NationStates Jolt Archive


Space tech wargames (IC Thread; closed)

Central Facehuggeria
13-08-2004, 13:54
Admiral Mertens gazed out from the bridge of the CFV Absolution. The nebula his fleet was in was harsh, yet beautiful at the same time. Hues of reds, greens, and blues filled his bridge display. He had specifically chosen this nebula for two reasons. One, his troops were adept at 'blindfighting' as it were. And two: JJR's troops wanted to remain inside a nebula, similar to their home. Mertens saw no reason to deny them that request. Another, less concious reason was because the nebula was singularly beautiful.

Assembled here was a small CF fleet, all geared up for a large space wargame. It was time to test their new equipment in a 'realistic yet simulated' situation.

All around the fleet, fighters were being prepared, boarding pods were being filled, Corvettes were being painted. Soon, the friendly little battle would begin, it would soon be time to show the Universe what the CF armed forces could do.

OOC: Basically, I'm going to be RPing as though this was a real battle. (Don't let it through you off. :P Remember it's all simulated. I just find it extremely difficult to RP simulations. :D)
Dontgonearthere
13-08-2004, 14:26
About two hundred kilometers away from the CF ships space briefly twists itself into a pretzle for the convienience of a rather large mass of metal.
After a few short nanoseconds the large mass of metal chooses to materialize itself in a rather comical shape, but quickly realizes its indecency and shapes up.

The DGNT ships quickly arrage themselves into an arrowhead formation (PD at the center, four lines of ships radiating out along its top, bottom, left and right.), and wait.
After a while the comms crackle.
[quote="Transmission to CF fleet]
'Oy, you bloody facesuckers, try not to scratch the paint!'
Laughter.
'Kidding, kidding. Hows things?'

OOC:
*Is here*
Jangle Jangle Ridge
13-08-2004, 19:03
Various small rips appear, visible in the nebula, as nebula mist flows into the nebula, "We'll be careful to only vaporise, not chip the paint, mkay?" The 22 ships filtered into the universe, and settled next to CF's ships.

OOC: I'm here too. Oh, and remember those Localized Molecular Relocators I bought from you, DGNT? Missile form of them on my Experimental weapons ship.
For Reference sakes:
3 Gerak-Class Attack Carriers
7 Swarm-Class(Not to be confused with the battle-class, this is much much stronger) Terracostes
1 'Tarenteor' Ubership(For destroying the piledriver)
6 Darkling Cannonships(slow, but dish out a lot of damage)
2 (the Kirrek and Karrek) Heavy Battlecruisers
and to top it off,
2 Sallah-Class Light Battleships
1 Experimental Weapons Ship(Filled with all the new weapons I've made. LOTS of evil things are in here)

With the fighter loadout, etc.
Rinceweed
13-08-2004, 23:45
[OOC]: Sorry for not posting before.

IC: 'This is the Governor. All civilians report to your designated shelters. All military personnel report to your posts. This is not a drill. Get ready all weapons.'
The voice stopped suddenly. The announcment on the Pioneer One would be the last one that the civilians would hear 'till after the battle.
The defences of the giant Orbital powered up, as the great engines on it coasted it towards the battlefield. The gigantic ship along with it's defence fleet would take part in the battle.

As the huge station came to a halt near the battle, a message went out to the waiting fleets.
'We are ready now. Shall we begin?'
Jangle Jangle Ridge
14-08-2004, 00:26
"Only when you're ready, buddy."
Dontgonearthere
14-08-2004, 00:27
OOC: Generaly assume that the weapons are disabled, dummy warheads, or whatever.

"Lets have some fun. Main cannons, fire."
A few commands were relayed, then the lightshow started.
Normally this would include descriptions of space being distorted by the energy equivalent to a mid-sized star being concentrated into a space about a mile across, but in this case there wasnt much to see because all that energy wasnt there.
It was still pretty impressive.
Four huge beams of harmless light sear through space, two at the CF fleets center and two at the JJR fleet (Mostly intended to take out the experimental weapons ship).

