NationStates Jolt Archive


Space wargames open rp

Sephrioth
13-08-2004, 03:47
The space forces of seprioth are looking for three other space nation to join in.
occ no super fleets.

IC My fleet
5 vengance class super forteresses
3000 liberator class fast battle crusiers
2000 zeus class battle fortresses
200 balence of power class heavy warshis
700 warspite class fast attack warships
Sephrioth
13-08-2004, 03:50
This is for training purposes.
Jangle Jangle Ridge
13-08-2004, 03:51
Too big, buddy. Way too big.
Rinceweed
13-08-2004, 03:52
Ok, since making fun of Sephrioth is easy, here's my counter fleet.
One small sausage.

Since Sephrioth's stuff is invariably godmods, they are instantly ignored, so I win by default.
Sephrioth
13-08-2004, 04:10
how much would u cut it down by Jangle Jangle Ridge
IDF
13-08-2004, 04:13
how much would u cut it down by Jangle Jangle Ridge
I'll send in 1 Scimitar and use Thalaron OMG 111212323321!!!! I kill JOO weapons and win.
Jangle Jangle Ridge
13-08-2004, 04:14
Here is my opinion, and don't take offense. You should have, in total a max of 20 ships for a wargame. For a 1 on 1 wargame, 10 ships. You should have 1 capital ship, of a max of say, 75 KM. Then, you should have destroyers, cruisers, and carriers, 1-3 of each, each 1.5 or so KM long. Then you need Light battleships, less than a KM long. Each will have, at your age, perhaps 10 fighters or light mechs in each. I like to have a few Gunships. They move very slowly, but pack a lot of firepower. This layout works in small wars, also.
IDF
13-08-2004, 04:17
Here is my opinion, and don't take offense. You should have, in total a max of 20 ships for a wargame. For a 1 on 1 wargame, 10 ships. You should have 1 capital ship, of a max of say, 75 KM. Then, you should have destroyers, cruisers, and carriers, 1-3 of each, each 1.5 or so KM long. Then you need Light battleships, less than a KM long. Each will have, at your age, perhaps 10 fighters or light mechs in each. I like to have a few Gunships. They move very slowly, but pack a lot of firepower. This layout works in small wars, also.

Working with Sephrioth is a lost cause, everyone ignored him
Rinceweed
13-08-2004, 04:18
I still say we should make him one of the examples for newbies to learn from in the newbie teaching thread that got made. I would love to see the results.
Oh, and is anyone else laughing at the title Sephrioth has? I mean....'Gaming Master'? On Sephrioth!?
Sephrioth
13-08-2004, 04:21
my fleet veruss yours Jangle Jangle Ridge
Jangle Jangle Ridge
13-08-2004, 04:21
Shut up. He's trying now. Seph doesn't understand the logistics of the game. I'm trying to help him fix it.
Jangle Jangle Ridge
13-08-2004, 04:23
And your fleet will be composed of?
Rinceweed
13-08-2004, 04:24
Alright, if you insist. Although is it ok if I sit back with some popcorn and watch? I'd love to see how this turns out. I'm actually willing to put i'm my sig 'JJR is a new hope for noobs' if you pull this off.
Make us proud!
Sephrioth
13-08-2004, 04:25
the 5 vengance super fortresses 200 liberators
30 zeus's
20 warspites
and 30 balance of power class
Sephrioth
13-08-2004, 04:27
i need your fleet
Jangle Jangle Ridge
13-08-2004, 04:28
But that's still too much. Like I said, you should have 20 ship MAXIMUM. And most of your ships are much too big. You should have a maximum ship size of 75 KM, and you should have one of those. The rest of your ships should be under 5 KM.
Sephrioth
13-08-2004, 04:36
the 1 vengance super fortresses 2 liberators
7 zeus's
5 warspites
and 5 balance of power class
Jangle Jangle Ridge
13-08-2004, 04:37
Here is a perfect example of a good, well-thought out Wargame Fleet (Hope you don't mind, DGNT, but yours had sizes on it, and it was really good)

