be needed, and when considering how small electrons are, such a device wouldn't be anything more than the size of a normal computer tower from nearly two thousand years ago at the dawn of the third millenium.

http://a.1asphost.com/Plushie/Communications%20Device.jpg
Industrial Experiment
28-08-2004, 07:52
Shielding Technology

Variable Density Cold Plasma Field

Essentially, this is the system that the crew of any ship equipped with it, which is most considering the small size and cheapness per unit, will depend on with their life if it ever comes down to a lightfight. It is capable of absorbing relatively weak lasers and other related technology, along with microwave weaponry. Also, it can disappate or even deflect more heavier types of energy weaponry, from nuclear explosions all the way up to anti-matter/matter reactionary energy. In conjunction with particle shielding, this would provide a ship with unparalleled protection against nearly every form of weaponry out there. In fact, the nature of cold plasma allows this system to defeat nanites as the ionized gas destroys whatever programming might be part of the nanite, and possibley the nanite itself of the density is high enough.

This system works on the principle of an ionized gas, otherwise known as plasma, creating a mutually attrative energy field throughout the region the plasma occupies, essentially making a wall to any energy quanta attempting to pass through. This force is creating because the plasma, the state of matter in which the electrons are ripped away from the nucleus of a gas, usually at high temperatures, exists in a state of perpetual attraction and repulsion from its neighbor. This contension binds up a large amount of electromagnetic energy in a small space, enough energy to effect any packets of energy that should impact them. As plasma particles become closer and closer, they generate a more powerful electromagnetic signiture, meaning a more dense plasma field will be able to deflect larger amounts of energy. This property leads to a variable power system for the shields themselves, allowed certain types of high-energy waves to pass through the shields should the captain wish, while still blocking lower energy waves.

The plasma itself, a cold plasma in this case as the high temperatures of hot plasma are undesirable, is generated by running an electric current through a gas made of balanced particles, and then reversing the electric potential of them as the current is still passing through them, ripping away the electrons and converting the gas into a charged plasma that is still a normal temperature. Then, using an electromagnetic field that can vary from out to three feet from a ships skin, basically shields down as the low density will only be enough to stop stellar radiation, nothing weapons grade, to a scant millimeter from the armor plating, creating a nearly impervious barrier against energy weaponry, the plasma is contained and spread evenly around the ship and put to duty protecting it.

The only downside involved is the tendency for plasma particles on the 'surface' of the plasma layer, or the portion that faces away from the ship, to be ripped away from time to time by a powerful enough energy blast. After taking enough of a punishment, a hole could be opened. However, since plasma still has many of the properties of gases, the resulting hole will be filled by plasma surrounding the area, effectively reducing the density of the entire plasma field.

http://a.1asphost.com/Plushie/Cold%20Plasma%20Shields.jpg

Precision Electromagnetic Repusle Field

This technology, while decidely simpler in nature than the cold plasma energy shields, is still very complex. This seems to make sense, however, if one looks at the complexity differences between energy and matter; matter being the harder to understand yet easier to deal with.

It utilyzes a series of super-conducting electromagnets to create a powerful electromagnetic field, and then has an underlying layer of insulative material under every magnet. Under the insulating layer are small production units that create temporary nanites that are able to quickly change the orientation of the electromagnets to attameter percision.

This allows the surrounding electromagnetic field to grasp onto the charged electrons that orbit the nucleus of every atom of matter, and repulse them, pushing away the entire object that it is effecting. Through this, the field is capable of deflecting solid-projectile by merely pushing it aside, providing it isn't moving too fast for the supercomputers that control the temporary nanites to adjust.

This gives protection against projectile weaponry that isn't moving too fast, and can also double as a tractor beam for small enough ships and materials.


http://a.1asphost.com/Plushie/Magnetic%20Field.JPG
Industrial Experiment
28-08-2004, 17:07
Bump.
Industrial Experiment
28-08-2004, 19:21
bump
Industrial Experiment
28-08-2004, 21:42
Jesus Christ >_<
Shadow Tech
28-08-2004, 22:18
IE can u post in the thread were your fleet stumbles across mine.
Industrial Experiment
28-08-2004, 22:36
Post what, exactly?

