NationStates Jolt Archive


CM commissions the Nathan Bedford Forrest Class Pocket-Battleship

Communist Mississippi
21-08-2004, 03:07
Nathan Bedford Forrest Class Battleship (NBF-04) Cost $1,000,000,000

http://img.photobucket.com/albums/v...iss/NBFShip.jpg

The CM Naval High Command wanted to have a “pocket-battleship” class of ships that could be cheaply mass-produced yet have decent armor and armaments. The ship would be geared primarily for commerce raiding. A light ship, designed to be swift, fast, sacrificing some armor and armament for speed and maneuverability. The ship was intended to bridge the perceived gap in CM ships and potential hostile ships. The idea of building a class of pocket-battleships was first proposed by Fritz Ernst, who said, “Economically speaking, it’s the best way to go.” And so that is the way it went, the contract was awarded without bidding, to the Navarre Naval Yards.

Designation: Nathan Bedford Forrest Class Battleship (NBF-04)

Role: Pocket Battleship intended mostly for commerce raiding.

Cost: $1,000,000,000

Power Plant: Three Pebble Bed Reactors (CM-04A Pebble Bed Reactor using uranium carbide)
Three shafts, Three propellers, with two blades each. 450,000 HP

Overall Length: 1,081 feet.

Overall Width: 412 feet.

Displacement 61,700 tons

Beam: Max 82 feet. Waterline 80 feet.

Speed: 42.5 miles per hour.

Crew: Ship’s company: 1,412 (1,294 enlisted. 118 officers)
Marines: 50

Armament:
36 pintle-mounted: 20mm Fabus Munitions A-12-LW (Light Weight) Cannon with a standard load of 4,000 rounds (caseless ammunition). (6 barreled rotary action gun. Similar to the GAU-4 20mm Cannon in the F-14. Except the A-12-LW is much more efficient and can carry more ammunition due to the caseless feature) (Total weight 2,644 lbs each)
6: 12 inch guns in 2 triple turrets
6: 6 inch guns in 2 triple turrets
4: Sea Sparrow launchers
6: Phalanx CIWS 20mm mounts
4: MK 41 Vertical Launching Systems (96 Cells)
[Standard missile and Tomahawk ASM/LAM]
6:Standard Missile (MR)
6: Harpoon (from Standard Missile Launcher)
6: MK-46 torpedoes (from MK 32 SVTT triple mounts)
6: 76 mm (3-inch)/62 caliber MK 75 rapid fire gun

Combat Systems:
SPS-48E 3-D air search radar
SPS-49(V)5 2-D air search radar
3 Mk91 Fire Control
SPS-49 Air Search Radar
SPS-67 Surface Search Radar
4 Mk37 Gun Fire Control
2 Mk38 Gun Direction
1 Mk40 Gun Director
1 SPQ-9 [BB-61]

Other Systems: (Many of these systems are also used in the MiG-41)

Navarre A04OTHR (Over the Horizon Radar) Uses satellite systems to extend the range of radar system out to greater ranges.

Thaller LRF (Laser Range Finder) 04A:
This system is capable of precisely pinpointing range for the weapons systems.

Fabus RWS (Radar Warning System) 18A2:
This system is capable of detecting enemy craft at a range of 250 miles.

Thaller ATC (Advanced targeting computer) 19ZX:
This system is capable of simultaneously locking onto 12 separate enemy craft and allowing for multiple target engagement.

ASRS-13 "All Seeing Eye" 3-D air search radar
AVUS-14 2-D "BoardGame" air search radar
10 Mk101 Fire Control
XNAS-32 "Mole" Surface Search Radar
1 Data Uplink to Network & AWACs
AHMS-03 Hull mounted Sonar
ADMS-14 towed array Sonar
AN/SPY-1D 3-D Radar
AN/SPS-67(V)3 Radar
AN/SPS-64(V)9 Radar
AN/SQS-53C(V) Sonar
AN/SQQ-28(V) LAMPS III
AN/WSN-5 Inertial Navigation System
AN/WRN-6
ANISRN-25 (V)
MK 4 MOD 2 Underwater Log
MK 6 MOD 4D Digital Dead Reckoning Tracer
AN/URN-25 TACAN
AN/SPS-64 (V) 9 I Band Radar
Navy Standard No. 3 Magnetic Compass
Chronometer Size 85
Flux Compass

Other assorted systems, but the majority are classified.

Helicopters:
Standard 5: SH-60 LAMPS MK III Seahawks (Can accommodate 5 of any helicopter)

Armor:

Side armor: 600mm reinforced titanium steel alloy with outer layer of reactive armor

Deck armor: 400mm reinforced titanium steel alloy with outer layer of reactive armor

12in Turret Armor: 400mm reinforced titanium steel alloy with outer layer of reactive armor.

6in Turret Armor: 300mm reinforced titanium steel alloy with outer layer of reactive armor.
USSNA
21-08-2004, 03:29
LMFAO Thanks for the laugh.
Communist Mississippi
21-08-2004, 03:34
LMFAO Thanks for the laugh.