'Big' Ships:

1 Piledriver (33km)
2 Millenia class Battleships (5km ships)
2 Hive carriers (1.5km, but almost as wide)
1 Watcher Comm Ship (6km) (Not really a combat ship)

'Small' Capitol Ships:
5 Pax cruisers
2 Rook heavy cruisers
3 Justice class Destroyers (1.5km)


See? Now you should have something that size, a little smaller, in fact, due to your age.
Jangle Jangle Ridge
13-08-2004, 04:39
the 1 vengance super fortresses 2 liberators
7 zeus's
5 warspites
and 5 balance of power class

Could you give me the size and armaments of these ships?
Jangle Jangle Ridge
13-08-2004, 04:40
This is needed info for roleplaying, wether it's a wargame, or a real battle. Your enemy needs to know what it's going against.
Rinceweed
13-08-2004, 04:40
Sweet monkey jesus. He only has roughly 871 million people. How does he afford this stuff exactly?
Jangle Jangle Ridge
13-08-2004, 04:41
Very good start, though.
Jangle Jangle Ridge
13-08-2004, 04:42
Sweet monkey jesus. He only has roughly 871 million people. How does he afford this stuff exactly?

Shhh. He has 20 ships now.
Sephrioth
13-08-2004, 04:48
Vengeance(60km), Armaments: 1 Hades Laser Cannon, 1 Hercules Laser Cannon, 10 Phoenix Flak Cannons, 4 Phaser Banks, 40 Proton Torpedo Tubes, and 10 Demon Nuclear missiles(5 MT each) launchers with 1 reload. This holds 150 scram jets

2 Liberators(5km): 14 Miniaturized Hades Laser Cannons, 10 Heavy Pulse Lasers, 10 Multi-use Torpedo-tubes (For long range)20 scram jets each

4 Warspites(2km): The Zeus Long-range Heavy Laser Cannon, 20 Miniaturized Hades Laser Cannons. 15 scarmjets each

7 Balance of Power(.5km): 5 Phoenix Flak Cannons, 10 Photon Torpedo Tubes, 2 Phaser Banks, and 1 Miniaturized Hercules Heavy Laser cannon. 10 sramjets each
Sephrioth
13-08-2004, 04:50
ooci igged riceweed and idf.
Ic you ready to start.
the sephrioth battle group arives their sheilds were rasied and thier weapons were charged.
Nano soft
13-08-2004, 04:51
Lol 33km....I did a Space RP game and this guy complained that my ship was 11km and that it had more guns then his entire navy.

I will join up.

3 RD-02 Capital Class Destroyer(11km)(Everything else is much smaller and none of them go over 2km.)
18 Z-1 Cruisers
14 Z-2 Cruisers
8 Z-3 Capital Class Cruisers
12 V-3 Destroyers
2 Lx-008 Carriers

Specs can be found here:
http://s3.invisionfree.com/Bellum_Solaris/index.php?showtopic=78
Vi2o
13-08-2004, 04:51
((OOC:Grabs Cheeze-Its))

If you need another nation, JJR or Sep, Ill be happy. All my ships are based off of Star Trek. T-G me if u need me.
Rinceweed
13-08-2004, 04:52
Ok, translation:

Vengance Super Fortress: 85km (Long?)
Armament: 200 phoenix flak cannons
1 Hades planet destroying laser
1 hercules laser
56 phaser banks
400 customized photon torpedo tubes
20 demon nuclear missiles

Liberators: 20km
Armament:44 mini hades lasers
Pulse cannons (Amount?)

Warspite (faster version of the Liberator): 19 km

Zeus: 14 km
Armament:20 Hades planet destroying lasers

Balance of power (Smaller version of the Vengance) : 54km
Armament:200 flak cannon
40 Sephrioth photon torpedo tubes
28 phaser banks
Mini hercules laser
Rinceweed
13-08-2004, 04:53
ooci igged riceweed and idf.