(OOC: Ok, these are REALLY big guns. Each cannon is a little over a mile long, with a bore width the size of an average turret, and its intended to take out planets. Its got very good range as well. Naturally, its at something like 1/10,000,000,000,000,000,000^5 power)

The beams were followed by a salvo of 50 long range antimatter warheads, behind which were a number of interestingly shaped ships.
Each was basicaly a cylinder with a huge engine on one end, about ten meters long and two wide.
Ramships.
Normally made of iron with a small nuetronium core, these appear to be made of plastic.
Generaly intended to demoralize ship crews with large impacts capable of causing significant reorientation in most ships (IE: Send it spinning off into the void ;) ), these appear to be capable of smashing themselves to bits on another ships hull with a satisfying 'thunk'.
The DGNT fleet promptly spreads out and begins advancing at about half speed, the fighters mingling amount the big ships.
Jangle Jangle Ridge
14-08-2004, 00:43
A tiny ball pops from the side of the experimental weapons ship, before imploding with a loud crack and a whoosh. A miniaturized black hole swirls in space, and bends the lasers off-course, before dissapearing a second later.

From the minature fleet, beams of particles ripped towards the missiles, setting them off prematurely as the particles hit the missiles with massive speed. To the salvo of missiles, the Tarenteor replied by charging a large cannon of the front, as 4 missiles detacted from the ship. The cannon began to glow a greenish color, as more power was pumped into it, it clearly wasn't ready. The four missiles continued on thier path. If they should hit, would create a phenomena almost duplicate to DGNT's own Localized molecular relocator, pushing all the particles into one place, all at the same time. The cannon ships moved farther to the front, powering up thier heavier weapons as well.

OOC: So yas know, that's a really old invention of mine. Extremely dense substance, forced into a solid ball around a tiny supercharge. Charge explodes, cracks the material, and give it room to collapse. Nice, ey?
Dontgonearthere
14-08-2004, 00:53
OOC:
Not shells, lasers.
Jangle Jangle Ridge
14-08-2004, 00:55
OOC: Ahhh. I though they were like huge MAC cannons. Ok, let me get something else. Like a shunt!
Jangle Jangle Ridge
14-08-2004, 01:00
OOC: Fixed. That should do the trick.
Dontgonearthere
14-08-2004, 01:25
OOC: Two can play at that game :P
But lets not get into a 'My uber-shield can beat your uber-shield!' match. Not accusing or anything, I just see lots of good RPs ruined by that sort of thing...

Another note...shall we assume CF and Rinceweed are approaching?

Yet another note, are these missiles proximity fuse, timer, or what?

IC:
In response to the missiles four of the ramships turn on their burners, the AI responding to orders from the command ship, and accelerate past the missles.
They each make minor course adjustments to line themselves up with the JJR projectiles.
Once in line the ships fire ALL their engines, drawing on their limited tanks of high-performance fuel they can reach an appreciable fraction of lightspeed.

OOC:
Ramships are (normally) big chunks of metal with engines and a small computer on them, not much can stop them.
Jangle Jangle Ridge
14-08-2004, 01:29
OOC: Wait, you just dodged my mass-seeking, proximity missiles, for which your fleet had been tagged?
Central Facehuggeria
14-08-2004, 01:38
One of the "Executor" cruisers took the DGNT weapon head on, it's computer simulating an incredible amount of damage. It was a miracle and a testamate to CF engineering that it even managed to hold together at all. It certainly wan't in fighting condition though.

The Absolution returned fire, it's main gun charging. Known simply as the 'uber gun', it put out an incomprehensible amount of damage. Of course, it took a signifigant amount of time to charge, and the ubership couldn't use any of it's power intensive weapons or shields while it was charging.

It could, however, respond with its conventional weapons. Thousands of simulated heavy particle beam weapons raked out from the Absolution, straight towards the DGNT fleet. The ship also gave the DGNT vessels a simulated sixty four railgun salute. Each one of those super heavy shells carried enough raw kinetic energy to shatter a moon, or render a planet uninhabital in a single hit. Their disadvantage? They weren't too accurate. Not many would hit the DGNT vessels at that kind of range, if any at all.

Meanwhile, the other CF vessels were not exactly idle. They moved in to shield the Absolution while it's weapon charged, their point defense grids tracking any incoming fighters and missiles while the Absolution's own PD grid was down. They detected the missiles launched at them and responded with lethally accurate fire, courtecy of the shipboard AIs.

Of course, no point defense net is accurate. A couple of the missiles hit and did signifigant damage to one of the torpedo cruisers. It was still in the fight though.

