NationStates Jolt Archive


Lasatania's Proper War RP - UPDATE #1

Lasatania
19-08-2004, 10:42
OOC: OK... anyone watching this thread here's an update.. plus I'll also telegram this to everyone..

Update #1

Players Ok, people who have expressed an interest are as follows:

Al-Sabir
Scoyle
Sharina
Independent Hitmen
Boblands
Canan
Panzia
Yelm
Nakadeko
Rubberduckistan
Raginsheep

What we now need to do is divide everybody up into their respective camps and also to define roles.. So here is the layout as I see it and the positions vacant:

Rebels - Me.. The Lasatanian Army is here to support them, so I'll RP them, plus when my forces intervene it'll be a subordinate role anway

Government - One person can RP the government as well as their armed forces if need be, it may well suit a smaller nation as it means they'll have less to do regarding the actual IC combat and more to do with the overall flow of the war

Peacekeepers - anyone that's a UN nation can take this role and get in the way of the the opposing forces

Each side will have to nominate someone as a supreme commander as well.. This is for the strategic movement stage.. more of which later...


Country created, name Outer Oceania, location, probably as previously suggested by Canan somewhere on the Atlantic Seaboard, say Nova Scotia region, but we don't need to be too exact..


Map

Created, though more towns need to be added and the scale agreed upon, I personally reckon a 750km by 750km average would suit our needs.. just it gives more room for strategic movement..

Also terrain needs to be added, so this can be factored into the strategic stage..

Background/Reason for War

Simple and plain, a socialist liberation movement is making inroads in Outer Oceania, the government requests military aid to put down the rebellion. Since the rebels have been receiving funding from Lasatania already, this call for aid moves Lasatania into action and it invades the country in order to protect the uprising.

As a freak of timing, both sides will be deploying at roughly the same time though in different areas.. Thus the war begins..

We'll keep it simple so we don't need to keep going on about how something 100 years ago has an impact today - capiche?


The Rules

OK, this is how it will work.. The supreme commanders will control the movement stage, which will take place at a pre arranged time, once a week. The armies will be calculated prior to the start of the war and will generally hold shape throughout.. Movement will be limited by supply lines, which will be worked out through prior agreement

Once the movement stage has been completed, we'll work out the maths and decide in advance who wins what, so anyone with a good wargame calculator make yourself known, or else I'll work it out through a mixture of maths, knowledge and random numbers..

After the movement stage is done we'll decide on places for the IC combat RPs to take place, arrange times for them to take place online and then carry them out - so be ready to type a fair bit during these..

Each RP will take place at a prearranged time and remember - the outcome is prearranged by the strategic stage.. I know this sounds a bit rigid but it prevents people suddenly escaping what in reality is a doomed situation.. come on, imagine it you RP a platoon trapped in a building - milk it for what its worth but have the grace to admit defeat..

This will be repeated until someone surrenders or is wiped out..


Deployment areas will be agreed on at the start of the war, i.e harbours and airbases.. NO-ONE, REPEAT, NO-ONE will deploy an army in the middle of nowhere suddenly - unless its using airborne troops and even then they will be subject to realistic deployment i.e no 10,000 troops out of the sky in half an hour!

Each army will comprise of forces on the field plus reserves from the armed forces listed by each nation at the start.. so remember if you don't include it on the list, it ain't gonna be used.. Hence, units outside the combat zone can be used as long as their listed - i.e bombers and naval forces etc..

As previously stated, tech level is MODERN+ i.e anything IRL plus anything in prototype stage that has been tested! (even in a wind tunnel)

Also, no nukes... simple.. anybody firing one will either be hit by a plague by the mystical god of ignore, or more simply I'll have one of my Typhoons unload 24-Mirved SLBMs at their nation... go figure..

And finally, NO NUMBERWANKING - simple, anyone doing this will face a slow and painful death involving termites, honey and Tom Jones...



Anyway that's it for now:

Comments please!
Lasatania
19-08-2004, 11:50
<jes give it a little bump>
Huahin
19-08-2004, 11:56
Can I join?
Panzia
19-08-2004, 11:58
Just how popular is the current government?
Lasatania
19-08-2004, 12:13
Just how popular is the current government?


I'm writing part of the intro right now.. I'm going to make it unpopular but elected.. the rebels will be from a specific part of the country..
Lasatania
19-08-2004, 12:13
Can I join?