Ok, I can't actually tell what his OOC comment was there.
Sephrioth
13-08-2004, 04:54
occ Nano soft who's side ya on mine or jjr's
Ic the captain of the vengance class orders ''divirt power from emergency power to the hurcules laser now.''
Rinceweed
13-08-2004, 04:56
[OOC]: I'm gonna do this for most of his posts. If a post is totally fine, i'll leave it as is.


OOC: Nano soft, who's side are you on, mine or JJR's?
IC: The captain of the Vengance class orders ''Divert emergency power to the hurcules laser now.''

[OOC]: I'm just gonna now assume he means to spell it hurcules.
Nano soft
13-08-2004, 04:58
ooc I don't know what side I will be on. Can I be on my own side?
ic
Ship arrive and they will show no threat to anyone but they will have there defensives up on full alert.
ooc: gtg so I will check on this tomorrow.
Jangle Jangle Ridge
13-08-2004, 05:02
vengance 85km 200 phoenix flak cannons the hades laser and the newest addition the hurcules laser 56 phaser banks 400 customized photon torpedo tubes 20 demon nuclear missiles
liberators 20km
44 mini hades lasers and pulse cannons
warspite faster version of the liberator 19 km
the zeuss 20 hades lasers each 14km
balance of power 54km smaller version of the vengance so 200 flak cannon 40
sephrioth photon torpedo tubes an 28 phaser banks and a mini hurcules laser
Hmm. Try these changes, just try them in your next RP, and see the response you get.

1 Vengeance(60km), Armaments: 1 Hades Laser Cannon, 1 Hercules Laser Cannon, 10 Phoenix Flak Cannons, 4 Phaser Banks, 40 Proton Torpedo Tubes, and 10 Demon Nuclear missiles(5 MT each) launchers with 1 reload.

2 Liberators(5km): 14 Miniaturized Hades Laser Cannons, 10 Heavy Pulse Lasers, 10 Multi-use Torpedo-tubes (For long range)

4 Warspites(2km): The Zeus Long-range Heavy Laser Cannon, 20 Miniaturized Hades Laser Cannons.

7 Balance of Power(.5km): 5 Phoenix Flak Cannons, 10 Photon Torpedo Tubes, 2 Phaser Banks, and 1 Miniaturized Hercules Heavy Laser cannon.

Who does that sound? 14 ships, with power distributed pyramid style. You want less heavy ships, and a lot more light, speedier ships.
Jangle Jangle Ridge
13-08-2004, 05:03
Lol 33km....I did a Space RP game and this guy complained that my ship was 11km and that it had more guns then his entire navy.

I will join up.

3 RD-02 Capital Class Destroyer(11km)(Everything else is much smaller and none of them go over 2km.)
18 Z-1 Cruisers
14 Z-2 Cruisers
8 Z-3 Capital Class Cruisers
12 V-3 Destroyers
2 Lx-008 Carriers

Specs can be found here:
http://s3.invisionfree.com/Bellum_Solaris/index.php?showtopic=78

Too many ships. You have around 60.
Jangle Jangle Ridge
13-08-2004, 05:07
Hmm. I'll be gone until tommorrow, sleep, yah know? See you guys tommorrow. Work on the fleet Seph.
Vi2o
13-08-2004, 05:07
I can hrdly read the IC comments...you know what? ... Drop my offer. Good day.

