NationStates Jolt Archive


Second Contact (Mekanta and Celdrone)

Mekanta
20-08-2004, 07:14
-OOC-
Moving our little conflict into a new thread so as not to spam up the storefront.

"YOU WERE WARNED."


-Earth Orbit

The Grand Armada's Sol fleet, normally hanging motionless over Mekanta Zero, begins moving. Administrator Kuroi had just given authorization to attack, given that Celdrone had ignored thier warnings.

They had orders to fire only warning shots, to inform the nation of Celdrone that Mekanta meant buisiness...


OOC: Right now is not a good time to do this. I have a psycho in charge of my nation, for the past three real weeks he's been increasing my nations military. I have a teleportation shield, back ups of it. He also took my nation out of a nuclear arms pact that limited the number of nukes we can have. Also do you remember those missiles I had in the Red 9 post? Well they are about ten times more powerful. If you want to do something against my government, support Prince Thomas when he makes his bid to reclaim Celdrone.


Yes, but Mekanta has some developed new toys since our last fight. Some very nasty new toys. And I'll use the VERY nasty ones if you don't stop calling my AKUMU Akumas. ^_^

First and foremost are something that won't come into play. Spacial Distortion Cannons. Useless in planetary bombardment, so I won't go into those.

What you do have to worry about are Transpace Mortars. Weapons that were developed due to some pretty nasty shield developments in Future Tech. Transpace mortars can delever a warhead past shields by firing it into another layer of spacetime, like hyperspace or subspace, and "dropping" it back in past the defenses giving trouble.

I'll wait for you to tag this thread before I start. ^_^