Several ramships got through, and had they been real, they would have pushed a pair of Executor cruisers away. In an effort to maintain realism, the crusiers fired their attitude jets to spin in the proper way. They now faced the opposite way, a very bad place for one of those ships. They had minimal rear firepower, and it would take a bit of time to right themselves.

OOC: I tried to emphasize that it was simulated, but it didn't come out too well.

Oh, and the ubergun won't be done charging for a bit. But when it is, watch out. ;)
Dontgonearthere
14-08-2004, 01:51
OOC:
Cant post much, buttt...

JJR, Ramships, they didnt dodge, they got in front of them with quite a large mass...
Jangle Jangle Ridge
14-08-2004, 02:24
OOC: But none of them hit, you're saying. Because zooming past them, at any speed, would detonate them anyway, and take out part of your side. Also, they weren't all aimed at the ramships. Your piledriver had one aimed at it.

IC: The cannon on the front continued to charge, as the barrel began to swirl, and a shimmering electromagnetic bubble began to wrap itself over the top of the barrel. Chunks of silver liquid suddenly began pumping from the barrel, forming into plasma as it hit the bubble. The cannon began emitting a high-speed, continous 9-foot diameter beam of plasma towards the DGNT fleet.

OCC: That's my biggest secondary weapon on the Tarenteor. The main weapon is, to say the least, mean.
Dontgonearthere
14-08-2004, 03:53
OOC: You said they were mass-seeking. Nuetronium is pretty massive, and ramships can move fairly quickly once they get going, you just have to do the math correctly and put a ramship in front of the missile at the right time.

IC:
Once the energy beam is within range the Piledriver seems to distort space, the entire ship seems to turn black for a moment, which quickly focuses in the front portion of the ship, the beam enters this, and...vanishes.

In response to the JJR missiles the fleets MIG (multi-independant gun) systems throw up a wall of flak, shredding the incoming missiles with chunks of ragged metal.

OOC:
Are we going to be doing this back and forth, for the entire battle?
Jangle Jangle Ridge
14-08-2004, 05:07
The ships hum for a brief moment, and then blink from space, moving back about 1,000 yards. The plasma beam lapses for only a brief moment, and then continues to pierce the vacuum, this time heading for a different ship, as a swarm of hornet missiles, 1000 of the tiny buggers in total, swarm from the side of the ship, as a rip opens in space. If properly calibrated, the missiles should land INSIDE the Piledriver. A large group of them, however, will likely be destroyed on the way, but with 1000 of the tiny missiles, quite a few should still hit home. They're aimed for critical parts of the ship, including the engine room, the engine base, the bridge, areas on the edge of the hull, etc.

OOC: Nasty trick, I invented it when I realized the putting FTL technology into seperate missiles was a complete waste, but making a generator that had a variable placement of the rip wasn't too expensive, and pretty easy to use.
Jangle Jangle Ridge
14-08-2004, 05:07
OOC: Wait, sorry, ignore that last post, I'm editing it.
Jangle Jangle Ridge
14-08-2004, 05:18
OOC: Fixerd :D
Rinceweed
14-08-2004, 14:33
On board the makeshift military center on the Pioneer One, Grand Admiral Darvus and General Radig listened to the voices around them, technicians and communications officers all shouting information to each other.
'Bring maneuvering engines 1 to 40 online!'
'Maneuvering engines 1 to 40 online!
'Prep all Hornets for take off!'
'Charge void cannons!'
'Hornet pilots report to launch bays!'
'Hornets prepped and ready to take off once pilots arrive!'
'Void cannon simulators at 50% charge and rising!'
'All civilians have reached shelters!'
'Load Mass Driver simulators!'
'Mass Driver simulator's loading payload!'
'Void cannon simulators at 80% and rising!'
'Defence fleet is in position! Grand Admiral Darvus, the Captain of the Armos wants to speak to you!'
Darvus snapped out of his near coma state of listening to this chatter.
"What? Oh, yes, of course. Pipe him through to my terminal."