((Vi2o's daily 2 cents: Seph, I reccomend you using puncuation and capital letters, It will improve your RP))
Rinceweed
13-08-2004, 05:11
[OOC]: Eh, as long as it doesn't get so bad I can't even read it, at least i'll always be there to translate for him. :D
Jangle Jangle Ridge
13-08-2004, 05:39
He's fine, RW
Sephrioth
13-08-2004, 18:56
ooc jjr my fleet is gear towards slow betmoths cuz each large ship cays a complement of scramjets
ic The hurcules laser tears from the cannon and strikes jj rigdes fleet.
Jangle Jangle Ridge
13-08-2004, 19:06
ooc jjr my fleet is gear towards slow betmoths cuz each large ship cays a complement of scramjets
ic The hurcules laser tears from the cannon and strikes jj rigdes fleet.
OOC: No, but what I'm saying is that your ships are too big and have too many weapons. Just look at my changes for a second? And your ships, except for your capital ship, will only have about ten fighters in it. Did you look at the DGNT wargame fleet I posted? He's a good RPer, and he's been playing for a long time.
Sephrioth
13-08-2004, 19:35
ooc made the allterations
IC 'Now here this captain pain barks over the coms to every ship launch all your scramjets end mesage the figgter bays on the venance open and 150 hundred scramjets are launched.
Jangle Jangle Ridge
13-08-2004, 19:37
OOC: Hmm, for your capital ship, don't get mad, but you would want 150 jets, not 300. 30 might be good if the entire thing was a carrier, but it's too much for a warship with that armament.
Sephrioth
13-08-2004, 20:06
the 150 scram jets swarm the enemy fleet
Jangle Jangle Ridge
13-08-2004, 20:11
OOC: Ok then.
IC: From the sides of the ship, a huge cloud of Disassembler nanites swarm into space, invisible against the black vacuum. Pulse lasers warm, as beams of light slice through the air, targeting the jets. The nanites rush forward, over the jets. The atom-sized nanites, if they get purchase, would rip the ship apart, eating to the cockpit and killing the pilot within thirty seconds per plane. Any ships destroyed would be used as resources of various Assembler nanites, so they could make more of the Disassemblers. Laser fire leaped toward the fleet, to mostly be blocked by shield drones. A few bursts of laser raked the Tarenteor, almost harmlessly.
Sephrioth
13-08-2004, 20:35
no nanites
Jangle Jangle Ridge
13-08-2004, 20:42
Why not nanites? They're a legitimate military weapon for a nation my age.
Sephrioth
13-08-2004, 20:51
ic Only use weapons my fleet uses.
Jangle Jangle Ridge
13-08-2004, 21:05
ic Only use weapons my fleet uses.

OOC: But that isn't how you RP. When you RP, each nation is likely only to have a few weapons in common. I have bought and developed these weapons in the time I've played through posts I've made on various NS-related forums. Thus, I have nanites. You aren't old enough for nanites, so you don't have them. To better you RP, the more people will respect you, your inventions and posts, and they will be more willing to sell you objects from storefronts.
Sephrioth
13-08-2004, 21:19
ooc ok can we use our experimental defence net shielicd.
ic The scramjets raise thiere defence net shields.
Jangle Jangle Ridge
13-08-2004, 22:14
OOC: Well, what is it?
Greater Valia
13-08-2004, 22:23
OOC: Well, what is it?