I'm not good at designing ships, please don't be mean. :(
USSNA
21-08-2004, 03:42
First off, that is a huge understatement. I will be nice this once and tell you some flaws.

1)For a ship that size to displace that much, it wouldn't float.

2)The idea of a pocket battleship was abbandoned a long time ago for obious reason. You just have to think about situations to figure that out.

3)Again, for a ship that size to carry the armorment it does is stupid. If it fired all of them even once if would capsize and totaly destroy this ship.

These are just some of the huge flaws in the design. I suggest you do some research on stuff before you start to design.
Communist Mississippi
21-08-2004, 03:49
First off, that is a huge understatement. I will be nice this once and tell you some flaws.

1)For a ship that size to displace that much, it wouldn't float.

2)The idea of a pocket battleship was abbandoned a long time ago for obious reason. You just have to think about situations to figure that out.

3)Again, for a ship that size to carry the armorment it does is stupid. If it fired all of them even once if would capsize and totaly destroy this ship.

These are just some of the huge flaws in the design. I suggest you do some research on stuff before you start to design.


I've seen some other similarly armed ships, and some even more heavily armed. They all seem fine.
USSNA
21-08-2004, 03:56
CM, I really did try and be nice this once. And I gave you a chance. You nor gave my insights though nor thanks. I cannot be blamed for what will be dumped upon you in the next few minuets.
The Freethinkers
21-08-2004, 03:59
Well, its not too bad...It certainly isnt that flawed in armament, although the mix of calibres is a bit interesting. In reality this is a bit of a flaw, and you would be better with say 8 18" in four twin turrets, but its up to you.

The problem is speed, and power, and, in fact the whole propulsion arrangement. Aside from the hideously overstated shp,...sixteen shafts? And these will fit where precisely? Each shaft takes up a lot of room and more than four or five shafts and propellors and your blades are going to be chopping each other.

The speed is also pushing it, a lot. There is only so much power a shaft arrangement can transmit to the ship, especially with traditional propellors and a traditional hull arrangement.

You could go for a fastship hull (if you stick to a monohull) and you could scrape 40 kts on trials, but the 45-50 kts you're claiming aint gonna happen unless you switch to newer engine sets.

And the last thing.....eight reactors? Aside from the hideous expense and higher maintenance costs, you could easily make do with four and still have the same performance.

Just some advice. :)
Communist Mississippi
21-08-2004, 04:14
Well, its not too bad...It certainly isnt that flawed in armament, although the mix of calibres is a bit interesting. In reality this is a bit of a flaw, and you would be better with say 8 18" in four twin turrets, but its up to you.

The problem is speed, and power, and, in fact the whole propulsion arrangement. Aside from the hideously overstated shp,...sixteen shafts? And these will fit where precisely? Each shaft takes up a lot of room and more than four or five shafts and propellors and your blades are going to be chopping each other.

The speed is also pushing it, a lot. There is only so much power a shaft arrangement can transmit to the ship, especially with traditional propellors and a traditional hull arrangement.

You could go for a fastship hull (if you stick to a monohull) and you could scrape 40 kts on trials, but the 45-50 kts you're claiming aint gonna happen unless you switch to newer engine sets.

And the last thing.....eight reactors? Aside from the hideous expense and higher maintenance costs, you could easily make do with four and still have the same performance.

Just some advice. :)

How does it look now?
DontPissUsOff
21-08-2004, 04:23
I really don't mean to be mean here mate, but in no particular order:

1) Six 18in guns=far too many for a ship that size, you'd capsize her every time she fired without fail with a beam of 74 feet. Plus 6 12in guns, it's simply never going to withstand the force of firing.

2)The beam's far too narrow and the mass too low, and the draught too low to boot, for this design to be practicable.

3) Why a fixed 155mm howizer battery too?

4) Why constant armor? It pays to vary it wherever possible to minimise weight.

5) There is no way you could make 49 mph, which is over 40 knots, with conventional propulsion and reactors on a ship of that mass.

6) Where have you placed those reactors anyway?

7) What about compartmentation?

8) Actually, what about the reams of missing data?

9) That SHp value is insane. KGV only had 130,000 SHp.

10) Where exactly are you placing all this stuff?

11) Do you know how deep a VLS cell is?

12) You can't just say that the systems are classified to evade people knowing about them, since this is to inform people for RP purposes.

13) Horsepower ratings are given in shaft horsepower because it's rotating a shaft.

14) Copying other systems *coughA10cough* isn't generally a great idea.

15) Caseless ammo + salt water vapour = bad.

16) Aircraft systems are made for aircraft, and stay on them for a reason.

17) Caseless munitions are larger than cased, by and large.

18) Where are you housing the crew exactly?

19) How can you see the deck for all the stuff on it? Not good in combat.

20) You mount your own CIWS and the Phalanx? Why?

21) Five helicopters in something that small? Rather you than me.

22) Warships have one calibre of main armament to make fire-control simpler. You're just making directing shooting tricker and your supply problems worse.