OK, but I have drawn the line here..


MEMBERSHIP IS NOW CLOSED!
Lasatania
19-08-2004, 12:36
OOC: Here's the warm-up thread...

http://forums2.jolt.co.uk/showthread.php?t=350073
Panzia
19-08-2004, 12:52
I'll RP the government. Would I have to make an army list for it?
Lasatania
19-08-2004, 12:55
OOC: Would help, I've already stated that the government forces are poorly trained, ill equipped and demoralized, though I'm sure there's space for one or two more dedicated units to be created.. just keep in quite small really - that's the whole reason its calling for aid!
Panzia
19-08-2004, 13:29
OOC: Alright, here they are.

Outer Oceanian Army

1st-4th Infantry (the listed forces are for each division, to avoid copy and pasting)

12,000 men
200 trucks
60 105mm howitzers

The Outer Oceanian infantry is poorly trained, poorly equipped, and doesn't have good morale. It is a primarily conscripted force, save some higher-echelon officers. The divisions have plenty of artillery, but the officers don't really have a good idea of how to utilize it effectively. About 10% of each division can be motorized with the number of trucks available.

5th Armored

85 M48A5s
20 M60s
80 M113s (APCs+infantry)
45 105mm howitzers
350 trucks

The Outer Oceanian armor consists of some old M48s and M60s. The M48 is a slow, moderately well armored tank. It does have a pretty good gun, and is able to kill some tanks, particularly in its generation (up to about the T-62), and lighter vehicles. The M60 is a bit better, particularly about speed. Though its armor isn't all that great either, it can kill modern armor. The M113s are old APCs but can carry a good amount of infantry and have decent armor. The M113 that Outer Oceania uses has no AT capability.

The armored units are also conscripts, and thus have lower morale. They are a little better than the infantry, but this can be attributed to their equipment, not their morale. The officer quality is about the same.

6th Marine

10,000 men
400 paratroops
45 105mm howitzer
175 trucks
50 DUKW

The Outer Oceanian marines are probably the only division that is of any sort of quality. They are an all-volunteer force and have the most modern weapons and counter-battery radar available. Oddly, the marines have an attached airborne unit, but it has no aircraft available. The airborne troops are probably the best troops in the Oceanian army.

The DUKW is a ww2-era amphibious truck. Originally, the marines were supposed to act as marines, thus they use amphibious vehicles to an extent. The quartermasters find them useful.

Any comments?
Independent Hitmen
19-08-2004, 13:39
Anybody got any problems with me stepping in to help out the government? My country isnt a big fan of socialism and it would probably fit in well?
Lasatania
19-08-2004, 13:56
OOC: Looks good, I'm throwing about 100,000 troops maximum in (plus an additional 40,000 committed logistics troops), with 400 tanks and 200 amphibious tanks for the initial landing, I'll keep my tanks split between 200 T-72 and 200 LAS-T1 (A copy of the Japanese type 90 MBT)

But a lot will depend on what other nations submit..


Here's my provisional deployment:

1 artillery division = (50xBM30/50x2S7 203mm spg/50x 2S5 152mm SPG/50 x M-55 152-mm)
1 artillery division = (50xTOS-1 220mm /50x2S7 203mm spg/50x 2S5 152mm SPG/50 x M-55 152-mm)
1 armoured divn = (200 x T72)
1 armoured divn = (200 x LAS-T1)
2 armoured infantry = (BTRDx250/BTR90x100) per division
2 SAM division = (50xSA-19 GRISOM/50xSA-17 GRIZZLY/50xSA-15 GAUNTLET/50xSA-12A GLADIATOR/100xZSU-23-4/30xJOKE 87 - per division)
1 Marines divn = (200xPT76/200xMTLB)
1 airborne divn
4 logistics divn

All divisions comprise 10,000 men regardless of equipment, so a number will be in logistics, the logistics divsions are for use behind lines and responsible for supply trails etc...



Independent Hitmen - not a problem at all, prob best they have a major backer, depending who wants to side on who, I may change my deployment above to be a match numerically for the opposite side, but we can wait and sea..
Rubberduckistan
19-08-2004, 17:16
ooc: Here be the numbers. Not much time to compile the full numbers or types of ships. Equipment is almost completely Russian, when not, I´ll mention it separately.