Darvus was seated in the center of the large circular military command center, a semi-circular desk in front of him, upon which sat various terminals, all containing links to the different ships in the defence fleet, with one to the Armos, one to the Bombardment ship's leader, and one to the Battleship's leader, who also commanded the rest of the defence fleet (Apart from the Bombardment ships and the Armos of course).
The chain of command was:
Pioneer One
^
||
Armos <---Bombardment ships (Independant from the rest of fleet, take their orders directly from PO)
^
||
Battleships
^
||
Rest of fleet

The center terminal lit up, and Darvus smiled.
"Hello Rutger you old dog, how are you doing!"
"Oh, you know, same old, how about you?"
"Oh, i'm fine. Listen, what did you need to contact me about?"
"Just contacting to let you know that i've received word from the rest of the defence fleet that they're in position, and that the bombardment fleet's long range sights have picked up....something unusual"
"Oh? Got any pictures of it?"
"Yeah, they should appear on your terminal in a second"
Around 5 seconds later, Grand Admiral Darvus sent out an order to the Bombardment ships ordering them to get everything they had sighted on CF's gigantic 'Uber Ship'.
They had found a little bit about it before the wargames. Simply that it belonged to Central Facehuggeria, and that if the main cannon on it fired and hit anything, it wouldn't be there anymore. Still, the shield on it didn't seem to be up for some reason.
As Pioneer One and the defence fleet closed in on the battlefield, mere minutes away, the bombardment ships stopped, targeting AI's slowly but meticulously lining up every gun they had on the unshielded ubership.

Within 30 seconds, every gun on the four bombardment ships had been aligned, and at an order, all unleashed the barrage of over 200 mass drivers and 40 void cannons at the Ubership.

Darvus grinned. It would be interesting to see how CF's Ubership simulated this damage.
Dontgonearthere
14-08-2004, 15:30
The commander of the newly targetted ship grinned rather widly.
"Y'know, I have always wanted to try this...Activated the hyperdrive, set the exit coordrinates just to the left of the beam-ship."
The Justice class ship hummed for a short period of time, then space bent itself over backwards and tore a hole in its trousers.
The blue vortex swallowed the beam, which then reappeared off the Experimental Weapons ships port side.
"Sir, we can hold the portal for maybe ten or fifteen seconds, and the computer says were straining at that. Were supposed to be under Emergency Lighting at this point."

---

450 of the smaller missiles made it to the DGNT fleet, where the Piledrivers black hole armour promptly dragged them back into realspace, where they dissapeared.
A few managed to struggle out of range, inflicting minor damage on some of the ships frontal batteries.

Having closed to weapons range the DGNT fleet began to open up with its heavier lasers, while the remainder of the first ramship squadron spun to target the Experimental ship, turning their drives up to full blast, the fifteen ships streaked through space.
The Piledriver showed signs of charging its main guns again, the turrets (About the size of a normal capitol ship) were slowly arranging themselves to fire another volley into the JJR fleet.

(OOC: Most of the PDs power is going into its EV armour, there is a little left over (When you take out life support, lighting, etc.) for other things.)
Rinceweed
14-08-2004, 19:05
*Bump-O! For everlasting peace!*
Jangle Jangle Ridge
14-08-2004, 21:00
OOC: What, you just pulled them OUT of hyperspace? How do you know what frequency of an FTL Device I'm using. Unless you have some Uber-Pulls-things-out-of-all-universes-at-once shield like the Subspace shields on a Shivan ship.
Jangle Jangle Ridge
14-08-2004, 21:03
Literally, all at once, around 16 holes ripped through space, and the beam entered it, and then bounced out next to a DGNT ship, dissapearing again, to a Rinceweed ship, etc, before it finally flicked into hyperspace and headed toward the center of the PO, where it would appear in RS and wreak havok.
Rinceweed
14-08-2004, 22:21
Grand Admiral Darvus looked in awe at the latest videos that were coming from his bombardment ships as they readied the next barrage.
Some sort of beam was jumping around seemingly at random, a few times even reappearing near ships of the defence fleet, at one point even scaring one of the gunners on the Armos enough to blast a volley of solid packages (The stuff the mass drivers fire. 'tis much lighter weight for the simulation, and hollow, meaning it should do negligible damage upon impact, so as not to damage anything too much) into space as it blasted past his viewscreen.

