Lessr Tsurani
20-08-2004, 12:17
Ok, this is a fantasy RP ((Dur)) set with a medieval tech level. There are six nations on an average sized continent. People MUST be able to post regularly, don't join unless you can. Now, the nations are as follows:
1. THe Entarian Empire:
The Empire is the continents super power; it holds the largest number of citizens. It is however, split by one major problem. While the legions are the best trained army in the world, they must be hired by the Empire. The only ones that do not are those native to Entaria, these ones serve as the garrioson for the home land of Entaria. The Emporer manages the kingdom by setting kings to each of there own lands, and then the kings manage all the day to day things as well as garriosons. The Entarians have not fought a major war for years, and so they have centers of learning, Including the Imperial Magic collage and Universty in The City of Entarians. Playing the Entarians you will have:
-A large nation with a population of 1.2 million.
-A large land mass, Controling most of the west.
-An army of 300 thosand, most of witch searve as Merciaries.
-A very happy population.
-Very Good looking cities that would not searve as defences. But you don’t need defences. Your army is huge.
2. The Nalar tribes.
The Nalar are a group of Nomadic People who are very Inventive of Racial Purity. They take the ideas to the extrem. No person may marry a person of a different race, unless it is for Political reasons, and even then children are not considered heirs. They are not Cavalry like most nomads, but instead great foot soldiers. They are Directly south of Alethria, and have been raiding the northern border for years. They have no centers for learning, and almost no written langue. They are one of the only nations that do not have many mages, and they are usually ruled by a Warlord. Playing the Nalar you will get the following:
-A Population of about 340 thousand.
-An army of about 60 thousand.
-A very anti-other people nation. They take prisoners only to kill them at lesure.
-A very bad political system.
3. The Kingdom of Syitha.
Syitha is the land of the horses. And the Horse is the main part of their life. All Syithians can ride like the best knights at the age of 20, and they can shoot an arrow while riding at two hundred paces. They have many small settlements and only three cities, Sycirun, Sythiac and Anraka. They can shrug of the most vile of insults, as they belive that only if there people say it will be true, and then they do not deny it. They have a very compicated system of magic, one that allows any clan chief to use it. They do not use it unless they are in battle, or they are in major ceromonies, and they feel it an insult to the gods to ask for any more then nessersary. If you Play the Syithans you will have:
-A population of over 400 thousand, but they are spread out over a large amount of land.
-An army of about 100 thousand. Almost no infantry in it at all.
-A very laid back people, who are not insulted, or anything else.
4. The Cylestions
The Cylestions live on an island the size of Brittan. While they have almost no Land forces, they posses a great navy. They are almost impossible to reach, and even then you would be defeted by the small land force. The Empire has tried many times to invade, and every time they have failed. They are VERY skilled in Water and Ice magic, and that makes them almost unstoppable in the sea. They are mostly a Confeditry of pirates that live without touching each other. If you play them you will have the following:
-A population of about 200 thousand,
-A fleet larger and more powerful then any other nation.
-A great amount of sea magic.
-A large number of retired Priate captins who rule as a body.
5. The Republic of The Cygathi
The Republic is a nation based to the north of the Syithan Kingdom. It is a democracy, and has almost no army. They are however, protected by a huge mountine range. This surrounds them and has very few passes that could allow an army to travel. They hold this with a Republician legion each one about 6 thousand men. Playing the Cygathi you would have:
-A population of about 723 Thousand
-An army of 30 thousand.
-A well protected homeland.
-A very powerful National economy. ((Happy people =More production.))
6. The Alethrians.
The Alethrians are the Desert People. They live to the south of the Empire and Syitha and hold mostly desert that has unproductive soil. The people have become great warriors however, having a large number of people in the army. The Averge hight of an Alethrian is about 7 feet, and they are heavily built. They have a rigied sence of hounor, and they will kill most for an insult people did not even know was one. They get most of their economy from the fact that within the walls of the City of Alethria stands the place where magic is learned the best, the Magic University. Most people join here, and they get the best training. They can learn all types of magic here, and many are sent just for the experience. The ruler is the smartest, strongest and best mage in the entire nation, so the election prosses takes a long time. Playing the Alethrians will include.
-A population of about 500 thousand.
-The single Greatest Magic school known to man.
-An army of about 100 thousand, all of witch trained very well.
-The entire southern desert.