Rubberduckistan/Raving Duck Duckche-Socialist Aliiance (RDDSA)

Defense Budget: 1,2 Trillion$
Number of troops: 6 000 000 in Peoples Liberation Army
-2,5 Million Land Forces
-500 000 Navy
-350 000 Strategic Rocket Forces
-450 000 Frontal Aviation
-107 000 VDV-Airborne Forces
-35 000 SDT-Radzvechka (Reconnaissance)
-20 000 Naval Infantry (Morskaya Piekhota)
-550 000 Air Defense of the Motherland
-800 000 Special Police (Internal Security Troops)
- Rest: Various non-combat services, medical, railroad etc.

Army structures:
-Tank Army:
4x Tank Division (each with 350 MBT, 400 IFV)
1x Artillery Division ( 290 Artillery pieces of various calibers)
1x Air Assault Brigade ( 20x Attack Helicopters, 40x Transport Helos)

-Combined Arms Army:
4x Motorised Rifle Divisions (300 MBT, 100 IFV, 350 APC)
1xTank Division

Both contain also support services and independent regiments/brigades to augment their combat operations, plus training units for recruits.
Total manpower per army: 120 000 roughly

8x Tank Army
12x Combined Arms Army

Tanks: T-90, T-80UE, T-72BV, T-64BV, T-55M2
IFV: BMP/BMD-1/-2/-3
APC: BTR-60/-70/-80
Attack Helicopters: MI-24 "Hind", MI-28 "Havoc", KA-50 "Blackshark"
Transport: MI-8 "Hip", RD-27 "Wild Geese" (Rubberducksitan copy of Blackhawk)
Interceptors: Mig-29 Fulcrum, SU-27RD "Flanker" (Modified)

The Peacekeepers are going to be with different organization, and I´ll post it later. And of course, thats the whole army. I´m going to deploy maybe 60 000 troops or so. :)
Lasatania
19-08-2004, 17:26
OOC: Woah! bit of scale down needed there.. I'm deploying 100,000 troops in combat, 40,000 in logistics.. so try to keep it to around those levels if poss...

like i said previously, everyone should be write down their fully deployment for this war, then we can work out some levels, just in a map 500km by 500km space would be tight with too many troops, plus there'd be way too many units to move around the map..
Lasatania
19-08-2004, 17:31
OOC: Also, considering that the calculator let's me have an army of 2.5 million, you'll see I'm not trying to worm my way out of a fight. au contraire! I'm more concerned with the war lasting as long as possible and perhaps for people to get bogged down and actually have to think their way out of things rather than pouring more and more troops down the line..

I'm reading a book on the Hurtgen Forest campaign this now and there was an interesting fact.. It took 150 US troops to force 50 German Paratroopers to surrender during that battle... US casualties - 100, Paras - 2..

Go figure..
Rubberduckistan
19-08-2004, 17:35
ooc: Of course, I´ll only deploy 40 000 or so troops. Thats the whole enchellada. Just for reference. :)
Lasatania
19-08-2004, 17:40
ooc: Of course, I´ll only deploy 40 000 or so troops. Thats the whole enchellada. Just for reference. :)


OOC: Cool.. I had visions of having to use Tom Jones there! :) Best to work out what you're going to initially deploy then reserves.. I've got ten combat divisions in total but I might add two just in case it drags on..

Also factor in things like aircraft based outside the theatre of war - I have bases in Drabikstan, which is in the Caucusus and thus I'm putting an extra six squadrons of bombers there for use if need be, i.e for ALCM strikes but I'm bound to run out of missiles after about two missions!
Panzia
19-08-2004, 17:41
OOC:I feel doomed.
Lasatania
19-08-2004, 17:46
OOC:I feel doomed.


OOC: Don't get too worried yet! We've yet to work out exactly who's on who's side! Also if need be more can be factored in ...
Yelm
19-08-2004, 18:06
I'll be supporting the Outer Oceania Government.
Total Army
6 Armored Divisions
4 Light Armored Divisions
10 Mechanized Infantry Divisions
18 Light Infantry Divisions
1 Light Mechanized Infantry Divisions
2 Urban Combat Divisions
3 Mechanized Para Divisions

Total Personel=528,000 Combat Soldiers;235,383 Logistical Soldiers
I'll probably first commit 3 Infantry Divisions, and a Mechanized Infantry to start it off. Once things start going I'll probably committ 200,000 soldiers.