A shout from one of the tactical officers brought his attention back to the present.
"ADMIRAL! We think we know where the beam is going to hit!"
"Where!? If it's aimed at one of our or our allies ships, tell them to move as soon as possible!"
"Sir! It's aimed at us!"
"WHAT!? Get us out of here NOW!"
"We can't Sir! The thing will hit the center of the secondary residential area! All the civilians have already been evacuated from there! If this was real, we'd be looking at the loss of the entire secondary residential area at least. If we move now though, it has a chance of striking a more important target, and since we don't know what angle it'll come out at, we don't know which way to move!"
"Shit....shit shit shit! Do we have ANYTHING to stop it!?"
"Two things Sir, but neither are going to stop it. First, we can try and move out of the way like you said. If we're lucky, the beam will be at the wrong angle to hit us, and we'll come out with either minor or no damage. If we aint lucky, it'll still just hit us dead on, and take out alot of our weapons on the surface of the Construct as well."
"It's risky. We'll keep it as a possibility. What's the other choice?"
"Sir, we could try and use the Subvecto Drive. The techies think they have it working, but they're still messing around with it, making sure it'll be safe to use."
"So we have a risky plan, or an even godamn riskier plan."
"Sir, if we use the Subvecto drive, we can probably position ourselves for a surprise attack. And heck, even if it doesn't work, the station can sit just before the event horizon of a black hole for around 5 minutes without ill effect, so we can probably survive the duress of a misjump for long enough to get it working again."
"Alright, do it. But if this doesn't work, i'll have your ass."
"Sir, if this totally fucks up, my ass will be less than an atom's width in size. Not exactly something great to have."
"Shut up, and activate the drive."

The PO sent out an automated signal to all the friendly craft, telling them to veer away from it and accelerate towards the enemy. Anything caught in the Subvecto drives effect that wasn't designed to handle it would be the same size as an atom by the time it got out again.

The drive required no warm up time, as it had already been charged up before the first bombardment had even been fired, along with all the other defenses on the PO. The PO simply disappeared, in what could only be described as a jet black explosion, except unlike the usual effects of an explosion, there was no debris. The jump was underway. Wether it would come out where it meant to was anyones guess.

The bombardment ships, finally realigned after the recoil of the first volley, fired yet another wall of death at the enemy, this time aimed at the JJR ship that was supplying the power for the beam that had nearly turned a large residential area of PO into simulated rubble. Hopefully they could penetrate whatever shielding the ship may have.

The two battleships finally came into range, their guns, although not as long range, still just as powerful as those on a bombardment ship, and packing even more of them, as well as more armour. Both Battleships' rows upon rows of guns aimed forward, totalling 250 mass drivers, and 40 void cannons between them. All guns came to bear on the CF 'Ubership', trying to disable the cannon it was charging before it got a chance to fire. All they knew was that it was horrifically powerful. They didn't even know what it actually was. It could even be a simple laser. They simply didn't know, and this meant they didn't know if they would be able to evade it.

The Carriers, carrying 30 Hornet Fighter-Bombers, each Hornet armed with a pair of mass drivers and a Void Bomb*, lumbered towards the JJR ship firing the beam, it's small anti-fighter weaponry targeting the ship's weak points in an effort to try and disable some of the weapons to allow the Hornet's to disable it once they were in range.

The rest of the fleet was still powering ahead, desperately trying to get close enough to cause some real simulated** damage.

[OOC]:* The Void Bomb. Everything within about 50 meters of the explosion gets the same effect as if it had been hit by a void cannon. The disadvantage is the simple fact that, apart from the cost to create these things (5 billion dollars each. Thankfully, these are just dummy ones for the simulation, so I aint using up huge quantities of cash when I rearm them after the battle), is that, well, it's a bomb. The damn things can be easily shot down if they ship firing/dropping them isn't either A) Going at it's top speed (Including afterburners), or B) VERY close to the target of the bomb (A matter of metresaway from the target. It's risky since if the ship's engine gets damaged just during or after the drop, it can't escape the blast in time).

** The Oxymoron from hell.

(Remember CF, that's a barrage from the Bombardment Ships AND the Battleships going at ye now. The Bombardment ship's barrage will have hit by now (Unless ye had some way of stopping 'em. I can't think of how ye expect to stop the void cannon blasts, but i'm sure some point defenses can probably destroy some of the 650 Solid Packages heading at yer 'Ubership'. Oh, and so ye all know, the Solid Packages are roughly 15 metres in radius and spherical.
Jangle Jangle Ridge
14-08-2004, 22:27
The beam bounces sideways, towards the nearby Armos.
Jangle Jangle Ridge
14-08-2004, 22:33
OOC: ^^^^^ Uberpost.
IC: The railguns came into action, firing salvos of heavy rounds at the fighters, before a swarm of laser-marking Nanites swarmed from the sides of the hull and swept towards the fighters. Another group of nanites pulled away, and jumped into hyperspace through a generated rip, to come out in the middle of the Rinceweed fleet.