23) Where exactly are you storing things?

24) Have you any clue how large an OTH radar is? Suggest you take a look at this. (http://www.fas.org/irp/imint/4_hen3.jpg)

25) How is something with those dimensions and that mass going to do much floating?

26) How did you manage to get it to displace that much anyway?
Communist Mississippi
21-08-2004, 04:34
I really don't mean to be mean here mate, but in no particular order:

1) Six 18in guns=far too many for a ship that size, you'd capsize her every time she fired without fail with a beam of 74 feet. Plus 6 12in guns, it's simply never going to withstand the force of firing.

2)The beam's far too narrow and the mass too low, and the draught too low to boot, for this design to be practicable.

3) Why a fixed 155mm howizer battery too?

4) Why constant armor? It pays to vary it wherever possible to minimise weight.

5) There is no way you could make 49 mph, which is over 40 knots, with conventional propulsion and reactors on a ship of that mass.

6) Where have you placed those reactors anyway?

7) What about compartmentation?

8) Actually, what about the reams of missing data?

9) That SHp value is insane. KGV only had 130,000 SHp.

10) Where exactly are you placing all this stuff?

11) Do you know how deep a VLS cell is?

12) You can't just say that the systems are classified to evade people knowing about them, since this is to inform people for RP purposes.

13) Horsepower ratings are given in shaft horsepower because it's rotating a shaft.

14) Copying other systems *coughA10cough* isn't generally a great idea.

15) Caseless ammo + salt water vapour = bad.

16) Aircraft systems are made for aircraft, and stay on them for a reason.

17) Caseless munitions are larger than cased, by and large.

18) Where are you housing the crew exactly?

19) How can you see the deck for all the stuff on it? Not good in combat.

20) You mount your own CIWS and the Phalanx? Why?

21) Five helicopters in something that small? Rather you than me.

22) Warships have one calibre of main armament to make fire-control simpler. You're just making directing shooting tricker and your supply problems worse.

23) Where exactly are you storing things?

24) Have you any clue how large an OTH radar is? Suggest you take a look at this. (http://www.fas.org/irp/imint/4_hen3.jpg)

25) How is something with those dimensions and that mass going to do much floating?

26) How did you manage to get it to displace that much anyway?


I told you, I'm no good at ship designing, you've just proven me right.


Ooc: What say to help our nation's get along better, since I did scrap the plan to build arms factories in the ME and ML, you edit the ship specs for me and give me something that will be good for the intent I want the ship for. Only if you want to though. :D
The Freethinkers
21-08-2004, 04:35
I really don't mean to be mean here mate, but in no particular order:

1) Six 18in guns=far.......

Christ, I need to start actually reading stats rather than skimming over them. a 74 foot beam? That would give a beam to length ratio of roughly 1/13, when most warships come in at 1/8 at a minimum.

Wait....width, and beam.....you do know they mean the same thing? Are you thinking of draft?

This is actually a bit more of a mess than I realised. I would follow DPUO's advice, he put some good points down and i would only be repeating him.
USSNA
21-08-2004, 04:38
I tried to warn you. :P DPUO and I really saw this design riddled with holes. I'm sure Doujin with find even more than this. As for that deal. I dont know what he wants so I cant say anything ATM.
Communist Mississippi
21-08-2004, 04:40
Christ, I need to start actually reading stats rather than skimming over them. a 74 foot beam? That would give a beam to length ratio of roughly 1/13, when most warships come in at 1/8 at a minimum.

Wait....width, and beam.....you do know they mean the same thing? Are you thinking of draft?

This is actually a bit more of a mess than I realised. I would follow DPUO's advice, he put some good points down and i would only be repeating him.

I'm starting to edit this, how is it looking so far?
Communist Mississippi
21-08-2004, 04:41
I tried to warn you. :P DPUO and I really saw this design riddled with holes. I'm sure Doujin with find even more than this. As for that deal. I dont know what he wants so I cant say anything ATM.

Would you all show me where you go to learn about naval design. I know quite little about ship design.
USSNA
21-08-2004, 04:58
One thing I do is I look a similar ships and learn from their designs. I dont one day say I want a ship and plop a few numbers in. I do research on similar ships and then use the info I have gained to make that ship.
Communist Mississippi
21-08-2004, 05:02
One thing I do is I look a similar ships and learn from their designs. I dont one day say I want a ship and plop a few numbers in. I do research on similar ships and then use the info I have gained to make that ship.


Oh I did that, except I'm not that good at ship design, so I just copied a large amount of things.

Okay: No CM designed ships except the Curtis Fabus Battleship are on sale for now, pending my fixing design flaws.

I'm going to find the proper ratios that existing ships use.
DontPissUsOff
21-08-2004, 12:42
It's pretty much all you can do, unless you're a proper maritime engineer, I'm afraid. You just have to purloin other designs and alter them accordingly, until you know enough to design your own. I do that anyway, because it makes getting accurate pics a lot simpler :D