Airforce:(non carrier;96 aircraft per fighter/attacker wing;44 per bomber)
1 F-15E Eagle Wing
2 F-16C/D Wing
1 A-10 Worthog Wing
1 AV8B Harrier Wings
1 B-52H Wing
1 F/A-22A Raptor Wing
Total Aircraft:620
(Note:Excludes Tankers, and supply aircraft)

Navy:
1 Small Carrier Group
2 Large Carrier Battlegroups
1 Flag Fleet Battle Group
(I'll probably just use the Small Carrier Group first)
Total Vessels:118
(Includes large amount of aircraft, and logistical ships.)
The ships might seem a lot, but I won't be bringing them in all at once.

I think I should have some sort of relation to the Outer OCeania government. Like my nation has a large amount of business invested into his nations economy.
Rubberduckistan
19-08-2004, 18:11
Utterly ooc: Hey, I´m going to be in Peacekeepers, remember. :)
Unless someone commits direct, utmost brutal attack, against USSR forces, then maybe well just stay nicely aside. And for Tom Jones.....my ex-wife was in model competition, and during reherseals they played "Sex Bomb" 30 times in a row....and I lived to tell the tale. (of sanity I´m not so sure)
Rubberduckistan
19-08-2004, 20:49
ooc: Ok, here´s the Plan. First troops to be deployed will be the General HQ´s Main Reconnaissance Directorates ultra hush-hush "Desants". Please, notice that these are the guys, whose very excistance is denied, and they do not wear any distinctive insignia, or have any formal or catchy name. Even to know about these fellows, outside the MRD, is sure way for quick demise. Of course, they are not ninjas, or supermen, so they use disguises. Usually for the army they operate against. They will be there for intelligence gathering, and not for fighting. At least not for starters. SDT-troops are for that. But for beginning, MRD-recces avoid combat.

Deployed other troops.
First wave:
-Battalion of Naval Infantry, from RBNF Naval Infantry Brigade (600 men, 14 T-55M2, 50 BTR-80)
-126th Guards Airborne Regiment, from 76th Guards Airborne Division.
-Rest of the 76th GAD
-7th GAD
-106th GAD
-80x SU-27RD (Carrier Sitting Duck)
-40x SU-25RD (Carrier Sitting Duck)

Navy Battlegroup
-Carrier Flagship
-3x Kirov-type cruisers
-12x Destroyers/SAM-Destroyers
-4x Akula diesel subs
-1x Red October-type Typhoon (Just observing, and ordered to stay away.
Maybe used to drop Naval Recces from time to time.)

Reserves in Rubberduckistan proper used only if troops face major attacks.


To be updated.....
Lasatania
20-08-2004, 08:47
OOC: Tres cool... My whole entry is going to be a huge landing in New Stanley with an entire marines division, plus an airborne division will land the next day but this is about a week away in real time!
Al-Sabir
20-08-2004, 09:48
OOC: I've already posted in the Road to War thread to be supportive of the rebels, for the forseeable future of course, shifting sides might be a nice twister in the story, but that's not important right now.

As for troops, I will keep it small and send some special forces, maybe a Marine Expeditionary Unit or two, and some air and naval support. I will post a list later, just don't feel like it right now.

To all of you who have already posted in the IC thread, well done, it is looking pretty good so far.
Independent Hitmen
20-08-2004, 20:45
Las, ive been away last night, but tomorrow morning ill redraft my list thingy, as it was obviously way too much. Ill tg it to you asap.
Canan
20-08-2004, 20:57
So is this the thread where we post our forces we are commiting? If so here are the forces I will be sending.

Task Force 21
Only task force in the Canan Royal Navy that has major battle experiance.

1 Typhon Class CVN- 40 F/A-18 Super Hornets, 35 F-14 Tomcats
2 Nimitz Class CVN-45 F/A-18 Super Hornets, 25 F-14 Tomcats each
5 Ticonderoga Class CG
6 Spruance Class DD
6 Arleigh Burke Class DDG
5 Oliver Hazard Perry Class FFG

With Task Force 21 a battalion of marines has been assigned to be the only land forces that will be sent.

I may send some more as the Nova Scotia region isn't too far from where Canan is located, but only if the conflict escalates with Cananite forces involved.