OOC: Yar, teleporting nanites! So you know, I called them laser-marking, because the basically flag the ships with damage. Easiest way to mark nanite damage. These are normal Disassemblers. I probably won't take MY nanites out for this wargame.
Rinceweed
14-08-2004, 23:44
[OOC]: Yer teleporting INSIDE my carrier? The thing full of automated defenses in it's hangars? Also, yer firing railguns at the fighters without them being able to see the fighters!?

Oh, and i'll point out, almost all my posts are going to be that length if I can help it.

[EDIT]: Oh, and remember, ye still have 40 void cannon blasts (I'm sure i've already explained what Void Cannons do. If not, just let me know and i'll post it), and about 400 mass driver Solid Packages heading right at that bigass ship that's firing the laser. Oh, and in case yer wondering, it's all aimed right at the bigass laser itself. If I can, i'm taking out that damn gun before it can turn my fleet into a pile of mush.
Rinceweed
15-08-2004, 01:41
[OOC]: Showtime, Bump-O!
Dontgonearthere
15-08-2004, 02:16
OOC:
Withdrawing, if he wants, Rinceweed may command my forces.
This is going to turn into a godmod war in any case, if it hasnt already.
Rinceweed, check out my store for details on the ships, if you want.
Rinceweed
15-08-2004, 02:32
[OOC]: Well, thanks for your help whilst you were here Dontgonearthere (I have no idea what to shorten that down to. Jangle Jangle ridge is Jangle, Central Facehuggeria is Face, and hell, even Rinceweed is Rince, but Dontgonearthere!?).

Oh, and hey, I'm not godmodding....much :)
For one, my elaborate technologies have a chance of backfiring spectacularly (Most namely the Subvecto drive. Even though this is a wargame, the threat to PO is real. If it misjumps, i've got roughly 5-10 minutes before the hull of PO starts to buckle under the insane duress it'll be under, and so have to get it out post-haste if it does.

Of course, I admit my Void Cannons/Bombs are a bit over the top, but I developed them long ago simply so I could stand a chance if I had to fight a space battle, since everyone else does...well, stuff like this (No offence to anyone of course).
Dontgonearthere
15-08-2004, 03:25
OOC:
You can just say 'DGNT', most people do. Including me :)
Rinceweed
15-08-2004, 03:33
[OOC]: Bah humbug 'n' whatnot.....for some reason, the only person I ever do that with is Jangle (JJR), and I don't know why I do it with him either.
Central Facehuggeria
15-08-2004, 03:51
Ack! I volunteer and work at a festival for eight hours, and when I get back, there's accusations of godmoding being thrown around, as well as roughly a page of attacks to respond to!

I'll try and get it all. If I forget anything, please tell me.

IC:

The Absolution took several hits from the mass drivers, which the clearplast layers of the armor handily deflected. Some damage was done, but when there are many meters of armor between space and the vitals of the ship, it wasn't too damaging.

Of considerably more annoyance were the void-cannons. Although the conventional shields and outside four layers of nanite armor asorbed many of them (Not to mention the other ships taking hits for the ubership), a few managed to get through. They did somewhat decent damage, but their true effect was in shock value. The crew of the Absolution had believed themselves to be invulnerable within their incredibly thick armor. To find atmosphere venting into space was a rather large shock. Of course, emergency blast doors and force fields opened soon after the beam ended, but the psychological damage was done.

Of course, did it really matter though? The ubergun was almost finished charging. Or it would be, provided the ubership didn't use any energy on it's other weapons.

But the question remained, who would it fire at? The Rinceweed habitat, which would have little chance of dodging, or the DGNT vessels, then in heated battle with the JJR ships?