I've been waiting on a reply from you.
Germanische Zustande
29-08-2004, 07:42
Heh... I have to do this for my tech...
Industrial Experiment
29-08-2004, 08:27
Do you think it is sufficient to combat those that will be attacking you?
Germanische Zustande
03-09-2004, 05:42
Some aspects, yes, but I do not believe your vessels will hold up long...

Your weapons are all well and good against unshielded ships, however, if the ship is shielded, most of your weaponry will prove useless...
Industrial Experiment
03-09-2004, 06:00
Not necessarily. Research into electro-magnetics has been extensive throughout Imperial history, and as such, our ships boost amazingly powerful EM field generators for their size and power-drain. In our only contact with shielded ships (Some nut out on the rim of Imperial Space managed to invent a powerful energy-shield and sold it to pirates roughly a 100 years ago. Unfortunately, the technology was lost when the last surviving pirate vessel self-destructed), tactics were formulated to combat shields. A field can be projected out and to surround a ship, then a AM/M reactionary shot can be fired, channeled along the EM field, then secluded in the area around the ship using the field. The field can be slowly shrunken, crushing the shields of any ship by overpowering them. The only negative-side effect we have been able to find is that the AM/M reaction loses energy very quickly when the shield collapses, dissallowing the same reaction to be used to crush the ship itself. This method also requires vast amounts of energy, meaning no other weapons besides the point-defense coil-guns can be fired when it is in action.

However, after the shield is down, the relatively cheap yet very powerful LASER cannons can be used to slice an enemy ship to pieces as we continually bombard it with plasma-bomblet torpedos and plasma-shot.

I'm also adding in new sensors, and looking into equipping my ships with anti-matter MAC weaponry. Afterall, solid-state anti-matter is no different than solid-state matter, who's to say you couldn't use a MAC to shoot it out? I'd like to see a shield stop a massive anti-matter projectile travelling very close to C.
Germanische Zustande
03-09-2004, 06:23
I have heard of kinetic shields which would be able to stop your antimatter projectile...

Also, most vessels of the larger nations are equipped with secondary and tertiary shield arrays, as well as hull armor. The LASER cannons would have a tough time getting through that... Also, about shrinking the shields with antimatter... It doesn't seem to plausible...
Industrial Experiment
03-09-2004, 06:35
It isn't so much shrinking it as overpowering it. A single AM/M reaction shot contains all the energy an AM/M generator puts out in a certain period of time. Back up by the EM field containing it, it would often be enough to overload the shields. You also have to note that the bigger of my ships have more than one AM/M reactionary cannon, so this can be done several times in a row to deal with secondary and tertiary shielding. Still, though, I have no idea how some of the alien shielding systems I'll be facing work, so they might not work on that same principle.

Also, though LASER shot might be defeated by thick armor, remember how many LASER cannons can be placed on a ship. They take up very little energy to fire, the main concern is the overheating of the directional array. Concentrated fire might be able to open a hole in the armor and widen it, allowing for the injecting of plasma into the interior. Maybe even firing a miniature nuclear device into the interior. Bulkheads inside ships tend to not be anywhere near as reinforced as the skin itself. It'd be kind of interesting, leaving a burned out husk of a ship.

And I'm interested in how these kinetic shields could stop a AM MAC round. Sheer amount of kinetic energy involved boggles the mind, and with a larger shot, I don't see how it would be possible to actually stop the round. Keep in mind, though, that these weapons systems won't be available come the start of the battle over your Fleet Base, I need to research it all more and find out if it is, in fact, possible.
Industrial Experiment
05-09-2004, 06:35
Added a bunch more things, including shielding technology, new sensor technology, new ship class.
Industrial Experiment
07-10-2004, 03:40
Added four new ship classes.