I will be the Alethrians, and I hope you join fast. I have allowed for you each to have one Major creature, as well as choose the race your people are. You do not have to tell us IC what the creature is. Thanks.
1. THe Entarian Empire:
The Empire is the continents super power; it holds the largest number of citizens. It is however, split by one major problem. While the legions are the best trained army in the world, they must be hired by the Empire. The only ones that do not are those native to Entaria, these ones serve as the garrioson for the home land of Entaria. The Emporer manages the kingdom by setting kings to each of there own lands, and then the kings manage all the day to day things as well as garriosons. The Entarians have not fought a major war for years, and so they have centers of learning, Including the Imperial Magic collage and Universty in The City of Entarians. Playing the Entarians you will have:
-A large nation with a population of 1.2 million.
-A large land mass, Controling most of the west.
-An army of 300 thosand, most of witch searve as Merciaries.
-A very happy population.
-Very Good looking cities that would not searve as defences. But you don’t need defences. Your army is huge.
2. The Nalar tribes.
The Nalar are a group of Nomadic People who are very Inventive of Racial Purity. They take the ideas to the extrem. No person may marry a person of a different race, unless it is for Political reasons, and even then children are not considered heirs. They are not Cavalry like most nomads, but instead great foot soldiers. They are Directly south of Alethria, and have been raiding the northern border for years. They have no centers for learning, and almost no written langue. They are one of the only nations that do not have many mages, and they are usually ruled by a Warlord. Playing the Nalar you will get the following:
-A Population of about 340 thousand.
-An army of about 60 thousand.
-A very anti-other people nation. They take prisoners only to kill them at lesure.
-A very bad political system.
3. The Kingdom of Syitha.
Syitha is the land of the horses. And the Horse is the main part of their life. All Syithians can ride like the best knights at the age of 20, and they can shoot an arrow while riding at two hundred paces. They have many small settlements and only three cities, Sycirun, Sythiac and Anraka. They can shrug of the most vile of insults, as they belive that only if there people say it will be true, and then they do not deny it. They have a very compicated system of magic, one that allows any clan chief to use it. They do not use it unless they are in battle, or they are in major ceromonies, and they feel it an insult to the gods to ask for any more then nessersary. If you Play the Syithans you will have:
-A population of over 400 thousand, but they are spread out over a large amount of land.
-An army of about 100 thousand. Almost no infantry in it at all.
-A very laid back people, who are not insulted, or anything else.
4. The Cylestions
The Cylestions live on an island the size of Brittan. While they have almost no Land forces, they posses a great navy. They are almost impossible to reach, and even then you would be defeted by the small land force. The Empire has tried many times to invade, and every time they have failed. They are VERY skilled in Water and Ice magic, and that makes them almost unstoppable in the sea. They are mostly a Confeditry of pirates that live without touching each other. If you play them you will have the following:
-A population of about 200 thousand,
-A fleet larger and more powerful then any other nation.
-A great amount of sea magic.
-A large number of retired Priate captins who rule as a body.
5. The Republic of The Cygathi
The Republic is a nation based to the north of the Syithan Kingdom. It is a democracy, and has almost no army. They are however, protected by a huge mountine range. This surrounds them and has very few passes that could allow an army to travel. They hold this with a Republician legion each one about 6 thousand men. Playing the Cygathi you would have:
-A population of about 723 Thousand
-An army of 30 thousand.
-A well protected homeland.
-A very powerful National economy. ((Happy people =More production.))
6. The Alethrians.
The Alethrians are the Desert People. They live to the south of the Empire and Syitha and hold mostly desert that has unproductive soil. The people have become great warriors however, having a large number of people in the army. The Averge hight of an Alethrian is about 7 feet, and they are heavily built. They have a rigied sence of hounor, and they will kill most for an insult people did not even know was one. They get most of their economy from the fact that within the walls of the City of Alethria stands the place where magic is learned the best, the Magic University. Most people join here, and they get the best training. They can learn all types of magic here, and many are sent just for the experience. The ruler is the smartest, strongest and best mage in the entire nation, so the election prosses takes a long time. Playing the Alethrians will include.
-A population of about 500 thousand.
-The single Greatest Magic school known to man.
-An army of about 100 thousand, all of witch trained very well.
-The entire southern desert.
I will be the Alethrians, and I hope you join fast. I have allowed for you each to have one Major creature, as well as choose the race your people are. You do not have to tell us IC what the creature is. Thanks.