However, just because the ubership's weapons held fire doesn't mean that the ubership is defenseless. It still carried almost two thousand fighters. Along with the other ships, the fighter well it could call upon was immense. It began launching interceptors to keep enemy fighters away while the weapon continued to charge.
Jangle Jangle Ridge
15-08-2004, 04:05
OOC: Ugh. Sorry. I'll stop transporting things randomly. I'm just stuck to it, because I thought it was such a good idea, and I used it on US, and he godmodded out of it with his suck-ass Subspace shields. And I put the Nanites in the middle of your group of Spaceships. Not inside any ships. The nanites are the size of atoms, so you know. Which is why they're so evil.

IC: While the attention was on the fighters, the Void Cannons and railguns boomed. A large section of the railgun shots were shattered, and some of the ships managed to "shunt" away in time, two of the cannonships were hit hard, and huge chunks of them simply dissapeared. A railgun shell found it's way into one of the Gerak Assault-Carriers engine vent, and the ship exploded into a brief fireball. Three railgun shells found the Tarenteor. Two were blocked by droids that were moving at high-speed towards them, lowering the velocity of the shells, and stopping them from doing too much more than hit the hull and chip a few small pieces off (soon remade by nanites for the destroyed ships), but the last slammed into the hull at full speed. The threat was high enough that a small layer of plasma was released to spread in front of the ship, but that simply made the round better for penetration, much like the effect in a P90. The sliver of a shell drilled a hole through the hull, and the room, an officer's quarters, decompressed. The hole was filled by nanites, and the room pumped with air.

OCC: See? I'm flexible ;)
Rinceweed
15-08-2004, 04:52
The Rinceweed habitat, which would have little chance of dodging, or the DGNT vessels, then in heated battle with the JJR ships?

I'll be posting again early tomorrow (It's about 5 in the morning over here). I just felt obliged to let you know that PO is still in Subvecto limbo, waiting to hopefully reappear. Where it's gonna appear...that's gonna be a surpise. But just remember this. The thing is bristling with literally thousand of mass drivers and void cannons. This one Orbital Construct houses half my entire nation roughly. It's my equivalent of an uber-uber ship. The one problem? Around half is residential for obvious reasons, so although it's heavily armed and armoured, it is, as you said, slow, and unmaneuvarable. (Since we didn't have much space to stick extra stuff in, we decided to mostly go for weapons and armor, only giving it some fairly crappy engines for something it's size. The Subvecto drive is a new addition. It's comprised of a few hundred smaller emmiters around the ship to send it into what i'll call, for lack of a better title, 'Vect space'.)
Jangle Jangle Ridge
15-08-2004, 04:57
OOC: Wouldn't the PD's shield affect it though? It pulled my missiles out of another universe, then made them dissapear. Anyway, wouldn't Indra kill you for making rips that big?
Rinceweed
15-08-2004, 14:16
[OOC]: Ok, unfortunately I have no idea what Indra is. Could you please explain it?
Also, the automated warning asked for all friendly ships to veer away. I'd have to assume that, unless my jump brings me right next to the PD, it's shields shouldn't affect the jump, since, well, it should simply be too far away.

Oh, and expect my next actual RP post soon. I've got to learn as much as I can about DGNT's (There, happy?) fleet before I can RP it's use.
Jangle Jangle Ridge
15-08-2004, 14:25
OOC: Well, Indra Prime is the founder of the Restored ESUS and creator of the Temporal Accord, which is supposed to protect the Space Time Continuum, or the fabric of reality. A rip that big, using what must be primitive warp technology, which I judged due to the fact that in the post the warp system seemed slightly slipshod, new, and uncompleted or tested. Primitive warp technology is bad, but a rip that big with something like that? You'd likely teleport a huge amount forward in time, along with everything in a certain radius, and simultaneously collapse the two universes who's area of STC you ripped a new one, creating a huge paradox, and making everything cease to exist. Well, maybe not that bad. But the traveling forward and paradoxes, maybe.
Rinceweed
15-08-2004, 14:37
[OOC]: Ah, many thanks for the clarification.
And yeah, the Subvecto drive is new and mostly untested (We did try a few tests by sticking a smaller version on some AI controlled fighters, but eventually we had to stop the testing when the cost of creating such small drives with the same power as a larger one pretty much cost the same EACH as the annual upkeep of Pioneer One. So it is pretty well tested, but this is only the second time any of my Orbital Constructs will have used one. The first time I used it was when I sent one of my lunar Constructs to the other side of the moon using the drive. It came out with some slight damage to the hull (The bigger the generator, the larger the amount of duress put on it during the jump. Otherwise the fighters would have been turned into small molecules at best), but at least it came out. So yeah. We have one fairly successful jump to work on.
Of course, if this bastard misjumps, i'll be able to stay in the Vecto space for around 5 minutes as I said before. Any more than that and the reinforcements to the hull (Cost 3 fucking trillion just to make it strong enough...stupid giant station) will start to buckle, and the station will slowly collapse on itself.

