Lasatania
19-08-2004, 10:42
OOC: OK... anyone watching this thread here's an update.. plus I'll also telegram this to everyone..
Update #1
Players Ok, people who have expressed an interest are as follows:
Al-Sabir
Scoyle
Sharina
Independent Hitmen
Boblands
Canan
Panzia
Yelm
Nakadeko
Rubberduckistan
Raginsheep
What we now need to do is divide everybody up into their respective camps and also to define roles.. So here is the layout as I see it and the positions vacant:
Rebels - Me.. The Lasatanian Army is here to support them, so I'll RP them, plus when my forces intervene it'll be a subordinate role anway
Government - One person can RP the government as well as their armed forces if need be, it may well suit a smaller nation as it means they'll have less to do regarding the actual IC combat and more to do with the overall flow of the war
Peacekeepers - anyone that's a UN nation can take this role and get in the way of the the opposing forces
Each side will have to nominate someone as a supreme commander as well.. This is for the strategic movement stage.. more of which later...
Country created, name Outer Oceania, location, probably as previously suggested by Canan somewhere on the Atlantic Seaboard, say Nova Scotia region, but we don't need to be too exact..
Map
Created, though more towns need to be added and the scale agreed upon, I personally reckon a 750km by 750km average would suit our needs.. just it gives more room for strategic movement..
Also terrain needs to be added, so this can be factored into the strategic stage..
Background/Reason for War
Simple and plain, a socialist liberation movement is making inroads in Outer Oceania, the government requests military aid to put down the rebellion. Since the rebels have been receiving funding from Lasatania already, this call for aid moves Lasatania into action and it invades the country in order to protect the uprising.
As a freak of timing, both sides will be deploying at roughly the same time though in different areas.. Thus the war begins..
We'll keep it simple so we don't need to keep going on about how something 100 years ago has an impact today - capiche?
The Rules
OK, this is how it will work.. The supreme commanders will control the movement stage, which will take place at a pre arranged time, once a week. The armies will be calculated prior to the start of the war and will generally hold shape throughout.. Movement will be limited by supply lines, which will be worked out through prior agreement
Once the movement stage has been completed, we'll work out the maths and decide in advance who wins what, so anyone with a good wargame calculator make yourself known, or else I'll work it out through a mixture of maths, knowledge and random numbers..
After the movement stage is done we'll decide on places for the IC combat RPs to take place, arrange times for them to take place online and then carry them out - so be ready to type a fair bit during these..
Each RP will take place at a prearranged time and remember - the outcome is prearranged by the strategic stage.. I know this sounds a bit rigid but it prevents people suddenly escaping what in reality is a doomed situation.. come on, imagine it you RP a platoon trapped in a building - milk it for what its worth but have the grace to admit defeat..
This will be repeated until someone surrenders or is wiped out..
Deployment areas will be agreed on at the start of the war, i.e harbours and airbases.. NO-ONE, REPEAT, NO-ONE will deploy an army in the middle of nowhere suddenly - unless its using airborne troops and even then they will be subject to realistic deployment i.e no 10,000 troops out of the sky in half an hour!
Each army will comprise of forces on the field plus reserves from the armed forces listed by each nation at the start.. so remember if you don't include it on the list, it ain't gonna be used.. Hence, units outside the combat zone can be used as long as their listed - i.e bombers and naval forces etc..
As previously stated, tech level is MODERN+ i.e anything IRL plus anything in prototype stage that has been tested! (even in a wind tunnel)
Also, no nukes... simple.. anybody firing one will either be hit by a plague by the mystical god of ignore, or more simply I'll have one of my Typhoons unload 24-Mirved SLBMs at their nation... go figure..
And finally, NO NUMBERWANKING - simple, anyone doing this will face a slow and painful death involving termites, honey and Tom Jones...
Anyway that's it for now:
Comments please!
Update #1
Players Ok, people who have expressed an interest are as follows:
Al-Sabir
Scoyle
Sharina
Independent Hitmen
Boblands
Canan
Panzia
Yelm
Nakadeko
Rubberduckistan
Raginsheep
What we now need to do is divide everybody up into their respective camps and also to define roles.. So here is the layout as I see it and the positions vacant:
Rebels - Me.. The Lasatanian Army is here to support them, so I'll RP them, plus when my forces intervene it'll be a subordinate role anway
Government - One person can RP the government as well as their armed forces if need be, it may well suit a smaller nation as it means they'll have less to do regarding the actual IC combat and more to do with the overall flow of the war
Peacekeepers - anyone that's a UN nation can take this role and get in the way of the the opposing forces
Each side will have to nominate someone as a supreme commander as well.. This is for the strategic movement stage.. more of which later...
Country created, name Outer Oceania, location, probably as previously suggested by Canan somewhere on the Atlantic Seaboard, say Nova Scotia region, but we don't need to be too exact..
Map
Created, though more towns need to be added and the scale agreed upon, I personally reckon a 750km by 750km average would suit our needs.. just it gives more room for strategic movement..
Also terrain needs to be added, so this can be factored into the strategic stage..
Background/Reason for War
Simple and plain, a socialist liberation movement is making inroads in Outer Oceania, the government requests military aid to put down the rebellion. Since the rebels have been receiving funding from Lasatania already, this call for aid moves Lasatania into action and it invades the country in order to protect the uprising.
As a freak of timing, both sides will be deploying at roughly the same time though in different areas.. Thus the war begins..
We'll keep it simple so we don't need to keep going on about how something 100 years ago has an impact today - capiche?
The Rules
OK, this is how it will work.. The supreme commanders will control the movement stage, which will take place at a pre arranged time, once a week. The armies will be calculated prior to the start of the war and will generally hold shape throughout.. Movement will be limited by supply lines, which will be worked out through prior agreement
Once the movement stage has been completed, we'll work out the maths and decide in advance who wins what, so anyone with a good wargame calculator make yourself known, or else I'll work it out through a mixture of maths, knowledge and random numbers..
After the movement stage is done we'll decide on places for the IC combat RPs to take place, arrange times for them to take place online and then carry them out - so be ready to type a fair bit during these..
Each RP will take place at a prearranged time and remember - the outcome is prearranged by the strategic stage.. I know this sounds a bit rigid but it prevents people suddenly escaping what in reality is a doomed situation.. come on, imagine it you RP a platoon trapped in a building - milk it for what its worth but have the grace to admit defeat..
This will be repeated until someone surrenders or is wiped out..
Deployment areas will be agreed on at the start of the war, i.e harbours and airbases.. NO-ONE, REPEAT, NO-ONE will deploy an army in the middle of nowhere suddenly - unless its using airborne troops and even then they will be subject to realistic deployment i.e no 10,000 troops out of the sky in half an hour!
Each army will comprise of forces on the field plus reserves from the armed forces listed by each nation at the start.. so remember if you don't include it on the list, it ain't gonna be used.. Hence, units outside the combat zone can be used as long as their listed - i.e bombers and naval forces etc..
As previously stated, tech level is MODERN+ i.e anything IRL plus anything in prototype stage that has been tested! (even in a wind tunnel)
Also, no nukes... simple.. anybody firing one will either be hit by a plague by the mystical god of ignore, or more simply I'll have one of my Typhoons unload 24-Mirved SLBMs at their nation... go figure..
And finally, NO NUMBERWANKING - simple, anyone doing this will face a slow and painful death involving termites, honey and Tom Jones...
Anyway that's it for now:
Comments please!