mind if i butt in? his net defence shield nonsense is something that surrounds all of his planets and shit and makes then impervious to any and all attack
Sephrioth
13-08-2004, 23:29
ooc jjr the defence net shield is as greater velia said but it drains a ships shield power fast.
captain pain gets on the coms, ''Now here this all ships rasie your defence net shields now he orders.'' The other comaders respond with ''aye sir'' as the 14 main ships are surround with a red glow.
Jangle Jangle Ridge
13-08-2004, 23:29
No, you may not butt in. I want him to explain it using science and physics. Otherwise, he can't use it.
Jangle Jangle Ridge
13-08-2004, 23:46
How does it work? Does it surround you in a weave of particles? How can YOU shoot through it? Does it extend through to other universes, or just thing one?
Sephrioth
13-08-2004, 23:57
the defence net only covers one ship their is no defence net over the weapons
it works by generating a elctromagentic wall around my ships
Jangle Jangle Ridge
14-08-2004, 00:06
So what if I launched a weapon that is unaffected by magnetism? Such as a laser, or a Particle Beam? Also, something of sufficient mass would be completely unaffected by magnetism, no? Finally, if I launched a metal projectile that was made of a metal not attracted to magnetism, wouldn't it just pass on through?
Jangle Jangle Ridge
14-08-2004, 01:01
OOC: Well?
Sephrioth
14-08-2004, 05:17
yes it would be affected but i would breach the defence net then impact on the triphasic shielding
Jangle Jangle Ridge
14-08-2004, 05:19
What is the triphasic shielding?
Sephrioth
14-08-2004, 05:23
The tri phasic shielding is the standard shields equiped to all sephrioth vesels
it has three phase setings light medium and heavy.
Sephrioth
14-08-2004, 06:02
bump
Jangle Jangle Ridge
14-08-2004, 06:11
So how much would it take to penetrate it?
Sephrioth
14-08-2004, 06:41
ooc The defence net or the tri phasic shielding?
ic As for the defence net a shot from the hades cannon at full power.
As for the triphasic shielding on heavy 8 mini hades shots.
2 Mini hades shots on medium and on light a shot from a sx 90 pulse rifle
ooc that is what my ground forces are armed with.
Jangle Jangle Ridge
14-08-2004, 06:43
Well, how would plasma affect the heavy tri-phasic shielding. I know it would just pass through the Defense Net, as it has no metal in it.
Sephrioth
14-08-2004, 06:52
ooc it would be deflected by the heavy triphasic shield.
ic To penetrate you would need to fire 8 mini hades lasers or your eqivualnat.
Sephrioth
14-08-2004, 06:54
bump
Jangle Jangle Ridge
14-08-2004, 07:02
How can you "deflect" plasma? It's an extremely hot substance.
Sephrioth
14-08-2004, 08:03
the shield is energy
Jangle Jangle Ridge
14-08-2004, 08:21
What kind of energy, and how is it used to make a shield?
Sephrioth
14-08-2004, 08:27
warp energy wovern into a buble by shield generators ooc we gona fight or not
Jangle Jangle Ridge
14-08-2004, 08:31
What is warp energy and what does it do? I need to know to properly RP. If I'm up against, "Teh ting wit teh enogee and tah blastey tingeys." I don't have much to go with. Anyways

IC: Hornet missiles ripped through the air, towards the unshielded weapons. Hundreds of the tiny missiles targetted various ports.
Sephrioth
14-08-2004, 08:37
ooc warp energy is made by one of my ships warpcores it allows my ships to move.
ic the triphasic shields rocked captian pain orders return fire withe the hades laser! the huge laser begins to gather power and it fires a deatly 2 km long beam of energy at jjr's fleet
Sephrioth
14-08-2004, 08:38
bump
Jangle Jangle Ridge
14-08-2004, 08:48
OOC: Yes, but how does it block plasma?
IC: A rip in space appears in front of the Tarenteor, and would appear actually INSIDE the enemy Capitol Ship, almost instantly, having traveled through a small, directed wormhole.
Sephrioth
14-08-2004, 09:26
oocit blocks it by absorbing it and powering the shields up more with it.
ic The captian barks bring us around to fire a demon.
Aye sir the helmsman says
Jangle Jangle Ridge
14-08-2004, 09:34
OOC: How did the Hornets and the beam I slipstreamed back into your ship affect your ships?
Jangle Jangle Ridge
14-08-2004, 09:35
oocit blocks it by absorbing it and powering the shields up more with it.
ic The captian barks bring us around to fire a demon.
Aye sir the helmsman says
OOC: How can warp energy absorb heat and kinetic energy?
Imported Rodavia
14-08-2004, 15:06
OOC: Just a question to Sephiroth - is English your first language? If so, then that would explain why you seem to be having trouble with proper punctuation and sentence structure.

If English is your first language, then I am sorry, but you really are crap at writing, which is one of the reasons why you are being ridiculed so much.
Sephrioth
14-08-2004, 15:11
some device in the shield generator does it
Sephrioth
14-08-2004, 15:14
bump
Jangle Jangle Ridge
14-08-2004, 22:35
OOC: "Some device" doesn't cut it. I need to know HOW it does it. What is the science behind it?
Sephrioth
15-08-2004, 20:16
the device turns the plasma into energy and the trisphasic shields can abdorb energy weapons fire to strenegnthen themselves