Oh, and COOOOOL! Woo, time travel!....wait, if this thing jumps properly, but jumps into the future, it aint gonna be very far.....oh hell, what if I jump INSIDE a ship...that wont be pretty.

*Prays to at least not jump into a ship*

[EDIT]: Hmm...I wonder what would happen if I tried using this as a weapon. With the Subvecto drive, I can probably try and get near an enemy capital ship and when I jump, it comes in with me. It gets crushed like a tin can (Hopefully), and I come out with a few dents. Woo!
Jangle Jangle Ridge
15-08-2004, 14:47
OOC: Actually, you're more likely to rip a hole at the wrong frequency and land in a different universe, and with no idea what frequency is needed to get back. Or you could land in the center of a planet. Or maybe in a swarm of incredibly evil, sentient nanites in subspace that will rip you to shreds in seconds. It only took them say, a minute to destroy a worldship, the size of neptune. And if you came pack form subspace, it would be with a swarm of nanites. If you release them into realspace I'll hurt you. They're a plague!
Jangle Jangle Ridge
15-08-2004, 14:50
[OOC]: Ah, many thanks for the clarification.
And yeah, the Subvecto drive is new and mostly untested (We did try a few tests by sticking a smaller version on some AI controlled fighters, but eventually we had to stop the testing when the cost of creating such small drives with the same power as a larger one pretty much cost the same EACH as the annual upkeep of Pioneer One. So it is pretty well tested, but this is only the second time any of my Orbital Constructs will have used one. The first time I used it was when I sent one of my lunar Constructs to the other side of the moon using the drive. It came out with some slight damage to the hull (The bigger the generator, the larger the amount of duress put on it during the jump. Otherwise the fighters would have been turned into small molecules at best), but at least it came out. So yeah. We have one fairly successful jump to work on.
Of course, if this bastard misjumps, i'll be able to stay in the Vecto space for around 5 minutes as I said before. Any more than that and the reinforcements to the hull (Cost 3 fucking trillion just to make it strong enough...stupid giant station) will start to buckle, and the station will slowly collapse on itself.

Oh, and COOOOOL! Woo, time travel!....wait, if this thing jumps properly, but jumps into the future, it aint gonna be very far.....oh hell, what if I jump INSIDE a ship...that wont be pretty.

*Prays to at least not jump into a ship*

[EDIT]: Hmm...I wonder what would happen if I tried using this as a weapon. With the Subvecto drive, I can probably try and get near an enemy capital ship and when I jump, it comes in with me. It gets crushed like a tin can (Hopefully), and I come out with a few dents. Woo!

OOC: What I'm saying is that due to the SIZE of the rip, the STC would be shaky, and you could go into the wrong universe, to a different place in the same universe than you intended (such as inside a star halfway across the universe), it could randomly thrust you far into the future, or it could transport you to another universe, in an non-corrisponding postion in the universe, 500 millenia in the future.
Rinceweed
15-08-2004, 15:01
[OOC]: Well, like I said. We have tested it before, and it works. In case yer wondering how we manage to actually stay in the same universe, check my ship listings in the sign-up thread. I think it's at the end.

[EDIT]: I just quickly checked before posting, and it's there, although I did have to change something. I should only have 5 heavy cruisers, not 10. Oops.
Jangle Jangle Ridge
15-08-2004, 15:06
Look. What I'm saying is that the size of the object entering space is the problem. With primitive warp technology, on a ship that scale, it's almost amazing that the other ship had actually survived the jump.
Dontgonearthere
15-08-2004, 15:16
OOC:
Since Im going to keep on lurking here...I guess Ill clear this up...
The PD basicaly creates lots of little portals to a black hole, so theres LOTS of gravity there, plus interferance from all the little particles moving at high speed.
The shield is energy intensive (as I said), so there is only life support, lighting and minimal weapons fire if you turn the thing on over the whole ship.